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@JeffersonReisPro
JeffersonReisPro / SaveAndLoadByteArray.cs
Created September 4, 2017 18:08
This example demonstrates how to save and load a "byte array" with more than 200,000 elements using "PlayerPrefs" (3D Utniy) relatively quickly.
using UnityEngine;
using System.Collections;
using System;
using System.Collections.Generic;
using System.Text.RegularExpressions;
using System.Xml.Linq;
using System.Linq;