Student | Jiacheng Lu |
---|---|
Github | Jason0214 |
Organization | GodotEngine |
Project | godot-blender-exporter |
godot-blender-exporter is developed intend to create a better workflow from Blender to Godot Engine. It is designed to support directly exporting mesh, armature and animation to godot scene, besides it is expected to have a support for exporting blender cycle materials to godot materials.
- skeleton
- bone attachment
- shape key
- animation
- constraint
- material
- document for godot-blender-exporter
- shape key exports to a very excessive size output file issue#58
- animation constrait not implement in the most efficient way issue#67
- have support for new blender2.8 working in progress
- Cycle Material exporting has no support for Generated Texture Coordinate and noise texture yet
- Cycle Material exporting has a very poor result for glass bsdf shader
- Cycle Material exporting has no support for custom node groups
- Cycle Material exporting has no support for true displacement
- The exported godot shader code has some redundant assignment code, need some optimization (maybe implement in godot side)
- The Blender shader distribution forumula
multiscattering GGX
is not very well supported (maybe implement in godot side)