Last active
August 29, 2015 13:56
-
-
Save Jegp/8907982 to your computer and use it in GitHub Desktop.
Simple emscripten test
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#include <stdio.h> | |
#include <stdlib.h> | |
#include <SDL/SDL.h> | |
#include <SDL/SDL_ttf.h> | |
#include <emscripten.h> | |
int x = 0; | |
int y = 0; | |
SDL_Surface *screen; | |
void main_loop() { | |
SDL_Event event; | |
while (SDL_PollEvent(&event)) { | |
switch (event.type) { | |
case SDL_KEYDOWN: | |
switch (event.key.keysym.sym) { | |
case SDLK_RIGHT: x++; break; | |
case SDLK_LEFT: x--; break; | |
case SDLK_UP: y--; break; | |
case SDLK_DOWN: y++; break; | |
default: printf("Other key"); break; | |
} | |
default: printf("Event"); break; | |
} | |
} | |
// Clears the screen | |
SDL_FillRect(screen, NULL, SDL_MapRGB(screen->format, 255, 255, 255)); | |
// fill stuff | |
SDL_Rect rect = { x, y, 175, 125 }; | |
SDL_FillRect(screen, &rect, SDL_MapRGBA(screen->format, 0x22, 0x22, 0xff, 0xff)); | |
} | |
int main(int argc, char **argv) { | |
#if EMSCRIPTEN | |
// include GL stuff, to check that we can compile hybrid 2d/GL apps | |
extern void glBegin(int mode); | |
extern void glBindBuffer(int target, int buffer); | |
if (argc == 9876) { | |
glBegin(0); | |
glBindBuffer(0, 0); | |
} | |
// init main loop | |
SDL_Init(SDL_INIT_VIDEO); | |
screen = SDL_SetVideoMode(600, 450, 32, SDL_HWSURFACE); | |
printf("Init: %d\n", TTF_Init()); | |
emscripten_set_main_loop(main_loop, 30, 1); | |
#endif | |
return 0; | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment