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@Jimshii
Created June 8, 2012 17:19
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public class load {
static int savedA = 0;
public static void loadGame() {
try{
// Open file to read from, named GameData.sav.
FileInputStream saveFile = new FileInputStream("GameData.sav");
// Create an ObjectInputStream to get objects from save file.
ObjectInputStream save = new ObjectInputStream(saveFile);
// Close the file.
save.close(); // This also closes saveFile.
}
catch(Exception exc){
exc.printStackTrace(); // If there was an error, print the info.
}
System.out.println(Character.name);
System.out.println(Character.health);
System.out.println(Character.mana);
System.out.println(Character.stamina);
System.out.println(Character.focus);
System.out.println(Character.gold);
System.out.println(Character.xp);
System.out.println(Character.level);
System.out.println(Character.secondBar);
System.out.println(Character.usable);
System.out.println(Character.strength);
System.out.println(Character.endurance);
System.out.println(Character.intelligence);
System.out.println(Character.wisdom);
System.out.println(Character.dexterity);
System.out.println(Character.concentration);
System.out.println(Character.charisma);
System.out.println(Character.intimidation);
System.out.println(Character.race);
System.out.println(load.savedA);
}
}
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