Maze generator with interchangeable algorithms. http://www.javierparra.com.mx/experiments/maze/
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/****************************************************************/ | |
/* Javier Parra Cervantes */ | |
/* http://www.javierparra.mx */ | |
/****************************************************************/ | |
/* This work is licensed under the Creative Commons */ | |
/* Attribution-Noncommercial-Share Alike 2.5 Mexico License. */ | |
/* To view a copy of this license, visit */ | |
/* http://creativecommons.org/licenses/by-nc-sa/2.5/mx/ */ | |
/****************************************************************/ | |
/* Not a big deal, just some utility methods */ | |
Canvas = Class.create({ | |
el: false, | |
_ctx: false, | |
width: false, | |
height: false, | |
initialize: function(parent, width, height){ | |
if(parent = $(parent)){ | |
this.parent = parent; | |
}else{ | |
parent = this.parent = $(document.body); | |
} | |
if(!width && !height){ | |
var size = parent.getDimensions(); | |
width = size.width; | |
height = size.height; | |
} | |
if(!height){ | |
height = width; | |
} | |
if(this.getCanvas(width, height)){ | |
this.width = width; | |
this.height = height; | |
} | |
}, | |
ctx: function(){ | |
return this.el.getContext('2d'); | |
}, | |
clear: function(){ | |
this.ctx().clearRect(0,0, this.width, this.height); | |
}, | |
fill: function(color){ | |
ctx = this.ctx(); | |
this.clear(); | |
ctx.beginPath(); | |
ctx.fillStyle = color; | |
ctx.fillRect(0,0, this.width, this.height); | |
ctx.fill(); | |
}, | |
createCanvas: function(width, height){ | |
cn = new Element('canvas', {'width': width, 'height': height}); | |
if(!cn.getContext) throw('No Canvas Support'); | |
if(!document.body) throw('Body not loaded'); | |
this.parent.appendChild(cn); | |
return cn; | |
}, | |
getCanvas: function(width, height){ | |
if(this.el) return this.el; | |
this.el = this.createCanvas(width, height); | |
this._ctx = this.el.getContext('2d'); | |
this._ctx.save(); | |
return this.el; | |
}, | |
save: function(){ | |
window.open(this.el.toDataURL()); | |
} | |
}); | |
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/****************************************************************/ | |
/* Javier Parra Cervantes */ | |
/* http://www.javierparra.mx */ | |
/****************************************************************/ | |
/* This work is licensed under the Creative Commons */ | |
/* Attribution-Noncommercial-Share Alike 2.5 Mexico License. */ | |
/* To view a copy of this license, visit */ | |
/* http://creativecommons.org/licenses/by-nc-sa/2.5/mx/ */ | |
/****************************************************************/ | |
GrowingTree = Class.create({ | |
maze: false, | |
list: false, | |
initialize: function(maze){ | |
this.maze = maze; | |
}, | |
reset: function(){ | |
this.list = $A(); | |
var cell = this.maze.randomCell(); | |
this.list.push(cell); | |
}, | |
generate: function(){ | |
while(this.list.length){ | |
this.step(); | |
} | |
}, | |
running: function(){ | |
return (!!this.list.length); | |
}, | |
step: function(render){ | |
var list = this.list; | |
var ret = false; | |
var ncell = false; | |
var oposite = { | |
'top': 'bottom', | |
'right': 'left', | |
'bottom': 'top', | |
'left': 'right' | |
} | |
var cell = list.last(); | |
if(ret = this.maze.getNeighbor(cell, false, false, 0)){ | |
ncell = ret.cell; | |
cell.carvePath(ret.which); | |
ncell.carvePath(oposite[ret.which]); | |
ncell.status = 1; | |
list.push(ncell); | |
if(render) | |
this.maze.renderCells(cell, ncell); | |
}else{ | |
list.pop(cell); | |
cell.status = 2; | |
if(render) | |
this.maze.renderCells(cell); | |
} | |
return list; | |
} | |
}); |
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/****************************************************************/ | |
/* Javier Parra Cervantes */ | |
/* http://www.javierparra.mx */ | |
/****************************************************************/ | |
/* This work is licensed under the Creative Commons */ | |
/* Attribution-Noncommercial-Share Alike 2.5 Mexico License. */ | |
/* To view a copy of this license, visit */ | |
/* http://creativecommons.org/licenses/by-nc-sa/2.5/mx/ */ | |
/****************************************************************/ | |
function array_random(array){ | |
return Math.floor(Math.random()*array.length); | |
} | |
Maze = Class.create({ | |
configurable: ['w', 'h', 'cell', 'parent', 'color', 'borderColor', 'bordersize'], | |
cn: false, | |
grid: false, | |
list: false, | |
algorithm: false, | |
initialize: function(algorithm, conf){ | |
this.size = {}; | |
this.parseConfig(conf); | |
if(!algorithm){ | |
throw('No algorithm supplied'); | |
} | |
this.algorithm = new (window[algorithm])(this); | |
if(!this.algorithm){ | |
throw('Algorithm '+algorithm+' is invalid'); | |
} | |
this.game = new Game(this); | |
this.reset(); | |
this.generate(); | |
}, | |
parseConfig: function(conf){ | |
conf = $H(conf); | |
conf.each( | |
function(pair){ | |
if(this.configurable.indexOf(pair.key) == -1) return; | |
switch(pair.key){ | |
case 'w': | |
case 'h': | |
case 'cell': | |
this.size[pair.key] = pair.value; | |
break | |
case 'color': | |
case 'borderColor': | |
var col = $H(pair.value); | |
if(!col.get('r') || !col.get('g') || !col.get('b')) return; | |
default: | |
this[pair.key] = pair.value; | |
break; | |
} | |
}.bind(this) | |
); | |
this.parent = $(this.parent); | |
if(!this.parent){ | |
this.parent = $(document.body); | |
} | |
if(!this.size.w && this.size.h){ | |
this.size.w = this.size.h; | |
} | |
if(this.size.w && !this.size.h){ | |
this.size.h = this.size.w; | |
} | |
if(!this.size.w && !this.size.h){ | |
if(!(cellSize = this.size.cell)){ | |
cellSize = this.size.cell = 25; | |
} | |
var parentSize = this.parent.getDimensions(); | |
parentSize.height = (parentSize.height)?parentSize.height:parentSize.width; | |
this.size.w = Math.floor(parentSize.width / cellSize); | |
this.size.h = Math.floor(parentSize.height / cellSize); | |
} | |
}, | |
reset: function(){ | |
this.grid = $A(); | |
this.render(); | |
this.generateGrid(); | |
this.algorithm.reset(); | |
}, | |
generateGrid: function(){ | |
var grid = $A(); | |
var cell = (this.size.cell)?this.size.cell:25; | |
for(var row = 0; row < this.size.h; row++){ | |
grid[row] = $A(); | |
for(var col = 0; col < this.size.w; col++){ | |
grid[row][col] = new Cell(col, row, cell); | |
} | |
} | |
this.grid = grid; | |
}, | |
generate: function(){ | |
this.algorithm.generate(); | |
this.render(); | |
}, | |
animate: function(){ | |
if(!this.animating){ | |
this.doAnimate(); | |
this.animating = true; | |
}else{ | |
this.animating = false; | |
clearTimeout(this.to); | |
} | |
}, | |
doAnimate: function(){ | |
if(this.algorithm.running()){ | |
this.step(true); | |
this.to = setTimeout(this.doAnimate.bind(this), 10); | |
}else{ | |
this.render(); | |
this.animating = false; | |
} | |
}, | |
step: function(render){ | |
this.algorithm.step(render); | |
}, | |
randomCell: function(){ | |
var grid = this.grid; | |
var y = array_random(grid); | |
var x = array_random(grid[y]); | |
return cell = grid[y][x]; | |
}, | |
getNeighbor: function(cell, which, invalid, targetStatus){ | |
if(!targetStatus) targetStatus = 0; | |
if(!cell) return false; | |
var aval = ['top', 'right', 'bottom', 'left']; | |
if(!invalid){ | |
var invalid = {}; | |
} | |
while(!which){ | |
var key = array_random(aval); | |
which = aval[key]; | |
if(invalid[which]){ | |
which = false; | |
aval.splice(key, 1); | |
/* console.log(aval); */ | |
} | |
if(aval.length == 0) return false; | |
} | |
var x = cell.position.get('x'); | |
var y = cell.position.get('y'); | |
switch(which){ | |
case 'top': | |
nx = x; | |
ny = y-1; | |
break; | |
case 'right': | |
nx = x+1; | |
ny = y; | |
break; | |
case 'bottom': | |
nx = x; | |
ny = y+1; | |
break; | |
case 'left': | |
nx = x-1; | |
ny = y; | |
break; | |
} | |
var newCell = (this.grid[ny])?this.grid[ny][nx]:undefined; | |
if(!newCell || newCell.status != targetStatus){ | |
invalid[which] = true; | |
return this.getNeighbor(cell,false,invalid); | |
} | |
/* console.log(x, y, 'returning '+which); */ | |
return {'which': which, 'cell': newCell}; | |
}, | |
cn: function(){ | |
return this.canvas = (this.canvas)?this.canvas:new Canvas(this.parent); | |
}, | |
render: function(){ | |
cn = this.cn(); | |
cn.fill("black"); | |
/* console.log(this, this.boss); */ | |
if(this.boss) this.game.fillImage(this.cn()); | |
ctx = cn.ctx(); | |
if(this.grid) | |
this.grid.invoke('invoke', 'render', ctx); | |
return true; | |
}, | |
renderCells: function(){ | |
var cn = this.cn(); | |
var cells = $A(arguments); | |
cells.invoke('render', cn.ctx()); | |
}, | |
loading: function(st){ | |
} | |
}); | |
Game = Class.create({ | |
initialize: function(maze){ | |
this.maze = maze; | |
}, | |
play: function(){ | |
var maze = this.maze; | |
var cell = false; | |
this.start = this.current = cell = maze.randomCell(); | |
cell.setFlag(37,215,42); | |
do{ | |
this.goal = cell = maze.randomCell(); | |
}while(this.goal == this.start); | |
cell.setFlag(215,19,33); | |
if(!this.observing){ | |
Event.observe(window, 'keydown', this.doPlay.bindAsEventListener(this)); | |
this.observing = true; | |
} | |
maze.generate(); | |
maze.loading(0); | |
}, | |
doPlay: function(ev){ | |
var direction; | |
switch(ev.keyCode){ | |
case Event.KEY_UP: | |
direction = 'top'; | |
break; | |
case Event.KEY_RIGHT: | |
direction = 'right'; | |
break; | |
case Event.KEY_DOWN: | |
direction = 'bottom'; | |
break; | |
case Event.KEY_LEFT: | |
direction = 'left'; | |
break; | |
case 82: | |
return this.restore(); | |
break; | |
case 83: | |
return this.saveCheckpoint(); | |
break; | |
case 87: | |
this.cheat = 87; | |
return; | |
break; | |
case 73: | |
if(this.cheat == 87) this.cheat = 73; | |
return; | |
break; | |
case 78: | |
if(this.cheat == 73){ | |
this.cheat = false; | |
this.cheated = true; | |
this.instantWin(); | |
} | |
return; | |
break; | |
default: | |
this.cheat = false; | |
return; | |
break; | |
} | |
var maze = this.maze; | |
var cell = this.current; | |
if(!cell.paths.get(direction)) return; | |
var newCell = maze.getNeighbor(cell, direction, false, 2); | |
if(!newCell.cell) return; | |
newCell = newCell.cell; | |
newCell.setFlag(37,215,42); | |
if(cell == this.start){ | |
cell.setFlag(5,127,226) | |
}else{ | |
cell.removeFlag(); | |
} | |
if(newCell == this.goal){ | |
maze.parseConfig({'cell': Math.ceil(maze.size.cell/2), 'w':0, 'h':0}); | |
if(maze.size.cell <= 5){ | |
var msg = "You solve mazes.\nLike a Boss!!!"; | |
if(this.cheated){ | |
maze.boss = 'cheat'; | |
msg += "\n With a little bit of help ;)"; | |
}else{ | |
maze.boss = true; | |
} | |
alert(msg); | |
maze.reset(); | |
maze.animate(); | |
}else{ | |
if(maze.size.cell <= 10) | |
alert('Last Level!!!'); | |
else | |
alert('Next Level'); | |
maze.loading(1); | |
maze.reset(); | |
this.play(); | |
} | |
return; | |
} | |
this.current = newCell; | |
maze.renderCells(newCell, cell); | |
}, | |
saveCheckpoint: function(){ | |
this.start.removeFlag(); | |
maze.renderCells(this.start); | |
this.start = this.current; | |
}, | |
restore: function(){ | |
var prev = this.current; | |
var cell = this.start; | |
prev.removeFlag(); | |
this.current = cell; | |
cell.setFlag(37,215,42); | |
this.maze.renderCells(prev, cell); | |
}, | |
instantWin: function(){ | |
var prev = this.current; | |
var goal = this.goal; | |
var ret; | |
do{ | |
ret = this.maze.getNeighbor(goal, false, false, 2); | |
}while(!goal.paths.get(ret.which)); | |
var cell = this.current = ret.cell; | |
prev.removeFlag(); | |
cell.setFlag(37,215,42); | |
this.maze.renderCells(prev, cell); | |
}, | |
fillImage: function(cn){ | |
var src = 'images/boss.jpg'; | |
if(maze.boss == 'cheat'){ | |
src = 'images/cheat.jpg'; | |
} | |
img = new Image(); | |
img.src = src; | |
img.onload = function(){ | |
console.log(img.height, img.width, cn.height, cn.width); | |
var top = (cn.height/2)-(img.height/2); | |
var left =(cn.width/2)-(img.width/2); | |
cn.ctx().drawImage(img,left,top); | |
}.bind(this); | |
maze.boss = false; | |
} | |
}); | |
Cell = Class.create({ | |
size: 25, | |
lineWidth: 2, | |
status: 0, | |
position: false, | |
paths: false, | |
initialize: function(x, y, size){ | |
this.position = $H({ | |
'x': x, | |
'y': y | |
}); | |
this.paths = $H({ | |
'top': false, | |
'right': false, | |
'bottom': false, | |
'left': false | |
}); | |
if(size){ | |
this.size = size; | |
} | |
this.status = 0;//Math.floor(Math.random()*3); | |
this.setColor(255,255,255); | |
}, | |
setFlag: function(r,g,b){ | |
this.red = Math.ceil(r); | |
this.green = Math.ceil(g); | |
this.blue = Math.ceil(b); | |
this.flag = "rgb("+this.red+", "+this.green+", "+this.blue+")"; | |
}, | |
removeFlag: function(){ | |
this.flag = false; | |
}, | |
setColor: function(r,g,b){ | |
this.red = Math.ceil(r); | |
this.green = Math.ceil(g); | |
this.blue = Math.ceil(b); | |
this.color = "rgb("+this.red+", "+this.green+", "+this.blue+")"; | |
}, | |
carvePath: function(where){ | |
this.paths.set(where, true); | |
}, | |
render: function(ctx){ | |
var x = this.position.get('x') * this.size; | |
var y = this.position.get('y') * this.size; | |
ctx.beginPath(); | |
/* console.log('rendering', x, y); */ | |
ctx.lineWidth = this.lineWidth; | |
/* ctx.strokeStyle = "rgb("+this.red+", "+this.green+", "+this.blue+")"; */ | |
ctx.strokeStyle = "rgb(0,0,0)"; | |
var colors = [ | |
'rgb(100,100,100)', | |
"rgb(255,200,200)", | |
this.color | |
]; | |
ctx.fillStyle = colors[this.status]; | |
ctx.moveTo(x, y); | |
this.paths.each(function(pair){ | |
switch(pair.key){ | |
case 'top': | |
nx = x+this.size; | |
ny = y; | |
break; | |
case 'right': | |
nx = x+this.size; | |
ny = y+this.size; | |
break; | |
case 'bottom': | |
nx = x; | |
ny = y+this.size; | |
break; | |
case 'left': | |
nx = x; | |
ny = y; | |
break; | |
} | |
if(!pair.value){ | |
ctx.lineTo(nx, ny); | |
}else{ | |
ctx.moveTo(nx, ny); | |
} | |
}.bind(this)); | |
ctx.stroke(); | |
ctx.rect(x, y, this.size, this.size); | |
ctx.fill(); | |
ctx.closePath(); | |
if(this.flag){ | |
ctx.beginPath(); | |
ctx.fillStyle = this.flag; | |
ctx.arc(x+(this.size/2), y+(this.size/2), this.size/3, 0, Math.PI*2, false); | |
ctx.fill(); | |
} | |
} | |
}); |
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<!DOCTYPE html> | |
<!-- | |
Ultra secret: | |
win | |
--> | |
<html> | |
<head> | |
<meta http-equiv="Content-Type" content="text/html;charset=utf-8" > | |
<title>Maze Generator</title> | |
<script src="../js/prototype.js"></script> | |
<script src="../js/class.canvas.js"></script> | |
<script src="js/class.maze.js"></script> | |
<script src="js/algorithms/class.growingTree.js"></script> | |
<script type="text/javascript"> | |
var licenseTimeout; | |
var maze; | |
Event.observe(document, 'dom:loaded', function(ev){ | |
try{ | |
maze = new Maze('GrowingTree', {'cell': 150}); | |
maze.game.play(); | |
}catch(e){ | |
$("upgradeBrowser").show(); | |
throw(e); | |
} | |
/* | |
Listeners for button actions | |
I stripped the buttons from this file, so I'm commenting them. | |
*/ | |
/* | |
$('animate').observe('click', maze.animate.bind(maze)); | |
$('generate').observe('click', maze.generate.bind(maze)); | |
$('reset').observe('click', function(){ | |
maze.reset.bind(maze)(); | |
$('mainControls').show(); | |
$('gameControls').hide(); | |
}); | |
$('step').observe('click', maze.step.bind(maze, true)); | |
$('play').observe('click', function(){ | |
maze.game.play.bind(maze.game)(); | |
$('mainControls').hide(); | |
$('gameControls').show(); | |
}); | |
$('checkpoint').observe('click', maze.game.saveCheckpoint.bind(maze.game)); | |
$('restore').observe('click', maze.game.restore.bind(maze.game)); | |
*/ | |
}); | |
</script> | |
<style type="text/css"> | |
*{ | |
margin: 0; | |
padding: 0; | |
} | |
a{ | |
color: #33E; | |
} | |
html{ | |
height: 100%; | |
} | |
body{ | |
/* overflow: hidden; */ | |
font-family: Helvetica, Arial, sans-serif; | |
height: 95%; | |
background: black; | |
} | |
</style> | |
</head> | |
<body> | |
</body> | |
</html> |
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