- Resource Manager
- Implement GPU heap with allocator
- Placed Resources
- Implement GPU heap with allocator
- Update passes to use the new resource manager
- Compute Pipe
- Shader compiler and PSO Cache
- Shader input layout validation using reflections
- HDR tone mappers
- Design multi threading system architecture (no simple job system)
- Integrate Microsoft GameInputs
- put toString() inside ifdefs
- Remove operator-> (and maybe the get() as well) from API classes and create generic functions with API specific implementations
Last active
June 22, 2025 15:30
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Project Harmony
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