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@JexeI
Last active November 15, 2016 04:24
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muddy paths DTC
<?xml version="1.0"?>
<map proto="1.4.2">
<name>Muddy Paths</name>
<version>1.1.3</version>
<objective>Desroy the enemy's core!</objective>
<gamemode>dtc</gamemode>
<!-- -->
<!-- CREDITS -->
<!-- -->
<authors>
<author uuid="5198dc37-537f-4ea5-8ee8-1e0952d4a36b" contribution="Map Builder"/>
<!-- _3Each -->
<author uuid="9225421c-3c09-4d97-bb80-f6a77c1f360b" contribution="Map Builder, Terrain, XML, Gameplay."/>
<!-- Jexel -->
</authors>
<!--
=====CONTRIBUTORS=====
-->
<contributors>
<contributor uuid="97307a17-8869-4138-b573-5ce4cc050974" contribution="Map Feedback, minor building"/>
<!-- Dan -->
</contributors>
<!-- -->
<!-- SETTINGS -->
<!-- -->
<!--
====RULES=====
-->
<rules>
<rule>Do not block your team's spawns</rule>
<rule>Do not use boats to bypass bedrock walls/floors.</rule>
<rule>Do not use boats to cross the void gap using the side cobwebs.</rule>
</rules>
<!--
=====BROADCASTS=====
-->
<broadcasts>
<tip after="1m" every="5m">Remember, you can use sponges to drain the river!</tip>
<tip after="10s" every="3m">The Center cobwebs are for you to bridge on.</tip>
<alert after="1s" every="4m">Do not use boats to cross the void gap using the side cobwebs.</alert>
</broadcasts>
<!--
=====TEAM SETTINGS====
-->
<!--Teams-->
<teams>
<team id="red-team" color="dark red" max="18" max-overfill="20">Red</team>
<team id="blue-team" color="blue" max="18" max-overfill="20">Blue</team>
</teams>
<!--Spawns-->
<spawns>
<spawn team="red-team" filter="spawn-1" kit="red-kit">
<regions yaw="180">
<region id="red-spawn-1"/>
</regions>
</spawn>
<spawn team="red-team" filter="spawn-2" kit="red-kit">
<regions yaw="180">
<region id="red-spawn-2"/>
</regions>
</spawn>
<spawn team="red-team" filter="spawn-3" kit="red-kit">
<regions yaw="0">
<region id="red-spawn-3"/>
</regions>
</spawn>
<spawn team="blue-team" filter="spawn-1" kit="blue-kit">
<regions yaw="0">
<region id="blue-spawn-1"/>
</regions>
</spawn>
<spawn team="blue-team" filter="spawn-2" kit="blue-kit">
<regions yaw="0">
<region id="blue-spawn-2"/>
</regions>
</spawn>
<spawn team="blue-team" filter="spawn-3" kit="blue-kit">
<regions yaw="180">
<region id="blue-spawn-3"/>
</regions>
</spawn>
<default>
<regions yaw="149">
<region id="obs-spawn"/>
</regions>
</default>
</spawns>
<filters>
<not id="spawn-1">
<time>10m</time>
</not>
<all id="spawn-2">
<time>10m</time>
<not>
<time>20m</time>
</not>
</all>
<all id="spawn-3">
<time>20m</time>
</all>
</filters>
<!--Kits-->
<kits>
<!--Root Kit-->
<kit id="spawn">
<item slot="0" material="stone sword"/>
<item slot="1" material="bow">
<enchantment level="1">arrow_infinite</enchantment>
</item>
<item slot="28" material="arrow"/>
<item slot="2" material="diamond pickaxe"/>
<item slot="3" material="iron axe">
<enchantment level="1">dig_speed</enchantment>
</item>
<item slot="4" amount="64" material="wood"/>
<item slot="5" amount="32" material="glass"/>
<item slot="8" amount="32" material="cooked fish"/>
<effect duration="5" amplifier="1">heal</effect>
<effect duration="10">damage resistance</effect>
</kit>
<!--Red Kit-->
<kit id="red-kit" parents="spawn">
<helmet color="cd0000" material="leather helmet"/>
<chestplate color="cd0000" material="leather chestplate">
<enchantment level="2">projectile_protection</enchantment>
</chestplate>
<leggings color="cd0000" material="leather leggings"/>
<boots color="cd0000" material="leather boots"/>
</kit>
<!--Blue Kit-->
<kit id="blue-kit" parents="spawn">
<helmet color="0066cc" material="leather helmet"/>
<chestplate color="0066cc" material="leather chestplate">
<enchantment level="2">projectile_protection</enchantment>
</chestplate>
<leggings color="0066cc" material="leather leggings"/>
<boots color="0066cc" material="leather boots"/>
</kit>
<!-- Out of the world kit-->
<kit id="void-death" force="true">
<health>1</health>
<effect duration="1" amplifier="100">poison</effect>
</kit>
</kits>
<!--
=====REPAIR / REMOVE=====
-->
<toolrepair>
<tool>stone sword</tool>
<tool>diamond pickaxe</tool>
<tool>iron axe</tool>
<tool>bow</tool>
</toolrepair>
<!--Remove-->
<itemremove>
<item>arrow</item>
<item>leather helmet</item>
<item>leather chestplate</item>
<item>leather leggings</item>
<item>leather boots</item>
<item>glass</item>
<item>cooked fish</item>
<item>obsidian</item>
<item>string</item>
<item>seeds</item>
<item>coal block</item>
<item>stained clay</item>
<item>beacon</item>
<item>diamond sword</item>
<item>iron sword</item>
</itemremove>
<!--
=====RESPAWNING=====
-->
<!-- Allow players to respawn after 2 seconds, blackout the player when they die -->
<respawn delay="2.5s" auto="true" blackout="true"/>
<!-- -->
<!-- OBJECTIVES -->
<!-- -->
<!--
=====CORES=====
-->
<cores material="obsidian" leak="7" mode-changes="true">
<core team="red-team" region="red-core"/>
<core team="blue-team" region="blue-core"/>
</cores>
<!--
=====MODE CHANGES=====
-->
<modes>
<mode after="10m" material="beacon" name="Beacon Block and Spawnpoint Change"/>
<mode after="20m" material="coal block" name="Coal Block and Spawnpoint Change"/>
</modes>
<!-- -->
<!-- REGIONS -->
<!-- -->
<regions>
<!--
=====PLAYABLE AREAS=====
-->
<rectangle id="map" min="5,-123" max="-65,173"/>
<!--Not Playable-->
<rectangle id="middle" min="-22,-6" max="-38,57"/>
<!--
=====PLAYER SPAWNS=====
-->
<!--OBSERVERS SPAWN-->
<cuboid id="obs-spawn" min="34,50,25" max="36,50,23"/>
<!-- SPAWN 1 -->
<cuboid id="red-spawn-1" min="-6,15,-78" max="-4,15,-76"/>
<cuboid id="blue-spawn-1" min="-53,15,129" max="-55,15,127"/>
<!--SPAWN 2-->
<cuboid id="red-spawn-2" min="-61,16,-97" max="-58,16,-95"/>
<cuboid id="blue-spawn-2" min="1,16,148" max="-1,16,146"/>
<!-- SPAWN 3-->
<cuboid id="red-spawn-3" min="-3,16,-115" max="-0.3,16,-117.7"/>
<cuboid id="blue-spawn-3" min="-56,16,166" max="-59.7,16,168.7"/>
<!--
=====OBJECTIVES=====
-->
<cuboid id="red-core" min="-34,23,-55" max="-27,31,-47"/>
<cuboid id="blue-core" min="-26,24,99" max="-34,29,105"/>
<!--
=====PROTECTED SPAWN REGIONS=====
-->
<!-- SPAWN 1 -->
<union id="spawns-1">
<rectangle id="red-protected-1" min="-3,144" max="3,150"/>
<rectangle id="blue-protected-1" min="-58,124" max="-51,131"/>
</union>
<!-- SPAWN 2 -->
<union id="spawns-2">
<rectangle id="red-protected-2" min="-56,-93" max="-63,-99"/>
<rectangle id="blue-protected-2" min="-3,144" max="3,150"/>
</union>
<!-- SPAWN 3 -->
<union id="spawns-3">
<rectangle id="red-protected-3" min="-6,-112" max="2,-120"/>
<rectangle id="blue-protected-3" min="-53,164" max="-62,171"/>
</union>
<!-- ENCHANTMENT TABLES-->
<union id="enchantment-tables">
<block>-12,16,-110</block>
<block>-49,16,160</block>
</union>
<!-- -->
<!-- APPLIES -->
<!-- -->
<!--
=====SPAWN PROTECTION=====
-->
<apply block="never" message="This area is disabled.">
<region>
<region id="spawns-1"/>
<region id="spawns-2"/>
<region id="spawns-3"/>
<region id="middle"/>
<negative>
<region id="map"/>
</negative>
</region>
</apply>
<apply block="never" message="`k1`r`cDo not destroy this Block`k1" region="enchantment-tables"/>
</regions>
<!-- -->
<!-- MISC. -->
<!-- -->
<!--
=====KILL REWARDS=====
-->
<kill-rewards>
<kill-reward>
<filter>
<all>
<kill-streak count="3" repeat="true"/>
</all>
</filter>
<item amount="2" material="exp bottle"/>
</kill-reward>
<kill-reward>
<filter>
<all>
<kill-streak count="2" repeat="true"/>
</all>
</filter>
<item amount="8" material="wood"/>
<item amount="16" material="glass"/>
</kill-reward>
<kill-reward>
<filter>
<all>
<kill-streak count="10"/>
</all>
</filter>
<item amount="1" material="iron sword"/>
</kill-reward>
<kill-reward>
<filter>
<all>
<kill-streak count="20"/>
</all>
</filter>
<item amount="1" material="diamond sword"/>
</kill-reward>
<kill-reward>
<filter>
<all>
<kill-streak count="4" repeat="true"/>
</all>
</filter>
<item amount="1" material="tnt"/>
</kill-reward>
<kill-reward>
<filter>
<all>
<kill-streak count="5" repeat="true"/>
</all>
</filter>
<item amount="1" material="lapis block"/>
</kill-reward>
</kill-rewards>
<!--
=====DEATH PORTAL=====
-->
<portals>
<portal y="-100" sound="false">
<region>
<below y="0.9"/>
</region>
</portal>
</portals>
<regions>
<apply kit="void-death">
<region>
<below y="0.9"/>
</region>
</apply>
</regions>
<!--
=====MAXBUILDHEIGHT=====
-->
<maxbuildheight>36</maxbuildheight>
<timelock>off</timelock>
</map>
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