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-- by MonstersGoBoom | |
--[[ | |
Copyright (c) 2017 MonstersGoBoom | |
All rights reserved. | |
Redistribution and use in source and binary forms are permitted | |
provided that the above copyright notice and this paragraph are | |
duplicated in all such forms and that any documentation, | |
advertising materials, and other materials related to such | |
distribution and use acknowledge that the software was developed | |
by the <organization>. The name of the | |
<organization> may not be used to endorse or promote products derived | |
from this software without specific prior written permission. | |
THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR | |
IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED | |
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. | |
]]-- | |
local math_sin = math.sin | |
local math_cos = math.cos | |
local math_rad = math.rad | |
local math_min = math.min | |
local math_max = math.max | |
local math_abs = math.abs | |
local math_sqrt = math.sqrt | |
local math_atan2 = math.atan2 | |
local matrix = {} | |
setmetatable(matrix, matrix); | |
matrix.type = matrix | |
local XX,YX,ZX,WX,XY,YY,ZY,WY,XZ,YZ,ZZ,WZ,XW,YW,ZW,WW = 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16 | |
function matrix:__call()local a={}a.m={1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1}matrix.__index=self;setmetatable(a,self)return a end | |
function matrix:__tostring()local a=string.format("\n[%.3f],[%.3f],[%.3f],[%.3f]\n",self.m[1],self.m[2],self.m[3],self.m[4])a=a..string.format("[%.3f],[%.3f],[%.3f],[%.3f]\n",self.m[5],self.m[6],self.m[7],self.m[8])a=a..string.format("[%.3f],[%.3f],[%.3f],[%.3f]\n",self.m[9],self.m[10],self.m[11],self.m[12])a=a..string.format("[%.3f],[%.3f],[%.3f],[%.3f]\n",self.m[13],self.m[14],self.m[15],self.m[16])return a end | |
function matrix:__add(a)local b=matrix()if a.type==matrix then for c=1,16 do b.m[c]=self.m[c]+a.m[c]end end;return b end | |
function matrix:__sub(a)local b=matrix()if a.type==matrix then for c=1,16 do b.m[c]=self.m[c]-a.m[c]end end;return b end | |
function matrix:__mul(a)local b=matrix()if a.type==matrix then local c=self;local d=a;b.m[XX]=c.m[XX]*d.m[XX]+c.m[XY]*d.m[YX]+c.m[XZ]*d.m[ZX]b.m[XY]=c.m[XX]*d.m[XY]+c.m[XY]*d.m[YY]+c.m[XZ]*d.m[ZY]b.m[XZ]=c.m[XX]*d.m[XZ]+c.m[XY]*d.m[YZ]+c.m[XZ]*d.m[ZZ]b.m[XW]=c.m[XX]*d.m[XW]+c.m[XY]*d.m[YW]+c.m[XZ]*d.m[ZW]+c.m[XW]b.m[YX]=c.m[YX]*d.m[XX]+c.m[YY]*d.m[YX]+c.m[YZ]*d.m[ZX]b.m[YY]=c.m[YX]*d.m[XY]+c.m[YY]*d.m[YY]+c.m[YZ]*d.m[ZY]b.m[YZ]=c.m[YX]*d.m[XZ]+c.m[YY]*d.m[YZ]+c.m[YZ]*d.m[ZZ]b.m[YW]=c.m[YX]*d.m[XW]+c.m[YY]*d.m[YW]+c.m[YZ]*d.m[ZW]+c.m[YW]b.m[ZX]=c.m[ZX]*d.m[XX]+c.m[ZY]*d.m[YX]+c.m[ZZ]*d.m[ZX]b.m[ZY]=c.m[ZX]*d.m[XY]+c.m[ZY]*d.m[YY]+c.m[ZZ]*d.m[ZY]b.m[ZZ]=c.m[ZX]*d.m[XZ]+c.m[ZY]*d.m[YZ]+c.m[ZZ]*d.m[ZZ]b.m[ZW]=c.m[ZX]*d.m[XW]+c.m[ZY]*d.m[YW]+c.m[ZZ]*d.m[ZW]+c.m[ZW]return b end end | |
-- returns a matrix, don't pass one in | |
function matrix.rx(a)local b=matrix()local c=math_sin(a)local d=math_cos(a)b.m[YY]=d;b.m[YZ]=c;b.m[ZY]=-c;b.m[ZZ]=d;return b end | |
function matrix.ry(a)local b=matrix()local c=math_sin(a)local d=math_cos(a)b.m[XX]=d;b.m[XZ]=-c;b.m[ZX]=c;b.m[ZZ]=d;return b end | |
function matrix.rz(a)local b=matrix()local c=math_sin(a)local d=math_cos(a)b.m[XX]=d;b.m[XY]=c;b.m[YX]=-c;b.m[YY]=d;return b end | |
local vec3 = {} | |
setmetatable(vec3, vec3); | |
vec3.type = vec3 | |
function vec3:__call(a,b,c)local d={}vec3.__index=self;setmetatable(d,self)d.x=a or 0;d.y=b or 0;d.z=c or 0;return d end | |
function vec3:__tostring()return string.format("(%03f,%03f,%03f)",self.x,self.y,self.z)end | |
function vec3:__len() return self:length() end | |
function vec3:__add(a)return vec3(self.x+a.x,self.y+a.y,self.z+a.z)end | |
function vec3:__sub(right) return vec3(self.x - right.x,self.y - right.y,self.z - right.z)end | |
function vec3:__div(right) return vec3(self.x / right.x,self.y / right.y,self.z / right.z)end | |
function vec3:length() return math_sqrt(self.x * self.x + self.y * self.y + self.z * self.z) end | |
function vec3:distance(to) a = self - to return #a end | |
function vec3:dot(right) local mag = 1 / #self * #right return (self.x * right.x + self.y * right.y + self.z * right.z) * mag end | |
function vec3:cross(right) local c = vec3() c.x = self.y * right.z - self.z * right.y c.y = self.z * right.x - self.x * right.z c.z = self.x * right.y - self.y * right.x return c end | |
function vec3:lerp(a,b,amount) local c = vec3() c.x = a.x + (b.x - a.x) * amount c.y = a.y + (b.y - a.y) * amount c.z = a.z + (b.z - a.z) * amount return c end | |
function vec3:normalize()local a=#self;if a==0 then self.x=0;self.y=0;self.z=0;return end;a=1.0/a;self.x=self.x*a;self.y=self.y*a;self.z=self.z*a end | |
function vec3:__mul(right) | |
if type(right)=="number" then | |
return vec3(self.x * right,self.y * right,self.z * right) | |
elseif right.type == vec3 then | |
return vec3(self.x * right.x,self.y * right.y,self.z * right.z) | |
elseif right.type == matrix then | |
local a = right | |
temp = vec3() | |
temp.x = self.x*a.m[XX] + self.y*a.m[XY] + self.z*a.m[XZ] + a.m[XW]; | |
temp.y = self.x*a.m[YX] + self.y*a.m[YY] + self.z*a.m[YZ] + a.m[YW]; | |
temp.z = self.x*a.m[ZX] + self.y*a.m[ZY] + self.z*a.m[ZZ] + a.m[ZW]; | |
return temp | |
else | |
trace("not a vec or number") | |
end | |
end | |
local mat = matrix() | |
local mat2 = matrix.rx(32) | |
trace("mat") | |
trace(mat) | |
trace("mat2") | |
trace(mat2) | |
trace("mat * mat2") | |
local m3 = mat * mat2 | |
trace(m3) | |
local va = vec3(32,0,64) | |
local vb = vec3(1,2,3) | |
trace("va ---") | |
trace(va) | |
trace("vb ---") | |
trace(vb) | |
local vc = va + vb * 3 | |
trace("---") | |
trace(vc) | |
vc = vc * mat2 | |
trace(vc) |
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