Last active
May 28, 2023 13:46
-
-
Save JVinceW/54376d50e4c897d46d5b17bed847c3d2 to your computer and use it in GitHub Desktop.
Find missing scripts recursively and remove it editor
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/* | |
Ref: https://forum.unity.com/threads/remove-all-missing-reference-behaviours.286808/#post-3113536 | |
https://pastebin.com/raw/DLuE2Ze9 | |
*/ | |
using UnityEditor; | |
using UnityEngine; | |
namespace FLGCoreEditor.Utilities | |
{ | |
public class FindMissingScriptsRecursivelyAndRemove : EditorWindow | |
{ | |
private static int _goCount; | |
private static int _componentsCount; | |
private static int _missingCount; | |
private static bool _bHaveRun; | |
[MenuItem("FLGCore/Editor/Utility/FindMissingScriptsRecursivelyAndRemove")] | |
public static void ShowWindow() | |
{ | |
GetWindow(typeof(FindMissingScriptsRecursivelyAndRemove)); | |
} | |
public void OnGUI() | |
{ | |
if (GUILayout.Button("Find Missing Scripts in selected GameObjects")) | |
{ | |
FindInSelected(); | |
} | |
if (!_bHaveRun) return; | |
EditorGUILayout.TextField($"{_goCount} GameObjects Selected"); | |
if(_goCount>0) EditorGUILayout.TextField($"{_componentsCount} Components"); | |
if(_goCount>0) EditorGUILayout.TextField($"{_missingCount} Deleted"); | |
} | |
private static void FindInSelected() | |
{ | |
var go = Selection.gameObjects; | |
_goCount = 0; | |
_componentsCount = 0; | |
_missingCount = 0; | |
foreach (var g in go) | |
{ | |
FindInGo(g); | |
} | |
_bHaveRun = true; | |
Debug.Log($"Searched {_goCount} GameObjects, {_componentsCount} components, found {_missingCount} missing"); | |
AssetDatabase.SaveAssets(); | |
} | |
private static void FindInGo(GameObject g) | |
{ | |
_goCount++; | |
var components = g.GetComponents<Component>(); | |
var r = 0; | |
for (var i = 0; i < components.Length; i++) | |
{ | |
_componentsCount++; | |
if (components[i] != null) continue; | |
_missingCount++; | |
var s = g.name; | |
var t = g.transform; | |
while (t.parent != null) | |
{ | |
s = t.parent.name +"/"+s; | |
t = t.parent; | |
} | |
Debug.Log ($"{s} has a missing script at {i}", g); | |
var serializedObject = new SerializedObject(g); | |
var prop = serializedObject.FindProperty("m_Component"); | |
prop.DeleteArrayElementAtIndex(i-r); | |
r++; | |
serializedObject.ApplyModifiedProperties(); | |
} | |
foreach (Transform childT in g.transform) | |
{ | |
FindInGo(childT.gameObject); | |
} | |
} | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment