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@JexeI
Created November 24, 2016 14:20
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<?xml version="1.0" encoding="UTF-8"?>
<map proto="1.4.0" game="Progress">
<name>Block Runner: Christmas</name>
<version>1.0.0</version>
<objective>Be the first to the end!</objective>
<gamemode>Arcade</gamemode>
<include src="void-death.xml"/>
<time>3m</time>
<blitz>
<lives>1</lives>
</blitz>
<rules>
<rule>Do not prolong the game by standing on blocks that don't fall</rule>
</rules>
<authors>
<author uuid="38ab65dd-95f9-406f-917c-6accc995421f" contribution="Main Builder, XML"/>
<!-- GoldenOre -->
<author uuid="9225421c-3c09-4d97-bb80-f6a77c1f360b" contribution="Tree Builder, XML editing"/>
<!-- Jexel -->
<author uuid="d3814d5a-3d37-42f2-9db8-916846bb70ad" contribution="Builder"/>
<!-- breadandcinnamon -->
<author uuid="a37e4da3-1c6c-4dc9-b085-63783406a963" contribution="Builder"/>
<!-- xCand -->
<author uuid="5198dc37-537f-4ea5-8ee8-1e0952d4a36b" contribution="Builder"/>
<!-- _3Each -->
<author uuid="bd12f89a-2137-4068-8f8b-ab46e248d2a7" contribution="Tree Builder"/>
<!-- MyChemicalKitten -->
<author uuid="5fe81b40-984e-4e0b-a125-2d5eebf5dd3a" contribution="Aesthetics, Builder"/>
<!-- Principals -->
<author uuid="5f386e2d-6962-45a3-a9b6-adf1b8075e08" contribution="Builder"/>
<!-- Twynix_ -->
<author uuid="97307a17-8869-4138-b573-5ce4cc050974" contribution="Aesthetics, Building"/>
<!-- GreatWallOfTrump -->
</authors>
<contributors>
<contributor uuid="e79fbdc9-627e-4dac-97a6-81a3046220d7" contribution="Concept and XML"/>
<!-- AtlasGames -->
</contributors>
<broadcasts>
<alert after="2s">`6`lBlocks falling in 3 seconds</alert>
<alert after="3s">`6`lBlocks falling in 2 seconds</alert>
<alert after="4s">`6`lBlocks falling in 1 seconds</alert>
<alert after="5s">`6`lThe path is falling away! Run!</alert>
</broadcasts>
<score>
<limit>4</limit>
<kills>0</kills>
<box points="1" silent="true">
<region>
<region id="checkpoint1"/>
</region>
</box>
<box points="1" silent="true">
<region>
<region id="checkpoint2"/>
</region>
</box>
<box points="1" silent="true">
<region>
<region id="checkpoint3"/>
</region>
</box>
<box points="1" silent="true">
<region>
<region id="boxWin"/>
</region>
</box>
</score>
<players min="4" max="8" colors="true"/>
<regions>
<block id="spawnLocation">15,14,0</block>
<above id="checkpoint1" x="77"/>
<above id="checkpoint2" x="124"/>
<above id="checkpoint3" x="164"/>
<cuboid id="boxWin" min="195,15,-2" max="193,7,3"/>
<apply enter="never">
<region>
<negative>
<region id="checkpoint1"/>
</negative>
</region>
</apply>
<apply enter="never">
<region>
<negative>
<region id="checkpoint2"/>
</negative>
</region>
</apply>
<apply enter="never">
<region>
<negative>
<region id="checkpoint3"/>
</negative>
</region>
</apply>
<cuboid id="mon" min="8,8,0" max="7,7,1"/>
</regions>
<spawns>
<spawn kit="spawn">
<regions yaw="-90">
<region id="spawnLocation"/>
</regions>
</spawn>
<default kit="obs">
<regions yaw="-90">
<point>-15,23,0</point>
</regions>
</default>
</spawns>
<kits>
<kit id="obs">
<helmet color="cd0000" name="`4J`6o`el`2l`by `r`9H`5a`4t" lore="`4Have a `agreat `4 Holiday!">leather helmet</helmet>
<chestplate name="`4J`6o`el`2l`by `r`9W`5i`4n`6g`es" lore="`4Spread your `awings `4 to fly!">elytra</chestplate>
</kit>
<kit id="spawn">
<game-mode>adventure</game-mode>
<effect duration="oo">invisibility</effect>
<boots>gold boots</boots>
</kit>
</kits>
<!-- -->
<!-- FALLING BLOCKS-->
<!-- -->
<!--
===== STRUCTURES =====
-->
<structures>
<structure id="mon-struct" region="mon" air="false"/>
<dynamic structure="mon-struct" offset="0,0,0" filter="countdown"/>
</structures>
<filters>
<not id="countdown">
<time>5s</time>
</not>
<not id="all-blocks">
<material>air</material>
</not>
</filters>
<!--
===== FALLING BLOCKS =====
-->
<falling-blocks delay="4">
<rule>
<filter>
<filter id="all-blocks"/>
</filter>
<sticky>
<all>
<filter id="all-blocks"/>
<material>redstone block</material>
</all>
</sticky>
</rule>
</falling-blocks>
<!-- -->
<!--MISC.-->
<!-- -->
<!--
===== HUNGER =====
-->
<hunger>
<depletion>off</depletion>
</hunger>
<!--
===== DAMAGE AND TIME =====
-->
<disabledamage>
<damage>fall</damage>
<damage>entity attack</damage>
</disabledamage>
<timelock>on</timelock>
</map>
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