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@JamesIves
Last active March 18, 2019 02:48
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Creates internet memes using HTML5 Canvas. Save it as a HTML file and open in a compatible browser such as Chrome.
<!DOCTYPE html>
<html>
<head>
<title>James' Meme Generator</title>
<meta
name="viewport"
content="width=device-width, initial-scale=1.0, maximum-scale=1.0"
/>
<meta name="mobile-web-app-capable" content="yes" />
<meta name="apple-mobile-web-app-capable" content="yes" />
<style>
#image-container {
display: flex;
}
.text-style {
font-family: Verdana;
font-weight: bold;
font-size: 15px;
}
</style>
</head>
<body>
<div>
<input type="file" id="file" />
</div>
<div id="image-container">
<canvas width="500" height="500"></canvas>
<div>
<span class="text-style">Top Line:</span><br />
<input id="topLineText" type="text" /><br />
<span class="text-style">Bottom Line:</span><br />
<input id="bottomLineText" type="text" /><br />
<button id="saveBtn">Save</button>
</div>
</div>
<script>
function textChangeListener(evt) {
var id = evt.target.id;
var text = evt.target.value;
if (id == "topLineText") {
window.topLineText = text;
} else {
window.bottomLineText = text;
}
redrawMeme(window.imageSrc, window.topLineText, window.bottomLineText);
}
function redrawMeme(image, topLine, bottomLine) {
var canvas = document.querySelector("canvas");
var ctx = canvas.getContext("2d");
if (image != null)
ctx.drawImage(image, 0, 0, canvas.width, canvas.height);
ctx.font = "30pt Impact";
ctx.textAlign = "center";
ctx.strokeStyle = "black";
ctx.lineWidth = 3;
ctx.fillStyle = "white";
if (topLine != null) {
ctx.fillText(topLine, canvas.width / 2, 40);
ctx.strokeText(topLine, canvas.width / 2, 40);
}
if (bottomLine != null) {
ctx.fillText(bottomLine, canvas.width / 2, canvas.height - 20);
ctx.strokeText(bottomLine, canvas.width / 2, canvas.height - 20);
}
}
function saveFile() {
window.open(document.querySelector("canvas").toDataURL());
}
function handleFileSelect(evt) {
var canvasWidth = 500;
var canvasHeight = 500;
var file = evt.target.files[0];
var reader = new FileReader();
reader.onload = function(fileObject) {
var data = fileObject.target.result;
var image = new Image();
image.onload = function() {
window.imageSrc = this;
redrawMeme(window.imageSrc, null, null);
};
image.src = data;
console.log(fileObject.target.result);
};
reader.readAsDataURL(file);
}
window.topLineText = "";
window.bottomLineText = "";
var input1 = document.getElementById("topLineText");
var input2 = document.getElementById("bottomLineText");
input1.oninput = textChangeListener;
input2.oninput = textChangeListener;
document
.getElementById("file")
.addEventListener("change", handleFileSelect, false);
document
.querySelector("button")
.addEventListener("click", saveFile, false);
</script>
</body>
</html>
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