Created
April 8, 2016 21:17
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The basics needed to use Sprite.java or ScrollingImage.java
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public class SpriteSheetActivity extends Activity | |
{ | |
// Our object that will hold the view and | |
// the sprite sheet animation logic | |
GameView gameView; | |
@Override | |
public void onCreate(Bundle savedInstanceState) | |
{ | |
super.onCreate(savedInstanceState); | |
// Initialize gameView and set it as the view | |
gameView = new GameView(this); | |
setContentView(gameView); | |
} | |
class GameView extends SurfaceView implements Runnable | |
{ | |
// This is our thread | |
Thread gameThread = null; | |
// We need a SurfaceHolder when we use Paint and Canvas in a thread | |
SurfaceHolder ourHolder; | |
// A boolean which we will set and unset when the game is running- or not. | |
volatile boolean playing; | |
// A Canvas and a Paint object | |
Canvas canvas; | |
Paint paint; | |
private Sprite fireSprite; | |
float fireXPosition = 220; | |
float fireYPosition = 295; | |
private Sprite groundBackgroundSprite; | |
public GameView(Context context) | |
{ | |
super(context); | |
ourHolder = getHolder(); | |
paint = new Paint(); | |
fireSprite = new Sprite(context, R.drawable.campfire, 5, 14, true); | |
groundBackgroundSprite = new Sprite(context, R.drawable.ground); | |
} | |
@Override | |
public void run() | |
{ | |
while (playing) | |
{ | |
// Update the frame | |
update(); | |
// Draw the frame | |
draw(); | |
} | |
} | |
public void update() | |
{ | |
// Anything that needs to be updated | |
} | |
public void draw() | |
{ | |
// Make sure our drawing surface is valid or we crash | |
if (ourHolder.getSurface().isValid()) | |
{ | |
// Lock the canvas ready to draw | |
canvas = ourHolder.lockCanvas(); | |
// Draw the background color | |
groundBackgroundSprite.draw(canvas, paint, 0, 0, 0); | |
fireSprite.draw(canvas, paint, fireXPosition, fireYPosition, 0, false, false); | |
// Draw everything to the screen | |
ourHolder.unlockCanvasAndPost(canvas); | |
} | |
} | |
// If SimpleGameEngine Activity is paused/stopped | |
// shutdown our thread. | |
public void pause() | |
{ | |
playing = false; | |
try { | |
gameThread.join(); | |
} catch (InterruptedException e) { | |
Log.e("Error:", "joining thread"); | |
} | |
} | |
// If SimpleGameEngine Activity is started then start our thread. | |
public void resume() | |
{ | |
playing = true; | |
gameThread = new Thread(this); | |
gameThread.start(); | |
} | |
} | |
// This method executes when the player starts the game | |
@Override | |
protected void onResume() | |
{ | |
super.onResume(); | |
// Tell the gameView resume method to execute | |
gameView.resume(); | |
} | |
// This method executes when the player quits the game | |
@Override | |
protected void onPause() | |
{ | |
super.onPause(); | |
// Tell the gameView pause method to execute | |
gameView.pause(); | |
} | |
} |
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