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@JesseDotEXE
Created April 23, 2020 15:03
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04/23 09:13:59 [RenderSystem] Determined driver version for graphics adapter 0 [output 0] 'NVIDIA GeForce RTX 2060': 32767.65535.65535.65535
04/23 09:13:59 [RenderSystem] Loaded video settings config from 'cfg\video.txt'
04/23 09:13:59 [RenderSystem] Graphics Device changed, resetting video config
04/23 09:13:59 (17): Setting setting.cpu_level to 1
04/23 09:13:59 (9): Setting setting.mem_level to 2
04/23 09:13:59 (14): Setting setting.gpu_mem_level to 2
04/23 09:13:59 Video Card dxsupport (1002 : 67df)
04/23 09:13:59 (21): ADD setting.defaultres = 1900
04/23 09:13:59 (21): ADD setting.defaultresheight = 1200
04/23 09:13:59 (21): ADD setting.gpu_level = 3
04/23 09:13:59 (21): ADD setting.version = 1
04/23 09:13:59 [RenderSystem] Saved video settings config to 'cfg\video.txt'
04/23 09:13:59 [RenderSystem] Saved video settings config to 'cfg\video.txt'
04/23 09:13:59 [Filesystem] ---------------
04/23 09:13:59 [Filesystem] Path ID: File Path:
04/23 09:13:59 [Filesystem] CONTENT "Z:\home\jessedotexe\.steam\debian-installation\steamapps\common\Underlords\content\dac_desktop\"
04/23 09:13:59 [Filesystem] CONTENT "Z:\home\jessedotexe\.steam\debian-installation\steamapps\common\Underlords\content\dac\"
04/23 09:13:59 [Filesystem] CONTENT "Z:\home\jessedotexe\.steam\debian-installation\steamapps\common\Underlords\content\core\"
04/23 09:13:59 [Filesystem] CONTENTROOT "Z:\home\jessedotexe\.steam\debian-installation\steamapps\common\Underlords\content\"
04/23 09:13:59 [Filesystem] DEFAULT_WRITE_PATH "Z:\home\jessedotexe\.steam\debian-installation\steamapps\common\Underlords\game\dac\pak01.vpk" (vpk) Z:\home\jessedotexe\.steam\debian-installation\steamapps\common\Underlords\game\dac\pak01.vpk
04/23 09:13:59 [Filesystem] DEFAULT_WRITE_PATH "Z:\home\jessedotexe\.steam\debian-installation\steamapps\common\Underlords\game\dac\"
04/23 09:13:59 [Filesystem] EXECUTABLE_PATH "Z:\home\jessedotexe\.steam\debian-installation\steamapps\common\Underlords\game\bin\win64\"
04/23 09:13:59 [Filesystem] EXECUTABLE_PATH "Z:\home\jessedotexe\.steam\debian-installation\steamapps\common\Underlords\game\bin\"
04/23 09:13:59 [Filesystem] GAME "Z:\home\jessedotexe\.steam\debian-installation\steamapps\common\Underlords\game\dac_desktop\pak01.vpk" (vpk) Z:\home\jessedotexe\.steam\debian-installation\steamapps\common\Underlords\game\dac_desktop\pak01.vpk
04/23 09:13:59 [Filesystem] GAME "Z:\home\jessedotexe\.steam\debian-installation\steamapps\common\Underlords\game\dac\pak01.vpk" (vpk) Z:\home\jessedotexe\.steam\debian-installation\steamapps\common\Underlords\game\dac\pak01.vpk
04/23 09:13:59 [Filesystem] GAME "Z:\home\jessedotexe\.steam\debian-installation\steamapps\common\Underlords\game\core\pak01.vpk" (vpk) Z:\home\jessedotexe\.steam\debian-installation\steamapps\common\Underlords\game\core\pak01.vpk
04/23 09:13:59 [Filesystem] GAME "Z:\home\jessedotexe\.steam\debian-installation\steamapps\common\Underlords\game\dac\shaders_pc.vpk" (vpk) Z:\home\jessedotexe\.steam\debian-installation\steamapps\common\Underlords\game\dac\shaders_pc.vpk
04/23 09:13:59 [Filesystem] GAME "Z:\home\jessedotexe\.steam\debian-installation\steamapps\common\Underlords\game\core\shaders_pc.vpk" (vpk) Z:\home\jessedotexe\.steam\debian-installation\steamapps\common\Underlords\game\core\shaders_pc.vpk
04/23 09:13:59 [Filesystem] GAME "Z:\home\jessedotexe\.steam\debian-installation\steamapps\common\Underlords\game\dac_desktop\"
04/23 09:13:59 [Filesystem] GAME "Z:\home\jessedotexe\.steam\debian-installation\steamapps\common\Underlords\game\dac\"
04/23 09:13:59 [Filesystem] GAME "Z:\home\jessedotexe\.steam\debian-installation\steamapps\common\Underlords\game\core\"
04/23 09:13:59 [Filesystem] GAMEBIN "Z:\home\jessedotexe\.steam\debian-installation\steamapps\common\Underlords\game\dac\bin\win64\"
04/23 09:13:59 [Filesystem] GAMEBIN "Z:\home\jessedotexe\.steam\debian-installation\steamapps\common\Underlords\game\dac\bin\"
04/23 09:13:59 [Filesystem] GAMEBIN "Z:\home\jessedotexe\.steam\debian-installation\steamapps\common\Underlords\game\core\bin\win64\"
04/23 09:13:59 [Filesystem] GAMEBIN "Z:\home\jessedotexe\.steam\debian-installation\steamapps\common\Underlords\game\core\bin\"
04/23 09:13:59 [Filesystem] GAMEROOT "Z:\home\jessedotexe\.steam\debian-installation\steamapps\common\Underlords\game\"
04/23 09:13:59 [Filesystem] MOD "Z:\home\jessedotexe\.steam\debian-installation\steamapps\common\Underlords\game\dac\pak01.vpk" (vpk) Z:\home\jessedotexe\.steam\debian-installation\steamapps\common\Underlords\game\dac\pak01.vpk
04/23 09:13:59 [Filesystem] MOD "Z:\home\jessedotexe\.steam\debian-installation\steamapps\common\Underlords\game\dac\"
04/23 09:13:59 [Filesystem] PLATFORM "Z:\home\jessedotexe\.steam\debian-installation\steamapps\common\Underlords\game\core\pak01.vpk" (vpk) Z:\home\jessedotexe\.steam\debian-installation\steamapps\common\Underlords\game\core\pak01.vpk
04/23 09:13:59 [Filesystem] PLATFORM "Z:\home\jessedotexe\.steam\debian-installation\steamapps\common\Underlords\game\core\"
04/23 09:13:59 [Filesystem] SHADER_SOURCE "Z:\home\jessedotexe\.steam\debian-installation\steamapps\common\Underlords\src\shaders\dac\"
04/23 09:13:59 [Filesystem] SHADER_SOURCE "Z:\home\jessedotexe\.steam\debian-installation\steamapps\common\Underlords\src\shaders\core\"
04/23 09:13:59 [Filesystem] SHADER_SOURCE_MOD "Z:\home\jessedotexe\.steam\debian-installation\steamapps\common\Underlords\src\shaders\dac\"
04/23 09:13:59 [Filesystem] SHADER_SOURCE_ROOT "Z:\home\jessedotexe\.steam\debian-installation\steamapps\common\Underlords\src\shaders\"
04/23 09:13:59 [CommandLine] command line arguments:
04/23 09:13:59 [CommandLine] -steam -consolelog -conrotate 3 -vulkan_disable_steam_shader_cache
04/23 09:14:00 [Networking] CNetworkSystem::Init() m_SteamAPIContextClient.Init ( ) failed (no Steam?)
04/23 09:14:00 [SteamNetSockets] Initialized low level socket/threading support.
04/23 09:14:00 [Networking] Got ISteamNetworkingSockets user interfaces from standalone lib
04/23 09:14:00 [Networking] Network System Initialized
04/23 09:14:00 [SceneSystem] Thread pool has 3 threads, scene system using 4 partitions
04/23 09:14:00 [Vfx] No valid vcs file found for shader cables.vfx
04/23 09:14:00 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader cables.vfx for material particles/dev/dev_cables_preview_material.vmat!
04/23 09:14:00 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader cables.vfx for material particles/dev/dev_cables_preview_material.vmat!
04/23 09:14:00 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader cables.vfx for material particles/dev/dev_cables_preview_material.vmat!
04/23 09:14:00 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader cables.vfx for material particles/dev/dev_cables_preview_material.vmat!
04/23 09:14:00 Physics Console Communications is not initialized
04/23 09:14:00 [ResourceSystem] Error loading resource file "materials/dev/combine_colorcorrection_lut_cs.vmat_c" (Error: ERROR_FILEOPEN)
04/23 09:14:00 [SoundSystem] Sound Initialization: Finish, Sampling Rate: 44100
04/23 09:14:00 ConVarRef r_dota_force_forward doesn't point to an existing ConVar
04/23 09:14:00 Affinity preferences: 8 logical processors, limiting to 8
04/23 09:14:00 0 - proc 0 (grp 0:0 / phy 0 / cor 0 / smt 1): max freq 0
04/23 09:14:00 1 - proc 4 (grp 0:4 / phy 0 / cor 0 / smt 2): max freq 0
04/23 09:14:00 2 - proc 1 (grp 0:1 / phy 0 / cor 1 / smt 1): max freq 0
04/23 09:14:00 3 - proc 5 (grp 0:5 / phy 0 / cor 1 / smt 2): max freq 0
04/23 09:14:00 4 - proc 2 (grp 0:2 / phy 0 / cor 2 / smt 1): max freq 0
04/23 09:14:00 5 - proc 6 (grp 0:6 / phy 0 / cor 2 / smt 2): max freq 0
04/23 09:14:00 6 - proc 3 (grp 0:3 / phy 0 / cor 3 / smt 1): max freq 0
04/23 09:14:00 7 - proc 7 (grp 0:7 / phy 0 / cor 3 / smt 2): max freq 0
04/23 09:14:00 Affinity preferences: no logical processor speed variation
04/23 09:14:00 Affinity preferences: disabled (4 physical procs, 8 logical)
04/23 09:14:00 nopref-all 0: proc 0 (group 0:0)
04/23 09:14:00 nopref-all 0: proc 4 (group 0:4)
04/23 09:14:00 nopref-all slot 0 combined mask 0:0x11
04/23 09:14:00 nopref-all 1: proc 1 (group 0:1)
04/23 09:14:00 nopref-all 1: proc 5 (group 0:5)
04/23 09:14:00 nopref-all slot 1 combined mask 0:0x22
04/23 09:14:00 nopref-all 2: proc 2 (group 0:2)
04/23 09:14:00 nopref-all 2: proc 6 (group 0:6)
04/23 09:14:00 nopref-all slot 2 combined mask 0:0x44
04/23 09:14:00 nopref-all 3: proc 3 (group 0:3)
04/23 09:14:00 nopref-all 3: proc 7 (group 0:7)
04/23 09:14:00 nopref-all slot 3 combined mask 0:0x88
04/23 09:14:00 Affinity preferences: no preferences, skipping assignment
04/23 09:14:00 [Panorama] Steam API unavailable
04/23 09:14:02 [IME] IME Error:Opening Registry Key failed (2)
04/23 09:14:02 ILocalize::AddFile() failed to load file "resource/dac_english.txt".
04/23 09:14:02 [SceneFileCache] Loaded 1825 .vcds from 5 vcdlist files
04/23 09:14:02 [DAC Game Manager] Missing required 'set_balance' in compiled 'scripts/items.vdacdefs'
04/23 09:14:02 [DAC Game Manager] Missing required 'set_balance' in compiled 'scripts/modifiers.vdacdefs'
04/23 09:14:02 [DAC Game Manager] Missing required 'set_balance' in compiled 'scripts/puzzles.vdacdefs'
04/23 09:14:02 [DAC Game Manager] Missing required 'set_balance' in compiled 'scripts/tutorialstates.vdacdefs'
04/23 09:14:02 [DAC Game Manager] Missing required 'set_balance' in compiled 'scripts/waves.vdacdefs'
04/23 09:14:02 [DAC Game Manager] Missing required 'set_balance' in compiled 'scripts/streetfights.vdacdefs'
04/23 09:14:02 [DAC Game Manager] Missing required 'set_balance' in compiled 'scripts/underlord_builds.vdacdefs'
04/23 09:14:02 [DAC Game Manager] Missing required 'set_balance' in compiled 'scripts/bots.vdacdefs'
04/23 09:14:02 [DAC Game Manager] Missing required 'set_balance' in compiled 'scripts/bots_difficulties.vdacdefs'
04/23 09:14:02 [DAC Game Manager] Missing required 'set_balance' in compiled 'scripts/bots_personalities.vdacdefs'
04/23 09:14:02 [Client] Detected video config level 3
04/23 09:14:02 [RenderSystem] Saved video settings config to 'cfg\video.txt'
04/23 09:14:02 [ResourceSystem] Error loading resource file "materials/dev/visualize_depth.vmat_c" (Error: ERROR_FILEOPEN)
04/23 09:14:02 [Vfx] No valid vcs file found for shader downsample.vfx
04/23 09:14:02 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader downsample.vfx for material materials/dev/simple_downsample.vmat!
04/23 09:14:02 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader downsample.vfx for material materials/dev/simple_downsample.vmat!
04/23 09:14:02 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader downsample.vfx for material materials/dev/simple_downsample.vmat!
04/23 09:14:02 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader downsample.vfx for material materials/dev/simple_downsample.vmat!
04/23 09:14:02 [ResourceSystem] Error loading resource file "materials/dev/radial_distortion.vmat_c" (Error: ERROR_FILEOPEN)
04/23 09:14:02 [ResourceSystem] Error loading resource file "materials/dev/deferred_local_light_cs.vmat_c" (Error: ERROR_FILEOPEN)
04/23 09:14:02 [ResourceSystem] Error loading resource file "materials/dev/bloom_cs.vmat_c" (Error: ERROR_FILEOPEN)
04/23 09:14:02 [ResourceSystem] Error loading resource file "materials/dev/bloom_blur_cs.vmat_c" (Error: ERROR_FILEOPEN)
04/23 09:14:02 [Client] Event System loaded 96 events from file: vpk:Z:/home/jessedotexe/.steam/debian-installation/steamapps/common/Underlords/game/core/pak01.vpk:resource/core.gameevents.
04/23 09:14:02 [Client] Event System loaded 241 events from file: vpk:Z:/home/jessedotexe/.steam/debian-installation/steamapps/common/Underlords/game/dac/pak01.vpk:resource/game.gameevents.
04/23 09:14:02 [Client] Event System loaded 1 events from file: vpk:Z:/home/jessedotexe/.steam/debian-installation/steamapps/common/Underlords/game/dac/pak01.vpk:./resource/port.gameevents.
04/23 09:14:02 [Client] Parse error on scripts/surfaceproperties_impact_effects.txt: Failed to open file
04/23 09:14:02 [DAC Game Manager] Activating Definition Set (ClientActivateDefinitionSet): eDefinitionSet = 1
04/23 09:14:02 [DAC Game Manager] ... activated.
04/23 09:14:02 [Networking] CEntitySystem::BuildEntityNetworking (parallel build of client) took 21.663 msecs for 103 out of 113 classes
04/23 09:14:02 [GCClient] Logged on to Steam, set GC connection state to NO_SESSION
04/23 09:14:02 [GCClient] Send msg 4006 (k_EMsgGCClientHello), 56 bytes
04/23 09:14:02 ILocalize::AddFile() failed to load file "resource/gameui_english.txt".
04/23 09:14:02 [Server] Event System loaded 96 events from file: vpk:Z:/home/jessedotexe/.steam/debian-installation/steamapps/common/Underlords/game/core/pak01.vpk:resource/core.gameevents.
04/23 09:14:02 [Server] Event System loaded 241 events from file: vpk:Z:/home/jessedotexe/.steam/debian-installation/steamapps/common/Underlords/game/dac/pak01.vpk:resource/game.gameevents.
04/23 09:14:02 [Server] Event System loaded 1 events from file: vpk:Z:/home/jessedotexe/.steam/debian-installation/steamapps/common/Underlords/game/dac/pak01.vpk:./resource/port.gameevents.
04/23 09:14:03 [Networking] CEntitySystem::BuildEntityNetworking (parallel build of server) took 19.663 msecs for 100 out of 108 classes
04/23 09:14:03 [Server] SV: Executing server config file listenserver.cfg
04/23 09:14:03 [Vfx] No valid vcs file found for shader general_filter.vfx
04/23 09:14:03 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader general_filter.vfx for material materials/dev/generalfilter_additive.vmat!
04/23 09:14:03 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader general_filter.vfx for material materials/dev/generalfilter_additive.vmat!
04/23 09:14:03 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader general_filter.vfx for material materials/dev/generalfilter_additive.vmat!
04/23 09:14:03 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader general_filter.vfx for material materials/dev/generalfilter_additive.vmat!
04/23 09:14:03 [Vfx] No valid vcs file found for shader tools_wireframe.vfx
04/23 09:14:03 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader tools_wireframe.vfx for material materials/dev/debug_wireframe.vmat!
04/23 09:14:03 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader tools_wireframe.vfx for material materials/dev/debug_wireframe.vmat!
04/23 09:14:03 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader tools_wireframe.vfx for material materials/dev/debug_wireframe.vmat!
04/23 09:14:03 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader tools_wireframe.vfx for material materials/dev/debug_wireframe.vmat!
04/23 09:14:03 [Vfx] No valid vcs file found for shader tools_solid.vfx
04/23 09:14:03 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader tools_solid.vfx for material materials/dev/debug_solid.vmat!
04/23 09:14:03 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader tools_solid.vfx for material materials/dev/debug_solid.vmat!
04/23 09:14:03 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader tools_solid.vfx for material materials/dev/debug_solid.vmat!
04/23 09:14:03 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader tools_solid.vfx for material materials/dev/debug_solid.vmat!
04/23 09:14:03 [Vfx] No valid vcs file found for shader cs_mipgen.vfx
04/23 09:14:03 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader cs_mipgen.vfx for material materials/dev/cs_mipgen.vmat!
04/23 09:14:03 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader cs_mipgen.vfx for material materials/dev/cs_mipgen.vmat!
04/23 09:14:03 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader cs_mipgen.vfx for material materials/dev/cs_mipgen.vmat!
04/23 09:14:03 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader cs_mipgen.vfx for material materials/dev/cs_mipgen.vmat!
04/23 09:14:03 [Vfx] No valid vcs file found for shader bink.vfx
04/23 09:14:03 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader bink.vfx for material dev/avi/renderbink.vmat!
04/23 09:14:03 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader bink.vfx for material dev/avi/renderbink.vmat!
04/23 09:14:03 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader bink.vfx for material dev/avi/renderbink.vmat!
04/23 09:14:03 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader bink.vfx for material dev/avi/renderbink.vmat!
04/23 09:14:03 [ResourceSystem] Error loading resource file "materials/tools/show_skeleton.vmat_c" (Error: ERROR_FILEOPEN)
04/23 09:14:03 [ResourceSystem] Error loading resource file "materials/tools/copy_texture_with_gamma.vmat_c" (Error: ERROR_FILEOPEN)
04/23 09:14:03 [Vfx] No valid vcs file found for shader generic_light.vfx
04/23 09:14:03 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader generic_light.vfx for material materials/deferred_lights/pointlight.vmat!
04/23 09:14:03 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader generic_light.vfx for material materials/deferred_lights/pointlight.vmat!
04/23 09:14:03 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader generic_light.vfx for material materials/deferred_lights/pointlight.vmat!
04/23 09:14:03 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader generic_light.vfx for material materials/deferred_lights/pointlight.vmat!
04/23 09:14:03 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader generic_light.vfx for material materials/deferred_lights/spotlight.vmat!
04/23 09:14:03 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader generic_light.vfx for material materials/deferred_lights/spotlight.vmat!
04/23 09:14:03 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader generic_light.vfx for material materials/deferred_lights/spotlight.vmat!
04/23 09:14:03 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader generic_light.vfx for material materials/deferred_lights/spotlight.vmat!
04/23 09:14:03 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader generic_light.vfx for material materials/deferred_lights/spotlight_shadowed.vmat!
04/23 09:14:03 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader generic_light.vfx for material materials/deferred_lights/spotlight_shadowed.vmat!
04/23 09:14:03 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader generic_light.vfx for material materials/deferred_lights/spotlight_shadowed.vmat!
04/23 09:14:03 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader generic_light.vfx for material materials/deferred_lights/spotlight_shadowed.vmat!
04/23 09:14:03 [ResourceSystem] Error loading resource file "materials/deferred_lights/envmaplight.vmat_c" (Error: ERROR_FILEOPEN)
04/23 09:14:03 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader generic_light.vfx for material materials/deferred_lights/spotlight_volumeshadowed.vmat!
04/23 09:14:03 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader generic_light.vfx for material materials/deferred_lights/spotlight_volumeshadowed.vmat!
04/23 09:14:03 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader generic_light.vfx for material materials/deferred_lights/spotlight_volumeshadowed.vmat!
04/23 09:14:03 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader generic_light.vfx for material materials/deferred_lights/spotlight_volumeshadowed.vmat!
04/23 09:14:03 [Vfx] No valid vcs file found for shader irradiance_volume.vfx
04/23 09:14:03 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader irradiance_volume.vfx for material materials/deferred_lights/irradiancevolume.vmat!
04/23 09:14:03 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader irradiance_volume.vfx for material materials/deferred_lights/irradiancevolume.vmat!
04/23 09:14:03 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader irradiance_volume.vfx for material materials/deferred_lights/irradiancevolume.vmat!
04/23 09:14:03 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader irradiance_volume.vfx for material materials/deferred_lights/irradiancevolume.vmat!
04/23 09:14:03 [Vfx] No valid vcs file found for shader debugoverlay_wireframe.vfx
04/23 09:14:03 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader debugoverlay_wireframe.vfx for material materials/dev/debugoverlay_wireframe.vmat!
04/23 09:14:03 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader debugoverlay_wireframe.vfx for material materials/dev/debugoverlay_wireframe.vmat!
04/23 09:14:03 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader debugoverlay_wireframe.vfx for material materials/dev/debugoverlay_wireframe.vmat!
04/23 09:14:03 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader debugoverlay_wireframe.vfx for material materials/dev/debugoverlay_wireframe.vmat!
04/23 09:14:03 [Vfx] No valid vcs file found for shader debug_wireframe_2d.vfx
04/23 09:14:03 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader debug_wireframe_2d.vfx for material materials/dev/debug_wireframe_2d.vmat!
04/23 09:14:03 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader debug_wireframe_2d.vfx for material materials/dev/debug_wireframe_2d.vmat!
04/23 09:14:03 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader debug_wireframe_2d.vfx for material materials/dev/debug_wireframe_2d.vmat!
04/23 09:14:03 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader debug_wireframe_2d.vfx for material materials/dev/debug_wireframe_2d.vmat!
04/23 09:14:03 [Vfx] No valid vcs file found for shader debug_show_texture.vfx
04/23 09:14:03 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader debug_show_texture.vfx for material materials/dev/debug_show_texture.vmat!
04/23 09:14:03 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader debug_show_texture.vfx for material materials/dev/debug_show_texture.vmat!
04/23 09:14:03 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader debug_show_texture.vfx for material materials/dev/debug_show_texture.vmat!
04/23 09:14:03 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader debug_show_texture.vfx for material materials/dev/debug_show_texture.vmat!
04/23 09:14:03 [ResourceSystem] Error loading resource file "materials/tools/copy_to_backbuffer.vmat_c" (Error: ERROR_FILEOPEN)
04/23 09:14:03 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader downsample.vfx for material materials/dev/downsample.vmat!
04/23 09:14:03 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader downsample.vfx for material materials/dev/downsample.vmat!
04/23 09:14:03 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader downsample.vfx for material materials/dev/downsample.vmat!
04/23 09:14:03 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader downsample.vfx for material materials/dev/downsample.vmat!
04/23 09:14:03 [Vfx] No valid vcs file found for shader sunlight.vfx
04/23 09:14:03 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader sunlight.vfx for material materials/deferred_lights/sunlight.vmat!
04/23 09:14:03 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader sunlight.vfx for material materials/deferred_lights/sunlight.vmat!
04/23 09:14:03 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader sunlight.vfx for material materials/deferred_lights/sunlight.vmat!
04/23 09:14:03 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader sunlight.vfx for material materials/deferred_lights/sunlight.vmat!
04/23 09:14:03 [Vfx] No valid vcs file found for shader debug_sunshadow_vis.vfx
04/23 09:14:03 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader debug_sunshadow_vis.vfx for material materials/dev/debug_sunshadow_vis.vmat!
04/23 09:14:03 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader debug_sunshadow_vis.vfx for material materials/dev/debug_sunshadow_vis.vmat!
04/23 09:14:03 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader debug_sunshadow_vis.vfx for material materials/dev/debug_sunshadow_vis.vmat!
04/23 09:14:03 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader debug_sunshadow_vis.vfx for material materials/dev/debug_sunshadow_vis.vmat!
04/23 09:14:03 [Vfx] No valid vcs file found for shader occlusion.vfx
04/23 09:14:03 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader occlusion.vfx for material materials/dev/occlusionproxy.vmat!
04/23 09:14:03 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader occlusion.vfx for material materials/dev/occlusionproxy.vmat!
04/23 09:14:03 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader occlusion.vfx for material materials/dev/occlusionproxy.vmat!
04/23 09:14:03 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader occlusion.vfx for material materials/dev/occlusionproxy.vmat!
04/23 09:14:03 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader occlusion.vfx for material materials/dev/occlusionproxy_countdraw.vmat!
04/23 09:14:03 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader occlusion.vfx for material materials/dev/occlusionproxy_countdraw.vmat!
04/23 09:14:03 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader occlusion.vfx for material materials/dev/occlusionproxy_countdraw.vmat!
04/23 09:14:03 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader occlusion.vfx for material materials/dev/occlusionproxy_countdraw.vmat!
04/23 09:14:03 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader occlusion.vfx for material materials/dev/occlusionproxy_debugdraw.vmat!
04/23 09:14:03 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader occlusion.vfx for material materials/dev/occlusionproxy_debugdraw.vmat!
04/23 09:14:03 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader occlusion.vfx for material materials/dev/occlusionproxy_debugdraw.vmat!
04/23 09:14:03 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader occlusion.vfx for material materials/dev/occlusionproxy_debugdraw.vmat!
04/23 09:14:03 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader general_filter.vfx for material materials/dev/generalfilter.vmat!
04/23 09:14:03 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader general_filter.vfx for material materials/dev/generalfilter.vmat!
04/23 09:14:03 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader general_filter.vfx for material materials/dev/generalfilter.vmat!
04/23 09:14:03 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader general_filter.vfx for material materials/dev/generalfilter.vmat!
04/23 09:14:03 [Vfx] No valid vcs file found for shader occluder_depth_overlay.vfx
04/23 09:14:03 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader occluder_depth_overlay.vfx for material materials/dev/occluderdepthoverlay.vmat!
04/23 09:14:03 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader occluder_depth_overlay.vfx for material materials/dev/occluderdepthoverlay.vmat!
04/23 09:14:03 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader occluder_depth_overlay.vfx for material materials/dev/occluderdepthoverlay.vmat!
04/23 09:14:03 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader occluder_depth_overlay.vfx for material materials/dev/occluderdepthoverlay.vmat!
04/23 09:14:03 [ResourceSystem] Error loading resource file "materials/tools/show_collision_geometry_wire.vmat_c" (Error: ERROR_FILEOPEN)
04/23 09:14:03 [ResourceSystem] Error loading resource file "materials/tools/show_collision_geometry.vmat_c" (Error: ERROR_FILEOPEN)
04/23 09:14:03 [Vfx] No valid vcs file found for shader sky_model.vfx
04/23 09:14:03 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader sky_model.vfx for material materials/skybox/sky_model.vmat!
04/23 09:14:03 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader sky_model.vfx for material materials/skybox/sky_model.vmat!
04/23 09:14:03 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader sky_model.vfx for material materials/skybox/sky_model.vmat!
04/23 09:14:03 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader sky_model.vfx for material materials/skybox/sky_model.vmat!
04/23 09:14:03 [Vfx] No valid vcs file found for shader generic.vfx
04/23 09:14:03 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader generic.vfx for material dev/panorama_world_panel_hint_ui.vmat!
04/23 09:14:03 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader generic.vfx for material dev/panorama_world_panel_hint_ui.vmat!
04/23 09:14:03 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader generic.vfx for material dev/panorama_world_panel_hint_ui.vmat!
04/23 09:14:03 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader generic.vfx for material dev/panorama_world_panel_hint_ui.vmat!
04/23 09:14:03 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader generic.vfx for material dev/point_worldtext_fullbright.vmat!
04/23 09:14:03 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader generic.vfx for material dev/point_worldtext_fullbright.vmat!
04/23 09:14:03 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader generic.vfx for material dev/point_worldtext_fullbright.vmat!
04/23 09:14:03 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader generic.vfx for material dev/point_worldtext_fullbright.vmat!
04/23 09:14:03 [ResourceSystem] Error loading resource file "materials/models/heroes/statuseffects/rupture.vtex_c" (Error: ERROR_FILEOPEN)
04/23 09:14:03 [ResourceSystem] Error loading resource file "materials/models/heroes/statuseffects/shadow_shackle.vtex_c" (Error: ERROR_FILEOPEN)
04/23 09:14:03 [ResourceSystem] Error loading resource file "materials/models/heroes/statuseffects/colorwarp_inversion.vtex_c" (Error: ERROR_FILEOPEN)
04/23 09:14:03 [ResourceSystem] Error loading resource file "materials/models/heroes/statuseffects/mossy_stone_status.vtex_c" (Error: ERROR_FILEOPEN)
04/23 09:14:03 [ResourceSystem] Error loading resource file "materials/models/heroes/statuseffects/compendium_2014_stone.vtex_c" (Error: ERROR_FILEOPEN)
04/23 09:14:03 [ResourceSystem] Error loading resource file "materials/models/heroes/statuseffects/statue_frosty_rad.vtex_c" (Error: ERROR_FILEOPEN)
04/23 09:14:03 [ResourceSystem] Error loading resource file "materials/models/heroes/statuseffects/statue_frosty_dire.vtex_c" (Error: ERROR_FILEOPEN)
04/23 09:14:03 [ResourceSystem] Error loading resource file "materials/models/heroes/statuseffects/colorwarp_frosty_effigy_radiant.vtex_c" (Error: ERROR_FILEOPEN)
04/23 09:14:03 [ResourceSystem] Error loading resource file "materials/models/heroes/statuseffects/gold_statue.vtex_c" (Error: ERROR_FILEOPEN)
04/23 09:14:03 [ResourceSystem] Error loading resource file "materials/models/heroes/statuseffects/colorwarp_goldenmetal.vtex_c" (Error: ERROR_FILEOPEN)
04/23 09:14:03 [ResourceSystem] Error loading resource file "materials/models/heroes/statuseffects/jade_statue.vtex_c" (Error: ERROR_FILEOPEN)
04/23 09:14:03 [ResourceSystem] Error loading resource file "materials/models/heroes/statuseffects/colorwarp_frosty_effigy_radiant_2d.vtex_c" (Error: ERROR_FILEOPEN)
04/23 09:14:03 [ResourceSystem] Error loading resource file "materials/models/heroes/statuseffects/colorwarp_frosty_effigy_dire_2d.vtex_c" (Error: ERROR_FILEOPEN)
04/23 09:14:03 [ResourceSystem] Error loading resource file "materials/models/heroes/statuseffects/blankmasks1.vtex_c" (Error: ERROR_FILEOPEN)
04/23 09:14:03 [ResourceSystem] Error loading resource file "prestige_halo.vpcf_c" (Error: ERROR_FILEOPEN)
04/23 09:14:03 [ResourceSystem] Error loading resource file "dev/panorama_world_panel_lit_default.vmat_c" (Error: ERROR_FILEOPEN)
04/23 09:14:03 [ResourceSystem] Error loading resource file "dev/panorama_world_panel_lit_opaque.vmat_c" (Error: ERROR_FILEOPEN)
04/23 09:14:03 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader generic.vfx for material dev/panorama_world_panel_no_depth.vmat!
04/23 09:14:03 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader generic.vfx for material dev/panorama_world_panel_no_depth.vmat!
04/23 09:14:03 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader generic.vfx for material dev/panorama_world_panel_no_depth.vmat!
04/23 09:14:03 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader generic.vfx for material dev/panorama_world_panel_no_depth.vmat!
04/23 09:14:03 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader generic.vfx for material dev/panorama_world_panel_no_backface.vmat!
04/23 09:14:03 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader generic.vfx for material dev/panorama_world_panel_no_backface.vmat!
04/23 09:14:03 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader generic.vfx for material dev/panorama_world_panel_no_backface.vmat!
04/23 09:14:03 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader generic.vfx for material dev/panorama_world_panel_no_backface.vmat!
04/23 09:14:03 [ResourceSystem] Error loading resource file "dev/panorama_world_panel_lit_no_depth.vmat_c" (Error: ERROR_FILEOPEN)
04/23 09:14:03 [ResourceSystem] Error loading resource file "dev/panorama_world_panel_lit_no_backface.vmat_c" (Error: ERROR_FILEOPEN)
04/23 09:14:03 [ResourceSystem] Error loading resource file "soundstacks/soundstacks_core.vsndstck_c" (Error: ERROR_FILEOPEN)
04/23 09:14:03 [ResourceSystem] Error loading resource file "materials/models/underlords/hobgen/costume/hobgen_costume_variant_black_spec_psd_974b817c.vtex_c" (Error: ERROR_FILEOPEN)
04/23 09:14:03 [ResourceSystem] Error loading resource file "materials/models/heroes/techies/techies_metal_cube_tga_ca5b4207.vtex_c" (Error: ERROR_FILEOPEN)
04/23 09:14:03 [ResourceSystem] Error loading resource file "soundstacks/soundstacks_src1.vsndstck_c" (Error: ERROR_FILEOPEN)
04/23 09:14:03 [SplitScreen] Loaded 'user.vcfg' from SteamRemoteStorage, 36 bytes OK
04/23 09:14:03 name[ 0 ] changing from 'unnamed' to 'JesseDotEXE'
04/23 09:14:03 name[ 0 ] changing from 'JesseDotEXE' to 'JesseDotEXE'
04/23 09:14:03 [SplitScreen] Loaded 'user_keys.vcfg' from SteamRemoteStorage, 71 bytes OK
04/23 09:14:03 [HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 1 )
04/23 09:14:03 Source2Init OK
04/23 09:14:03 [EngineServiceManager] SwitchToLoop levelload requested: id [1] addons []
04/23 09:14:04 [DAC Play Controller] CDAC_PlayController::CDAC_PlayController()
04/23 09:14:04 [HostStateManager] Idle (levelload)
04/23 09:14:04 Affinity preferences: no preferences, skipping assignment
04/23 09:14:04 [SplitScreen] Writing configuration for slot 0
04/23 09:14:04 [SplitScreen] Saved 'user_keys.vcfg' to SteamRemoteStorage, 71 bytes OK
04/23 09:14:04 [SplitScreen] Saved user config file 'cfg/user_keys_8279784_slot0.vcfg'
04/23 09:14:04 [SplitScreen] Saved offline user config file 'cfg/user_keys_0_slot0.vcfg'
04/23 09:14:04 [SplitScreen] Saved 'user.vcfg' to SteamRemoteStorage, 36 bytes OK
04/23 09:14:04 [SplitScreen] Saved user config file 'cfg/user_8279784_slot0.vcfg'
04/23 09:14:04 [SplitScreen] Saved offline user config file 'cfg/user_0_slot0.vcfg'
04/23 09:14:04 [InputService] exec: couldn't exec '{*}cfg/listenserver.cfg', unable to read file
04/23 09:14:04 [Steam] Running SteamAPI_RunCallbacks for first time
04/23 09:14:04 [GCClient] Recv msg 4009 (k_EMsgGCClientConnectionStatus), 12 bytes
04/23 09:14:04 [GCClient] In logon queue; waiting for GC to confirm connection.
04/23 09:14:04 [GCClient] Recv msg 1049 (k_EMsgGCUpdateItemSchema), 15 bytes
04/23 09:14:04 Current item schema is up-to-date with version C82EAC9C.
04/23 09:14:04 [GCClient] Recv msg 9143 (k_EMsgGCToClientEventInfo), 864 bytes
04/23 09:14:04 [GCClient] Recv msg 4004 (k_EMsgGCClientWelcome), 162 bytes
04/23 09:14:04 [GCClient] Received client welcome from GC.
04/23 09:14:04 [SOCache] CMsgClientWelcome subscribed: 0 up-to-date, 1 out-of-date
04/23 09:14:04 [GCClient] Recv msg 24 (k_ESOMsg_CacheSubscribed), 143 bytes
04/23 09:14:04 [Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
04/23 09:14:04 [EngineServiceManager] SwitchToLoop game requested: id [1] addons []
04/23 09:14:04 [Server] CNetworkGameServerBase::SetServerState (ss_dead -> ss_waitingforgamesessionmanifest)
04/23 09:14:04 [Server] SV: maxplayers set to 32
04/23 09:14:04 [Server] SV: CGameRulesGameSystem::GameInit installed game rules
04/23 09:14:04 [Server] Parse error on scripts/surfaceproperties_game.txt: Failed to open file
04/23 09:14:04 Failed to open file: scripts/surfaceproperties_footsteps.txt
04/23 09:14:04 [RESPONSE_RULES] CResponseSystem: scripts\talker\response_rules.txt (1211 rules, 571 criteria, and 1212 responses)
04/23 09:14:04 [RESPONSE_RULES] (token -1) : scripts/talker/response_rules.txt/scripts/talker/response_rules_jull.txt: discarded rule because of invalid criterion 1: jull_happyhour
04/23 09:14:04 [RESPONSE_RULES] (token -1) : scripts/talker/response_rules.txt/scripts/talker/response_rules_jull.txt: discarded rule because of invalid criterion 0: jull_barrelsoffun
04/23 09:14:04 Entry player was not found in surfaceproperties_footsteps.txt
04/23 09:14:04 [Server] SV: Spawn Server: <empty>
04/23 09:14:04 [Server] CNetworkGameServerBase::SetServerState (ss_waitingforgamesessionmanifest -> ss_loading)
04/23 09:14:04 [InputService] exec: couldn't exec '{*}cfg/skill1.cfg', unable to read file
04/23 09:14:04 [ResourceSystem] Error loading resource file "panorama/images/dashboard/heroes-beta_png.vtex_c" (Error: ERROR_FILEOPEN)
04/23 09:14:04 [ResourceSystem] Error loading resource file "panorama/images/dashboard/background/foreground_png.vtex_c" (Error: ERROR_FILEOPEN)
04/23 09:14:04 [ResourceSystem] Error loading resource file "panorama/images/dashboard/background/middleground_png.vtex_c" (Error: ERROR_FILEOPEN)
04/23 09:14:04 [ResourceSystem] Error loading resource file "panorama/images/dashboard/background/windows_png.vtex_c" (Error: ERROR_FILEOPEN)
04/23 09:14:04 [ResourceSystem] Error loading resource file "panorama/images/dashboard/top_btn_heropedia_psd.vtex_c" (Error: ERROR_FILEOPEN)
04/23 09:14:04 [ResourceSystem] Error loading resource file "panorama/images/dashboard/top_btn_settings_psd.vtex_c" (Error: ERROR_FILEOPEN)
04/23 09:14:04 [ResourceSystem] Error loading resource file "panorama/images/dashboard/top_btn_play_psd.vtex_c" (Error: ERROR_FILEOPEN)
04/23 09:14:04 [ResourceSystem] Error loading resource file "panorama/images/dashboard/top_btn_heropedia_active_psd.vtex_c" (Error: ERROR_FILEOPEN)
04/23 09:14:04 [ResourceSystem] Error loading resource file "panorama/images/dashboard/top_btn_settings_active_psd.vtex_c" (Error: ERROR_FILEOPEN)
04/23 09:14:04 [ResourceSystem] Error loading resource file "panorama/images/dashboard/top_btn_play_active_psd.vtex_c" (Error: ERROR_FILEOPEN)
04/23 09:14:04 [Server] CNetworkGameServerBase::SetServerState (ss_loading -> ss_active)
04/23 09:14:04 [ResourceSystem] Error loading resource file "materials/tools/show_collision_geometry_wire_nodepth.vmat_c" (Error: ERROR_FILEOPEN)
04/23 09:14:04 [Vfx] No valid vcs file found for shader physics_wireframe.vfx
04/23 09:14:04 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/wireframe_basic.vmat!
04/23 09:14:04 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/wireframe_basic.vmat!
04/23 09:14:04 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/wireframe_basic.vmat!
04/23 09:14:04 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/wireframe_basic.vmat!
04/23 09:14:04 [Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server
04/23 09:14:04 [Client] CL: CCreateGameClientJob creating client connection to 'loopback'
04/23 09:14:04 [SteamNetSockets] [#571248508 pipe] connected
04/23 09:14:04 [SteamNetSockets] [#2658779945 pipe] connected
04/23 09:14:04 [Networking] Created poll group for socket 'client'
04/23 09:14:04 [Networking] Created poll group for socket 'server'
04/23 09:14:04 [Networking] Connected loopback client=220c8f7c@loopback:1 <-> server=9e79c329@loopback:0
04/23 09:14:04 [Vfx] No valid vcs file found for shader physics_wireframe.vfx
04/23 09:14:04 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/wireframe_hidden.vmat!
04/23 09:14:04 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/wireframe_hidden.vmat!
04/23 09:14:04 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/wireframe_hidden.vmat!
04/23 09:14:04 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/wireframe_hidden.vmat!
04/23 09:14:04 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/flat_basic.vmat!
04/23 09:14:04 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/flat_basic.vmat!
04/23 09:14:04 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/flat_basic.vmat!
04/23 09:14:04 [MaterialSystem] CMaterial2::LoadShadersAndSetupModes(1178): Error creating shader physics_wireframe.vfx for material materials/physics/flat_basic.vmat!
04/23 09:14:04 [NetSteamConn] Associating NetChan JesseDotEXE loopback:0[1] (loopback:0) with Steam Net Connection handle #2658779945
04/23 09:14:04 [NetSteamConn] Associating NetChan client loopback:1[0] (loopback:1) with Steam Net Connection handle #571248508
04/23 09:14:04 [Client] CL: Connected to 'loopback:1'
04/23 09:14:04 [Server] SV: Sending server info to client 'JesseDotEXE' at loopback:0
04/23 09:14:04 [Server] SV: WriteInitialSpawnGroups sending 1 groups
04/23 09:14:04 [Client] Game: "Dota Underlords"
04/23 09:14:04 [Client] Map: "<empty>"
04/23 09:14:04 [Client] Players: 1 (0 bots) / 32 humans
04/23 09:14:04 [Client] Build: 8560 (revision 5808537)
04/23 09:14:04 [Client] Server Number: 1
04/23 09:14:04 [SignonState] CL: CNetworkGameClient::ProcessServerInfo
04/23 09:14:04 [Client] CL: CGameRulesGameSystem::GameInit installed game rules
04/23 09:14:04 [Client] Parse error on scripts/surfaceproperties_game.txt: Failed to open file
04/23 09:14:04 ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000427 seconds
04/23 09:14:04 Loading Game State Integration: gamestate_integration_sample.cfg
04/23 09:14:04 Haptics Manager: LoadKV3FromFile failed: Missing file 'scripts/haptic_curves.txt'
04/23 09:14:04 Haptics Manager: LoadAudio2HapticData - LoadKV3FromFile failed: Missing file 'scripts/haptics/audio2haptics_manifest.txt'
04/23 09:14:04 [ResourceSystem] Error loading resource file "materials/vgui/hud/iconsheet.vmat_c" (Error: ERROR_FILEOPEN)
04/23 09:14:04 [ResourceSystem] Error loading resource file "materials/particle/frost/frost.vtex_c" (Error: ERROR_FILEOPEN)
04/23 09:14:04 [ResourceSystem] Error loading resource file "particles/board_sprays/s1_spray_jull_01.vtex_c" (Error: ERROR_FILEOPEN)
04/23 09:14:04 [ResourceSystem] Error loading resource file "invisibletexture.vmat_c" (Error: ERROR_FILEOPEN)
04/23 09:14:04 [AnimResource] Model models/heroes/batrider/batrider.vmdl: group models/heroes/batrider/batrider_090135b0.vseq: missing referenced sequence "@owl_run"
04/23 09:14:04 [AnimResource] Model models/heroes/axe/axe.vmdl: group models/heroes/axe/axe_9d33771c.vseq: missing referenced sequence "@rampant_berserkers_call"
04/23 09:14:04 [ResourceSystem] Error loading resource file "models/heroes/terrorblade/demon_lvl1.vmdl_c" (Error: ERROR_FILEOPEN)
04/23 09:14:04 [ResourceSystem] Error loading resource file "particles/models/card/card_border.vsnap_c" (Error: ERROR_FILEOPEN)
04/23 09:14:04 [ResourceSystem] Error loading resource file "particles/dev/board_proxy.vpcf_c" (Error: ERROR_FILEOPEN)
04/23 09:14:05 [MeshSystem] Model models/heroes/morphling/morphling_lvl1.vmdl: Attempted to attach attachment blade_attachment to an unknown bone sword_1!
04/23 09:14:05 [MeshSystem] Model models/heroes/morphling/morphling_lvl1.vmdl: Attempted to attach attachment ArbitraryParityChain_plc1_R to an unknown bone pad1_0_R!
04/23 09:14:05 [MeshSystem] Model models/heroes/morphling/morphling_lvl1.vmdl: Attempted to attach attachment ArbitraryParityChain_plc0_L to an unknown bone pad0_0_L!
04/23 09:14:05 [MeshSystem] Model models/heroes/morphling/morphling_lvl1.vmdl: Attempted to attach attachment ArbitraryChain2_plc2 to an unknown bone L_panel2_0!
04/23 09:14:05 [MeshSystem] Model models/heroes/morphling/morphling_lvl1.vmdl: Attempted to attach attachment ArbitraryChain3_plc3 to an unknown bone R_panel3_0!
04/23 09:14:05 [MeshSystem] Model models/heroes/morphling/morphling_lvl1.vmdl: Attempted to attach attachment ArbitraryChain4_plc4 to an unknown bone belt4_0!
04/23 09:14:05 [AnimResource] Model models/heroes/morphling/morphling.vmdl: group models/heroes/morphling/morphling_1e5c4693.vseq: missing referenced sequence "@tears_run"
04/23 09:14:05 [AnimResource] Model models/heroes/razor/razor.vmdl: group models/heroes/razor/razor_4d458f5d.vseq: missing referenced sequence "@razor_ti6_plasma_field"
04/23 09:14:05 [AnimResource] Model models/heroes/razor/razor.vmdl: group models/heroes/razor/razor_4d458f5d.vseq: missing referenced sequence "razor_idle"
04/23 09:14:05 [AnimResource] Model models/heroes/slark/slark.vmdl: group models/heroes/slark/slark_animations_c9439642.vseq: missing referenced sequence "@run_latch"
04/23 09:14:05 [AnimResource] Model models/heroes/slark/slark.vmdl: group models/heroes/slark/slark_animations_c9439642.vseq: missing referenced sequence "@run_latch_slash"
04/23 09:14:05 [AnimResource] Model models/heroes/slark/slark.vmdl: group models/heroes/slark/slark_animations_c9439642.vseq: missing referenced sequence "@run_injured_latch"
04/23 09:14:05 [AnimResource] Model models/heroes/slark/slark.vmdl: group models/heroes/slark/slark_animations_c9439642.vseq: missing referenced sequence "@shadow_dance_latch"
04/23 09:14:05 [AnimResource] Model models/heroes/luna/luna.vmdl: group models/heroes/luna/luna_91193f3e.vseq: missing referenced sequence "@lucentyr_run_haste_anim"
04/23 09:14:05 [AnimResource] Model models/heroes/luna/luna.vmdl: group models/heroes/luna/luna_91193f3e.vseq: missing referenced sequence "@lucentyr_run_haste_turns"
04/23 09:14:05 [ResourceSystem] Error loading resource file "hobgen base outfit.vmdl_c" (Error: ERROR_FILEOPEN)
04/23 09:14:05 [ResourceSystem] Error loading resource file "particles/units/heroes/hero_nevermore/nevermore_shadowraze.vpcf_c" (Error: ERROR_FILEOPEN)
04/23 09:14:05 [AnimResource] Model models/heroes/necrolyte/necrolyte.vmdl: group models/heroes/necrolyte/necrolyte_51312d07.vseq: missing referenced sequence "@immosh_run_anim"
04/23 09:14:05 [AnimResource] Model models/heroes/necrolyte/necrolyte.vmdl: group models/heroes/necrolyte/necrolyte_51312d07.vseq: missing referenced sequence "@immosh_run_anim_ti7"
04/23 09:14:05 [AnimResource] Model models/heroes/necrolyte/necrolyte.vmdl: group models/heroes/necrolyte/necrolyte_51312d07.vseq: missing referenced sequence "@run_anim_ti7"
04/23 09:14:05 [AnimResource] Model models/heroes/necrolyte/necrolyte.vmdl: group models/heroes/necrolyte/necrolyte_51312d07.vseq: missing referenced sequence "@immosh_turns"
04/23 09:14:05 [ResourceSystem] Error loading resource file "particles/items_fx/diffusal_blade.vpcf_c" (Error: ERROR_FILEOPEN)
04/23 09:14:05 [AnimResource] Model models/heroes/slardar/slardar.vmdl: group models/heroes/slardar/slardar_7e0d8854.vseq: missing referenced sequence "@run_wide_grip"
04/23 09:14:05 [AnimResource] Model models/heroes/slardar/slardar.vmdl: group models/heroes/slardar/slardar_7e0d8854.vseq: missing referenced sequence "@run_injured_tako"
04/23 09:14:05 [AnimResource] Model models/heroes/lanaya/lanaya.vmdl: group models/heroes/lanaya/lanaya_5c083d7f.vseq: missing referenced sequence "@focal_lanaya_run"
04/23 09:14:05 [AnimResource] Model models/heroes/lanaya/lanaya.vmdl: group models/heroes/lanaya/lanaya_5c083d7f.vseq: missing referenced sequence "@focal_refraction"
04/23 09:14:05 [AnimResource] Model models/heroes/lanaya/lanaya.vmdl: group models/heroes/lanaya/lanaya_5c083d7f.vseq: missing referenced sequence "@focal_run_injured"
04/23 09:14:05 [AnimResource] Model models/heroes/lanaya/lanaya.vmdl: group models/heroes/lanaya/lanaya_5c083d7f.vseq: missing referenced sequence "@focal_turns"
04/23 09:14:05 [ResourceSystem] Error loading resource file "models/dev/sphere.vmdl_c" (Error: ERROR_FILEOPEN)
04/23 09:14:05 [ResourceSystem] Error loading resource file "materials/particle/particle_sphere_break.vtex_c" (Error: ERROR_FILEOPEN)
04/23 09:14:05 [ResourceSystem] Error loading resource file "materials/particle/beam_edge_06.vtex_c" (Error: ERROR_FILEOPEN)
04/23 09:14:05 [ResourceSystem] Error loading resource file "materials/particle/projected_magnetic_wave_mod.vmat_c" (Error: ERROR_FILEOPEN)
04/23 09:14:05 [ResourceSystem] Error loading resource file "materials/particle/beam_crack_07.vtex_c" (Error: ERROR_FILEOPEN)
04/23 09:14:05 [ResourceSystem] Error loading resource file "materials/particle/beam_groundscrape.vtex_c" (Error: ERROR_FILEOPEN)
04/23 09:14:05 [ResourceSystem] Error loading resource file "models/particle/earth_spirit_rockspikesphy.vmdl_c" (Error: ERROR_FILEOPEN)
04/23 09:14:05 [ResourceSystem] Error loading resource file "materials/particle/lanaya/lanaya_refract_outline_single.vtex_c" (Error: ERROR_FILEOPEN)
04/23 09:14:05 [ResourceSystem] Error loading resource file "materials/particle/magneticring/ring_magneticpulse.vtex_c" (Error: ERROR_FILEOPEN)
04/23 09:14:05 [ResourceSystem] Error loading resource file "materials/particle/ribbon_beam1.vtex_c" (Error: ERROR_FILEOPEN)
04/23 09:14:05 [ResourceSystem] Error loading resource file "materials/particle/magneticring/ring_magneticpulse_streak.vtex_c" (Error: ERROR_FILEOPEN)
04/23 09:14:05 [ResourceSystem] Error loading resource file "models/particle/cracked_boulder.vmdl_c" (Error: ERROR_FILEOPEN)
04/23 09:14:05 [ResourceSystem] Error loading resource file "models/particle/cracked_boulder_v2.vmdl_c" (Error: ERROR_FILEOPEN)
04/23 09:14:05 [ResourceSystem] Error loading resource file "materials/particle/frost_linear_projected.vmat_c" (Error: ERROR_FILEOPEN)
04/23 09:14:05 [AnimResource] Model models/heroes/shadow_fiend/shadow_fiend.vmdl: group models/heroes/shadow_fiend/shadow_fiend_0ec4aa4d.vseq: missing referenced sequence "@run_desolation"
04/23 09:14:05 [AnimResource] Model models/heroes/shadow_fiend/shadow_fiend.vmdl: group models/heroes/shadow_fiend/shadow_fiend_0ec4aa4d.vseq: missing referenced sequence "@run_alt_desolation_anim"
04/23 09:14:05 [AnimResource] Model models/heroes/shadow_fiend/shadow_fiend.vmdl: group models/heroes/shadow_fiend/shadow_fiend_0ec4aa4d.vseq: missing referenced sequence "@run_haste_desolation_anim"
04/23 09:14:05 [AnimResource] Model models/heroes/shadow_fiend/shadow_fiend.vmdl: group models/heroes/shadow_fiend/shadow_fiend_0ec4aa4d.vseq: missing referenced sequence "@run_fast_desolation"
04/23 09:14:05 [AnimResource] Model models/heroes/shadow_fiend/shadow_fiend.vmdl: group models/heroes/shadow_fiend/shadow_fiend_0ec4aa4d.vseq: missing referenced sequence "@run_alt_fast_desolation"
04/23 09:14:05 [AnimResource] Model models/heroes/shadow_fiend/shadow_fiend.vmdl: group models/heroes/shadow_fiend/shadow_fiend_0ec4aa4d.vseq: missing referenced sequence "@run_fast_desolation_base"
04/23 09:14:05 [AnimResource] Model models/heroes/shadow_fiend/shadow_fiend.vmdl: group models/heroes/shadow_fiend/shadow_fiend_0ec4aa4d.vseq: missing referenced sequence "@run_injured_desolation"
04/23 09:14:06 [ResourceSystem] Error loading resource file "materials/models/underlords/hobgen/costume/hobgen_costume_variant_black_detail_psd_90b947c1.vtex_c" (Error: ERROR_FILEOPEN)
04/23 09:14:06 [ResourceSystem] Error loading resource file "materials/models/underlords/hobgen/costume/hobgen_costume_variant_black_normal_psd_5f64569f.vtex_c" (Error: ERROR_FILEOPEN)
04/23 09:14:06 [ResourceSystem] Error loading resource file "materials/models/underlords/hobgen/costume/hobgen_costume_variant_black_color_psd_e5bbab6d.vtex_c" (Error: ERROR_FILEOPEN)
04/23 09:14:06 [ResourceSystem] Error loading resource file "materials/models/underlords/hobgen/costume/hobgen_costume_variant_black_spec_psd_93b8576f.vtex_c" (Error: ERROR_FILEOPEN)
04/23 09:14:06 [ResourceSystem] Error loading resource file "materials/particle/beam_plasma_08.vtex_c" (Error: ERROR_FILEOPEN)
04/23 09:14:06 [ResourceSystem] Error loading resource file "materials/particle/particle_ring_wave_14.vtex_c" (Error: ERROR_FILEOPEN)
04/23 09:14:06 [AnimResource] Model models/heroes/warlock/warlock.vmdl: group models/heroes/warlock/warlock_654223c6.vseq: missing referenced sequence "@warlock_run_glory_anim"
04/23 09:14:06 [AnimResource] Model models/heroes/warlock/warlock.vmdl: group models/heroes/warlock/warlock_654223c6.vseq: missing referenced sequence "@warlock_run_glory_aggressive"
04/23 09:14:06 [AnimResource] Model models/heroes/warlock/warlock.vmdl: group models/heroes/warlock/warlock_654223c6.vseq: missing referenced sequence "@warlock_turns_glory"
04/23 09:14:06 [Client] CL: CGameClientConnectPrerequisite connection succeeded
04/23 09:14:06 [Server] SV: IGameSystem::LoopActivateAllSystems {
04/23 09:14:06 [Host] HO: IGameSystem::LoopActivateAllSystems {
04/23 09:14:06 [Host] HO: } IGameSystem::LoopActivateAllSystems done
04/23 09:14:06 [Server] SV: } IGameSystem::LoopActivateAllSystems done
04/23 09:14:06 [Server] SV: 32 player server started
04/23 09:14:06 [Client] CL: IGameSystem::LoopActivateAllSystems {
04/23 09:14:06 ReadSteamRemoteStorageFile( bufOut, "cfg/selected_underlord.lst" ) -> 0.000220 seconds
04/23 09:14:06 [Client] CL: } IGameSystem::LoopActivateAllSystems done
04/23 09:14:06 [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
04/23 09:14:06 CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
04/23 09:14:06 PutClientInServer: no info_player_start on level
04/23 09:14:06 [Server] SV: Sending full update to client JesseDotEXE (reason: initial update)
04/23 09:14:06 [Client] CL: Receiving uncompressed update from server
04/23 09:14:06 [Networking] client loopback:1[0]: NetChan Setting Timeout to 30.00 seconds
04/23 09:14:06 [Client] CL: Signon traffic "client": incoming 23.688 KB [254 pkts], outgoing 1.650 KB [250 pkts]
04/23 09:14:06 [Client] Loading dashboard map spawngroup 'dac_townsquare'
04/23 09:14:06 [AnimResource] Model models/heroes/bristleback/bristleback.vmdl: group models/heroes/bristleback/bristleback_a3c25c62.vseq: missing referenced sequence "@spike_quill_spray"
04/23 09:14:06 [AnimResource] Model models/heroes/dazzle/dazzle.vmdl: group models/heroes/dazzle/dazzle_2fb316fa.vseq: missing referenced sequence "@dc_run"
04/23 09:14:06 [AnimResource] Model models/heroes/dazzle/dazzle.vmdl: group models/heroes/dazzle/dazzle_2fb316fa.vseq: missing referenced sequence "@dc_run_haste"
04/23 09:14:06 [AnimResource] Model models/heroes/dazzle/dazzle.vmdl: group models/heroes/dazzle/dazzle_2fb316fa.vseq: missing referenced sequence "@dc_run_injured"
04/23 09:14:06 [AnimResource] Model models/heroes/storm_spirit/storm_spirit.vmdl: group models/heroes/storm_spirit/storm_spirit_950567fa.vseq: missing referenced sequence "@run_injured_overload"
04/23 09:14:06 [AnimResource] Model models/heroes/storm_spirit/storm_spirit.vmdl: group models/heroes/storm_spirit/storm_spirit_950567fa.vseq: missing referenced sequence "@run_overload"
04/23 09:14:07 [AnimResource] Model models/heroes/viper/viper.vmdl: group models/heroes/viper/viper_b41c3c5b.vseq: missing referenced sequence "@ti8_run_injured"
04/23 09:14:07 [AnimResource] Model models/heroes/viper/viper.vmdl: group models/heroes/viper/viper_b41c3c5b.vseq: missing referenced sequence "@ti8_run_injured_haste"
04/23 09:14:07 [AnimResource] Model models/heroes/viper/viper.vmdl: group models/heroes/viper/viper_b41c3c5b.vseq: missing referenced sequence "@ti8_turns"
04/23 09:14:07 [AnimResource] Model models/heroes/mirana/mirana.vmdl: group models/heroes/mirana/mirana_9b6b2fa7.vseq: missing referenced sequence "@bunny_run"
04/23 09:14:07 [AnimResource] Model models/heroes/earth_spirit/earth_spirit.vmdl: group models/heroes/earth_spirit/earth_spirit_2867b084.vseq: missing referenced sequence "@ti6_ability_02_roll_end"
04/23 09:14:07 [AnimResource] Model models/heroes/earth_spirit/earth_spirit.vmdl: group models/heroes/earth_spirit/earth_spirit_2867b084.vseq: missing referenced sequence "@ti6_ability_02_roll_start"
04/23 09:14:07 [AnimResource] Model models/heroes/earth_spirit/earth_spirit.vmdl: group models/heroes/earth_spirit/earth_spirit_2867b084.vseq: missing referenced sequence "@ti6_ability_02_roll_end_aggro"
04/23 09:14:07 [AnimResource] Model models/heroes/earth_spirit/earth_spirit.vmdl: group models/heroes/earth_spirit/earth_spirit_2867b084.vseq: missing referenced sequence "@ti6_ability_02_roll_end_injured"
04/23 09:14:07 [AnimResource] Model models/heroes/earth_spirit/earth_spirit.vmdl: group models/heroes/earth_spirit/earth_spirit_2867b084.vseq: missing referenced sequence "@ti6_run_aggro"
04/23 09:14:07 [ResourceSystem] Error loading resource file "materials/models/heroes/kunkka/ghostship_fresnelwarprim_tga_ebdec25c.vtex_c" (Error: ERROR_FILEOPEN)
04/23 09:14:07 [AnimResource] Model models/heroes/witchdoctor/witchdoctor.vmdl: group models/heroes/witchdoctor/witchdoctor_15ab23be.vseq: missing referenced sequence "@bonkers_voodoo_restoration"
04/23 09:14:07 [AnimResource] Model models/heroes/windrunner/windrunner_ec40d0a5.vseq: unable to find bone reference "spine1"
04/23 09:14:07 [AnimResource] Model models/heroes/legion_commander/legion_commander_1b88d249.vseq: unable to find bone reference "banner_0_root"
04/23 09:14:07 [AnimResource] Model models/heroes/legion_commander/legion_commander_1b88d249.vseq: unable to find bone reference "feather_a_l_0"
04/23 09:14:07 [AnimResource] Model models/heroes/legion_commander/legion_commander_1b88d249.vseq: unable to find bone reference "feather_b_l_0"
04/23 09:14:07 [AnimResource] Model models/heroes/legion_commander/legion_commander_1b88d249.vseq: unable to find bone reference "feather_c_l_0"
04/23 09:14:07 [AnimResource] Model models/heroes/legion_commander/legion_commander_1b88d249.vseq: unable to find bone reference "feather_d_l_0"
04/23 09:14:07 [AnimResource] Model models/heroes/legion_commander/legion_commander_1b88d249.vseq: unable to find bone reference "feather_a_r_0"
04/23 09:14:07 [AnimResource] Model models/heroes/legion_commander/legion_commander_1b88d249.vseq: unable to find bone reference "feather_b_r_0"
04/23 09:14:07 [AnimResource] Model models/heroes/legion_commander/legion_commander_1b88d249.vseq: unable to find bone reference "feather_c_r_0"
04/23 09:14:07 [AnimResource] Model models/heroes/legion_commander/legion_commander_1b88d249.vseq: unable to find bone reference "feather_d_r_0"
04/23 09:14:07 [AnimResource] Model models/heroes/legion_commander/legion_commander_1b88d249.vseq: unable to find bone reference "banner_a_l_0"
04/23 09:14:07 [AnimResource] Model models/heroes/legion_commander/legion_commander_1b88d249.vseq: unable to find bone reference "banner_b_l_0"
04/23 09:14:07 [AnimResource] Model models/heroes/legion_commander/legion_commander_1b88d249.vseq: unable to find bone reference "banner_c_l_0"
04/23 09:14:07 [AnimResource] Model models/heroes/legion_commander/legion_commander_1b88d249.vseq: unable to find bone reference "banner_a_r_0"
04/23 09:14:07 [AnimResource] Model models/heroes/legion_commander/legion_commander_1b88d249.vseq: unable to find bone reference "banner_b_r_0"
04/23 09:14:07 [AnimResource] Model models/heroes/legion_commander/legion_commander_1b88d249.vseq: unable to find bone reference "banner_c_r_0"
04/23 09:14:07 [AnimResource] Model models/heroes/legion_commander/legion_commander.vmdl: group models/heroes/legion_commander/legion_commander_1b88d249.vseq: missing referenced sequence "@dualwield_legion_commander_run"
04/23 09:14:07 [AnimResource] Model models/heroes/legion_commander/legion_commander.vmdl: group models/heroes/legion_commander/legion_commander_1b88d249.vseq: missing referenced sequence "@dualwield_legion_commander_run_haste"
04/23 09:14:07 [AnimResource] Model models/heroes/legion_commander/legion_commander.vmdl: group models/heroes/legion_commander/legion_commander_1b88d249.vseq: missing referenced sequence "@dualwield_legion_commander_run_overwhelmingodds"
04/23 09:14:07 [AnimResource] Model models/heroes/legion_commander/legion_commander.vmdl: group models/heroes/legion_commander/legion_commander_1b88d249.vseq: missing referenced sequence "@dualwield_legion_commander_run_injured"
04/23 09:14:07 [AnimResource] Model models/heroes/legion_commander/legion_commander.vmdl: group models/heroes/legion_commander/legion_commander_1b88d249.vseq: missing referenced sequence "@lotfl_pta_overlay"
04/23 09:14:07 [AnimResource] Model models/heroes/legion_commander/legion_commander.vmdl: group models/heroes/legion_commander/legion_commander_1b88d249.vseq: missing referenced sequence "@lotfl_run"
04/23 09:14:07 [AnimResource] Model models/heroes/legion_commander/legion_commander.vmdl: group models/heroes/legion_commander/legion_commander_1b88d249.vseq: missing referenced sequence "@lotfl_dualwield_run"
04/23 09:14:07 [AnimResource] Model models/heroes/legion_commander/legion_commander.vmdl: group models/heroes/legion_commander/legion_commander_1b88d249.vseq: missing referenced sequence "@dualwield_run_haste_turns"
04/23 09:14:07 [AnimResource] Model models/heroes/legion_commander/legion_commander.vmdl: group models/heroes/legion_commander/legion_commander_1b88d249.vseq: missing referenced sequence "@dualwield_run_injured_turns"
04/23 09:14:07 [WorldRenderer] CWorldRendererMgr::ServiceWorldRequests long frame: 385.244675ms
04/23 09:14:07 [ResourceSystem] Error loading resource file "particles/units/heroes/hero_snapfire/hero_snapfire_cookie_selfcast.vpcf_c" (Error: ERROR_FILEOPEN)
04/23 09:14:07 [WorldRenderer] CWorldRendererMgr::ServiceWorldRequests long frame: 123.520961ms
04/23 09:14:07 [SpawnGroup] SynchronouslySpawnGroup for group 'CL: [CO-6: dac_townsquare | world_layer_default | <none> | world_layer]' took 1ms
04/23 09:14:07 info_dac_map_prop at (-528.000, -256.000, 48.000) has no model name!
04/23 09:14:07 info_dac_map_prop at (-576.000, 104.000, 0.000) has no model name!
04/23 09:14:07 info_dac_map_prop at (-600.000, -32.000, 0.000) has no model name!
04/23 09:14:07 info_dac_map_prop at (608.000, 112.000, 0.000) has no model name!
04/23 09:14:07 info_dac_map_prop at (576.000, -144.000, 0.000) has no model name!
04/23 09:14:07 info_dac_map_prop at (528.000, 320.000, 48.000) has no model name!
04/23 09:14:07 info_dac_map_prop at (529.000, -320.000, 49.329) has no model name!
04/23 09:14:07 info_dac_map_prop at (-312.000, 528.000, 52.000) has no model name!
04/23 09:14:07 [SpawnGroup] SynchronouslySpawnGroup for group 'CL: [CO-7: dac_townsquare | world_layer_rain | <none> | world_layer]' took 0ms
04/23 09:14:07 CSwapChainBase::QueuePresentAndWait() looped for 22 iterations without a present event.
04/23 09:14:07 [Networking] JesseDotEXE loopback:0[1]: NetChan Setting Timeout to 20.00 seconds
04/23 09:14:07 CSwapChainBase::QueuePresentAndWait() looped for 23 iterations without a present event.
04/23 09:14:08 CSwapChainBase::QueuePresentAndWait() looped for 24 iterations without a present event.
04/23 09:14:08 CSwapChainBase::QueuePresentAndWait() looped for 25 iterations without a present event.
04/23 09:14:08 CSwapChainBase::QueuePresentAndWait() looped for 26 iterations without a present event.
04/23 09:14:08 CSwapChainBase::QueuePresentAndWait() looped for 27 iterations without a present event.
04/23 09:14:09 CSwapChainBase::QueuePresentAndWait() looped for 28 iterations without a present event.
04/23 09:14:09 CSwapChainBase::QueuePresentAndWait() looped for 29 iterations without a present event.
04/23 09:14:09 CSwapChainBase::QueuePresentAndWait() looped for 30 iterations without a present event.
04/23 09:14:10 CSwapChainBase::QueuePresentAndWait() looped for 31 iterations without a present event.
04/23 09:14:10 CSwapChainBase::QueuePresentAndWait() looped for 32 iterations without a present event.
04/23 09:14:10 CSwapChainBase::QueuePresentAndWait() looped for 33 iterations without a present event.
04/23 09:14:11 CSwapChainBase::QueuePresentAndWait() looped for 34 iterations without a present event.
04/23 09:14:11 CSwapChainBase::QueuePresentAndWait() looped for 35 iterations without a present event.
04/23 09:14:12 CSwapChainBase::QueuePresentAndWait() looped for 36 iterations without a present event.
04/23 09:14:12 CSwapChainBase::QueuePresentAndWait() looped for 37 iterations without a present event.
04/23 09:14:12 CSwapChainBase::QueuePresentAndWait() looped for 38 iterations without a present event.
04/23 09:14:13 CSwapChainBase::QueuePresentAndWait() looped for 39 iterations without a present event.
04/23 09:14:13 CSwapChainBase::QueuePresentAndWait() looped for 40 iterations without a present event.
04/23 09:14:14 CSwapChainBase::QueuePresentAndWait() looped for 41 iterations without a present event.
04/23 09:14:14 CSwapChainBase::QueuePresentAndWait() looped for 42 iterations without a present event.
04/23 09:14:14 CSwapChainBase::QueuePresentAndWait() looped for 43 iterations without a present event.
04/23 09:14:15 CSwapChainBase::QueuePresentAndWait() looped for 44 iterations without a present event.
04/23 09:14:15 CSwapChainBase::QueuePresentAndWait() looped for 45 iterations without a present event.
04/23 09:14:16 CSwapChainBase::QueuePresentAndWait() looped for 46 iterations without a present event.
04/23 09:14:16 CSwapChainBase::QueuePresentAndWait() looped for 47 iterations without a present event.
04/23 09:14:17 CSwapChainBase::QueuePresentAndWait() looped for 48 iterations without a present event.
04/23 09:14:17 CSwapChainBase::QueuePresentAndWait() looped for 49 iterations without a present event.
04/23 09:14:18 Hitch alert: Present was waiting for 50 iterations and 0.5 seconds.
04/23 09:14:18 CSwapChainBase::QueuePresentAndWait() looped for 50 iterations without a present event.
04/23 09:14:18 Hitch alert: Present was waiting for 51 iterations and 0.5 seconds.
04/23 09:14:18 CSwapChainBase::QueuePresentAndWait() looped for 51 iterations without a present event.
04/23 09:14:19 Hitch alert: Present was waiting for 52 iterations and 0.5 seconds.
04/23 09:14:19 CSwapChainBase::QueuePresentAndWait() looped for 52 iterations without a present event.
04/23 09:14:19 Hitch alert: Present was waiting for 53 iterations and 0.5 seconds.
04/23 09:14:19 CSwapChainBase::QueuePresentAndWait() looped for 53 iterations without a present event.
04/23 09:14:20 Hitch alert: Present was waiting for 54 iterations and 0.5 seconds.
04/23 09:14:20 CSwapChainBase::QueuePresentAndWait() looped for 54 iterations without a present event.
04/23 09:14:21 Hitch alert: Present was waiting for 55 iterations and 0.6 seconds.
04/23 09:14:21 CSwapChainBase::QueuePresentAndWait() looped for 55 iterations without a present event.
04/23 09:14:21 Hitch alert: Present was waiting for 56 iterations and 0.6 seconds.
04/23 09:14:21 CSwapChainBase::QueuePresentAndWait() looped for 56 iterations without a present event.
04/23 09:14:22 Hitch alert: Present was waiting for 57 iterations and 0.6 seconds.
04/23 09:14:22 CSwapChainBase::QueuePresentAndWait() looped for 57 iterations without a present event.
04/23 09:14:22 Hitch alert: Present was waiting for 58 iterations and 0.6 seconds.
04/23 09:14:22 CSwapChainBase::QueuePresentAndWait() looped for 58 iterations without a present event.
04/23 09:14:23 Hitch alert: Present was waiting for 59 iterations and 0.6 seconds.
04/23 09:14:23 CSwapChainBase::QueuePresentAndWait() looped for 59 iterations without a present event.
04/23 09:14:24 Hitch alert: Present was waiting for 60 iterations and 0.6 seconds.
04/23 09:14:24 CSwapChainBase::QueuePresentAndWait() looped for 60 iterations without a present event.
04/23 09:14:24 Hitch alert: Present was waiting for 61 iterations and 0.6 seconds.
04/23 09:14:24 CSwapChainBase::QueuePresentAndWait() looped for 61 iterations without a present event.
04/23 09:14:25 Hitch alert: Present was waiting for 62 iterations and 0.6 seconds.
04/23 09:14:25 CSwapChainBase::QueuePresentAndWait() looped for 62 iterations without a present event.
04/23 09:14:25 Hitch alert: Present was waiting for 63 iterations and 0.6 seconds.
04/23 09:14:25 CSwapChainBase::QueuePresentAndWait() looped for 63 iterations without a present event.
04/23 09:14:26 Hitch alert: Present was waiting for 64 iterations and 0.6 seconds.
04/23 09:14:26 CSwapChainBase::QueuePresentAndWait() looped for 64 iterations without a present event.
04/23 09:14:27 Hitch alert: Present was waiting for 65 iterations and 0.7 seconds.
04/23 09:14:27 CSwapChainBase::QueuePresentAndWait() looped for 65 iterations without a present event.
04/23 09:14:27 Hitch alert: Present was waiting for 66 iterations and 0.7 seconds.
04/23 09:14:27 CSwapChainBase::QueuePresentAndWait() looped for 66 iterations without a present event.
04/23 09:14:28 Hitch alert: Present was waiting for 67 iterations and 0.7 seconds.
04/23 09:14:28 CSwapChainBase::QueuePresentAndWait() looped for 67 iterations without a present event.
04/23 09:14:29 Hitch alert: Present was waiting for 68 iterations and 0.7 seconds.
04/23 09:14:29 CSwapChainBase::QueuePresentAndWait() looped for 68 iterations without a present event.
04/23 09:14:30 Hitch alert: Present was waiting for 69 iterations and 0.7 seconds.
04/23 09:14:30 CSwapChainBase::QueuePresentAndWait() looped for 69 iterations without a present event.
04/23 09:14:30 Hitch alert: Present was waiting for 70 iterations and 0.7 seconds.
04/23 09:14:30 CSwapChainBase::QueuePresentAndWait() looped for 70 iterations without a present event.
04/23 09:14:31 Hitch alert: Present was waiting for 71 iterations and 0.7 seconds.
04/23 09:14:31 CSwapChainBase::QueuePresentAndWait() looped for 71 iterations without a present event.
04/23 09:14:32 Hitch alert: Present was waiting for 72 iterations and 0.7 seconds.
04/23 09:14:32 CSwapChainBase::QueuePresentAndWait() looped for 72 iterations without a present event.
04/23 09:14:33 Hitch alert: Present was waiting for 73 iterations and 0.7 seconds.
04/23 09:14:33 CSwapChainBase::QueuePresentAndWait() looped for 73 iterations without a present event.
04/23 09:14:33 Hitch alert: Present was waiting for 74 iterations and 0.7 seconds.
04/23 09:14:33 CSwapChainBase::QueuePresentAndWait() looped for 74 iterations without a present event.
04/23 09:14:34 Hitch alert: Present was waiting for 75 iterations and 0.8 seconds.
04/23 09:14:34 CSwapChainBase::QueuePresentAndWait() looped for 75 iterations without a present event.
04/23 09:14:35 Hitch alert: Present was waiting for 76 iterations and 0.8 seconds.
04/23 09:14:35 CSwapChainBase::QueuePresentAndWait() looped for 76 iterations without a present event.
04/23 09:14:36 Hitch alert: Present was waiting for 77 iterations and 0.8 seconds.
04/23 09:14:36 CSwapChainBase::QueuePresentAndWait() looped for 77 iterations without a present event.
04/23 09:14:36 Hitch alert: Present was waiting for 78 iterations and 0.8 seconds.
04/23 09:14:36 CSwapChainBase::QueuePresentAndWait() looped for 78 iterations without a present event.
04/23 09:14:37 Hitch alert: Present was waiting for 79 iterations and 0.8 seconds.
04/23 09:14:37 CSwapChainBase::QueuePresentAndWait() looped for 79 iterations without a present event.
04/23 09:14:38 Hitch alert: Present was waiting for 80 iterations and 0.8 seconds.
04/23 09:14:38 CSwapChainBase::QueuePresentAndWait() looped for 80 iterations without a present event.
04/23 09:14:39 Hitch alert: Present was waiting for 81 iterations and 0.8 seconds.
04/23 09:14:39 CSwapChainBase::QueuePresentAndWait() looped for 81 iterations without a present event.
04/23 09:14:40 Hitch alert: Present was waiting for 82 iterations and 0.8 seconds.
04/23 09:14:40 CSwapChainBase::QueuePresentAndWait() looped for 82 iterations without a present event.
04/23 09:14:41 Hitch alert: Present was waiting for 83 iterations and 0.8 seconds.
04/23 09:14:41 CSwapChainBase::QueuePresentAndWait() looped for 83 iterations without a present event.
04/23 09:14:41 Hitch alert: Present was waiting for 84 iterations and 0.9 seconds.
04/23 09:14:41 CSwapChainBase::QueuePresentAndWait() looped for 84 iterations without a present event.
04/23 09:14:42 Hitch alert: Present was waiting for 85 iterations and 0.9 seconds.
04/23 09:14:42 CSwapChainBase::QueuePresentAndWait() looped for 85 iterations without a present event.
04/23 09:14:43 Hitch alert: Present was waiting for 86 iterations and 0.9 seconds.
04/23 09:14:43 CSwapChainBase::QueuePresentAndWait() looped for 86 iterations without a present event.
04/23 09:14:44 Hitch alert: Present was waiting for 87 iterations and 0.9 seconds.
04/23 09:14:44 CSwapChainBase::QueuePresentAndWait() looped for 87 iterations without a present event.
04/23 09:14:45 Hitch alert: Present was waiting for 88 iterations and 0.9 seconds.
04/23 09:14:45 CSwapChainBase::QueuePresentAndWait() looped for 88 iterations without a present event.
04/23 09:14:46 Hitch alert: Present was waiting for 89 iterations and 0.9 seconds.
04/23 09:14:46 CSwapChainBase::QueuePresentAndWait() looped for 89 iterations without a present event.
04/23 09:14:47 Hitch alert: Present was waiting for 90 iterations and 0.9 seconds.
04/23 09:14:47 CSwapChainBase::QueuePresentAndWait() looped for 90 iterations without a present event.
04/23 09:14:48 Hitch alert: Present was waiting for 91 iterations and 0.9 seconds.
04/23 09:14:48 CSwapChainBase::QueuePresentAndWait() looped for 91 iterations without a present event.
04/23 09:14:49 Hitch alert: Present was waiting for 92 iterations and 0.9 seconds.
04/23 09:14:49 CSwapChainBase::QueuePresentAndWait() looped for 92 iterations without a present event.
04/23 09:14:50 Hitch alert: Present was waiting for 93 iterations and 0.9 seconds.
04/23 09:14:50 CSwapChainBase::QueuePresentAndWait() looped for 93 iterations without a present event.
04/23 09:14:51 Hitch alert: Present was waiting for 94 iterations and 1.0 seconds.
04/23 09:14:51 CSwapChainBase::QueuePresentAndWait() looped for 94 iterations without a present event.
04/23 09:14:52 Hitch alert: Present was waiting for 95 iterations and 1.0 seconds.
04/23 09:14:52 CSwapChainBase::QueuePresentAndWait() looped for 95 iterations without a present event.
04/23 09:14:53 Hitch alert: Present was waiting for 96 iterations and 1.0 seconds.
04/23 09:14:53 CSwapChainBase::QueuePresentAndWait() looped for 96 iterations without a present event.
04/23 09:14:54 Hitch alert: Present was waiting for 97 iterations and 1.0 seconds.
04/23 09:14:54 CSwapChainBase::QueuePresentAndWait() looped for 97 iterations without a present event.
04/23 09:14:55 Hitch alert: Present was waiting for 98 iterations and 1.0 seconds.
04/23 09:14:55 CSwapChainBase::QueuePresentAndWait() looped for 98 iterations without a present event.
04/23 09:14:56 Hitch alert: Present was waiting for 99 iterations and 1.0 seconds.
04/23 09:14:56 CSwapChainBase::QueuePresentAndWait() looped for 99 iterations without a present event.
04/23 09:14:57 Hitch alert: Present was waiting for 100 iterations and 1.0 seconds.
04/23 09:14:57 CSwapChainBase::QueuePresentAndWait() looped for 100 iterations without a present event.
04/23 09:14:58 Hitch alert: Present was waiting for 101 iterations and 1.0 seconds.
04/23 09:14:58 CSwapChainBase::QueuePresentAndWait() looped for 101 iterations without a present event.
04/23 09:14:59 Hitch alert: Present was waiting for 102 iterations and 1.0 seconds.
04/23 09:14:59 CSwapChainBase::QueuePresentAndWait() looped for 102 iterations without a present event.
04/23 09:15:00 Hitch alert: Present was waiting for 103 iterations and 1.0 seconds.
04/23 09:15:00 CSwapChainBase::QueuePresentAndWait() looped for 103 iterations without a present event.
04/23 09:15:01 Hitch alert: Present was waiting for 104 iterations and 1.1 seconds.
04/23 09:15:01 CSwapChainBase::QueuePresentAndWait() looped for 104 iterations without a present event.
04/23 09:15:02 Hitch alert: Present was waiting for 105 iterations and 1.1 seconds.
04/23 09:15:02 CSwapChainBase::QueuePresentAndWait() looped for 105 iterations without a present event.
04/23 09:15:03 Hitch alert: Present was waiting for 106 iterations and 1.1 seconds.
04/23 09:15:03 CSwapChainBase::QueuePresentAndWait() looped for 106 iterations without a present event.
04/23 09:15:04 Hitch alert: Present was waiting for 107 iterations and 1.1 seconds.
04/23 09:15:04 CSwapChainBase::QueuePresentAndWait() looped for 107 iterations without a present event.
04/23 09:15:05 Hitch alert: Present was waiting for 108 iterations and 1.1 seconds.
04/23 09:15:05 CSwapChainBase::QueuePresentAndWait() looped for 108 iterations without a present event.
04/23 09:15:06 Hitch alert: Present was waiting for 109 iterations and 1.1 seconds.
04/23 09:15:06 CSwapChainBase::QueuePresentAndWait() looped for 109 iterations without a present event.
04/23 09:15:07 Hitch alert: Present was waiting for 110 iterations and 1.1 seconds.
04/23 09:15:07 CSwapChainBase::QueuePresentAndWait() looped for 110 iterations without a present event.
04/23 09:15:08 Hitch alert: Present was waiting for 111 iterations and 1.1 seconds.
04/23 09:15:08 CSwapChainBase::QueuePresentAndWait() looped for 111 iterations without a present event.
04/23 09:15:10 Hitch alert: Present was waiting for 112 iterations and 1.1 seconds.
04/23 09:15:10 CSwapChainBase::QueuePresentAndWait() looped for 112 iterations without a present event.
04/23 09:15:11 Hitch alert: Present was waiting for 113 iterations and 1.1 seconds.
04/23 09:15:11 CSwapChainBase::QueuePresentAndWait() looped for 113 iterations without a present event.
04/23 09:15:12 Hitch alert: Present was waiting for 114 iterations and 1.2 seconds.
04/23 09:15:12 CSwapChainBase::QueuePresentAndWait() looped for 114 iterations without a present event.
04/23 09:15:13 Hitch alert: Present was waiting for 115 iterations and 1.2 seconds.
04/23 09:15:13 CSwapChainBase::QueuePresentAndWait() looped for 115 iterations without a present event.
04/23 09:15:14 Hitch alert: Present was waiting for 116 iterations and 1.2 seconds.
04/23 09:15:14 CSwapChainBase::QueuePresentAndWait() looped for 116 iterations without a present event.
04/23 09:15:15 Hitch alert: Present was waiting for 117 iterations and 1.2 seconds.
04/23 09:15:15 CSwapChainBase::QueuePresentAndWait() looped for 117 iterations without a present event.
04/23 09:15:17 Hitch alert: Present was waiting for 118 iterations and 1.2 seconds.
04/23 09:15:17 CSwapChainBase::QueuePresentAndWait() looped for 118 iterations without a present event.
04/23 09:15:18 Hitch alert: Present was waiting for 119 iterations and 1.2 seconds.
04/23 09:15:18 CSwapChainBase::QueuePresentAndWait() looped for 119 iterations without a present event.
04/23 09:15:19 Hitch alert: Present was waiting for 120 iterations and 1.2 seconds.
04/23 09:15:19 CSwapChainBase::QueuePresentAndWait() looped for 120 iterations without a present event.
04/23 09:15:20 Hitch alert: Present was waiting for 121 iterations and 1.2 seconds.
04/23 09:15:20 CSwapChainBase::QueuePresentAndWait() looped for 121 iterations without a present event.
04/23 09:15:22 Hitch alert: Present was waiting for 122 iterations and 1.2 seconds.
04/23 09:15:22 CSwapChainBase::QueuePresentAndWait() looped for 122 iterations without a present event.
04/23 09:15:23 Hitch alert: Present was waiting for 123 iterations and 1.2 seconds.
04/23 09:15:23 CSwapChainBase::QueuePresentAndWait() looped for 123 iterations without a present event.
04/23 09:15:24 Hitch alert: Present was waiting for 124 iterations and 1.3 seconds.
04/23 09:15:24 CSwapChainBase::QueuePresentAndWait() looped for 124 iterations without a present event.
04/23 09:15:25 Hitch alert: Present was waiting for 125 iterations and 1.3 seconds.
04/23 09:15:25 CSwapChainBase::QueuePresentAndWait() looped for 125 iterations without a present event.
04/23 09:15:27 Hitch alert: Present was waiting for 126 iterations and 1.3 seconds.
04/23 09:15:27 CSwapChainBase::QueuePresentAndWait() looped for 126 iterations without a present event.
04/23 09:15:28 Hitch alert: Present was waiting for 127 iterations and 1.3 seconds.
04/23 09:15:28 CSwapChainBase::QueuePresentAndWait() looped for 127 iterations without a present event.
04/23 09:15:29 Hitch alert: Present was waiting for 128 iterations and 1.3 seconds.
04/23 09:15:29 CSwapChainBase::QueuePresentAndWait() looped for 128 iterations without a present event.
04/23 09:15:31 Hitch alert: Present was waiting for 129 iterations and 1.3 seconds.
04/23 09:15:31 CSwapChainBase::QueuePresentAndWait() looped for 129 iterations without a present event.
04/23 09:15:32 Hitch alert: Present was waiting for 130 iterations and 1.3 seconds.
04/23 09:15:32 CSwapChainBase::QueuePresentAndWait() looped for 130 iterations without a present event.
04/23 09:15:33 Hitch alert: Present was waiting for 131 iterations and 1.3 seconds.
04/23 09:15:33 CSwapChainBase::QueuePresentAndWait() looped for 131 iterations without a present event.
04/23 09:15:35 Hitch alert: Present was waiting for 132 iterations and 1.3 seconds.
04/23 09:15:35 CSwapChainBase::QueuePresentAndWait() looped for 132 iterations without a present event.
04/23 09:15:36 Hitch alert: Present was waiting for 133 iterations and 1.3 seconds.
04/23 09:15:36 CSwapChainBase::QueuePresentAndWait() looped for 133 iterations without a present event.
04/23 09:15:37 Hitch alert: Present was waiting for 134 iterations and 1.4 seconds.
04/23 09:15:37 CSwapChainBase::QueuePresentAndWait() looped for 134 iterations without a present event.
04/23 09:15:39 Hitch alert: Present was waiting for 135 iterations and 1.4 seconds.
04/23 09:15:39 CSwapChainBase::QueuePresentAndWait() looped for 135 iterations without a present event.
04/23 09:15:40 Hitch alert: Present was waiting for 136 iterations and 1.4 seconds.
04/23 09:15:40 CSwapChainBase::QueuePresentAndWait() looped for 136 iterations without a present event.
04/23 09:15:40 [HostStateManager] CHostStateMgr::QueueNewRequest( Quitting, 2 )
04/23 09:15:40 [HostStateManager] CHostStateMgr::QueueNewRequest( Quitting, 3 )
04/23 09:15:40 [HostStateManager] CHostStateMgr::QueueNewRequest( Quitting, 4 )
04/23 09:15:42 Hitch alert: Present was waiting for 137 iterations and 1.4 seconds.
04/23 09:15:42 CSwapChainBase::QueuePresentAndWait() looped for 137 iterations without a present event.
04/23 09:15:43 Hitch alert: Present was waiting for 138 iterations and 1.4 seconds.
04/23 09:15:43 CSwapChainBase::QueuePresentAndWait() looped for 138 iterations without a present event.
04/23 09:15:43 [Client] CL: Disconnecting from server: NETWORK_DISCONNECT_EXITING
04/23 09:15:43 [NetSteamConn] Closing Steam Net Connection on socket 'client' to loopback:1, handle #571248508 (1059 NETWORK_DISCONNECT_EXITING)
04/23 09:15:43 [NetSteamConn] Disassociating NetChan client [-1] (unknown) from Steam Net Connection handle #571248508
04/23 09:15:43 [SteamNetSockets] [#2658779945 pipe] closed by peer
04/23 09:15:43 [NetSteamConn] Removing Steam Net Connection for loopback:1, handle #571248508
04/23 09:15:43 [Networking] Closing 'client' poll group
04/23 09:15:43 [NetSteamConn] Closing Steam Net Connection on socket 'server' to loopback:0, handle #2658779945 (1000 CloseSocket)
04/23 09:15:43 [NetSteamConn] Disassociating NetChan JesseDotEXE loopback:0[1] (loopback:0) from Steam Net Connection handle #2658779945
04/23 09:15:43 [NetSteamConn] Removing Steam Net Connection for loopback:0, handle #2658779945
04/23 09:15:43 [Networking] Closing 'server' poll group
04/23 09:15:43 [Server] SV: Server shutting down: NETWORK_DISCONNECT_EXITING (59)
04/23 09:15:43 [Server] CNetworkGameServerBase::SetServerState (ss_active -> ss_dead)
04/23 09:15:43 [Server] SV: Disconnect client 'JesseDotEXE' from server(1): NETWORK_DISCONNECT_SHUTDOWN
04/23 09:15:43 [SignonState] Client 1 'JesseDotEXE' signon state SIGNONSTATE_FULL -> SIGNONSTATE_NONE
04/23 09:15:43 [Client] CL: IGameSystem::LoopDeactivateAllSystems {
04/23 09:15:43 [Client] CL: } IGameSystem::LoopDeactivateAllSystems done
04/23 09:15:43 [stringtables] CL: CNetworkStringTableContainer::RemoveAllTables: removing 12 tables
04/23 09:15:43 [Server] SV: IGameSystem::LoopDeactivateAllSystems {
04/23 09:15:43 [Host] HO: IGameSystem::LoopDeactivateAllSystems {
04/23 09:15:43 [Host] HO: } IGameSystem::LoopDeactivateAllSystems done
04/23 09:15:43 [Server] SV: } IGameSystem::LoopDeactivateAllSystems done
04/23 09:15:43 [stringtables] SV: CNetworkStringTableContainer::RemoveAllTables: removing 12 tables
04/23 09:15:43 [Client] CDACClientSimulation::GameShutdown
04/23 09:15:43 [Client] CDACClientUI::DestroyHUD()
04/23 09:15:43 [Client] Unloaded all precache spawngroups
04/23 09:15:43 [Client] CL: CGameRulesGameSystem::GameShutdown uninstalled game rules
04/23 09:15:43 [Client] CL: CGameRules::CGameRules destructed
04/23 09:15:43 WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 104.617
04/23 09:15:43 [DAC Server Networking] CloseAllConnections( 0, GameShutdown )
04/23 09:15:43 [DAC Server Networking] CDACNetwork_Server::Reset()
04/23 09:15:43 [DAC Server Networking] CloseAllConnections( 2000, CDACNetwork_Server::Reset )
04/23 09:15:43 [Server] SV: CGameRulesGameSystem::GameShutdown uninstalled game rules
04/23 09:15:43 [Server] SV: CGameRules::CGameRules destructed
04/23 09:15:43 [HostStateManager] Quitting
04/23 09:15:43 Dispatching EventAppShutdown_t {
04/23 09:15:43 [SplitScreen] Saved 'user_keys.vcfg' to SteamRemoteStorage, 71 bytes OK
04/23 09:15:43 [SplitScreen] Saved user config file 'cfg/user_keys_8279784_slot0.vcfg'
04/23 09:15:43 [SplitScreen] Saved offline user config file 'cfg/user_keys_0_slot0.vcfg'
04/23 09:15:43 [SplitScreen] Saved 'user.vcfg' to SteamRemoteStorage, 36 bytes OK
04/23 09:15:43 [SplitScreen] Saved user config file 'cfg/user_8279784_slot0.vcfg'
04/23 09:15:43 [SplitScreen] Saved offline user config file 'cfg/user_0_slot0.vcfg'
04/23 09:15:43 [SplitScreen] Saved 'user_keys.vcfg' to SteamRemoteStorage, 71 bytes OK
04/23 09:15:43 [SplitScreen] Saved user config file 'cfg/user_keys_8279784_slot0.vcfg'
04/23 09:15:43 [SplitScreen] Saved offline user config file 'cfg/user_keys_0_slot0.vcfg'
04/23 09:15:43 [SplitScreen] Saved user config file 'cfg/user_keys_8279784_slot1.vcfg'
04/23 09:15:43 [SplitScreen] Saved offline user config file 'cfg/user_keys_0_slot1.vcfg'
04/23 09:15:43 [SplitScreen] Saved user config file 'cfg/user_keys_8279784_slot2.vcfg'
04/23 09:15:43 [SplitScreen] Saved offline user config file 'cfg/user_keys_0_slot2.vcfg'
04/23 09:15:43 [SplitScreen] Saved user config file 'cfg/user_keys_8279784_slot3.vcfg'
04/23 09:15:43 [SplitScreen] Saved offline user config file 'cfg/user_keys_0_slot3.vcfg'
04/23 09:15:43 } Dispatched EventAppShutdown_t
04/23 09:15:43 MainLoop returning
04/23 09:15:43 Source2Shutdown
04/23 09:15:43 ShutdownSource2Logging
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