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@JackCeparou
Created July 7, 2017 08:57
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Missing necro cheat death
namespace Turbo.Plugins.Default
{
public class CheatDeathBuffFeederPlugin : BasePlugin, IInGameTopPainter
{
public IBrush BorderBrush { get; set; }
public IBrush FillBrush { get; set; }
public BuffRuleCalculator RuleList { get; private set; }
public CheatDeathBuffFeederPlugin()
{
Enabled = true;
Order = -10000;
}
public override void Load(IController hud)
{
base.Load(hud);
BorderBrush = Hud.Render.CreateBrush(50, 255, 0, 0, -2);
FillBrush = Hud.Render.CreateBrush(25, 255, 0, 0, 0);
RuleList = new BuffRuleCalculator(Hud);
RuleList.Rules.Add(new BuffRule(156484) { IconIndex = 1, MinimumIconCount = 1, IconSizeMultiplier = 1.25f, }); // Near Death Experience
RuleList.Rules.Add(new BuffRule(208474) { IconIndex = 1, MinimumIconCount = 1, IconSizeMultiplier = 1.25f, }); // Unstable Anomaly
RuleList.Rules.Add(new BuffRule(359580) { IconIndex = 1, MinimumIconCount = 1, IconSizeMultiplier = 1.25f, }); // Firebird's Finery
RuleList.Rules.Add(new BuffRule(324770) { IconIndex = 1, MinimumIconCount = 1, IconSizeMultiplier = 1.25f, }); // Awareness
RuleList.Rules.Add(new BuffRule(218501) { IconIndex = 1, MinimumIconCount = 1, IconSizeMultiplier = 1.25f, }); // Spirit Vessel
RuleList.Rules.Add(new BuffRule(309830) { IconIndex = 1, MinimumIconCount = 1, IconSizeMultiplier = 1.25f, }); // Indestructible
RuleList.Rules.Add(new BuffRule(217819) { IconIndex = 1, MinimumIconCount = 1, IconSizeMultiplier = 1.25f, }); // Nerves of Steel
RuleList.Rules.Add(new BuffRule(465952) { IconIndex = 1, MinimumIconCount = 1, IconSizeMultiplier = 1.25f, }); // Final Service
}
public void PaintTopInGame(ClipState clipState)
{
if (Hud.Render.UiHidden) return;
if (clipState != ClipState.BeforeClip) return;
RuleList.CalculatePaintInfo(Hud.Game.Me);
if (RuleList.PaintInfoList.Count > 0)
{
var uiMinimapRect = Hud.Render.MinimapUiElement.Rectangle;
FillBrush.DrawRectangleGridFit(uiMinimapRect.X, uiMinimapRect.Y, uiMinimapRect.Width, uiMinimapRect.Height);
BorderBrush.DrawRectangleGridFit(uiMinimapRect.X, uiMinimapRect.Y, uiMinimapRect.Width, uiMinimapRect.Height);
}
}
}
}
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