Created
November 13, 2017 01:01
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Albion max view detection vector bypass.
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using Afterglow.Internal.Client.Objects; | |
using Albion.Common.Photon; | |
using UnityEngine; | |
namespace Afterglow.Internal.Client.Detection { | |
public class MaxViewDetection : PacketHandler { | |
protected override void OnPacketEvent(PacketInfo packet) { | |
if (packet.Type != PacketType.OperationRequest) | |
return; | |
if (packet.Opcode != OperationCodes.Move) | |
return; | |
var movement = (acc) packet.Data; | |
var movementPosition = new Vector2(movement.ayo[0], movement.ayo[1]); | |
var movementClick = new Vector2(movement.ayq[0], movement.ayq[1]); | |
// The distance does not indicate that we can see further than 10 units, so we're safe! | |
if (Vector2.Distance(movementPosition, movementClick) <= 10f) | |
return; | |
// Limit the destination to 9-10 units; remove the interaction target. | |
movementClick = Vector2.MoveTowards(movementPosition, movementClick, Random.Range(9f, 10f)); | |
movement.ayq[0] = movementClick.x; | |
movement.ayq[1] = movementClick.y; | |
movement.ays = 0; | |
} | |
} | |
} |
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