"Calculating Weapon Damage With Ideal Ranges" for GameDevAlgorithms.com
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| int baseDamage = weapon.getDamage(); | |
| int weaponMinDistance = weapon.getWeaponDistance().getMinimum(); | |
| int weaponMaxDistance = weapon.getWeaponDistance().getMaximum(); | |
| // If in the weapon range, full damage | |
| if (distance >= weaponMinDistance && distance <= weaponMaxDistance) { | |
| return baseDamage; | |
| } | |
| int tilesOutOfRange = distance > weaponMaxDistance ? distance - weaponMaxDistance : weaponMinDistance - distance; | |
| double multiplier = (1 - (tilesOutOfRange / (double)weapon.getWeaponDistance().getRange())); | |
| if (multiplier <= 0) { | |
| return 0; | |
| } | |
| return baseDamage * multiplier; |
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