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@Tokuriku
Tokuriku / universal-framework.sh
Last active September 2, 2020 10:59 — forked from cromandini/universal-framework.sh
Script to put in an Aggregate Target of a Framework in Xcode 6 to create a Universal Framework
#!/bin/sh
UNIVERSAL_OUTPUTFOLDER=${BUILD_DIR}/${CONFIGURATION}-universal
# make sure the output directory exists
mkdir -p "${UNIVERSAL_OUTPUTFOLDER}"
# Step 1. Build Device and Simulator versions
xcodebuild -target "${PROJECT_NAME}" ONLY_ACTIVE_ARCH=NO -configuration ${CONFIGURATION} -sdk iphoneos BUILD_DIR="${BUILD_DIR}" BUILD_ROOT="${BUILD_ROOT}" clean build
xcodebuild -target "${PROJECT_NAME}" -configuration ${CONFIGURATION} -sdk iphonesimulator ONLY_ACTIVE_ARCH=NO BUILD_DIR="${BUILD_DIR}" BUILD_ROOT="${BUILD_ROOT}" clean build
@BennettSmith
BennettSmith / ..build-protbuf-2.5.0.md
Last active October 15, 2022 18:41
Script used to build Google Protobuf 2.5.0 for use with Xcode 5 / iOS 7. Builds all supported architectures and produces a universal binary static library.

Google Protobuf 2.5.0 - Mac OS X and iOS Support

The script in this gist will help you buid the Google Protobuf library for use with Mac OS X and iOS. Other methods (such as homebrew or direct compilation) have issues that prevent their use. The libraries built by this script are universal and support all iOS device architectures including the simluator.

Get the Script

The easiest way to use this script is to simply clone the gist onto your

@Weptun
Weptun / floatsign.sh
Last active January 1, 2022 21:23 — forked from mediabounds/floatsign.sh
Now fix when no entitlements are present.
# !/bin/bash
# Copyright (c) 2011 Float Mobile Learning
# http://www.floatlearning.com/
# Extension Copyright (c) 2013 Weptun Gmbh
# http://www.weptun.de
#
# Extended by Ronan O Ciosoig January 2012
#
# Extended by Patrick Blitz, April 2013