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January 8, 2021 21:37
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Basic Shot Animation Raylib
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/******************************************************************************************* | |
* | |
* raylib [core] example - Basic window | |
* | |
* Welcome to raylib! | |
* | |
* To test examples, just press F6 and execute raylib_compile_execute script | |
* Note that compiled executable is placed in the same folder as .c file | |
* | |
* You can find all basic examples on C:\raylib\raylib\examples folder or | |
* raylib official webpage: www.raylib.com | |
* | |
* Enjoy using raylib. :) | |
* | |
* This example has been created using raylib 1.0 (www.raylib.com) | |
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) | |
* | |
* Copyright (c) 2013-2016 Ramon Santamaria (@raysan5) | |
* | |
********************************************************************************************/ | |
#include "raylib.h" | |
int main(void) | |
{ | |
// Initialization | |
//-------------------------------------------------------------------------------------- | |
const int screenWidth = 800; | |
const int screenHeight = 450; | |
InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window"); | |
SetTargetFPS(60); // Set our game to run at 60 frames-per-second | |
//-------------------------------------------------------------------------------------- | |
Vector2 bulletPos = { 0,0 }; | |
bool bulletActive = false; | |
// Main game loop | |
while (!WindowShouldClose()) // Detect window close button or ESC key | |
{ | |
// Update | |
//---------------------------------------------------------------------------------- | |
if (bulletActive) | |
{ | |
bulletPos.x += GetFrameTime() * 100; | |
if (bulletPos.x > 800) | |
bulletActive = false; | |
} | |
else if (IsKeyDown(KEY_SPACE)) | |
{ | |
bulletActive = true; | |
bulletPos = (Vector2){ 100,100 }; | |
} | |
// Draw | |
//---------------------------------------------------------------------------------- | |
BeginDrawing(); | |
ClearBackground(RAYWHITE); | |
DrawRectangle(75, 75, 50, 50, YELLOW); | |
if (bulletActive) | |
DrawCircle(bulletPos.x, bulletPos.y, 5, RED); | |
DrawText("Press Space to Fire", 190, 200, 20, LIGHTGRAY); | |
EndDrawing(); | |
//---------------------------------------------------------------------------------- | |
} | |
// De-Initialization | |
//-------------------------------------------------------------------------------------- | |
CloseWindow(); // Close window and OpenGL context | |
//-------------------------------------------------------------------------------------- | |
return 0; | |
} |
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