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FYI anyone who's using Unreal Engine and want to get Flecs Explorer to show FString here's a serializer that i'm using. | |
Its probably not the best solution, but i just wanted to quickly debug some entities tonight and needed to just see FStrings visible & couldn't find anyone else who's suffered through this (which historically indicates its a mistake on my part) | |
// Begin defining how the ECS system should handle the Unreal `FString` component. | |
ECSWorld->component<FString>() | |
// Specify the internal representation type (flecs::String) used by Flecs for this FString component. | |
.opaque(flecs::String) |
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10:09 PM]m1GUNO: Rendering vs. ECS question (code structure): How should I integrate the rendering part of the code (e.g., via SDL) with the ECS part when it comes to drawing/rendering? | |
Option 1: Create a draw system that is one of the many systems in the ECS. | |
Option 2: Use the engine's normal draw/update method for drawing, and use a query/filter in this method. | |
Option 1 means that drawing is now coupled to the ECS ticks (unless using a separate tick source for the ECS?), whereas option 2 seems to be the way to intentionally decouple the ECS (which for me is more the physics/sim part) from the drawing/rendering. | |
[10:50 PM]dogbread: you can also run a different pipeline (= query for systems) | |
################################################################################################ | |
[5:06 AM]Sander: Query variables are (currently) only supported for flecs::rule, so you'll have to pass one into a system, something like: |
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[5:51 AM]Sander: For system sets you can also do this (little known feature but can be useful): | |
flecs::entity s1 = world.system<A, B>()...; | |
flecs::entity s2 = world.system<A, B>()...; | |
flecs::entity s3 = world.system<A, B>()...; | |
flecs::entity p = world.prefab() | |
.add(s1).add(s2).add(s3); | |
p.disable(); // disables all systems | |
################################################################################################ |
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import multiprocessing | |
import tqdm | |
def unwrap(args): | |
return fcn(*args) | |
numProcesses = 8 | |
with multiprocessing.Pool(numProcesses, maxtasksperchild = 60) as p: | |
for _ in tqdm.tqdm(p.imap(unwrap, args), total=len(args)): | |
pass |
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import sys | |
import time | |
import numpy as np | |
from matplotlib.backends.qt_compat import QtCore, QtWidgets, QtGui | |
if QtCore.qVersion() >= "5.": | |
from matplotlib.backends.backend_qt5agg import ( | |
FigureCanvas, NavigationToolbar2QT as NavigationToolbar) | |
else: |
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import os | |
import pandas as pd | |
import matplotlib.pyplot as plt | |
if __name__ == "__main__": | |
path_data = "path/to/your/data.csv" | |
df = pd.read_csv(path_data) | |
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0,69.121,-10.006,69.121,-10.006 | |
0.52632,64.133,-5.3841,64.133,-5.3841 | |
0.52632,59.104,-0.45808,59.104,-0.45808 | |
0.52632,53.974,4.805,53.974,4.805 | |
0.52632,48.67,10.457,48.67,10.457 | |
0.52632,43.093,16.577,43.093,16.577 | |
0.52632,37.099,23.295,37.099,23.295 | |
0.52632,30.441,30.826,30.441,30.826 | |
0.52632,22.627,39.596,22.627,39.596 | |
0.52632,12.236,50.706,12.236,50.706 |
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EXTERN(vector_table) | |
ENTRY(reset_handler) | |
MEMORY | |
{ | |
ram (rwx) : ORIGIN = 0x20000000, LENGTH = 20K | |
rom (rx) : ORIGIN = 0x08000000, LENGTH = 64K | |
} | |
SECTIONS | |
{ | |
.text : { |
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####################################### main.c ############################################## | |
#include <libopencm3/stm32/rcc.h> | |
#include <libopencm3/stm32/gpio.h> | |
/* Set STM32 to 24 MHz. */ | |
static void clock_setup(void) | |
{ | |
rcc_clock_setup_in_hse_8mhz_out_24mhz(); | |
/* Enable GPIOC clock. */ |
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def chi2_col( chi2dof ): | |
""" | |
Function that takes a list of lists of chi2/dof's | |
Returns a list of same length depending on what the chi2/dof value was | |
chi2/dof <= 1.50 = green | |
1.50 < chi2/dof < 2 = yellow | |
chi2/dof >= 2 = red | |
""" |