Created
August 20, 2019 17:01
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Filter for converting ender chests to chests in mcedit.
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from pymclevel import TAG_Int, TAG_Compound, TAG_List, TAG_String | |
displayName = "EnderChest2Chest" | |
inputs = ( | |
( | |
"Converts ender chests to chests.", "label" | |
), | |
) | |
def perform(level, box, options): | |
for (chunk, slices, point) in level.getChunkSlices(box): | |
for tile in chunk.TileEntities: | |
if tile["id"].value == "EnderChest": | |
chest = TAG_Compound() | |
chest["id"] = TAG_String("Chest") | |
chest["x"] = TAG_Int(tile["x"].value) | |
chest["y"] = TAG_Int(tile["y"].value) | |
chest["z"] = TAG_Int(tile["z"].value) | |
chest["items"] = TAG_List() | |
level.setBlockAt(tile["x"].value, tile["y"].value, tile["z"].value, 54) | |
chunk.TileEntities.append(chest) | |
chunk.TileEntities.remove(tile) | |
chunk.Dirty = True |
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