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@JackLance
Last active March 30, 2018 21:56
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title Boxes are Hard to Brain
key_repeat_interval .16
again_interval .08
realtime_interval .16
(verbose_logging)
noaction
run_rules_on_level_start
========
OBJECTS
========
Background
#9FD279
00000
00000
00000
00000
00000
Snow
#F0F0E7
00000
00000
00000
00000
00000
Small
#FFFFFF
.....
.....
..0..
.....
.....
Medium
#E4DFDF
.....
.000.
.000.
.000.
.....
Large
#D5CCC4
.000.
00000
00000
00000
.000.
wall
grey
BoxL
#eb8931 #e8872f #e5842d #e1812b #de7e28 #d67823 #d37521 #cf721e #ce711e #d9c554
01234
92345
93456
94567
45678
BoxR
#eb8931 #e8872f #e5842d #e1812b #de7e28 #d67823 #d37521 #cf721e #ce711e #edd964
01234
12349
23459
34569
45678
BoxU
#eb8931 #e8872f #e5842d #e1812b #de7e28 #d67823 #d37521 #cf721e #ce711e #d9c554
09994
12345
23456
34567
45678
BoxD
#eb8931 #e8872f #e5842d #e1812b #de7e28 #d67823 #d37521 #cf721e #ce711e #edd964
01234
12345
23456
34567
49998
SplatU
red
00000
.....
.....
.....
.....
wSplatU
white
00000
.....
.....
.....
.....
wSplatL2
white
0....
0....
0....
0....
0....
wSplatR2
white
....0
....0
....0
....0
....0
wSplatU2
white
00000
.....
.....
.....
.....
wSplatD2
white
.....
.....
.....
.....
00000
SplatL2
red
0....
0....
0....
0....
0....
SplatR2
red
....0
....0
....0
....0
....0
SplatU2
red
00000
.....
.....
.....
.....
SplatD2
red
.....
.....
.....
.....
00000
GloveL
#f2de68 #edd964 #e9d460 #e4cf5b #dfca57 #d9c554 #d5c14f #e5842d
.012.
01734
12777
23756
.456.
GloveR
#f2de68 #edd964 #e9d460 #e4cf5b #dfca57 #d9c554 #d5c14f #d37521
.012.
01734
77745
23756
.456.
GloveU
#f2de68 #edd964 #e9d460 #e4cf5b #dfca57 #d9c554 #d5c14f #e5842d
.012.
01234
17775
23756
.476.
GloveD
#f2de68 #edd964 #e9d460 #e4cf5b #dfca57 #d9c554 #d5c14f #d37521
.072.
01734
17775
23456
.456.
TriggeredTemp
#eb8931 #e8872f #e5842d #e1812b #de7e28 #d67823 #d37521 #cf721e #ce711e #d9c554
..2..
.234.
23456
.456.
..6..
TriggeredFinal
#eb8931 #e8872f #e5842d #e1812b #de7e28 #d67823 #d37521 Brown White
..2..
.777.
27876
.777.
..6..
WallL
DarkGrey
0....
0....
0....
0....
0....
WallR
DarkGrey
....0
....0
....0
....0
....0
WallU
DarkGrey
00000
.....
.....
.....
.....
WallD
DarkGrey
.....
.....
.....
.....
00000
WallLR
DarkGrey
0...0
0...0
0...0
0...0
0...0
WallUD
DarkGrey
00000
.....
.....
.....
00000
WallUL
DarkGrey
0....
.....
.....
.....
.....
WallUR
DarkGrey
....0
.....
.....
.....
.....
WallDL
DarkGrey
.....
.....
.....
.....
0....
WallDR
DarkGrey
.....
.....
.....
.....
....0
WallDLR
DarkGrey
.....
.....
.....
.....
0...0
WallULR
DarkGrey
0...0
.....
.....
.....
.....
WallLUD
DarkGrey
0....
.....
.....
.....
0....
WallRUD
DarkGrey
....0
.....
.....
.....
....0
Once
Brown #dddddd
.....
.000.
.010.
.000.
.....
canthardup
transparent
cantharddown
transparent
canthardright
transparent
canthardleft
transparent
cantsoftup
transparent
cantsoftdown
transparent
cantsoftright
transparent
cantsoftleft
transparent
connectup
transparent
connectdown
transparent
connectright
transparent
connectleft
transparent
noagained
transparent
cantrigger
transparent
nochosen
transparent
agained
transparent
wentup
transparent
wentleft
transparent
wentdown
transparent
wentright
transparent
hardmove
transparent
nothinghappened
transparent
Start
transparent
Delay
transparent
MoveTrigger
transparent
triggerwent
transparent
startsnow
transparent
fail
transparent
PickupBG
lightgrey lightgreen
00000
01110
01110
01110
00000
Notrack
#a46422 #495e2b #493c2b #000000 grey darkbrown
..0..
.111.
01110
02220
.2.2.
FromD
#a46422 #495e2b #493c2b #000000 grey darkbrown
..0..
.111.
01110
02220
42.24
FromU
#a46422 #495e2b #493c2b #000000 grey darkbrown
4.0.4
41114
01110
02220
.2.2.
FromL
#a46422 #495e2b #493c2b #000000 grey darkbrown
440..
.111.
01110
02220
4252.
FromR
#a46422 #495e2b #493c2b #000000 grey darkbrown
..044
.111.
01110
02220
.2524
VTrack
grey darkbrown
0...0
0...0
01110
0...0
0...0
HTrack
grey darkbrown
00000
..1..
..1..
..1..
00000
Crossing
grey grey
01110
1...1
1...1
1...1
01110
DRTrack
grey darkbrown
...00
..0..
.01..
0..1.
0...1
DLTrack
grey darkbrown
00...
..0..
..10.
.1..0
1...0
ULTrack
grey darkbrown
1...0
.1..0
..10.
..0..
00...
URTrack
grey darkbrown
0...1
0..1.
.01..
..0..
...00
UTrain
red black darkred
.000.
01110
00000
00100
00000
RTrain
red black darkred
0000.
00010
01010
00010
0000.
LTrain
red black darkred
.0000
01000
01010
01000
.0000
DTrain
red black darkred
00000
00100
00000
01110
.000.
Cart
red black darkred
22222
21112
21112
21112
22222
BluePassengerWaiting
DarkBrown Blue DarkBrown DarkBlue
..0..
.111.
21112
23332
.3.3.
BluePassengerOnCart
DarkBrown Blue DarkBrown DarkBlue
.....
..0..
.111.
.111.
.....
BlueTarget
lightblue darkbrown
00000
01110
01110
01110
00000
RedPassengerWaiting
DarkBrown Red DarkBrown DarkRed
..0..
.111.
21112
23332
.3.3.
RedPassengerOnCart
DarkBrown Red DarkBrown DarkRed
.....
..0..
.111.
.111.
.....
RedTarget
lightRed darkbrown
00000
01110
01110
01110
00000
exit
transparent
exiting
transparent
=======
LEGEND
=======
Ball = Small or Medium or Large
box = BoxL or BoxR or BoxU or BoxD
Glove = GloveL or GloveR or GloveU or GloveD
Player = FromD or FromU or FromL or FromR or notrack
Track = VTrack or HTrack or URTrack or ULTrack or DRTrack or DLTrack or Crossing
Train = UTrain or DTrain or LTrain or RTrain
Target = BlueTarget or RedTarget
PassengerWaiting = BluePassengerWaiting or RedPassengerWaiting
PassengerOnCart = BluePassengerOnCart or RedPassengerOnCart
Passenger = PassengerWaiting or PassengerOnCart
Movable = box or Glove or Player or ball or train or cart
notmovable = wall or target or pickupbg
hard = box or glove or train or cart
soft = player or ball
Splat1 = splatu or wsplatu
Splat2 = SplatL2 or SplatR2 or SplatU2 or SplatD2 or wSplatL2 or wSplatR2 or wSplatU2 or wSplatD2
Triggered = TriggeredTemp or TriggeredFinal
~ = Background
` = Wall
! = FromL and Start
r = notrack
@ = boxl
2 = boxr
# = boxd
3 = boxu
$ = BoxL and Once
4 = BoxR and Once
% = BoxU and Once
5 = BoxD and Once
WallCoverLR = WallL or WallR or WallLR
WallCoverUD = WallU or WallD or WallUD
WallCoverCorner = WallUL or WallUR or WallDL or WallDR or WallDLR or WallLUD or WallRUD or WallULR
WallCover = WallCoverLR or WallCoverUD or WallCoverCorner
CoverLR = WallCoverLR
CoverUD = WallCoverUD
boxv = boxu or boxd
boxh = boxl or boxr
wentver = wentup or wentdown
wenthor = wentleft or wentright
went = wentver or wenthor
^ = Snow
6 = FromL and Snow and Start
& = Small
7 = Medium
* = Small and Medium
8 = Large
9 = Large and Small
t = small and medium and large
connect = connectup or connectdown or connectleft or connectright
canthard = canthardup or cantharddown or canthardleft or canthardright
cantsoft = cantsoftup or cantsoftdown or cantsoftleft or cantsoftright
0 = VTrack
- = HTrack
_ = Crossing
ConnectsL = DLTrack or ULTrack or HTrack
ConnectsR = DRTrack or URTrack or HTrack
ConnectsU = ULTrack or URTrack or VTrack
ConnectsD = DLTrack or DRTrack or VTrack
+ = BluePassengerWaiting and PickupBG
q = BlueTarget
w = RedPassengerWaiting and PickupBG
e = RedTarget
=======
SOUNDS
=======
restart 26040109
undo 54997907
endlevel 7293908
Player move 88095307
box move 5814507
Glove create 55998304
Splat1 create 2968302
(67932504)
sfx1 32201704 ( can't move )
sfx2 5814507 ( crate move )
================
COLLISIONLAYERS
================
Background
Track
snow
large
medium
small
Player, Wall, box, Glove, Train, Cart, Target, PickupBG
Passengerwaiting
Passengeroncart
Start, Delay, MoveTrigger,
Triggered
WallCoverUD
WallCoverCorner
Once
WallCoverLR
Splat1, Splat2
agained
canthardup
canthardleft
cantharddown
canthardright
cantsoftup
cantsoftdown
cantsoftleft
cantsoftright
connectup
connectdown
connectleft
connectright
nochosen
noagained
cantrigger
went
hardmove
nothinghappened
triggerwent
startsnow
fail
exit
exiting
======
RULES
======
(start train)
[ MoveTrigger ] [ UTrain ] -> [ MoveTrigger ] [ up UTrain ]
[ MoveTrigger ] [ DTrain ] -> [ MoveTrigger ] [ down DTrain ]
[ MoveTrigger ] [ LTrain ] -> [ MoveTrigger ] [ left LTrain ]
[ MoveTrigger ] [ RTrain ] -> [ MoveTrigger ] [ right RTrain ]
([ Delay ] [ moving Train ] -> [ Delay ] [ Train ])
[ Delay ] [ MoveTrigger ] -> [ ] [ action MoveTrigger ]
[ > Train | wall ] -> cancel
[ > Train | Passenger no cart] -> cancel
(train turns when starting on a corners)
late [ UTrain DRTrack ] -> [ RTrain DRTrack ]
late [ UTrain DLTrack ] -> [ LTrain DLTrack ]
late [ RTrain DLTrack ] -> [ DTrain DLTrack ]
late [ RTrain ULTrack ] -> [ UTrain ULTrack ]
late [ DTrain URTrack ] -> [ RTrain URTrack ]
late [ DTrain ULTrack ] -> [ LTrain ULTrack ]
late [ LTrain DRTrack ] -> [ DTrain DRTrack ]
late [ LTrain URTrack ] -> [ UTrain URTrack ]
(cart follows train)
left [ MoveTrigger Cart ConnectsL | Cart ] -> [ MoveTrigger < Cart ConnectsL | Cart ]
right [ MoveTrigger Cart ConnectsR | Cart ] -> [ MoveTrigger < Cart ConnectsR | Cart ]
up [ MoveTrigger Cart ConnectsU | Cart ] -> [ MoveTrigger < Cart ConnectsU | Cart ]
down [ MoveTrigger Cart ConnectsD | Cart ] -> [ MoveTrigger < Cart ConnectsD | Cart ]
[ stationary Cart | moving Train ] -> [ > Cart | moving Train ] again
[ stationary Cart | moving Cart ] -> [ > Cart | moving Cart ]
[ PassengerOnCart moving Cart ] -> [ moving PassengerOnCart moving Cart ]
(Passengers get on/off)
late [ no PassengerWaiting no PassengerOnCart ] -> [] again
late [ BluePassengerWaiting no Cart no Target | Cart no PassengerOnCart ] -> [ Delay | Cart BluePassengerOnCart ] again
late [ RedPassengerWaiting no Cart no Target | Cart no PassengerOnCart ] -> [ Delay | Cart RedPassengerOnCart ] again
late [ PassengerWaiting no Cart no Target | Cart PassengerOnCart ] -> [ PassengerWaiting | Cart PassengerOnCart ] again
late [ PassengerWaiting no Cart no Delay no Target | Cart no PassengerOnCart ] -> [ PassengerWaiting Delay | Cart ] again
late [ BluePassengerOnCart Cart | no PassengerWaiting BlueTarget ] -> [ Delay Cart | BluePassengerWaiting BlueTarget ] again
late [ RedPassengerOnCart Cart | no PassengerWaiting RedTarget ] -> [ Delay Cart | RedPassengerWaiting RedTarget ] again
late [ BluePassengerOnCart Cart no Delay | no PassengerWaiting BlueTarget ] -> [ BluePassengerOnCart Cart Delay | BlueTarget ] again
late [ RedPassengerOnCart Cart no Delay | no PassengerWaiting RedTarget ] -> [ RedPassengerOnCart Cart Delay | RedTarget ] again
(Train leaves world)
[ stationary exit Train ] -> [ exiting ] again
[ exiting Cart no passengeroncart] -> [ exiting ] again
([ MoveTrigger PassengerOnCart ] -> [ MoveTrigger passengeroncart] again)
left [ Wall no WallCoverLR | no Wall ] -> [ Wall WallL | ]
right [ Wall no WallCoverLR | no Wall ] -> [ Wall WallR | ]
right [ Wall WallL | no Wall ] -> [ Wall WallLR | ]
up [ Wall no WallCoverUD | no Wall ] -> [ Wall WallU | ]
down [ Wall no WallCoverUD | no Wall ] -> [ Wall WallD | ]
down [ Wall WallU | no Wall ] -> [ Wall WallUD | ]
left [ Wall no WallCoverCorner no WallUD | WallUD ] -> [ Wall WallLUD | WallUD ]
right [ Wall no WallCoverCorner no WallUD | WallUD ] -> [ Wall WallRUD | WallUD ]
up [ Wall no WallCoverCorner no WallLR | WallLR ] -> [ Wall WallULR | WallLR ]
down [ Wall no WallCoverCorner no WallLR | WallLR ] -> [ Wall WallDLR | WallLR ]
right [ WallD | Wall no WallCoverCorner no WallCoverUD ] -> [ WallD | Wall WallDL ]
left [ WallD | Wall no WallCoverCorner no WallCoverUD ] -> [ WallD | Wall WallDR ]
right [ WallU | Wall no WallCoverCorner no WallCoverUD ] -> [ WallU | Wall WallUL ]
left [ WallU | Wall no WallCoverCorner no WallCoverUD ] -> [ WallU | Wall WallUR ]
[notmovable] -> [notmovable canthardup cantharddown canthardleft canthardright cantsoftleft cantsoftright cantsoftup cantsoftdown]
[player] -> [player agained]
[> player agained] -> [> player]
[action player agained] -> [action player]
[player no agained] -> [player noagained]
[player agained] -> [player agained nochosen]
[player] -> [player nothinghappened]
[train] -> [train nothinghappened]
[player nothinghappened][train nothinghappened] -> [player nothinghappened][train]
[player no startsnow][ball] -> [player startsnow][ball]
up [boxu | gloveu] -> [boxu connectup | gloveu connectdown]
down [boxd | gloved] -> [boxd connectdown | gloved connectup]
left [boxl | glovel] -> [boxl connectleft | glovel connectright]
right [boxr | glover] -> [boxr connectright | glover connectleft]
down [cart connectsD | cart] -> [cart connectsD connectDown | cart connectUp]
right [cart connectsR | cart] -> [cart connectsR connectRight | cart connectLeft]
down [cart connectsD | train] -> [cart connectsD connectDown | train connectUp]
right [cart connectsR | train] -> [cart connectsR connectRight | train connectLeft]
up [cart connectsU | train] -> [cart connectsU connectUp | train connectDown]
left [cart connectsL | train] -> [cart connectsL connectLeft | train connectRight]
[connectup] -> [up connectup]
[connectdown] -> [down connectdown]
[connectleft] -> [left connectleft]
[connectright] -> [right connectright]
up [hard | notmovable] -> [canthardup hard | notmovable]
down [hard | notmovable] -> [cantharddown hard | notmovable]
left [hard | notmovable] -> [canthardleft hard | notmovable]
right [hard | notmovable] -> [canthardright hard | notmovable]
up [movable | notmovable] -> [cantsoftup movable | notmovable]
down [movable | notmovable] -> [cantsoftdown movable | notmovable]
left [movable | notmovable] -> [cantsoftleft movable | notmovable]
right [movable | notmovable] -> [cantsoftright movable | notmovable]
up [player | track] -> [cantsoftup player | track]
down [player | track] -> [cantsoftdown player | track]
left [player | track] -> [cantsoftleft player | track]
right [player | track] -> [cantsoftright player | track]
up [hard | canthardup] -> [canthardup hard| canthardup]
+ down [hard | cantharddown] -> [cantharddown hard| cantharddown]
+ left [hard | canthardleft] -> [canthardleft hard| canthardleft]
+ right [hard | canthardright] -> [canthardright hard| canthardright]
+ [> connect | canthard] -> [> connect canthard | canthard]
up [movable no connectup| movable] -> [cantsoftup movable | movable]
down [movable no connectdown| movable] -> [cantsoftdown movable | movable]
left [movable no connectleft| movable] -> [cantsoftleft movable | movable]
right [movable no connectright| movable] -> [cantsoftright movable | movable]
[> connect | cantsoft] -> [> connect cantsoft | cantsoft]
up [small cantsoftup | ball no small] -> [small | ball]
up [medium cantsoftup | ball no small no medium] -> [medium | ball]
down [small cantsoftdown | ball no small] -> [small | ball]
down [medium cantsoftdown | ball no small no medium] -> [medium | ball]
left [small cantsoftleft | ball no small] -> [small | ball]
left [medium cantsoftleft | ball no small no medium] -> [medium | ball]
right [small cantsoftright | ball no small] -> [small | ball]
right [medium cantsoftright | ball no small no medium] -> [medium | ball]
up[up player no hardmove| cantsoftup] -> [stationary player | cantsoftup]
down[down player no hardmove| cantsoftdown] -> [stationary player | cantsoftdown]
left[left player no hardmove| cantsoftleft] -> [stationary player | cantsoftleft]
right[right player no hardmove| cantsoftright] -> [stationary player | cantsoftright]
up[ player cantsoftup| no cantsoftup] -> [ player | ]
down[ player cantsoftdown| no cantsoftdown] -> [ player | ]
left[ player cantsoftleft| no cantsoftleft] -> [ player | ]
right[ player cantsoftright| no cantsoftright] -> [ player | ]
up [boxu no triggered | movable] -> [boxu cantrigger | movable]
down [boxd no triggered | movable] -> [boxd cantrigger | movable]
left [boxl no triggered | movable] -> [boxl cantrigger | movable]
right [boxr no triggered | movable] -> [boxr cantrigger | movable]
[noagained][cantrigger] -> [noagained][]
[cantrigger triggered] -> [triggered]
[boxv canthardup cantharddown cantrigger] -> [boxv canthardup cantharddown]
[boxh canthardleft canthardright cantrigger] -> [boxh canthardleft canthardright]
up [boxu cantrigger|boxu cantrigger] -> [boxu cantrigger|boxu]
down [boxd cantrigger|boxd cantrigger] -> [boxd cantrigger|boxd]
left [boxl cantrigger|boxl cantrigger] -> [boxl cantrigger|boxl]
right [boxr cantrigger|boxr cantrigger] -> [boxr cantrigger|boxr]
[wentver][boxv cantrigger][boxh cantrigger] ->[wentver][boxv cantrigger][boxh]
[wenthor][boxv cantrigger][boxh cantrigger] ->[wenthor][boxv][boxh cantrigger]
[wentup][boxu cantrigger][boxd cantrigger] ->[wentup][boxu cantrigger][boxd]
[wentdown][boxu cantrigger][boxd cantrigger] ->[wentdown][boxu][boxd cantrigger]
[wentleft][boxl cantrigger][boxr cantrigger] ->[wentleft][boxl cantrigger][boxr]
[wentright][boxl cantrigger][boxr cantrigger] ->[wentright][boxl][boxr cantrigger]
[nothinghappened][box cantrigger] -> [][box triggeredtemp cantrigger] again
up [boxu triggeredtemp cantrigger| movable no cantsoftup ] -> [boxu cantrigger triggeredtemp triggerwent|> movable]
down [boxd triggeredtemp cantrigger| movable no cantsoftdown ] -> [boxd cantrigger triggerwent triggeredtemp |> movable]
left [boxl triggeredtemp cantrigger | movable no cantsoftleft ] -> [boxl cantrigger triggerwent triggeredtemp |> movable]
right [boxr triggeredtemp cantrigger| movable no cantsoftright ] -> [boxr cantrigger triggerwent triggeredtemp |> movable]
[cantrigger triggerwent] -> []
down [boxu triggeredtemp cantrigger| no cantsoftdown ] -> [ > boxu cantrigger triggerwent triggeredtemp | ]
up [ boxd triggeredtemp cantrigger| no cantsoftup ] -> [ > boxd cantrigger triggerwent triggeredtemp| ]
right [boxl triggeredtemp cantrigger| no cantsoftright ] -> [ > boxl cantrigger triggerwent triggeredtemp| ]
left [ boxr triggeredtemp cantrigger| no cantsoftleft ] -> [ > boxr cantrigger triggerwent triggeredtemp| ]
[cantrigger triggerwent] -> []
up [boxu triggeredtemp no canthardup cantrigger| movable ] -> [boxu cantrigger triggerwent triggeredtemp |> movable hardmove]
down [boxd triggeredtemp no cantharddown cantrigger| movable ] -> [boxd cantrigger triggerwent triggeredtemp |> movable hardmove]
left [boxl triggeredtemp no canthardleft cantrigger| movable ] -> [boxl cantrigger triggerwent triggeredtemp |> movable hardmove]
right [boxr triggeredtemp no canthardright cantrigger| movable ] -> [boxr cantrigger triggerwent triggeredtemp |> movable hardmove]
[cantrigger triggerwent] -> []
down [boxu triggeredtemp cantrigger] -> [> boxu cantrigger triggerwent triggeredtemp hardmove]
up [boxd triggeredtemp cantrigger] -> [> boxd cantrigger triggerwent triggeredtemp hardmove]
right [boxl triggeredtemp cantrigger] -> [> boxl cantrigger triggerwent triggeredtemp hardmove]
left [boxr triggeredtemp cantrigger] -> [> boxr cantrigger triggerwent triggeredtemp hardmove]
[cantrigger triggerwent] -> []
[> player no hardmove| small medium] -> [player | > small medium]
[> player no hardmove| small large] -> [player | > small large]
[> player no hardmove| no small medium large] -> [player | > medium large]
up [boxu triggeredtemp| > train] -> [boxu triggeredtemp| > train hardmove]
up [boxu triggeredtemp| > cart] -> [boxu triggeredtemp| > cart hardmove]
left [boxl triggeredtemp| > train] -> [boxl triggeredtemp| > train hardmove]
left [boxl triggeredtemp| > cart] -> [boxl triggeredtemp| > cart hardmove]
down [boxd triggeredtemp| > train] -> [boxd triggeredtemp| > train hardmove]
down [boxd triggeredtemp| > cart] -> [boxd triggeredtemp| > cart hardmove]
right [boxr triggeredtemp| > train] -> [boxr triggeredtemp| > train hardmove]
right [boxr triggeredtemp| > cart] -> [boxr triggeredtemp| > cart hardmove]
up [> train | canthardup] -> cancel
left [> train | canthardleft] -> cancel
right [> train | canthardright] -> cancel
down [> train | cantharddown] -> cancel
[> train | movable] -> [> train | > movable hardmove]
[> hard hardmove|movable] -> [> hard hardmove | > movable hardmove]
+ [> player hardmove|soft] -> [> player hardmove | > soft hardmove]
+ [> soft hardmove|player] -> [> soft hardmove | > player hardmove]
+ [> medium hardmove|small] -> [> medium hardmove | > small hardmove]
+ [> large hardmove|medium] -> [> large hardmove | > medium hardmove]
+ [> large hardmove|small] -> [> large hardmove | > small hardmove]
+ [> medium hardmove|medium] -> [> medium hardmove | > medium hardmove]
+ [> large hardmove|large] -> [> large hardmove | > large hardmove]
+ [> small hardmove|small] -> [> small hardmove | > small hardmove]
+ [> player hardmove|hard] -> [ > splatu| hard]
+ [> ball hardmove|hard] -> [ > wsplatu| hard]
+ [> player hardmove|notmovable] -> [ > splatu| notmovable]
+ [> ball hardmove|notmovable] -> [ > wsplatu| notmovable]
+ [> connect movable | moving movable hardmove] -> [> connect moving movable hardmove| moving movable hardmove]
[> box | movable] -> [> box | > movable]
[left splatu] -> [splatl2]
[right splatu] -> [splatr2]
[up splatu] -> [splatu2]
[down splatu] -> [splatd2]
[left wsplatu] -> [wsplatl2]
[right wsplatu] -> [wsplatr2]
[up wsplatu] -> [wsplatu2]
[down wsplatu] -> [wsplatd2]
[> player | movable] -> [> player | > movable]
([> connect movable| moving box no train no cart] -> [> connect moving movable | moving movable])
[> box triggered] -> [> box > triggered]
[> cart passenger] -> [> cart > passenger]
late up [boxu triggered|] -> [boxu triggered | gloveu]
late down [boxd triggered|] -> [boxd triggered | gloved]
late left [boxl triggered|] -> [boxl triggered | glovel]
late right [boxr triggered|] -> [boxr triggered | glover]
[nothinghappened][glove] -> [nothinghappened][]
[nothinghappened][triggered] -> [nothinghappened][]
(spawn train)
left [ Track | Start Player ] -> [ LTrain Track Start | Player ]
right [ Track | Start Player ] -> [ RTrain Track Start | Player ]
up [ Track | Start Player ] -> [ UTrain Track Start | Player ]
down [ Track | Start Player ] -> [ DTrain Track Start | Player ]
[ Start | Track no Train no Cart ] -> [ Start | Track Cart Start ]
[start][ track no train] -> [start][track exit]
[ Start ] -> []
(lay track)
left [ ConnectsL | < FromD ] -> [ ConnectsL MoveTrigger | DRtrack]
left [ ConnectsL | < FromU ] -> [ ConnectsL MoveTrigger | URtrack]
left [ ConnectsL | < FromL ] -> [ ConnectsL MoveTrigger | Htrack]
right [ ConnectsR | < FromD] -> [ ConnectsR MoveTrigger | DLtrack]
right [ ConnectsR | < FromU] -> [ ConnectsR MoveTrigger | ULtrack]
right [ ConnectsR | < FromR] -> [ ConnectsR MoveTrigger | Htrack]
up [ ConnectsU | < FromL ] -> [ ConnectsU MoveTrigger | DLtrack]
up [ ConnectsU | < FromR ] -> [ ConnectsU MoveTrigger | DRtrack]
up [ ConnectsU | < FromU ] -> [ ConnectsU MoveTrigger | Vtrack]
down [ ConnectsD | < FromL] -> [ ConnectsD MoveTrigger | ULtrack]
down [ ConnectsD | < FromR] -> [ ConnectsD MoveTrigger | URtrack]
down [ ConnectsD | < FromD] -> [ ConnectsD MoveTrigger | Vtrack]
[> player | track] -> [stationary player | track]
[ left FromU no Track ] -> [ left FromR ULTrack ]
[ right FromU no Track ] -> [ right FromL URTrack ]
[ down FromU no Track ] -> [ down FromU VTrack ]
[ left FromD no Track ] -> [ left FromR DLTrack ]
[ right FromD no Track ] -> [ right FromL DRTrack ]
[ up FromD no Track ] -> [ up FromD VTrack ]
[ up FromL no Track ] -> [ up FromD ULTrack ]
[ down FromL no Track ] -> [ down FromU DLTrack ]
[ right FromL no Track ] -> [ right FromL HTrack ]
[ up FromR no Track ] -> [ up FromD URTrack ]
[ down FromR no Track ] -> [ down FromU DRTrack ]
[ left FromR no Track ] -> [ left FromR HTrack ]
late [snow small no medium no large] -> [medium]
late [snow medium no large] -> [large]
late [snow large] -> [large]
[noagained] -> [] again
[canthard] -> []
[cantsoft] -> []
[agained] -> []
[hardmove] -> []
[nothinghappened] -> []
[connect] -> []
[startsnow] -> [startsnow fail]
[fail][ball] -> [][ball]
==============
WINCONDITIONS
==============
no fail
all passenger on target
no cart
no train
all small on medium
all medium on large
all large on medium
all medium on small
=======
LEVELS
=======
`````````
`~~e~w~~-
`~~~~~~~`
`~~~~~~~`
`~~~~~~~`
`~~~~~~~`
`~~~3~~~`
`~~~~~~~`
`~~~~~~~`
--!q~+~~`
`````````
(
`````````````
`~~~~e~w~~~~-
`~~~~~~~~~~~`
`~~~~~~~~~~~`
`~~~~~~~~~~~`
`~~~~~~~~~~~`
`~~~~~~~~~~~`
`~~~~~3~~~~~`
`~~~~~~~~~~~`
`~~~~~~~~~~~`
--!~~q~+~~~~`
`````````````
```````````
--!~~~~~~--
`~~~~~~~~~`
`~~~&~7~~~`
`~~~~8~~~~`
```````````
``````
`~~~~`
`~~*~`
`r~@``
`~~8~`
`~~~~`
``````
`````````
`~~`e`~~`
`~~`~`~~`
`~~~~~~~`
`~~~~~~~`
`~~~~~~~`
---!~~~~-
`~~~3~~~`
`~~~~~~~`
`~~~~~~~`
`~~~~~~~`
`~~~~~~~`
`~~wew~~`
`~~~~~~~`
`````````
````````````
`~+~~~~~~q~`
`~~~~~~~~~~`
`~~~~~~~~~~`
--!~~&78~~--
`~~~~~~~~~~`
`~~~~~~~~~~`
`~w~~~~~~e~`
````````````
`````````
`~~~~~~~`
`~~e~q~~`
`~~~~~~~`
--!~~~~~`
```+~w`~`
`~~~3~~~`
`~~~~~~~`
`0```````)
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