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var vert_shader_bytes = @embedFile("shaders\\triangle_vert.spv"); | |
var frag_shader_bytes = @embedFile("shaders\\triangle_frag.spv"); | |
var shader_create_info = VkShaderModuleCreateInfo { | |
.sType = VkStructureType.SHADER_MODULE_CREATE_INFO, | |
.pNext = null, | |
.flags = zeroes(VkShaderModuleCreateFlags), | |
.codeSize = vert_shader_bytes.len * @sizeOf(@TypeOf(vert_shader_bytes[0])), | |
.pCode = @ptrCast([*c]const u32, @alignCast(@alignOf([*c]const u32), vert_shader_bytes)), | |
}; | |
vk_assert(vkCreateShaderModule(vk_device, &shader_create_info, null, &vk_vert_shader)); | |
shader_create_info.codeSize = frag_shader_bytes.len * @sizeOf(@TypeOf(frag_shader_bytes[0])); | |
shader_create_info.pCode = @ptrCast([*c]const u32, @alignCast(@alignOf([*c]const u32), frag_shader_bytes)); | |
vk_assert(vkCreateShaderModule(vk_device, &shader_create_info, null, &vk_frag_shader)); |
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Line 9 succeeds. Line 15 stalls.