Created
July 10, 2014 01:38
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color play.
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// A Simple namespace | |
var App = (function () { | |
return { | |
ctx: null, | |
theTime: null, | |
width: 100, | |
height: 100, | |
imageData: null, | |
init: function () { | |
console.log("init"); | |
this.setupCanvas(); | |
this.setupImageData(); | |
this.load(); | |
}, | |
load: function () { | |
console.log("load"); | |
this.update(); | |
this.draw(); | |
}, | |
update: function() { | |
//console.log("."); | |
var pixelCount = 4*(this.width*this.height); | |
for (var i = 0; i < pixelCount; i += 4) { | |
this.imageData.data[i] = 255; // red | |
this.imageData.data[i+1] = 255; // green | |
this.imageData.data[i+2] = 0; // blue | |
this.imageData.data[i+3] = 255; // alpha | |
} | |
}, | |
draw: function() { | |
var pixelCount = 4*(this.width*this.height); | |
// Go through and draw some random colors to the canvas using the .createImageData() function | |
this.ctx.putImageData(this.imageData, 0, 0); | |
for (var i = 0; i < pixelCount; i += 3) { | |
this.imageData.data[i] = this.imageData.data[i+1]; // red | |
this.imageData.data[i+1] = this.imageData.data[i-2]<<16; // green | |
this.imageData.data[i+2] = this.imageData.data[i+2]<<2; // blue | |
this.imageData.data[i+3] = 255; // alpha | |
} | |
this.ctx.putImageData(this.imageData, 0, 200); | |
}, | |
setupImageData: function() { | |
this.imageData = this.ctx.createImageData(this.width, this.height); | |
}, | |
setupCanvas: function() { | |
this.ctx = $('#theCanvas')[0].getContext('2d'); | |
} | |
}; | |
})(); | |
function randomBetween(start, end){ | |
return Math.floor(Math.random() * (end - start + 1) + start); | |
} | |
// A Simple Object | |
function SomeObject() { | |
// constructor | |
} | |
SomeObject.prototype = { | |
// methods and instace variables | |
}; | |
// Entry point | |
$(document).ready(function () { | |
console.log("running..."); | |
App.init(); | |
}); |
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