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UIDeviceHardware - Determine iOS device being used
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// | |
// UIDeviceHardware.h | |
// | |
// Used to determine EXACT version of device software is running on. | |
#import <Foundation/Foundation.h> | |
@interface UIDeviceHardware : NSObject | |
- (NSString *) platform; | |
- (NSString *) platformString; | |
@end |
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// | |
// UIDeviceHardware.m | |
// | |
// Used to determine EXACT version of device software is running on. | |
#import "UIDeviceHardware.h" | |
#include <sys/types.h> | |
#include <sys/sysctl.h> | |
@implementation UIDeviceHardware | |
- (NSString *) platform{ | |
size_t size; | |
sysctlbyname("hw.machine", NULL, &size, NULL, 0); | |
char *machine = malloc(size); | |
sysctlbyname("hw.machine", machine, &size, NULL, 0); | |
NSString *platform = [NSString stringWithUTF8String:machine]; | |
free(machine); | |
return platform; | |
} | |
- (NSString *) platformString{ | |
NSString *platform = [self platform]; | |
if ([platform isEqualToString:@"iPhone1,1"]) return @"iPhone 1G"; | |
if ([platform isEqualToString:@"iPhone1,2"]) return @"iPhone 3G"; | |
if ([platform isEqualToString:@"iPhone2,1"]) return @"iPhone 3GS"; | |
if ([platform isEqualToString:@"iPhone3,1"]) return @"iPhone 4"; | |
if ([platform isEqualToString:@"iPhone3,3"]) return @"Verizon iPhone 4"; | |
if ([platform isEqualToString:@"iPhone4,1"]) return @"iPhone 4S"; | |
if ([platform isEqualToString:@"iPod1,1"]) return @"iPod Touch 1G"; | |
if ([platform isEqualToString:@"iPod2,1"]) return @"iPod Touch 2G"; | |
if ([platform isEqualToString:@"iPod3,1"]) return @"iPod Touch 3G"; | |
if ([platform isEqualToString:@"iPod4,1"]) return @"iPod Touch 4G"; | |
if ([platform isEqualToString:@"iPad1,1"]) return @"iPad"; | |
if ([platform isEqualToString:@"iPad2,1"]) return @"iPad 2 (WiFi)"; | |
if ([platform isEqualToString:@"iPad2,2"]) return @"iPad 2 (GSM)"; | |
if ([platform isEqualToString:@"iPad2,3"]) return @"iPad 2 (CDMA)"; | |
if ([platform isEqualToString:@"i386"]) return @"Simulator"; | |
if ([platform isEqualToString:@"x86_64"]) return @"Simulator"; | |
return platform; | |
} | |
@end |
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UIDeviceHardware *h=[[UIDeviceHardware alloc] init]; | |
[self setDeviceModel:[h platformString]]; | |
[h release]; |
if ([platform isEqualToString:@"iPhone12,1"]) return @"iPhone 11";
if ([platform isEqualToString:@"iPhone12,3"]) return @"iPhone 11 Pro";
if ([platform isEqualToString:@"iPhone12,5"]) return @"iPhone 11 Pro Max";
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The updated list used in my game, add iPhone 8, iPhone X, iPad Pro 11 and more devices.
If any more devices Apple publishes, just check this link:
https://www.theiphonewiki.com/wiki/Models