Skip to content

Instantly share code, notes, and snippets.

View JIexaproger's full-sized avatar
🎠
Relax

JIexaproger JIexaproger

🎠
Relax
View GitHub Profile
@JIexaproger
JIexaproger / FollowObject.cs
Created November 1, 2025 11:45
Преследует объект
using UnityEngine;
public class FollowObject : MonoBehaviour
{
public Transform Target;
public float SmoothTime;
private void Update()
{
Vector2 smoothed2D = Vector2.Lerp(Target.position, transform.position, SmoothTime);