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January 3, 2021 05:03
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/******************************************************************************************* | |
* | |
* raylib [core] example - Basic window | |
* | |
* Welcome to raylib! | |
* | |
* To test examples, just press F6 and execute raylib_compile_execute script | |
* Note that compiled executable is placed in the same folder as .c file | |
* | |
* You can find all basic examples on C:\raylib\raylib\examples folder or | |
* raylib official webpage: www.raylib.com | |
* | |
* Enjoy using raylib. :) | |
* | |
* This example has been created using raylib 1.0 (www.raylib.com) | |
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) | |
* | |
* Copyright (c) 2014 Ramon Santamaria (@raysan5) | |
* | |
********************************************************************************************/ | |
#include "raylib.h" | |
int main(int argc, char* argv[]) | |
{ | |
// Initialization | |
//-------------------------------------------------------------------------------------- | |
int screenWidth = 800; | |
int screenHeight = 800; | |
InitWindow(screenWidth, screenHeight, "raylib example"); | |
SetTargetFPS(60); | |
Texture tx = LoadTexture("parrots.png"); | |
// Main game loop | |
while (!WindowShouldClose()) // Detect window close button or ESC key | |
{ | |
BeginDrawing(); | |
ClearBackground(RAYWHITE); | |
DrawTexture(tx, 0, 0, WHITE); | |
DrawTexturePro(tx, Rectangle{ 0,0,-(float)tx.width,(float)tx.height }, Rectangle{ 0,(float)tx.height,(float)tx.width,(float)tx.height }, Vector2{ 0,0 }, 0, WHITE); | |
// instructions | |
DrawFPS(0, 0); | |
EndDrawing(); | |
//---------------------------------------------------------------------------------- | |
} | |
// De-Initialization | |
//-------------------------------------------------------------------------------------- | |
CloseWindow(); // Close window and OpenGL context | |
//-------------------------------------------------------------------------------------- | |
return 0; | |
} |
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