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@JessyCatterwaul
Created December 1, 2014 16:09
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Coroutine continue failure
using System.Collections;
using UnityEngine;
public class CoroutineContinueFailure: MonoBehaviour {
void Start() {
LogTimeCoroutine = StartCoroutine(LogTime());
}
Coroutine LogTimeCoroutine;
IEnumerator LogTime() {
while (true) {
Debug.Log(Time.time);
yield return null;
}
}
void Update() {
if (Time.time > 1) StopCoroutine(LogTimeCoroutine);
}
}
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