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Created May 20, 2014 12:21
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OpenAL error in RBDOOM3-BFG
pc-200-139:build jansimek$ ./RBDoom3BFG
QA Timing INIT: 000068ms
RBDOOM 3 BFG 1.0.2.1400 osx-x86_86 May 20 2014 12:37:15
loopback
10.244.212.89/255.255.240.0
10.211.55.2/255.255.255.0
10.37.129.2/255.255.255.0
10.244.200.139/255.255.240.0
couldn't stat exe path link /proc/80865/exe
------ Initializing File System ------
Loaded resource file _common.resources
Loaded resource file _ordered.resources
Loaded resource file _sound_pc.resources
Loaded resource file _sound_pc_en.resources
Loaded resource file maps/admin.resources
Loaded resource file maps/alphalabs1.resources
Loaded resource file maps/alphalabs2.resources
Loaded resource file maps/alphalabs3.resources
Loaded resource file maps/alphalabs4.resources
Loaded resource file maps/caverns1.resources
Loaded resource file maps/caverns2.resources
Loaded resource file maps/comm1.resources
Loaded resource file maps/commoutside.resources
Loaded resource file maps/cpu.resources
Loaded resource file maps/cpuboss.resources
Loaded resource file maps/d3ctf1.resources
Loaded resource file maps/d3ctf2.resources
Loaded resource file maps/d3ctf3.resources
Loaded resource file maps/d3ctf4.resources
Loaded resource file maps/d3dm1.resources
Loaded resource file maps/d3dm2.resources
Loaded resource file maps/d3dm3.resources
Loaded resource file maps/d3dm4.resources
Loaded resource file maps/d3dm5.resources
Loaded resource file maps/d3xpdm1.resources
Loaded resource file maps/d3xpdm2.resources
Loaded resource file maps/d3xpdm3.resources
Loaded resource file maps/d3xpdm4.resources
Loaded resource file maps/delta1.resources
Loaded resource file maps/delta2a.resources
Loaded resource file maps/delta2b.resources
Loaded resource file maps/delta3.resources
Loaded resource file maps/delta4.resources
Loaded resource file maps/delta5.resources
Loaded resource file maps/deltax.resources
Loaded resource file maps/enpro.resources
Loaded resource file maps/erebus1.resources
Loaded resource file maps/erebus2.resources
Loaded resource file maps/erebus3.resources
Loaded resource file maps/erebus4.resources
Loaded resource file maps/erebus5.resources
Loaded resource file maps/erebus6.resources
Loaded resource file maps/hell.resources
Loaded resource file maps/hell1.resources
Loaded resource file maps/hellhole.resources
Loaded resource file maps/le_enpro1.resources
Loaded resource file maps/le_enpro2.resources
Loaded resource file maps/le_exis1.resources
Loaded resource file maps/le_exis2.resources
Loaded resource file maps/le_hell.resources
Loaded resource file maps/le_hell_post.resources
Loaded resource file maps/le_underground.resources
Loaded resource file maps/le_underground2.resources
Loaded resource file maps/mars_city1.resources
Loaded resource file maps/mars_city2.resources
Loaded resource file maps/mc_underground.resources
Loaded resource file maps/monorail.resources
Loaded resource file maps/phobos1.resources
Loaded resource file maps/phobos2.resources
Loaded resource file maps/phobos3.resources
Loaded resource file maps/phobos4.resources
Loaded resource file maps/recycling1.resources
Loaded resource file maps/recycling2.resources
Loaded resource file maps/site3.resources
Current search path:
/Users/jansimek/.rbdoom3bfg/base
/Users/jansimek/Development/RBDOOM-3-BFG-jansimek/build/base
_common.resources
_ordered.resources
_sound_pc.resources
_sound_pc_en.resources
maps/admin.resources
maps/alphalabs1.resources
maps/alphalabs2.resources
maps/alphalabs3.resources
maps/alphalabs4.resources
maps/caverns1.resources
maps/caverns2.resources
maps/comm1.resources
maps/commoutside.resources
maps/cpu.resources
maps/cpuboss.resources
maps/d3ctf1.resources
maps/d3ctf2.resources
maps/d3ctf3.resources
maps/d3ctf4.resources
maps/d3dm1.resources
maps/d3dm2.resources
maps/d3dm3.resources
maps/d3dm4.resources
maps/d3dm5.resources
maps/d3xpdm1.resources
maps/d3xpdm2.resources
maps/d3xpdm3.resources
maps/d3xpdm4.resources
maps/delta1.resources
maps/delta2a.resources
maps/delta2b.resources
maps/delta3.resources
maps/delta4.resources
maps/delta5.resources
maps/deltax.resources
maps/enpro.resources
maps/erebus1.resources
maps/erebus2.resources
maps/erebus3.resources
maps/erebus4.resources
maps/erebus5.resources
maps/erebus6.resources
maps/hell.resources
maps/hell1.resources
maps/hellhole.resources
maps/le_enpro1.resources
maps/le_enpro2.resources
maps/le_exis1.resources
maps/le_exis2.resources
maps/le_hell.resources
maps/le_hell_post.resources
maps/le_underground.resources
maps/le_underground2.resources
maps/mars_city1.resources
maps/mars_city2.resources
maps/mc_underground.resources
maps/monorail.resources
maps/phobos1.resources
maps/phobos2.resources
maps/phobos3.resources
maps/phobos4.resources
maps/recycling1.resources
maps/recycling2.resources
maps/site3.resources
file system initialized.
--------------------------------------
WARNING: Unable to open resource file maps/_startup.resources
----- Initializing Decls -----
------------------------------
Couldn't open journal files
/proc/cpuinfo CPU processors: 1
/proc/cpuinfo CPU logical cores: 1
execing default.cfg
execing D3BFGConfig.cfg
couldn't exec autoexec.cfg
----- R_InitOpenGL -----
Initializing OpenGL subsystem
Using 8 color bits, 24 depth, 8 stencil display
Using GLEW 1.10.0
OpenGL Version : 4.1
OpenGL Vendor : NVIDIA Corporation
OpenGL Renderer : NVIDIA GeForce GT 650M OpenGL Engine
OpenGL GLSL : 4.1
maxTextureAnisotropy: 16.000000
...using GL_EXT_texture_lod_bias
X..GL_GREMEDY_string_marker not found
...using GL_EXT_framebuffer_object
...using GL_EXT_framebuffer_blit
WARNING: GL_ARB_fragment_program not available
----- Initializing Render Shaders -----
While linking GLSL program 0 with vertexShader gui.vfp and fragmentShader gui.vfp
WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request.
While linking GLSL program 1 with vertexShader color.vfp and fragmentShader color.vfp
WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'in_Color' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'in_TexCoord' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request.
While linking GLSL program 2 with vertexShader color and fragmentShader color
WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'in_TexCoord' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request.
While linking GLSL program 3 with vertexShader vertex_color.vfp and fragmentShader vertex_color.vfp
WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'in_TexCoord' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request.
While linking GLSL program 4 with vertexShader texture.vfp and fragmentShader texture.vfp
WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'in_Color' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request.
While linking GLSL program 5 with vertexShader texture_color.vfp and fragmentShader texture_color.vfp
WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request.
While linking GLSL program 6 with vertexShader texture_color_skinned.vfp and fragmentShader texture_color_skinned.vfp
WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request.
While linking GLSL program 7 with vertexShader texture_color_texgen.vfp and fragmentShader texture_color_texgen.vfp
WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'in_TexCoord' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request.
While linking GLSL program 8 with vertexShader interaction.vfp and fragmentShader interaction.vfp
WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request.
While linking GLSL program 10 with vertexShader interactionAmbient.vfp and fragmentShader interactionAmbient.vfp
WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request.
While linking GLSL program 12 with vertexShader interactionSM and fragmentShader interactionSM
WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request.
WARNING: Output of vertex shader 'vofi_TexCoord8' not read by fragment shader
WARNING: Output of vertex shader 'vofi_TexCoord9' not read by fragment shader
While linking GLSL program 13 with vertexShader interactionSM and fragmentShader interactionSM
WARNING: Output of vertex shader 'vofi_TexCoord8' not read by fragment shader
WARNING: Output of vertex shader 'vofi_TexCoord9' not read by fragment shader
While linking GLSL program 14 with vertexShader interactionSM and fragmentShader interactionSM
WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request.
WARNING: Output of vertex shader 'vofi_TexCoord9' not read by fragment shader
While linking GLSL program 15 with vertexShader interactionSM and fragmentShader interactionSM
WARNING: Output of vertex shader 'vofi_TexCoord9' not read by fragment shader
While linking GLSL program 16 with vertexShader interactionSM and fragmentShader interactionSM
WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request.
WARNING: Output of vertex shader 'vofi_TexCoord8' not read by fragment shader
While linking GLSL program 17 with vertexShader interactionSM and fragmentShader interactionSM
WARNING: Output of vertex shader 'vofi_TexCoord8' not read by fragment shader
While linking GLSL program 18 with vertexShader environment.vfp and fragmentShader environment.vfp
WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'in_Color' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'in_TexCoord' to match BindAttributeLocation request.
While linking GLSL program 19 with vertexShader environment_skinned.vfp and fragmentShader environment_skinned.vfp
WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'in_TexCoord' to match BindAttributeLocation request.
While linking GLSL program 20 with vertexShader bumpyenvironment.vfp and fragmentShader bumpyenvironment.vfp
WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'in_Color' to match BindAttributeLocation request.
While linking GLSL program 22 with vertexShader depth.vfp and fragmentShader depth.vfp
WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'in_Color' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'in_TexCoord' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request.
While linking GLSL program 23 with vertexShader depth_skinned.vfp and fragmentShader depth_skinned.vfp
WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'in_TexCoord' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request.
While linking GLSL program 24 with vertexShader shadow.vfp and fragmentShader shadow.vfp
WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'in_Color' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'in_TexCoord' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request.
While linking GLSL program 25 with vertexShader shadow_skinned.vfp and fragmentShader shadow_skinned.vfp
WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'in_TexCoord' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request.
While linking GLSL program 26 with vertexShader shadowDebug.vfp and fragmentShader shadowDebug.vfp
WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'in_Color' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'in_TexCoord' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request.
While linking GLSL program 27 with vertexShader shadowDebug_skinned.vfp and fragmentShader shadowDebug_skinned.vfp
WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'in_TexCoord' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request.
While linking GLSL program 28 with vertexShader blendlight.vfp and fragmentShader blendlight.vfp
WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'in_Color' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'in_TexCoord' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request.
While linking GLSL program 29 with vertexShader fog.vfp and fragmentShader fog.vfp
WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'in_Color' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'in_TexCoord' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request.
While linking GLSL program 30 with vertexShader fog_skinned.vfp and fragmentShader fog_skinned.vfp
WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'in_TexCoord' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request.
While linking GLSL program 31 with vertexShader skybox.vfp and fragmentShader skybox.vfp
WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'in_TexCoord' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request.
While linking GLSL program 32 with vertexShader wobblesky.vfp and fragmentShader wobblesky.vfp
WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'in_TexCoord' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request.
While linking GLSL program 33 with vertexShader postprocess.vfp and fragmentShader postprocess.vfp
WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'in_Color' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request.
While linking GLSL program 34 with vertexShader stereoDeGhost.vfp and fragmentShader stereoDeGhost.vfp
WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'in_Color' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'in_TexCoord' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request.
While linking GLSL program 35 with vertexShader stereoWarp.vfp and fragmentShader stereoWarp.vfp
WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'in_Color' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request.
While linking GLSL program 36 with vertexShader bink.vfp and fragmentShader bink.vfp
WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'in_Color' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request.
While linking GLSL program 37 with vertexShader bink_gui.vfp and fragmentShader bink_gui.vfp
WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request.
While linking GLSL program 38 with vertexShader stereoInterlace.vfp and fragmentShader stereoInterlace.vfp
WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'in_Color' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request.
While linking GLSL program 39 with vertexShader motionBlur.vfp and fragmentShader motionBlur.vfp
WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'in_Color' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request.
While linking GLSL program 40 with vertexShader debug_shadowmap.vfp and fragmentShader debug_shadowmap.vfp
WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'in_Color' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request.
----- Initializing Sound System ------
Setup OpenAL device and context... Done.
OpenAL vendor: Apple Computer Inc.
OpenAL renderer: Software
OpenAL version: 1.1
OpenAL extensions: AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE AL_EXT_float32 AL_EXT_STATIC_BUFFER AL_EXT_SOURCE_NOTIFICATIONS
sound system initialized.
--------------------------------------
------- Initializing renderSystem --------
Updating texture filter parameters.
renderSystem initialized.
--------------------------------------
Skipping Intro Videos!
Reading strings/english.lang as UTF-8
9104 strings read
--------- Initializing Game ----------
gamename: baseDOOM-1
gamedate: May 20 2014
Initializing event system
...535 event definitions
Initializing class hierarchy
...158 classes, 992960 bytes for event callbacks
Initializing scripts
couldn't read /proc/cpuinfo
measured CPU frequency: 1000.22 MHz
Compiled '/Users/jansimek/Development/RBDOOM-3-BFG-jansimek/build/base/script/doom_main.script': 1649.5 ms
---------- Compile stats ----------
Memory usage:
Strings: 120, 15840 bytes
Statements: 95386, 3815440 bytes
Functions: 3070, 496728 bytes
Variables: 239712 bytes
Mem used: 6284512 bytes
Static data: 6266520 bytes
Allocated: 8567312 bytes
Thread size: 14064 bytes
...6 aas types
game initialized.
--------------------------------------
Loaded FFMPEG file: 'video/intro/introloop.bik', looping=1512x512, 30.000000 FPS, 12.000000 sec
Loaded FFMPEG file: 'video/mars1.bik', looping=0512x512, 30.000000 FPS, 32.166668 sec
Loaded FFMPEG file: 'video/mars_rotation.bik', looping=11567x406, 30.000000 FPS, 100.000000 sec
----- idRenderModelManagerLocal::EndLevelLoad -----
0 models purged from previous level, 3 models kept.
---------------------------------------------------
----- idImageManager::EndLevelLoad -----
30 images loaded in 0.1 seconds
----------------------------------------
----- idSoundSystemLocal::EndLevelLoad -----
OpenAL Error: Invalid Operation (0xa004), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundSample.cpp 631
7 sounds loaded in 0.1 seconds
----------------------------------------
------------- Warnings ---------------
during DOOM 3: BFG Edition initialization...
WARNING: Unable to open resource file maps/_startup.resources
WARNING: GL_ARB_fragment_program not available
2 warnings
Preloading images...
00362 images preloaded ( or were already loaded ) in 0.5 seconds
----------------------------------------
00259 sounds preloaded in 0.2 seconds
----------------------------------------
WARNING: Couldn't load image: _doomclassic : _doomclassic#__0200
--- Common Initialization Complete ---
QA Timing IIS: 006399ms
terminal support enabled ( use +set in_tty 0 to disabled )
pid: 80865
8192 MB System Memory
OpenAL Error: Invalid Name (0xa001), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundVoice.cpp 120
OpenAL Error: Invalid Name (0xa001), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundVoice.cpp 120
Added local user: pc-200-139.custo
Opening IP socket: localhost:27015
OpenAL Error: Invalid Name (0xa001), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundVoice.cpp 120
execing joy_righty.cfg
OpenAL Error: Invalid Name (0xa001), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundVoice.cpp 120
OpenAL Error: Invalid Name (0xa001), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundVoice.cpp 120
NET: PartyToken is 8850 (seed = 181205)
--------- Execute Map Change ---------
Map: game/mc_underground
Loaded resource file maps/mc_underground.resources
--------- Game Map Shutdown ----------
--------------------------------------
18 msec to unload map
OpenAL Error: Invalid Name (0xa001), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundSample.cpp 631
7 msec to free assets
Preloading images...
01991 images preloaded ( or were already loaded ) in 1.6 seconds
----------------------------------------
While linking GLSL program 41 with vertexShader heatHazeWithMaskAndVertex.vfp and fragmentShader heatHazeWithMaskAndVertex.vfp
WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request.
While linking GLSL program 42 with vertexShader heatHazeWithMask.vfp and fragmentShader heatHazeWithMask.vfp
WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request.
While linking GLSL program 43 with vertexShader heatHazeWithMaskAndVertex.vfp and fragmentShader heatHazeWithMask.vfp
WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request.
WARNING: Output of vertex shader 'vofi_Color' not read by fragment shader
While linking GLSL program 44 with vertexShader heatHaze.vfp and fragmentShader heatHaze.vfp
WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request.
00250 models preloaded ( or were already loaded ) in 0.3 seconds
----------------------------------------
OpenAL Error: Invalid Value (0xa003), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundSample.cpp 356
WARNING: idSoundSample_OpenAL::CreateOpenALBuffer: error loading data into OpenAL hardware buffer
00850 sounds preloaded in 1.8 seconds
----------------------------------------
Preloading anims...
00608 anims preloaded ( or were already loaded ) in 0.2 seconds
----------------------------------------
------- Game Map Init SaveGame -------
collision data:
721 models
68858 vertices (1613 KB)
127614 edges (4486 KB)
110700 polygons (7961 KB)
11290 brushes (1579 KB)
25203 nodes (1181 KB)
101303 polygon refs (1582 KB)
27080 brush refs (423 KB)
37859 internal edges
4376 sharp edges
0 contained polygons removed
0 polygons merged
18828 KB total memory used
78 msec to load collision data.
Preloading collision models...
00122 collision models preloaded ( or were already loaded ) in 0.0 seconds
----------------------------------------
map bounds are (6152.0, 5344.0, 2560.0)
max clip sector is (192.3, 334.0, 320.0)
4 KB passage memory used to build PVS
4 msec to calculate PVS
58 areas
134 portals
9 areas visible on average
464 bytes PVS data
[Load AAS]
loading maps/game/mc_underground.aas48
done.
[Load AAS]
loading maps/game/mc_underground.aas96
[Load AAS]
loading maps/game/mc_underground.aas_guardian
[Load AAS]
loading maps/game/mc_underground.aas_mancubus
[Load AAS]
loading maps/game/mc_underground.aas_sabaoth
[Load AAS]
loading maps/game/mc_underground.aas_cyberdemon
While linking GLSL program 45 with vertexShader bloodorb_draw.vfp and fragmentShader bloodorb_draw.vfp
WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'in_Color' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request.
While linking GLSL program 46 with vertexShader bloodorb1_capture.vfp and fragmentShader bloodorb1_capture.vfp
WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'in_Color' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request.
While linking GLSL program 47 with vertexShader bloodorb2_capture.vfp and fragmentShader bloodorb2_capture.vfp
WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'in_Color' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request.
While linking GLSL program 48 with vertexShader bloodorb3_capture.vfp and fragmentShader bloodorb3_capture.vfp
WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'in_Color' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request.
While linking GLSL program 49 with vertexShader enviroSuit.vfp and fragmentShader enviroSuit.vfp
WARNING: Could not find vertex shader attribute 'in_Tangent' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'in_Color2' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'in_Color' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'in_Normal' to match BindAttributeLocation request.
Loaded FFMPEG file: 'video/mc_underground/inv1sm.bik', looping=0128x128, 30.000000 FPS, 5.933333 sec
Loaded FFMPEG file: 'video/mc_underground/inv2sm.bik', looping=0128x128, 30.000000 FPS, 3.333333 sec
Loaded FFMPEG file: 'video/mc_underground/inv3.bik', looping=0256x256, 30.000000 FPS, 15.400000 sec
Loaded FFMPEG file: 'video/mc_underground/inv5sm.bik', looping=0128x128, 30.000000 FPS, 4.566667 sec
Loaded FFMPEG file: 'video/mc_underground/inv6sm.bik', looping=0128x128, 30.000000 FPS, 6.833333 sec
Loaded FFMPEG file: 'video/mc_underground/inv7sm.bik', looping=0128x128, 30.000000 FPS, 4.766667 sec
Loaded FFMPEG file: 'sound/VO/video/video_marine_sops.bik', looping=0256x256, 30.000000 FPS, 72.866669 sec
WARNING: incorrect number of parameters for script transition
WARNING: underground_cin_player_1 has no AAS file
--------------------------------------
----- idRenderModelManagerLocal::EndLevelLoad -----
0 models purged from previous level, 1296 models kept.
---------------------------------------------------
----- idImageManager::EndLevelLoad -----
WARNING: Couldn't load image: _emptyname : _emptyname#__0200
WARNING: Couldn't load image: } : }#__0200
20 images loaded in 0.2 seconds
----------------------------------------
----- idSoundSystemLocal::EndLevelLoad -----
OpenAL Error: Invalid Value (0xa003), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundSample.cpp 286
WARNING: idSoundSample_OpenAL::CreateOpenALBuffer: error generating OpenAL hardware buffer
OpenAL Error: Invalid Value (0xa003), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundSample.cpp 286
WARNING: idSoundSample_OpenAL::CreateOpenALBuffer: error generating OpenAL hardware buffer
OpenAL Error: Invalid Value (0xa003), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundSample.cpp 286
WARNING: idSoundSample_OpenAL::CreateOpenALBuffer: error generating OpenAL hardware buffer
OpenAL Error: Invalid Value (0xa003), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundSample.cpp 286
WARNING: idSoundSample_OpenAL::CreateOpenALBuffer: error generating OpenAL hardware buffer
OpenAL Error: Invalid Value (0xa003), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundSample.cpp 286
WARNING: idSoundSample_OpenAL::CreateOpenALBuffer: error generating OpenAL hardware buffer
OpenAL Error: Invalid Value (0xa003), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundSample.cpp 286
WARNING: idSoundSample_OpenAL::CreateOpenALBuffer: error generating OpenAL hardware buffer
OpenAL Error: Invalid Value (0xa003), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundSample.cpp 286
WARNING: idSoundSample_OpenAL::CreateOpenALBuffer: error generating OpenAL hardware buffer
OpenAL Error: Invalid Value (0xa003), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundSample.cpp 286
WARNING: idSoundSample_OpenAL::CreateOpenALBuffer: error generating OpenAL hardware buffer
OpenAL Error: Invalid Value (0xa003), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundSample.cpp 286
WARNING: idSoundSample_OpenAL::CreateOpenALBuffer: error generating OpenAL hardware buffer
OpenAL Error: Invalid Value (0xa003), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundSample.cpp 286
WARNING: idSoundSample_OpenAL::CreateOpenALBuffer: error generating OpenAL hardware buffer
OpenAL Error: Invalid Value (0xa003), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundSample.cpp 286
WARNING: idSoundSample_OpenAL::CreateOpenALBuffer: error generating OpenAL hardware buffer
OpenAL Error: Invalid Value (0xa003), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundSample.cpp 286
WARNING: idSoundSample_OpenAL::CreateOpenALBuffer: error generating OpenAL hardware buffer
OpenAL Error: Invalid Value (0xa003), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundSample.cpp 286
WARNING: idSoundSample_OpenAL::CreateOpenALBuffer: error generating OpenAL hardware buffer
OpenAL Error: Invalid Value (0xa003), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundSample.cpp 286
WARNING: idSoundSample_OpenAL::CreateOpenALBuffer: error generating OpenAL hardware buffer
OpenAL Error: Invalid Value (0xa003), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundSample.cpp 286
WARNING: idSoundSample_OpenAL::CreateOpenALBuffer: error generating OpenAL hardware buffer
OpenAL Error: Invalid Value (0xa003), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundSample.cpp 286
WARNING: idSoundSample_OpenAL::CreateOpenALBuffer: error generating OpenAL hardware buffer
OpenAL Error: Invalid Value (0xa003), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundSample.cpp 286
WARNING: idSoundSample_OpenAL::CreateOpenALBuffer: error generating OpenAL hardware buffer
OpenAL Error: Invalid Value (0xa003), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundSample.cpp 286
WARNING: idSoundSample_OpenAL::CreateOpenALBuffer: error generating OpenAL hardware buffer
OpenAL Error: Invalid Value (0xa003), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundSample.cpp 286
WARNING: idSoundSample_OpenAL::CreateOpenALBuffer: error generating OpenAL hardware buffer
OpenAL Error: Invalid Value (0xa003), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundSample.cpp 286
WARNING: idSoundSample_OpenAL::CreateOpenALBuffer: error generating OpenAL hardware buffer
OpenAL Error: Invalid Value (0xa003), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundSample.cpp 286
WARNING: idSoundSample_OpenAL::CreateOpenALBuffer: error generating OpenAL hardware buffer
OpenAL Error: Invalid Value (0xa003), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundSample.cpp 286
WARNING: idSoundSample_OpenAL::CreateOpenALBuffer: error generating OpenAL hardware buffer
OpenAL Error: Invalid Value (0xa003), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundSample.cpp 286
WARNING: idSoundSample_OpenAL::CreateOpenALBuffer: error generating OpenAL hardware buffer
OpenAL Error: Invalid Value (0xa003), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundSample.cpp 286
WARNING: idSoundSample_OpenAL::CreateOpenALBuffer: error generating OpenAL hardware buffer
OpenAL Error: Invalid Value (0xa003), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundSample.cpp 286
WARNING: idSoundSample_OpenAL::CreateOpenALBuffer: error generating OpenAL hardware buffer
OpenAL Error: Invalid Value (0xa003), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundSample.cpp 286
WARNING: idSoundSample_OpenAL::CreateOpenALBuffer: error generating OpenAL hardware buffer
OpenAL Error: Invalid Value (0xa003), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundSample.cpp 286
WARNING: idSoundSample_OpenAL::CreateOpenALBuffer: error generating OpenAL hardware buffer
OpenAL Error: Invalid Value (0xa003), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundSample.cpp 286
WARNING: idSoundSample_OpenAL::CreateOpenALBuffer: error generating OpenAL hardware buffer
OpenAL Error: Invalid Value (0xa003), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundSample.cpp 286
WARNING: idSoundSample_OpenAL::CreateOpenALBuffer: error generating OpenAL hardware buffer
OpenAL Error: Invalid Value (0xa003), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundSample.cpp 286
WARNING: idSoundSample_OpenAL::CreateOpenALBuffer: error generating OpenAL hardware buffer
OpenAL Error: Invalid Value (0xa003), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundSample.cpp 286
WARNING: idSoundSample_OpenAL::CreateOpenALBuffer: error generating OpenAL hardware buffer
OpenAL Error: Invalid Value (0xa003), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundSample.cpp 286
WARNING: idSoundSample_OpenAL::CreateOpenALBuffer: error generating OpenAL hardware buffer
OpenAL Error: Invalid Value (0xa003), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundSample.cpp 286
WARNING: idSoundSample_OpenAL::CreateOpenALBuffer: error generating OpenAL hardware buffer
OpenAL Error: Invalid Value (0xa003), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundSample.cpp 286
WARNING: idSoundSample_OpenAL::CreateOpenALBuffer: error generating OpenAL hardware buffer
OpenAL Error: Invalid Value (0xa003), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundSample.cpp 286
WARNING: idSoundSample_OpenAL::CreateOpenALBuffer: error generating OpenAL hardware buffer
OpenAL Error: Invalid Value (0xa003), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundSample.cpp 286
WARNING: idSoundSample_OpenAL::CreateOpenALBuffer: error generating OpenAL hardware buffer
OpenAL Error: Invalid Value (0xa003), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundSample.cpp 286
WARNING: idSoundSample_OpenAL::CreateOpenALBuffer: error generating OpenAL hardware buffer
OpenAL Error: Invalid Value (0xa003), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundSample.cpp 286
WARNING: idSoundSample_OpenAL::CreateOpenALBuffer: error generating OpenAL hardware buffer
OpenAL Error: Invalid Value (0xa003), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundSample.cpp 286
WARNING: idSoundSample_OpenAL::CreateOpenALBuffer: error generating OpenAL hardware buffer
OpenAL Error: Invalid Value (0xa003), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundSample.cpp 286
WARNING: idSoundSample_OpenAL::CreateOpenALBuffer: error generating OpenAL hardware buffer
OpenAL Error: Invalid Value (0xa003), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundSample.cpp 286
WARNING: idSoundSample_OpenAL::CreateOpenALBuffer: error generating OpenAL hardware buffer
OpenAL Error: Invalid Value (0xa003), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundSample.cpp 286
WARNING: idSoundSample_OpenAL::CreateOpenALBuffer: error generating OpenAL hardware buffer
OpenAL Error: Invalid Value (0xa003), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundSample.cpp 286
WARNING: idSoundSample_OpenAL::CreateOpenALBuffer: error generating OpenAL hardware buffer
OpenAL Error: Invalid Value (0xa003), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundSample.cpp 286
WARNING: idSoundSample_OpenAL::CreateOpenALBuffer: error generating OpenAL hardware buffer
OpenAL Error: Invalid Value (0xa003), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundSample.cpp 286
WARNING: idSoundSample_OpenAL::CreateOpenALBuffer: error generating OpenAL hardware buffer
OpenAL Error: Invalid Value (0xa003), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundSample.cpp 286
WARNING: idSoundSample_OpenAL::CreateOpenALBuffer: error generating OpenAL hardware buffer
OpenAL Error: Invalid Value (0xa003), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundSample.cpp 286
WARNING: idSoundSample_OpenAL::CreateOpenALBuffer: error generating OpenAL hardware buffer
OpenAL Error: Invalid Value (0xa003), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundSample.cpp 286
WARNING: idSoundSample_OpenAL::CreateOpenALBuffer: error generating OpenAL hardware buffer
112 sounds loaded in 0.8 seconds
----------------------------------------
----- Generating Interactions -----
idRenderWorld::GenerateAllInteractions, msec = 595
interactionTable size: 8140416 bytes
38834 interactions take 2796048 bytes
Used 22345kb of static vertex memory (70%)
Used 6945kb of static index memory (21%)
------------- Warnings ---------------
during game/mc_underground...
WARNING: incorrect number of parameters for script transition
WARNING: Couldn't load image: _emptyname : _emptyname#__0200
WARNING: Couldn't load image: } : }#__0200
WARNING: idSoundSample_OpenAL::CreateOpenALBuffer: error generating OpenAL hardware buffer
4 warnings
8665 msec to load game/mc_underground
Sending networkSync cvars:
pm_staminathreshold = 4
pm_noclipspeed = 300
pm_runspeed = 275
pm_walkspeed = 175
pm_crouchspeed = 100
OpenAL Error: Invalid Name (0xa001), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundVoice.cpp 120
OpenAL Error: Invalid Name (0xa001), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundVoice.cpp 120
OpenAL Error: Invalid Name (0xa001), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundVoice.cpp 120
OpenAL Error: Invalid Name (0xa001), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundVoice.cpp 120
OpenAL Error: Invalid Name (0xa001), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundVoice.cpp 120
OpenAL Error: Invalid Name (0xa001), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundVoice.cpp 120
OpenAL Error: Invalid Name (0xa001), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundVoice.cpp 120
OpenAL Error: Invalid Name (0xa001), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundVoice.cpp 120
OpenAL Error: Invalid Name (0xa001), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundVoice.cpp 120
OpenAL Error: Invalid Name (0xa001), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundVoice.cpp 120
OpenAL Error: Invalid Name (0xa001), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundVoice.cpp 120
OpenAL Error: Invalid Name (0xa001), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundVoice.cpp 120
OpenAL Error: Invalid Name (0xa001), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundVoice.cpp 120
OpenAL Error: Invalid Name (0xa001), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundVoice.cpp 120
OpenAL Error: Invalid Name (0xa001), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundVoice.cpp 120
OpenAL Error: Invalid Name (0xa001), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundVoice.cpp 120
OpenAL Error: Invalid Name (0xa001), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundVoice.cpp 120
OpenAL Error: Invalid Name (0xa001), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundVoice.cpp 120
OpenAL Error: Invalid Name (0xa001), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundVoice.cpp 120
OpenAL Error: Invalid Name (0xa001), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundVoice.cpp 120
OpenAL Error: Invalid Name (0xa001), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundVoice.cpp 120
OpenAL Error: Invalid Name (0xa001), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundVoice.cpp 120
OpenAL Error: Invalid Name (0xa001), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundVoice.cpp 120
OpenAL Error: Invalid Name (0xa001), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundVoice.cpp 120
OpenAL Error: Invalid Name (0xa001), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundVoice.cpp 120
OpenAL Error: Invalid Name (0xa001), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundVoice.cpp 120
OpenAL Error: Invalid Name (0xa001), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundVoice.cpp 120
OpenAL Error: Invalid Name (0xa001), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundVoice.cpp 120
OpenAL Error: Invalid Name (0xa001), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundVoice.cpp 120
OpenAL Error: Invalid Name (0xa001), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundVoice.cpp 120
OpenAL Error: Invalid Name (0xa001), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundVoice.cpp 120
OpenAL Error: Invalid Name (0xa001), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundVoice.cpp 120
OpenAL Error: Invalid Name (0xa001), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundVoice.cpp 120
OpenAL Error: Invalid Name (0xa001), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundVoice.cpp 120
OpenAL Error: Invalid Name (0xa001), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundVoice.cpp 120
OpenAL Error: Invalid Name (0xa001), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundVoice.cpp 120
OpenAL Error: Invalid Name (0xa001), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundVoice.cpp 120
OpenAL Error: Invalid Name (0xa001), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundVoice.cpp 120
OpenAL Error: Invalid Name (0xa001), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundVoice.cpp 120
OpenAL Error: Invalid Name (0xa001), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundVoice.cpp 120
OpenAL Error: Invalid Name (0xa001), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundVoice.cpp 120
OpenAL Error: Invalid Name (0xa001), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundVoice.cpp 120
OpenAL Error: Invalid Name (0xa001), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundVoice.cpp 120
OpenAL Error: Invalid Name (0xa001), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundVoice.cpp 120
OpenAL Error: Invalid Name (0xa001), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundVoice.cpp 120
OpenAL Error: Invalid Name (0xa001), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundVoice.cpp 120
OpenAL Error: Invalid Name (0xa001), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundVoice.cpp 120
OpenAL Error: Invalid Name (0xa001), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundVoice.cpp 120
OpenAL Error: Invalid Name (0xa001), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundVoice.cpp 120
OpenAL Error: Invalid Name (0xa001), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundVoice.cpp 120
]quit
session->GetSaveGameManager().CancelToTerminate();
soundSystem->StopAllSounds();
Stop();
--------- Game Map Shutdown ----------
WARNING: idClipModel::FreeTraceModel: tried to free uncached trace model
--------------------------------------
CleanupShell();
delete loadGUI;
delete renderWorld;
delete soundWorld;
delete menuSoundWorld;
session->ShutdownSoundRelatedSystems();
session->Shutdown();
game->Leaderboards_Shutdown();
uiManager->Shutdown();
soundSystem->Shutdown();
OpenAL Error: Invalid Name (0xa001), @ /Users/jansimek/Development/RBDOOM-3-BFG-jansimek/neo/sound/OpenAL/AL_SoundSample.cpp 631
usercmdGen->Shutdown();
eventLoop->Shutdown();
declManager->Shutdown();
renderSystem->Shutdown();
idRenderSystem::Shutdown()
Shutting down OpenGL subsystem
commonDialog.Shutdown();
UnloadGameDLL();
------------ Game Shutdown -----------
--------- Game Map Shutdown ----------
--------------------------------------
Shutdown event system
--------------------------------------
saveFile.Clear( true );
stringsFile.Clear( true );
CloseLogFile();
fileSystem->Shutdown( false );
Sys_Shutdown();
console->Shutdown();
idKeyInput::Shutdown();
cvarSystem->Shutdown();
cmdSystem->Shutdown();
ClearWarnings( GAME_NAME " shutdown" );
warningCaption.Clear();
errorList.Clear();
idLib::ShutDown();
shutdown terminal support
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