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Rust' Path usage example
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use std::path::{Path, PathBuf}; | |
struct Model { | |
u: f32, | |
} | |
fn texture_fname(path: &Path) -> PathBuf { | |
let fullname = format!("{}{}", path.file_stem().unwrap().to_str().unwrap(), "_diffuse"); | |
let mut buf = PathBuf::from(path); | |
buf.set_file_name(fullname); | |
buf.set_extension("tga"); | |
buf | |
} | |
impl Model { | |
fn new(texture_path: &Path) -> Model { | |
let texture_path = texture_fname(texture_path); | |
println!("path: {:?}", texture_path.as_path()); | |
// outputs 'path: "/tmp/models/african_head_diffuse.tga"' | |
Model{ u: 1.0 } | |
} | |
} | |
fn main() { | |
let model = Model::new(Path::new("/tmp/models/african_head.obj")); | |
} |
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