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using System.IO; | |
using UnityEditor; | |
using UnityEngine; | |
namespace JamesFrowen.EditorScripts | |
{ | |
public static class SpriteMaker | |
{ | |
[MenuItem("Tools/Sprite Maker/Make Circle 256x256")] | |
public static void MakeCircle() | |
{ | |
string path = EditorUtility.SaveFilePanel("Save Circle 256x256", Application.dataPath, "Circle", "png"); | |
if (string.IsNullOrEmpty(path)) | |
{ | |
return; | |
} | |
int radius = 128; | |
float sqRadius = radius * radius; | |
Texture2D texture = new Texture2D(radius * 2, radius * 2); | |
for (int x = 0; x < texture.width; x++) | |
{ | |
for (int y = 0; y < texture.height; y++) | |
{ | |
float dx = x - radius; | |
float dy = y - radius; | |
bool inCircle = (dx * dx + dy * dy) < sqRadius; | |
Color color = inCircle ? Color.white : Color.clear; | |
texture.SetPixel(x, y, color); | |
} | |
} | |
byte[] bytes = texture.EncodeToPNG(); | |
File.WriteAllBytes(path, bytes); | |
AssetDatabase.Refresh(); | |
} | |
} | |
} |
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