Created
June 8, 2012 17:18
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public class save { | |
static int savedQ = 0; | |
public static void gameSave() { | |
try{ // Catch errors in I/O if necessary. | |
// Open a file to write to, named GameData.sav. | |
FileOutputStream saveFile = new FileOutputStream("GameData.sav"); | |
// Create an ObjectOutputStream to put objects into save file. | |
ObjectOutputStream save = new ObjectOutputStream(saveFile); | |
// Now we do the save. | |
save.writeObject(Character.name); | |
save.writeObject(Character.health); | |
save.writeObject(Character.mana); | |
save.writeObject(Character.stamina); | |
save.writeObject(Character.focus); | |
save.writeObject(Character.gold); | |
save.writeObject(Character.xp); | |
save.writeObject(Character.level); | |
save.writeObject(Character.secondBar); | |
save.writeObject(Character.usable); | |
save.writeObject(Character.strength); | |
save.writeObject(Character.endurance); | |
save.writeObject(Character.intelligence); | |
save.writeObject(Character.wisdom); | |
save.writeObject(Character.dexterity); | |
save.writeObject(Character.concentration); | |
save.writeObject(Character.charisma); | |
save.writeObject(Character.intimidation); | |
save.writeObject(Character.race); | |
save.writeObject(load.savedA); | |
save.close(); // This also closes saveFile. | |
} | |
catch(Exception exc){ | |
exc.printStackTrace(); // If there was an error, print the info. | |
} | |
} | |
} |
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