Created
June 5, 2011 15:35
-
-
Save JeroenMerks/1009057 to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
//Version with no walking involved | |
private boolean sleepWhile(final Condition condition, final int Threshold) { | |
final int Irritations = Threshold / 25; | |
for (int i = 0; i < Irritations && condition.isTrue(); i++) { | |
if (game.getClientState() != 11) { | |
i = 0; | |
} | |
Methods.sleep(Methods.random(20, 30)); | |
} | |
return condition.isTrue(); | |
} | |
//RSNPC version | |
private boolean sleepWhile(final Condition condition, | |
final RSNPC targetNPC, final int Threshold) { | |
final int Irritations = Threshold / 25; | |
if (!players.getMyPlayer().isMoving() | |
&& calc.distanceTo(targetNPC) >= 2) { | |
final long endTime = System.currentTimeMillis() | |
+ random(1500, 2000); | |
while (System.currentTimeMillis() < endTime) { | |
if (getMyPlayer().isMoving()) { | |
break; | |
} | |
Methods.sleep(Methods.random(20, 30)); | |
} | |
if (!players.getMyPlayer().isMoving()) { | |
return false; | |
} | |
} | |
for (int i = 0; i < Irritations && condition.isTrue(); i++) { | |
if (players.getMyPlayer().isMoving() || game.getClientState() != 11) { | |
i = 0; | |
} | |
Methods.sleep(Methods.random(20, 30)); | |
} | |
return condition.isTrue(); | |
} | |
//RSObject version | |
private boolean sleepWhile(final Condition condition, | |
final RSObject targetObject, final int Threshold) { | |
final int Irritations = Threshold / 25; | |
final int minimalSleepTillMove = 1500; | |
final int MaximalSleepTillMove = 2000; | |
if (!players.getMyPlayer().isMoving() | |
&& Threshold < (minimalSleepTillMove + MaximalSleepTillMove) / 2) { | |
if (targetObject != null) { | |
if (calc.distanceTo(targetObject) >= calc | |
.distanceTo(targetObject) + 1) { | |
final long endTime = System.currentTimeMillis() | |
+ random(minimalSleepTillMove, MaximalSleepTillMove); | |
while (System.currentTimeMillis() < endTime) { | |
if (getMyPlayer().isMoving()) { | |
break; | |
} | |
Methods.sleep(Methods.random(20, 30)); | |
} | |
if (!players.getMyPlayer().isMoving()) { | |
return false; | |
} | |
} | |
} else { | |
return false; | |
} | |
} | |
for (int i = 0; i < Irritations && condition.isTrue(); i++) { | |
if (players.getMyPlayer().isMoving() || game.getClientState() != 11) { | |
i = 0; | |
} | |
Methods.sleep(Methods.random(20, 30)); | |
} | |
return condition.isTrue(); | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment