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#include <iostream>
#include <vector>
#include <cmath>
#include <limits>
#include <queue>
#include <map>
#include <cfloat>
#include <set>
#include <string>
using namespace std;
struct Obstacle {
double x;
double y;
double diameter;
};
struct Waypoint {
double x;
double y;
double cumulativeDistanceEuclidean;
double cumulativeDistanceManhattan;
int parentIndex;
};
double calculateEuclideanDistance(const Waypoint& waypoint1, const Waypoint& waypoint2) {
return std::sqrt(std::pow(waypoint1.x - waypoint2.x, 2) + std::pow(waypoint1.y - waypoint2.y, 2));
}
double calculateManhattanDistance(const Waypoint& waypoint1, const Waypoint& waypoint2) {
return std::abs(waypoint1.x - waypoint2.x) + std::abs(waypoint1.y - waypoint2.y);
}
bool isWaypointValid(
const Waypoint& waypoint,
const std::vector<Obstacle>& obstacles,
int maxDistFromOriginSquared ) {
if ( waypoint.x * waypoint.x + waypoint.y * waypoint.y >
maxDistFromOriginSquared )
return false;
for (const Obstacle& obstacle : obstacles) {
double distance = std::sqrt(std::pow(obstacle.x - waypoint.x, 2) + std::pow(obstacle.y - waypoint.y, 2));
if (distance <= obstacle.diameter / 2.0) {
// Waypoint lies inside an obstacle
return false;
}
}
return true;
}
// this part is generating the waypoints
std::vector<Waypoint> generateNeighboringWaypoints(
const Waypoint& currentWaypoint,
const std::vector<Obstacle>& obstacles,
int parentIndex,
int maxDistFromOriginSquared ) {
std::vector<Waypoint> neighboringWaypoints;
for (double dx : {-1.0, 0.0, 1.0}) {
for (double dy : {-1.0, 0.0, 1.0}) {
if (dx == 0.0 && dy == 0.0) {
continue;
}
Waypoint newWaypoint;
newWaypoint.x = currentWaypoint.x + dx;
newWaypoint.y = currentWaypoint.y + dy;
newWaypoint.cumulativeDistanceEuclidean = currentWaypoint.cumulativeDistanceEuclidean + calculateEuclideanDistance(currentWaypoint, newWaypoint);
newWaypoint.cumulativeDistanceManhattan = currentWaypoint.cumulativeDistanceManhattan + calculateManhattanDistance(currentWaypoint, newWaypoint);
newWaypoint.parentIndex = parentIndex;
if (isWaypointValid(
newWaypoint,
obstacles,
maxDistFromOriginSquared)) {
neighboringWaypoints.push_back(newWaypoint);
}
}
}
return neighboringWaypoints;
}
std::vector<Waypoint> exploreWorkspace(
const std::vector<Obstacle>& obstacles,
int maxDistFromOriginSquared ) {
std::vector<Waypoint> waypoints;
std::queue<int> queue;
std::set<std::pair<double, double>> visited;
Waypoint startWaypoint = {-1.0, -1.0, 0.0, 0.0, -1};
waypoints.push_back(startWaypoint);
queue.push(0);
visited.insert({startWaypoint.x, startWaypoint.y});
while (!queue.empty()) {
int currentIndex = queue.front();
queue.pop();
Waypoint currentWaypoint = waypoints[currentIndex];
std::vector<Waypoint> neighboringWaypoints = generateNeighboringWaypoints(
currentWaypoint,
obstacles,
currentIndex,
maxDistFromOriginSquared );
for (const Waypoint& newWaypoint : neighboringWaypoints) {
if (!visited.count({newWaypoint.x, newWaypoint.y})) {
waypoints.push_back(newWaypoint);
queue.push(waypoints.size() - 1);
visited.insert({newWaypoint.x, newWaypoint.y});
}
}
}
return waypoints;
}
void printWaypoints(const std::vector<Waypoint>& waypoints) {
if (waypoints.empty()) {
std::cout << "No waypoints found." << std::endl;
return;
}
std::cout << "Waypoints: " << std::endl;
int i = 0;
for (const Waypoint& waypoint : waypoints) {
std::cout << "Waypoint " << i << ": (" << waypoint.x << ", " << waypoint.y << ")";
std::cout << ", Euclidean Distance: " << waypoint.cumulativeDistanceEuclidean;
std::cout << ", Manhattan Distance: " << waypoint.cumulativeDistanceManhattan;
std::cout << ", Parent Index: " << waypoint.parentIndex << std::endl;
i++;
}
}
int main() {
// Define the obstacles
std::vector<Obstacle> obstacles = {
{0.0, 0.0, 0.5}, // Example obstacle 1 (center x, center y, diameter)
{0.5, 0.5, 0.3}, // Example obstacle 2
{-0.5, 0.0, 0.4}, // Example obstacle 3
{0.3, -0.2, 0.2} // Example obstacle 4
};
int maxDistFromOriginSquared = 20;
std::vector<Waypoint> waypoints = exploreWorkspace(
obstacles,
maxDistFromOriginSquared);
// Print obstacles
std::cout << "Obstacles: " << std::endl;
int obstacleIndex = 1;
for (const Obstacle& obstacle : obstacles) {
std::cout << "Obstacle " << obstacleIndex << ": (" << obstacle.x << ", " << obstacle.y << "), Diameter: " << obstacle.diameter << std::endl;
obstacleIndex++;
}
std::cout << std::endl;
// Print waypoints
printWaypoints(waypoints);
return 0;
}
@Tejal-19
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Hey, thankyou soo much for your help. The issue was with VS code. Resolved it. Thankyou

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