Created
July 22, 2017 02:50
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quickly finish RTMP handshake
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const net = require('net'); | |
const Client = new net.Socket(); | |
Client.connect({ | |
port: 1935, | |
host: "6721.liveplay.myqcloud.com" | |
}, () => { | |
console.log('connected') | |
Client.write(RTMP_C.getC01); | |
}); | |
Client.on('data',res=>{ | |
if(!res){ | |
console.warn('received empty Buffer ' + res); | |
return; | |
} | |
// start to decode res package | |
if(!RTMP_C.S0 && res.length>0){ | |
RTMP_C.S0 = res.readUInt8(0); | |
res = res.slice(1); | |
} | |
if(!RTMP_C.S1 && res.length>=1536){ | |
RTMP_C.time = res.readUInt32BE(0); | |
RTMP_C.random = res.slice(8,1536); | |
RTMP_C.S1 = true; | |
res = res.slice(1536); | |
console.log('send C2'); | |
Client.write(RTMP_C.C2); | |
} | |
if(!RTMP_C.S2 && res.length >= 1536){ | |
RTMP_C.S2 = true; | |
res = res.slice(1536); | |
} | |
}) | |
class C { | |
constructor() { | |
this.time; | |
this.random; | |
} | |
C0() { | |
let buf = Buffer.alloc(1); | |
buf[0] = 3; | |
return buf; | |
} | |
C1() { | |
let buf = Buffer.alloc(1536); | |
return buf; | |
} | |
/** | |
* write C2 package | |
* @param {Number} time the 4B Number of time | |
* @param {Buffer} random 1528 byte | |
*/ | |
produceC2(){ | |
let buf = Buffer.alloc(1536); | |
// leave empty value as origin time | |
buf.writeUInt32BE(this.time, 4); | |
this.random.copy(buf,8,0,1528); | |
return buf; | |
} | |
get getC01(){ | |
return Buffer.concat([this.C0(),this.C1()]); | |
} | |
get C2(){ | |
return this.produceC2(); | |
} | |
} | |
const RTMP_C = new C(); |
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