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[LuaCommand] - Template
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--- This file serves as a template for creating and executing custom Lua commands using the LuaCommands patch | |
--- & workshop mod. | |
--- | |
--- {FILES} | |
--- Java Patch: https://discord.gg/taP6ZxSTGJ | |
--- Workshop Mod: https://steamcommunity.com/workshop/filedetails/?id=3243738892 | |
--- | |
--- {DEVELOPER LINKS} | |
--- Workshop GitHub: https://github.com/asledgehammer/LuaCommands | |
--- Asledgehammer Discord: https://discord.gg/u3vWvcPX8f | |
--- | |
--- @author JabDoesThings | asledgehammer | |
-- Import these modules to register and execute LuaCommands. | |
require 'LuaCommands/LuaCommands'; | |
local ServerUtils = require 'ExtraCommands/ServerUtils'; | |
--- (Place your command name here) | |
--- @type string | |
local CMD_NAME = 'example'; | |
--- Executes the command when fired in a Single-Player environment. | |
--- | |
--- @param args string[] Any arguments passed with the command. | |
local function onSinglePlayerCommand(args) | |
-- Execute the command in Single-player here. | |
return 'Command not supported in single-player mode.'; | |
end | |
--- Executes the command when fired in a Server environment. | |
--- | |
--- @param author string The username of the player that executed the command, or 'admin' if console or RCON. | |
--- @param args string[] Any arguments passed with the command. | |
local function onServerCommand(author, args) | |
-- NOTE: The helper only becomes visible in global scope when the first lua server command is fired. | |
-- Make sure to reference the helper inside of the command's handler function. | |
-- | |
-- local helper = LuaServerCommandHandler; | |
-- --- @cast helper LuaServerCommandHelper | |
-- Execute the command in Server-mode here. | |
return 'Command not supported in server mode.'; | |
end | |
-- Register the command here. | |
LuaCommands.register(CMD_NAME, function(author, command, args) | |
if isClient() then | |
return nil | |
elseif isServer() then | |
return onServerCommand(author, args) | |
end | |
return onSinglePlayerCommand(args); | |
end); | |
-- Print to the console to see if this file is valid and executed. | |
print('Registered LuaCommand: ' .. CMD_NAME); |
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