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@JeffersGlass

JeffersGlass/pygame_text.py Secret

Created Sep 27, 2020
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import pygame
import sys #will use the exit function
#Loads all the main pygame modules and initializes them
pygame.init()
screen_width=640
screen_height=480
blue = (0,0,255)
white = (255,255,255)
#Create a new Surface with the dimensions listed above
screen=pygame.display.set_mode((screen_width, screen_height))
#Use this code to find all the fonts on your system, if necessary:
#for f in pygame.font.get_fonts():
# print(f)
myFont = pygame.font.SysFont('freemono.ttf', 48)
#Loop forever:
while True:
#The following makes the window close when clicking the "X" or exit button
#Without this, the window will not close, and will need to be killed
#with the task manager
for event in pygame.event.get():
if event.type == pygame.QUIT: sys.exit()
#render takes a string, Anti-alias? (T/F), color)
helloText = myFont.render('HELLO, WORLD', True, (255,255,255))
#Put the text on the screen:
screen.blit(helloText, (320,240))
#Output new changes to the screen
pygame.display.flip()
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