Created
October 17, 2021 16:08
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Behaviour that makes Sockets echo back message. For Mirage networking
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using System.Text; | |
using UnityEngine; | |
namespace Mirage.SocketLayer | |
{ | |
/// <summary> | |
/// Monobehaviour to help debug a cloud server, can help check if ports are open and a socket is sending message correctly | |
/// <para>Server will echo back the message that was sent to it</para> | |
/// <para>Client will send 4 byte message every second, incrementing by 1 each time</para> | |
/// </summary> | |
public class EchoSocket : MonoBehaviour | |
{ | |
public SocketFactory SocketFactory; | |
public bool AutoStartServer; | |
public bool AutoStartClient; | |
public string Address; | |
private ISocket socket; | |
private IEndPoint endpoint; | |
private bool isServer; | |
readonly byte[] buffer = new byte[1300]; | |
float nextPingTime; | |
int pingIndex; | |
private void Start() | |
{ | |
if (AutoStartServer) | |
{ | |
OpenEchoSocket(); | |
} | |
else if (AutoStartClient) | |
{ | |
OpenClientSocket(); | |
} | |
} | |
public void OpenEchoSocket() | |
{ | |
socket = SocketFactory.CreateServerSocket(); | |
IEndPoint endpoint = SocketFactory.GetBindEndPoint(); | |
socket.Bind(endpoint); | |
isServer = true; | |
} | |
public void OpenClientSocket() | |
{ | |
socket = SocketFactory.CreateClientSocket(); | |
endpoint = SocketFactory.GetConnectEndPoint(Address); | |
socket.Connect(endpoint); | |
isServer = false; | |
} | |
private void Update() | |
{ | |
if (socket == null) | |
return; | |
while (socket.Poll()) | |
{ | |
int length = socket.Receive(buffer, out IEndPoint endPoint); | |
Debug.Log($"Packet From {endPoint}, Length:{length}, Data:[{PacketToString(buffer, length)}]"); | |
if (isServer) | |
{ | |
socket.Send(endPoint, buffer, length); | |
} | |
} | |
if (!isServer) | |
{ | |
SendPing(); | |
} | |
} | |
private void SendPing() | |
{ | |
if (nextPingTime < UnityEngine.Time.time) | |
{ | |
nextPingTime = UnityEngine.Time.time + 1; | |
int pos = 0; | |
ByteUtils.WriteUInt(buffer, ref pos, (uint)pingIndex); | |
pingIndex++; | |
socket.Send(endpoint, buffer, 4); | |
} | |
} | |
private string PacketToString(byte[] data, int length) | |
{ | |
// log first 8 bytes | |
var builder = new StringBuilder(); | |
builder.Append($"{data[0]}"); | |
for (int i = 1; i < length || i < 8; i++) | |
{ | |
builder.Append(", "); | |
builder.Append($"{data[1]}"); | |
} | |
if (length > 8) | |
{ | |
builder.Append(", ..."); | |
} | |
return builder.ToString(); | |
} | |
} | |
} |
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