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// fragment of main app file, to doing manual CloudKit fetches on appear, | |
// because can't always rely on CloudKit subscription being timely | |
@main | |
struct LifeBalanceApp: App { | |
@Environment(\.scenePhase) private var scenePhase | |
var body: some Scene { | |
WindowGroup { | |
TodayTab().environmentObject(Session.highlander) |
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(function (context, trackingId, options) { | |
const history = context.history; | |
const doc = document; | |
const nav = navigator || {}; | |
const storage = localStorage; | |
const encode = encodeURIComponent; | |
const pushState = history.pushState; | |
const typeException = 'exception'; | |
const generateId = () => Math.random().toString(36); | |
const getId = () => { |
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public static String getExternalSdCardPath() { | |
String path = null; | |
File sdCardFile = null; | |
List<String> sdCardPossiblePath = Arrays.asList("external_sd", "ext_sd", "external", "extSdCard"); | |
for (String sdPath : sdCardPossiblePath) { | |
File file = new File("/mnt/", sdPath); | |
if (file.isDirectory() && file.canWrite()) { |
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"use strict"; | |
// `f` is assumed to sporadically fail with `TemporaryNetworkError` instances. | |
// If one of those happens, we want to retry until it doesn't. | |
// If `f` fails with something else, then we should re-throw: we don't know how to handle that, and it's a | |
// sign something went wrong. Since `f` is a good promise-returning function, it only ever fulfills or rejects; | |
// it has no synchronous behavior (e.g. throwing). | |
function dontGiveUp(f) { | |
return f().then( | |
undefined, // pass through success |