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Random Numbers in Swift
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struct Random { | |
static func within<B: protocol<Comparable, ForwardIndexType>>(range: ClosedInterval<B>) -> B { | |
let inclusiveDistance = range.start.distanceTo(range.end).successor() | |
let randomAdvance = B.Distance(arc4random_uniform(UInt32(inclusiveDistance.toIntMax())).toIntMax()) | |
return range.start.advancedBy(randomAdvance) | |
} | |
static func within(range: ClosedInterval<Float>) -> Float { | |
return (range.end - range.start) * Float(Float(arc4random()) / Float(UInt32.max)) + range.start | |
} | |
static func within(range: ClosedInterval<Double>) -> Double { | |
return (range.end - range.start) * Double(Double(arc4random()) / Double(UInt32.max)) + range.start | |
} | |
static func generate() -> Int { | |
return Random.within(0...1) | |
} | |
static func generate() -> Bool { | |
return Random.generate() == 0 | |
} | |
static func generate() -> Float { | |
return Random.within(0.0...1.0) | |
} | |
static func generate() -> Double { | |
return Random.within(0.0...1.0) | |
} | |
} | |
// Example | |
while true { println(Random.within(2.3...5.7)) } | |
/* -> 2.98055791377103 | |
* 3.29764970182386 | |
* 3.46185294840528 | |
* 4.50507207708551 | |
* 4.7390977582054 | |
* 4.98469445493182 | |
* 3.17118956238758 | |
* 4.88981824288839 | |
* 4.35301200199244 | |
* 2.87590078748201 | |
* 5.20722583832853 | |
* 4.98944639761221 | |
* 3.90587487821604 | |
* 3.97134446820043 | |
* 2.6031687081566 | |
* 2.98006869556384 | |
* 2.9983296749411 | |
* 2.72558503174819 | |
* 2.30275103338127 | |
* 5.17898262280016 | |
* ... | |
*/ |
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Added a generate() for CGFloats at https://gist.github.com/tiktuk/1dd83e6cdd2fede38be7☺️ .