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Osu! Storyboard Generation Language (SGL) in pure JavaScript implementation.
The code has assumed the interpreter has a print function defined as "print(text)".
Reference: http://moonshadow.hostbeef.com/sgl/ and http://osu.ppy.sh/wiki/Storyboard_Scripting
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/** | |
Osu! Storyboard Generation Language (SGL) in pure JavaScript implementaion | |
Copyright (C) 2013, Jeremy Lam [JLChnToZ] | |
This program is free software: you can redistribute it and/or modify | |
it under the terms of the GNU General Public License as published by | |
the Free Software Foundation, either version 3 of the License, or | |
(at your option) any later version. | |
This program is distributed in the hope that it will be useful, | |
but WITHOUT ANY WARRANTY; without even the implied warranty of | |
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
GNU General Public License for more details. | |
You should have received a copy of the GNU General Public License | |
along with this program. If not, see <http://www.gnu.org/licenses/>. | |
The code has assumed the interpreter has a print function defined as "print(text)". | |
Reference: http://moonshadow.hostbeef.com/sgl/ and http://osu.ppy.sh/wiki/Storyboard_Scripting | |
*/ | |
// Layer enums | |
var Background = "Background", Fail = "Fail" | |
Pass = "Pass", Foreground = "Foreground"; | |
// Origin enums | |
var TopLeft = "TopLeft", TopCentre = "TopCentre", TopRight = "TopRight", | |
CentreLeft = "CentreLeft", Centre = "Centre", CentreRight = "CentreRight", | |
BottomLeft = "BottomLeft", BottomCentre = "BottomCentre", BottomRight = "BottomRight"; | |
// Loop enums | |
var LoopForever = "LoopForever", LoopOnce = "LoopOnce"; | |
var output = new Array(); | |
// SGL Only Functions | |
function println(text) { | |
return print(text+"\n"); | |
} | |
function rand(min, max) { | |
return Math.round(Math.random()*(max-min)+min); | |
} | |
function sin(number) { | |
return Math.sin(number); | |
} | |
// Sprite Constructor | |
function Sprite() { | |
this.sequence = new Array(); | |
var _args = new Array(); | |
var _type = "Sprite", _layer = Foreground, _origin = Centre, _x = 320, _y = 240, | |
_filepath = arguments[0], _framecount = 0, _framedelay = 0, _looptype = LoopForever; | |
switch(arguments.length) { | |
case 1: | |
break; | |
case 2: | |
_layer = arguments[1]; | |
break; | |
case 3: | |
if(typeof arguments[1] == "string") { | |
_layer = arguments[1]; | |
_origin = arguments[2]; | |
} else { | |
_type = "Animation"; | |
_framecount = arguments[1]; | |
_framedelay = arguments[2]; | |
} | |
break; | |
case 4: | |
_type = "Animation"; | |
_layer = arguments[1]; | |
_framecount = arguments[2]; | |
_framedelay = arguments[3]; | |
break; | |
case 5: | |
_type = "Animation"; | |
_layer = arguments[1]; | |
_origin = arguments[2]; | |
_framecount = arguments[3]; | |
_framedelay = arguments[4]; | |
break; | |
case 6: | |
_type = "Animation"; | |
_layer = arguments[1]; | |
_origin = arguments[2]; | |
_framecount = arguments[3]; | |
_framedelay = arguments[4]; | |
_looptype = arguments[5]; | |
break; | |
} | |
_args.push(_type, _layer, _origin, '"'+_filepath+'"', _x, _y); | |
if(_type == "Animation") | |
_args.push(_framecount, _framedelay, _looptype); | |
this.sequence.push(_args); | |
this.move = function() { | |
_pushevent.call(this, "_M", 2, arguments); | |
}; | |
this.moveX = function() { | |
_pushevent.call(this, "_MX", 1, arguments); | |
}; | |
this.moveY = function() { | |
_pushevent.call(this, "_MY", 1, arguments); | |
}; | |
this.scale = function() { | |
_pushevent.call(this, "_S", 1, arguments); | |
}; | |
this.scaleVec = function() { | |
_pushevent.call(this, "_V", 2, arguments); | |
}; | |
this.rotate = function() { | |
_pushevent.call(this, "_R", 1, arguments); | |
}; | |
this.fade = function() { | |
_pushevent.call(this, "_F", 1, arguments); | |
}; | |
this.color = function() { | |
_pushevent.call(this, "_C", 3, arguments); | |
}; | |
function _pushevent(type, pcount, args) { | |
var i = 0, _easing = 0, _stime = 0, _etime = 0, | |
_p1 = new Array(), _p2 = new Array(), _ev = new Array(type); | |
switch(args.length) { | |
case pcount: | |
for(i = 0; i < pcount; i++) { | |
_p1.push(args[i]); | |
_p2.push(args[i]); | |
} | |
break; | |
case pcount+1: | |
_stime = _etime = args[0]; | |
for(i = 1; i < pcount+1; i++) { | |
_p1.push(args[i]); | |
_p2.push(args[i]); | |
} | |
break; | |
case pcount*2+2: | |
_stime = args[0]; | |
_etime = args[1]; | |
for(i = 2; i < pcount+2; i++) | |
_p1.push(args[i]); | |
for( ; i < pcount*2+2; i++) | |
_p2.push(args[i]); | |
break; | |
case pcount*2+3: | |
_easing = args[0]; | |
_stime = args[1]; | |
_etime = args[2]; | |
for(i = 3; i < pcount+3; i++) | |
_p1.push(args[i]); | |
for( ; i < pcount*2+3; i++) | |
_p2.push(args[i]); | |
break; | |
} | |
_ev.push(_easing, _stime, _etime); | |
for(i = 0; i < _p1.length; i++) | |
_ev.push(_p1[i]); | |
for(i = 0; i < _p2.length; i++) | |
_ev.push(_p2[i]); | |
this.sequence.push(_ev); | |
} | |
if(arguments.length > 0) | |
output.push(this); | |
} | |
// Animation Constructor | |
function Animation() {} | |
Animation = Sprite; | |
// Function for outputting the result | |
function generate() { | |
return "[Events]\n\n"+ | |
"//Background and Video events\n"+ | |
"//Storyboard Layer 0 (Background)\n"+ | |
generatePart(Background)+ | |
"//Storyboard Layer 1 (Fail)\n"+ | |
generatePart(Fail)+ | |
"//Storyboard Layer 2 (Pass)\n"+ | |
generatePart(Pass)+ | |
"//Storyboard Layer 3 (Foreground)\n"+ | |
generatePart(Foreground)+ | |
"//Storyboard Sound Samples\n"; | |
// TODO: Implement SE generation script and finish this part. | |
} | |
function generatePart(LayerType) { | |
var s = ""; | |
for(var i = 0; i < output.length; i++) { | |
if(LayerType != "" && output[i].sequence[0][1] != LayerType) | |
continue; | |
for(var j = 0; j < output[i].sequence.length; j++) { | |
for(var k = 0; k < output[i].sequence[j].length; k++) { | |
if(k != 0) | |
s += ","; | |
s += output[i].sequence[j][k]; | |
} | |
s += "\n"; | |
} | |
} | |
return s; | |
} | |
// | |
// Put Your Storyboard Generation Language Code Here: | |
// | |
// Please do not remove the lines below! | |
print("\n\n----------------------------------------\n\n"); | |
print(generate()); |
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