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JavadocMD / opt.ts
Last active Jul 25, 2019
Possible optional chaining gains?
View opt.ts
// Without optional chaining.
export const getInstance = async (instanceId: string): Promise<Instance> => {
const result = await ec2Client
.describeInstances({ InstanceIds: [instanceId] })
if (!result.Reservations) {
throw new Error(`Could not find instance ${instanceId}`)
if (result.Reservations.length > 1) {
JavadocMD / store.ts
Created Jul 25, 2019
TypeScript React/Redux Example
View store.ts
// user/store.ts
import * as Redux from 'redux'
import { anonymous, authenticated, User, UserData } from './User'
/* State */
export interface State {
readonly user: User
JavadocMD / OptionWithNever.ts
Created Jul 22, 2019
A simple example demonstrating the use of never in TypeScript.
View OptionWithNever.ts
// Let's assume we're writing our own Option type (in practice, you should probably use fp-ts or something).
export abstract class Option<T> {
public abstract map<U>(f: (t: T) => U): Option<U>
// Some needs a type parameter so we know what value it has.
export class Some<T> extends Option<T> {
constructor(public readonly value: T) {
JavadocMD / ObservablesExamples.cs
Last active Oct 20, 2017
UniRx Before and After Example: loading a catalog from a web API while falling back to two on-disk sources.
View ObservablesExamples.cs
// First the solution as provided, using UniRx.
public class ObservablesExample {
// The CatalogInfo, this is non-null immediately after calling LoadCatalog().
public IObservable<CatalogInfo> CatalogInfo;
// Helper methods, where the work of loading is done.
// UniRx makes it painless to execute these off the main thread.
// Errors are handled by Observable.OnError
private IObservable<CatalogInfo> LoadFromPlayFab() { /* ... */ }
JavadocMD / Login.cs
Created Jun 20, 2017
Use of a partial class to implement platform-specific logic in Unity.
View Login.cs
namespace Login {
public static partial class Login {
// Call this from the outside to log in
public static void LogIn() {
// Implementation delegate
JavadocMD /
Created Nov 12, 2016
A script to open Chrome bookmarks or entire folders of bookmarks by name. (Windows)
#!/usr/bin/env python
import os, subprocess, json
# Get all bookmarks matching the given name(s)
def get_bookmarks(profile_dir, names):
with open(os.path.join(profile_dir, 'Bookmarks')) as f:
j = json.load(f)
results = []
# There are two root-level bookmark folders: one for the bookmark bar and one for all others.
JavadocMD / sof.scala
Created Nov 3, 2016
Sequence of Futures
View sof.scala
def details(since: Option[LocalDate], until: Option[LocalDate], page: Int): Future[NumberedDetailsPage] = { ... }
details(since, until, 1).flatMap { page1 =>
val pagesFuture = Future.sequence(
for {
n <- (2 to page1.details.totalPages).toList
} yield {
details(since, until, n)
JavadocMD / CompileIndicator.cs
Last active Jul 11, 2019
A Unity script to play a sound effect when script compiling starts and ends.
View CompileIndicator.cs
using System;
using System.Reflection;
using UnityEditor;
using UnityEngine;
// I recommend dropping this script in an Editor folder.
// You should have two audio clips somewhere in the project.
// You'll need to edit-in the paths of those clips (from your project root folder) in the static initializer below.
// Example path: "Assets/Editor/CompileIndicator/start.mp3"
JavadocMD / UniRxCharacterV3.cs
Created Jul 20, 2016
Developing a first person controller for Unity3D with UniRx: Part 3
View UniRxCharacterV3.cs
using UnityEngine;
using UniRx;
using UniRx.Triggers;
namespace Assets.Scripts.v3 {
public class InputsV3 : MonoBehaviour {
// Singleton.
public static InputsV3 Instance { get; private set; }
JavadocMD / UniRxCharacterV2.cs
Last active Mar 13, 2019
Developing a first person controller for Unity3D with UniRx: Part 2
View UniRxCharacterV2.cs
using UnityEngine;
using UniRx;
using UniRx.Triggers;
// NOTE: Unity won't actually let you put two MonoBehaviours in one file.
// They're both listed here just for convenience.
namespace Assets.Scripts.v2 {
public class InputsV2 : MonoBehaviour {
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