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@JaisonBrooks
Forked from nhaarman/semi-ripple.java
Last active August 29, 2015 14:06
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package com.nhaarman.test;
import android.animation.ObjectAnimator;
import android.animation.ValueAnimator;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.RadialGradient;
import android.graphics.Region;
import android.graphics.Shader;
import android.support.annotation.NonNull;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.view.animation.AccelerateInterpolator;
import android.widget.Button;
import android.widget.Toast;
public class MyButton extends Button {
private float mDownX;
private float mDownY;
private float mRadius;
private Paint mPaint;
public MyButton(final Context context) {
super(context);
init();
}
public MyButton(final Context context, final AttributeSet attrs) {
super(context, attrs);
init();
}
public MyButton(final Context context, final AttributeSet attrs, final int defStyle) {
super(context, attrs, defStyle);
init();
}
private void init() {
mPaint = new Paint();
mPaint.setAlpha(100);
}
@Override
public boolean onTouchEvent(@NonNull final MotionEvent event) {
if (event.getActionMasked() == MotionEvent.ACTION_UP) {
mDownX = event.getX();
mDownY = event.getY();
ObjectAnimator animator = ObjectAnimator.ofFloat(this, "radius", 0, getWidth() * 3.0f);
animator.setInterpolator(new AccelerateInterpolator());
animator.setDuration(400);
animator.start();
}
return super.onTouchEvent(event);
}
public void setRadius(final float radius) {
mRadius = radius;
if (mRadius > 0) {
RadialGradient radialGradient = new RadialGradient(
mDownX,
mDownY,
mRadius * 3,
Color.TRANSPARENT,
Color.BLACK,
Shader.TileMode.MIRROR
);
mPaint.setShader(radialGradient);
}
invalidate();
}
private Path mPath = new Path();
private Path mPath2 = new Path();
@Override
protected void onDraw(@NonNull final Canvas canvas) {
super.onDraw(canvas);
mPath2.reset();
mPath2.addCircle(mDownX, mDownY, mRadius, Path.Direction.CW);
canvas.clipPath(mPath2);
mPath.reset();
mPath.addCircle(mDownX, mDownY, mRadius / 3, Path.Direction.CW);
canvas.clipPath(mPath, Region.Op.DIFFERENCE);
canvas.drawCircle(mDownX, mDownY, mRadius, mPaint);
}
}
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