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May 20, 2014 12:21
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OpenAL error in RBDOOM3-BFG
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pc-200-139:build jansimek$ ./RBDoom3BFG | |
QA Timing INIT: 000068ms | |
RBDOOM 3 BFG 1.0.2.1400 osx-x86_86 May 20 2014 12:37:15 | |
loopback | |
10.244.212.89/255.255.240.0 | |
10.211.55.2/255.255.255.0 | |
10.37.129.2/255.255.255.0 | |
10.244.200.139/255.255.240.0 | |
couldn't stat exe path link /proc/80865/exe | |
------ Initializing File System ------ | |
Loaded resource file _common.resources | |
Loaded resource file _ordered.resources | |
Loaded resource file _sound_pc.resources | |
Loaded resource file _sound_pc_en.resources | |
Loaded resource file maps/admin.resources | |
Loaded resource file maps/alphalabs1.resources | |
Loaded resource file maps/alphalabs2.resources | |
Loaded resource file maps/alphalabs3.resources | |
Loaded resource file maps/alphalabs4.resources | |
Loaded resource file maps/caverns1.resources | |
Loaded resource file maps/caverns2.resources | |
Loaded resource file maps/comm1.resources | |
Loaded resource file maps/commoutside.resources | |
Loaded resource file maps/cpu.resources | |
Loaded resource file maps/cpuboss.resources | |
Loaded resource file maps/d3ctf1.resources | |
Loaded resource file maps/d3ctf2.resources | |
Loaded resource file maps/d3ctf3.resources | |
Loaded resource file maps/d3ctf4.resources | |
Loaded resource file maps/d3dm1.resources | |
Loaded resource file maps/d3dm2.resources | |
Loaded resource file maps/d3dm3.resources | |
Loaded resource file maps/d3dm4.resources | |
Loaded resource file maps/d3dm5.resources | |
Loaded resource file maps/d3xpdm1.resources | |
Loaded resource file maps/d3xpdm2.resources | |
Loaded resource file maps/d3xpdm3.resources | |
Loaded resource file maps/d3xpdm4.resources | |
Loaded resource file maps/delta1.resources | |
Loaded resource file maps/delta2a.resources | |
Loaded resource file maps/delta2b.resources | |
Loaded resource file maps/delta3.resources | |
Loaded resource file maps/delta4.resources | |
Loaded resource file maps/delta5.resources | |
Loaded resource file maps/deltax.resources | |
Loaded resource file maps/enpro.resources | |
Loaded resource file maps/erebus1.resources | |
Loaded resource file maps/erebus2.resources | |
Loaded resource file maps/erebus3.resources | |
Loaded resource file maps/erebus4.resources | |
Loaded resource file maps/erebus5.resources | |
Loaded resource file maps/erebus6.resources | |
Loaded resource file maps/hell.resources | |
Loaded resource file maps/hell1.resources | |
Loaded resource file maps/hellhole.resources | |
Loaded resource file maps/le_enpro1.resources | |
Loaded resource file maps/le_enpro2.resources | |
Loaded resource file maps/le_exis1.resources | |
Loaded resource file maps/le_exis2.resources | |
Loaded resource file maps/le_hell.resources | |
Loaded resource file maps/le_hell_post.resources | |
Loaded resource file maps/le_underground.resources | |
Loaded resource file maps/le_underground2.resources | |
Loaded resource file maps/mars_city1.resources | |
Loaded resource file maps/mars_city2.resources | |
Loaded resource file maps/mc_underground.resources | |
Loaded resource file maps/monorail.resources | |
Loaded resource file maps/phobos1.resources | |
Loaded resource file maps/phobos2.resources | |
Loaded resource file maps/phobos3.resources | |
Loaded resource file maps/phobos4.resources | |
Loaded resource file maps/recycling1.resources | |
Loaded resource file maps/recycling2.resources | |
Loaded resource file maps/site3.resources | |
Current search path: | |
/Users/jansimek/.rbdoom3bfg/base | |
/Users/jansimek/Development/RBDOOM-3-BFG-jansimek/build/base | |
_common.resources | |
_ordered.resources | |
_sound_pc.resources | |
_sound_pc_en.resources | |
maps/admin.resources | |
maps/alphalabs1.resources | |
maps/alphalabs2.resources | |
maps/alphalabs3.resources | |
maps/alphalabs4.resources | |
maps/caverns1.resources | |
maps/caverns2.resources | |
maps/comm1.resources | |
maps/commoutside.resources | |
maps/cpu.resources | |
maps/cpuboss.resources | |
maps/d3ctf1.resources | |
maps/d3ctf2.resources | |
maps/d3ctf3.resources | |
maps/d3ctf4.resources | |
maps/d3dm1.resources | |
maps/d3dm2.resources | |
maps/d3dm3.resources | |
maps/d3dm4.resources | |
maps/d3dm5.resources | |
maps/d3xpdm1.resources | |
maps/d3xpdm2.resources | |
maps/d3xpdm3.resources | |
maps/d3xpdm4.resources | |
maps/delta1.resources | |
maps/delta2a.resources | |
maps/delta2b.resources | |
maps/delta3.resources | |
maps/delta4.resources | |
maps/delta5.resources | |
maps/deltax.resources | |
maps/enpro.resources | |
maps/erebus1.resources | |
maps/erebus2.resources | |
maps/erebus3.resources | |
maps/erebus4.resources | |
maps/erebus5.resources | |
maps/erebus6.resources | |
maps/hell.resources | |
maps/hell1.resources | |
maps/hellhole.resources | |
maps/le_enpro1.resources | |
maps/le_enpro2.resources | |
maps/le_exis1.resources | |
maps/le_exis2.resources | |
maps/le_hell.resources | |
maps/le_hell_post.resources | |
maps/le_underground.resources | |
maps/le_underground2.resources | |
maps/mars_city1.resources | |
maps/mars_city2.resources | |
maps/mc_underground.resources | |
maps/monorail.resources | |
maps/phobos1.resources | |
maps/phobos2.resources | |
maps/phobos3.resources | |
maps/phobos4.resources | |
maps/recycling1.resources | |
maps/recycling2.resources | |
maps/site3.resources | |
file system initialized. | |
-------------------------------------- | |
WARNING: Unable to open resource file maps/_startup.resources | |
----- Initializing Decls ----- | |
------------------------------ | |
Couldn't open journal files | |
/proc/cpuinfo CPU processors: 1 | |
/proc/cpuinfo CPU logical cores: 1 | |
execing default.cfg | |
execing D3BFGConfig.cfg | |
couldn't exec autoexec.cfg | |
----- R_InitOpenGL ----- | |
Initializing OpenGL subsystem | |
Using 8 color bits, 24 depth, 8 stencil display | |
Using GLEW 1.10.0 | |
OpenGL Version : 4.1 | |
OpenGL Vendor : NVIDIA Corporation | |
OpenGL Renderer : NVIDIA GeForce GT 650M OpenGL Engine | |
OpenGL GLSL : 4.1 | |
maxTextureAnisotropy: 16.000000 | |
...using GL_EXT_texture_lod_bias | |
X..GL_GREMEDY_string_marker not found | |
...using GL_EXT_framebuffer_object | |
...using GL_EXT_framebuffer_blit | |
WARNING: GL_ARB_fragment_program not available | |
----- Initializing Render Shaders ----- | |
While linking GLSL program 0 with vertexShader gui.vfp and fragmentShader gui.vfp | |
WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request. | |
WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request. | |
While linking GLSL program 1 with vertexShader color.vfp and fragmentShader color.vfp | |
WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request. | |
WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request. | |
WARNING: Could not find vertex shader attribute 'in_Color' to match BindAttributeLocation request. | |
WARNING: Could not find vertex shader attribute 'in_TexCoord' to match BindAttributeLocation request. | |
WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request. | |
While linking GLSL program 2 with vertexShader color and fragmentShader color | |
WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request. | |
WARNING: Could not find vertex shader attribute 'in_TexCoord' to match BindAttributeLocation request. | |
WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request. | |
While linking GLSL program 3 with vertexShader vertex_color.vfp and fragmentShader vertex_color.vfp | |
WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request. | |
WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request. | |
WARNING: Could not find vertex shader attribute 'in_TexCoord' to match BindAttributeLocation request. | |
WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request. | |
While linking GLSL program 4 with vertexShader texture.vfp and fragmentShader texture.vfp | |
WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request. | |
WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request. | |
WARNING: Could not find vertex shader attribute 'in_Color' to match BindAttributeLocation request. | |
WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request. | |
While linking GLSL program 5 with vertexShader texture_color.vfp and fragmentShader texture_color.vfp | |
WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request. | |
WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request. | |
WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request. | |
While linking GLSL program 6 with vertexShader texture_color_skinned.vfp and fragmentShader texture_color_skinned.vfp | |
WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request. | |
WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request. | |
While linking GLSL program 7 with vertexShader texture_color_texgen.vfp and fragmentShader texture_color_texgen.vfp | |
WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request. | |
WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request. | |
WARNING: Could not find vertex shader attribute 'in_TexCoord' to match BindAttributeLocation request. | |
WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request. | |
While linking GLSL program 8 with vertexShader interaction.vfp and fragmentShader interaction.vfp | |
WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request. | |
While linking GLSL program 10 with vertexShader interactionAmbient.vfp and fragmentShader interactionAmbient.vfp | |
WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request. | |
While linking GLSL program 12 with vertexShader interactionSM and fragmentShader interactionSM | |
WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request. | |
WARNING: Output of vertex shader 'vofi_TexCoord8' not read by fragment shader | |
WARNING: Output of vertex shader 'vofi_TexCoord9' not read by fragment shader | |
While linking GLSL program 13 with vertexShader interactionSM and fragmentShader interactionSM | |
WARNING: Output of vertex shader 'vofi_TexCoord8' not read by fragment shader | |
WARNING: Output of vertex shader 'vofi_TexCoord9' not read by fragment shader | |
While linking GLSL program 14 with vertexShader interactionSM and fragmentShader interactionSM | |
WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request. | |
WARNING: Output of vertex shader 'vofi_TexCoord9' not read by fragment shader | |
While linking GLSL program 15 with vertexShader interactionSM and fragmentShader interactionSM | |
WARNING: Output of vertex shader 'vofi_TexCoord9' not read by fragment shader | |
While linking GLSL program 16 with vertexShader interactionSM and fragmentShader interactionSM | |
WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request. | |
WARNING: Output of vertex shader 'vofi_TexCoord8' not read by fragment shader | |
While linking GLSL program 17 with vertexShader interactionSM and fragmentShader interactionSM | |
WARNING: Output of vertex shader 'vofi_TexCoord8' not read by fragment shader | |
While linking GLSL program 18 with vertexShader environment.vfp and fragmentShader environment.vfp | |
WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request. | |
WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request. | |
WARNING: Could not find vertex shader attribute 'in_Color' to match BindAttributeLocation request. | |
WARNING: Could not find vertex shader attribute 'in_TexCoord' to match BindAttributeLocation request. | |
While linking GLSL program 19 with vertexShader environment_skinned.vfp and fragmentShader environment_skinned.vfp | |
WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request. | |
WARNING: Could not find vertex shader attribute 'in_TexCoord' to match BindAttributeLocation request. | |
While linking GLSL program 20 with vertexShader bumpyenvironment.vfp and fragmentShader bumpyenvironment.vfp | |
WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request. | |
WARNING: Could not find vertex shader attribute 'in_Color' to match BindAttributeLocation request. | |
While linking GLSL program 22 with vertexShader depth.vfp and fragmentShader depth.vfp | |
WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request. | |
WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request. | |
WARNING: Could not find vertex shader attribute 'in_Color' to match BindAttributeLocation request. | |
WARNING: Could not find vertex shader attribute 'in_TexCoord' to match BindAttributeLocation request. | |
WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request. | |
While linking GLSL program 23 with vertexShader depth_skinned.vfp and fragmentShader depth_skinned.vfp | |
WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request. | |
WARNING: Could not find vertex shader attribute 'in_TexCoord' to match BindAttributeLocation request. | |
WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request. | |
While linking GLSL program 24 with vertexShader shadow.vfp and fragmentShader shadow.vfp | |
WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request. | |
WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request. | |
WARNING: Could not find vertex shader attribute 'in_Color' to match BindAttributeLocation request. | |
WARNING: Could not find vertex shader attribute 'in_TexCoord' to match BindAttributeLocation request. | |
WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request. | |
While linking GLSL program 25 with vertexShader shadow_skinned.vfp and fragmentShader shadow_skinned.vfp | |
WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request. | |
WARNING: Could not find vertex shader attribute 'in_TexCoord' to match BindAttributeLocation request. | |
WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request. | |
While linking GLSL program 26 with vertexShader shadowDebug.vfp and fragmentShader shadowDebug.vfp | |
WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request. | |
WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request. | |
WARNING: Could not find vertex shader attribute 'in_Color' to match BindAttributeLocation request. | |
WARNING: Could not find vertex shader attribute 'in_TexCoord' to match BindAttributeLocation request. | |
WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request. | |
While linking GLSL program 27 with vertexShader shadowDebug_skinned.vfp and fragmentShader shadowDebug_skinned.vfp | |
WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request. | |
WARNING: Could not find vertex shader attribute 'in_TexCoord' to match BindAttributeLocation request. | |
WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request. | |
While linking GLSL program 28 with vertexShader blendlight.vfp and fragmentShader blendlight.vfp | |
WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request. | |
WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request. | |
WARNING: Could not find vertex shader attribute 'in_Color' to match BindAttributeLocation request. | |
WARNING: Could not find vertex shader attribute 'in_TexCoord' to match BindAttributeLocation request. | |
WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request. | |
While linking GLSL program 29 with vertexShader fog.vfp and fragmentShader fog.vfp | |
WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request. | |
WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request. | |
WARNING: Could not find vertex shader attribute 'in_Color' to match BindAttributeLocation request. | |
WARNING: Could not find vertex shader attribute 'in_TexCoord' to match BindAttributeLocation request. | |
WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request. | |
While linking GLSL program 30 with vertexShader fog_skinned.vfp and fragmentShader fog_skinned.vfp | |
WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request. | |
WARNING: Could not find vertex shader attribute 'in_TexCoord' to match BindAttributeLocation request. | |
WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request. | |
While linking GLSL program 31 with vertexShader skybox.vfp and fragmentShader skybox.vfp | |
WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request. | |
WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request. | |
WARNING: Could not find vertex shader attribute 'in_TexCoord' to match BindAttributeLocation request. | |
WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request. | |
While linking GLSL program 32 with vertexShader wobblesky.vfp and fragmentShader wobblesky.vfp | |
WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request. | |
WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request. | |
WARNING: Could not find vertex shader attribute 'in_TexCoord' to match BindAttributeLocation request. | |
WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request. | |
While linking GLSL program 33 with vertexShader postprocess.vfp and fragmentShader postprocess.vfp | |
WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request. | |
WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request. | |
WARNING: Could not find vertex shader attribute 'in_Color' to match BindAttributeLocation request. | |
WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request. | |
While linking GLSL program 34 with vertexShader stereoDeGhost.vfp and fragmentShader stereoDeGhost.vfp | |
WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request. | |
WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request. | |
WARNING: Could not find vertex shader attribute 'in_Color' to match BindAttributeLocation request. | |
WARNING: Could not find vertex shader attribute 'in_TexCoord' to match BindAttributeLocation request. | |
WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request. | |
While linking GLSL program 35 with vertexShader stereoWarp.vfp and fragmentShader stereoWarp.vfp | |
WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request. | |
WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request. | |
WARNING: Could not find vertex shader attribute 'in_Color' to match BindAttributeLocation request. | |
WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request. | |
While linking GLSL program 36 with vertexShader bink.vfp and fragmentShader bink.vfp | |
WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request. | |
WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request. | |
WARNING: Could not find vertex shader attribute 'in_Color' to match BindAttributeLocation request. | |
WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request. | |
While linking GLSL program 37 with vertexShader bink_gui.vfp and fragmentShader bink_gui.vfp | |
WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request. | |
WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request. | |
While linking GLSL program 38 with vertexShader stereoInterlace.vfp and fragmentShader stereoInterlace.vfp | |
WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request. | |
WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request. | |
WARNING: Could not find vertex shader attribute 'in_Color' to match BindAttributeLocation request. | |
WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request. | |
While linking GLSL program 39 with vertexShader motionBlur.vfp and fragmentShader motionBlur.vfp | |
WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request. | |
WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request. | |
WARNING: Could not find vertex shader attribute 'in_Color' to match BindAttributeLocation request. | |
WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request. | |
While linking GLSL program 40 with vertexShader debug_shadowmap.vfp and fragmentShader debug_shadowmap.vfp | |
WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request. | |
WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request. | |
WARNING: Could not find vertex shader attribute 'in_Color' to match BindAttributeLocation request. | |
WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request. | |
----- Initializing Sound System ------ | |
Setup OpenAL device and context... Done. | |
OpenAL vendor: Apple Computer Inc. | |
OpenAL renderer: Software | |
OpenAL version: 1.1 | |
OpenAL extensions: AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE AL_EXT_float32 AL_EXT_STATIC_BUFFER AL_EXT_SOURCE_NOTIFICATIONS | |
sound system initialized. | |
-------------------------------------- | |
------- Initializing renderSystem -------- | |
Updating texture filter parameters. | |
renderSystem initialized. | |
-------------------------------------- | |
Skipping Intro Videos! | |
Reading strings/english.lang as UTF-8 | |
9104 strings read | |
--------- Initializing Game ---------- | |
gamename: baseDOOM-1 | |
gamedate: May 20 2014 | |
Initializing event system | |
...535 event definitions | |
Initializing class hierarchy | |
...158 classes, 992960 bytes for event callbacks | |
Initializing scripts | |
couldn't read /proc/cpuinfo | |
measured CPU frequency: 1000.22 MHz | |
Compiled '/Users/jansimek/Development/RBDOOM-3-BFG-jansimek/build/base/script/doom_main.script': 1649.5 ms | |
---------- Compile stats ---------- | |
Memory usage: | |
Strings: 120, 15840 bytes | |
Statements: 95386, 3815440 bytes | |
Functions: 3070, 496728 bytes | |
Variables: 239712 bytes | |
Mem used: 6284512 bytes | |
Static data: 6266520 bytes | |
Allocated: 8567312 bytes | |
Thread size: 14064 bytes | |
...6 aas types | |
game initialized. | |
-------------------------------------- | |
Loaded FFMPEG file: 'video/intro/introloop.bik', looping=1512x512, 30.000000 FPS, 12.000000 sec | |
Loaded FFMPEG file: 'video/mars1.bik', looping=0512x512, 30.000000 FPS, 32.166668 sec | |
Loaded FFMPEG file: 'video/mars_rotation.bik', looping=11567x406, 30.000000 FPS, 100.000000 sec | |
----- idRenderModelManagerLocal::EndLevelLoad ----- | |
0 models purged from previous level, 3 models kept. | |
--------------------------------------------------- | |
----- idImageManager::EndLevelLoad ----- | |
30 images loaded in 0.1 seconds | |
---------------------------------------- | |
----- idSoundSystemLocal::EndLevelLoad ----- | |
OpenAL Error: Invalid Operation (0xa004), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundSample.cpp 631 | |
7 sounds loaded in 0.1 seconds | |
---------------------------------------- | |
------------- Warnings --------------- | |
during DOOM 3: BFG Edition initialization... | |
WARNING: Unable to open resource file maps/_startup.resources | |
WARNING: GL_ARB_fragment_program not available | |
2 warnings | |
Preloading images... | |
00362 images preloaded ( or were already loaded ) in 0.5 seconds | |
---------------------------------------- | |
00259 sounds preloaded in 0.2 seconds | |
---------------------------------------- | |
WARNING: Couldn't load image: _doomclassic : _doomclassic#__0200 | |
--- Common Initialization Complete --- | |
QA Timing IIS: 006399ms | |
terminal support enabled ( use +set in_tty 0 to disabled ) | |
pid: 80865 | |
8192 MB System Memory | |
OpenAL Error: Invalid Name (0xa001), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundVoice.cpp 120 | |
OpenAL Error: Invalid Name (0xa001), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundVoice.cpp 120 | |
Added local user: pc-200-139.custo | |
Opening IP socket: localhost:27015 | |
OpenAL Error: Invalid Name (0xa001), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundVoice.cpp 120 | |
execing joy_righty.cfg | |
OpenAL Error: Invalid Name (0xa001), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundVoice.cpp 120 | |
OpenAL Error: Invalid Name (0xa001), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundVoice.cpp 120 | |
NET: PartyToken is 8850 (seed = 181205) | |
--------- Execute Map Change --------- | |
Map: game/mc_underground | |
Loaded resource file maps/mc_underground.resources | |
--------- Game Map Shutdown ---------- | |
-------------------------------------- | |
18 msec to unload map | |
OpenAL Error: Invalid Name (0xa001), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundSample.cpp 631 | |
7 msec to free assets | |
Preloading images... | |
01991 images preloaded ( or were already loaded ) in 1.6 seconds | |
---------------------------------------- | |
While linking GLSL program 41 with vertexShader heatHazeWithMaskAndVertex.vfp and fragmentShader heatHazeWithMaskAndVertex.vfp | |
WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request. | |
WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request. | |
While linking GLSL program 42 with vertexShader heatHazeWithMask.vfp and fragmentShader heatHazeWithMask.vfp | |
WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request. | |
WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request. | |
While linking GLSL program 43 with vertexShader heatHazeWithMaskAndVertex.vfp and fragmentShader heatHazeWithMask.vfp | |
WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request. | |
WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request. | |
WARNING: Output of vertex shader 'vofi_Color' not read by fragment shader | |
While linking GLSL program 44 with vertexShader heatHaze.vfp and fragmentShader heatHaze.vfp | |
WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request. | |
WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request. | |
00250 models preloaded ( or were already loaded ) in 0.3 seconds | |
---------------------------------------- | |
OpenAL Error: Invalid Value (0xa003), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundSample.cpp 356 | |
WARNING: idSoundSample_OpenAL::CreateOpenALBuffer: error loading data into OpenAL hardware buffer | |
00850 sounds preloaded in 1.8 seconds | |
---------------------------------------- | |
Preloading anims... | |
00608 anims preloaded ( or were already loaded ) in 0.2 seconds | |
---------------------------------------- | |
------- Game Map Init SaveGame ------- | |
collision data: | |
721 models | |
68858 vertices (1613 KB) | |
127614 edges (4486 KB) | |
110700 polygons (7961 KB) | |
11290 brushes (1579 KB) | |
25203 nodes (1181 KB) | |
101303 polygon refs (1582 KB) | |
27080 brush refs (423 KB) | |
37859 internal edges | |
4376 sharp edges | |
0 contained polygons removed | |
0 polygons merged | |
18828 KB total memory used | |
78 msec to load collision data. | |
Preloading collision models... | |
00122 collision models preloaded ( or were already loaded ) in 0.0 seconds | |
---------------------------------------- | |
map bounds are (6152.0, 5344.0, 2560.0) | |
max clip sector is (192.3, 334.0, 320.0) | |
4 KB passage memory used to build PVS | |
4 msec to calculate PVS | |
58 areas | |
134 portals | |
9 areas visible on average | |
464 bytes PVS data | |
[Load AAS] | |
loading maps/game/mc_underground.aas48 | |
done. | |
[Load AAS] | |
loading maps/game/mc_underground.aas96 | |
[Load AAS] | |
loading maps/game/mc_underground.aas_guardian | |
[Load AAS] | |
loading maps/game/mc_underground.aas_mancubus | |
[Load AAS] | |
loading maps/game/mc_underground.aas_sabaoth | |
[Load AAS] | |
loading maps/game/mc_underground.aas_cyberdemon | |
While linking GLSL program 45 with vertexShader bloodorb_draw.vfp and fragmentShader bloodorb_draw.vfp | |
WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request. | |
WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request. | |
WARNING: Could not find vertex shader attribute 'in_Color' to match BindAttributeLocation request. | |
WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request. | |
While linking GLSL program 46 with vertexShader bloodorb1_capture.vfp and fragmentShader bloodorb1_capture.vfp | |
WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request. | |
WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request. | |
WARNING: Could not find vertex shader attribute 'in_Color' to match BindAttributeLocation request. | |
WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request. | |
While linking GLSL program 47 with vertexShader bloodorb2_capture.vfp and fragmentShader bloodorb2_capture.vfp | |
WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request. | |
WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request. | |
WARNING: Could not find vertex shader attribute 'in_Color' to match BindAttributeLocation request. | |
WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request. | |
While linking GLSL program 48 with vertexShader bloodorb3_capture.vfp and fragmentShader bloodorb3_capture.vfp | |
WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request. | |
WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request. | |
WARNING: Could not find vertex shader attribute 'in_Color' to match BindAttributeLocation request. | |
WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request. | |
While linking GLSL program 49 with vertexShader enviroSuit.vfp and fragmentShader enviroSuit.vfp | |
WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request. | |
WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request. | |
WARNING: Could not find vertex shader attribute 'in_Color' to match BindAttributeLocation request. | |
WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request. | |
Loaded FFMPEG file: 'video/mc_underground/inv1sm.bik', looping=0128x128, 30.000000 FPS, 5.933333 sec | |
Loaded FFMPEG file: 'video/mc_underground/inv2sm.bik', looping=0128x128, 30.000000 FPS, 3.333333 sec | |
Loaded FFMPEG file: 'video/mc_underground/inv3.bik', looping=0256x256, 30.000000 FPS, 15.400000 sec | |
Loaded FFMPEG file: 'video/mc_underground/inv5sm.bik', looping=0128x128, 30.000000 FPS, 4.566667 sec | |
Loaded FFMPEG file: 'video/mc_underground/inv6sm.bik', looping=0128x128, 30.000000 FPS, 6.833333 sec | |
Loaded FFMPEG file: 'video/mc_underground/inv7sm.bik', looping=0128x128, 30.000000 FPS, 4.766667 sec | |
Loaded FFMPEG file: 'sound/VO/video/video_marine_sops.bik', looping=0256x256, 30.000000 FPS, 72.866669 sec | |
WARNING: incorrect number of parameters for script transition | |
WARNING: underground_cin_player_1 has no AAS file | |
-------------------------------------- | |
----- idRenderModelManagerLocal::EndLevelLoad ----- | |
0 models purged from previous level, 1296 models kept. | |
--------------------------------------------------- | |
----- idImageManager::EndLevelLoad ----- | |
WARNING: Couldn't load image: _emptyname : _emptyname#__0200 | |
WARNING: Couldn't load image: } : }#__0200 | |
20 images loaded in 0.2 seconds | |
---------------------------------------- | |
----- idSoundSystemLocal::EndLevelLoad ----- | |
OpenAL Error: Invalid Value (0xa003), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundSample.cpp 286 | |
WARNING: idSoundSample_OpenAL::CreateOpenALBuffer: error generating OpenAL hardware buffer | |
OpenAL Error: Invalid Value (0xa003), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundSample.cpp 286 | |
WARNING: idSoundSample_OpenAL::CreateOpenALBuffer: error generating OpenAL hardware buffer | |
OpenAL Error: Invalid Value (0xa003), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundSample.cpp 286 | |
WARNING: idSoundSample_OpenAL::CreateOpenALBuffer: error generating OpenAL hardware buffer | |
OpenAL Error: Invalid Value (0xa003), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundSample.cpp 286 | |
WARNING: idSoundSample_OpenAL::CreateOpenALBuffer: error generating OpenAL hardware buffer | |
OpenAL Error: Invalid Value (0xa003), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundSample.cpp 286 | |
WARNING: idSoundSample_OpenAL::CreateOpenALBuffer: error generating OpenAL hardware buffer | |
OpenAL Error: Invalid Value (0xa003), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundSample.cpp 286 | |
WARNING: idSoundSample_OpenAL::CreateOpenALBuffer: error generating OpenAL hardware buffer | |
OpenAL Error: Invalid Value (0xa003), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundSample.cpp 286 | |
WARNING: idSoundSample_OpenAL::CreateOpenALBuffer: error generating OpenAL hardware buffer | |
OpenAL Error: Invalid Value (0xa003), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundSample.cpp 286 | |
WARNING: idSoundSample_OpenAL::CreateOpenALBuffer: error generating OpenAL hardware buffer | |
OpenAL Error: Invalid Value (0xa003), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundSample.cpp 286 | |
WARNING: idSoundSample_OpenAL::CreateOpenALBuffer: error generating OpenAL hardware buffer | |
OpenAL Error: Invalid Value (0xa003), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundSample.cpp 286 | |
WARNING: idSoundSample_OpenAL::CreateOpenALBuffer: error generating OpenAL hardware buffer | |
OpenAL Error: Invalid Value (0xa003), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundSample.cpp 286 | |
WARNING: idSoundSample_OpenAL::CreateOpenALBuffer: error generating OpenAL hardware buffer | |
OpenAL Error: Invalid Value (0xa003), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundSample.cpp 286 | |
WARNING: idSoundSample_OpenAL::CreateOpenALBuffer: error generating OpenAL hardware buffer | |
OpenAL Error: Invalid Value (0xa003), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundSample.cpp 286 | |
WARNING: idSoundSample_OpenAL::CreateOpenALBuffer: error generating OpenAL hardware buffer | |
OpenAL Error: Invalid Value (0xa003), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundSample.cpp 286 | |
WARNING: idSoundSample_OpenAL::CreateOpenALBuffer: error generating OpenAL hardware buffer | |
OpenAL Error: Invalid Value (0xa003), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundSample.cpp 286 | |
WARNING: idSoundSample_OpenAL::CreateOpenALBuffer: error generating OpenAL hardware buffer | |
OpenAL Error: Invalid Value (0xa003), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundSample.cpp 286 | |
WARNING: idSoundSample_OpenAL::CreateOpenALBuffer: error generating OpenAL hardware buffer | |
OpenAL Error: Invalid Value (0xa003), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundSample.cpp 286 | |
WARNING: idSoundSample_OpenAL::CreateOpenALBuffer: error generating OpenAL hardware buffer | |
OpenAL Error: Invalid Value (0xa003), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundSample.cpp 286 | |
WARNING: idSoundSample_OpenAL::CreateOpenALBuffer: error generating OpenAL hardware buffer | |
OpenAL Error: Invalid Value (0xa003), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundSample.cpp 286 | |
WARNING: idSoundSample_OpenAL::CreateOpenALBuffer: error generating OpenAL hardware buffer | |
OpenAL Error: Invalid Value (0xa003), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundSample.cpp 286 | |
WARNING: idSoundSample_OpenAL::CreateOpenALBuffer: error generating OpenAL hardware buffer | |
OpenAL Error: Invalid Value (0xa003), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundSample.cpp 286 | |
WARNING: idSoundSample_OpenAL::CreateOpenALBuffer: error generating OpenAL hardware buffer | |
OpenAL Error: Invalid Value (0xa003), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundSample.cpp 286 | |
WARNING: idSoundSample_OpenAL::CreateOpenALBuffer: error generating OpenAL hardware buffer | |
OpenAL Error: Invalid Value (0xa003), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundSample.cpp 286 | |
WARNING: idSoundSample_OpenAL::CreateOpenALBuffer: error generating OpenAL hardware buffer | |
OpenAL Error: Invalid Value (0xa003), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundSample.cpp 286 | |
WARNING: idSoundSample_OpenAL::CreateOpenALBuffer: error generating OpenAL hardware buffer | |
OpenAL Error: Invalid Value (0xa003), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundSample.cpp 286 | |
WARNING: idSoundSample_OpenAL::CreateOpenALBuffer: error generating OpenAL hardware buffer | |
OpenAL Error: Invalid Value (0xa003), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundSample.cpp 286 | |
WARNING: idSoundSample_OpenAL::CreateOpenALBuffer: error generating OpenAL hardware buffer | |
OpenAL Error: Invalid Value (0xa003), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundSample.cpp 286 | |
WARNING: idSoundSample_OpenAL::CreateOpenALBuffer: error generating OpenAL hardware buffer | |
OpenAL Error: Invalid Value (0xa003), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundSample.cpp 286 | |
WARNING: idSoundSample_OpenAL::CreateOpenALBuffer: error generating OpenAL hardware buffer | |
OpenAL Error: Invalid Value (0xa003), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundSample.cpp 286 | |
WARNING: idSoundSample_OpenAL::CreateOpenALBuffer: error generating OpenAL hardware buffer | |
OpenAL Error: Invalid Value (0xa003), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundSample.cpp 286 | |
WARNING: idSoundSample_OpenAL::CreateOpenALBuffer: error generating OpenAL hardware buffer | |
OpenAL Error: Invalid Value (0xa003), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundSample.cpp 286 | |
WARNING: idSoundSample_OpenAL::CreateOpenALBuffer: error generating OpenAL hardware buffer | |
OpenAL Error: Invalid Value (0xa003), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundSample.cpp 286 | |
WARNING: idSoundSample_OpenAL::CreateOpenALBuffer: error generating OpenAL hardware buffer | |
OpenAL Error: Invalid Value (0xa003), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundSample.cpp 286 | |
WARNING: idSoundSample_OpenAL::CreateOpenALBuffer: error generating OpenAL hardware buffer | |
OpenAL Error: Invalid Value (0xa003), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundSample.cpp 286 | |
WARNING: idSoundSample_OpenAL::CreateOpenALBuffer: error generating OpenAL hardware buffer | |
OpenAL Error: Invalid Value (0xa003), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundSample.cpp 286 | |
WARNING: idSoundSample_OpenAL::CreateOpenALBuffer: error generating OpenAL hardware buffer | |
OpenAL Error: Invalid Value (0xa003), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundSample.cpp 286 | |
WARNING: idSoundSample_OpenAL::CreateOpenALBuffer: error generating OpenAL hardware buffer | |
OpenAL Error: Invalid Value (0xa003), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundSample.cpp 286 | |
WARNING: idSoundSample_OpenAL::CreateOpenALBuffer: error generating OpenAL hardware buffer | |
OpenAL Error: Invalid Value (0xa003), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundSample.cpp 286 | |
WARNING: idSoundSample_OpenAL::CreateOpenALBuffer: error generating OpenAL hardware buffer | |
OpenAL Error: Invalid Value (0xa003), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundSample.cpp 286 | |
WARNING: idSoundSample_OpenAL::CreateOpenALBuffer: error generating OpenAL hardware buffer | |
OpenAL Error: Invalid Value (0xa003), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundSample.cpp 286 | |
WARNING: idSoundSample_OpenAL::CreateOpenALBuffer: error generating OpenAL hardware buffer | |
OpenAL Error: Invalid Value (0xa003), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundSample.cpp 286 | |
WARNING: idSoundSample_OpenAL::CreateOpenALBuffer: error generating OpenAL hardware buffer | |
OpenAL Error: Invalid Value (0xa003), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundSample.cpp 286 | |
WARNING: idSoundSample_OpenAL::CreateOpenALBuffer: error generating OpenAL hardware buffer | |
OpenAL Error: Invalid Value (0xa003), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundSample.cpp 286 | |
WARNING: idSoundSample_OpenAL::CreateOpenALBuffer: error generating OpenAL hardware buffer | |
OpenAL Error: Invalid Value (0xa003), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundSample.cpp 286 | |
WARNING: idSoundSample_OpenAL::CreateOpenALBuffer: error generating OpenAL hardware buffer | |
OpenAL Error: Invalid Value (0xa003), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundSample.cpp 286 | |
WARNING: idSoundSample_OpenAL::CreateOpenALBuffer: error generating OpenAL hardware buffer | |
OpenAL Error: Invalid Value (0xa003), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundSample.cpp 286 | |
WARNING: idSoundSample_OpenAL::CreateOpenALBuffer: error generating OpenAL hardware buffer | |
OpenAL Error: Invalid Value (0xa003), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundSample.cpp 286 | |
WARNING: idSoundSample_OpenAL::CreateOpenALBuffer: error generating OpenAL hardware buffer | |
OpenAL Error: Invalid Value (0xa003), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundSample.cpp 286 | |
WARNING: idSoundSample_OpenAL::CreateOpenALBuffer: error generating OpenAL hardware buffer | |
112 sounds loaded in 0.8 seconds | |
---------------------------------------- | |
----- Generating Interactions ----- | |
idRenderWorld::GenerateAllInteractions, msec = 595 | |
interactionTable size: 8140416 bytes | |
38834 interactions take 2796048 bytes | |
Used 22345kb of static vertex memory (70%) | |
Used 6945kb of static index memory (21%) | |
------------- Warnings --------------- | |
during game/mc_underground... | |
WARNING: incorrect number of parameters for script transition | |
WARNING: Couldn't load image: _emptyname : _emptyname#__0200 | |
WARNING: Couldn't load image: } : }#__0200 | |
WARNING: idSoundSample_OpenAL::CreateOpenALBuffer: error generating OpenAL hardware buffer | |
4 warnings | |
8665 msec to load game/mc_underground | |
Sending networkSync cvars: | |
pm_staminathreshold = 4 | |
pm_noclipspeed = 300 | |
pm_runspeed = 275 | |
pm_walkspeed = 175 | |
pm_crouchspeed = 100 | |
OpenAL Error: Invalid Name (0xa001), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundVoice.cpp 120 | |
OpenAL Error: Invalid Name (0xa001), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundVoice.cpp 120 | |
OpenAL Error: Invalid Name (0xa001), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundVoice.cpp 120 | |
OpenAL Error: Invalid Name (0xa001), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundVoice.cpp 120 | |
OpenAL Error: Invalid Name (0xa001), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundVoice.cpp 120 | |
OpenAL Error: Invalid Name (0xa001), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundVoice.cpp 120 | |
OpenAL Error: Invalid Name (0xa001), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundVoice.cpp 120 | |
OpenAL Error: Invalid Name (0xa001), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundVoice.cpp 120 | |
OpenAL Error: Invalid Name (0xa001), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundVoice.cpp 120 | |
OpenAL Error: Invalid Name (0xa001), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundVoice.cpp 120 | |
OpenAL Error: Invalid Name (0xa001), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundVoice.cpp 120 | |
OpenAL Error: Invalid Name (0xa001), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundVoice.cpp 120 | |
OpenAL Error: Invalid Name (0xa001), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundVoice.cpp 120 | |
OpenAL Error: Invalid Name (0xa001), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundVoice.cpp 120 | |
OpenAL Error: Invalid Name (0xa001), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundVoice.cpp 120 | |
OpenAL Error: Invalid Name (0xa001), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundVoice.cpp 120 | |
OpenAL Error: Invalid Name (0xa001), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundVoice.cpp 120 | |
OpenAL Error: Invalid Name (0xa001), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundVoice.cpp 120 | |
OpenAL Error: Invalid Name (0xa001), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundVoice.cpp 120 | |
OpenAL Error: Invalid Name (0xa001), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundVoice.cpp 120 | |
OpenAL Error: Invalid Name (0xa001), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundVoice.cpp 120 | |
OpenAL Error: Invalid Name (0xa001), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundVoice.cpp 120 | |
OpenAL Error: Invalid Name (0xa001), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundVoice.cpp 120 | |
OpenAL Error: Invalid Name (0xa001), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundVoice.cpp 120 | |
OpenAL Error: Invalid Name (0xa001), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundVoice.cpp 120 | |
OpenAL Error: Invalid Name (0xa001), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundVoice.cpp 120 | |
OpenAL Error: Invalid Name (0xa001), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundVoice.cpp 120 | |
OpenAL Error: Invalid Name (0xa001), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundVoice.cpp 120 | |
OpenAL Error: Invalid Name (0xa001), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundVoice.cpp 120 | |
OpenAL Error: Invalid Name (0xa001), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundVoice.cpp 120 | |
OpenAL Error: Invalid Name (0xa001), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundVoice.cpp 120 | |
OpenAL Error: Invalid Name (0xa001), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundVoice.cpp 120 | |
OpenAL Error: Invalid Name (0xa001), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundVoice.cpp 120 | |
OpenAL Error: Invalid Name (0xa001), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundVoice.cpp 120 | |
OpenAL Error: Invalid Name (0xa001), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundVoice.cpp 120 | |
OpenAL Error: Invalid Name (0xa001), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundVoice.cpp 120 | |
OpenAL Error: Invalid Name (0xa001), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundVoice.cpp 120 | |
OpenAL Error: Invalid Name (0xa001), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundVoice.cpp 120 | |
OpenAL Error: Invalid Name (0xa001), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundVoice.cpp 120 | |
OpenAL Error: Invalid Name (0xa001), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundVoice.cpp 120 | |
OpenAL Error: Invalid Name (0xa001), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundVoice.cpp 120 | |
OpenAL Error: Invalid Name (0xa001), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundVoice.cpp 120 | |
OpenAL Error: Invalid Name (0xa001), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundVoice.cpp 120 | |
OpenAL Error: Invalid Name (0xa001), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundVoice.cpp 120 | |
OpenAL Error: Invalid Name (0xa001), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundVoice.cpp 120 | |
OpenAL Error: Invalid Name (0xa001), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundVoice.cpp 120 | |
OpenAL Error: Invalid Name (0xa001), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundVoice.cpp 120 | |
OpenAL Error: Invalid Name (0xa001), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundVoice.cpp 120 | |
OpenAL Error: Invalid Name (0xa001), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundVoice.cpp 120 | |
OpenAL Error: Invalid Name (0xa001), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundVoice.cpp 120 | |
]quit | |
session->GetSaveGameManager().CancelToTerminate(); | |
soundSystem->StopAllSounds(); | |
Stop(); | |
--------- Game Map Shutdown ---------- | |
WARNING: idClipModel::FreeTraceModel: tried to free uncached trace model | |
-------------------------------------- | |
CleanupShell(); | |
delete loadGUI; | |
delete renderWorld; | |
delete soundWorld; | |
delete menuSoundWorld; | |
session->ShutdownSoundRelatedSystems(); | |
session->Shutdown(); | |
game->Leaderboards_Shutdown(); | |
uiManager->Shutdown(); | |
soundSystem->Shutdown(); | |
OpenAL Error: Invalid Name (0xa001), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundSample.cpp 631 | |
usercmdGen->Shutdown(); | |
eventLoop->Shutdown(); | |
declManager->Shutdown(); | |
renderSystem->Shutdown(); | |
idRenderSystem::Shutdown() | |
Shutting down OpenGL subsystem | |
commonDialog.Shutdown(); | |
UnloadGameDLL(); | |
------------ Game Shutdown ----------- | |
--------- Game Map Shutdown ---------- | |
-------------------------------------- | |
Shutdown event system | |
-------------------------------------- | |
saveFile.Clear( true ); | |
stringsFile.Clear( true ); | |
CloseLogFile(); | |
fileSystem->Shutdown( false ); | |
Sys_Shutdown(); | |
console->Shutdown(); | |
idKeyInput::Shutdown(); | |
cvarSystem->Shutdown(); | |
cmdSystem->Shutdown(); | |
ClearWarnings( GAME_NAME " shutdown" ); | |
warningCaption.Clear(); | |
errorList.Clear(); | |
idLib::ShutDown(); | |
shutdown terminal support |
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