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AT&T assembly syntax and IA-32 instructions
# --------
# Hardware
# --------
# Opcode - operational code
# Assebly mnemonic - abbreviation for an operation
# Instruction Code Format (IA-32)
# - Optional instruction prefix
# - Operational code
# - Optional modifier(s)
# - Optional data element(s)
# Micro operations (micro-ops or μops) are detailed low-level instructions
# used in some designs to implement complex machine instructions
# The main components in the processor are:
# - Control unit
# |__ Retrieve instructions from memory.
# |__ Decode instructions for operation.
# |__ Retrieve data from memory as needed.
# |__ Store the results as necessary.
# |__ Instruction prefetch and decoding
# |__ Branch prediction (Branch prediction unit)
# |__ Out-of-order execution (Out-of-order execution engine)
# |__ Retirement
# - Execution unit
# |__ Simple-integer operations (Low-latency integer execution unit: add, sub)
# |__ Complex-integer operations (Complex-integer execution unit: mult, rotat)
# |__ Floating-point operations (+ MMX, SSE (XMM registers))
# - Registers
# |__ General purpose (Eight 32-bit registers used for storing working data)
# |__ EAX (RAX for 64-bit) Accumulator for operands and results data
# |__ EBX Pointer to data in the data memory segment
# |__ ECX Counter for string and loop operations
# |__ EDX I/O pointer
# |__ EDI Data pointer for destination of string operations
# |__ ESI Data pointer for source of string operations
# |__ ESP Stack pointer
# |__ EBP Stack data pointer
# ESP is the top of the stack.
# EBP is usually set to esp at the start of the function.
# Local variables are accessed by subtracting a constant
# offset from ebp. All x86 calling conventions define ebp
# as being preserved across function calls. ebp itself
# actually points to the previous frame's base pointer,
# which enables stack walking in a debugger and viewing
# other frames local variables to work
# |__ Segment (Six 16-bit registers used for handling memory access)
# |__ Flat memory model
# |__ Segmented memory model
# |__ Real-address mode
# |__ CS (Code segment)
# |__ DS (Data segment)
# |__ SS (Stack segment)
# |__ ES (Extra segment pointer)
# |__ FS (Extra segment pointer)
# |__ GS (Extra segment pointer)
# |__ Instruction pointer (32-bit register pointing to next instruction code)
# EIP register, sometimes called the program counter
# In a flat memory model, the instruction pointer contain
# the linear address of the memory location for the next
# instruction code. If the application is using a segmented
# memory model, the instruction pointer points to a logical
# memory address, referenced by the contents of the CS register
# |__ Floating-point data (Eight 80-bit registers for floating-point data)
# |__ Control (Five 32-bit registers used to determine the operating mode)
# |__ CR0 (System flags that control mode and states of the processor)
# |__ CR1 (Not currently used)
# |__ CR2 (Memory page fault information)
# |__ CR3 (Memory page directory information)
# |__ CR4 (Flags enable processor features and indicate capabilities)
# |__Debug Eight (32-bit registers used to contain information when
# debugging the processor)
# - Flags
# |__Status flags
# |__ CF 0 Carry flag
# |__ PF 2 Parity flag
# |__ AF 4 Adjust flag
# |__ ZF 6 Zero flag
# |__ SF 7 Sign flag
# |__ OF 11 Overflow flag
#
# |__Control flags
# |__ DF flag, or direction flag (DF flag is set (set to one), string
# instructions automatically decrement memory addresses to get
# the next byte in the string. When the DF flag is cleared
# (set to zero), string instructions automatically increment
# memory addresses to get the next # byte in the string
#
# |__System flags
# |__ TF 8 Trap flag
# |__ IF 9 Interrupt enable flag
# |__ IOPL 12 and 13 I/O privilege level flag
# |__ NT 14 Nested task flag
# |__ RF 16 Resume flag
# |__ VM 17 Virtual-8086 mode flag
# |__ AC 18 Alignment check flag
# |__ VIF 19 Virtual interrupt flag
# |__ VIP 20 Virtual interrupt pending flag
# |__ ID 21 Identification flag
# -----------
# Compilation
# -----------
# as cpuid.s -o cpuid.o && ld cpuid.o -o cpuid
# or rename "_start" to "main" and run
# gcc cpuid.s -o cpuid
# "-gstabs" extra debug info to help gdb walk through the source code
# as -gstabs -o cpuid.o cpuid.s
# -----------
# AT&T Syntax
# -----------
# - AT&T immediate operands use a $ to denote them, whereas Intel immediate
# operands are undelimited. Thus, when referencing the decimal value 4 in
# AT&T syntax, you would use $4 , and in Intel syntax you would just use 4.
# - AT&T prefaces register names with a % , while Intel does not.
# Thus, referencing the EAX register in AT&T syntax, you would use %eax .
# - AT&T syntax uses the opposite order for source and destination operands.
# To move the decimal value 4 to the EAX register, AT&T syntax would be
# movl $4, %eax , whereas for Intel it would be mov eax, 4 .
# - AT&T syntax uses a separate character at the end of mnemonics to reference
# the data size used in the operation, whereas in Intel syntax the size is
# declared as a separate operand. The AT&T instruction movl $test, %eax is
# equivalent to mov eax, dword ptr test in Intel syntax.
# - Long calls and jumps use a different syntax to define the segment and
# offset values. AT&T syntax uses ljmp $section, $offset , whereas Intel
# syntax uses jmp section:offset .
# Sections:
# A data section
# A bss section
# A text section
.section .data
output:
.ascii "The processor Vendor ID is 'xxxxxxxxxxxx'\n"
.section .bss
.lcomm buffer, 12
.section .text
.globl _start
_start:
movl $0, %ebx
int $0x80
# DATA
# ----
.ascii # Text string
.asciz # Null-terminated text string
.byte # Byte value
.double # Double-precision floating-point number
.float # Single-precision floating-point number
.int # 32-bit integer number
.long # 32-bit integer number (same as .int)
.octa # 16-byte integer number
.quad # 8-byte integer number
.short # 16-bit integer number
.single # Single-precision floating-point number (same as .float)
# Arrays-like
sizes:
.long 100,150,200,250,300
# Knowing that each long integer value is 4 bytes,
# you can reference the 200 value by accessing the memory location sizes+8
.equ LINUX_SYS_CALL, 0x80
# Once set, the data symbol value cannot be changed within the program.
# The .equ directive can appear anywhere in the data section
# There is another type of data section called
.rodata
# Any data elements defined in this section can only be
# accessed in read-only mode (thus the ro prefix).
.fill
# directive enables the assembler to automatically create the
# 10,000 data elements for you. The default is to create one byte per field,
# and fill it with zeros. You could have declared a .byte data value,
# and listed 10,000 bytes yourself
# BSS
# ---
.comm Declares a common memory area for data that is not initialized
.lcomm Declares a local common memory area for data that is not initialized
.comm symbol, length
.section .bss
.lcomm buffer, 10000
# -----------
# Moving data
# -----------
movx source, destination
# The source and destination values can be memory addresses,
# data values stored in memory, data values defined
# in the instruction statement, or registers.
# where x can be the following:
# - l for a 32-bit long word value
# - w for a 16-bit word value
# - b for an 8-bit byte value
# - q for a 64-bit quad word value (64-bit systems)
# Combinations for a MOV instruction:
# - An immediate data element to a general-purpose register
# - An immediate data element to a memory location
# - A general-purpose register to another general-purpose register
# - A general-purpose register to a segment register
# - A segment register to a general-purpose register
# - A general-purpose register to a control register
# - A control register to a general-purpose register
# - A general-purpose register to a debug register
# - A debug register to a general-purpose register
# - A memory location to a general-purpose register
# - A memory location to a segment register
# - A general-purpose register to a memory location
# - A segment register to a memory location
movl $0, %eax # moves the value 0 to the EAX register
movl $0x80, %ebx # moves the hexadecimal value 80 to the EBX register
movl $100, height # moves the value 100 to the height memory location
# Note that each value must be preceded by a dollar sign to indicate
# that it is an immediate value. The values can also be expressed in
# several different formats, decimal (such as 10, 100, or 230) or
# hexadecimal (such as 0x40, 0x3f, or 0xff). These values cannot be
# changed after the program is assembled and linked into the
# executable program file.
movl %eax, %ecx # move 32-bits of data from the EAX register to the ECX register
movw %ax, %cx # move 16-bits of data from the AX register to the CX register
# The eight general-purpose registers
# ( EAX , EBX , ECX , EDX , EDI , ESI , EBP , and ESP )
# are the most common registers used for holding data. These registers can
# be moved to any other type of register available. Unlike the general-purpose
# registers, the special-purpose registers
# (the control, debug, and segment registers) can only be moved to
# or from a general-purpose register.
# An example of moving data from memory to a register
.section .data
value:
.int 1
.section .text
.globl _start
_start:
nop
movl value, %ecx
movl $1, %eax
movl $0, %ebx
int $0x80
# An example of moving register data to memory
.section .data
value:
.int 1
.section .text
.globl _start
_start:
nop
movl $100, %eax
movl %eax, value
movl $1, %eax
movl $0, %ebx
int $0x80
# Indexed addressing
# -------------------
# The way this is done is called indexed memory mode.
# The memory location is determined by the following:
# - A base address
# - An offset address to add to the base address
# - The size of the data element
# - An index to determine which data element to select
# The format of the expression is
# base_address(offset_address, index, size)
# The data value retrieved is located at
# base_address + offset_address + index * size
# If any of the values are zero, they can be omitted
# (but the commas are still required as placeholders).
movl $2, %edi
movl values(, %edi, 4), %eax
# Indirect memory addressing
# --------------------------
# Is used to move the memory address the values label references to the
# EDI register. Remember that in a flat memory model,
# all memory addresses are represented by 32-bit numbers.
# The dollar sign ($) before the label name instructs the assembler
# to use the memory address, and not the data value located at the address.
movl $values, %edi
movl %ebx, (%edi)
# Without the parentheses around the EDI register, the instruction would just
# load the value in the EBX register to the EDI register. With the parentheses
# around the EDI register, the instruction instead moves the value in the
# EBX register to the memory location contained in the EDI register.
movl %edx, 4(%edi) # 4 bytes after location pointed to by the EDI register.
movl %edx, -4(&edi) # 4 bytes before
# The CMOV instructions
# The conditions are based on the current values in the EFLAGS register.
# CMOVA/CMOVNBE Above/not below or equal (CF or ZF) = 0
# CMOVAE/CMOVNB Above or equal/not below CF=0
# CMOVNC Not carry CF=0
# CMOVB/CMOVNAE Below/not above or equal CF=1
# CMOVC Carry CF=1
# CMOVBE/CMOVNA Below or equal/not above (CF or ZF) = 1
# CMOVE/CMOVZ Equal/zero ZF=1
# CMOVNE/CMOVNZ Not equal/not zero ZF=0
# CMOVP/CMOVPE Parity/parity even PF=1
# CMOVNP/CMOVPO
# CMOVGE/CMOVNL Greater or equal/not less (SF xor OF)=0
# CMOVL/CMOVNGE Less/not greater or equal (SF xor OF)=1
# CMOVLE/CMOVNG Less or equal/not greater ((SF xor OF) or ZF)=1
# CMOVO Overflow OF=1
# CMOVNO Not overflow OF=0
# CMOVS Sign (negative) SF=1
# CMOVNS Not sign (non-negative) SF=0
movl value, %ecx
cmp %ebx, %ecx
cmova %ecx, %ebx
# XCHG Exchanges the values of two registers, or a register and a memory location
# BSWAP Reverses the byte order in a 32-bit register
# XADD Exchanges two values and stores the sum in the destination operand
# CMPXCHG Compares a value with an external value and exchanges it with another
# CMPXCHG8B Compares two 64-bit values and exchanges it with another
# ------------------------------
# Stack. Pushing and Poping data
# ------------------------------
pushx source
popx destination
# PUSHA/POPA Push or pop all of the 16-bit general-purpose registers
# PUSHAD/POPAD Push or pop all of the 32-bit general-purpose registers
# PUSHF/POPF Push or pop the lower 16 bits of the EFLAGS register
# PUSHFD/POPFD Push or pop the entire 32 bits of the EFLAGS register
# The PUSHA instruction pushes the 16-bit registers so they appear on the
# stack in the following order: DI , SI , BP , BX , DX , CX , and finally, AX
# The PUSH and POP instructions are not the only way to get data onto and
# off of the stack. You can also manually place data on the stack by utilizing
# the ESP register as a memory pointer. Often, instead of using the
# ESP register itself, you will see many programs copy the ESP register
# value to the EBP register. It is common in assembly language functions
# to use the EBP pointer to point to the base of the working stack space
# for the function. Instructions that access parameters stored
# on the stack reference them relative to the EBP value
# -------------------
# Branch instructions
# -------------------
# Indirectly alter program couter (instruction pointer)
# set value (address of next instruction).
# - Unconditional branches (Jumps, Calls, Interrupts)
# (The instruction pointer is automatically routed to a different location)
# - Conditional branches
# Unconditional branches
# ----------------------
jmp location
_start:
jmp overhere
movl $10, %ebx
overhere:
movl $20, %ebx
# - Short jump
# - Near jump
# - Far jump
# The three jump types are determined by the distance between the current
# instruction’s memory location and the memory location of the destination
# point (the "jump to" location). Depending on the number of bytes jumped,
# the different jump types are used. A short jump is used when the jump
# offset is less than 128 bytes. A far jump is used in segmented memory
# models when the jump goes to an instruction in another segment.
# The near jump is used for all other jumps.
# The next type of unconditional branch is the call. A call is similar
# to the jump instruction, but it remembers where it jumped from and
# has the capability to return there if needed. This is used when
# implementing functions in assembly language programs.
call address
# When the CALL instruction is executed, it places the
# EIP register onto the stack and then modifies the EIP register
# to point to the called function address. The return instruction
# has no operands, just the mnemonic RET .
# It knows where to return to by looking at the stack.
# Conditional branches
# --------------------
# Unlike unconditional branches, conditional branches are not always taken.
# The result of the conditional branch depends on the state of the EFLAGS
# register at the time the branch is executed.
# - Carry flag (CF) - bit 0 (lease significant bit)
# - Overflow flag (OF) - bit 11
# - Parity flag (PF) - bit 2
# - Sign flag (SF) - bit 7
# - Zero flag (ZF) - bit 6
jxx address
# Supports:
# - Short jumps
# - Near jumps
# JA - Jump if above CF=0 and ZF=0
# JAE - Jump if above or equal CF=0
# JB - Jump if below CF=1
# JBE - Jump if below or equal CF=1 or ZF=1
# JC - Jump if carry CF=1
# JCXZ - Jump if CX register is 0 JECXZ Jump if ECX register is 0 JE Jump if equal ZF=1
# JG - Jump if greater ZF=0 and SF=OF
# JGE - Jump if greater or equal SF=OF
# JL - Jump if less SF<>OF
# JLE - Jump if less or equal ZF=1 or SF<>OF
# JNA - Jump if not above CF=1 or ZF=1
# JNAE - Jump if not above or equal CF=1
# JNB - Jump if not below CF=0
# JNBE - Jump if not below or equal CF=0 and ZF=0
# JNC - Jump if not carry CF=0
# JNE - Jump if not equal ZF=0
# JNG - Jump if not greater ZF=1 or SF<>OF
# JNGE - Jump if not greater or equal SF<>OF
# JNL - Jump if not less SF=OF
# JNLE - Jump if not less or equal ZF=0 and SF=OF
# JNO - Jump if not overflow OF=0
# JNP - Jump if not parity PF=0
# JNS - Jump if not sign SF=0
# JNZ - Jump if not zero ZF=0
# JO - Jump if overflow OF=1
# JP - Jump if parity PF=1
# JPE - Jump if parity even PF=1
# JPO - Jump if parity odd PF=0
# JS - Jump if sign SF=1
# JZ - Jump if zero ZF=1
# The compare instruction is the most common way to evaluate two values for a
# conditional jump. The compare instruction does just what its name says,
# it compares two values and sets the EFLAGS registers accordingly.
cmp operand1, operand2
# Loops
# -----
# LOOP - Loop until the ECX register is zero
# LOOPE/LOOPZ - Loop until either the ECX register is zero,
# or the ZF flag is not set
# LOOPNE/LOOPNZ - Loop until either the ECX register is zero,
# or the ZF flag is set
loop address
loop_addr:
addl %ecx, %eax
loop loop_addr
# Unfortunately, the loop instructions support only an 8-bit offset,
# so only short jumps can be performed.
# --------
# Integers
# --------
# - Byte: 8 bits
# - Word: 16 bits
# - Doubleword: 32 bits
# - Quadword: 64 bits
# Register: Big-endian format
# Memory: Little-endian format
# The signed magnitude method splits the bits that make up the signed
# integer into two parts: a sign bit and the magnitude bits. The most
# significant (leftmost) bit of the bytes is used to represent the
# sign of the value
# Scientific notation presents numbers as a coefficient
# (also called the mantissa) and an exponent, such as 3.6845 × 10^2
# ------------
# Integer math
# ------------
# Addition
add source, destination
addb $10, %al # adds the immediate value 10 to the 8-bit AL register
addw %bx, %cx # adds the 16-bit value of the BX register to the CX register
addl data, %eax # adds the 32-bit integer value at the data label to EAX
addl %eax, %eax # adds the value of the EAX register to itself
# The ADC instruction can be used to add two unsigned or signed integer
# values, along with the value contained in the carry flag from a
# previous ADD instruction.
adc source, destination
sub source, destination
sbb source, destination
# Incrementing and decrementing
dec destination
inc destination
# Multiplication
mul source
# For one thing, the destination location always uses some form
# of the EAX register, depending on the size of the source operand.
# Thus, one of the operands used in the multiplication must be placed
# in the AL , AX , or EAX registers, depending on the size of the value.
# While the MUL instruction can only be used for unsigned integers, the
# IMUL instruction can be used by both signed and unsigned integers
imul source
# Division
div divisor
idiv divisor
# The dividend must already be stored in the AX register (for a 16-bit value),
# the DX:AX register pair (for a 32-bit value), or the EDX:EAX register pair
# (for a 64-bit value) before the DIV instruction is performed.
# Shifting
# To multiply integers by a power of 2, you must shift the value to the left.
# SALX (shift arithmetic left) and SHL (shift logical left)
sal destination
sal %cl, destination
sal shifter, destination
# Dividing by shifting involves shifting the binary value to the right.
# The SHR instruction clears the bits emptied by the shift, which makes
# it useful only for shifting unsigned integers. The SAR instruction
# either clears or sets the bits emptied by the shift, depending on
# the sign bit of the integer.
# Close relatives to the shift instructions are the rotate instructions.
# The rotate instructions perform just like the shift instructions,
# except the overflow bits are pushed back into the other end of the value
# instead of being dropped.
# ROL Rotate value left
# ROR Rotate value right
# RCL Rotate left and include carry flag
# RCR Rotate right and include carry flag
# Boolean logic
# - AND
# - NOT
# - OR
# - XOR
and source, destination
# -------------------
# Floating point math
# -------------------
# The FPU register stack
# FPU is a self-contained unit that handles floating-point operations using
# a set of registers that are set apart from the standard processor registers.
# The additional FPU registers include eight 80-bit data registers,
# and three 16-bit registers called the control, status, and tag registers.
# The control register controls the floating-point functions within the FPU.
# Defined here are settings such as the precision the FPU uses to calculate
# floating-point values, and the method used to round the floating-point results.
# The tag register is used to identify the values within the eight
# 80-bit FPU data registers. The tag register uses 16 bits
# (2 bits per register) to identify the contents of each FPU data register.
# - A valid double-extended-precision value (code 00)
# - A zero value (code 01)
# - A special floating-point value (code 10)
# - Nothing (empty) (code 11)
FADD # Floating-point addition
FDIV # Floating-point division
FDIVR # Reverse floating-point division
FMUL # Floating-point multiplication
FSUB # Floating-point subtraction
FSUBR # Reverse floating-point subtraction
F2XM1 # Computes 2 to the power of the value in ST0, minus 1
FABS # Computes the absolute value of the value in ST0
FCHS # Changes the sign of the value in ST0
FCOS # Computes the cosine of the value in ST0
FPATAN # Computes the partial arctangent of the value in ST0
FPREM # Computes the partial remainders from dividing the value in ST0 by
# the value in ST1
FPREM1 # Computes the IEEE partial remainders from dividing the value in
ST0 # by the value in ST1
FPTAN # Computes the partial tangent of the value in ST0
FRNDINT # Rounds the value in ST0 to the nearest integer
FSCALE # Computes ST0 to the ST1st power
FSIN # Computes the sine of the value in ST0
FSINCOS # Computes both the sine and cosine of the value in ST0
FSQRT # Computes the square root of the value in ST0
FYL2X # Computes the value ST1 * log ST0 (base 2 log)
FYL2XP1 # Computes the value ST1 * log (ST0 + 1) (base 2 log)
# The FCOM instruction family
# The FCOMI instruction family
# The FCMOV instruction family
# -------
# Strings
# -------
# The MOVS instruction was created to provide a simple way for programmers
# to move string data from one memory location to another.
# - MOVSB: Moves a single byte
# - MOVSW: Moves a word (2 bytes)
# - MOVSL: Moves a doubleword (4 bytes)
# With the GNU assembler, there are two ways to load the ESI and EDI values.
# The first way is to use indirect addressing
movl $output, %edi
# Another method of specifying the memory locations is the LEA instruction.
# The LEA instruction loads the effective address of an object.
leal output, %edi
# Each time a MOVS instruction is executed, when the data is moved,
# the ESI and EDI registers are automatically changed in preparation
# for another move. While this is usually a good thing, sometimes
# it can be somewhat tricky.
# One of the tricky parts of this operation is the direction
# in which the registers are changed. The ESI and EDI registers
# can be either automatically incremented or automatically decremented,
# depending on the value of the DF flag in the EFLAGS register.
# If the DF flag is cleared, the ESI and EDI registers are incremented
# after each MOVS instruction. If the DF flag is set, the ESI and EDI
# registers are decremented after each MOVS instruction.
# - CLD to clear the DF flag
# - STD to set the DF flag
# The REP instruction is special in that it does nothing by itself.
# It is used to repeat a string instruction a specific number of times,
# controlled by the value in the ECX register, similar to using a loop,
# but without the extra LOOP instruction. The REP instruction repeats
# the string instruction immediately following it until the value in
# the ECX register is zero. That is why it is called a prefix.
# The MOVSB instruction can be used with the REP instruction to
# move a string 1 byte at a time to another location.
# You are not limited to moving the strings byte by byte. You can also use
# the MOVSW and MOVSL instructions to move more than 1 byte per iteration.
# If you are using the MOVSW or MOVSL instructions, the ECX register
# should contain the number of iterations required to walk through the string.
# For example, if you are moving an 8-byte string, you would need to set ECX
# to 8 if you are using the MOVSB instruction, to 4 if you are using the
# MOVSW instruction, or to 2 if you are using the MOVSL instruction.
REPE # Repeat while equal
REPNE # Repeat while not equal
REPNZ # Repeat while not zero
REPZ # Repeat while zero
# The LODS instruction is used to move a string value in memory
# into the EAX register. As with the MOVS instruction, there are
# three different formats of the LODS instruction:
# - LODSB: Loads a byte into the AL register
# - LODSW: Loads a word (2 bytes) into the AX register
# - LODSL: Loads a doubleword (4 bytes) into the EAX register
# After the LODS instruction is used to place a string value in the
# EAX register, the STOS instruction can be used to place it
# in another memory location.
# - STOSB: Stores a byte of data from the AL register
# - STOSW: Stores a word (2 bytes) of data from the AX register
# - STOSL: Stores a doubleword (4 bytes) of data from the EAX register
# The CMPS family of instructions is used to compare string values
# - CMPSB: Compares a byte value
# - CMPSW: Compares a word (2 bytes) value
# - CMPSL: Compares a doubleword (4 bytes) value
# The SCAS family of instructions is used to scan strings for one or more
# search characters.
# - SCASB: Compares a byte in memory with the AL register value
# - SCASW: Compares a word in memory with the AX register value
# - SCASL: Compares a doubleword in memory with the EAX register value
# ---------
# Functions
# ---------
# Defining input values:
# - Using registers
# - Using global variables
# - Using the stack
.type funct, @function
funct:
# The end of the function is defined by a RET instruction.
# When the RET instruction is reached, program control is returned
# to the main program, at the instruction immediately following
# where the function was called with the CALL instruction.
# Defining output values
# - Place the result in one or more registers.
# - Place the result in a global variable memory location.
.type area, @function
area:
fldpi
imull %ebx, %ebx
movl %ebx, value
filds value
fmulp %st(0), %st(1)
ret
# Command-line parameter values are placed onto the top of the stack at run.
# ------------------
# Linux system calls
# ------------------
# The integers listed next to the system call names in the unistd.h
# file are the system call values. Each system call is assigned
# a unique number to identify it. The desired value is moved into the
# EAX register before the INT instruction is performed.
movl $1, %eax
int 0x80
# Input values are placed in the registers is important. The order in which
# the system calls expect input values is as follows:
# - EBX (first parameter)
# - ECX (second parameter)
# - EDX (third parameter)
# - ESI (fourth parameter)
# - EDI (fifth parameter)
# The return value from a system call is placed in the EAX register.
# It is your job to check the value in the
# EAX register, especially for failure conditions.
# ---------------
# Inline Assembly
# ---------------
asm ( "movl $1, %eax\n\t"
"movl $0, %ebx\n\t"
"int $0x80" );
# The basic inline assembly code can utilize
# global C variables defined in the application.
# The volatile modifier can be placed in the asm statement ito
# indicate that no optimization is desired on that section of code.
asm volatile ("assembly code");
# The asm keyword used to identify the inline assembly code section
# may be altered if necessary. The ANSI C specifications use the asm keyword
# for something else, preventing you from using it for your inline assembly
# statements. If you are writing code using the ANSI C conventions,
# you must use the __asm__ keyword instead of the normal asm keyword.
__asm__ ("pusha\n\t"
"movl a, %eax\n\t"
"movl b, %ebx\n\t"
"imull %ebx, %eax\n\t"
"movl %eax, result\n\t"
"popa");
# Extended ASM format
# -------------------
asm ("assembly code" : output locations : input operands : changed registers);
# - Assembly code: The inline assembly code using the same syntax
# used for the basic asm format
# - Output locations: A list of registers and memory locations that will
# contain the output values from the inline assembly code
# - Input operands: A list of registers and memory locations that contain
# input values for the inline assembly code
# - Changed registers: A list of any additional registers that are
# changed by the inline code
# The format of the input and output values list is
"constraint"(variable)
# a Use the %eax, %ax, or %al registers.
# b Use the %ebx, %bx, or %bl registers.
# c Use the %ecx, %cx, or %cl registers.
# d Use the %edx, %dx, or $dl registers.
# S Use the %esi or %si registers.
# D Use the %edi or %di registers.
# r Use any available general-purpose register.
# q Use either the %eax, %ebx, %ecx, or %edx register.
# A Use the %eax and the %edx registers for a 64-bit value.
# f Use a floating-point register.
# t Use the first (top) floating-point register.
# u Use the second floating-point register.
# m Use the variable’s memory location.
# o Use an offset memory location.
# V Use only a direct memory location.
# i Use an immediate integer value.
# n Use an immediate integer value with a known value.
# g Use any register or memory location available.
# The output modifiers:
# + The operand can be both read from and written to.
# = The operand can only be written to.
# % The operand can be switched with the next operand if necessary.
# & The operand can be deleted and reused before the inline functions
# complete.
asm ("assembly code" : "=a"(result) : "d"(data1), "c"(data2));
# If the input and output variables are assigned to registers, the
# registers can be used within the inline assembly code almost as normal.
# In extended asm format, to reference a register in the assembly
# code you must use two percent signs instead of just one.
int data1 = 10;
int data2 = 20;
int result;
asm ("imull %%edx, %%ecx\n\t"
"movl %%ecx, %%eax"
: "=a"(result)
: "d"(data1), "c"(data2));
# Using placeholders
# ------------------
# For example, the following inline code:
asm ("assembly code"
: "=r"(result)
: "r"(data1), "r"(data2));
# Will produce the following placeholders:
# - %0 will represent the register containing the result variable value.
# - %1 will represent the register containing the data1 variable value.
# - %2 will represent the register containing the data2 variable value.
asm ("imull %1, %2\n\t"
"movl %2, %0"
: "=r"(result)
: "r"(data1), "r"(data2));
# The alternative name is defined within the sections in which the
# input and output values are declared.
# The format is as follows:
%[name]"constraint"(variable)
asm ("imull %[value1], %[value2]"
: [value2] "=r"(data2)
: [value1] "r"(data1), "0"(data2));
# Because of the way the FPU uses registers as a stack:
# - f references any available floating-point register
# - t references the top floating-point register
# - u references the second floating-point register
asm("fsincos"
: "=t"(cosine), "=u"(sine)
: "0"(radian));
# There are two restrictions when using labels in inline assembly code.
# The first one is that you can only jump to a label within the same
# asm section. You cannot jump from one asm section to a label
# in another asm section.
# You cannot use the same labels again, or an error message will result
# due to duplicate use of labels. In addition, if you try to
# incorporate labels that use C keywords, such as function
# names or global variables, you will also generate errors.
# An example of defining an inline assembly macro function:
#define GREATER(a, b, result) ({ \
asm("cmp %1, %2\n\t" \
"jge 0f\n\t" \
"movl %1, %0\n\t" \
"jmp 1f\n " \
"0:\n\t" \
"movl %2, %0\n " \
"1:" \
:"=r"(result) \
:"r"(a), "r"(b)); })
# Assembly function as external file
# ----------------------------------
# gcc -o inttest inttest.c square.s
# The input value is read from the stack and placed in the EAX register.
# The most basic of assembly language function calls return a 32-bit integer
# value in the EAX register. This value is retrieved by the calling function,
# which must assign the return value to a C variable defined as
# an integer:
int result = function();
# The assembly language code generated for the C program extracts the
# value placed in the EAX register and moves it to the memory location
# (usually a local variable on the stack) assigned to the C variable name.
# Functions that return strings return a pointer to the location
# where the string is stored. The C or C++ program that calls the
# function must use a pointer variable to hold the return value.
# Floating-point return values are a special case.
# Instead of using the EAX register, C style functions use the
# ST(0) FPU register to transfer floating-point values between functions.
# The function places the return value onto the FPU stack, and the calling
# program is responsible for popping it off of the stack and
# assigning the value to a variable.
float function1(float, float, int);
double function1(double, int);
# Using multiple input values
# Each of the input values is placed on the stack before the function is called
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