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November 24, 2016 14:20
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<?xml version="1.0" encoding="UTF-8"?> | |
<map proto="1.4.0" game="Progress"> | |
<name>Block Runner: Christmas</name> | |
<version>1.0.0</version> | |
<objective>Be the first to the end!</objective> | |
<gamemode>Arcade</gamemode> | |
<include src="void-death.xml"/> | |
<time>3m</time> | |
<blitz> | |
<lives>1</lives> | |
</blitz> | |
<rules> | |
<rule>Do not prolong the game by standing on blocks that don't fall</rule> | |
</rules> | |
<authors> | |
<author uuid="38ab65dd-95f9-406f-917c-6accc995421f" contribution="Main Builder, XML"/> | |
<!-- GoldenOre --> | |
<author uuid="9225421c-3c09-4d97-bb80-f6a77c1f360b" contribution="Tree Builder, XML editing"/> | |
<!-- Jexel --> | |
<author uuid="d3814d5a-3d37-42f2-9db8-916846bb70ad" contribution="Builder"/> | |
<!-- breadandcinnamon --> | |
<author uuid="a37e4da3-1c6c-4dc9-b085-63783406a963" contribution="Builder"/> | |
<!-- xCand --> | |
<author uuid="5198dc37-537f-4ea5-8ee8-1e0952d4a36b" contribution="Builder"/> | |
<!-- _3Each --> | |
<author uuid="bd12f89a-2137-4068-8f8b-ab46e248d2a7" contribution="Tree Builder"/> | |
<!-- MyChemicalKitten --> | |
<author uuid="5fe81b40-984e-4e0b-a125-2d5eebf5dd3a" contribution="Aesthetics, Builder"/> | |
<!-- Principals --> | |
<author uuid="5f386e2d-6962-45a3-a9b6-adf1b8075e08" contribution="Builder"/> | |
<!-- Twynix_ --> | |
<author uuid="97307a17-8869-4138-b573-5ce4cc050974" contribution="Aesthetics, Building"/> | |
<!-- GreatWallOfTrump --> | |
</authors> | |
<contributors> | |
<contributor uuid="e79fbdc9-627e-4dac-97a6-81a3046220d7" contribution="Concept and XML"/> | |
<!-- AtlasGames --> | |
</contributors> | |
<broadcasts> | |
<alert after="2s">`6`lBlocks falling in 3 seconds</alert> | |
<alert after="3s">`6`lBlocks falling in 2 seconds</alert> | |
<alert after="4s">`6`lBlocks falling in 1 seconds</alert> | |
<alert after="5s">`6`lThe path is falling away! Run!</alert> | |
</broadcasts> | |
<score> | |
<limit>4</limit> | |
<kills>0</kills> | |
<box points="1" silent="true"> | |
<region> | |
<region id="checkpoint1"/> | |
</region> | |
</box> | |
<box points="1" silent="true"> | |
<region> | |
<region id="checkpoint2"/> | |
</region> | |
</box> | |
<box points="1" silent="true"> | |
<region> | |
<region id="checkpoint3"/> | |
</region> | |
</box> | |
<box points="1" silent="true"> | |
<region> | |
<region id="boxWin"/> | |
</region> | |
</box> | |
</score> | |
<players min="4" max="8" colors="true"/> | |
<regions> | |
<block id="spawnLocation">15,14,0</block> | |
<above id="checkpoint1" x="77"/> | |
<above id="checkpoint2" x="124"/> | |
<above id="checkpoint3" x="164"/> | |
<cuboid id="boxWin" min="195,15,-2" max="193,7,3"/> | |
<apply enter="never"> | |
<region> | |
<negative> | |
<region id="checkpoint1"/> | |
</negative> | |
</region> | |
</apply> | |
<apply enter="never"> | |
<region> | |
<negative> | |
<region id="checkpoint2"/> | |
</negative> | |
</region> | |
</apply> | |
<apply enter="never"> | |
<region> | |
<negative> | |
<region id="checkpoint3"/> | |
</negative> | |
</region> | |
</apply> | |
<cuboid id="mon" min="8,8,0" max="7,7,1"/> | |
</regions> | |
<spawns> | |
<spawn kit="spawn"> | |
<regions yaw="-90"> | |
<region id="spawnLocation"/> | |
</regions> | |
</spawn> | |
<default kit="obs"> | |
<regions yaw="-90"> | |
<point>-15,23,0</point> | |
</regions> | |
</default> | |
</spawns> | |
<kits> | |
<kit id="obs"> | |
<helmet color="cd0000" name="`4J`6o`el`2l`by `r`9H`5a`4t" lore="`4Have a `agreat `4 Holiday!">leather helmet</helmet> | |
<chestplate name="`4J`6o`el`2l`by `r`9W`5i`4n`6g`es" lore="`4Spread your `awings `4 to fly!">elytra</chestplate> | |
</kit> | |
<kit id="spawn"> | |
<game-mode>adventure</game-mode> | |
<effect duration="oo">invisibility</effect> | |
<boots>gold boots</boots> | |
</kit> | |
</kits> | |
<!-- --> | |
<!-- FALLING BLOCKS--> | |
<!-- --> | |
<!-- | |
===== STRUCTURES ===== | |
--> | |
<structures> | |
<structure id="mon-struct" region="mon" air="false"/> | |
<dynamic structure="mon-struct" offset="0,0,0" filter="countdown"/> | |
</structures> | |
<filters> | |
<not id="countdown"> | |
<time>5s</time> | |
</not> | |
<not id="all-blocks"> | |
<material>air</material> | |
</not> | |
</filters> | |
<!-- | |
===== FALLING BLOCKS ===== | |
--> | |
<falling-blocks delay="4"> | |
<rule> | |
<filter> | |
<filter id="all-blocks"/> | |
</filter> | |
<sticky> | |
<all> | |
<filter id="all-blocks"/> | |
<material>redstone block</material> | |
</all> | |
</sticky> | |
</rule> | |
</falling-blocks> | |
<!-- --> | |
<!--MISC.--> | |
<!-- --> | |
<!-- | |
===== HUNGER ===== | |
--> | |
<hunger> | |
<depletion>off</depletion> | |
</hunger> | |
<!-- | |
===== DAMAGE AND TIME ===== | |
--> | |
<disabledamage> | |
<damage>fall</damage> | |
<damage>entity attack</damage> | |
</disabledamage> | |
<timelock>on</timelock> | |
</map> |
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