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@Jire
Created November 3, 2016 07:33
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DT_TestTraceline.m_clrRender (0x70)
DT_TestTraceline.m_vecOrigin (0x134)
DT_TestTraceline.m_angRotation[0] (0x128)
DT_TestTraceline.m_angRotation[1] (0x12c)
DT_TestTraceline.m_angRotation[2] (0x130)
DT_TestTraceline.moveparent (0x144)
DT_TEWorldDecal.m_vecOrigin (0x10)
DT_TEWorldDecal.m_nIndex (0x1c)
DT_TESpriteSpray.m_vecOrigin (0x10)
DT_TESpriteSpray.m_vecDirection (0x1c)
DT_TESpriteSpray.m_nModelIndex (0x28)
DT_TESpriteSpray.m_fNoise (0x30)
DT_TESpriteSpray.m_nCount (0x34)
DT_TESpriteSpray.m_nSpeed (0x2c)
DT_TESprite.m_vecOrigin (0x10)
DT_TESprite.m_nModelIndex (0x1c)
DT_TESprite.m_fScale (0x20)
DT_TESprite.m_nBrightness (0x24)
DT_TESparks.m_vecOrigin[0] (0x10)
DT_TESparks.m_vecOrigin[1] (0x14)
DT_TESparks.m_vecOrigin[2] (0x18)
DT_TESparks.m_nMagnitude (0x1c)
DT_TESparks.m_nTrailLength (0x20)
DT_TESparks.m_vecDir (0x24)
DT_TESmoke.m_vecOrigin (0x10)
DT_TESmoke.m_nModelIndex (0x1c)
DT_TESmoke.m_fScale (0x20)
DT_TESmoke.m_nFrameRate (0x24)
DT_TEShowLine.m_vecOrigin[0] (0x10)
DT_TEShowLine.m_vecOrigin[1] (0x14)
DT_TEShowLine.m_vecOrigin[2] (0x18)
DT_TEShowLine.m_vecEnd (0x1c)
DT_TEProjectedDecal.m_vecOrigin (0x10)
DT_TEProjectedDecal.m_angRotation (0x1c)
DT_TEProjectedDecal.m_flDistance (0x28)
DT_TEProjectedDecal.m_nIndex (0x2c)
DT_FEPlayerDecal.AnimTimeMustBeFirst (0x0)
DT_FEPlayerDecal.m_flAnimTime (0x25c)
DT_FEPlayerDecal.m_flSimulationTime (0x264)
DT_FEPlayerDecal.m_cellbits (0x74)
DT_FEPlayerDecal.m_cellX (0x7c)
DT_FEPlayerDecal.m_cellY (0x80)
DT_FEPlayerDecal.m_cellZ (0x84)
DT_FEPlayerDecal.m_vecOrigin (0x134)
DT_FEPlayerDecal.m_angRotation (0x128)
DT_FEPlayerDecal.m_nModelIndex (0x254)
DT_FEPlayerDecal.m_fEffects (0xec)
DT_FEPlayerDecal.m_nRenderMode (0x257)
DT_FEPlayerDecal.m_nRenderFX (0x256)
DT_FEPlayerDecal.m_clrRender (0x70)
DT_FEPlayerDecal.m_iTeamNum (0xf0)
DT_FEPlayerDecal.m_iPendingTeamNum (0xf4)
DT_FEPlayerDecal.m_CollisionGroup (0x470)
DT_FEPlayerDecal.m_flElasticity (0x398)
DT_FEPlayerDecal.m_flShadowCastDistance (0x39c)
DT_FEPlayerDecal.m_hOwnerEntity (0x148)
DT_FEPlayerDecal.m_hEffectEntity (0x994)
DT_FEPlayerDecal.moveparent (0x144)
DT_FEPlayerDecal.m_iParentAttachment (0x2e8)
DT_FEPlayerDecal.m_iName (0x150)
DT_FEPlayerDecal.movetype (0x0)
DT_FEPlayerDecal.movecollide (0x0)
DT_FEPlayerDecal.m_Collision (0x318)
DT_FEPlayerDecal.m_vecMins (0x320)
DT_FEPlayerDecal.m_vecMaxs (0x32c)
DT_FEPlayerDecal.m_nSolidType (0x33a)
DT_FEPlayerDecal.m_usSolidFlags (0x338)
DT_FEPlayerDecal.m_nSurroundType (0x342)
DT_FEPlayerDecal.m_triggerBloat (0x33b)
DT_FEPlayerDecal.m_vecSpecifiedSurroundingMins (0x344)
DT_FEPlayerDecal.m_vecSpecifiedSurroundingMaxs (0x350)
DT_FEPlayerDecal.m_iTextureFrameIndex (0x988)
DT_FEPlayerDecal.m_bSimulatedEveryTick (0x936)
DT_FEPlayerDecal.m_bAnimatedEveryTick (0x937)
DT_FEPlayerDecal.m_bAlternateSorting (0x938)
DT_FEPlayerDecal.m_bSpotted (0x939)
DT_FEPlayerDecal.m_bSpottedBy (0x93a)
DT_FEPlayerDecal.m_bSpottedByMask (0x97c)
DT_FEPlayerDecal.m_bIsAutoaimTarget (0x60)
DT_FEPlayerDecal.m_fadeMinDist (0x2f0)
DT_FEPlayerDecal.m_fadeMaxDist (0x2f4)
DT_FEPlayerDecal.m_flFadeScale (0x2f8)
DT_FEPlayerDecal.m_nMinCPULevel (0x984)
DT_FEPlayerDecal.m_nMaxCPULevel (0x985)
DT_FEPlayerDecal.m_nMinGPULevel (0x986)
DT_FEPlayerDecal.m_nMaxGPULevel (0x987)
DT_FEPlayerDecal.m_flUseLookAtAngle (0x2c8)
DT_FEPlayerDecal.m_flLastMadeNoiseTime (0x20)
DT_FEPlayerDecal.m_nUniqueID (0x9d8)
DT_FEPlayerDecal.m_unAccountID (0x9dc)
DT_FEPlayerDecal.m_unTraceID (0x9e0)
DT_FEPlayerDecal.m_rtGcTime (0x9e4)
DT_FEPlayerDecal.m_vecEndPos (0x9e8)
DT_FEPlayerDecal.m_vecStart (0x9f4)
DT_FEPlayerDecal.m_vecRight (0xa00)
DT_FEPlayerDecal.m_vecNormal (0xa0c)
DT_FEPlayerDecal.m_nEntity (0xa1c)
DT_FEPlayerDecal.m_nPlayer (0xa18)
DT_FEPlayerDecal.m_nHitbox (0xa20)
DT_FEPlayerDecal.m_nTintID (0xa24)
DT_FEPlayerDecal.m_flCreationTime (0xa28)
DT_FEPlayerDecal.m_nVersion (0xa2c)
DT_FEPlayerDecal.m_ubSignature (0xa2d)
DT_TEPlayerDecal.m_vecOrigin (0x14)
DT_TEPlayerDecal.m_vecStart (0x20)
DT_TEPlayerDecal.m_vecRight (0x2c)
DT_TEPlayerDecal.m_nEntity (0x38)
DT_TEPlayerDecal.m_nPlayer (0x10)
DT_TEPlayerDecal.m_nHitbox (0x3c)
DT_TEPhysicsProp.m_vecOrigin (0x10)
DT_TEPhysicsProp.m_angRotation[0] (0x1c)
DT_TEPhysicsProp.m_angRotation[1] (0x20)
DT_TEPhysicsProp.m_angRotation[2] (0x24)
DT_TEPhysicsProp.m_vecVelocity (0x28)
DT_TEPhysicsProp.m_nModelIndex (0x34)
DT_TEPhysicsProp.m_nFlags (0x3c)
DT_TEPhysicsProp.m_nSkin (0x38)
DT_TEPhysicsProp.m_nEffects (0x40)
DT_TEPhysicsProp.m_clrRender (0x44)
DT_TEParticleSystem.m_vecOrigin[0] (0x10)
DT_TEParticleSystem.m_vecOrigin[1] (0x14)
DT_TEParticleSystem.m_vecOrigin[2] (0x18)
DT_TEMuzzleFlash.m_vecOrigin (0x10)
DT_TEMuzzleFlash.m_vecAngles (0x1c)
DT_TEMuzzleFlash.m_flScale (0x28)
DT_TEMuzzleFlash.m_nType (0x2c)
DT_TELargeFunnel.m_vecOrigin[0] (0x10)
DT_TELargeFunnel.m_vecOrigin[1] (0x14)
DT_TELargeFunnel.m_vecOrigin[2] (0x18)
DT_TELargeFunnel.m_nModelIndex (0x1c)
DT_TELargeFunnel.m_nReversed (0x20)
DT_TEKillPlayerAttachments.m_nPlayer (0x10)
DT_TEImpact.m_vecOrigin (0x10)
DT_TEImpact.m_vecNormal (0x1c)
DT_TEImpact.m_iType (0x28)
DT_TEImpact.m_ucFlags (0x2c)
DT_TEGlowSprite.m_vecOrigin (0x10)
DT_TEGlowSprite.m_nModelIndex (0x1c)
DT_TEGlowSprite.m_fScale (0x20)
DT_TEGlowSprite.m_fLife (0x24)
DT_TEGlowSprite.m_nBrightness (0x28)
DT_TEShatterSurface.m_vecOrigin (0x10)
DT_TEShatterSurface.m_vecAngles (0x1c)
DT_TEShatterSurface.m_vecForce (0x28)
DT_TEShatterSurface.m_vecForcePos (0x34)
DT_TEShatterSurface.m_flWidth (0x40)
DT_TEShatterSurface.m_flHeight (0x44)
DT_TEShatterSurface.m_flShardSize (0x48)
DT_TEShatterSurface.m_nSurfaceType (0x50)
DT_TEShatterSurface.m_uchFrontColor[0] (0x54)
DT_TEShatterSurface.m_uchFrontColor[1] (0x55)
DT_TEShatterSurface.m_uchFrontColor[2] (0x56)
DT_TEShatterSurface.m_uchBackColor[0] (0x57)
DT_TEShatterSurface.m_uchBackColor[1] (0x58)
DT_TEShatterSurface.m_uchBackColor[2] (0x59)
DT_TEFootprintDecal.m_vecOrigin (0x10)
DT_TEFootprintDecal.m_vecDirection (0x1c)
DT_TEFootprintDecal.m_nEntity (0x34)
DT_TEFootprintDecal.m_nIndex (0x38)
DT_TEFootprintDecal.m_chMaterialType (0x3c)
DT_TEFizz.m_nEntity (0x10)
DT_TEFizz.m_nModelIndex (0x14)
DT_TEFizz.m_nDensity (0x18)
DT_TEFizz.m_nCurrent (0x1c)
DT_TEExplosion.m_vecOrigin[0] (0x10)
DT_TEExplosion.m_vecOrigin[1] (0x14)
DT_TEExplosion.m_vecOrigin[2] (0x18)
DT_TEExplosion.m_nModelIndex (0x1c)
DT_TEExplosion.m_fScale (0x20)
DT_TEExplosion.m_nFrameRate (0x24)
DT_TEExplosion.m_nFlags (0x28)
DT_TEExplosion.m_vecNormal (0x2c)
DT_TEExplosion.m_chMaterialType (0x38)
DT_TEExplosion.m_nRadius (0x3c)
DT_TEExplosion.m_nMagnitude (0x40)
DT_TEEnergySplash.m_vecPos (0x10)
DT_TEEnergySplash.m_vecDir (0x1c)
DT_TEEnergySplash.m_bExplosive (0x28)
DT_TEEffectDispatch.m_EffectData (0x10)
DT_TEEffectDispatch.m_vOrigin.x (0x10)
DT_TEEffectDispatch.m_vOrigin.y (0x14)
DT_TEEffectDispatch.m_vOrigin.z (0x18)
DT_TEEffectDispatch.m_vStart.x (0x1c)
DT_TEEffectDispatch.m_vStart.y (0x20)
DT_TEEffectDispatch.m_vStart.z (0x24)
DT_TEEffectDispatch.m_vAngles (0x34)
DT_TEEffectDispatch.m_vNormal (0x28)
DT_TEEffectDispatch.m_fFlags (0x40)
DT_TEEffectDispatch.m_flMagnitude (0x4c)
DT_TEEffectDispatch.m_flScale (0x48)
DT_TEEffectDispatch.m_nAttachmentIndex (0x54)
DT_TEEffectDispatch.m_nSurfaceProp (0x58)
DT_TEEffectDispatch.m_iEffectName (0x70)
DT_TEEffectDispatch.m_nMaterial (0x5c)
DT_TEEffectDispatch.m_nDamageType (0x60)
DT_TEEffectDispatch.m_nHitBox (0x64)
DT_TEEffectDispatch.entindex (0x10)
DT_TEEffectDispatch.m_nOtherEntIndex (0x68)
DT_TEEffectDispatch.m_nColor (0x6c)
DT_TEEffectDispatch.m_flRadius (0x50)
DT_TEEffectDispatch.m_bPositionsAreRelativeToEntity (0x6d)
DT_TEDynamicLight.m_vecOrigin (0x10)
DT_TEDynamicLight.r (0x20)
DT_TEDynamicLight.g (0x24)
DT_TEDynamicLight.b (0x28)
DT_TEDynamicLight.exponent (0x2c)
DT_TEDynamicLight.m_fRadius (0x1c)
DT_TEDynamicLight.m_fTime (0x30)
DT_TEDynamicLight.m_fDecay (0x34)
DT_TEDecal.m_vecOrigin (0x10)
DT_TEDecal.m_vecStart (0x1c)
DT_TEDecal.m_nEntity (0x28)
DT_TEDecal.m_nHitbox (0x2c)
DT_TEDecal.m_nIndex (0x30)
DT_TEClientProjectile.m_vecOrigin (0x10)
DT_TEClientProjectile.m_vecVelocity (0x1c)
DT_TEClientProjectile.m_nModelIndex (0x28)
DT_TEClientProjectile.m_nLifeTime (0x2c)
DT_TEClientProjectile.m_hOwner (0x30)
DT_TEBubbleTrail.m_vecMins (0x10)
DT_TEBubbleTrail.m_vecMaxs (0x1c)
DT_TEBubbleTrail.m_nModelIndex (0x2c)
DT_TEBubbleTrail.m_flWaterZ (0x28)
DT_TEBubbleTrail.m_nCount (0x30)
DT_TEBubbleTrail.m_fSpeed (0x34)
DT_TEBubbles.m_vecMins (0x10)
DT_TEBubbles.m_vecMaxs (0x1c)
DT_TEBubbles.m_nModelIndex (0x2c)
DT_TEBubbles.m_fHeight (0x28)
DT_TEBubbles.m_nCount (0x30)
DT_TEBubbles.m_fSpeed (0x34)
DT_TEBSPDecal.m_vecOrigin (0x10)
DT_TEBSPDecal.m_nEntity (0x1c)
DT_TEBSPDecal.m_nIndex (0x20)
DT_TEBreakModel.m_vecOrigin (0x10)
DT_TEBreakModel.m_angRotation[0] (0x1c)
DT_TEBreakModel.m_angRotation[1] (0x20)
DT_TEBreakModel.m_angRotation[2] (0x24)
DT_TEBreakModel.m_vecSize (0x28)
DT_TEBreakModel.m_vecVelocity (0x34)
DT_TEBreakModel.m_nModelIndex (0x44)
DT_TEBreakModel.m_nRandomization (0x40)
DT_TEBreakModel.m_nCount (0x48)
DT_TEBreakModel.m_fTime (0x4c)
DT_TEBreakModel.m_nFlags (0x50)
DT_TEBloodStream.m_vecOrigin[0] (0x10)
DT_TEBloodStream.m_vecOrigin[1] (0x14)
DT_TEBloodStream.m_vecOrigin[2] (0x18)
DT_TEBloodStream.m_vecDirection (0x1c)
DT_TEBloodStream.r (0x28)
DT_TEBloodStream.g (0x2c)
DT_TEBloodStream.b (0x30)
DT_TEBloodStream.a (0x34)
DT_TEBloodStream.m_nAmount (0x38)
DT_TEBloodSprite.m_vecOrigin (0x10)
DT_TEBloodSprite.m_vecDirection (0x1c)
DT_TEBloodSprite.r (0x28)
DT_TEBloodSprite.g (0x2c)
DT_TEBloodSprite.b (0x30)
DT_TEBloodSprite.a (0x34)
DT_TEBloodSprite.m_nSprayModel (0x3c)
DT_TEBloodSprite.m_nDropModel (0x38)
DT_TEBloodSprite.m_nSize (0x40)
DT_TEBeamSpline.m_nPoints (0xd0)
DT_TEBeamSpline.m_vecPoints[0] (0x10)
DT_TEBeamSpline.m_vecPoints (0x0)
DT_TEBeamRingPoint.m_nModelIndex (0x10)
DT_TEBeamRingPoint.m_nHaloIndex (0x14)
DT_TEBeamRingPoint.m_nStartFrame (0x18)
DT_TEBeamRingPoint.m_nFrameRate (0x1c)
DT_TEBeamRingPoint.m_fLife (0x20)
DT_TEBeamRingPoint.m_fWidth (0x24)
DT_TEBeamRingPoint.m_fEndWidth (0x28)
DT_TEBeamRingPoint.m_nFadeLength (0x2c)
DT_TEBeamRingPoint.m_fAmplitude (0x30)
DT_TEBeamRingPoint.m_nSpeed (0x44)
DT_TEBeamRingPoint.r (0x34)
DT_TEBeamRingPoint.g (0x38)
DT_TEBeamRingPoint.b (0x3c)
DT_TEBeamRingPoint.a (0x40)
DT_TEBeamRingPoint.m_nFlags (0x48)
DT_TEBeamRingPoint.m_vecCenter (0x4c)
DT_TEBeamRingPoint.m_flStartRadius (0x58)
DT_TEBeamRingPoint.m_flEndRadius (0x5c)
DT_TEBeamRing.m_nModelIndex (0x10)
DT_TEBeamRing.m_nHaloIndex (0x14)
DT_TEBeamRing.m_nStartFrame (0x18)
DT_TEBeamRing.m_nFrameRate (0x1c)
DT_TEBeamRing.m_fLife (0x20)
DT_TEBeamRing.m_fWidth (0x24)
DT_TEBeamRing.m_fEndWidth (0x28)
DT_TEBeamRing.m_nFadeLength (0x2c)
DT_TEBeamRing.m_fAmplitude (0x30)
DT_TEBeamRing.m_nSpeed (0x44)
DT_TEBeamRing.r (0x34)
DT_TEBeamRing.g (0x38)
DT_TEBeamRing.b (0x3c)
DT_TEBeamRing.a (0x40)
DT_TEBeamRing.m_nFlags (0x48)
DT_TEBeamRing.m_nStartEntity (0x4c)
DT_TEBeamRing.m_nEndEntity (0x50)
DT_TEBeamPoints.m_nModelIndex (0x10)
DT_TEBeamPoints.m_nHaloIndex (0x14)
DT_TEBeamPoints.m_nStartFrame (0x18)
DT_TEBeamPoints.m_nFrameRate (0x1c)
DT_TEBeamPoints.m_fLife (0x20)
DT_TEBeamPoints.m_fWidth (0x24)
DT_TEBeamPoints.m_fEndWidth (0x28)
DT_TEBeamPoints.m_nFadeLength (0x2c)
DT_TEBeamPoints.m_fAmplitude (0x30)
DT_TEBeamPoints.m_nSpeed (0x44)
DT_TEBeamPoints.r (0x34)
DT_TEBeamPoints.g (0x38)
DT_TEBeamPoints.b (0x3c)
DT_TEBeamPoints.a (0x40)
DT_TEBeamPoints.m_nFlags (0x48)
DT_TEBeamPoints.m_vecStartPoint (0x4c)
DT_TEBeamPoints.m_vecEndPoint (0x58)
DT_TEBeamLaser.m_nModelIndex (0x10)
DT_TEBeamLaser.m_nHaloIndex (0x14)
DT_TEBeamLaser.m_nStartFrame (0x18)
DT_TEBeamLaser.m_nFrameRate (0x1c)
DT_TEBeamLaser.m_fLife (0x20)
DT_TEBeamLaser.m_fWidth (0x24)
DT_TEBeamLaser.m_fEndWidth (0x28)
DT_TEBeamLaser.m_nFadeLength (0x2c)
DT_TEBeamLaser.m_fAmplitude (0x30)
DT_TEBeamLaser.m_nSpeed (0x44)
DT_TEBeamLaser.r (0x34)
DT_TEBeamLaser.g (0x38)
DT_TEBeamLaser.b (0x3c)
DT_TEBeamLaser.a (0x40)
DT_TEBeamLaser.m_nFlags (0x48)
DT_TEBeamLaser.m_nStartEntity (0x4c)
DT_TEBeamLaser.m_nEndEntity (0x50)
DT_TEBeamFollow.m_nModelIndex (0x10)
DT_TEBeamFollow.m_nHaloIndex (0x14)
DT_TEBeamFollow.m_nStartFrame (0x18)
DT_TEBeamFollow.m_nFrameRate (0x1c)
DT_TEBeamFollow.m_fLife (0x20)
DT_TEBeamFollow.m_fWidth (0x24)
DT_TEBeamFollow.m_fEndWidth (0x28)
DT_TEBeamFollow.m_nFadeLength (0x2c)
DT_TEBeamFollow.m_fAmplitude (0x30)
DT_TEBeamFollow.m_nSpeed (0x44)
DT_TEBeamFollow.r (0x34)
DT_TEBeamFollow.g (0x38)
DT_TEBeamFollow.b (0x3c)
DT_TEBeamFollow.a (0x40)
DT_TEBeamFollow.m_nFlags (0x48)
DT_TEBeamFollow.m_iEntIndex (0x4c)
DT_TEBeamEnts.m_nModelIndex (0x10)
DT_TEBeamEnts.m_nHaloIndex (0x14)
DT_TEBeamEnts.m_nStartFrame (0x18)
DT_TEBeamEnts.m_nFrameRate (0x1c)
DT_TEBeamEnts.m_fLife (0x20)
DT_TEBeamEnts.m_fWidth (0x24)
DT_TEBeamEnts.m_fEndWidth (0x28)
DT_TEBeamEnts.m_nFadeLength (0x2c)
DT_TEBeamEnts.m_fAmplitude (0x30)
DT_TEBeamEnts.m_nSpeed (0x44)
DT_TEBeamEnts.r (0x34)
DT_TEBeamEnts.g (0x38)
DT_TEBeamEnts.b (0x3c)
DT_TEBeamEnts.a (0x40)
DT_TEBeamEnts.m_nFlags (0x48)
DT_TEBeamEnts.m_nStartEntity (0x4c)
DT_TEBeamEnts.m_nEndEntity (0x50)
DT_TEBeamEntPoint.m_nModelIndex (0x10)
DT_TEBeamEntPoint.m_nHaloIndex (0x14)
DT_TEBeamEntPoint.m_nStartFrame (0x18)
DT_TEBeamEntPoint.m_nFrameRate (0x1c)
DT_TEBeamEntPoint.m_fLife (0x20)
DT_TEBeamEntPoint.m_fWidth (0x24)
DT_TEBeamEntPoint.m_fEndWidth (0x28)
DT_TEBeamEntPoint.m_nFadeLength (0x2c)
DT_TEBeamEntPoint.m_fAmplitude (0x30)
DT_TEBeamEntPoint.m_nSpeed (0x44)
DT_TEBeamEntPoint.r (0x34)
DT_TEBeamEntPoint.g (0x38)
DT_TEBeamEntPoint.b (0x3c)
DT_TEBeamEntPoint.a (0x40)
DT_TEBeamEntPoint.m_nFlags (0x48)
DT_TEBeamEntPoint.m_nStartEntity (0x4c)
DT_TEBeamEntPoint.m_nEndEntity (0x50)
DT_TEBeamEntPoint.m_vecStartPoint (0x54)
DT_TEBeamEntPoint.m_vecEndPoint (0x60)
DT_BaseBeam.m_nModelIndex (0x10)
DT_BaseBeam.m_nHaloIndex (0x14)
DT_BaseBeam.m_nStartFrame (0x18)
DT_BaseBeam.m_nFrameRate (0x1c)
DT_BaseBeam.m_fLife (0x20)
DT_BaseBeam.m_fWidth (0x24)
DT_BaseBeam.m_fEndWidth (0x28)
DT_BaseBeam.m_nFadeLength (0x2c)
DT_BaseBeam.m_fAmplitude (0x30)
DT_BaseBeam.m_nSpeed (0x44)
DT_BaseBeam.r (0x34)
DT_BaseBeam.g (0x38)
DT_BaseBeam.b (0x3c)
DT_BaseBeam.a (0x40)
DT_BaseBeam.m_nFlags (0x48)
DT_TEArmorRicochet.m_vecPos (0x10)
DT_TEArmorRicochet.m_vecDir (0x1c)
DT_TEMetalSparks.m_vecPos (0x10)
DT_TEMetalSparks.m_vecDir (0x1c)
DT_SteamJet.AnimTimeMustBeFirst (0x0)
DT_SteamJet.m_flAnimTime (0x25c)
DT_SteamJet.m_flSimulationTime (0x264)
DT_SteamJet.m_cellbits (0x74)
DT_SteamJet.m_cellX (0x7c)
DT_SteamJet.m_cellY (0x80)
DT_SteamJet.m_cellZ (0x84)
DT_SteamJet.m_vecOrigin (0x134)
DT_SteamJet.m_angRotation (0x128)
DT_SteamJet.m_nModelIndex (0x254)
DT_SteamJet.m_fEffects (0xec)
DT_SteamJet.m_nRenderMode (0x257)
DT_SteamJet.m_nRenderFX (0x256)
DT_SteamJet.m_clrRender (0x70)
DT_SteamJet.m_iTeamNum (0xf0)
DT_SteamJet.m_iPendingTeamNum (0xf4)
DT_SteamJet.m_CollisionGroup (0x470)
DT_SteamJet.m_flElasticity (0x398)
DT_SteamJet.m_flShadowCastDistance (0x39c)
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DT_SmokeGrenade.m_blinktoggle (0x2bc4)
DT_SmokeGrenade.m_viewtarget (0x29e0)
DT_SmokeGrenade.m_AttributeManager (0x2d70)
DT_SmokeGrenade.m_hOuter (0x2d8c)
DT_SmokeGrenade.m_ProviderType (0x2d94)
DT_SmokeGrenade.m_iReapplyProvisionParity (0x2d88)
DT_SmokeGrenade.m_Item (0x2db0)
DT_SmokeGrenade.m_iItemDefinitionIndex (0x2f88)
DT_SmokeGrenade.m_iEntityLevel (0x2f90)
DT_SmokeGrenade.m_iItemIDHigh (0x2fa0)
DT_SmokeGrenade.m_iItemIDLow (0x2fa4)
DT_SmokeGrenade.m_iAccountID (0x2fa8)
DT_SmokeGrenade.m_iEntityQuality (0x2f8c)
DT_SmokeGrenade.m_bInitialized (0x2fb4)
DT_SmokeGrenade.m_szCustomName (0x301c)
DT_SmokeGrenade.m_NetworkedDynamicAttributesForD (0x3000)
DT_SmokeGrenade.m_Attributes (0x3000)
DT_SmokeGrenade.lengthprop32 (0x3000)
DT_SmokeGrenade.m_OriginalOwnerXuidLow (0x3168)
DT_SmokeGrenade.m_OriginalOwnerXuidHigh (0x316c)
DT_SmokeGrenade.m_nFallbackPaintKit (0x3170)
DT_SmokeGrenade.m_nFallbackSeed (0x3174)
DT_SmokeGrenade.m_flFallbackWear (0x3178)
DT_SmokeGrenade.m_nFallbackStatTrak (0x317c)
DT_SmokeGrenade.LocalWeaponData (0x0)
DT_SmokeGrenade.m_iPrimaryAmmoType (0x31fc)
DT_SmokeGrenade.m_iSecondaryAmmoType (0x3200)
DT_SmokeGrenade.m_nViewModelIndex (0x31d4)
DT_SmokeGrenade.m_bFlipViewModel (0x3264)
DT_SmokeGrenade.m_iWeaponOrigin (0x3268)
DT_SmokeGrenade.m_iWeaponModule (0x31ec)
DT_SmokeGrenade.LocalActiveWeaponData (0x0)
DT_SmokeGrenade.m_flNextPrimaryAttack (0x31d8)
DT_SmokeGrenade.m_flNextSecondaryAttack (0x31dc)
DT_SmokeGrenade.m_nNextThinkTick (0xf8)
DT_SmokeGrenade.m_flTimeWeaponIdle (0x3214)
DT_SmokeGrenade.m_iViewModelIndex (0x31e0)
DT_SmokeGrenade.m_iWorldModelIndex (0x31e4)
DT_SmokeGrenade.m_iWorldDroppedModelIndex (0x31e8)
DT_SmokeGrenade.m_iState (0x31f8)
DT_SmokeGrenade.m_hOwner (0x31d0)
DT_SmokeGrenade.m_iClip1 (0x3204)
DT_SmokeGrenade.m_iClip2 (0x3208)
DT_SmokeGrenade.m_iPrimaryReserveAmmoCount (0x320c)
DT_SmokeGrenade.m_iSecondaryReserveAmmoCount (0x3210)
DT_SmokeGrenade.m_hWeaponWorldModel (0x31f4)
DT_SmokeGrenade.m_iNumEmptyAttacks (0x31f0)
DT_SmokeGrenade.m_weaponMode (0x32bc)
DT_SmokeGrenade.m_fAccuracyPenalty (0x32c0)
DT_SmokeGrenade.m_fLastShotTime (0x3324)
DT_SmokeGrenade.m_iRecoilIndex (0x32cc)
DT_SmokeGrenade.m_flRecoilIndex (0x32d0)
DT_SmokeGrenade.m_hPrevOwner (0x3300)
DT_SmokeGrenade.m_bBurstMode (0x32d4)
DT_SmokeGrenade.m_flPostponeFireReadyTime (0x32d8)
DT_SmokeGrenade.m_bReloadVisuallyComplete (0x32dc)
DT_SmokeGrenade.m_bSilencerOn (0x32dd)
DT_SmokeGrenade.m_flDoneSwitchingSilencer (0x32e0)
DT_SmokeGrenade.m_iOriginalTeamNumber (0x32e8)
DT_SmokeGrenade.m_iIronSightMode (0x3340)
DT_SmokeGrenade.m_bRedraw (0x3350)
DT_SmokeGrenade.m_bIsHeldByPlayer (0x3351)
DT_SmokeGrenade.m_bPinPulled (0x3352)
DT_SmokeGrenade.m_fThrowTime (0x3354)
DT_SmokeGrenade.m_bLoopingSoundPlaying (0x3358)
DT_SmokeGrenade.m_flThrowStrength (0x335c)
DT_WeaponSG552.AnimTimeMustBeFirst (0x0)
DT_WeaponSG552.m_flAnimTime (0x25c)
DT_WeaponSG552.m_flSimulationTime (0x264)
DT_WeaponSG552.m_cellbits (0x74)
DT_WeaponSG552.m_cellX (0x7c)
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DT_WeaponSG552.m_nModelIndex (0x254)
DT_WeaponSG552.m_fEffects (0xec)
DT_WeaponSG552.m_nRenderMode (0x257)
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DT_WeaponSG552.m_clrRender (0x70)
DT_WeaponSG552.m_iTeamNum (0xf0)
DT_WeaponSG552.m_iPendingTeamNum (0xf4)
DT_WeaponSG552.m_CollisionGroup (0x470)
DT_WeaponSG552.m_flElasticity (0x398)
DT_WeaponSG552.m_flShadowCastDistance (0x39c)
DT_WeaponSG552.m_hOwnerEntity (0x148)
DT_WeaponSG552.m_hEffectEntity (0x994)
DT_WeaponSG552.moveparent (0x144)
DT_WeaponSG552.m_iParentAttachment (0x2e8)
DT_WeaponSG552.m_iName (0x150)
DT_WeaponSG552.movetype (0x0)
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DT_WeaponSG552.m_Collision (0x318)
DT_WeaponSG552.m_vecMins (0x320)
DT_WeaponSG552.m_vecMaxs (0x32c)
DT_WeaponSG552.m_nSolidType (0x33a)
DT_WeaponSG552.m_usSolidFlags (0x338)
DT_WeaponSG552.m_nSurroundType (0x342)
DT_WeaponSG552.m_triggerBloat (0x33b)
DT_WeaponSG552.m_vecSpecifiedSurroundingMins (0x344)
DT_WeaponSG552.m_vecSpecifiedSurroundingMaxs (0x350)
DT_WeaponSG552.m_iTextureFrameIndex (0x988)
DT_WeaponSG552.m_bSimulatedEveryTick (0x936)
DT_WeaponSG552.m_bAnimatedEveryTick (0x937)
DT_WeaponSG552.m_bAlternateSorting (0x938)
DT_WeaponSG552.m_bSpotted (0x939)
DT_WeaponSG552.m_bSpottedBy (0x93a)
DT_WeaponSG552.m_bSpottedByMask (0x97c)
DT_WeaponSG552.m_bIsAutoaimTarget (0x60)
DT_WeaponSG552.m_fadeMinDist (0x2f0)
DT_WeaponSG552.m_fadeMaxDist (0x2f4)
DT_WeaponSG552.m_flFadeScale (0x2f8)
DT_WeaponSG552.m_nMinCPULevel (0x984)
DT_WeaponSG552.m_nMaxCPULevel (0x985)
DT_WeaponSG552.m_nMinGPULevel (0x986)
DT_WeaponSG552.m_nMaxGPULevel (0x987)
DT_WeaponSG552.m_flUseLookAtAngle (0x2c8)
DT_WeaponSG552.m_flLastMadeNoiseTime (0x20)
DT_WeaponSG552.m_nSequence (0x28ac)
DT_WeaponSG552.m_nForceBone (0x267c)
DT_WeaponSG552.m_vecForce (0x2670)
DT_WeaponSG552.m_nSkin (0xa1c)
DT_WeaponSG552.m_nBody (0xa20)
DT_WeaponSG552.m_nHitboxSet (0x9fc)
DT_WeaponSG552.m_flModelScale (0x2738)
DT_WeaponSG552.m_flPoseParameter (0x2764)
DT_WeaponSG552.m_flPlaybackRate (0xa18)
DT_WeaponSG552.m_flEncodedController (0xa48)
DT_WeaponSG552.m_bClientSideAnimation (0x288c)
DT_WeaponSG552.m_bClientSideFrameReset (0x26b0)
DT_WeaponSG552.m_bClientSideRagdoll (0x275)
DT_WeaponSG552.m_nNewSequenceParity (0xa38)
DT_WeaponSG552.m_nResetEventsParity (0xa3c)
DT_WeaponSG552.m_nMuzzleFlashParity (0xa58)
DT_WeaponSG552.m_hLightingOrigin (0x2934)
DT_WeaponSG552.serveranimdata (0x0)
DT_WeaponSG552.m_flCycle (0xa14)
DT_WeaponSG552.m_flFrozen (0x26e8)
DT_WeaponSG552.m_ScaleType (0x273c)
DT_WeaponSG552.m_bSuppressAnimSounds (0x293a)
DT_WeaponSG552.overlay_vars (0x0)
DT_WeaponSG552.m_AnimOverlay (0x0)
DT_WeaponSG552.lengthproxy (0x3000)
DT_WeaponSG552.lengthprop15 (0x0)
DT_WeaponSG552.m_flexWeight (0x2a18)
DT_WeaponSG552.m_blinktoggle (0x2bc4)
DT_WeaponSG552.m_viewtarget (0x29e0)
DT_WeaponSG552.m_AttributeManager (0x2d70)
DT_WeaponSG552.m_hOuter (0x2d8c)
DT_WeaponSG552.m_ProviderType (0x2d94)
DT_WeaponSG552.m_iReapplyProvisionParity (0x2d88)
DT_WeaponSG552.m_Item (0x2db0)
DT_WeaponSG552.m_iItemDefinitionIndex (0x2f88)
DT_WeaponSG552.m_iEntityLevel (0x2f90)
DT_WeaponSG552.m_iItemIDHigh (0x2fa0)
DT_WeaponSG552.m_iItemIDLow (0x2fa4)
DT_WeaponSG552.m_iAccountID (0x2fa8)
DT_WeaponSG552.m_iEntityQuality (0x2f8c)
DT_WeaponSG552.m_bInitialized (0x2fb4)
DT_WeaponSG552.m_szCustomName (0x301c)
DT_WeaponSG552.m_NetworkedDynamicAttributesForD (0x3000)
DT_WeaponSG552.m_Attributes (0x3000)
DT_WeaponSG552.lengthprop32 (0x3000)
DT_WeaponSG552.m_OriginalOwnerXuidLow (0x3168)
DT_WeaponSG552.m_OriginalOwnerXuidHigh (0x316c)
DT_WeaponSG552.m_nFallbackPaintKit (0x3170)
DT_WeaponSG552.m_nFallbackSeed (0x3174)
DT_WeaponSG552.m_flFallbackWear (0x3178)
DT_WeaponSG552.m_nFallbackStatTrak (0x317c)
DT_WeaponSG552.LocalWeaponData (0x0)
DT_WeaponSG552.m_iPrimaryAmmoType (0x31fc)
DT_WeaponSG552.m_iSecondaryAmmoType (0x3200)
DT_WeaponSG552.m_nViewModelIndex (0x31d4)
DT_WeaponSG552.m_bFlipViewModel (0x3264)
DT_WeaponSG552.m_iWeaponOrigin (0x3268)
DT_WeaponSG552.m_iWeaponModule (0x31ec)
DT_WeaponSG552.LocalActiveWeaponData (0x0)
DT_WeaponSG552.m_flNextPrimaryAttack (0x31d8)
DT_WeaponSG552.m_flNextSecondaryAttack (0x31dc)
DT_WeaponSG552.m_nNextThinkTick (0xf8)
DT_WeaponSG552.m_flTimeWeaponIdle (0x3214)
DT_WeaponSG552.m_iViewModelIndex (0x31e0)
DT_WeaponSG552.m_iWorldModelIndex (0x31e4)
DT_WeaponSG552.m_iWorldDroppedModelIndex (0x31e8)
DT_WeaponSG552.m_iState (0x31f8)
DT_WeaponSG552.m_hOwner (0x31d0)
DT_WeaponSG552.m_iClip1 (0x3204)
DT_WeaponSG552.m_iClip2 (0x3208)
DT_WeaponSG552.m_iPrimaryReserveAmmoCount (0x320c)
DT_WeaponSG552.m_iSecondaryReserveAmmoCount (0x3210)
DT_WeaponSG552.m_hWeaponWorldModel (0x31f4)
DT_WeaponSG552.m_iNumEmptyAttacks (0x31f0)
DT_WeaponSG552.m_weaponMode (0x32bc)
DT_WeaponSG552.m_fAccuracyPenalty (0x32c0)
DT_WeaponSG552.m_fLastShotTime (0x3324)
DT_WeaponSG552.m_iRecoilIndex (0x32cc)
DT_WeaponSG552.m_flRecoilIndex (0x32d0)
DT_WeaponSG552.m_hPrevOwner (0x3300)
DT_WeaponSG552.m_bBurstMode (0x32d4)
DT_WeaponSG552.m_flPostponeFireReadyTime (0x32d8)
DT_WeaponSG552.m_bReloadVisuallyComplete (0x32dc)
DT_WeaponSG552.m_bSilencerOn (0x32dd)
DT_WeaponSG552.m_flDoneSwitchingSilencer (0x32e0)
DT_WeaponSG552.m_iOriginalTeamNumber (0x32e8)
DT_WeaponSG552.m_iIronSightMode (0x3340)
DT_WeaponSG552.m_zoomLevel (0x3350)
DT_WeaponSG552.m_iBurstShotsRemaining (0x3354)
DT_SensorGrenade.AnimTimeMustBeFirst (0x0)
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DT_SensorGrenade.m_flSimulationTime (0x264)
DT_SensorGrenade.m_cellbits (0x74)
DT_SensorGrenade.m_cellX (0x7c)
DT_SensorGrenade.m_cellY (0x80)
DT_SensorGrenade.m_cellZ (0x84)
DT_SensorGrenade.m_vecOrigin (0x134)
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DT_SensorGrenade.m_nModelIndex (0x254)
DT_SensorGrenade.m_fEffects (0xec)
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DT_SensorGrenade.m_nRenderFX (0x256)
DT_SensorGrenade.m_clrRender (0x70)
DT_SensorGrenade.m_iTeamNum (0xf0)
DT_SensorGrenade.m_iPendingTeamNum (0xf4)
DT_SensorGrenade.m_CollisionGroup (0x470)
DT_SensorGrenade.m_flElasticity (0x398)
DT_SensorGrenade.m_flShadowCastDistance (0x39c)
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DT_SensorGrenade.m_hEffectEntity (0x994)
DT_SensorGrenade.moveparent (0x144)
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DT_SensorGrenade.m_nSolidType (0x33a)
DT_SensorGrenade.m_usSolidFlags (0x338)
DT_SensorGrenade.m_nSurroundType (0x342)
DT_SensorGrenade.m_triggerBloat (0x33b)
DT_SensorGrenade.m_vecSpecifiedSurroundingMins (0x344)
DT_SensorGrenade.m_vecSpecifiedSurroundingMaxs (0x350)
DT_SensorGrenade.m_iTextureFrameIndex (0x988)
DT_SensorGrenade.m_bSimulatedEveryTick (0x936)
DT_SensorGrenade.m_bAnimatedEveryTick (0x937)
DT_SensorGrenade.m_bAlternateSorting (0x938)
DT_SensorGrenade.m_bSpotted (0x939)
DT_SensorGrenade.m_bSpottedBy (0x93a)
DT_SensorGrenade.m_bSpottedByMask (0x97c)
DT_SensorGrenade.m_bIsAutoaimTarget (0x60)
DT_SensorGrenade.m_fadeMinDist (0x2f0)
DT_SensorGrenade.m_fadeMaxDist (0x2f4)
DT_SensorGrenade.m_flFadeScale (0x2f8)
DT_SensorGrenade.m_nMinCPULevel (0x984)
DT_SensorGrenade.m_nMaxCPULevel (0x985)
DT_SensorGrenade.m_nMinGPULevel (0x986)
DT_SensorGrenade.m_nMaxGPULevel (0x987)
DT_SensorGrenade.m_flUseLookAtAngle (0x2c8)
DT_SensorGrenade.m_flLastMadeNoiseTime (0x20)
DT_SensorGrenade.m_nSequence (0x28ac)
DT_SensorGrenade.m_nForceBone (0x267c)
DT_SensorGrenade.m_vecForce (0x2670)
DT_SensorGrenade.m_nSkin (0xa1c)
DT_SensorGrenade.m_nBody (0xa20)
DT_SensorGrenade.m_nHitboxSet (0x9fc)
DT_SensorGrenade.m_flModelScale (0x2738)
DT_SensorGrenade.m_flPoseParameter (0x2764)
DT_SensorGrenade.m_flPlaybackRate (0xa18)
DT_SensorGrenade.m_flEncodedController (0xa48)
DT_SensorGrenade.m_bClientSideAnimation (0x288c)
DT_SensorGrenade.m_bClientSideFrameReset (0x26b0)
DT_SensorGrenade.m_bClientSideRagdoll (0x275)
DT_SensorGrenade.m_nNewSequenceParity (0xa38)
DT_SensorGrenade.m_nResetEventsParity (0xa3c)
DT_SensorGrenade.m_nMuzzleFlashParity (0xa58)
DT_SensorGrenade.m_hLightingOrigin (0x2934)
DT_SensorGrenade.serveranimdata (0x0)
DT_SensorGrenade.m_flCycle (0xa14)
DT_SensorGrenade.m_flFrozen (0x26e8)
DT_SensorGrenade.m_ScaleType (0x273c)
DT_SensorGrenade.m_bSuppressAnimSounds (0x293a)
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DT_SensorGrenade.m_AnimOverlay (0x0)
DT_SensorGrenade.lengthproxy (0x3000)
DT_SensorGrenade.lengthprop15 (0x0)
DT_SensorGrenade.m_flexWeight (0x2a18)
DT_SensorGrenade.m_blinktoggle (0x2bc4)
DT_SensorGrenade.m_viewtarget (0x29e0)
DT_SensorGrenade.m_AttributeManager (0x2d70)
DT_SensorGrenade.m_hOuter (0x2d8c)
DT_SensorGrenade.m_ProviderType (0x2d94)
DT_SensorGrenade.m_iReapplyProvisionParity (0x2d88)
DT_SensorGrenade.m_Item (0x2db0)
DT_SensorGrenade.m_iItemDefinitionIndex (0x2f88)
DT_SensorGrenade.m_iEntityLevel (0x2f90)
DT_SensorGrenade.m_iItemIDHigh (0x2fa0)
DT_SensorGrenade.m_iItemIDLow (0x2fa4)
DT_SensorGrenade.m_iAccountID (0x2fa8)
DT_SensorGrenade.m_iEntityQuality (0x2f8c)
DT_SensorGrenade.m_bInitialized (0x2fb4)
DT_SensorGrenade.m_szCustomName (0x301c)
DT_SensorGrenade.m_NetworkedDynamicAttributesForD (0x3000)
DT_SensorGrenade.m_Attributes (0x3000)
DT_SensorGrenade.lengthprop32 (0x3000)
DT_SensorGrenade.m_OriginalOwnerXuidLow (0x3168)
DT_SensorGrenade.m_OriginalOwnerXuidHigh (0x316c)
DT_SensorGrenade.m_nFallbackPaintKit (0x3170)
DT_SensorGrenade.m_nFallbackSeed (0x3174)
DT_SensorGrenade.m_flFallbackWear (0x3178)
DT_SensorGrenade.m_nFallbackStatTrak (0x317c)
DT_SensorGrenade.LocalWeaponData (0x0)
DT_SensorGrenade.m_iPrimaryAmmoType (0x31fc)
DT_SensorGrenade.m_iSecondaryAmmoType (0x3200)
DT_SensorGrenade.m_nViewModelIndex (0x31d4)
DT_SensorGrenade.m_bFlipViewModel (0x3264)
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DT_SensorGrenade.LocalActiveWeaponData (0x0)
DT_SensorGrenade.m_flNextPrimaryAttack (0x31d8)
DT_SensorGrenade.m_flNextSecondaryAttack (0x31dc)
DT_SensorGrenade.m_nNextThinkTick (0xf8)
DT_SensorGrenade.m_flTimeWeaponIdle (0x3214)
DT_SensorGrenade.m_iViewModelIndex (0x31e0)
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DT_SensorGrenade.m_iClip2 (0x3208)
DT_SensorGrenade.m_iPrimaryReserveAmmoCount (0x320c)
DT_SensorGrenade.m_iSecondaryReserveAmmoCount (0x3210)
DT_SensorGrenade.m_hWeaponWorldModel (0x31f4)
DT_SensorGrenade.m_iNumEmptyAttacks (0x31f0)
DT_SensorGrenade.m_weaponMode (0x32bc)
DT_SensorGrenade.m_fAccuracyPenalty (0x32c0)
DT_SensorGrenade.m_fLastShotTime (0x3324)
DT_SensorGrenade.m_iRecoilIndex (0x32cc)
DT_SensorGrenade.m_flRecoilIndex (0x32d0)
DT_SensorGrenade.m_hPrevOwner (0x3300)
DT_SensorGrenade.m_bBurstMode (0x32d4)
DT_SensorGrenade.m_flPostponeFireReadyTime (0x32d8)
DT_SensorGrenade.m_bReloadVisuallyComplete (0x32dc)
DT_SensorGrenade.m_bSilencerOn (0x32dd)
DT_SensorGrenade.m_flDoneSwitchingSilencer (0x32e0)
DT_SensorGrenade.m_iOriginalTeamNumber (0x32e8)
DT_SensorGrenade.m_iIronSightMode (0x3340)
DT_SensorGrenade.m_bRedraw (0x3350)
DT_SensorGrenade.m_bIsHeldByPlayer (0x3351)
DT_SensorGrenade.m_bPinPulled (0x3352)
DT_SensorGrenade.m_fThrowTime (0x3354)
DT_SensorGrenade.m_bLoopingSoundPlaying (0x3358)
DT_SensorGrenade.m_flThrowStrength (0x335c)
DT_WeaponSawedoff.AnimTimeMustBeFirst (0x0)
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DT_WeaponSawedoff.m_flSimulationTime (0x264)
DT_WeaponSawedoff.m_cellbits (0x74)
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DT_WeaponSawedoff.m_clrRender (0x70)
DT_WeaponSawedoff.m_iTeamNum (0xf0)
DT_WeaponSawedoff.m_iPendingTeamNum (0xf4)
DT_WeaponSawedoff.m_CollisionGroup (0x470)
DT_WeaponSawedoff.m_flElasticity (0x398)
DT_WeaponSawedoff.m_flShadowCastDistance (0x39c)
DT_WeaponSawedoff.m_hOwnerEntity (0x148)
DT_WeaponSawedoff.m_hEffectEntity (0x994)
DT_WeaponSawedoff.moveparent (0x144)
DT_WeaponSawedoff.m_iParentAttachment (0x2e8)
DT_WeaponSawedoff.m_iName (0x150)
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DT_WeaponSawedoff.m_Collision (0x318)
DT_WeaponSawedoff.m_vecMins (0x320)
DT_WeaponSawedoff.m_vecMaxs (0x32c)
DT_WeaponSawedoff.m_nSolidType (0x33a)
DT_WeaponSawedoff.m_usSolidFlags (0x338)
DT_WeaponSawedoff.m_nSurroundType (0x342)
DT_WeaponSawedoff.m_triggerBloat (0x33b)
DT_WeaponSawedoff.m_vecSpecifiedSurroundingMins (0x344)
DT_WeaponSawedoff.m_vecSpecifiedSurroundingMaxs (0x350)
DT_WeaponSawedoff.m_iTextureFrameIndex (0x988)
DT_WeaponSawedoff.m_bSimulatedEveryTick (0x936)
DT_WeaponSawedoff.m_bAnimatedEveryTick (0x937)
DT_WeaponSawedoff.m_bAlternateSorting (0x938)
DT_WeaponSawedoff.m_bSpotted (0x939)
DT_WeaponSawedoff.m_bSpottedBy (0x93a)
DT_WeaponSawedoff.m_bSpottedByMask (0x97c)
DT_WeaponSawedoff.m_bIsAutoaimTarget (0x60)
DT_WeaponSawedoff.m_fadeMinDist (0x2f0)
DT_WeaponSawedoff.m_fadeMaxDist (0x2f4)
DT_WeaponSawedoff.m_flFadeScale (0x2f8)
DT_WeaponSawedoff.m_nMinCPULevel (0x984)
DT_WeaponSawedoff.m_nMaxCPULevel (0x985)
DT_WeaponSawedoff.m_nMinGPULevel (0x986)
DT_WeaponSawedoff.m_nMaxGPULevel (0x987)
DT_WeaponSawedoff.m_flUseLookAtAngle (0x2c8)
DT_WeaponSawedoff.m_flLastMadeNoiseTime (0x20)
DT_WeaponSawedoff.m_nSequence (0x28ac)
DT_WeaponSawedoff.m_nForceBone (0x267c)
DT_WeaponSawedoff.m_vecForce (0x2670)
DT_WeaponSawedoff.m_nSkin (0xa1c)
DT_WeaponSawedoff.m_nBody (0xa20)
DT_WeaponSawedoff.m_nHitboxSet (0x9fc)
DT_WeaponSawedoff.m_flModelScale (0x2738)
DT_WeaponSawedoff.m_flPoseParameter (0x2764)
DT_WeaponSawedoff.m_flPlaybackRate (0xa18)
DT_WeaponSawedoff.m_flEncodedController (0xa48)
DT_WeaponSawedoff.m_bClientSideAnimation (0x288c)
DT_WeaponSawedoff.m_bClientSideFrameReset (0x26b0)
DT_WeaponSawedoff.m_bClientSideRagdoll (0x275)
DT_WeaponSawedoff.m_nNewSequenceParity (0xa38)
DT_WeaponSawedoff.m_nResetEventsParity (0xa3c)
DT_WeaponSawedoff.m_nMuzzleFlashParity (0xa58)
DT_WeaponSawedoff.m_hLightingOrigin (0x2934)
DT_WeaponSawedoff.serveranimdata (0x0)
DT_WeaponSawedoff.m_flCycle (0xa14)
DT_WeaponSawedoff.m_flFrozen (0x26e8)
DT_WeaponSawedoff.m_ScaleType (0x273c)
DT_WeaponSawedoff.m_bSuppressAnimSounds (0x293a)
DT_WeaponSawedoff.overlay_vars (0x0)
DT_WeaponSawedoff.m_AnimOverlay (0x0)
DT_WeaponSawedoff.lengthproxy (0x3000)
DT_WeaponSawedoff.lengthprop15 (0x0)
DT_WeaponSawedoff.m_flexWeight (0x2a18)
DT_WeaponSawedoff.m_blinktoggle (0x2bc4)
DT_WeaponSawedoff.m_viewtarget (0x29e0)
DT_WeaponSawedoff.m_AttributeManager (0x2d70)
DT_WeaponSawedoff.m_hOuter (0x2d8c)
DT_WeaponSawedoff.m_ProviderType (0x2d94)
DT_WeaponSawedoff.m_iReapplyProvisionParity (0x2d88)
DT_WeaponSawedoff.m_Item (0x2db0)
DT_WeaponSawedoff.m_iItemDefinitionIndex (0x2f88)
DT_WeaponSawedoff.m_iEntityLevel (0x2f90)
DT_WeaponSawedoff.m_iItemIDHigh (0x2fa0)
DT_WeaponSawedoff.m_iItemIDLow (0x2fa4)
DT_WeaponSawedoff.m_iAccountID (0x2fa8)
DT_WeaponSawedoff.m_iEntityQuality (0x2f8c)
DT_WeaponSawedoff.m_bInitialized (0x2fb4)
DT_WeaponSawedoff.m_szCustomName (0x301c)
DT_WeaponSawedoff.m_NetworkedDynamicAttributesForD (0x3000)
DT_WeaponSawedoff.m_Attributes (0x3000)
DT_WeaponSawedoff.lengthprop32 (0x3000)
DT_WeaponSawedoff.m_OriginalOwnerXuidLow (0x3168)
DT_WeaponSawedoff.m_OriginalOwnerXuidHigh (0x316c)
DT_WeaponSawedoff.m_nFallbackPaintKit (0x3170)
DT_WeaponSawedoff.m_nFallbackSeed (0x3174)
DT_WeaponSawedoff.m_flFallbackWear (0x3178)
DT_WeaponSawedoff.m_nFallbackStatTrak (0x317c)
DT_WeaponSawedoff.LocalWeaponData (0x0)
DT_WeaponSawedoff.m_iPrimaryAmmoType (0x31fc)
DT_WeaponSawedoff.m_iSecondaryAmmoType (0x3200)
DT_WeaponSawedoff.m_nViewModelIndex (0x31d4)
DT_WeaponSawedoff.m_bFlipViewModel (0x3264)
DT_WeaponSawedoff.m_iWeaponOrigin (0x3268)
DT_WeaponSawedoff.m_iWeaponModule (0x31ec)
DT_WeaponSawedoff.LocalActiveWeaponData (0x0)
DT_WeaponSawedoff.m_flNextPrimaryAttack (0x31d8)
DT_WeaponSawedoff.m_flNextSecondaryAttack (0x31dc)
DT_WeaponSawedoff.m_nNextThinkTick (0xf8)
DT_WeaponSawedoff.m_flTimeWeaponIdle (0x3214)
DT_WeaponSawedoff.m_iViewModelIndex (0x31e0)
DT_WeaponSawedoff.m_iWorldModelIndex (0x31e4)
DT_WeaponSawedoff.m_iWorldDroppedModelIndex (0x31e8)
DT_WeaponSawedoff.m_iState (0x31f8)
DT_WeaponSawedoff.m_hOwner (0x31d0)
DT_WeaponSawedoff.m_iClip1 (0x3204)
DT_WeaponSawedoff.m_iClip2 (0x3208)
DT_WeaponSawedoff.m_iPrimaryReserveAmmoCount (0x320c)
DT_WeaponSawedoff.m_iSecondaryReserveAmmoCount (0x3210)
DT_WeaponSawedoff.m_hWeaponWorldModel (0x31f4)
DT_WeaponSawedoff.m_iNumEmptyAttacks (0x31f0)
DT_WeaponSawedoff.m_weaponMode (0x32bc)
DT_WeaponSawedoff.m_fAccuracyPenalty (0x32c0)
DT_WeaponSawedoff.m_fLastShotTime (0x3324)
DT_WeaponSawedoff.m_iRecoilIndex (0x32cc)
DT_WeaponSawedoff.m_flRecoilIndex (0x32d0)
DT_WeaponSawedoff.m_hPrevOwner (0x3300)
DT_WeaponSawedoff.m_bBurstMode (0x32d4)
DT_WeaponSawedoff.m_flPostponeFireReadyTime (0x32d8)
DT_WeaponSawedoff.m_bReloadVisuallyComplete (0x32dc)
DT_WeaponSawedoff.m_bSilencerOn (0x32dd)
DT_WeaponSawedoff.m_flDoneSwitchingSilencer (0x32e0)
DT_WeaponSawedoff.m_iOriginalTeamNumber (0x32e8)
DT_WeaponSawedoff.m_iIronSightMode (0x3340)
DT_WeaponSawedoff.m_reloadState (0x3354)
DT_WeaponNOVA.AnimTimeMustBeFirst (0x0)
DT_WeaponNOVA.m_flAnimTime (0x25c)
DT_WeaponNOVA.m_flSimulationTime (0x264)
DT_WeaponNOVA.m_cellbits (0x74)
DT_WeaponNOVA.m_cellX (0x7c)
DT_WeaponNOVA.m_cellY (0x80)
DT_WeaponNOVA.m_cellZ (0x84)
DT_WeaponNOVA.m_vecOrigin (0x134)
DT_WeaponNOVA.m_angRotation (0x128)
DT_WeaponNOVA.m_nModelIndex (0x254)
DT_WeaponNOVA.m_fEffects (0xec)
DT_WeaponNOVA.m_nRenderMode (0x257)
DT_WeaponNOVA.m_nRenderFX (0x256)
DT_WeaponNOVA.m_clrRender (0x70)
DT_WeaponNOVA.m_iTeamNum (0xf0)
DT_WeaponNOVA.m_iPendingTeamNum (0xf4)
DT_WeaponNOVA.m_CollisionGroup (0x470)
DT_WeaponNOVA.m_flElasticity (0x398)
DT_WeaponNOVA.m_flShadowCastDistance (0x39c)
DT_WeaponNOVA.m_hOwnerEntity (0x148)
DT_WeaponNOVA.m_hEffectEntity (0x994)
DT_WeaponNOVA.moveparent (0x144)
DT_WeaponNOVA.m_iParentAttachment (0x2e8)
DT_WeaponNOVA.m_iName (0x150)
DT_WeaponNOVA.movetype (0x0)
DT_WeaponNOVA.movecollide (0x0)
DT_WeaponNOVA.m_Collision (0x318)
DT_WeaponNOVA.m_vecMins (0x320)
DT_WeaponNOVA.m_vecMaxs (0x32c)
DT_WeaponNOVA.m_nSolidType (0x33a)
DT_WeaponNOVA.m_usSolidFlags (0x338)
DT_WeaponNOVA.m_nSurroundType (0x342)
DT_WeaponNOVA.m_triggerBloat (0x33b)
DT_WeaponNOVA.m_vecSpecifiedSurroundingMins (0x344)
DT_WeaponNOVA.m_vecSpecifiedSurroundingMaxs (0x350)
DT_WeaponNOVA.m_iTextureFrameIndex (0x988)
DT_WeaponNOVA.m_bSimulatedEveryTick (0x936)
DT_WeaponNOVA.m_bAnimatedEveryTick (0x937)
DT_WeaponNOVA.m_bAlternateSorting (0x938)
DT_WeaponNOVA.m_bSpotted (0x939)
DT_WeaponNOVA.m_bSpottedBy (0x93a)
DT_WeaponNOVA.m_bSpottedByMask (0x97c)
DT_WeaponNOVA.m_bIsAutoaimTarget (0x60)
DT_WeaponNOVA.m_fadeMinDist (0x2f0)
DT_WeaponNOVA.m_fadeMaxDist (0x2f4)
DT_WeaponNOVA.m_flFadeScale (0x2f8)
DT_WeaponNOVA.m_nMinCPULevel (0x984)
DT_WeaponNOVA.m_nMaxCPULevel (0x985)
DT_WeaponNOVA.m_nMinGPULevel (0x986)
DT_WeaponNOVA.m_nMaxGPULevel (0x987)
DT_WeaponNOVA.m_flUseLookAtAngle (0x2c8)
DT_WeaponNOVA.m_flLastMadeNoiseTime (0x20)
DT_WeaponNOVA.m_nSequence (0x28ac)
DT_WeaponNOVA.m_nForceBone (0x267c)
DT_WeaponNOVA.m_vecForce (0x2670)
DT_WeaponNOVA.m_nSkin (0xa1c)
DT_WeaponNOVA.m_nBody (0xa20)
DT_WeaponNOVA.m_nHitboxSet (0x9fc)
DT_WeaponNOVA.m_flModelScale (0x2738)
DT_WeaponNOVA.m_flPoseParameter (0x2764)
DT_WeaponNOVA.m_flPlaybackRate (0xa18)
DT_WeaponNOVA.m_flEncodedController (0xa48)
DT_WeaponNOVA.m_bClientSideAnimation (0x288c)
DT_WeaponNOVA.m_bClientSideFrameReset (0x26b0)
DT_WeaponNOVA.m_bClientSideRagdoll (0x275)
DT_WeaponNOVA.m_nNewSequenceParity (0xa38)
DT_WeaponNOVA.m_nResetEventsParity (0xa3c)
DT_WeaponNOVA.m_nMuzzleFlashParity (0xa58)
DT_WeaponNOVA.m_hLightingOrigin (0x2934)
DT_WeaponNOVA.serveranimdata (0x0)
DT_WeaponNOVA.m_flCycle (0xa14)
DT_WeaponNOVA.m_flFrozen (0x26e8)
DT_WeaponNOVA.m_ScaleType (0x273c)
DT_WeaponNOVA.m_bSuppressAnimSounds (0x293a)
DT_WeaponNOVA.overlay_vars (0x0)
DT_WeaponNOVA.m_AnimOverlay (0x0)
DT_WeaponNOVA.lengthproxy (0x3000)
DT_WeaponNOVA.lengthprop15 (0x0)
DT_WeaponNOVA.m_flexWeight (0x2a18)
DT_WeaponNOVA.m_blinktoggle (0x2bc4)
DT_WeaponNOVA.m_viewtarget (0x29e0)
DT_WeaponNOVA.m_AttributeManager (0x2d70)
DT_WeaponNOVA.m_hOuter (0x2d8c)
DT_WeaponNOVA.m_ProviderType (0x2d94)
DT_WeaponNOVA.m_iReapplyProvisionParity (0x2d88)
DT_WeaponNOVA.m_Item (0x2db0)
DT_WeaponNOVA.m_iItemDefinitionIndex (0x2f88)
DT_WeaponNOVA.m_iEntityLevel (0x2f90)
DT_WeaponNOVA.m_iItemIDHigh (0x2fa0)
DT_WeaponNOVA.m_iItemIDLow (0x2fa4)
DT_WeaponNOVA.m_iAccountID (0x2fa8)
DT_WeaponNOVA.m_iEntityQuality (0x2f8c)
DT_WeaponNOVA.m_bInitialized (0x2fb4)
DT_WeaponNOVA.m_szCustomName (0x301c)
DT_WeaponNOVA.m_NetworkedDynamicAttributesForD (0x3000)
DT_WeaponNOVA.m_Attributes (0x3000)
DT_WeaponNOVA.lengthprop32 (0x3000)
DT_WeaponNOVA.m_OriginalOwnerXuidLow (0x3168)
DT_WeaponNOVA.m_OriginalOwnerXuidHigh (0x316c)
DT_WeaponNOVA.m_nFallbackPaintKit (0x3170)
DT_WeaponNOVA.m_nFallbackSeed (0x3174)
DT_WeaponNOVA.m_flFallbackWear (0x3178)
DT_WeaponNOVA.m_nFallbackStatTrak (0x317c)
DT_WeaponNOVA.LocalWeaponData (0x0)
DT_WeaponNOVA.m_iPrimaryAmmoType (0x31fc)
DT_WeaponNOVA.m_iSecondaryAmmoType (0x3200)
DT_WeaponNOVA.m_nViewModelIndex (0x31d4)
DT_WeaponNOVA.m_bFlipViewModel (0x3264)
DT_WeaponNOVA.m_iWeaponOrigin (0x3268)
DT_WeaponNOVA.m_iWeaponModule (0x31ec)
DT_WeaponNOVA.LocalActiveWeaponData (0x0)
DT_WeaponNOVA.m_flNextPrimaryAttack (0x31d8)
DT_WeaponNOVA.m_flNextSecondaryAttack (0x31dc)
DT_WeaponNOVA.m_nNextThinkTick (0xf8)
DT_WeaponNOVA.m_flTimeWeaponIdle (0x3214)
DT_WeaponNOVA.m_iViewModelIndex (0x31e0)
DT_WeaponNOVA.m_iWorldModelIndex (0x31e4)
DT_WeaponNOVA.m_iWorldDroppedModelIndex (0x31e8)
DT_WeaponNOVA.m_iState (0x31f8)
DT_WeaponNOVA.m_hOwner (0x31d0)
DT_WeaponNOVA.m_iClip1 (0x3204)
DT_WeaponNOVA.m_iClip2 (0x3208)
DT_WeaponNOVA.m_iPrimaryReserveAmmoCount (0x320c)
DT_WeaponNOVA.m_iSecondaryReserveAmmoCount (0x3210)
DT_WeaponNOVA.m_hWeaponWorldModel (0x31f4)
DT_WeaponNOVA.m_iNumEmptyAttacks (0x31f0)
DT_WeaponNOVA.m_weaponMode (0x32bc)
DT_WeaponNOVA.m_fAccuracyPenalty (0x32c0)
DT_WeaponNOVA.m_fLastShotTime (0x3324)
DT_WeaponNOVA.m_iRecoilIndex (0x32cc)
DT_WeaponNOVA.m_flRecoilIndex (0x32d0)
DT_WeaponNOVA.m_hPrevOwner (0x3300)
DT_WeaponNOVA.m_bBurstMode (0x32d4)
DT_WeaponNOVA.m_flPostponeFireReadyTime (0x32d8)
DT_WeaponNOVA.m_bReloadVisuallyComplete (0x32dc)
DT_WeaponNOVA.m_bSilencerOn (0x32dd)
DT_WeaponNOVA.m_flDoneSwitchingSilencer (0x32e0)
DT_WeaponNOVA.m_iOriginalTeamNumber (0x32e8)
DT_WeaponNOVA.m_iIronSightMode (0x3340)
DT_WeaponNOVA.m_reloadState (0x3354)
DT_IncendiaryGrenade.AnimTimeMustBeFirst (0x0)
DT_IncendiaryGrenade.m_flAnimTime (0x25c)
DT_IncendiaryGrenade.m_flSimulationTime (0x264)
DT_IncendiaryGrenade.m_cellbits (0x74)
DT_IncendiaryGrenade.m_cellX (0x7c)
DT_IncendiaryGrenade.m_cellY (0x80)
DT_IncendiaryGrenade.m_cellZ (0x84)
DT_IncendiaryGrenade.m_vecOrigin (0x134)
DT_IncendiaryGrenade.m_angRotation (0x128)
DT_IncendiaryGrenade.m_nModelIndex (0x254)
DT_IncendiaryGrenade.m_fEffects (0xec)
DT_IncendiaryGrenade.m_nRenderMode (0x257)
DT_IncendiaryGrenade.m_nRenderFX (0x256)
DT_IncendiaryGrenade.m_clrRender (0x70)
DT_IncendiaryGrenade.m_iTeamNum (0xf0)
DT_IncendiaryGrenade.m_iPendingTeamNum (0xf4)
DT_IncendiaryGrenade.m_CollisionGroup (0x470)
DT_IncendiaryGrenade.m_flElasticity (0x398)
DT_IncendiaryGrenade.m_flShadowCastDistance (0x39c)
DT_IncendiaryGrenade.m_hOwnerEntity (0x148)
DT_IncendiaryGrenade.m_hEffectEntity (0x994)
DT_IncendiaryGrenade.moveparent (0x144)
DT_IncendiaryGrenade.m_iParentAttachment (0x2e8)
DT_IncendiaryGrenade.m_iName (0x150)
DT_IncendiaryGrenade.movetype (0x0)
DT_IncendiaryGrenade.movecollide (0x0)
DT_IncendiaryGrenade.m_Collision (0x318)
DT_IncendiaryGrenade.m_vecMins (0x320)
DT_IncendiaryGrenade.m_vecMaxs (0x32c)
DT_IncendiaryGrenade.m_nSolidType (0x33a)
DT_IncendiaryGrenade.m_usSolidFlags (0x338)
DT_IncendiaryGrenade.m_nSurroundType (0x342)
DT_IncendiaryGrenade.m_triggerBloat (0x33b)
DT_IncendiaryGrenade.m_vecSpecifiedSurroundingMins (0x344)
DT_IncendiaryGrenade.m_vecSpecifiedSurroundingMaxs (0x350)
DT_IncendiaryGrenade.m_iTextureFrameIndex (0x988)
DT_IncendiaryGrenade.m_bSimulatedEveryTick (0x936)
DT_IncendiaryGrenade.m_bAnimatedEveryTick (0x937)
DT_IncendiaryGrenade.m_bAlternateSorting (0x938)
DT_IncendiaryGrenade.m_bSpotted (0x939)
DT_IncendiaryGrenade.m_bSpottedBy (0x93a)
DT_IncendiaryGrenade.m_bSpottedByMask (0x97c)
DT_IncendiaryGrenade.m_bIsAutoaimTarget (0x60)
DT_IncendiaryGrenade.m_fadeMinDist (0x2f0)
DT_IncendiaryGrenade.m_fadeMaxDist (0x2f4)
DT_IncendiaryGrenade.m_flFadeScale (0x2f8)
DT_IncendiaryGrenade.m_nMinCPULevel (0x984)
DT_IncendiaryGrenade.m_nMaxCPULevel (0x985)
DT_IncendiaryGrenade.m_nMinGPULevel (0x986)
DT_IncendiaryGrenade.m_nMaxGPULevel (0x987)
DT_IncendiaryGrenade.m_flUseLookAtAngle (0x2c8)
DT_IncendiaryGrenade.m_flLastMadeNoiseTime (0x20)
DT_IncendiaryGrenade.m_nSequence (0x28ac)
DT_IncendiaryGrenade.m_nForceBone (0x267c)
DT_IncendiaryGrenade.m_vecForce (0x2670)
DT_IncendiaryGrenade.m_nSkin (0xa1c)
DT_IncendiaryGrenade.m_nBody (0xa20)
DT_IncendiaryGrenade.m_nHitboxSet (0x9fc)
DT_IncendiaryGrenade.m_flModelScale (0x2738)
DT_IncendiaryGrenade.m_flPoseParameter (0x2764)
DT_IncendiaryGrenade.m_flPlaybackRate (0xa18)
DT_IncendiaryGrenade.m_flEncodedController (0xa48)
DT_IncendiaryGrenade.m_bClientSideAnimation (0x288c)
DT_IncendiaryGrenade.m_bClientSideFrameReset (0x26b0)
DT_IncendiaryGrenade.m_bClientSideRagdoll (0x275)
DT_IncendiaryGrenade.m_nNewSequenceParity (0xa38)
DT_IncendiaryGrenade.m_nResetEventsParity (0xa3c)
DT_IncendiaryGrenade.m_nMuzzleFlashParity (0xa58)
DT_IncendiaryGrenade.m_hLightingOrigin (0x2934)
DT_IncendiaryGrenade.serveranimdata (0x0)
DT_IncendiaryGrenade.m_flCycle (0xa14)
DT_IncendiaryGrenade.m_flFrozen (0x26e8)
DT_IncendiaryGrenade.m_ScaleType (0x273c)
DT_IncendiaryGrenade.m_bSuppressAnimSounds (0x293a)
DT_IncendiaryGrenade.overlay_vars (0x0)
DT_IncendiaryGrenade.m_AnimOverlay (0x0)
DT_IncendiaryGrenade.lengthproxy (0x3000)
DT_IncendiaryGrenade.lengthprop15 (0x0)
DT_IncendiaryGrenade.m_flexWeight (0x2a18)
DT_IncendiaryGrenade.m_blinktoggle (0x2bc4)
DT_IncendiaryGrenade.m_viewtarget (0x29e0)
DT_IncendiaryGrenade.m_AttributeManager (0x2d70)
DT_IncendiaryGrenade.m_hOuter (0x2d8c)
DT_IncendiaryGrenade.m_ProviderType (0x2d94)
DT_IncendiaryGrenade.m_iReapplyProvisionParity (0x2d88)
DT_IncendiaryGrenade.m_Item (0x2db0)
DT_IncendiaryGrenade.m_iItemDefinitionIndex (0x2f88)
DT_IncendiaryGrenade.m_iEntityLevel (0x2f90)
DT_IncendiaryGrenade.m_iItemIDHigh (0x2fa0)
DT_IncendiaryGrenade.m_iItemIDLow (0x2fa4)
DT_IncendiaryGrenade.m_iAccountID (0x2fa8)
DT_IncendiaryGrenade.m_iEntityQuality (0x2f8c)
DT_IncendiaryGrenade.m_bInitialized (0x2fb4)
DT_IncendiaryGrenade.m_szCustomName (0x301c)
DT_IncendiaryGrenade.m_NetworkedDynamicAttributesForD (0x3000)
DT_IncendiaryGrenade.m_Attributes (0x3000)
DT_IncendiaryGrenade.lengthprop32 (0x3000)
DT_IncendiaryGrenade.m_OriginalOwnerXuidLow (0x3168)
DT_IncendiaryGrenade.m_OriginalOwnerXuidHigh (0x316c)
DT_IncendiaryGrenade.m_nFallbackPaintKit (0x3170)
DT_IncendiaryGrenade.m_nFallbackSeed (0x3174)
DT_IncendiaryGrenade.m_flFallbackWear (0x3178)
DT_IncendiaryGrenade.m_nFallbackStatTrak (0x317c)
DT_IncendiaryGrenade.LocalWeaponData (0x0)
DT_IncendiaryGrenade.m_iPrimaryAmmoType (0x31fc)
DT_IncendiaryGrenade.m_iSecondaryAmmoType (0x3200)
DT_IncendiaryGrenade.m_nViewModelIndex (0x31d4)
DT_IncendiaryGrenade.m_bFlipViewModel (0x3264)
DT_IncendiaryGrenade.m_iWeaponOrigin (0x3268)
DT_IncendiaryGrenade.m_iWeaponModule (0x31ec)
DT_IncendiaryGrenade.LocalActiveWeaponData (0x0)
DT_IncendiaryGrenade.m_flNextPrimaryAttack (0x31d8)
DT_IncendiaryGrenade.m_flNextSecondaryAttack (0x31dc)
DT_IncendiaryGrenade.m_nNextThinkTick (0xf8)
DT_IncendiaryGrenade.m_flTimeWeaponIdle (0x3214)
DT_IncendiaryGrenade.m_iViewModelIndex (0x31e0)
DT_IncendiaryGrenade.m_iWorldModelIndex (0x31e4)
DT_IncendiaryGrenade.m_iWorldDroppedModelIndex (0x31e8)
DT_IncendiaryGrenade.m_iState (0x31f8)
DT_IncendiaryGrenade.m_hOwner (0x31d0)
DT_IncendiaryGrenade.m_iClip1 (0x3204)
DT_IncendiaryGrenade.m_iClip2 (0x3208)
DT_IncendiaryGrenade.m_iPrimaryReserveAmmoCount (0x320c)
DT_IncendiaryGrenade.m_iSecondaryReserveAmmoCount (0x3210)
DT_IncendiaryGrenade.m_hWeaponWorldModel (0x31f4)
DT_IncendiaryGrenade.m_iNumEmptyAttacks (0x31f0)
DT_IncendiaryGrenade.m_weaponMode (0x32bc)
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DT_IncendiaryGrenade.m_fLastShotTime (0x3324)
DT_IncendiaryGrenade.m_iRecoilIndex (0x32cc)
DT_IncendiaryGrenade.m_flRecoilIndex (0x32d0)
DT_IncendiaryGrenade.m_hPrevOwner (0x3300)
DT_IncendiaryGrenade.m_bBurstMode (0x32d4)
DT_IncendiaryGrenade.m_flPostponeFireReadyTime (0x32d8)
DT_IncendiaryGrenade.m_bReloadVisuallyComplete (0x32dc)
DT_IncendiaryGrenade.m_bSilencerOn (0x32dd)
DT_IncendiaryGrenade.m_flDoneSwitchingSilencer (0x32e0)
DT_IncendiaryGrenade.m_iOriginalTeamNumber (0x32e8)
DT_IncendiaryGrenade.m_iIronSightMode (0x3340)
DT_IncendiaryGrenade.m_bRedraw (0x3350)
DT_IncendiaryGrenade.m_bIsHeldByPlayer (0x3351)
DT_IncendiaryGrenade.m_bPinPulled (0x3352)
DT_IncendiaryGrenade.m_fThrowTime (0x3354)
DT_IncendiaryGrenade.m_bLoopingSoundPlaying (0x3358)
DT_IncendiaryGrenade.m_flThrowStrength (0x335c)
DT_MolotovGrenade.AnimTimeMustBeFirst (0x0)
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DT_MolotovGrenade.m_flSimulationTime (0x264)
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DT_MolotovGrenade.m_clrRender (0x70)
DT_MolotovGrenade.m_iTeamNum (0xf0)
DT_MolotovGrenade.m_iPendingTeamNum (0xf4)
DT_MolotovGrenade.m_CollisionGroup (0x470)
DT_MolotovGrenade.m_flElasticity (0x398)
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DT_MolotovGrenade.m_nSolidType (0x33a)
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DT_MolotovGrenade.m_bAnimatedEveryTick (0x937)
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DT_MolotovGrenade.m_bSpotted (0x939)
DT_MolotovGrenade.m_bSpottedBy (0x93a)
DT_MolotovGrenade.m_bSpottedByMask (0x97c)
DT_MolotovGrenade.m_bIsAutoaimTarget (0x60)
DT_MolotovGrenade.m_fadeMinDist (0x2f0)
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DT_MolotovGrenade.m_flUseLookAtAngle (0x2c8)
DT_MolotovGrenade.m_flLastMadeNoiseTime (0x20)
DT_MolotovGrenade.m_nSequence (0x28ac)
DT_MolotovGrenade.m_nForceBone (0x267c)
DT_MolotovGrenade.m_vecForce (0x2670)
DT_MolotovGrenade.m_nSkin (0xa1c)
DT_MolotovGrenade.m_nBody (0xa20)
DT_MolotovGrenade.m_nHitboxSet (0x9fc)
DT_MolotovGrenade.m_flModelScale (0x2738)
DT_MolotovGrenade.m_flPoseParameter (0x2764)
DT_MolotovGrenade.m_flPlaybackRate (0xa18)
DT_MolotovGrenade.m_flEncodedController (0xa48)
DT_MolotovGrenade.m_bClientSideAnimation (0x288c)
DT_MolotovGrenade.m_bClientSideFrameReset (0x26b0)
DT_MolotovGrenade.m_bClientSideRagdoll (0x275)
DT_MolotovGrenade.m_nNewSequenceParity (0xa38)
DT_MolotovGrenade.m_nResetEventsParity (0xa3c)
DT_MolotovGrenade.m_nMuzzleFlashParity (0xa58)
DT_MolotovGrenade.m_hLightingOrigin (0x2934)
DT_MolotovGrenade.serveranimdata (0x0)
DT_MolotovGrenade.m_flCycle (0xa14)
DT_MolotovGrenade.m_flFrozen (0x26e8)
DT_MolotovGrenade.m_ScaleType (0x273c)
DT_MolotovGrenade.m_bSuppressAnimSounds (0x293a)
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DT_MolotovGrenade.m_AnimOverlay (0x0)
DT_MolotovGrenade.lengthproxy (0x3000)
DT_MolotovGrenade.lengthprop15 (0x0)
DT_MolotovGrenade.m_flexWeight (0x2a18)
DT_MolotovGrenade.m_blinktoggle (0x2bc4)
DT_MolotovGrenade.m_viewtarget (0x29e0)
DT_MolotovGrenade.m_AttributeManager (0x2d70)
DT_MolotovGrenade.m_hOuter (0x2d8c)
DT_MolotovGrenade.m_ProviderType (0x2d94)
DT_MolotovGrenade.m_iReapplyProvisionParity (0x2d88)
DT_MolotovGrenade.m_Item (0x2db0)
DT_MolotovGrenade.m_iItemDefinitionIndex (0x2f88)
DT_MolotovGrenade.m_iEntityLevel (0x2f90)
DT_MolotovGrenade.m_iItemIDHigh (0x2fa0)
DT_MolotovGrenade.m_iItemIDLow (0x2fa4)
DT_MolotovGrenade.m_iAccountID (0x2fa8)
DT_MolotovGrenade.m_iEntityQuality (0x2f8c)
DT_MolotovGrenade.m_bInitialized (0x2fb4)
DT_MolotovGrenade.m_szCustomName (0x301c)
DT_MolotovGrenade.m_NetworkedDynamicAttributesForD (0x3000)
DT_MolotovGrenade.m_Attributes (0x3000)
DT_MolotovGrenade.lengthprop32 (0x3000)
DT_MolotovGrenade.m_OriginalOwnerXuidLow (0x3168)
DT_MolotovGrenade.m_OriginalOwnerXuidHigh (0x316c)
DT_MolotovGrenade.m_nFallbackPaintKit (0x3170)
DT_MolotovGrenade.m_nFallbackSeed (0x3174)
DT_MolotovGrenade.m_flFallbackWear (0x3178)
DT_MolotovGrenade.m_nFallbackStatTrak (0x317c)
DT_MolotovGrenade.LocalWeaponData (0x0)
DT_MolotovGrenade.m_iPrimaryAmmoType (0x31fc)
DT_MolotovGrenade.m_iSecondaryAmmoType (0x3200)
DT_MolotovGrenade.m_nViewModelIndex (0x31d4)
DT_MolotovGrenade.m_bFlipViewModel (0x3264)
DT_MolotovGrenade.m_iWeaponOrigin (0x3268)
DT_MolotovGrenade.m_iWeaponModule (0x31ec)
DT_MolotovGrenade.LocalActiveWeaponData (0x0)
DT_MolotovGrenade.m_flNextPrimaryAttack (0x31d8)
DT_MolotovGrenade.m_flNextSecondaryAttack (0x31dc)
DT_MolotovGrenade.m_nNextThinkTick (0xf8)
DT_MolotovGrenade.m_flTimeWeaponIdle (0x3214)
DT_MolotovGrenade.m_iViewModelIndex (0x31e0)
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DT_MolotovGrenade.m_iWorldDroppedModelIndex (0x31e8)
DT_MolotovGrenade.m_iState (0x31f8)
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DT_MolotovGrenade.m_iClip1 (0x3204)
DT_MolotovGrenade.m_iClip2 (0x3208)
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DT_MolotovGrenade.m_iSecondaryReserveAmmoCount (0x3210)
DT_MolotovGrenade.m_hWeaponWorldModel (0x31f4)
DT_MolotovGrenade.m_iNumEmptyAttacks (0x31f0)
DT_MolotovGrenade.m_weaponMode (0x32bc)
DT_MolotovGrenade.m_fAccuracyPenalty (0x32c0)
DT_MolotovGrenade.m_fLastShotTime (0x3324)
DT_MolotovGrenade.m_iRecoilIndex (0x32cc)
DT_MolotovGrenade.m_flRecoilIndex (0x32d0)
DT_MolotovGrenade.m_hPrevOwner (0x3300)
DT_MolotovGrenade.m_bBurstMode (0x32d4)
DT_MolotovGrenade.m_flPostponeFireReadyTime (0x32d8)
DT_MolotovGrenade.m_bReloadVisuallyComplete (0x32dc)
DT_MolotovGrenade.m_bSilencerOn (0x32dd)
DT_MolotovGrenade.m_flDoneSwitchingSilencer (0x32e0)
DT_MolotovGrenade.m_iOriginalTeamNumber (0x32e8)
DT_MolotovGrenade.m_iIronSightMode (0x3340)
DT_MolotovGrenade.m_bRedraw (0x3350)
DT_MolotovGrenade.m_bIsHeldByPlayer (0x3351)
DT_MolotovGrenade.m_bPinPulled (0x3352)
DT_MolotovGrenade.m_fThrowTime (0x3354)
DT_MolotovGrenade.m_bLoopingSoundPlaying (0x3358)
DT_MolotovGrenade.m_flThrowStrength (0x335c)
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DT_WeaponM3.m_iTeamNum (0xf0)
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DT_WeaponM3.m_flElasticity (0x398)
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DT_WeaponM3.m_bSpottedByMask (0x97c)
DT_WeaponM3.m_bIsAutoaimTarget (0x60)
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DT_WeaponM3.m_flUseLookAtAngle (0x2c8)
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DT_WeaponM3.m_nSequence (0x28ac)
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DT_WeaponM3.m_bClientSideAnimation (0x288c)
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DT_WeaponM3.m_bClientSideRagdoll (0x275)
DT_WeaponM3.m_nNewSequenceParity (0xa38)
DT_WeaponM3.m_nResetEventsParity (0xa3c)
DT_WeaponM3.m_nMuzzleFlashParity (0xa58)
DT_WeaponM3.m_hLightingOrigin (0x2934)
DT_WeaponM3.serveranimdata (0x0)
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DT_WeaponM3.m_ScaleType (0x273c)
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DT_WeaponM3.lengthproxy (0x3000)
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DT_WeaponM3.m_flexWeight (0x2a18)
DT_WeaponM3.m_blinktoggle (0x2bc4)
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DT_WeaponM3.m_Item (0x2db0)
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DT_WeaponM3.m_iEntityLevel (0x2f90)
DT_WeaponM3.m_iItemIDHigh (0x2fa0)
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DT_WeaponM3.m_iAccountID (0x2fa8)
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DT_WeaponM3.lengthprop32 (0x3000)
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DT_WeaponM3.m_nFallbackPaintKit (0x3170)
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DT_WeaponM3.m_nNextThinkTick (0xf8)
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DT_WeaponM3.m_bReloadVisuallyComplete (0x32dc)
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DT_WeaponM3.m_flDoneSwitchingSilencer (0x32e0)
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DT_WeaponM3.m_iIronSightMode (0x3340)
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DT_WeaponKnifeGG.AnimTimeMustBeFirst (0x0)
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DT_WeaponKnife.m_bClientSideRagdoll (0x275)
DT_WeaponKnife.m_nNewSequenceParity (0xa38)
DT_WeaponKnife.m_nResetEventsParity (0xa3c)
DT_WeaponKnife.m_nMuzzleFlashParity (0xa58)
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DT_Flashbang.m_bSimulatedEveryTick (0x936)
DT_Flashbang.m_bAnimatedEveryTick (0x937)
DT_Flashbang.m_bAlternateSorting (0x938)
DT_Flashbang.m_bSpotted (0x939)
DT_Flashbang.m_bSpottedBy (0x93a)
DT_Flashbang.m_bSpottedByMask (0x97c)
DT_Flashbang.m_bIsAutoaimTarget (0x60)
DT_Flashbang.m_fadeMinDist (0x2f0)
DT_Flashbang.m_fadeMaxDist (0x2f4)
DT_Flashbang.m_flFadeScale (0x2f8)
DT_Flashbang.m_nMinCPULevel (0x984)
DT_Flashbang.m_nMaxCPULevel (0x985)
DT_Flashbang.m_nMinGPULevel (0x986)
DT_Flashbang.m_nMaxGPULevel (0x987)
DT_Flashbang.m_flUseLookAtAngle (0x2c8)
DT_Flashbang.m_flLastMadeNoiseTime (0x20)
DT_Flashbang.m_nSequence (0x28ac)
DT_Flashbang.m_nForceBone (0x267c)
DT_Flashbang.m_vecForce (0x2670)
DT_Flashbang.m_nSkin (0xa1c)
DT_Flashbang.m_nBody (0xa20)
DT_Flashbang.m_nHitboxSet (0x9fc)
DT_Flashbang.m_flModelScale (0x2738)
DT_Flashbang.m_flPoseParameter (0x2764)
DT_Flashbang.m_flPlaybackRate (0xa18)
DT_Flashbang.m_flEncodedController (0xa48)
DT_Flashbang.m_bClientSideAnimation (0x288c)
DT_Flashbang.m_bClientSideFrameReset (0x26b0)
DT_Flashbang.m_bClientSideRagdoll (0x275)
DT_Flashbang.m_nNewSequenceParity (0xa38)
DT_Flashbang.m_nResetEventsParity (0xa3c)
DT_Flashbang.m_nMuzzleFlashParity (0xa58)
DT_Flashbang.m_hLightingOrigin (0x2934)
DT_Flashbang.serveranimdata (0x0)
DT_Flashbang.m_flCycle (0xa14)
DT_Flashbang.m_flFrozen (0x26e8)
DT_Flashbang.m_ScaleType (0x273c)
DT_Flashbang.m_bSuppressAnimSounds (0x293a)
DT_Flashbang.overlay_vars (0x0)
DT_Flashbang.m_AnimOverlay (0x0)
DT_Flashbang.lengthproxy (0x3000)
DT_Flashbang.lengthprop15 (0x0)
DT_Flashbang.m_flexWeight (0x2a18)
DT_Flashbang.m_blinktoggle (0x2bc4)
DT_Flashbang.m_viewtarget (0x29e0)
DT_Flashbang.m_AttributeManager (0x2d70)
DT_Flashbang.m_hOuter (0x2d8c)
DT_Flashbang.m_ProviderType (0x2d94)
DT_Flashbang.m_iReapplyProvisionParity (0x2d88)
DT_Flashbang.m_Item (0x2db0)
DT_Flashbang.m_iItemDefinitionIndex (0x2f88)
DT_Flashbang.m_iEntityLevel (0x2f90)
DT_Flashbang.m_iItemIDHigh (0x2fa0)
DT_Flashbang.m_iItemIDLow (0x2fa4)
DT_Flashbang.m_iAccountID (0x2fa8)
DT_Flashbang.m_iEntityQuality (0x2f8c)
DT_Flashbang.m_bInitialized (0x2fb4)
DT_Flashbang.m_szCustomName (0x301c)
DT_Flashbang.m_NetworkedDynamicAttributesForD (0x3000)
DT_Flashbang.m_Attributes (0x3000)
DT_Flashbang.lengthprop32 (0x3000)
DT_Flashbang.m_OriginalOwnerXuidLow (0x3168)
DT_Flashbang.m_OriginalOwnerXuidHigh (0x316c)
DT_Flashbang.m_nFallbackPaintKit (0x3170)
DT_Flashbang.m_nFallbackSeed (0x3174)
DT_Flashbang.m_flFallbackWear (0x3178)
DT_Flashbang.m_nFallbackStatTrak (0x317c)
DT_Flashbang.LocalWeaponData (0x0)
DT_Flashbang.m_iPrimaryAmmoType (0x31fc)
DT_Flashbang.m_iSecondaryAmmoType (0x3200)
DT_Flashbang.m_nViewModelIndex (0x31d4)
DT_Flashbang.m_bFlipViewModel (0x3264)
DT_Flashbang.m_iWeaponOrigin (0x3268)
DT_Flashbang.m_iWeaponModule (0x31ec)
DT_Flashbang.LocalActiveWeaponData (0x0)
DT_Flashbang.m_flNextPrimaryAttack (0x31d8)
DT_Flashbang.m_flNextSecondaryAttack (0x31dc)
DT_Flashbang.m_nNextThinkTick (0xf8)
DT_Flashbang.m_flTimeWeaponIdle (0x3214)
DT_Flashbang.m_iViewModelIndex (0x31e0)
DT_Flashbang.m_iWorldModelIndex (0x31e4)
DT_Flashbang.m_iWorldDroppedModelIndex (0x31e8)
DT_Flashbang.m_iState (0x31f8)
DT_Flashbang.m_hOwner (0x31d0)
DT_Flashbang.m_iClip1 (0x3204)
DT_Flashbang.m_iClip2 (0x3208)
DT_Flashbang.m_iPrimaryReserveAmmoCount (0x320c)
DT_Flashbang.m_iSecondaryReserveAmmoCount (0x3210)
DT_Flashbang.m_hWeaponWorldModel (0x31f4)
DT_Flashbang.m_iNumEmptyAttacks (0x31f0)
DT_Flashbang.m_weaponMode (0x32bc)
DT_Flashbang.m_fAccuracyPenalty (0x32c0)
DT_Flashbang.m_fLastShotTime (0x3324)
DT_Flashbang.m_iRecoilIndex (0x32cc)
DT_Flashbang.m_flRecoilIndex (0x32d0)
DT_Flashbang.m_hPrevOwner (0x3300)
DT_Flashbang.m_bBurstMode (0x32d4)
DT_Flashbang.m_flPostponeFireReadyTime (0x32d8)
DT_Flashbang.m_bReloadVisuallyComplete (0x32dc)
DT_Flashbang.m_bSilencerOn (0x32dd)
DT_Flashbang.m_flDoneSwitchingSilencer (0x32e0)
DT_Flashbang.m_iOriginalTeamNumber (0x32e8)
DT_Flashbang.m_iIronSightMode (0x3340)
DT_Flashbang.m_bRedraw (0x3350)
DT_Flashbang.m_bIsHeldByPlayer (0x3351)
DT_Flashbang.m_bPinPulled (0x3352)
DT_Flashbang.m_fThrowTime (0x3354)
DT_Flashbang.m_bLoopingSoundPlaying (0x3358)
DT_Flashbang.m_flThrowStrength (0x335c)
DT_WeaponElite.AnimTimeMustBeFirst (0x0)
DT_WeaponElite.m_flAnimTime (0x25c)
DT_WeaponElite.m_flSimulationTime (0x264)
DT_WeaponElite.m_cellbits (0x74)
DT_WeaponElite.m_cellX (0x7c)
DT_WeaponElite.m_cellY (0x80)
DT_WeaponElite.m_cellZ (0x84)
DT_WeaponElite.m_vecOrigin (0x134)
DT_WeaponElite.m_angRotation (0x128)
DT_WeaponElite.m_nModelIndex (0x254)
DT_WeaponElite.m_fEffects (0xec)
DT_WeaponElite.m_nRenderMode (0x257)
DT_WeaponElite.m_nRenderFX (0x256)
DT_WeaponElite.m_clrRender (0x70)
DT_WeaponElite.m_iTeamNum (0xf0)
DT_WeaponElite.m_iPendingTeamNum (0xf4)
DT_WeaponElite.m_CollisionGroup (0x470)
DT_WeaponElite.m_flElasticity (0x398)
DT_WeaponElite.m_flShadowCastDistance (0x39c)
DT_WeaponElite.m_hOwnerEntity (0x148)
DT_WeaponElite.m_hEffectEntity (0x994)
DT_WeaponElite.moveparent (0x144)
DT_WeaponElite.m_iParentAttachment (0x2e8)
DT_WeaponElite.m_iName (0x150)
DT_WeaponElite.movetype (0x0)
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DT_WeaponElite.m_Collision (0x318)
DT_WeaponElite.m_vecMins (0x320)
DT_WeaponElite.m_vecMaxs (0x32c)
DT_WeaponElite.m_nSolidType (0x33a)
DT_WeaponElite.m_usSolidFlags (0x338)
DT_WeaponElite.m_nSurroundType (0x342)
DT_WeaponElite.m_triggerBloat (0x33b)
DT_WeaponElite.m_vecSpecifiedSurroundingMins (0x344)
DT_WeaponElite.m_vecSpecifiedSurroundingMaxs (0x350)
DT_WeaponElite.m_iTextureFrameIndex (0x988)
DT_WeaponElite.m_bSimulatedEveryTick (0x936)
DT_WeaponElite.m_bAnimatedEveryTick (0x937)
DT_WeaponElite.m_bAlternateSorting (0x938)
DT_WeaponElite.m_bSpotted (0x939)
DT_WeaponElite.m_bSpottedBy (0x93a)
DT_WeaponElite.m_bSpottedByMask (0x97c)
DT_WeaponElite.m_bIsAutoaimTarget (0x60)
DT_WeaponElite.m_fadeMinDist (0x2f0)
DT_WeaponElite.m_fadeMaxDist (0x2f4)
DT_WeaponElite.m_flFadeScale (0x2f8)
DT_WeaponElite.m_nMinCPULevel (0x984)
DT_WeaponElite.m_nMaxCPULevel (0x985)
DT_WeaponElite.m_nMinGPULevel (0x986)
DT_WeaponElite.m_nMaxGPULevel (0x987)
DT_WeaponElite.m_flUseLookAtAngle (0x2c8)
DT_WeaponElite.m_flLastMadeNoiseTime (0x20)
DT_WeaponElite.m_nSequence (0x28ac)
DT_WeaponElite.m_nForceBone (0x267c)
DT_WeaponElite.m_vecForce (0x2670)
DT_WeaponElite.m_nSkin (0xa1c)
DT_WeaponElite.m_nBody (0xa20)
DT_WeaponElite.m_nHitboxSet (0x9fc)
DT_WeaponElite.m_flModelScale (0x2738)
DT_WeaponElite.m_flPoseParameter (0x2764)
DT_WeaponElite.m_flPlaybackRate (0xa18)
DT_WeaponElite.m_flEncodedController (0xa48)
DT_WeaponElite.m_bClientSideAnimation (0x288c)
DT_WeaponElite.m_bClientSideFrameReset (0x26b0)
DT_WeaponElite.m_bClientSideRagdoll (0x275)
DT_WeaponElite.m_nNewSequenceParity (0xa38)
DT_WeaponElite.m_nResetEventsParity (0xa3c)
DT_WeaponElite.m_nMuzzleFlashParity (0xa58)
DT_WeaponElite.m_hLightingOrigin (0x2934)
DT_WeaponElite.serveranimdata (0x0)
DT_WeaponElite.m_flCycle (0xa14)
DT_WeaponElite.m_flFrozen (0x26e8)
DT_WeaponElite.m_ScaleType (0x273c)
DT_WeaponElite.m_bSuppressAnimSounds (0x293a)
DT_WeaponElite.overlay_vars (0x0)
DT_WeaponElite.m_AnimOverlay (0x0)
DT_WeaponElite.lengthproxy (0x3000)
DT_WeaponElite.lengthprop15 (0x0)
DT_WeaponElite.m_flexWeight (0x2a18)
DT_WeaponElite.m_blinktoggle (0x2bc4)
DT_WeaponElite.m_viewtarget (0x29e0)
DT_WeaponElite.m_AttributeManager (0x2d70)
DT_WeaponElite.m_hOuter (0x2d8c)
DT_WeaponElite.m_ProviderType (0x2d94)
DT_WeaponElite.m_iReapplyProvisionParity (0x2d88)
DT_WeaponElite.m_Item (0x2db0)
DT_WeaponElite.m_iItemDefinitionIndex (0x2f88)
DT_WeaponElite.m_iEntityLevel (0x2f90)
DT_WeaponElite.m_iItemIDHigh (0x2fa0)
DT_WeaponElite.m_iItemIDLow (0x2fa4)
DT_WeaponElite.m_iAccountID (0x2fa8)
DT_WeaponElite.m_iEntityQuality (0x2f8c)
DT_WeaponElite.m_bInitialized (0x2fb4)
DT_WeaponElite.m_szCustomName (0x301c)
DT_WeaponElite.m_NetworkedDynamicAttributesForD (0x3000)
DT_WeaponElite.m_Attributes (0x3000)
DT_WeaponElite.lengthprop32 (0x3000)
DT_WeaponElite.m_OriginalOwnerXuidLow (0x3168)
DT_WeaponElite.m_OriginalOwnerXuidHigh (0x316c)
DT_WeaponElite.m_nFallbackPaintKit (0x3170)
DT_WeaponElite.m_nFallbackSeed (0x3174)
DT_WeaponElite.m_flFallbackWear (0x3178)
DT_WeaponElite.m_nFallbackStatTrak (0x317c)
DT_WeaponElite.LocalWeaponData (0x0)
DT_WeaponElite.m_iPrimaryAmmoType (0x31fc)
DT_WeaponElite.m_iSecondaryAmmoType (0x3200)
DT_WeaponElite.m_nViewModelIndex (0x31d4)
DT_WeaponElite.m_bFlipViewModel (0x3264)
DT_WeaponElite.m_iWeaponOrigin (0x3268)
DT_WeaponElite.m_iWeaponModule (0x31ec)
DT_WeaponElite.LocalActiveWeaponData (0x0)
DT_WeaponElite.m_flNextPrimaryAttack (0x31d8)
DT_WeaponElite.m_flNextSecondaryAttack (0x31dc)
DT_WeaponElite.m_nNextThinkTick (0xf8)
DT_WeaponElite.m_flTimeWeaponIdle (0x3214)
DT_WeaponElite.m_iViewModelIndex (0x31e0)
DT_WeaponElite.m_iWorldModelIndex (0x31e4)
DT_WeaponElite.m_iWorldDroppedModelIndex (0x31e8)
DT_WeaponElite.m_iState (0x31f8)
DT_WeaponElite.m_hOwner (0x31d0)
DT_WeaponElite.m_iClip1 (0x3204)
DT_WeaponElite.m_iClip2 (0x3208)
DT_WeaponElite.m_iPrimaryReserveAmmoCount (0x320c)
DT_WeaponElite.m_iSecondaryReserveAmmoCount (0x3210)
DT_WeaponElite.m_hWeaponWorldModel (0x31f4)
DT_WeaponElite.m_iNumEmptyAttacks (0x31f0)
DT_WeaponElite.m_weaponMode (0x32bc)
DT_WeaponElite.m_fAccuracyPenalty (0x32c0)
DT_WeaponElite.m_fLastShotTime (0x3324)
DT_WeaponElite.m_iRecoilIndex (0x32cc)
DT_WeaponElite.m_flRecoilIndex (0x32d0)
DT_WeaponElite.m_hPrevOwner (0x3300)
DT_WeaponElite.m_bBurstMode (0x32d4)
DT_WeaponElite.m_flPostponeFireReadyTime (0x32d8)
DT_WeaponElite.m_bReloadVisuallyComplete (0x32dc)
DT_WeaponElite.m_bSilencerOn (0x32dd)
DT_WeaponElite.m_flDoneSwitchingSilencer (0x32e0)
DT_WeaponElite.m_iOriginalTeamNumber (0x32e8)
DT_WeaponElite.m_iIronSightMode (0x3340)
DT_WeaponElite.m_zoomLevel (0x3350)
DT_WeaponElite.m_iBurstShotsRemaining (0x3354)
DT_DecoyGrenade.AnimTimeMustBeFirst (0x0)
DT_DecoyGrenade.m_flAnimTime (0x25c)
DT_DecoyGrenade.m_flSimulationTime (0x264)
DT_DecoyGrenade.m_cellbits (0x74)
DT_DecoyGrenade.m_cellX (0x7c)
DT_DecoyGrenade.m_cellY (0x80)
DT_DecoyGrenade.m_cellZ (0x84)
DT_DecoyGrenade.m_vecOrigin (0x134)
DT_DecoyGrenade.m_angRotation (0x128)
DT_DecoyGrenade.m_nModelIndex (0x254)
DT_DecoyGrenade.m_fEffects (0xec)
DT_DecoyGrenade.m_nRenderMode (0x257)
DT_DecoyGrenade.m_nRenderFX (0x256)
DT_DecoyGrenade.m_clrRender (0x70)
DT_DecoyGrenade.m_iTeamNum (0xf0)
DT_DecoyGrenade.m_iPendingTeamNum (0xf4)
DT_DecoyGrenade.m_CollisionGroup (0x470)
DT_DecoyGrenade.m_flElasticity (0x398)
DT_DecoyGrenade.m_flShadowCastDistance (0x39c)
DT_DecoyGrenade.m_hOwnerEntity (0x148)
DT_DecoyGrenade.m_hEffectEntity (0x994)
DT_DecoyGrenade.moveparent (0x144)
DT_DecoyGrenade.m_iParentAttachment (0x2e8)
DT_DecoyGrenade.m_iName (0x150)
DT_DecoyGrenade.movetype (0x0)
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DT_DecoyGrenade.m_Collision (0x318)
DT_DecoyGrenade.m_vecMins (0x320)
DT_DecoyGrenade.m_vecMaxs (0x32c)
DT_DecoyGrenade.m_nSolidType (0x33a)
DT_DecoyGrenade.m_usSolidFlags (0x338)
DT_DecoyGrenade.m_nSurroundType (0x342)
DT_DecoyGrenade.m_triggerBloat (0x33b)
DT_DecoyGrenade.m_vecSpecifiedSurroundingMins (0x344)
DT_DecoyGrenade.m_vecSpecifiedSurroundingMaxs (0x350)
DT_DecoyGrenade.m_iTextureFrameIndex (0x988)
DT_DecoyGrenade.m_bSimulatedEveryTick (0x936)
DT_DecoyGrenade.m_bAnimatedEveryTick (0x937)
DT_DecoyGrenade.m_bAlternateSorting (0x938)
DT_DecoyGrenade.m_bSpotted (0x939)
DT_DecoyGrenade.m_bSpottedBy (0x93a)
DT_DecoyGrenade.m_bSpottedByMask (0x97c)
DT_DecoyGrenade.m_bIsAutoaimTarget (0x60)
DT_DecoyGrenade.m_fadeMinDist (0x2f0)
DT_DecoyGrenade.m_fadeMaxDist (0x2f4)
DT_DecoyGrenade.m_flFadeScale (0x2f8)
DT_DecoyGrenade.m_nMinCPULevel (0x984)
DT_DecoyGrenade.m_nMaxCPULevel (0x985)
DT_DecoyGrenade.m_nMinGPULevel (0x986)
DT_DecoyGrenade.m_nMaxGPULevel (0x987)
DT_DecoyGrenade.m_flUseLookAtAngle (0x2c8)
DT_DecoyGrenade.m_flLastMadeNoiseTime (0x20)
DT_DecoyGrenade.m_nSequence (0x28ac)
DT_DecoyGrenade.m_nForceBone (0x267c)
DT_DecoyGrenade.m_vecForce (0x2670)
DT_DecoyGrenade.m_nSkin (0xa1c)
DT_DecoyGrenade.m_nBody (0xa20)
DT_DecoyGrenade.m_nHitboxSet (0x9fc)
DT_DecoyGrenade.m_flModelScale (0x2738)
DT_DecoyGrenade.m_flPoseParameter (0x2764)
DT_DecoyGrenade.m_flPlaybackRate (0xa18)
DT_DecoyGrenade.m_flEncodedController (0xa48)
DT_DecoyGrenade.m_bClientSideAnimation (0x288c)
DT_DecoyGrenade.m_bClientSideFrameReset (0x26b0)
DT_DecoyGrenade.m_bClientSideRagdoll (0x275)
DT_DecoyGrenade.m_nNewSequenceParity (0xa38)
DT_DecoyGrenade.m_nResetEventsParity (0xa3c)
DT_DecoyGrenade.m_nMuzzleFlashParity (0xa58)
DT_DecoyGrenade.m_hLightingOrigin (0x2934)
DT_DecoyGrenade.serveranimdata (0x0)
DT_DecoyGrenade.m_flCycle (0xa14)
DT_DecoyGrenade.m_flFrozen (0x26e8)
DT_DecoyGrenade.m_ScaleType (0x273c)
DT_DecoyGrenade.m_bSuppressAnimSounds (0x293a)
DT_DecoyGrenade.overlay_vars (0x0)
DT_DecoyGrenade.m_AnimOverlay (0x0)
DT_DecoyGrenade.lengthproxy (0x3000)
DT_DecoyGrenade.lengthprop15 (0x0)
DT_DecoyGrenade.m_flexWeight (0x2a18)
DT_DecoyGrenade.m_blinktoggle (0x2bc4)
DT_DecoyGrenade.m_viewtarget (0x29e0)
DT_DecoyGrenade.m_AttributeManager (0x2d70)
DT_DecoyGrenade.m_hOuter (0x2d8c)
DT_DecoyGrenade.m_ProviderType (0x2d94)
DT_DecoyGrenade.m_iReapplyProvisionParity (0x2d88)
DT_DecoyGrenade.m_Item (0x2db0)
DT_DecoyGrenade.m_iItemDefinitionIndex (0x2f88)
DT_DecoyGrenade.m_iEntityLevel (0x2f90)
DT_DecoyGrenade.m_iItemIDHigh (0x2fa0)
DT_DecoyGrenade.m_iItemIDLow (0x2fa4)
DT_DecoyGrenade.m_iAccountID (0x2fa8)
DT_DecoyGrenade.m_iEntityQuality (0x2f8c)
DT_DecoyGrenade.m_bInitialized (0x2fb4)
DT_DecoyGrenade.m_szCustomName (0x301c)
DT_DecoyGrenade.m_NetworkedDynamicAttributesForD (0x3000)
DT_DecoyGrenade.m_Attributes (0x3000)
DT_DecoyGrenade.lengthprop32 (0x3000)
DT_DecoyGrenade.m_OriginalOwnerXuidLow (0x3168)
DT_DecoyGrenade.m_OriginalOwnerXuidHigh (0x316c)
DT_DecoyGrenade.m_nFallbackPaintKit (0x3170)
DT_DecoyGrenade.m_nFallbackSeed (0x3174)
DT_DecoyGrenade.m_flFallbackWear (0x3178)
DT_DecoyGrenade.m_nFallbackStatTrak (0x317c)
DT_DecoyGrenade.LocalWeaponData (0x0)
DT_DecoyGrenade.m_iPrimaryAmmoType (0x31fc)
DT_DecoyGrenade.m_iSecondaryAmmoType (0x3200)
DT_DecoyGrenade.m_nViewModelIndex (0x31d4)
DT_DecoyGrenade.m_bFlipViewModel (0x3264)
DT_DecoyGrenade.m_iWeaponOrigin (0x3268)
DT_DecoyGrenade.m_iWeaponModule (0x31ec)
DT_DecoyGrenade.LocalActiveWeaponData (0x0)
DT_DecoyGrenade.m_flNextPrimaryAttack (0x31d8)
DT_DecoyGrenade.m_flNextSecondaryAttack (0x31dc)
DT_DecoyGrenade.m_nNextThinkTick (0xf8)
DT_DecoyGrenade.m_flTimeWeaponIdle (0x3214)
DT_DecoyGrenade.m_iViewModelIndex (0x31e0)
DT_DecoyGrenade.m_iWorldModelIndex (0x31e4)
DT_DecoyGrenade.m_iWorldDroppedModelIndex (0x31e8)
DT_DecoyGrenade.m_iState (0x31f8)
DT_DecoyGrenade.m_hOwner (0x31d0)
DT_DecoyGrenade.m_iClip1 (0x3204)
DT_DecoyGrenade.m_iClip2 (0x3208)
DT_DecoyGrenade.m_iPrimaryReserveAmmoCount (0x320c)
DT_DecoyGrenade.m_iSecondaryReserveAmmoCount (0x3210)
DT_DecoyGrenade.m_hWeaponWorldModel (0x31f4)
DT_DecoyGrenade.m_iNumEmptyAttacks (0x31f0)
DT_DecoyGrenade.m_weaponMode (0x32bc)
DT_DecoyGrenade.m_fAccuracyPenalty (0x32c0)
DT_DecoyGrenade.m_fLastShotTime (0x3324)
DT_DecoyGrenade.m_iRecoilIndex (0x32cc)
DT_DecoyGrenade.m_flRecoilIndex (0x32d0)
DT_DecoyGrenade.m_hPrevOwner (0x3300)
DT_DecoyGrenade.m_bBurstMode (0x32d4)
DT_DecoyGrenade.m_flPostponeFireReadyTime (0x32d8)
DT_DecoyGrenade.m_bReloadVisuallyComplete (0x32dc)
DT_DecoyGrenade.m_bSilencerOn (0x32dd)
DT_DecoyGrenade.m_flDoneSwitchingSilencer (0x32e0)
DT_DecoyGrenade.m_iOriginalTeamNumber (0x32e8)
DT_DecoyGrenade.m_iIronSightMode (0x3340)
DT_DecoyGrenade.m_bRedraw (0x3350)
DT_DecoyGrenade.m_bIsHeldByPlayer (0x3351)
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DT_DecoyGrenade.m_bLoopingSoundPlaying (0x3358)
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DT_WeaponDEagle.AnimTimeMustBeFirst (0x0)
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DT_WeaponDEagle.m_cellbits (0x74)
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DT_WeaponDEagle.m_nNewSequenceParity (0xa38)
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DT_WeaponDEagle.m_hLightingOrigin (0x2934)
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DT_WeaponDEagle.lengthproxy (0x3000)
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DT_WeaponDEagle.m_flexWeight (0x2a18)
DT_WeaponDEagle.m_blinktoggle (0x2bc4)
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DT_WeaponDEagle.m_AttributeManager (0x2d70)
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DT_WeaponDEagle.m_Item (0x2db0)
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DT_WeaponDEagle.m_iEntityLevel (0x2f90)
DT_WeaponDEagle.m_iItemIDHigh (0x2fa0)
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DT_WeaponDEagle.m_iAccountID (0x2fa8)
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DT_WeaponDEagle.lengthprop32 (0x3000)
DT_WeaponDEagle.m_OriginalOwnerXuidLow (0x3168)
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DT_WeaponDEagle.m_nFallbackPaintKit (0x3170)
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DT_WeaponDEagle.m_flDoneSwitchingSilencer (0x32e0)
DT_WeaponDEagle.m_iOriginalTeamNumber (0x32e8)
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DT_WeaponUSP.m_cellbits (0x74)
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DT_WeaponUSP.m_bSpotted (0x939)
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DT_WeaponUSP.m_bSpottedByMask (0x97c)
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DT_WeaponUSP.m_hLightingOrigin (0x2934)
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DT_WeaponUSP.m_iAccountID (0x2fa8)
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DT_WeaponUSP.m_bSilencerOn (0x32dd)
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DT_WeaponM249.m_nNextThinkTick (0xf8)
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DT_WeaponSG550.m_nMinCPULevel (0x984)
DT_WeaponSG550.m_nMaxCPULevel (0x985)
DT_WeaponSG550.m_nMinGPULevel (0x986)
DT_WeaponSG550.m_nMaxGPULevel (0x987)
DT_WeaponSG550.m_flUseLookAtAngle (0x2c8)
DT_WeaponSG550.m_flLastMadeNoiseTime (0x20)
DT_WeaponSG550.m_nSequence (0x28ac)
DT_WeaponSG550.m_nForceBone (0x267c)
DT_WeaponSG550.m_vecForce (0x2670)
DT_WeaponSG550.m_nSkin (0xa1c)
DT_WeaponSG550.m_nBody (0xa20)
DT_WeaponSG550.m_nHitboxSet (0x9fc)
DT_WeaponSG550.m_flModelScale (0x2738)
DT_WeaponSG550.m_flPoseParameter (0x2764)
DT_WeaponSG550.m_flPlaybackRate (0xa18)
DT_WeaponSG550.m_flEncodedController (0xa48)
DT_WeaponSG550.m_bClientSideAnimation (0x288c)
DT_WeaponSG550.m_bClientSideFrameReset (0x26b0)
DT_WeaponSG550.m_bClientSideRagdoll (0x275)
DT_WeaponSG550.m_nNewSequenceParity (0xa38)
DT_WeaponSG550.m_nResetEventsParity (0xa3c)
DT_WeaponSG550.m_nMuzzleFlashParity (0xa58)
DT_WeaponSG550.m_hLightingOrigin (0x2934)
DT_WeaponSG550.serveranimdata (0x0)
DT_WeaponSG550.m_flCycle (0xa14)
DT_WeaponSG550.m_flFrozen (0x26e8)
DT_WeaponSG550.m_ScaleType (0x273c)
DT_WeaponSG550.m_bSuppressAnimSounds (0x293a)
DT_WeaponSG550.overlay_vars (0x0)
DT_WeaponSG550.m_AnimOverlay (0x0)
DT_WeaponSG550.lengthproxy (0x3000)
DT_WeaponSG550.lengthprop15 (0x0)
DT_WeaponSG550.m_flexWeight (0x2a18)
DT_WeaponSG550.m_blinktoggle (0x2bc4)
DT_WeaponSG550.m_viewtarget (0x29e0)
DT_WeaponSG550.m_AttributeManager (0x2d70)
DT_WeaponSG550.m_hOuter (0x2d8c)
DT_WeaponSG550.m_ProviderType (0x2d94)
DT_WeaponSG550.m_iReapplyProvisionParity (0x2d88)
DT_WeaponSG550.m_Item (0x2db0)
DT_WeaponSG550.m_iItemDefinitionIndex (0x2f88)
DT_WeaponSG550.m_iEntityLevel (0x2f90)
DT_WeaponSG550.m_iItemIDHigh (0x2fa0)
DT_WeaponSG550.m_iItemIDLow (0x2fa4)
DT_WeaponSG550.m_iAccountID (0x2fa8)
DT_WeaponSG550.m_iEntityQuality (0x2f8c)
DT_WeaponSG550.m_bInitialized (0x2fb4)
DT_WeaponSG550.m_szCustomName (0x301c)
DT_WeaponSG550.m_NetworkedDynamicAttributesForD (0x3000)
DT_WeaponSG550.m_Attributes (0x3000)
DT_WeaponSG550.lengthprop32 (0x3000)
DT_WeaponSG550.m_OriginalOwnerXuidLow (0x3168)
DT_WeaponSG550.m_OriginalOwnerXuidHigh (0x316c)
DT_WeaponSG550.m_nFallbackPaintKit (0x3170)
DT_WeaponSG550.m_nFallbackSeed (0x3174)
DT_WeaponSG550.m_flFallbackWear (0x3178)
DT_WeaponSG550.m_nFallbackStatTrak (0x317c)
DT_WeaponSG550.LocalWeaponData (0x0)
DT_WeaponSG550.m_iPrimaryAmmoType (0x31fc)
DT_WeaponSG550.m_iSecondaryAmmoType (0x3200)
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DT_WeaponSG550.m_iWeaponOrigin (0x3268)
DT_WeaponSG550.m_iWeaponModule (0x31ec)
DT_WeaponSG550.LocalActiveWeaponData (0x0)
DT_WeaponSG550.m_flNextPrimaryAttack (0x31d8)
DT_WeaponSG550.m_flNextSecondaryAttack (0x31dc)
DT_WeaponSG550.m_nNextThinkTick (0xf8)
DT_WeaponSG550.m_flTimeWeaponIdle (0x3214)
DT_WeaponSG550.m_iViewModelIndex (0x31e0)
DT_WeaponSG550.m_iWorldModelIndex (0x31e4)
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DT_WeaponSG550.m_iState (0x31f8)
DT_WeaponSG550.m_hOwner (0x31d0)
DT_WeaponSG550.m_iClip1 (0x3204)
DT_WeaponSG550.m_iClip2 (0x3208)
DT_WeaponSG550.m_iPrimaryReserveAmmoCount (0x320c)
DT_WeaponSG550.m_iSecondaryReserveAmmoCount (0x3210)
DT_WeaponSG550.m_hWeaponWorldModel (0x31f4)
DT_WeaponSG550.m_iNumEmptyAttacks (0x31f0)
DT_WeaponSG550.m_weaponMode (0x32bc)
DT_WeaponSG550.m_fAccuracyPenalty (0x32c0)
DT_WeaponSG550.m_fLastShotTime (0x3324)
DT_WeaponSG550.m_iRecoilIndex (0x32cc)
DT_WeaponSG550.m_flRecoilIndex (0x32d0)
DT_WeaponSG550.m_hPrevOwner (0x3300)
DT_WeaponSG550.m_bBurstMode (0x32d4)
DT_WeaponSG550.m_flPostponeFireReadyTime (0x32d8)
DT_WeaponSG550.m_bReloadVisuallyComplete (0x32dc)
DT_WeaponSG550.m_bSilencerOn (0x32dd)
DT_WeaponSG550.m_flDoneSwitchingSilencer (0x32e0)
DT_WeaponSG550.m_iOriginalTeamNumber (0x32e8)
DT_WeaponSG550.m_iIronSightMode (0x3340)
DT_WeaponSG550.m_zoomLevel (0x3350)
DT_WeaponSG550.m_iBurstShotsRemaining (0x3354)
DT_WeaponScout.AnimTimeMustBeFirst (0x0)
DT_WeaponScout.m_flAnimTime (0x25c)
DT_WeaponScout.m_flSimulationTime (0x264)
DT_WeaponScout.m_cellbits (0x74)
DT_WeaponScout.m_cellX (0x7c)
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DT_WeaponScout.m_cellZ (0x84)
DT_WeaponScout.m_vecOrigin (0x134)
DT_WeaponScout.m_angRotation (0x128)
DT_WeaponScout.m_nModelIndex (0x254)
DT_WeaponScout.m_fEffects (0xec)
DT_WeaponScout.m_nRenderMode (0x257)
DT_WeaponScout.m_nRenderFX (0x256)
DT_WeaponScout.m_clrRender (0x70)
DT_WeaponScout.m_iTeamNum (0xf0)
DT_WeaponScout.m_iPendingTeamNum (0xf4)
DT_WeaponScout.m_CollisionGroup (0x470)
DT_WeaponScout.m_flElasticity (0x398)
DT_WeaponScout.m_flShadowCastDistance (0x39c)
DT_WeaponScout.m_hOwnerEntity (0x148)
DT_WeaponScout.m_hEffectEntity (0x994)
DT_WeaponScout.moveparent (0x144)
DT_WeaponScout.m_iParentAttachment (0x2e8)
DT_WeaponScout.m_iName (0x150)
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DT_WeaponScout.m_Collision (0x318)
DT_WeaponScout.m_vecMins (0x320)
DT_WeaponScout.m_vecMaxs (0x32c)
DT_WeaponScout.m_nSolidType (0x33a)
DT_WeaponScout.m_usSolidFlags (0x338)
DT_WeaponScout.m_nSurroundType (0x342)
DT_WeaponScout.m_triggerBloat (0x33b)
DT_WeaponScout.m_vecSpecifiedSurroundingMins (0x344)
DT_WeaponScout.m_vecSpecifiedSurroundingMaxs (0x350)
DT_WeaponScout.m_iTextureFrameIndex (0x988)
DT_WeaponScout.m_bSimulatedEveryTick (0x936)
DT_WeaponScout.m_bAnimatedEveryTick (0x937)
DT_WeaponScout.m_bAlternateSorting (0x938)
DT_WeaponScout.m_bSpotted (0x939)
DT_WeaponScout.m_bSpottedBy (0x93a)
DT_WeaponScout.m_bSpottedByMask (0x97c)
DT_WeaponScout.m_bIsAutoaimTarget (0x60)
DT_WeaponScout.m_fadeMinDist (0x2f0)
DT_WeaponScout.m_fadeMaxDist (0x2f4)
DT_WeaponScout.m_flFadeScale (0x2f8)
DT_WeaponScout.m_nMinCPULevel (0x984)
DT_WeaponScout.m_nMaxCPULevel (0x985)
DT_WeaponScout.m_nMinGPULevel (0x986)
DT_WeaponScout.m_nMaxGPULevel (0x987)
DT_WeaponScout.m_flUseLookAtAngle (0x2c8)
DT_WeaponScout.m_flLastMadeNoiseTime (0x20)
DT_WeaponScout.m_nSequence (0x28ac)
DT_WeaponScout.m_nForceBone (0x267c)
DT_WeaponScout.m_vecForce (0x2670)
DT_WeaponScout.m_nSkin (0xa1c)
DT_WeaponScout.m_nBody (0xa20)
DT_WeaponScout.m_nHitboxSet (0x9fc)
DT_WeaponScout.m_flModelScale (0x2738)
DT_WeaponScout.m_flPoseParameter (0x2764)
DT_WeaponScout.m_flPlaybackRate (0xa18)
DT_WeaponScout.m_flEncodedController (0xa48)
DT_WeaponScout.m_bClientSideAnimation (0x288c)
DT_WeaponScout.m_bClientSideFrameReset (0x26b0)
DT_WeaponScout.m_bClientSideRagdoll (0x275)
DT_WeaponScout.m_nNewSequenceParity (0xa38)
DT_WeaponScout.m_nResetEventsParity (0xa3c)
DT_WeaponScout.m_nMuzzleFlashParity (0xa58)
DT_WeaponScout.m_hLightingOrigin (0x2934)
DT_WeaponScout.serveranimdata (0x0)
DT_WeaponScout.m_flCycle (0xa14)
DT_WeaponScout.m_flFrozen (0x26e8)
DT_WeaponScout.m_ScaleType (0x273c)
DT_WeaponScout.m_bSuppressAnimSounds (0x293a)
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DT_WeaponScout.m_AnimOverlay (0x0)
DT_WeaponScout.lengthproxy (0x3000)
DT_WeaponScout.lengthprop15 (0x0)
DT_WeaponScout.m_flexWeight (0x2a18)
DT_WeaponScout.m_blinktoggle (0x2bc4)
DT_WeaponScout.m_viewtarget (0x29e0)
DT_WeaponScout.m_AttributeManager (0x2d70)
DT_WeaponScout.m_hOuter (0x2d8c)
DT_WeaponScout.m_ProviderType (0x2d94)
DT_WeaponScout.m_iReapplyProvisionParity (0x2d88)
DT_WeaponScout.m_Item (0x2db0)
DT_WeaponScout.m_iItemDefinitionIndex (0x2f88)
DT_WeaponScout.m_iEntityLevel (0x2f90)
DT_WeaponScout.m_iItemIDHigh (0x2fa0)
DT_WeaponScout.m_iItemIDLow (0x2fa4)
DT_WeaponScout.m_iAccountID (0x2fa8)
DT_WeaponScout.m_iEntityQuality (0x2f8c)
DT_WeaponScout.m_bInitialized (0x2fb4)
DT_WeaponScout.m_szCustomName (0x301c)
DT_WeaponScout.m_NetworkedDynamicAttributesForD (0x3000)
DT_WeaponScout.m_Attributes (0x3000)
DT_WeaponScout.lengthprop32 (0x3000)
DT_WeaponScout.m_OriginalOwnerXuidLow (0x3168)
DT_WeaponScout.m_OriginalOwnerXuidHigh (0x316c)
DT_WeaponScout.m_nFallbackPaintKit (0x3170)
DT_WeaponScout.m_nFallbackSeed (0x3174)
DT_WeaponScout.m_flFallbackWear (0x3178)
DT_WeaponScout.m_nFallbackStatTrak (0x317c)
DT_WeaponScout.LocalWeaponData (0x0)
DT_WeaponScout.m_iPrimaryAmmoType (0x31fc)
DT_WeaponScout.m_iSecondaryAmmoType (0x3200)
DT_WeaponScout.m_nViewModelIndex (0x31d4)
DT_WeaponScout.m_bFlipViewModel (0x3264)
DT_WeaponScout.m_iWeaponOrigin (0x3268)
DT_WeaponScout.m_iWeaponModule (0x31ec)
DT_WeaponScout.LocalActiveWeaponData (0x0)
DT_WeaponScout.m_flNextPrimaryAttack (0x31d8)
DT_WeaponScout.m_flNextSecondaryAttack (0x31dc)
DT_WeaponScout.m_nNextThinkTick (0xf8)
DT_WeaponScout.m_flTimeWeaponIdle (0x3214)
DT_WeaponScout.m_iViewModelIndex (0x31e0)
DT_WeaponScout.m_iWorldModelIndex (0x31e4)
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DT_WeaponScout.m_iState (0x31f8)
DT_WeaponScout.m_hOwner (0x31d0)
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DT_WeaponScout.m_iClip2 (0x3208)
DT_WeaponScout.m_iPrimaryReserveAmmoCount (0x320c)
DT_WeaponScout.m_iSecondaryReserveAmmoCount (0x3210)
DT_WeaponScout.m_hWeaponWorldModel (0x31f4)
DT_WeaponScout.m_iNumEmptyAttacks (0x31f0)
DT_WeaponScout.m_weaponMode (0x32bc)
DT_WeaponScout.m_fAccuracyPenalty (0x32c0)
DT_WeaponScout.m_fLastShotTime (0x3324)
DT_WeaponScout.m_iRecoilIndex (0x32cc)
DT_WeaponScout.m_flRecoilIndex (0x32d0)
DT_WeaponScout.m_hPrevOwner (0x3300)
DT_WeaponScout.m_bBurstMode (0x32d4)
DT_WeaponScout.m_flPostponeFireReadyTime (0x32d8)
DT_WeaponScout.m_bReloadVisuallyComplete (0x32dc)
DT_WeaponScout.m_bSilencerOn (0x32dd)
DT_WeaponScout.m_flDoneSwitchingSilencer (0x32e0)
DT_WeaponScout.m_iOriginalTeamNumber (0x32e8)
DT_WeaponScout.m_iIronSightMode (0x3340)
DT_WeaponScout.m_zoomLevel (0x3350)
DT_WeaponScout.m_iBurstShotsRemaining (0x3354)
DT_WeaponSCAR20.AnimTimeMustBeFirst (0x0)
DT_WeaponSCAR20.m_flAnimTime (0x25c)
DT_WeaponSCAR20.m_flSimulationTime (0x264)
DT_WeaponSCAR20.m_cellbits (0x74)
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DT_WeaponSCAR20.m_iTeamNum (0xf0)
DT_WeaponSCAR20.m_iPendingTeamNum (0xf4)
DT_WeaponSCAR20.m_CollisionGroup (0x470)
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DT_WeaponSCAR20.m_flShadowCastDistance (0x39c)
DT_WeaponSCAR20.m_hOwnerEntity (0x148)
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DT_WeaponSCAR20.m_nSurroundType (0x342)
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DT_WeaponSCAR20.m_bSimulatedEveryTick (0x936)
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DT_WeaponSCAR20.m_bSpotted (0x939)
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DT_WeaponSCAR20.m_bSpottedByMask (0x97c)
DT_WeaponSCAR20.m_bIsAutoaimTarget (0x60)
DT_WeaponSCAR20.m_fadeMinDist (0x2f0)
DT_WeaponSCAR20.m_fadeMaxDist (0x2f4)
DT_WeaponSCAR20.m_flFadeScale (0x2f8)
DT_WeaponSCAR20.m_nMinCPULevel (0x984)
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DT_WeaponSCAR20.m_nMinGPULevel (0x986)
DT_WeaponSCAR20.m_nMaxGPULevel (0x987)
DT_WeaponSCAR20.m_flUseLookAtAngle (0x2c8)
DT_WeaponSCAR20.m_flLastMadeNoiseTime (0x20)
DT_WeaponSCAR20.m_nSequence (0x28ac)
DT_WeaponSCAR20.m_nForceBone (0x267c)
DT_WeaponSCAR20.m_vecForce (0x2670)
DT_WeaponSCAR20.m_nSkin (0xa1c)
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DT_WeaponSCAR20.m_nHitboxSet (0x9fc)
DT_WeaponSCAR20.m_flModelScale (0x2738)
DT_WeaponSCAR20.m_flPoseParameter (0x2764)
DT_WeaponSCAR20.m_flPlaybackRate (0xa18)
DT_WeaponSCAR20.m_flEncodedController (0xa48)
DT_WeaponSCAR20.m_bClientSideAnimation (0x288c)
DT_WeaponSCAR20.m_bClientSideFrameReset (0x26b0)
DT_WeaponSCAR20.m_bClientSideRagdoll (0x275)
DT_WeaponSCAR20.m_nNewSequenceParity (0xa38)
DT_WeaponSCAR20.m_nResetEventsParity (0xa3c)
DT_WeaponSCAR20.m_nMuzzleFlashParity (0xa58)
DT_WeaponSCAR20.m_hLightingOrigin (0x2934)
DT_WeaponSCAR20.serveranimdata (0x0)
DT_WeaponSCAR20.m_flCycle (0xa14)
DT_WeaponSCAR20.m_flFrozen (0x26e8)
DT_WeaponSCAR20.m_ScaleType (0x273c)
DT_WeaponSCAR20.m_bSuppressAnimSounds (0x293a)
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DT_WeaponSCAR20.lengthproxy (0x3000)
DT_WeaponSCAR20.lengthprop15 (0x0)
DT_WeaponSCAR20.m_flexWeight (0x2a18)
DT_WeaponSCAR20.m_blinktoggle (0x2bc4)
DT_WeaponSCAR20.m_viewtarget (0x29e0)
DT_WeaponSCAR20.m_AttributeManager (0x2d70)
DT_WeaponSCAR20.m_hOuter (0x2d8c)
DT_WeaponSCAR20.m_ProviderType (0x2d94)
DT_WeaponSCAR20.m_iReapplyProvisionParity (0x2d88)
DT_WeaponSCAR20.m_Item (0x2db0)
DT_WeaponSCAR20.m_iItemDefinitionIndex (0x2f88)
DT_WeaponSCAR20.m_iEntityLevel (0x2f90)
DT_WeaponSCAR20.m_iItemIDHigh (0x2fa0)
DT_WeaponSCAR20.m_iItemIDLow (0x2fa4)
DT_WeaponSCAR20.m_iAccountID (0x2fa8)
DT_WeaponSCAR20.m_iEntityQuality (0x2f8c)
DT_WeaponSCAR20.m_bInitialized (0x2fb4)
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DT_WeaponSCAR20.m_NetworkedDynamicAttributesForD (0x3000)
DT_WeaponSCAR20.m_Attributes (0x3000)
DT_WeaponSCAR20.lengthprop32 (0x3000)
DT_WeaponSCAR20.m_OriginalOwnerXuidLow (0x3168)
DT_WeaponSCAR20.m_OriginalOwnerXuidHigh (0x316c)
DT_WeaponSCAR20.m_nFallbackPaintKit (0x3170)
DT_WeaponSCAR20.m_nFallbackSeed (0x3174)
DT_WeaponSCAR20.m_flFallbackWear (0x3178)
DT_WeaponSCAR20.m_nFallbackStatTrak (0x317c)
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DT_WeaponSCAR20.m_flNextPrimaryAttack (0x31d8)
DT_WeaponSCAR20.m_flNextSecondaryAttack (0x31dc)
DT_WeaponSCAR20.m_nNextThinkTick (0xf8)
DT_WeaponSCAR20.m_flTimeWeaponIdle (0x3214)
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DT_WeaponSCAR20.m_iPrimaryReserveAmmoCount (0x320c)
DT_WeaponSCAR20.m_iSecondaryReserveAmmoCount (0x3210)
DT_WeaponSCAR20.m_hWeaponWorldModel (0x31f4)
DT_WeaponSCAR20.m_iNumEmptyAttacks (0x31f0)
DT_WeaponSCAR20.m_weaponMode (0x32bc)
DT_WeaponSCAR20.m_fAccuracyPenalty (0x32c0)
DT_WeaponSCAR20.m_fLastShotTime (0x3324)
DT_WeaponSCAR20.m_iRecoilIndex (0x32cc)
DT_WeaponSCAR20.m_flRecoilIndex (0x32d0)
DT_WeaponSCAR20.m_hPrevOwner (0x3300)
DT_WeaponSCAR20.m_bBurstMode (0x32d4)
DT_WeaponSCAR20.m_flPostponeFireReadyTime (0x32d8)
DT_WeaponSCAR20.m_bReloadVisuallyComplete (0x32dc)
DT_WeaponSCAR20.m_bSilencerOn (0x32dd)
DT_WeaponSCAR20.m_flDoneSwitchingSilencer (0x32e0)
DT_WeaponSCAR20.m_iOriginalTeamNumber (0x32e8)
DT_WeaponSCAR20.m_iIronSightMode (0x3340)
DT_WeaponSCAR20.m_zoomLevel (0x3350)
DT_WeaponSCAR20.m_iBurstShotsRemaining (0x3354)
DT_WeaponSCAR17.AnimTimeMustBeFirst (0x0)
DT_WeaponSCAR17.m_flAnimTime (0x25c)
DT_WeaponSCAR17.m_flSimulationTime (0x264)
DT_WeaponSCAR17.m_cellbits (0x74)
DT_WeaponSCAR17.m_cellX (0x7c)
DT_WeaponSCAR17.m_cellY (0x80)
DT_WeaponSCAR17.m_cellZ (0x84)
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DT_WeaponP250.m_flTimeWeaponIdle (0x3214)
DT_WeaponP250.m_iViewModelIndex (0x31e0)
DT_WeaponP250.m_iWorldModelIndex (0x31e4)
DT_WeaponP250.m_iWorldDroppedModelIndex (0x31e8)
DT_WeaponP250.m_iState (0x31f8)
DT_WeaponP250.m_hOwner (0x31d0)
DT_WeaponP250.m_iClip1 (0x3204)
DT_WeaponP250.m_iClip2 (0x3208)
DT_WeaponP250.m_iPrimaryReserveAmmoCount (0x320c)
DT_WeaponP250.m_iSecondaryReserveAmmoCount (0x3210)
DT_WeaponP250.m_hWeaponWorldModel (0x31f4)
DT_WeaponP250.m_iNumEmptyAttacks (0x31f0)
DT_WeaponP250.m_weaponMode (0x32bc)
DT_WeaponP250.m_fAccuracyPenalty (0x32c0)
DT_WeaponP250.m_fLastShotTime (0x3324)
DT_WeaponP250.m_iRecoilIndex (0x32cc)
DT_WeaponP250.m_flRecoilIndex (0x32d0)
DT_WeaponP250.m_hPrevOwner (0x3300)
DT_WeaponP250.m_bBurstMode (0x32d4)
DT_WeaponP250.m_flPostponeFireReadyTime (0x32d8)
DT_WeaponP250.m_bReloadVisuallyComplete (0x32dc)
DT_WeaponP250.m_bSilencerOn (0x32dd)
DT_WeaponP250.m_flDoneSwitchingSilencer (0x32e0)
DT_WeaponP250.m_iOriginalTeamNumber (0x32e8)
DT_WeaponP250.m_iIronSightMode (0x3340)
DT_WeaponP250.m_zoomLevel (0x3350)
DT_WeaponP250.m_iBurstShotsRemaining (0x3354)
DT_WeaponP228.AnimTimeMustBeFirst (0x0)
DT_WeaponP228.m_flAnimTime (0x25c)
DT_WeaponP228.m_flSimulationTime (0x264)
DT_WeaponP228.m_cellbits (0x74)
DT_WeaponP228.m_cellX (0x7c)
DT_WeaponP228.m_cellY (0x80)
DT_WeaponP228.m_cellZ (0x84)
DT_WeaponP228.m_vecOrigin (0x134)
DT_WeaponP228.m_angRotation (0x128)
DT_WeaponP228.m_nModelIndex (0x254)
DT_WeaponP228.m_fEffects (0xec)
DT_WeaponP228.m_nRenderMode (0x257)
DT_WeaponP228.m_nRenderFX (0x256)
DT_WeaponP228.m_clrRender (0x70)
DT_WeaponP228.m_iTeamNum (0xf0)
DT_WeaponP228.m_iPendingTeamNum (0xf4)
DT_WeaponP228.m_CollisionGroup (0x470)
DT_WeaponP228.m_flElasticity (0x398)
DT_WeaponP228.m_flShadowCastDistance (0x39c)
DT_WeaponP228.m_hOwnerEntity (0x148)
DT_WeaponP228.m_hEffectEntity (0x994)
DT_WeaponP228.moveparent (0x144)
DT_WeaponP228.m_iParentAttachment (0x2e8)
DT_WeaponP228.m_iName (0x150)
DT_WeaponP228.movetype (0x0)
DT_WeaponP228.movecollide (0x0)
DT_WeaponP228.m_Collision (0x318)
DT_WeaponP228.m_vecMins (0x320)
DT_WeaponP228.m_vecMaxs (0x32c)
DT_WeaponP228.m_nSolidType (0x33a)
DT_WeaponP228.m_usSolidFlags (0x338)
DT_WeaponP228.m_nSurroundType (0x342)
DT_WeaponP228.m_triggerBloat (0x33b)
DT_WeaponP228.m_vecSpecifiedSurroundingMins (0x344)
DT_WeaponP228.m_vecSpecifiedSurroundingMaxs (0x350)
DT_WeaponP228.m_iTextureFrameIndex (0x988)
DT_WeaponP228.m_bSimulatedEveryTick (0x936)
DT_WeaponP228.m_bAnimatedEveryTick (0x937)
DT_WeaponP228.m_bAlternateSorting (0x938)
DT_WeaponP228.m_bSpotted (0x939)
DT_WeaponP228.m_bSpottedBy (0x93a)
DT_WeaponP228.m_bSpottedByMask (0x97c)
DT_WeaponP228.m_bIsAutoaimTarget (0x60)
DT_WeaponP228.m_fadeMinDist (0x2f0)
DT_WeaponP228.m_fadeMaxDist (0x2f4)
DT_WeaponP228.m_flFadeScale (0x2f8)
DT_WeaponP228.m_nMinCPULevel (0x984)
DT_WeaponP228.m_nMaxCPULevel (0x985)
DT_WeaponP228.m_nMinGPULevel (0x986)
DT_WeaponP228.m_nMaxGPULevel (0x987)
DT_WeaponP228.m_flUseLookAtAngle (0x2c8)
DT_WeaponP228.m_flLastMadeNoiseTime (0x20)
DT_WeaponP228.m_nSequence (0x28ac)
DT_WeaponP228.m_nForceBone (0x267c)
DT_WeaponP228.m_vecForce (0x2670)
DT_WeaponP228.m_nSkin (0xa1c)
DT_WeaponP228.m_nBody (0xa20)
DT_WeaponP228.m_nHitboxSet (0x9fc)
DT_WeaponP228.m_flModelScale (0x2738)
DT_WeaponP228.m_flPoseParameter (0x2764)
DT_WeaponP228.m_flPlaybackRate (0xa18)
DT_WeaponP228.m_flEncodedController (0xa48)
DT_WeaponP228.m_bClientSideAnimation (0x288c)
DT_WeaponP228.m_bClientSideFrameReset (0x26b0)
DT_WeaponP228.m_bClientSideRagdoll (0x275)
DT_WeaponP228.m_nNewSequenceParity (0xa38)
DT_WeaponP228.m_nResetEventsParity (0xa3c)
DT_WeaponP228.m_nMuzzleFlashParity (0xa58)
DT_WeaponP228.m_hLightingOrigin (0x2934)
DT_WeaponP228.serveranimdata (0x0)
DT_WeaponP228.m_flCycle (0xa14)
DT_WeaponP228.m_flFrozen (0x26e8)
DT_WeaponP228.m_ScaleType (0x273c)
DT_WeaponP228.m_bSuppressAnimSounds (0x293a)
DT_WeaponP228.overlay_vars (0x0)
DT_WeaponP228.m_AnimOverlay (0x0)
DT_WeaponP228.lengthproxy (0x3000)
DT_WeaponP228.lengthprop15 (0x0)
DT_WeaponP228.m_flexWeight (0x2a18)
DT_WeaponP228.m_blinktoggle (0x2bc4)
DT_WeaponP228.m_viewtarget (0x29e0)
DT_WeaponP228.m_AttributeManager (0x2d70)
DT_WeaponP228.m_hOuter (0x2d8c)
DT_WeaponP228.m_ProviderType (0x2d94)
DT_WeaponP228.m_iReapplyProvisionParity (0x2d88)
DT_WeaponP228.m_Item (0x2db0)
DT_WeaponP228.m_iItemDefinitionIndex (0x2f88)
DT_WeaponP228.m_iEntityLevel (0x2f90)
DT_WeaponP228.m_iItemIDHigh (0x2fa0)
DT_WeaponP228.m_iItemIDLow (0x2fa4)
DT_WeaponP228.m_iAccountID (0x2fa8)
DT_WeaponP228.m_iEntityQuality (0x2f8c)
DT_WeaponP228.m_bInitialized (0x2fb4)
DT_WeaponP228.m_szCustomName (0x301c)
DT_WeaponP228.m_NetworkedDynamicAttributesForD (0x3000)
DT_WeaponP228.m_Attributes (0x3000)
DT_WeaponP228.lengthprop32 (0x3000)
DT_WeaponP228.m_OriginalOwnerXuidLow (0x3168)
DT_WeaponP228.m_OriginalOwnerXuidHigh (0x316c)
DT_WeaponP228.m_nFallbackPaintKit (0x3170)
DT_WeaponP228.m_nFallbackSeed (0x3174)
DT_WeaponP228.m_flFallbackWear (0x3178)
DT_WeaponP228.m_nFallbackStatTrak (0x317c)
DT_WeaponP228.LocalWeaponData (0x0)
DT_WeaponP228.m_iPrimaryAmmoType (0x31fc)
DT_WeaponP228.m_iSecondaryAmmoType (0x3200)
DT_WeaponP228.m_nViewModelIndex (0x31d4)
DT_WeaponP228.m_bFlipViewModel (0x3264)
DT_WeaponP228.m_iWeaponOrigin (0x3268)
DT_WeaponP228.m_iWeaponModule (0x31ec)
DT_WeaponP228.LocalActiveWeaponData (0x0)
DT_WeaponP228.m_flNextPrimaryAttack (0x31d8)
DT_WeaponP228.m_flNextSecondaryAttack (0x31dc)
DT_WeaponP228.m_nNextThinkTick (0xf8)
DT_WeaponP228.m_flTimeWeaponIdle (0x3214)
DT_WeaponP228.m_iViewModelIndex (0x31e0)
DT_WeaponP228.m_iWorldModelIndex (0x31e4)
DT_WeaponP228.m_iWorldDroppedModelIndex (0x31e8)
DT_WeaponP228.m_iState (0x31f8)
DT_WeaponP228.m_hOwner (0x31d0)
DT_WeaponP228.m_iClip1 (0x3204)
DT_WeaponP228.m_iClip2 (0x3208)
DT_WeaponP228.m_iPrimaryReserveAmmoCount (0x320c)
DT_WeaponP228.m_iSecondaryReserveAmmoCount (0x3210)
DT_WeaponP228.m_hWeaponWorldModel (0x31f4)
DT_WeaponP228.m_iNumEmptyAttacks (0x31f0)
DT_WeaponP228.m_weaponMode (0x32bc)
DT_WeaponP228.m_fAccuracyPenalty (0x32c0)
DT_WeaponP228.m_fLastShotTime (0x3324)
DT_WeaponP228.m_iRecoilIndex (0x32cc)
DT_WeaponP228.m_flRecoilIndex (0x32d0)
DT_WeaponP228.m_hPrevOwner (0x3300)
DT_WeaponP228.m_bBurstMode (0x32d4)
DT_WeaponP228.m_flPostponeFireReadyTime (0x32d8)
DT_WeaponP228.m_bReloadVisuallyComplete (0x32dc)
DT_WeaponP228.m_bSilencerOn (0x32dd)
DT_WeaponP228.m_flDoneSwitchingSilencer (0x32e0)
DT_WeaponP228.m_iOriginalTeamNumber (0x32e8)
DT_WeaponP228.m_iIronSightMode (0x3340)
DT_WeaponP228.m_zoomLevel (0x3350)
DT_WeaponP228.m_iBurstShotsRemaining (0x3354)
DT_WeaponNegev.AnimTimeMustBeFirst (0x0)
DT_WeaponNegev.m_flAnimTime (0x25c)
DT_WeaponNegev.m_flSimulationTime (0x264)
DT_WeaponNegev.m_cellbits (0x74)
DT_WeaponNegev.m_cellX (0x7c)
DT_WeaponNegev.m_cellY (0x80)
DT_WeaponNegev.m_cellZ (0x84)
DT_WeaponNegev.m_vecOrigin (0x134)
DT_WeaponNegev.m_angRotation (0x128)
DT_WeaponNegev.m_nModelIndex (0x254)
DT_WeaponNegev.m_fEffects (0xec)
DT_WeaponNegev.m_nRenderMode (0x257)
DT_WeaponNegev.m_nRenderFX (0x256)
DT_WeaponNegev.m_clrRender (0x70)
DT_WeaponNegev.m_iTeamNum (0xf0)
DT_WeaponNegev.m_iPendingTeamNum (0xf4)
DT_WeaponNegev.m_CollisionGroup (0x470)
DT_WeaponNegev.m_flElasticity (0x398)
DT_WeaponNegev.m_flShadowCastDistance (0x39c)
DT_WeaponNegev.m_hOwnerEntity (0x148)
DT_WeaponNegev.m_hEffectEntity (0x994)
DT_WeaponNegev.moveparent (0x144)
DT_WeaponNegev.m_iParentAttachment (0x2e8)
DT_WeaponNegev.m_iName (0x150)
DT_WeaponNegev.movetype (0x0)
DT_WeaponNegev.movecollide (0x0)
DT_WeaponNegev.m_Collision (0x318)
DT_WeaponNegev.m_vecMins (0x320)
DT_WeaponNegev.m_vecMaxs (0x32c)
DT_WeaponNegev.m_nSolidType (0x33a)
DT_WeaponNegev.m_usSolidFlags (0x338)
DT_WeaponNegev.m_nSurroundType (0x342)
DT_WeaponNegev.m_triggerBloat (0x33b)
DT_WeaponNegev.m_vecSpecifiedSurroundingMins (0x344)
DT_WeaponNegev.m_vecSpecifiedSurroundingMaxs (0x350)
DT_WeaponNegev.m_iTextureFrameIndex (0x988)
DT_WeaponNegev.m_bSimulatedEveryTick (0x936)
DT_WeaponNegev.m_bAnimatedEveryTick (0x937)
DT_WeaponNegev.m_bAlternateSorting (0x938)
DT_WeaponNegev.m_bSpotted (0x939)
DT_WeaponNegev.m_bSpottedBy (0x93a)
DT_WeaponNegev.m_bSpottedByMask (0x97c)
DT_WeaponNegev.m_bIsAutoaimTarget (0x60)
DT_WeaponNegev.m_fadeMinDist (0x2f0)
DT_WeaponNegev.m_fadeMaxDist (0x2f4)
DT_WeaponNegev.m_flFadeScale (0x2f8)
DT_WeaponNegev.m_nMinCPULevel (0x984)
DT_WeaponNegev.m_nMaxCPULevel (0x985)
DT_WeaponNegev.m_nMinGPULevel (0x986)
DT_WeaponNegev.m_nMaxGPULevel (0x987)
DT_WeaponNegev.m_flUseLookAtAngle (0x2c8)
DT_WeaponNegev.m_flLastMadeNoiseTime (0x20)
DT_WeaponNegev.m_nSequence (0x28ac)
DT_WeaponNegev.m_nForceBone (0x267c)
DT_WeaponNegev.m_vecForce (0x2670)
DT_WeaponNegev.m_nSkin (0xa1c)
DT_WeaponNegev.m_nBody (0xa20)
DT_WeaponNegev.m_nHitboxSet (0x9fc)
DT_WeaponNegev.m_flModelScale (0x2738)
DT_WeaponNegev.m_flPoseParameter (0x2764)
DT_WeaponNegev.m_flPlaybackRate (0xa18)
DT_WeaponNegev.m_flEncodedController (0xa48)
DT_WeaponNegev.m_bClientSideAnimation (0x288c)
DT_WeaponNegev.m_bClientSideFrameReset (0x26b0)
DT_WeaponNegev.m_bClientSideRagdoll (0x275)
DT_WeaponNegev.m_nNewSequenceParity (0xa38)
DT_WeaponNegev.m_nResetEventsParity (0xa3c)
DT_WeaponNegev.m_nMuzzleFlashParity (0xa58)
DT_WeaponNegev.m_hLightingOrigin (0x2934)
DT_WeaponNegev.serveranimdata (0x0)
DT_WeaponNegev.m_flCycle (0xa14)
DT_WeaponNegev.m_flFrozen (0x26e8)
DT_WeaponNegev.m_ScaleType (0x273c)
DT_WeaponNegev.m_bSuppressAnimSounds (0x293a)
DT_WeaponNegev.overlay_vars (0x0)
DT_WeaponNegev.m_AnimOverlay (0x0)
DT_WeaponNegev.lengthproxy (0x3000)
DT_WeaponNegev.lengthprop15 (0x0)
DT_WeaponNegev.m_flexWeight (0x2a18)
DT_WeaponNegev.m_blinktoggle (0x2bc4)
DT_WeaponNegev.m_viewtarget (0x29e0)
DT_WeaponNegev.m_AttributeManager (0x2d70)
DT_WeaponNegev.m_hOuter (0x2d8c)
DT_WeaponNegev.m_ProviderType (0x2d94)
DT_WeaponNegev.m_iReapplyProvisionParity (0x2d88)
DT_WeaponNegev.m_Item (0x2db0)
DT_WeaponNegev.m_iItemDefinitionIndex (0x2f88)
DT_WeaponNegev.m_iEntityLevel (0x2f90)
DT_WeaponNegev.m_iItemIDHigh (0x2fa0)
DT_WeaponNegev.m_iItemIDLow (0x2fa4)
DT_WeaponNegev.m_iAccountID (0x2fa8)
DT_WeaponNegev.m_iEntityQuality (0x2f8c)
DT_WeaponNegev.m_bInitialized (0x2fb4)
DT_WeaponNegev.m_szCustomName (0x301c)
DT_WeaponNegev.m_NetworkedDynamicAttributesForD (0x3000)
DT_WeaponNegev.m_Attributes (0x3000)
DT_WeaponNegev.lengthprop32 (0x3000)
DT_WeaponNegev.m_OriginalOwnerXuidLow (0x3168)
DT_WeaponNegev.m_OriginalOwnerXuidHigh (0x316c)
DT_WeaponNegev.m_nFallbackPaintKit (0x3170)
DT_WeaponNegev.m_nFallbackSeed (0x3174)
DT_WeaponNegev.m_flFallbackWear (0x3178)
DT_WeaponNegev.m_nFallbackStatTrak (0x317c)
DT_WeaponNegev.LocalWeaponData (0x0)
DT_WeaponNegev.m_iPrimaryAmmoType (0x31fc)
DT_WeaponNegev.m_iSecondaryAmmoType (0x3200)
DT_WeaponNegev.m_nViewModelIndex (0x31d4)
DT_WeaponNegev.m_bFlipViewModel (0x3264)
DT_WeaponNegev.m_iWeaponOrigin (0x3268)
DT_WeaponNegev.m_iWeaponModule (0x31ec)
DT_WeaponNegev.LocalActiveWeaponData (0x0)
DT_WeaponNegev.m_flNextPrimaryAttack (0x31d8)
DT_WeaponNegev.m_flNextSecondaryAttack (0x31dc)
DT_WeaponNegev.m_nNextThinkTick (0xf8)
DT_WeaponNegev.m_flTimeWeaponIdle (0x3214)
DT_WeaponNegev.m_iViewModelIndex (0x31e0)
DT_WeaponNegev.m_iWorldModelIndex (0x31e4)
DT_WeaponNegev.m_iWorldDroppedModelIndex (0x31e8)
DT_WeaponNegev.m_iState (0x31f8)
DT_WeaponNegev.m_hOwner (0x31d0)
DT_WeaponNegev.m_iClip1 (0x3204)
DT_WeaponNegev.m_iClip2 (0x3208)
DT_WeaponNegev.m_iPrimaryReserveAmmoCount (0x320c)
DT_WeaponNegev.m_iSecondaryReserveAmmoCount (0x3210)
DT_WeaponNegev.m_hWeaponWorldModel (0x31f4)
DT_WeaponNegev.m_iNumEmptyAttacks (0x31f0)
DT_WeaponNegev.m_weaponMode (0x32bc)
DT_WeaponNegev.m_fAccuracyPenalty (0x32c0)
DT_WeaponNegev.m_fLastShotTime (0x3324)
DT_WeaponNegev.m_iRecoilIndex (0x32cc)
DT_WeaponNegev.m_flRecoilIndex (0x32d0)
DT_WeaponNegev.m_hPrevOwner (0x3300)
DT_WeaponNegev.m_bBurstMode (0x32d4)
DT_WeaponNegev.m_flPostponeFireReadyTime (0x32d8)
DT_WeaponNegev.m_bReloadVisuallyComplete (0x32dc)
DT_WeaponNegev.m_bSilencerOn (0x32dd)
DT_WeaponNegev.m_flDoneSwitchingSilencer (0x32e0)
DT_WeaponNegev.m_iOriginalTeamNumber (0x32e8)
DT_WeaponNegev.m_iIronSightMode (0x3340)
DT_WeaponNegev.m_zoomLevel (0x3350)
DT_WeaponNegev.m_iBurstShotsRemaining (0x3354)
DT_WeaponMP9.AnimTimeMustBeFirst (0x0)
DT_WeaponMP9.m_flAnimTime (0x25c)
DT_WeaponMP9.m_flSimulationTime (0x264)
DT_WeaponMP9.m_cellbits (0x74)
DT_WeaponMP9.m_cellX (0x7c)
DT_WeaponMP9.m_cellY (0x80)
DT_WeaponMP9.m_cellZ (0x84)
DT_WeaponMP9.m_vecOrigin (0x134)
DT_WeaponMP9.m_angRotation (0x128)
DT_WeaponMP9.m_nModelIndex (0x254)
DT_WeaponMP9.m_fEffects (0xec)
DT_WeaponMP9.m_nRenderMode (0x257)
DT_WeaponMP9.m_nRenderFX (0x256)
DT_WeaponMP9.m_clrRender (0x70)
DT_WeaponMP9.m_iTeamNum (0xf0)
DT_WeaponMP9.m_iPendingTeamNum (0xf4)
DT_WeaponMP9.m_CollisionGroup (0x470)
DT_WeaponMP9.m_flElasticity (0x398)
DT_WeaponMP9.m_flShadowCastDistance (0x39c)
DT_WeaponMP9.m_hOwnerEntity (0x148)
DT_WeaponMP9.m_hEffectEntity (0x994)
DT_WeaponMP9.moveparent (0x144)
DT_WeaponMP9.m_iParentAttachment (0x2e8)
DT_WeaponMP9.m_iName (0x150)
DT_WeaponMP9.movetype (0x0)
DT_WeaponMP9.movecollide (0x0)
DT_WeaponMP9.m_Collision (0x318)
DT_WeaponMP9.m_vecMins (0x320)
DT_WeaponMP9.m_vecMaxs (0x32c)
DT_WeaponMP9.m_nSolidType (0x33a)
DT_WeaponMP9.m_usSolidFlags (0x338)
DT_WeaponMP9.m_nSurroundType (0x342)
DT_WeaponMP9.m_triggerBloat (0x33b)
DT_WeaponMP9.m_vecSpecifiedSurroundingMins (0x344)
DT_WeaponMP9.m_vecSpecifiedSurroundingMaxs (0x350)
DT_WeaponMP9.m_iTextureFrameIndex (0x988)
DT_WeaponMP9.m_bSimulatedEveryTick (0x936)
DT_WeaponMP9.m_bAnimatedEveryTick (0x937)
DT_WeaponMP9.m_bAlternateSorting (0x938)
DT_WeaponMP9.m_bSpotted (0x939)
DT_WeaponMP9.m_bSpottedBy (0x93a)
DT_WeaponMP9.m_bSpottedByMask (0x97c)
DT_WeaponMP9.m_bIsAutoaimTarget (0x60)
DT_WeaponMP9.m_fadeMinDist (0x2f0)
DT_WeaponMP9.m_fadeMaxDist (0x2f4)
DT_WeaponMP9.m_flFadeScale (0x2f8)
DT_WeaponMP9.m_nMinCPULevel (0x984)
DT_WeaponMP9.m_nMaxCPULevel (0x985)
DT_WeaponMP9.m_nMinGPULevel (0x986)
DT_WeaponMP9.m_nMaxGPULevel (0x987)
DT_WeaponMP9.m_flUseLookAtAngle (0x2c8)
DT_WeaponMP9.m_flLastMadeNoiseTime (0x20)
DT_WeaponMP9.m_nSequence (0x28ac)
DT_WeaponMP9.m_nForceBone (0x267c)
DT_WeaponMP9.m_vecForce (0x2670)
DT_WeaponMP9.m_nSkin (0xa1c)
DT_WeaponMP9.m_nBody (0xa20)
DT_WeaponMP9.m_nHitboxSet (0x9fc)
DT_WeaponMP9.m_flModelScale (0x2738)
DT_WeaponMP9.m_flPoseParameter (0x2764)
DT_WeaponMP9.m_flPlaybackRate (0xa18)
DT_WeaponMP9.m_flEncodedController (0xa48)
DT_WeaponMP9.m_bClientSideAnimation (0x288c)
DT_WeaponMP9.m_bClientSideFrameReset (0x26b0)
DT_WeaponMP9.m_bClientSideRagdoll (0x275)
DT_WeaponMP9.m_nNewSequenceParity (0xa38)
DT_WeaponMP9.m_nResetEventsParity (0xa3c)
DT_WeaponMP9.m_nMuzzleFlashParity (0xa58)
DT_WeaponMP9.m_hLightingOrigin (0x2934)
DT_WeaponMP9.serveranimdata (0x0)
DT_WeaponMP9.m_flCycle (0xa14)
DT_WeaponMP9.m_flFrozen (0x26e8)
DT_WeaponMP9.m_ScaleType (0x273c)
DT_WeaponMP9.m_bSuppressAnimSounds (0x293a)
DT_WeaponMP9.overlay_vars (0x0)
DT_WeaponMP9.m_AnimOverlay (0x0)
DT_WeaponMP9.lengthproxy (0x3000)
DT_WeaponMP9.lengthprop15 (0x0)
DT_WeaponMP9.m_flexWeight (0x2a18)
DT_WeaponMP9.m_blinktoggle (0x2bc4)
DT_WeaponMP9.m_viewtarget (0x29e0)
DT_WeaponMP9.m_AttributeManager (0x2d70)
DT_WeaponMP9.m_hOuter (0x2d8c)
DT_WeaponMP9.m_ProviderType (0x2d94)
DT_WeaponMP9.m_iReapplyProvisionParity (0x2d88)
DT_WeaponMP9.m_Item (0x2db0)
DT_WeaponMP9.m_iItemDefinitionIndex (0x2f88)
DT_WeaponMP9.m_iEntityLevel (0x2f90)
DT_WeaponMP9.m_iItemIDHigh (0x2fa0)
DT_WeaponMP9.m_iItemIDLow (0x2fa4)
DT_WeaponMP9.m_iAccountID (0x2fa8)
DT_WeaponMP9.m_iEntityQuality (0x2f8c)
DT_WeaponMP9.m_bInitialized (0x2fb4)
DT_WeaponMP9.m_szCustomName (0x301c)
DT_WeaponMP9.m_NetworkedDynamicAttributesForD (0x3000)
DT_WeaponMP9.m_Attributes (0x3000)
DT_WeaponMP9.lengthprop32 (0x3000)
DT_WeaponMP9.m_OriginalOwnerXuidLow (0x3168)
DT_WeaponMP9.m_OriginalOwnerXuidHigh (0x316c)
DT_WeaponMP9.m_nFallbackPaintKit (0x3170)
DT_WeaponMP9.m_nFallbackSeed (0x3174)
DT_WeaponMP9.m_flFallbackWear (0x3178)
DT_WeaponMP9.m_nFallbackStatTrak (0x317c)
DT_WeaponMP9.LocalWeaponData (0x0)
DT_WeaponMP9.m_iPrimaryAmmoType (0x31fc)
DT_WeaponMP9.m_iSecondaryAmmoType (0x3200)
DT_WeaponMP9.m_nViewModelIndex (0x31d4)
DT_WeaponMP9.m_bFlipViewModel (0x3264)
DT_WeaponMP9.m_iWeaponOrigin (0x3268)
DT_WeaponMP9.m_iWeaponModule (0x31ec)
DT_WeaponMP9.LocalActiveWeaponData (0x0)
DT_WeaponMP9.m_flNextPrimaryAttack (0x31d8)
DT_WeaponMP9.m_flNextSecondaryAttack (0x31dc)
DT_WeaponMP9.m_nNextThinkTick (0xf8)
DT_WeaponMP9.m_flTimeWeaponIdle (0x3214)
DT_WeaponMP9.m_iViewModelIndex (0x31e0)
DT_WeaponMP9.m_iWorldModelIndex (0x31e4)
DT_WeaponMP9.m_iWorldDroppedModelIndex (0x31e8)
DT_WeaponMP9.m_iState (0x31f8)
DT_WeaponMP9.m_hOwner (0x31d0)
DT_WeaponMP9.m_iClip1 (0x3204)
DT_WeaponMP9.m_iClip2 (0x3208)
DT_WeaponMP9.m_iPrimaryReserveAmmoCount (0x320c)
DT_WeaponMP9.m_iSecondaryReserveAmmoCount (0x3210)
DT_WeaponMP9.m_hWeaponWorldModel (0x31f4)
DT_WeaponMP9.m_iNumEmptyAttacks (0x31f0)
DT_WeaponMP9.m_weaponMode (0x32bc)
DT_WeaponMP9.m_fAccuracyPenalty (0x32c0)
DT_WeaponMP9.m_fLastShotTime (0x3324)
DT_WeaponMP9.m_iRecoilIndex (0x32cc)
DT_WeaponMP9.m_flRecoilIndex (0x32d0)
DT_WeaponMP9.m_hPrevOwner (0x3300)
DT_WeaponMP9.m_bBurstMode (0x32d4)
DT_WeaponMP9.m_flPostponeFireReadyTime (0x32d8)
DT_WeaponMP9.m_bReloadVisuallyComplete (0x32dc)
DT_WeaponMP9.m_bSilencerOn (0x32dd)
DT_WeaponMP9.m_flDoneSwitchingSilencer (0x32e0)
DT_WeaponMP9.m_iOriginalTeamNumber (0x32e8)
DT_WeaponMP9.m_iIronSightMode (0x3340)
DT_WeaponMP9.m_zoomLevel (0x3350)
DT_WeaponMP9.m_iBurstShotsRemaining (0x3354)
DT_WeaponMP7.AnimTimeMustBeFirst (0x0)
DT_WeaponMP7.m_flAnimTime (0x25c)
DT_WeaponMP7.m_flSimulationTime (0x264)
DT_WeaponMP7.m_cellbits (0x74)
DT_WeaponMP7.m_cellX (0x7c)
DT_WeaponMP7.m_cellY (0x80)
DT_WeaponMP7.m_cellZ (0x84)
DT_WeaponMP7.m_vecOrigin (0x134)
DT_WeaponMP7.m_angRotation (0x128)
DT_WeaponMP7.m_nModelIndex (0x254)
DT_WeaponMP7.m_fEffects (0xec)
DT_WeaponMP7.m_nRenderMode (0x257)
DT_WeaponMP7.m_nRenderFX (0x256)
DT_WeaponMP7.m_clrRender (0x70)
DT_WeaponMP7.m_iTeamNum (0xf0)
DT_WeaponMP7.m_iPendingTeamNum (0xf4)
DT_WeaponMP7.m_CollisionGroup (0x470)
DT_WeaponMP7.m_flElasticity (0x398)
DT_WeaponMP7.m_flShadowCastDistance (0x39c)
DT_WeaponMP7.m_hOwnerEntity (0x148)
DT_WeaponMP7.m_hEffectEntity (0x994)
DT_WeaponMP7.moveparent (0x144)
DT_WeaponMP7.m_iParentAttachment (0x2e8)
DT_WeaponMP7.m_iName (0x150)
DT_WeaponMP7.movetype (0x0)
DT_WeaponMP7.movecollide (0x0)
DT_WeaponMP7.m_Collision (0x318)
DT_WeaponMP7.m_vecMins (0x320)
DT_WeaponMP7.m_vecMaxs (0x32c)
DT_WeaponMP7.m_nSolidType (0x33a)
DT_WeaponMP7.m_usSolidFlags (0x338)
DT_WeaponMP7.m_nSurroundType (0x342)
DT_WeaponMP7.m_triggerBloat (0x33b)
DT_WeaponMP7.m_vecSpecifiedSurroundingMins (0x344)
DT_WeaponMP7.m_vecSpecifiedSurroundingMaxs (0x350)
DT_WeaponMP7.m_iTextureFrameIndex (0x988)
DT_WeaponMP7.m_bSimulatedEveryTick (0x936)
DT_WeaponMP7.m_bAnimatedEveryTick (0x937)
DT_WeaponMP7.m_bAlternateSorting (0x938)
DT_WeaponMP7.m_bSpotted (0x939)
DT_WeaponMP7.m_bSpottedBy (0x93a)
DT_WeaponMP7.m_bSpottedByMask (0x97c)
DT_WeaponMP7.m_bIsAutoaimTarget (0x60)
DT_WeaponMP7.m_fadeMinDist (0x2f0)
DT_WeaponMP7.m_fadeMaxDist (0x2f4)
DT_WeaponMP7.m_flFadeScale (0x2f8)
DT_WeaponMP7.m_nMinCPULevel (0x984)
DT_WeaponMP7.m_nMaxCPULevel (0x985)
DT_WeaponMP7.m_nMinGPULevel (0x986)
DT_WeaponMP7.m_nMaxGPULevel (0x987)
DT_WeaponMP7.m_flUseLookAtAngle (0x2c8)
DT_WeaponMP7.m_flLastMadeNoiseTime (0x20)
DT_WeaponMP7.m_nSequence (0x28ac)
DT_WeaponMP7.m_nForceBone (0x267c)
DT_WeaponMP7.m_vecForce (0x2670)
DT_WeaponMP7.m_nSkin (0xa1c)
DT_WeaponMP7.m_nBody (0xa20)
DT_WeaponMP7.m_nHitboxSet (0x9fc)
DT_WeaponMP7.m_flModelScale (0x2738)
DT_WeaponMP7.m_flPoseParameter (0x2764)
DT_WeaponMP7.m_flPlaybackRate (0xa18)
DT_WeaponMP7.m_flEncodedController (0xa48)
DT_WeaponMP7.m_bClientSideAnimation (0x288c)
DT_WeaponMP7.m_bClientSideFrameReset (0x26b0)
DT_WeaponMP7.m_bClientSideRagdoll (0x275)
DT_WeaponMP7.m_nNewSequenceParity (0xa38)
DT_WeaponMP7.m_nResetEventsParity (0xa3c)
DT_WeaponMP7.m_nMuzzleFlashParity (0xa58)
DT_WeaponMP7.m_hLightingOrigin (0x2934)
DT_WeaponMP7.serveranimdata (0x0)
DT_WeaponMP7.m_flCycle (0xa14)
DT_WeaponMP7.m_flFrozen (0x26e8)
DT_WeaponMP7.m_ScaleType (0x273c)
DT_WeaponMP7.m_bSuppressAnimSounds (0x293a)
DT_WeaponMP7.overlay_vars (0x0)
DT_WeaponMP7.m_AnimOverlay (0x0)
DT_WeaponMP7.lengthproxy (0x3000)
DT_WeaponMP7.lengthprop15 (0x0)
DT_WeaponMP7.m_flexWeight (0x2a18)
DT_WeaponMP7.m_blinktoggle (0x2bc4)
DT_WeaponMP7.m_viewtarget (0x29e0)
DT_WeaponMP7.m_AttributeManager (0x2d70)
DT_WeaponMP7.m_hOuter (0x2d8c)
DT_WeaponMP7.m_ProviderType (0x2d94)
DT_WeaponMP7.m_iReapplyProvisionParity (0x2d88)
DT_WeaponMP7.m_Item (0x2db0)
DT_WeaponMP7.m_iItemDefinitionIndex (0x2f88)
DT_WeaponMP7.m_iEntityLevel (0x2f90)
DT_WeaponMP7.m_iItemIDHigh (0x2fa0)
DT_WeaponMP7.m_iItemIDLow (0x2fa4)
DT_WeaponMP7.m_iAccountID (0x2fa8)
DT_WeaponMP7.m_iEntityQuality (0x2f8c)
DT_WeaponMP7.m_bInitialized (0x2fb4)
DT_WeaponMP7.m_szCustomName (0x301c)
DT_WeaponMP7.m_NetworkedDynamicAttributesForD (0x3000)
DT_WeaponMP7.m_Attributes (0x3000)
DT_WeaponMP7.lengthprop32 (0x3000)
DT_WeaponMP7.m_OriginalOwnerXuidLow (0x3168)
DT_WeaponMP7.m_OriginalOwnerXuidHigh (0x316c)
DT_WeaponMP7.m_nFallbackPaintKit (0x3170)
DT_WeaponMP7.m_nFallbackSeed (0x3174)
DT_WeaponMP7.m_flFallbackWear (0x3178)
DT_WeaponMP7.m_nFallbackStatTrak (0x317c)
DT_WeaponMP7.LocalWeaponData (0x0)
DT_WeaponMP7.m_iPrimaryAmmoType (0x31fc)
DT_WeaponMP7.m_iSecondaryAmmoType (0x3200)
DT_WeaponMP7.m_nViewModelIndex (0x31d4)
DT_WeaponMP7.m_bFlipViewModel (0x3264)
DT_WeaponMP7.m_iWeaponOrigin (0x3268)
DT_WeaponMP7.m_iWeaponModule (0x31ec)
DT_WeaponMP7.LocalActiveWeaponData (0x0)
DT_WeaponMP7.m_flNextPrimaryAttack (0x31d8)
DT_WeaponMP7.m_flNextSecondaryAttack (0x31dc)
DT_WeaponMP7.m_nNextThinkTick (0xf8)
DT_WeaponMP7.m_flTimeWeaponIdle (0x3214)
DT_WeaponMP7.m_iViewModelIndex (0x31e0)
DT_WeaponMP7.m_iWorldModelIndex (0x31e4)
DT_WeaponMP7.m_iWorldDroppedModelIndex (0x31e8)
DT_WeaponMP7.m_iState (0x31f8)
DT_WeaponMP7.m_hOwner (0x31d0)
DT_WeaponMP7.m_iClip1 (0x3204)
DT_WeaponMP7.m_iClip2 (0x3208)
DT_WeaponMP7.m_iPrimaryReserveAmmoCount (0x320c)
DT_WeaponMP7.m_iSecondaryReserveAmmoCount (0x3210)
DT_WeaponMP7.m_hWeaponWorldModel (0x31f4)
DT_WeaponMP7.m_iNumEmptyAttacks (0x31f0)
DT_WeaponMP7.m_weaponMode (0x32bc)
DT_WeaponMP7.m_fAccuracyPenalty (0x32c0)
DT_WeaponMP7.m_fLastShotTime (0x3324)
DT_WeaponMP7.m_iRecoilIndex (0x32cc)
DT_WeaponMP7.m_flRecoilIndex (0x32d0)
DT_WeaponMP7.m_hPrevOwner (0x3300)
DT_WeaponMP7.m_bBurstMode (0x32d4)
DT_WeaponMP7.m_flPostponeFireReadyTime (0x32d8)
DT_WeaponMP7.m_bReloadVisuallyComplete (0x32dc)
DT_WeaponMP7.m_bSilencerOn (0x32dd)
DT_WeaponMP7.m_flDoneSwitchingSilencer (0x32e0)
DT_WeaponMP7.m_iOriginalTeamNumber (0x32e8)
DT_WeaponMP7.m_iIronSightMode (0x3340)
DT_WeaponMP7.m_zoomLevel (0x3350)
DT_WeaponMP7.m_iBurstShotsRemaining (0x3354)
DT_WeaponMP5Navy.AnimTimeMustBeFirst (0x0)
DT_WeaponMP5Navy.m_flAnimTime (0x25c)
DT_WeaponMP5Navy.m_flSimulationTime (0x264)
DT_WeaponMP5Navy.m_cellbits (0x74)
DT_WeaponMP5Navy.m_cellX (0x7c)
DT_WeaponMP5Navy.m_cellY (0x80)
DT_WeaponMP5Navy.m_cellZ (0x84)
DT_WeaponMP5Navy.m_vecOrigin (0x134)
DT_WeaponMP5Navy.m_angRotation (0x128)
DT_WeaponMP5Navy.m_nModelIndex (0x254)
DT_WeaponMP5Navy.m_fEffects (0xec)
DT_WeaponMP5Navy.m_nRenderMode (0x257)
DT_WeaponMP5Navy.m_nRenderFX (0x256)
DT_WeaponMP5Navy.m_clrRender (0x70)
DT_WeaponMP5Navy.m_iTeamNum (0xf0)
DT_WeaponMP5Navy.m_iPendingTeamNum (0xf4)
DT_WeaponMP5Navy.m_CollisionGroup (0x470)
DT_WeaponMP5Navy.m_flElasticity (0x398)
DT_WeaponMP5Navy.m_flShadowCastDistance (0x39c)
DT_WeaponMP5Navy.m_hOwnerEntity (0x148)
DT_WeaponMP5Navy.m_hEffectEntity (0x994)
DT_WeaponMP5Navy.moveparent (0x144)
DT_WeaponMP5Navy.m_iParentAttachment (0x2e8)
DT_WeaponMP5Navy.m_iName (0x150)
DT_WeaponMP5Navy.movetype (0x0)
DT_WeaponMP5Navy.movecollide (0x0)
DT_WeaponMP5Navy.m_Collision (0x318)
DT_WeaponMP5Navy.m_vecMins (0x320)
DT_WeaponMP5Navy.m_vecMaxs (0x32c)
DT_WeaponMP5Navy.m_nSolidType (0x33a)
DT_WeaponMP5Navy.m_usSolidFlags (0x338)
DT_WeaponMP5Navy.m_nSurroundType (0x342)
DT_WeaponMP5Navy.m_triggerBloat (0x33b)
DT_WeaponMP5Navy.m_vecSpecifiedSurroundingMins (0x344)
DT_WeaponMP5Navy.m_vecSpecifiedSurroundingMaxs (0x350)
DT_WeaponMP5Navy.m_iTextureFrameIndex (0x988)
DT_WeaponMP5Navy.m_bSimulatedEveryTick (0x936)
DT_WeaponMP5Navy.m_bAnimatedEveryTick (0x937)
DT_WeaponMP5Navy.m_bAlternateSorting (0x938)
DT_WeaponMP5Navy.m_bSpotted (0x939)
DT_WeaponMP5Navy.m_bSpottedBy (0x93a)
DT_WeaponMP5Navy.m_bSpottedByMask (0x97c)
DT_WeaponMP5Navy.m_bIsAutoaimTarget (0x60)
DT_WeaponMP5Navy.m_fadeMinDist (0x2f0)
DT_WeaponMP5Navy.m_fadeMaxDist (0x2f4)
DT_WeaponMP5Navy.m_flFadeScale (0x2f8)
DT_WeaponMP5Navy.m_nMinCPULevel (0x984)
DT_WeaponMP5Navy.m_nMaxCPULevel (0x985)
DT_WeaponMP5Navy.m_nMinGPULevel (0x986)
DT_WeaponMP5Navy.m_nMaxGPULevel (0x987)
DT_WeaponMP5Navy.m_flUseLookAtAngle (0x2c8)
DT_WeaponMP5Navy.m_flLastMadeNoiseTime (0x20)
DT_WeaponMP5Navy.m_nSequence (0x28ac)
DT_WeaponMP5Navy.m_nForceBone (0x267c)
DT_WeaponMP5Navy.m_vecForce (0x2670)
DT_WeaponMP5Navy.m_nSkin (0xa1c)
DT_WeaponMP5Navy.m_nBody (0xa20)
DT_WeaponMP5Navy.m_nHitboxSet (0x9fc)
DT_WeaponMP5Navy.m_flModelScale (0x2738)
DT_WeaponMP5Navy.m_flPoseParameter (0x2764)
DT_WeaponMP5Navy.m_flPlaybackRate (0xa18)
DT_WeaponMP5Navy.m_flEncodedController (0xa48)
DT_WeaponMP5Navy.m_bClientSideAnimation (0x288c)
DT_WeaponMP5Navy.m_bClientSideFrameReset (0x26b0)
DT_WeaponMP5Navy.m_bClientSideRagdoll (0x275)
DT_WeaponMP5Navy.m_nNewSequenceParity (0xa38)
DT_WeaponMP5Navy.m_nResetEventsParity (0xa3c)
DT_WeaponMP5Navy.m_nMuzzleFlashParity (0xa58)
DT_WeaponMP5Navy.m_hLightingOrigin (0x2934)
DT_WeaponMP5Navy.serveranimdata (0x0)
DT_WeaponMP5Navy.m_flCycle (0xa14)
DT_WeaponMP5Navy.m_flFrozen (0x26e8)
DT_WeaponMP5Navy.m_ScaleType (0x273c)
DT_WeaponMP5Navy.m_bSuppressAnimSounds (0x293a)
DT_WeaponMP5Navy.overlay_vars (0x0)
DT_WeaponMP5Navy.m_AnimOverlay (0x0)
DT_WeaponMP5Navy.lengthproxy (0x3000)
DT_WeaponMP5Navy.lengthprop15 (0x0)
DT_WeaponMP5Navy.m_flexWeight (0x2a18)
DT_WeaponMP5Navy.m_blinktoggle (0x2bc4)
DT_WeaponMP5Navy.m_viewtarget (0x29e0)
DT_WeaponMP5Navy.m_AttributeManager (0x2d70)
DT_WeaponMP5Navy.m_hOuter (0x2d8c)
DT_WeaponMP5Navy.m_ProviderType (0x2d94)
DT_WeaponMP5Navy.m_iReapplyProvisionParity (0x2d88)
DT_WeaponMP5Navy.m_Item (0x2db0)
DT_WeaponMP5Navy.m_iItemDefinitionIndex (0x2f88)
DT_WeaponMP5Navy.m_iEntityLevel (0x2f90)
DT_WeaponMP5Navy.m_iItemIDHigh (0x2fa0)
DT_WeaponMP5Navy.m_iItemIDLow (0x2fa4)
DT_WeaponMP5Navy.m_iAccountID (0x2fa8)
DT_WeaponMP5Navy.m_iEntityQuality (0x2f8c)
DT_WeaponMP5Navy.m_bInitialized (0x2fb4)
DT_WeaponMP5Navy.m_szCustomName (0x301c)
DT_WeaponMP5Navy.m_NetworkedDynamicAttributesForD (0x3000)
DT_WeaponMP5Navy.m_Attributes (0x3000)
DT_WeaponMP5Navy.lengthprop32 (0x3000)
DT_WeaponMP5Navy.m_OriginalOwnerXuidLow (0x3168)
DT_WeaponMP5Navy.m_OriginalOwnerXuidHigh (0x316c)
DT_WeaponMP5Navy.m_nFallbackPaintKit (0x3170)
DT_WeaponMP5Navy.m_nFallbackSeed (0x3174)
DT_WeaponMP5Navy.m_flFallbackWear (0x3178)
DT_WeaponMP5Navy.m_nFallbackStatTrak (0x317c)
DT_WeaponMP5Navy.LocalWeaponData (0x0)
DT_WeaponMP5Navy.m_iPrimaryAmmoType (0x31fc)
DT_WeaponMP5Navy.m_iSecondaryAmmoType (0x3200)
DT_WeaponMP5Navy.m_nViewModelIndex (0x31d4)
DT_WeaponMP5Navy.m_bFlipViewModel (0x3264)
DT_WeaponMP5Navy.m_iWeaponOrigin (0x3268)
DT_WeaponMP5Navy.m_iWeaponModule (0x31ec)
DT_WeaponMP5Navy.LocalActiveWeaponData (0x0)
DT_WeaponMP5Navy.m_flNextPrimaryAttack (0x31d8)
DT_WeaponMP5Navy.m_flNextSecondaryAttack (0x31dc)
DT_WeaponMP5Navy.m_nNextThinkTick (0xf8)
DT_WeaponMP5Navy.m_flTimeWeaponIdle (0x3214)
DT_WeaponMP5Navy.m_iViewModelIndex (0x31e0)
DT_WeaponMP5Navy.m_iWorldModelIndex (0x31e4)
DT_WeaponMP5Navy.m_iWorldDroppedModelIndex (0x31e8)
DT_WeaponMP5Navy.m_iState (0x31f8)
DT_WeaponMP5Navy.m_hOwner (0x31d0)
DT_WeaponMP5Navy.m_iClip1 (0x3204)
DT_WeaponMP5Navy.m_iClip2 (0x3208)
DT_WeaponMP5Navy.m_iPrimaryReserveAmmoCount (0x320c)
DT_WeaponMP5Navy.m_iSecondaryReserveAmmoCount (0x3210)
DT_WeaponMP5Navy.m_hWeaponWorldModel (0x31f4)
DT_WeaponMP5Navy.m_iNumEmptyAttacks (0x31f0)
DT_WeaponMP5Navy.m_weaponMode (0x32bc)
DT_WeaponMP5Navy.m_fAccuracyPenalty (0x32c0)
DT_WeaponMP5Navy.m_fLastShotTime (0x3324)
DT_WeaponMP5Navy.m_iRecoilIndex (0x32cc)
DT_WeaponMP5Navy.m_flRecoilIndex (0x32d0)
DT_WeaponMP5Navy.m_hPrevOwner (0x3300)
DT_WeaponMP5Navy.m_bBurstMode (0x32d4)
DT_WeaponMP5Navy.m_flPostponeFireReadyTime (0x32d8)
DT_WeaponMP5Navy.m_bReloadVisuallyComplete (0x32dc)
DT_WeaponMP5Navy.m_bSilencerOn (0x32dd)
DT_WeaponMP5Navy.m_flDoneSwitchingSilencer (0x32e0)
DT_WeaponMP5Navy.m_iOriginalTeamNumber (0x32e8)
DT_WeaponMP5Navy.m_iIronSightMode (0x3340)
DT_WeaponMP5Navy.m_zoomLevel (0x3350)
DT_WeaponMP5Navy.m_iBurstShotsRemaining (0x3354)
DT_WeaponMag7.AnimTimeMustBeFirst (0x0)
DT_WeaponMag7.m_flAnimTime (0x25c)
DT_WeaponMag7.m_flSimulationTime (0x264)
DT_WeaponMag7.m_cellbits (0x74)
DT_WeaponMag7.m_cellX (0x7c)
DT_WeaponMag7.m_cellY (0x80)
DT_WeaponMag7.m_cellZ (0x84)
DT_WeaponMag7.m_vecOrigin (0x134)
DT_WeaponMag7.m_angRotation (0x128)
DT_WeaponMag7.m_nModelIndex (0x254)
DT_WeaponMag7.m_fEffects (0xec)
DT_WeaponMag7.m_nRenderMode (0x257)
DT_WeaponMag7.m_nRenderFX (0x256)
DT_WeaponMag7.m_clrRender (0x70)
DT_WeaponMag7.m_iTeamNum (0xf0)
DT_WeaponMag7.m_iPendingTeamNum (0xf4)
DT_WeaponMag7.m_CollisionGroup (0x470)
DT_WeaponMag7.m_flElasticity (0x398)
DT_WeaponMag7.m_flShadowCastDistance (0x39c)
DT_WeaponMag7.m_hOwnerEntity (0x148)
DT_WeaponMag7.m_hEffectEntity (0x994)
DT_WeaponMag7.moveparent (0x144)
DT_WeaponMag7.m_iParentAttachment (0x2e8)
DT_WeaponMag7.m_iName (0x150)
DT_WeaponMag7.movetype (0x0)
DT_WeaponMag7.movecollide (0x0)
DT_WeaponMag7.m_Collision (0x318)
DT_WeaponMag7.m_vecMins (0x320)
DT_WeaponMag7.m_vecMaxs (0x32c)
DT_WeaponMag7.m_nSolidType (0x33a)
DT_WeaponMag7.m_usSolidFlags (0x338)
DT_WeaponMag7.m_nSurroundType (0x342)
DT_WeaponMag7.m_triggerBloat (0x33b)
DT_WeaponMag7.m_vecSpecifiedSurroundingMins (0x344)
DT_WeaponMag7.m_vecSpecifiedSurroundingMaxs (0x350)
DT_WeaponMag7.m_iTextureFrameIndex (0x988)
DT_WeaponMag7.m_bSimulatedEveryTick (0x936)
DT_WeaponMag7.m_bAnimatedEveryTick (0x937)
DT_WeaponMag7.m_bAlternateSorting (0x938)
DT_WeaponMag7.m_bSpotted (0x939)
DT_WeaponMag7.m_bSpottedBy (0x93a)
DT_WeaponMag7.m_bSpottedByMask (0x97c)
DT_WeaponMag7.m_bIsAutoaimTarget (0x60)
DT_WeaponMag7.m_fadeMinDist (0x2f0)
DT_WeaponMag7.m_fadeMaxDist (0x2f4)
DT_WeaponMag7.m_flFadeScale (0x2f8)
DT_WeaponMag7.m_nMinCPULevel (0x984)
DT_WeaponMag7.m_nMaxCPULevel (0x985)
DT_WeaponMag7.m_nMinGPULevel (0x986)
DT_WeaponMag7.m_nMaxGPULevel (0x987)
DT_WeaponMag7.m_flUseLookAtAngle (0x2c8)
DT_WeaponMag7.m_flLastMadeNoiseTime (0x20)
DT_WeaponMag7.m_nSequence (0x28ac)
DT_WeaponMag7.m_nForceBone (0x267c)
DT_WeaponMag7.m_vecForce (0x2670)
DT_WeaponMag7.m_nSkin (0xa1c)
DT_WeaponMag7.m_nBody (0xa20)
DT_WeaponMag7.m_nHitboxSet (0x9fc)
DT_WeaponMag7.m_flModelScale (0x2738)
DT_WeaponMag7.m_flPoseParameter (0x2764)
DT_WeaponMag7.m_flPlaybackRate (0xa18)
DT_WeaponMag7.m_flEncodedController (0xa48)
DT_WeaponMag7.m_bClientSideAnimation (0x288c)
DT_WeaponMag7.m_bClientSideFrameReset (0x26b0)
DT_WeaponMag7.m_bClientSideRagdoll (0x275)
DT_WeaponMag7.m_nNewSequenceParity (0xa38)
DT_WeaponMag7.m_nResetEventsParity (0xa3c)
DT_WeaponMag7.m_nMuzzleFlashParity (0xa58)
DT_WeaponMag7.m_hLightingOrigin (0x2934)
DT_WeaponMag7.serveranimdata (0x0)
DT_WeaponMag7.m_flCycle (0xa14)
DT_WeaponMag7.m_flFrozen (0x26e8)
DT_WeaponMag7.m_ScaleType (0x273c)
DT_WeaponMag7.m_bSuppressAnimSounds (0x293a)
DT_WeaponMag7.overlay_vars (0x0)
DT_WeaponMag7.m_AnimOverlay (0x0)
DT_WeaponMag7.lengthproxy (0x3000)
DT_WeaponMag7.lengthprop15 (0x0)
DT_WeaponMag7.m_flexWeight (0x2a18)
DT_WeaponMag7.m_blinktoggle (0x2bc4)
DT_WeaponMag7.m_viewtarget (0x29e0)
DT_WeaponMag7.m_AttributeManager (0x2d70)
DT_WeaponMag7.m_hOuter (0x2d8c)
DT_WeaponMag7.m_ProviderType (0x2d94)
DT_WeaponMag7.m_iReapplyProvisionParity (0x2d88)
DT_WeaponMag7.m_Item (0x2db0)
DT_WeaponMag7.m_iItemDefinitionIndex (0x2f88)
DT_WeaponMag7.m_iEntityLevel (0x2f90)
DT_WeaponMag7.m_iItemIDHigh (0x2fa0)
DT_WeaponMag7.m_iItemIDLow (0x2fa4)
DT_WeaponMag7.m_iAccountID (0x2fa8)
DT_WeaponMag7.m_iEntityQuality (0x2f8c)
DT_WeaponMag7.m_bInitialized (0x2fb4)
DT_WeaponMag7.m_szCustomName (0x301c)
DT_WeaponMag7.m_NetworkedDynamicAttributesForD (0x3000)
DT_WeaponMag7.m_Attributes (0x3000)
DT_WeaponMag7.lengthprop32 (0x3000)
DT_WeaponMag7.m_OriginalOwnerXuidLow (0x3168)
DT_WeaponMag7.m_OriginalOwnerXuidHigh (0x316c)
DT_WeaponMag7.m_nFallbackPaintKit (0x3170)
DT_WeaponMag7.m_nFallbackSeed (0x3174)
DT_WeaponMag7.m_flFallbackWear (0x3178)
DT_WeaponMag7.m_nFallbackStatTrak (0x317c)
DT_WeaponMag7.LocalWeaponData (0x0)
DT_WeaponMag7.m_iPrimaryAmmoType (0x31fc)
DT_WeaponMag7.m_iSecondaryAmmoType (0x3200)
DT_WeaponMag7.m_nViewModelIndex (0x31d4)
DT_WeaponMag7.m_bFlipViewModel (0x3264)
DT_WeaponMag7.m_iWeaponOrigin (0x3268)
DT_WeaponMag7.m_iWeaponModule (0x31ec)
DT_WeaponMag7.LocalActiveWeaponData (0x0)
DT_WeaponMag7.m_flNextPrimaryAttack (0x31d8)
DT_WeaponMag7.m_flNextSecondaryAttack (0x31dc)
DT_WeaponMag7.m_nNextThinkTick (0xf8)
DT_WeaponMag7.m_flTimeWeaponIdle (0x3214)
DT_WeaponMag7.m_iViewModelIndex (0x31e0)
DT_WeaponMag7.m_iWorldModelIndex (0x31e4)
DT_WeaponMag7.m_iWorldDroppedModelIndex (0x31e8)
DT_WeaponMag7.m_iState (0x31f8)
DT_WeaponMag7.m_hOwner (0x31d0)
DT_WeaponMag7.m_iClip1 (0x3204)
DT_WeaponMag7.m_iClip2 (0x3208)
DT_WeaponMag7.m_iPrimaryReserveAmmoCount (0x320c)
DT_WeaponMag7.m_iSecondaryReserveAmmoCount (0x3210)
DT_WeaponMag7.m_hWeaponWorldModel (0x31f4)
DT_WeaponMag7.m_iNumEmptyAttacks (0x31f0)
DT_WeaponMag7.m_weaponMode (0x32bc)
DT_WeaponMag7.m_fAccuracyPenalty (0x32c0)
DT_WeaponMag7.m_fLastShotTime (0x3324)
DT_WeaponMag7.m_iRecoilIndex (0x32cc)
DT_WeaponMag7.m_flRecoilIndex (0x32d0)
DT_WeaponMag7.m_hPrevOwner (0x3300)
DT_WeaponMag7.m_bBurstMode (0x32d4)
DT_WeaponMag7.m_flPostponeFireReadyTime (0x32d8)
DT_WeaponMag7.m_bReloadVisuallyComplete (0x32dc)
DT_WeaponMag7.m_bSilencerOn (0x32dd)
DT_WeaponMag7.m_flDoneSwitchingSilencer (0x32e0)
DT_WeaponMag7.m_iOriginalTeamNumber (0x32e8)
DT_WeaponMag7.m_iIronSightMode (0x3340)
DT_WeaponMag7.m_zoomLevel (0x3350)
DT_WeaponMag7.m_iBurstShotsRemaining (0x3354)
DT_WeaponMAC10.AnimTimeMustBeFirst (0x0)
DT_WeaponMAC10.m_flAnimTime (0x25c)
DT_WeaponMAC10.m_flSimulationTime (0x264)
DT_WeaponMAC10.m_cellbits (0x74)
DT_WeaponMAC10.m_cellX (0x7c)
DT_WeaponMAC10.m_cellY (0x80)
DT_WeaponMAC10.m_cellZ (0x84)
DT_WeaponMAC10.m_vecOrigin (0x134)
DT_WeaponMAC10.m_angRotation (0x128)
DT_WeaponMAC10.m_nModelIndex (0x254)
DT_WeaponMAC10.m_fEffects (0xec)
DT_WeaponMAC10.m_nRenderMode (0x257)
DT_WeaponMAC10.m_nRenderFX (0x256)
DT_WeaponMAC10.m_clrRender (0x70)
DT_WeaponMAC10.m_iTeamNum (0xf0)
DT_WeaponMAC10.m_iPendingTeamNum (0xf4)
DT_WeaponMAC10.m_CollisionGroup (0x470)
DT_WeaponMAC10.m_flElasticity (0x398)
DT_WeaponMAC10.m_flShadowCastDistance (0x39c)
DT_WeaponMAC10.m_hOwnerEntity (0x148)
DT_WeaponMAC10.m_hEffectEntity (0x994)
DT_WeaponMAC10.moveparent (0x144)
DT_WeaponMAC10.m_iParentAttachment (0x2e8)
DT_WeaponMAC10.m_iName (0x150)
DT_WeaponMAC10.movetype (0x0)
DT_WeaponMAC10.movecollide (0x0)
DT_WeaponMAC10.m_Collision (0x318)
DT_WeaponMAC10.m_vecMins (0x320)
DT_WeaponMAC10.m_vecMaxs (0x32c)
DT_WeaponMAC10.m_nSolidType (0x33a)
DT_WeaponMAC10.m_usSolidFlags (0x338)
DT_WeaponMAC10.m_nSurroundType (0x342)
DT_WeaponMAC10.m_triggerBloat (0x33b)
DT_WeaponMAC10.m_vecSpecifiedSurroundingMins (0x344)
DT_WeaponMAC10.m_vecSpecifiedSurroundingMaxs (0x350)
DT_WeaponMAC10.m_iTextureFrameIndex (0x988)
DT_WeaponMAC10.m_bSimulatedEveryTick (0x936)
DT_WeaponMAC10.m_bAnimatedEveryTick (0x937)
DT_WeaponMAC10.m_bAlternateSorting (0x938)
DT_WeaponMAC10.m_bSpotted (0x939)
DT_WeaponMAC10.m_bSpottedBy (0x93a)
DT_WeaponMAC10.m_bSpottedByMask (0x97c)
DT_WeaponMAC10.m_bIsAutoaimTarget (0x60)
DT_WeaponMAC10.m_fadeMinDist (0x2f0)
DT_WeaponMAC10.m_fadeMaxDist (0x2f4)
DT_WeaponMAC10.m_flFadeScale (0x2f8)
DT_WeaponMAC10.m_nMinCPULevel (0x984)
DT_WeaponMAC10.m_nMaxCPULevel (0x985)
DT_WeaponMAC10.m_nMinGPULevel (0x986)
DT_WeaponMAC10.m_nMaxGPULevel (0x987)
DT_WeaponMAC10.m_flUseLookAtAngle (0x2c8)
DT_WeaponMAC10.m_flLastMadeNoiseTime (0x20)
DT_WeaponMAC10.m_nSequence (0x28ac)
DT_WeaponMAC10.m_nForceBone (0x267c)
DT_WeaponMAC10.m_vecForce (0x2670)
DT_WeaponMAC10.m_nSkin (0xa1c)
DT_WeaponMAC10.m_nBody (0xa20)
DT_WeaponMAC10.m_nHitboxSet (0x9fc)
DT_WeaponMAC10.m_flModelScale (0x2738)
DT_WeaponMAC10.m_flPoseParameter (0x2764)
DT_WeaponMAC10.m_flPlaybackRate (0xa18)
DT_WeaponMAC10.m_flEncodedController (0xa48)
DT_WeaponMAC10.m_bClientSideAnimation (0x288c)
DT_WeaponMAC10.m_bClientSideFrameReset (0x26b0)
DT_WeaponMAC10.m_bClientSideRagdoll (0x275)
DT_WeaponMAC10.m_nNewSequenceParity (0xa38)
DT_WeaponMAC10.m_nResetEventsParity (0xa3c)
DT_WeaponMAC10.m_nMuzzleFlashParity (0xa58)
DT_WeaponMAC10.m_hLightingOrigin (0x2934)
DT_WeaponMAC10.serveranimdata (0x0)
DT_WeaponMAC10.m_flCycle (0xa14)
DT_WeaponMAC10.m_flFrozen (0x26e8)
DT_WeaponMAC10.m_ScaleType (0x273c)
DT_WeaponMAC10.m_bSuppressAnimSounds (0x293a)
DT_WeaponMAC10.overlay_vars (0x0)
DT_WeaponMAC10.m_AnimOverlay (0x0)
DT_WeaponMAC10.lengthproxy (0x3000)
DT_WeaponMAC10.lengthprop15 (0x0)
DT_WeaponMAC10.m_flexWeight (0x2a18)
DT_WeaponMAC10.m_blinktoggle (0x2bc4)
DT_WeaponMAC10.m_viewtarget (0x29e0)
DT_WeaponMAC10.m_AttributeManager (0x2d70)
DT_WeaponMAC10.m_hOuter (0x2d8c)
DT_WeaponMAC10.m_ProviderType (0x2d94)
DT_WeaponMAC10.m_iReapplyProvisionParity (0x2d88)
DT_WeaponMAC10.m_Item (0x2db0)
DT_WeaponMAC10.m_iItemDefinitionIndex (0x2f88)
DT_WeaponMAC10.m_iEntityLevel (0x2f90)
DT_WeaponMAC10.m_iItemIDHigh (0x2fa0)
DT_WeaponMAC10.m_iItemIDLow (0x2fa4)
DT_WeaponMAC10.m_iAccountID (0x2fa8)
DT_WeaponMAC10.m_iEntityQuality (0x2f8c)
DT_WeaponMAC10.m_bInitialized (0x2fb4)
DT_WeaponMAC10.m_szCustomName (0x301c)
DT_WeaponMAC10.m_NetworkedDynamicAttributesForD (0x3000)
DT_WeaponMAC10.m_Attributes (0x3000)
DT_WeaponMAC10.lengthprop32 (0x3000)
DT_WeaponMAC10.m_OriginalOwnerXuidLow (0x3168)
DT_WeaponMAC10.m_OriginalOwnerXuidHigh (0x316c)
DT_WeaponMAC10.m_nFallbackPaintKit (0x3170)
DT_WeaponMAC10.m_nFallbackSeed (0x3174)
DT_WeaponMAC10.m_flFallbackWear (0x3178)
DT_WeaponMAC10.m_nFallbackStatTrak (0x317c)
DT_WeaponMAC10.LocalWeaponData (0x0)
DT_WeaponMAC10.m_iPrimaryAmmoType (0x31fc)
DT_WeaponMAC10.m_iSecondaryAmmoType (0x3200)
DT_WeaponMAC10.m_nViewModelIndex (0x31d4)
DT_WeaponMAC10.m_bFlipViewModel (0x3264)
DT_WeaponMAC10.m_iWeaponOrigin (0x3268)
DT_WeaponMAC10.m_iWeaponModule (0x31ec)
DT_WeaponMAC10.LocalActiveWeaponData (0x0)
DT_WeaponMAC10.m_flNextPrimaryAttack (0x31d8)
DT_WeaponMAC10.m_flNextSecondaryAttack (0x31dc)
DT_WeaponMAC10.m_nNextThinkTick (0xf8)
DT_WeaponMAC10.m_flTimeWeaponIdle (0x3214)
DT_WeaponMAC10.m_iViewModelIndex (0x31e0)
DT_WeaponMAC10.m_iWorldModelIndex (0x31e4)
DT_WeaponMAC10.m_iWorldDroppedModelIndex (0x31e8)
DT_WeaponMAC10.m_iState (0x31f8)
DT_WeaponMAC10.m_hOwner (0x31d0)
DT_WeaponMAC10.m_iClip1 (0x3204)
DT_WeaponMAC10.m_iClip2 (0x3208)
DT_WeaponMAC10.m_iPrimaryReserveAmmoCount (0x320c)
DT_WeaponMAC10.m_iSecondaryReserveAmmoCount (0x3210)
DT_WeaponMAC10.m_hWeaponWorldModel (0x31f4)
DT_WeaponMAC10.m_iNumEmptyAttacks (0x31f0)
DT_WeaponMAC10.m_weaponMode (0x32bc)
DT_WeaponMAC10.m_fAccuracyPenalty (0x32c0)
DT_WeaponMAC10.m_fLastShotTime (0x3324)
DT_WeaponMAC10.m_iRecoilIndex (0x32cc)
DT_WeaponMAC10.m_flRecoilIndex (0x32d0)
DT_WeaponMAC10.m_hPrevOwner (0x3300)
DT_WeaponMAC10.m_bBurstMode (0x32d4)
DT_WeaponMAC10.m_flPostponeFireReadyTime (0x32d8)
DT_WeaponMAC10.m_bReloadVisuallyComplete (0x32dc)
DT_WeaponMAC10.m_bSilencerOn (0x32dd)
DT_WeaponMAC10.m_flDoneSwitchingSilencer (0x32e0)
DT_WeaponMAC10.m_iOriginalTeamNumber (0x32e8)
DT_WeaponMAC10.m_iIronSightMode (0x3340)
DT_WeaponMAC10.m_zoomLevel (0x3350)
DT_WeaponMAC10.m_iBurstShotsRemaining (0x3354)
DT_WeaponM4A1.AnimTimeMustBeFirst (0x0)
DT_WeaponM4A1.m_flAnimTime (0x25c)
DT_WeaponM4A1.m_flSimulationTime (0x264)
DT_WeaponM4A1.m_cellbits (0x74)
DT_WeaponM4A1.m_cellX (0x7c)
DT_WeaponM4A1.m_cellY (0x80)
DT_WeaponM4A1.m_cellZ (0x84)
DT_WeaponM4A1.m_vecOrigin (0x134)
DT_WeaponM4A1.m_angRotation (0x128)
DT_WeaponM4A1.m_nModelIndex (0x254)
DT_WeaponM4A1.m_fEffects (0xec)
DT_WeaponM4A1.m_nRenderMode (0x257)
DT_WeaponM4A1.m_nRenderFX (0x256)
DT_WeaponM4A1.m_clrRender (0x70)
DT_WeaponM4A1.m_iTeamNum (0xf0)
DT_WeaponM4A1.m_iPendingTeamNum (0xf4)
DT_WeaponM4A1.m_CollisionGroup (0x470)
DT_WeaponM4A1.m_flElasticity (0x398)
DT_WeaponM4A1.m_flShadowCastDistance (0x39c)
DT_WeaponM4A1.m_hOwnerEntity (0x148)
DT_WeaponM4A1.m_hEffectEntity (0x994)
DT_WeaponM4A1.moveparent (0x144)
DT_WeaponM4A1.m_iParentAttachment (0x2e8)
DT_WeaponM4A1.m_iName (0x150)
DT_WeaponM4A1.movetype (0x0)
DT_WeaponM4A1.movecollide (0x0)
DT_WeaponM4A1.m_Collision (0x318)
DT_WeaponM4A1.m_vecMins (0x320)
DT_WeaponM4A1.m_vecMaxs (0x32c)
DT_WeaponM4A1.m_nSolidType (0x33a)
DT_WeaponM4A1.m_usSolidFlags (0x338)
DT_WeaponM4A1.m_nSurroundType (0x342)
DT_WeaponM4A1.m_triggerBloat (0x33b)
DT_WeaponM4A1.m_vecSpecifiedSurroundingMins (0x344)
DT_WeaponM4A1.m_vecSpecifiedSurroundingMaxs (0x350)
DT_WeaponM4A1.m_iTextureFrameIndex (0x988)
DT_WeaponM4A1.m_bSimulatedEveryTick (0x936)
DT_WeaponM4A1.m_bAnimatedEveryTick (0x937)
DT_WeaponM4A1.m_bAlternateSorting (0x938)
DT_WeaponM4A1.m_bSpotted (0x939)
DT_WeaponM4A1.m_bSpottedBy (0x93a)
DT_WeaponM4A1.m_bSpottedByMask (0x97c)
DT_WeaponM4A1.m_bIsAutoaimTarget (0x60)
DT_WeaponM4A1.m_fadeMinDist (0x2f0)
DT_WeaponM4A1.m_fadeMaxDist (0x2f4)
DT_WeaponM4A1.m_flFadeScale (0x2f8)
DT_WeaponM4A1.m_nMinCPULevel (0x984)
DT_WeaponM4A1.m_nMaxCPULevel (0x985)
DT_WeaponM4A1.m_nMinGPULevel (0x986)
DT_WeaponM4A1.m_nMaxGPULevel (0x987)
DT_WeaponM4A1.m_flUseLookAtAngle (0x2c8)
DT_WeaponM4A1.m_flLastMadeNoiseTime (0x20)
DT_WeaponM4A1.m_nSequence (0x28ac)
DT_WeaponM4A1.m_nForceBone (0x267c)
DT_WeaponM4A1.m_vecForce (0x2670)
DT_WeaponM4A1.m_nSkin (0xa1c)
DT_WeaponM4A1.m_nBody (0xa20)
DT_WeaponM4A1.m_nHitboxSet (0x9fc)
DT_WeaponM4A1.m_flModelScale (0x2738)
DT_WeaponM4A1.m_flPoseParameter (0x2764)
DT_WeaponM4A1.m_flPlaybackRate (0xa18)
DT_WeaponM4A1.m_flEncodedController (0xa48)
DT_WeaponM4A1.m_bClientSideAnimation (0x288c)
DT_WeaponM4A1.m_bClientSideFrameReset (0x26b0)
DT_WeaponM4A1.m_bClientSideRagdoll (0x275)
DT_WeaponM4A1.m_nNewSequenceParity (0xa38)
DT_WeaponM4A1.m_nResetEventsParity (0xa3c)
DT_WeaponM4A1.m_nMuzzleFlashParity (0xa58)
DT_WeaponM4A1.m_hLightingOrigin (0x2934)
DT_WeaponM4A1.serveranimdata (0x0)
DT_WeaponM4A1.m_flCycle (0xa14)
DT_WeaponM4A1.m_flFrozen (0x26e8)
DT_WeaponM4A1.m_ScaleType (0x273c)
DT_WeaponM4A1.m_bSuppressAnimSounds (0x293a)
DT_WeaponM4A1.overlay_vars (0x0)
DT_WeaponM4A1.m_AnimOverlay (0x0)
DT_WeaponM4A1.lengthproxy (0x3000)
DT_WeaponM4A1.lengthprop15 (0x0)
DT_WeaponM4A1.m_flexWeight (0x2a18)
DT_WeaponM4A1.m_blinktoggle (0x2bc4)
DT_WeaponM4A1.m_viewtarget (0x29e0)
DT_WeaponM4A1.m_AttributeManager (0x2d70)
DT_WeaponM4A1.m_hOuter (0x2d8c)
DT_WeaponM4A1.m_ProviderType (0x2d94)
DT_WeaponM4A1.m_iReapplyProvisionParity (0x2d88)
DT_WeaponM4A1.m_Item (0x2db0)
DT_WeaponM4A1.m_iItemDefinitionIndex (0x2f88)
DT_WeaponM4A1.m_iEntityLevel (0x2f90)
DT_WeaponM4A1.m_iItemIDHigh (0x2fa0)
DT_WeaponM4A1.m_iItemIDLow (0x2fa4)
DT_WeaponM4A1.m_iAccountID (0x2fa8)
DT_WeaponM4A1.m_iEntityQuality (0x2f8c)
DT_WeaponM4A1.m_bInitialized (0x2fb4)
DT_WeaponM4A1.m_szCustomName (0x301c)
DT_WeaponM4A1.m_NetworkedDynamicAttributesForD (0x3000)
DT_WeaponM4A1.m_Attributes (0x3000)
DT_WeaponM4A1.lengthprop32 (0x3000)
DT_WeaponM4A1.m_OriginalOwnerXuidLow (0x3168)
DT_WeaponM4A1.m_OriginalOwnerXuidHigh (0x316c)
DT_WeaponM4A1.m_nFallbackPaintKit (0x3170)
DT_WeaponM4A1.m_nFallbackSeed (0x3174)
DT_WeaponM4A1.m_flFallbackWear (0x3178)
DT_WeaponM4A1.m_nFallbackStatTrak (0x317c)
DT_WeaponM4A1.LocalWeaponData (0x0)
DT_WeaponM4A1.m_iPrimaryAmmoType (0x31fc)
DT_WeaponM4A1.m_iSecondaryAmmoType (0x3200)
DT_WeaponM4A1.m_nViewModelIndex (0x31d4)
DT_WeaponM4A1.m_bFlipViewModel (0x3264)
DT_WeaponM4A1.m_iWeaponOrigin (0x3268)
DT_WeaponM4A1.m_iWeaponModule (0x31ec)
DT_WeaponM4A1.LocalActiveWeaponData (0x0)
DT_WeaponM4A1.m_flNextPrimaryAttack (0x31d8)
DT_WeaponM4A1.m_flNextSecondaryAttack (0x31dc)
DT_WeaponM4A1.m_nNextThinkTick (0xf8)
DT_WeaponM4A1.m_flTimeWeaponIdle (0x3214)
DT_WeaponM4A1.m_iViewModelIndex (0x31e0)
DT_WeaponM4A1.m_iWorldModelIndex (0x31e4)
DT_WeaponM4A1.m_iWorldDroppedModelIndex (0x31e8)
DT_WeaponM4A1.m_iState (0x31f8)
DT_WeaponM4A1.m_hOwner (0x31d0)
DT_WeaponM4A1.m_iClip1 (0x3204)
DT_WeaponM4A1.m_iClip2 (0x3208)
DT_WeaponM4A1.m_iPrimaryReserveAmmoCount (0x320c)
DT_WeaponM4A1.m_iSecondaryReserveAmmoCount (0x3210)
DT_WeaponM4A1.m_hWeaponWorldModel (0x31f4)
DT_WeaponM4A1.m_iNumEmptyAttacks (0x31f0)
DT_WeaponM4A1.m_weaponMode (0x32bc)
DT_WeaponM4A1.m_fAccuracyPenalty (0x32c0)
DT_WeaponM4A1.m_fLastShotTime (0x3324)
DT_WeaponM4A1.m_iRecoilIndex (0x32cc)
DT_WeaponM4A1.m_flRecoilIndex (0x32d0)
DT_WeaponM4A1.m_hPrevOwner (0x3300)
DT_WeaponM4A1.m_bBurstMode (0x32d4)
DT_WeaponM4A1.m_flPostponeFireReadyTime (0x32d8)
DT_WeaponM4A1.m_bReloadVisuallyComplete (0x32dc)
DT_WeaponM4A1.m_bSilencerOn (0x32dd)
DT_WeaponM4A1.m_flDoneSwitchingSilencer (0x32e0)
DT_WeaponM4A1.m_iOriginalTeamNumber (0x32e8)
DT_WeaponM4A1.m_iIronSightMode (0x3340)
DT_WeaponM4A1.m_zoomLevel (0x3350)
DT_WeaponM4A1.m_iBurstShotsRemaining (0x3354)
DT_WeaponHKP2000.AnimTimeMustBeFirst (0x0)
DT_WeaponHKP2000.m_flAnimTime (0x25c)
DT_WeaponHKP2000.m_flSimulationTime (0x264)
DT_WeaponHKP2000.m_cellbits (0x74)
DT_WeaponHKP2000.m_cellX (0x7c)
DT_WeaponHKP2000.m_cellY (0x80)
DT_WeaponHKP2000.m_cellZ (0x84)
DT_WeaponHKP2000.m_vecOrigin (0x134)
DT_WeaponHKP2000.m_angRotation (0x128)
DT_WeaponHKP2000.m_nModelIndex (0x254)
DT_WeaponHKP2000.m_fEffects (0xec)
DT_WeaponHKP2000.m_nRenderMode (0x257)
DT_WeaponHKP2000.m_nRenderFX (0x256)
DT_WeaponHKP2000.m_clrRender (0x70)
DT_WeaponHKP2000.m_iTeamNum (0xf0)
DT_WeaponHKP2000.m_iPendingTeamNum (0xf4)
DT_WeaponHKP2000.m_CollisionGroup (0x470)
DT_WeaponHKP2000.m_flElasticity (0x398)
DT_WeaponHKP2000.m_flShadowCastDistance (0x39c)
DT_WeaponHKP2000.m_hOwnerEntity (0x148)
DT_WeaponHKP2000.m_hEffectEntity (0x994)
DT_WeaponHKP2000.moveparent (0x144)
DT_WeaponHKP2000.m_iParentAttachment (0x2e8)
DT_WeaponHKP2000.m_iName (0x150)
DT_WeaponHKP2000.movetype (0x0)
DT_WeaponHKP2000.movecollide (0x0)
DT_WeaponHKP2000.m_Collision (0x318)
DT_WeaponHKP2000.m_vecMins (0x320)
DT_WeaponHKP2000.m_vecMaxs (0x32c)
DT_WeaponHKP2000.m_nSolidType (0x33a)
DT_WeaponHKP2000.m_usSolidFlags (0x338)
DT_WeaponHKP2000.m_nSurroundType (0x342)
DT_WeaponHKP2000.m_triggerBloat (0x33b)
DT_WeaponHKP2000.m_vecSpecifiedSurroundingMins (0x344)
DT_WeaponHKP2000.m_vecSpecifiedSurroundingMaxs (0x350)
DT_WeaponHKP2000.m_iTextureFrameIndex (0x988)
DT_WeaponHKP2000.m_bSimulatedEveryTick (0x936)
DT_WeaponHKP2000.m_bAnimatedEveryTick (0x937)
DT_WeaponHKP2000.m_bAlternateSorting (0x938)
DT_WeaponHKP2000.m_bSpotted (0x939)
DT_WeaponHKP2000.m_bSpottedBy (0x93a)
DT_WeaponHKP2000.m_bSpottedByMask (0x97c)
DT_WeaponHKP2000.m_bIsAutoaimTarget (0x60)
DT_WeaponHKP2000.m_fadeMinDist (0x2f0)
DT_WeaponHKP2000.m_fadeMaxDist (0x2f4)
DT_WeaponHKP2000.m_flFadeScale (0x2f8)
DT_WeaponHKP2000.m_nMinCPULevel (0x984)
DT_WeaponHKP2000.m_nMaxCPULevel (0x985)
DT_WeaponHKP2000.m_nMinGPULevel (0x986)
DT_WeaponHKP2000.m_nMaxGPULevel (0x987)
DT_WeaponHKP2000.m_flUseLookAtAngle (0x2c8)
DT_WeaponHKP2000.m_flLastMadeNoiseTime (0x20)
DT_WeaponHKP2000.m_nSequence (0x28ac)
DT_WeaponHKP2000.m_nForceBone (0x267c)
DT_WeaponHKP2000.m_vecForce (0x2670)
DT_WeaponHKP2000.m_nSkin (0xa1c)
DT_WeaponHKP2000.m_nBody (0xa20)
DT_WeaponHKP2000.m_nHitboxSet (0x9fc)
DT_WeaponHKP2000.m_flModelScale (0x2738)
DT_WeaponHKP2000.m_flPoseParameter (0x2764)
DT_WeaponHKP2000.m_flPlaybackRate (0xa18)
DT_WeaponHKP2000.m_flEncodedController (0xa48)
DT_WeaponHKP2000.m_bClientSideAnimation (0x288c)
DT_WeaponHKP2000.m_bClientSideFrameReset (0x26b0)
DT_WeaponHKP2000.m_bClientSideRagdoll (0x275)
DT_WeaponHKP2000.m_nNewSequenceParity (0xa38)
DT_WeaponHKP2000.m_nResetEventsParity (0xa3c)
DT_WeaponHKP2000.m_nMuzzleFlashParity (0xa58)
DT_WeaponHKP2000.m_hLightingOrigin (0x2934)
DT_WeaponHKP2000.serveranimdata (0x0)
DT_WeaponHKP2000.m_flCycle (0xa14)
DT_WeaponHKP2000.m_flFrozen (0x26e8)
DT_WeaponHKP2000.m_ScaleType (0x273c)
DT_WeaponHKP2000.m_bSuppressAnimSounds (0x293a)
DT_WeaponHKP2000.overlay_vars (0x0)
DT_WeaponHKP2000.m_AnimOverlay (0x0)
DT_WeaponHKP2000.lengthproxy (0x3000)
DT_WeaponHKP2000.lengthprop15 (0x0)
DT_WeaponHKP2000.m_flexWeight (0x2a18)
DT_WeaponHKP2000.m_blinktoggle (0x2bc4)
DT_WeaponHKP2000.m_viewtarget (0x29e0)
DT_WeaponHKP2000.m_AttributeManager (0x2d70)
DT_WeaponHKP2000.m_hOuter (0x2d8c)
DT_WeaponHKP2000.m_ProviderType (0x2d94)
DT_WeaponHKP2000.m_iReapplyProvisionParity (0x2d88)
DT_WeaponHKP2000.m_Item (0x2db0)
DT_WeaponHKP2000.m_iItemDefinitionIndex (0x2f88)
DT_WeaponHKP2000.m_iEntityLevel (0x2f90)
DT_WeaponHKP2000.m_iItemIDHigh (0x2fa0)
DT_WeaponHKP2000.m_iItemIDLow (0x2fa4)
DT_WeaponHKP2000.m_iAccountID (0x2fa8)
DT_WeaponHKP2000.m_iEntityQuality (0x2f8c)
DT_WeaponHKP2000.m_bInitialized (0x2fb4)
DT_WeaponHKP2000.m_szCustomName (0x301c)
DT_WeaponHKP2000.m_NetworkedDynamicAttributesForD (0x3000)
DT_WeaponHKP2000.m_Attributes (0x3000)
DT_WeaponHKP2000.lengthprop32 (0x3000)
DT_WeaponHKP2000.m_OriginalOwnerXuidLow (0x3168)
DT_WeaponHKP2000.m_OriginalOwnerXuidHigh (0x316c)
DT_WeaponHKP2000.m_nFallbackPaintKit (0x3170)
DT_WeaponHKP2000.m_nFallbackSeed (0x3174)
DT_WeaponHKP2000.m_flFallbackWear (0x3178)
DT_WeaponHKP2000.m_nFallbackStatTrak (0x317c)
DT_WeaponHKP2000.LocalWeaponData (0x0)
DT_WeaponHKP2000.m_iPrimaryAmmoType (0x31fc)
DT_WeaponHKP2000.m_iSecondaryAmmoType (0x3200)
DT_WeaponHKP2000.m_nViewModelIndex (0x31d4)
DT_WeaponHKP2000.m_bFlipViewModel (0x3264)
DT_WeaponHKP2000.m_iWeaponOrigin (0x3268)
DT_WeaponHKP2000.m_iWeaponModule (0x31ec)
DT_WeaponHKP2000.LocalActiveWeaponData (0x0)
DT_WeaponHKP2000.m_flNextPrimaryAttack (0x31d8)
DT_WeaponHKP2000.m_flNextSecondaryAttack (0x31dc)
DT_WeaponHKP2000.m_nNextThinkTick (0xf8)
DT_WeaponHKP2000.m_flTimeWeaponIdle (0x3214)
DT_WeaponHKP2000.m_iViewModelIndex (0x31e0)
DT_WeaponHKP2000.m_iWorldModelIndex (0x31e4)
DT_WeaponHKP2000.m_iWorldDroppedModelIndex (0x31e8)
DT_WeaponHKP2000.m_iState (0x31f8)
DT_WeaponHKP2000.m_hOwner (0x31d0)
DT_WeaponHKP2000.m_iClip1 (0x3204)
DT_WeaponHKP2000.m_iClip2 (0x3208)
DT_WeaponHKP2000.m_iPrimaryReserveAmmoCount (0x320c)
DT_WeaponHKP2000.m_iSecondaryReserveAmmoCount (0x3210)
DT_WeaponHKP2000.m_hWeaponWorldModel (0x31f4)
DT_WeaponHKP2000.m_iNumEmptyAttacks (0x31f0)
DT_WeaponHKP2000.m_weaponMode (0x32bc)
DT_WeaponHKP2000.m_fAccuracyPenalty (0x32c0)
DT_WeaponHKP2000.m_fLastShotTime (0x3324)
DT_WeaponHKP2000.m_iRecoilIndex (0x32cc)
DT_WeaponHKP2000.m_flRecoilIndex (0x32d0)
DT_WeaponHKP2000.m_hPrevOwner (0x3300)
DT_WeaponHKP2000.m_bBurstMode (0x32d4)
DT_WeaponHKP2000.m_flPostponeFireReadyTime (0x32d8)
DT_WeaponHKP2000.m_bReloadVisuallyComplete (0x32dc)
DT_WeaponHKP2000.m_bSilencerOn (0x32dd)
DT_WeaponHKP2000.m_flDoneSwitchingSilencer (0x32e0)
DT_WeaponHKP2000.m_iOriginalTeamNumber (0x32e8)
DT_WeaponHKP2000.m_iIronSightMode (0x3340)
DT_WeaponHKP2000.m_zoomLevel (0x3350)
DT_WeaponHKP2000.m_iBurstShotsRemaining (0x3354)
DT_WeaponGlock.AnimTimeMustBeFirst (0x0)
DT_WeaponGlock.m_flAnimTime (0x25c)
DT_WeaponGlock.m_flSimulationTime (0x264)
DT_WeaponGlock.m_cellbits (0x74)
DT_WeaponGlock.m_cellX (0x7c)
DT_WeaponGlock.m_cellY (0x80)
DT_WeaponGlock.m_cellZ (0x84)
DT_WeaponGlock.m_vecOrigin (0x134)
DT_WeaponGlock.m_angRotation (0x128)
DT_WeaponGlock.m_nModelIndex (0x254)
DT_WeaponGlock.m_fEffects (0xec)
DT_WeaponGlock.m_nRenderMode (0x257)
DT_WeaponGlock.m_nRenderFX (0x256)
DT_WeaponGlock.m_clrRender (0x70)
DT_WeaponGlock.m_iTeamNum (0xf0)
DT_WeaponGlock.m_iPendingTeamNum (0xf4)
DT_WeaponGlock.m_CollisionGroup (0x470)
DT_WeaponGlock.m_flElasticity (0x398)
DT_WeaponGlock.m_flShadowCastDistance (0x39c)
DT_WeaponGlock.m_hOwnerEntity (0x148)
DT_WeaponGlock.m_hEffectEntity (0x994)
DT_WeaponGlock.moveparent (0x144)
DT_WeaponGlock.m_iParentAttachment (0x2e8)
DT_WeaponGlock.m_iName (0x150)
DT_WeaponGlock.movetype (0x0)
DT_WeaponGlock.movecollide (0x0)
DT_WeaponGlock.m_Collision (0x318)
DT_WeaponGlock.m_vecMins (0x320)
DT_WeaponGlock.m_vecMaxs (0x32c)
DT_WeaponGlock.m_nSolidType (0x33a)
DT_WeaponGlock.m_usSolidFlags (0x338)
DT_WeaponGlock.m_nSurroundType (0x342)
DT_WeaponGlock.m_triggerBloat (0x33b)
DT_WeaponGlock.m_vecSpecifiedSurroundingMins (0x344)
DT_WeaponGlock.m_vecSpecifiedSurroundingMaxs (0x350)
DT_WeaponGlock.m_iTextureFrameIndex (0x988)
DT_WeaponGlock.m_bSimulatedEveryTick (0x936)
DT_WeaponGlock.m_bAnimatedEveryTick (0x937)
DT_WeaponGlock.m_bAlternateSorting (0x938)
DT_WeaponGlock.m_bSpotted (0x939)
DT_WeaponGlock.m_bSpottedBy (0x93a)
DT_WeaponGlock.m_bSpottedByMask (0x97c)
DT_WeaponGlock.m_bIsAutoaimTarget (0x60)
DT_WeaponGlock.m_fadeMinDist (0x2f0)
DT_WeaponGlock.m_fadeMaxDist (0x2f4)
DT_WeaponGlock.m_flFadeScale (0x2f8)
DT_WeaponGlock.m_nMinCPULevel (0x984)
DT_WeaponGlock.m_nMaxCPULevel (0x985)
DT_WeaponGlock.m_nMinGPULevel (0x986)
DT_WeaponGlock.m_nMaxGPULevel (0x987)
DT_WeaponGlock.m_flUseLookAtAngle (0x2c8)
DT_WeaponGlock.m_flLastMadeNoiseTime (0x20)
DT_WeaponGlock.m_nSequence (0x28ac)
DT_WeaponGlock.m_nForceBone (0x267c)
DT_WeaponGlock.m_vecForce (0x2670)
DT_WeaponGlock.m_nSkin (0xa1c)
DT_WeaponGlock.m_nBody (0xa20)
DT_WeaponGlock.m_nHitboxSet (0x9fc)
DT_WeaponGlock.m_flModelScale (0x2738)
DT_WeaponGlock.m_flPoseParameter (0x2764)
DT_WeaponGlock.m_flPlaybackRate (0xa18)
DT_WeaponGlock.m_flEncodedController (0xa48)
DT_WeaponGlock.m_bClientSideAnimation (0x288c)
DT_WeaponGlock.m_bClientSideFrameReset (0x26b0)
DT_WeaponGlock.m_bClientSideRagdoll (0x275)
DT_WeaponGlock.m_nNewSequenceParity (0xa38)
DT_WeaponGlock.m_nResetEventsParity (0xa3c)
DT_WeaponGlock.m_nMuzzleFlashParity (0xa58)
DT_WeaponGlock.m_hLightingOrigin (0x2934)
DT_WeaponGlock.serveranimdata (0x0)
DT_WeaponGlock.m_flCycle (0xa14)
DT_WeaponGlock.m_flFrozen (0x26e8)
DT_WeaponGlock.m_ScaleType (0x273c)
DT_WeaponGlock.m_bSuppressAnimSounds (0x293a)
DT_WeaponGlock.overlay_vars (0x0)
DT_WeaponGlock.m_AnimOverlay (0x0)
DT_WeaponGlock.lengthproxy (0x3000)
DT_WeaponGlock.lengthprop15 (0x0)
DT_WeaponGlock.m_flexWeight (0x2a18)
DT_WeaponGlock.m_blinktoggle (0x2bc4)
DT_WeaponGlock.m_viewtarget (0x29e0)
DT_WeaponGlock.m_AttributeManager (0x2d70)
DT_WeaponGlock.m_hOuter (0x2d8c)
DT_WeaponGlock.m_ProviderType (0x2d94)
DT_WeaponGlock.m_iReapplyProvisionParity (0x2d88)
DT_WeaponGlock.m_Item (0x2db0)
DT_WeaponGlock.m_iItemDefinitionIndex (0x2f88)
DT_WeaponGlock.m_iEntityLevel (0x2f90)
DT_WeaponGlock.m_iItemIDHigh (0x2fa0)
DT_WeaponGlock.m_iItemIDLow (0x2fa4)
DT_WeaponGlock.m_iAccountID (0x2fa8)
DT_WeaponGlock.m_iEntityQuality (0x2f8c)
DT_WeaponGlock.m_bInitialized (0x2fb4)
DT_WeaponGlock.m_szCustomName (0x301c)
DT_WeaponGlock.m_NetworkedDynamicAttributesForD (0x3000)
DT_WeaponGlock.m_Attributes (0x3000)
DT_WeaponGlock.lengthprop32 (0x3000)
DT_WeaponGlock.m_OriginalOwnerXuidLow (0x3168)
DT_WeaponGlock.m_OriginalOwnerXuidHigh (0x316c)
DT_WeaponGlock.m_nFallbackPaintKit (0x3170)
DT_WeaponGlock.m_nFallbackSeed (0x3174)
DT_WeaponGlock.m_flFallbackWear (0x3178)
DT_WeaponGlock.m_nFallbackStatTrak (0x317c)
DT_WeaponGlock.LocalWeaponData (0x0)
DT_WeaponGlock.m_iPrimaryAmmoType (0x31fc)
DT_WeaponGlock.m_iSecondaryAmmoType (0x3200)
DT_WeaponGlock.m_nViewModelIndex (0x31d4)
DT_WeaponGlock.m_bFlipViewModel (0x3264)
DT_WeaponGlock.m_iWeaponOrigin (0x3268)
DT_WeaponGlock.m_iWeaponModule (0x31ec)
DT_WeaponGlock.LocalActiveWeaponData (0x0)
DT_WeaponGlock.m_flNextPrimaryAttack (0x31d8)
DT_WeaponGlock.m_flNextSecondaryAttack (0x31dc)
DT_WeaponGlock.m_nNextThinkTick (0xf8)
DT_WeaponGlock.m_flTimeWeaponIdle (0x3214)
DT_WeaponGlock.m_iViewModelIndex (0x31e0)
DT_WeaponGlock.m_iWorldModelIndex (0x31e4)
DT_WeaponGlock.m_iWorldDroppedModelIndex (0x31e8)
DT_WeaponGlock.m_iState (0x31f8)
DT_WeaponGlock.m_hOwner (0x31d0)
DT_WeaponGlock.m_iClip1 (0x3204)
DT_WeaponGlock.m_iClip2 (0x3208)
DT_WeaponGlock.m_iPrimaryReserveAmmoCount (0x320c)
DT_WeaponGlock.m_iSecondaryReserveAmmoCount (0x3210)
DT_WeaponGlock.m_hWeaponWorldModel (0x31f4)
DT_WeaponGlock.m_iNumEmptyAttacks (0x31f0)
DT_WeaponGlock.m_weaponMode (0x32bc)
DT_WeaponGlock.m_fAccuracyPenalty (0x32c0)
DT_WeaponGlock.m_fLastShotTime (0x3324)
DT_WeaponGlock.m_iRecoilIndex (0x32cc)
DT_WeaponGlock.m_flRecoilIndex (0x32d0)
DT_WeaponGlock.m_hPrevOwner (0x3300)
DT_WeaponGlock.m_bBurstMode (0x32d4)
DT_WeaponGlock.m_flPostponeFireReadyTime (0x32d8)
DT_WeaponGlock.m_bReloadVisuallyComplete (0x32dc)
DT_WeaponGlock.m_bSilencerOn (0x32dd)
DT_WeaponGlock.m_flDoneSwitchingSilencer (0x32e0)
DT_WeaponGlock.m_iOriginalTeamNumber (0x32e8)
DT_WeaponGlock.m_iIronSightMode (0x3340)
DT_WeaponGlock.m_zoomLevel (0x3350)
DT_WeaponGlock.m_iBurstShotsRemaining (0x3354)
DT_WeaponGalilAR.AnimTimeMustBeFirst (0x0)
DT_WeaponGalilAR.m_flAnimTime (0x25c)
DT_WeaponGalilAR.m_flSimulationTime (0x264)
DT_WeaponGalilAR.m_cellbits (0x74)
DT_WeaponGalilAR.m_cellX (0x7c)
DT_WeaponGalilAR.m_cellY (0x80)
DT_WeaponGalilAR.m_cellZ (0x84)
DT_WeaponGalilAR.m_vecOrigin (0x134)
DT_WeaponGalilAR.m_angRotation (0x128)
DT_WeaponGalilAR.m_nModelIndex (0x254)
DT_WeaponGalilAR.m_fEffects (0xec)
DT_WeaponGalilAR.m_nRenderMode (0x257)
DT_WeaponGalilAR.m_nRenderFX (0x256)
DT_WeaponGalilAR.m_clrRender (0x70)
DT_WeaponGalilAR.m_iTeamNum (0xf0)
DT_WeaponGalilAR.m_iPendingTeamNum (0xf4)
DT_WeaponGalilAR.m_CollisionGroup (0x470)
DT_WeaponGalilAR.m_flElasticity (0x398)
DT_WeaponGalilAR.m_flShadowCastDistance (0x39c)
DT_WeaponGalilAR.m_hOwnerEntity (0x148)
DT_WeaponGalilAR.m_hEffectEntity (0x994)
DT_WeaponGalilAR.moveparent (0x144)
DT_WeaponGalilAR.m_iParentAttachment (0x2e8)
DT_WeaponGalilAR.m_iName (0x150)
DT_WeaponGalilAR.movetype (0x0)
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DT_WeaponGalilAR.m_Collision (0x318)
DT_WeaponGalilAR.m_vecMins (0x320)
DT_WeaponGalilAR.m_vecMaxs (0x32c)
DT_WeaponGalilAR.m_nSolidType (0x33a)
DT_WeaponGalilAR.m_usSolidFlags (0x338)
DT_WeaponGalilAR.m_nSurroundType (0x342)
DT_WeaponGalilAR.m_triggerBloat (0x33b)
DT_WeaponGalilAR.m_vecSpecifiedSurroundingMins (0x344)
DT_WeaponGalilAR.m_vecSpecifiedSurroundingMaxs (0x350)
DT_WeaponGalilAR.m_iTextureFrameIndex (0x988)
DT_WeaponGalilAR.m_bSimulatedEveryTick (0x936)
DT_WeaponGalilAR.m_bAnimatedEveryTick (0x937)
DT_WeaponGalilAR.m_bAlternateSorting (0x938)
DT_WeaponGalilAR.m_bSpotted (0x939)
DT_WeaponGalilAR.m_bSpottedBy (0x93a)
DT_WeaponGalilAR.m_bSpottedByMask (0x97c)
DT_WeaponGalilAR.m_bIsAutoaimTarget (0x60)
DT_WeaponGalilAR.m_fadeMinDist (0x2f0)
DT_WeaponGalilAR.m_fadeMaxDist (0x2f4)
DT_WeaponGalilAR.m_flFadeScale (0x2f8)
DT_WeaponGalilAR.m_nMinCPULevel (0x984)
DT_WeaponGalilAR.m_nMaxCPULevel (0x985)
DT_WeaponGalilAR.m_nMinGPULevel (0x986)
DT_WeaponGalilAR.m_nMaxGPULevel (0x987)
DT_WeaponGalilAR.m_flUseLookAtAngle (0x2c8)
DT_WeaponGalilAR.m_flLastMadeNoiseTime (0x20)
DT_WeaponGalilAR.m_nSequence (0x28ac)
DT_WeaponGalilAR.m_nForceBone (0x267c)
DT_WeaponGalilAR.m_vecForce (0x2670)
DT_WeaponGalilAR.m_nSkin (0xa1c)
DT_WeaponGalilAR.m_nBody (0xa20)
DT_WeaponGalilAR.m_nHitboxSet (0x9fc)
DT_WeaponGalilAR.m_flModelScale (0x2738)
DT_WeaponGalilAR.m_flPoseParameter (0x2764)
DT_WeaponGalilAR.m_flPlaybackRate (0xa18)
DT_WeaponGalilAR.m_flEncodedController (0xa48)
DT_WeaponGalilAR.m_bClientSideAnimation (0x288c)
DT_WeaponGalilAR.m_bClientSideFrameReset (0x26b0)
DT_WeaponGalilAR.m_bClientSideRagdoll (0x275)
DT_WeaponGalilAR.m_nNewSequenceParity (0xa38)
DT_WeaponGalilAR.m_nResetEventsParity (0xa3c)
DT_WeaponGalilAR.m_nMuzzleFlashParity (0xa58)
DT_WeaponGalilAR.m_hLightingOrigin (0x2934)
DT_WeaponGalilAR.serveranimdata (0x0)
DT_WeaponGalilAR.m_flCycle (0xa14)
DT_WeaponGalilAR.m_flFrozen (0x26e8)
DT_WeaponGalilAR.m_ScaleType (0x273c)
DT_WeaponGalilAR.m_bSuppressAnimSounds (0x293a)
DT_WeaponGalilAR.overlay_vars (0x0)
DT_WeaponGalilAR.m_AnimOverlay (0x0)
DT_WeaponGalilAR.lengthproxy (0x3000)
DT_WeaponGalilAR.lengthprop15 (0x0)
DT_WeaponGalilAR.m_flexWeight (0x2a18)
DT_WeaponGalilAR.m_blinktoggle (0x2bc4)
DT_WeaponGalilAR.m_viewtarget (0x29e0)
DT_WeaponGalilAR.m_AttributeManager (0x2d70)
DT_WeaponGalilAR.m_hOuter (0x2d8c)
DT_WeaponGalilAR.m_ProviderType (0x2d94)
DT_WeaponGalilAR.m_iReapplyProvisionParity (0x2d88)
DT_WeaponGalilAR.m_Item (0x2db0)
DT_WeaponGalilAR.m_iItemDefinitionIndex (0x2f88)
DT_WeaponGalilAR.m_iEntityLevel (0x2f90)
DT_WeaponGalilAR.m_iItemIDHigh (0x2fa0)
DT_WeaponGalilAR.m_iItemIDLow (0x2fa4)
DT_WeaponGalilAR.m_iAccountID (0x2fa8)
DT_WeaponGalilAR.m_iEntityQuality (0x2f8c)
DT_WeaponGalilAR.m_bInitialized (0x2fb4)
DT_WeaponGalilAR.m_szCustomName (0x301c)
DT_WeaponGalilAR.m_NetworkedDynamicAttributesForD (0x3000)
DT_WeaponGalilAR.m_Attributes (0x3000)
DT_WeaponGalilAR.lengthprop32 (0x3000)
DT_WeaponGalilAR.m_OriginalOwnerXuidLow (0x3168)
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DT_WeaponFiveSeven.m_nMuzzleFlashParity (0xa58)
DT_WeaponFiveSeven.m_hLightingOrigin (0x2934)
DT_WeaponFiveSeven.serveranimdata (0x0)
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DT_WeaponFamas.m_nNextThinkTick (0xf8)
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DT_WeaponFamas.m_bReloadVisuallyComplete (0x32dc)
DT_WeaponFamas.m_bSilencerOn (0x32dd)
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DT_WeaponBizon.m_flDoneSwitchingSilencer (0x32e0)
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DT_WeaponAWP.m_vecMaxs (0x32c)
DT_WeaponAWP.m_nSolidType (0x33a)
DT_WeaponAWP.m_usSolidFlags (0x338)
DT_WeaponAWP.m_nSurroundType (0x342)
DT_WeaponAWP.m_triggerBloat (0x33b)
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DT_WeaponAWP.m_iTextureFrameIndex (0x988)
DT_WeaponAWP.m_bSimulatedEveryTick (0x936)
DT_WeaponAWP.m_bAnimatedEveryTick (0x937)
DT_WeaponAWP.m_bAlternateSorting (0x938)
DT_WeaponAWP.m_bSpotted (0x939)
DT_WeaponAWP.m_bSpottedBy (0x93a)
DT_WeaponAWP.m_bSpottedByMask (0x97c)
DT_WeaponAWP.m_bIsAutoaimTarget (0x60)
DT_WeaponAWP.m_fadeMinDist (0x2f0)
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DT_WeaponAWP.m_flFadeScale (0x2f8)
DT_WeaponAWP.m_nMinCPULevel (0x984)
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DT_WeaponAWP.m_nMinGPULevel (0x986)
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DT_WeaponAWP.m_flUseLookAtAngle (0x2c8)
DT_WeaponAWP.m_flLastMadeNoiseTime (0x20)
DT_WeaponAWP.m_nSequence (0x28ac)
DT_WeaponAWP.m_nForceBone (0x267c)
DT_WeaponAWP.m_vecForce (0x2670)
DT_WeaponAWP.m_nSkin (0xa1c)
DT_WeaponAWP.m_nBody (0xa20)
DT_WeaponAWP.m_nHitboxSet (0x9fc)
DT_WeaponAWP.m_flModelScale (0x2738)
DT_WeaponAWP.m_flPoseParameter (0x2764)
DT_WeaponAWP.m_flPlaybackRate (0xa18)
DT_WeaponAWP.m_flEncodedController (0xa48)
DT_WeaponAWP.m_bClientSideAnimation (0x288c)
DT_WeaponAWP.m_bClientSideFrameReset (0x26b0)
DT_WeaponAWP.m_bClientSideRagdoll (0x275)
DT_WeaponAWP.m_nNewSequenceParity (0xa38)
DT_WeaponAWP.m_nResetEventsParity (0xa3c)
DT_WeaponAWP.m_nMuzzleFlashParity (0xa58)
DT_WeaponAWP.m_hLightingOrigin (0x2934)
DT_WeaponAWP.serveranimdata (0x0)
DT_WeaponAWP.m_flCycle (0xa14)
DT_WeaponAWP.m_flFrozen (0x26e8)
DT_WeaponAWP.m_ScaleType (0x273c)
DT_WeaponAWP.m_bSuppressAnimSounds (0x293a)
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DT_WeaponAWP.m_AnimOverlay (0x0)
DT_WeaponAWP.lengthproxy (0x3000)
DT_WeaponAWP.lengthprop15 (0x0)
DT_WeaponAWP.m_flexWeight (0x2a18)
DT_WeaponAWP.m_blinktoggle (0x2bc4)
DT_WeaponAWP.m_viewtarget (0x29e0)
DT_WeaponAWP.m_AttributeManager (0x2d70)
DT_WeaponAWP.m_hOuter (0x2d8c)
DT_WeaponAWP.m_ProviderType (0x2d94)
DT_WeaponAWP.m_iReapplyProvisionParity (0x2d88)
DT_WeaponAWP.m_Item (0x2db0)
DT_WeaponAWP.m_iItemDefinitionIndex (0x2f88)
DT_WeaponAWP.m_iEntityLevel (0x2f90)
DT_WeaponAWP.m_iItemIDHigh (0x2fa0)
DT_WeaponAWP.m_iItemIDLow (0x2fa4)
DT_WeaponAWP.m_iAccountID (0x2fa8)
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DT_WeaponAWP.m_NetworkedDynamicAttributesForD (0x3000)
DT_WeaponAWP.m_Attributes (0x3000)
DT_WeaponAWP.lengthprop32 (0x3000)
DT_WeaponAWP.m_OriginalOwnerXuidLow (0x3168)
DT_WeaponAWP.m_OriginalOwnerXuidHigh (0x316c)
DT_WeaponAWP.m_nFallbackPaintKit (0x3170)
DT_WeaponAWP.m_nFallbackSeed (0x3174)
DT_WeaponAWP.m_flFallbackWear (0x3178)
DT_WeaponAWP.m_nFallbackStatTrak (0x317c)
DT_WeaponAWP.LocalWeaponData (0x0)
DT_WeaponAWP.m_iPrimaryAmmoType (0x31fc)
DT_WeaponAWP.m_iSecondaryAmmoType (0x3200)
DT_WeaponAWP.m_nViewModelIndex (0x31d4)
DT_WeaponAWP.m_bFlipViewModel (0x3264)
DT_WeaponAWP.m_iWeaponOrigin (0x3268)
DT_WeaponAWP.m_iWeaponModule (0x31ec)
DT_WeaponAWP.LocalActiveWeaponData (0x0)
DT_WeaponAWP.m_flNextPrimaryAttack (0x31d8)
DT_WeaponAWP.m_flNextSecondaryAttack (0x31dc)
DT_WeaponAWP.m_nNextThinkTick (0xf8)
DT_WeaponAWP.m_flTimeWeaponIdle (0x3214)
DT_WeaponAWP.m_iViewModelIndex (0x31e0)
DT_WeaponAWP.m_iWorldModelIndex (0x31e4)
DT_WeaponAWP.m_iWorldDroppedModelIndex (0x31e8)
DT_WeaponAWP.m_iState (0x31f8)
DT_WeaponAWP.m_hOwner (0x31d0)
DT_WeaponAWP.m_iClip1 (0x3204)
DT_WeaponAWP.m_iClip2 (0x3208)
DT_WeaponAWP.m_iPrimaryReserveAmmoCount (0x320c)
DT_WeaponAWP.m_iSecondaryReserveAmmoCount (0x3210)
DT_WeaponAWP.m_hWeaponWorldModel (0x31f4)
DT_WeaponAWP.m_iNumEmptyAttacks (0x31f0)
DT_WeaponAWP.m_weaponMode (0x32bc)
DT_WeaponAWP.m_fAccuracyPenalty (0x32c0)
DT_WeaponAWP.m_fLastShotTime (0x3324)
DT_WeaponAWP.m_iRecoilIndex (0x32cc)
DT_WeaponAWP.m_flRecoilIndex (0x32d0)
DT_WeaponAWP.m_hPrevOwner (0x3300)
DT_WeaponAWP.m_bBurstMode (0x32d4)
DT_WeaponAWP.m_flPostponeFireReadyTime (0x32d8)
DT_WeaponAWP.m_bReloadVisuallyComplete (0x32dc)
DT_WeaponAWP.m_bSilencerOn (0x32dd)
DT_WeaponAWP.m_flDoneSwitchingSilencer (0x32e0)
DT_WeaponAWP.m_iOriginalTeamNumber (0x32e8)
DT_WeaponAWP.m_iIronSightMode (0x3340)
DT_WeaponAWP.m_zoomLevel (0x3350)
DT_WeaponAWP.m_iBurstShotsRemaining (0x3354)
DT_WeaponAug.AnimTimeMustBeFirst (0x0)
DT_WeaponAug.m_flAnimTime (0x25c)
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DT_WeaponAug.m_cellbits (0x74)
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DT_WeaponAug.m_cellZ (0x84)
DT_WeaponAug.m_vecOrigin (0x134)
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DT_WeaponAug.m_nModelIndex (0x254)
DT_WeaponAug.m_fEffects (0xec)
DT_WeaponAug.m_nRenderMode (0x257)
DT_WeaponAug.m_nRenderFX (0x256)
DT_WeaponAug.m_clrRender (0x70)
DT_WeaponAug.m_iTeamNum (0xf0)
DT_WeaponAug.m_iPendingTeamNum (0xf4)
DT_WeaponAug.m_CollisionGroup (0x470)
DT_WeaponAug.m_flElasticity (0x398)
DT_WeaponAug.m_flShadowCastDistance (0x39c)
DT_WeaponAug.m_hOwnerEntity (0x148)
DT_WeaponAug.m_hEffectEntity (0x994)
DT_WeaponAug.moveparent (0x144)
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DT_WeaponAug.m_iName (0x150)
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DT_WeaponAug.m_Collision (0x318)
DT_WeaponAug.m_vecMins (0x320)
DT_WeaponAug.m_vecMaxs (0x32c)
DT_WeaponAug.m_nSolidType (0x33a)
DT_WeaponAug.m_usSolidFlags (0x338)
DT_WeaponAug.m_nSurroundType (0x342)
DT_WeaponAug.m_triggerBloat (0x33b)
DT_WeaponAug.m_vecSpecifiedSurroundingMins (0x344)
DT_WeaponAug.m_vecSpecifiedSurroundingMaxs (0x350)
DT_WeaponAug.m_iTextureFrameIndex (0x988)
DT_WeaponAug.m_bSimulatedEveryTick (0x936)
DT_WeaponAug.m_bAnimatedEveryTick (0x937)
DT_WeaponAug.m_bAlternateSorting (0x938)
DT_WeaponAug.m_bSpotted (0x939)
DT_WeaponAug.m_bSpottedBy (0x93a)
DT_WeaponAug.m_bSpottedByMask (0x97c)
DT_WeaponAug.m_bIsAutoaimTarget (0x60)
DT_WeaponAug.m_fadeMinDist (0x2f0)
DT_WeaponAug.m_fadeMaxDist (0x2f4)
DT_WeaponAug.m_flFadeScale (0x2f8)
DT_WeaponAug.m_nMinCPULevel (0x984)
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DT_WeaponAug.m_nMinGPULevel (0x986)
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DT_WeaponAug.m_flUseLookAtAngle (0x2c8)
DT_WeaponAug.m_flLastMadeNoiseTime (0x20)
DT_WeaponAug.m_nSequence (0x28ac)
DT_WeaponAug.m_nForceBone (0x267c)
DT_WeaponAug.m_vecForce (0x2670)
DT_WeaponAug.m_nSkin (0xa1c)
DT_WeaponAug.m_nBody (0xa20)
DT_WeaponAug.m_nHitboxSet (0x9fc)
DT_WeaponAug.m_flModelScale (0x2738)
DT_WeaponAug.m_flPoseParameter (0x2764)
DT_WeaponAug.m_flPlaybackRate (0xa18)
DT_WeaponAug.m_flEncodedController (0xa48)
DT_WeaponAug.m_bClientSideAnimation (0x288c)
DT_WeaponAug.m_bClientSideFrameReset (0x26b0)
DT_WeaponAug.m_bClientSideRagdoll (0x275)
DT_WeaponAug.m_nNewSequenceParity (0xa38)
DT_WeaponAug.m_nResetEventsParity (0xa3c)
DT_WeaponAug.m_nMuzzleFlashParity (0xa58)
DT_WeaponAug.m_hLightingOrigin (0x2934)
DT_WeaponAug.serveranimdata (0x0)
DT_WeaponAug.m_flCycle (0xa14)
DT_WeaponAug.m_flFrozen (0x26e8)
DT_WeaponAug.m_ScaleType (0x273c)
DT_WeaponAug.m_bSuppressAnimSounds (0x293a)
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DT_WeaponAug.m_AnimOverlay (0x0)
DT_WeaponAug.lengthproxy (0x3000)
DT_WeaponAug.lengthprop15 (0x0)
DT_WeaponAug.m_flexWeight (0x2a18)
DT_WeaponAug.m_blinktoggle (0x2bc4)
DT_WeaponAug.m_viewtarget (0x29e0)
DT_WeaponAug.m_AttributeManager (0x2d70)
DT_WeaponAug.m_hOuter (0x2d8c)
DT_WeaponAug.m_ProviderType (0x2d94)
DT_WeaponAug.m_iReapplyProvisionParity (0x2d88)
DT_WeaponAug.m_Item (0x2db0)
DT_WeaponAug.m_iItemDefinitionIndex (0x2f88)
DT_WeaponAug.m_iEntityLevel (0x2f90)
DT_WeaponAug.m_iItemIDHigh (0x2fa0)
DT_WeaponAug.m_iItemIDLow (0x2fa4)
DT_WeaponAug.m_iAccountID (0x2fa8)
DT_WeaponAug.m_iEntityQuality (0x2f8c)
DT_WeaponAug.m_bInitialized (0x2fb4)
DT_WeaponAug.m_szCustomName (0x301c)
DT_WeaponAug.m_NetworkedDynamicAttributesForD (0x3000)
DT_WeaponAug.m_Attributes (0x3000)
DT_WeaponAug.lengthprop32 (0x3000)
DT_WeaponAug.m_OriginalOwnerXuidLow (0x3168)
DT_WeaponAug.m_OriginalOwnerXuidHigh (0x316c)
DT_WeaponAug.m_nFallbackPaintKit (0x3170)
DT_WeaponAug.m_nFallbackSeed (0x3174)
DT_WeaponAug.m_flFallbackWear (0x3178)
DT_WeaponAug.m_nFallbackStatTrak (0x317c)
DT_WeaponAug.LocalWeaponData (0x0)
DT_WeaponAug.m_iPrimaryAmmoType (0x31fc)
DT_WeaponAug.m_iSecondaryAmmoType (0x3200)
DT_WeaponAug.m_nViewModelIndex (0x31d4)
DT_WeaponAug.m_bFlipViewModel (0x3264)
DT_WeaponAug.m_iWeaponOrigin (0x3268)
DT_WeaponAug.m_iWeaponModule (0x31ec)
DT_WeaponAug.LocalActiveWeaponData (0x0)
DT_WeaponAug.m_flNextPrimaryAttack (0x31d8)
DT_WeaponAug.m_flNextSecondaryAttack (0x31dc)
DT_WeaponAug.m_nNextThinkTick (0xf8)
DT_WeaponAug.m_flTimeWeaponIdle (0x3214)
DT_WeaponAug.m_iViewModelIndex (0x31e0)
DT_WeaponAug.m_iWorldModelIndex (0x31e4)
DT_WeaponAug.m_iWorldDroppedModelIndex (0x31e8)
DT_WeaponAug.m_iState (0x31f8)
DT_WeaponAug.m_hOwner (0x31d0)
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DT_WeaponAug.m_iClip2 (0x3208)
DT_WeaponAug.m_iPrimaryReserveAmmoCount (0x320c)
DT_WeaponAug.m_iSecondaryReserveAmmoCount (0x3210)
DT_WeaponAug.m_hWeaponWorldModel (0x31f4)
DT_WeaponAug.m_iNumEmptyAttacks (0x31f0)
DT_WeaponAug.m_weaponMode (0x32bc)
DT_WeaponAug.m_fAccuracyPenalty (0x32c0)
DT_WeaponAug.m_fLastShotTime (0x3324)
DT_WeaponAug.m_iRecoilIndex (0x32cc)
DT_WeaponAug.m_flRecoilIndex (0x32d0)
DT_WeaponAug.m_hPrevOwner (0x3300)
DT_WeaponAug.m_bBurstMode (0x32d4)
DT_WeaponAug.m_flPostponeFireReadyTime (0x32d8)
DT_WeaponAug.m_bReloadVisuallyComplete (0x32dc)
DT_WeaponAug.m_bSilencerOn (0x32dd)
DT_WeaponAug.m_flDoneSwitchingSilencer (0x32e0)
DT_WeaponAug.m_iOriginalTeamNumber (0x32e8)
DT_WeaponAug.m_iIronSightMode (0x3340)
DT_WeaponAug.m_zoomLevel (0x3350)
DT_WeaponAug.m_iBurstShotsRemaining (0x3354)
DT_WeaponAK47.AnimTimeMustBeFirst (0x0)
DT_WeaponAK47.m_flAnimTime (0x25c)
DT_WeaponAK47.m_flSimulationTime (0x264)
DT_WeaponAK47.m_cellbits (0x74)
DT_WeaponAK47.m_cellX (0x7c)
DT_WeaponAK47.m_cellY (0x80)
DT_WeaponAK47.m_cellZ (0x84)
DT_WeaponAK47.m_vecOrigin (0x134)
DT_WeaponAK47.m_angRotation (0x128)
DT_WeaponAK47.m_nModelIndex (0x254)
DT_WeaponAK47.m_fEffects (0xec)
DT_WeaponAK47.m_nRenderMode (0x257)
DT_WeaponAK47.m_nRenderFX (0x256)
DT_WeaponAK47.m_clrRender (0x70)
DT_WeaponAK47.m_iTeamNum (0xf0)
DT_WeaponAK47.m_iPendingTeamNum (0xf4)
DT_WeaponAK47.m_CollisionGroup (0x470)
DT_WeaponAK47.m_flElasticity (0x398)
DT_WeaponAK47.m_flShadowCastDistance (0x39c)
DT_WeaponAK47.m_hOwnerEntity (0x148)
DT_WeaponAK47.m_hEffectEntity (0x994)
DT_WeaponAK47.moveparent (0x144)
DT_WeaponAK47.m_iParentAttachment (0x2e8)
DT_WeaponAK47.m_iName (0x150)
DT_WeaponAK47.movetype (0x0)
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DT_WeaponAK47.m_Collision (0x318)
DT_WeaponAK47.m_vecMins (0x320)
DT_WeaponAK47.m_vecMaxs (0x32c)
DT_WeaponAK47.m_nSolidType (0x33a)
DT_WeaponAK47.m_usSolidFlags (0x338)
DT_WeaponAK47.m_nSurroundType (0x342)
DT_WeaponAK47.m_triggerBloat (0x33b)
DT_WeaponAK47.m_vecSpecifiedSurroundingMins (0x344)
DT_WeaponAK47.m_vecSpecifiedSurroundingMaxs (0x350)
DT_WeaponAK47.m_iTextureFrameIndex (0x988)
DT_WeaponAK47.m_bSimulatedEveryTick (0x936)
DT_WeaponAK47.m_bAnimatedEveryTick (0x937)
DT_WeaponAK47.m_bAlternateSorting (0x938)
DT_WeaponAK47.m_bSpotted (0x939)
DT_WeaponAK47.m_bSpottedBy (0x93a)
DT_WeaponAK47.m_bSpottedByMask (0x97c)
DT_WeaponAK47.m_bIsAutoaimTarget (0x60)
DT_WeaponAK47.m_fadeMinDist (0x2f0)
DT_WeaponAK47.m_fadeMaxDist (0x2f4)
DT_WeaponAK47.m_flFadeScale (0x2f8)
DT_WeaponAK47.m_nMinCPULevel (0x984)
DT_WeaponAK47.m_nMaxCPULevel (0x985)
DT_WeaponAK47.m_nMinGPULevel (0x986)
DT_WeaponAK47.m_nMaxGPULevel (0x987)
DT_WeaponAK47.m_flUseLookAtAngle (0x2c8)
DT_WeaponAK47.m_flLastMadeNoiseTime (0x20)
DT_WeaponAK47.m_nSequence (0x28ac)
DT_WeaponAK47.m_nForceBone (0x267c)
DT_WeaponAK47.m_vecForce (0x2670)
DT_WeaponAK47.m_nSkin (0xa1c)
DT_WeaponAK47.m_nBody (0xa20)
DT_WeaponAK47.m_nHitboxSet (0x9fc)
DT_WeaponAK47.m_flModelScale (0x2738)
DT_WeaponAK47.m_flPoseParameter (0x2764)
DT_WeaponAK47.m_flPlaybackRate (0xa18)
DT_WeaponAK47.m_flEncodedController (0xa48)
DT_WeaponAK47.m_bClientSideAnimation (0x288c)
DT_WeaponAK47.m_bClientSideFrameReset (0x26b0)
DT_WeaponAK47.m_bClientSideRagdoll (0x275)
DT_WeaponAK47.m_nNewSequenceParity (0xa38)
DT_WeaponAK47.m_nResetEventsParity (0xa3c)
DT_WeaponAK47.m_nMuzzleFlashParity (0xa58)
DT_WeaponAK47.m_hLightingOrigin (0x2934)
DT_WeaponAK47.serveranimdata (0x0)
DT_WeaponAK47.m_flCycle (0xa14)
DT_WeaponAK47.m_flFrozen (0x26e8)
DT_WeaponAK47.m_ScaleType (0x273c)
DT_WeaponAK47.m_bSuppressAnimSounds (0x293a)
DT_WeaponAK47.overlay_vars (0x0)
DT_WeaponAK47.m_AnimOverlay (0x0)
DT_WeaponAK47.lengthproxy (0x3000)
DT_WeaponAK47.lengthprop15 (0x0)
DT_WeaponAK47.m_flexWeight (0x2a18)
DT_WeaponAK47.m_blinktoggle (0x2bc4)
DT_WeaponAK47.m_viewtarget (0x29e0)
DT_WeaponAK47.m_AttributeManager (0x2d70)
DT_WeaponAK47.m_hOuter (0x2d8c)
DT_WeaponAK47.m_ProviderType (0x2d94)
DT_WeaponAK47.m_iReapplyProvisionParity (0x2d88)
DT_WeaponAK47.m_Item (0x2db0)
DT_WeaponAK47.m_iItemDefinitionIndex (0x2f88)
DT_WeaponAK47.m_iEntityLevel (0x2f90)
DT_WeaponAK47.m_iItemIDHigh (0x2fa0)
DT_WeaponAK47.m_iItemIDLow (0x2fa4)
DT_WeaponAK47.m_iAccountID (0x2fa8)
DT_WeaponAK47.m_iEntityQuality (0x2f8c)
DT_WeaponAK47.m_bInitialized (0x2fb4)
DT_WeaponAK47.m_szCustomName (0x301c)
DT_WeaponAK47.m_NetworkedDynamicAttributesForD (0x3000)
DT_WeaponAK47.m_Attributes (0x3000)
DT_WeaponAK47.lengthprop32 (0x3000)
DT_WeaponAK47.m_OriginalOwnerXuidLow (0x3168)
DT_WeaponAK47.m_OriginalOwnerXuidHigh (0x316c)
DT_WeaponAK47.m_nFallbackPaintKit (0x3170)
DT_WeaponAK47.m_nFallbackSeed (0x3174)
DT_WeaponAK47.m_flFallbackWear (0x3178)
DT_WeaponAK47.m_nFallbackStatTrak (0x317c)
DT_WeaponAK47.LocalWeaponData (0x0)
DT_WeaponAK47.m_iPrimaryAmmoType (0x31fc)
DT_WeaponAK47.m_iSecondaryAmmoType (0x3200)
DT_WeaponAK47.m_nViewModelIndex (0x31d4)
DT_WeaponAK47.m_bFlipViewModel (0x3264)
DT_WeaponAK47.m_iWeaponOrigin (0x3268)
DT_WeaponAK47.m_iWeaponModule (0x31ec)
DT_WeaponAK47.LocalActiveWeaponData (0x0)
DT_WeaponAK47.m_flNextPrimaryAttack (0x31d8)
DT_WeaponAK47.m_flNextSecondaryAttack (0x31dc)
DT_WeaponAK47.m_nNextThinkTick (0xf8)
DT_WeaponAK47.m_flTimeWeaponIdle (0x3214)
DT_WeaponAK47.m_iViewModelIndex (0x31e0)
DT_WeaponAK47.m_iWorldModelIndex (0x31e4)
DT_WeaponAK47.m_iWorldDroppedModelIndex (0x31e8)
DT_WeaponAK47.m_iState (0x31f8)
DT_WeaponAK47.m_hOwner (0x31d0)
DT_WeaponAK47.m_iClip1 (0x3204)
DT_WeaponAK47.m_iClip2 (0x3208)
DT_WeaponAK47.m_iPrimaryReserveAmmoCount (0x320c)
DT_WeaponAK47.m_iSecondaryReserveAmmoCount (0x3210)
DT_WeaponAK47.m_hWeaponWorldModel (0x31f4)
DT_WeaponAK47.m_iNumEmptyAttacks (0x31f0)
DT_WeaponAK47.m_weaponMode (0x32bc)
DT_WeaponAK47.m_fAccuracyPenalty (0x32c0)
DT_WeaponAK47.m_fLastShotTime (0x3324)
DT_WeaponAK47.m_iRecoilIndex (0x32cc)
DT_WeaponAK47.m_flRecoilIndex (0x32d0)
DT_WeaponAK47.m_hPrevOwner (0x3300)
DT_WeaponAK47.m_bBurstMode (0x32d4)
DT_WeaponAK47.m_flPostponeFireReadyTime (0x32d8)
DT_WeaponAK47.m_bReloadVisuallyComplete (0x32dc)
DT_WeaponAK47.m_bSilencerOn (0x32dd)
DT_WeaponAK47.m_flDoneSwitchingSilencer (0x32e0)
DT_WeaponAK47.m_iOriginalTeamNumber (0x32e8)
DT_WeaponAK47.m_iIronSightMode (0x3340)
DT_WeaponAK47.m_zoomLevel (0x3350)
DT_WeaponAK47.m_iBurstShotsRemaining (0x3354)
DT_WeaponCSBaseGun.AnimTimeMustBeFirst (0x0)
DT_WeaponCSBaseGun.m_flAnimTime (0x25c)
DT_WeaponCSBaseGun.m_flSimulationTime (0x264)
DT_WeaponCSBaseGun.m_cellbits (0x74)
DT_WeaponCSBaseGun.m_cellX (0x7c)
DT_WeaponCSBaseGun.m_cellY (0x80)
DT_WeaponCSBaseGun.m_cellZ (0x84)
DT_WeaponCSBaseGun.m_vecOrigin (0x134)
DT_WeaponCSBaseGun.m_angRotation (0x128)
DT_WeaponCSBaseGun.m_nModelIndex (0x254)
DT_WeaponCSBaseGun.m_fEffects (0xec)
DT_WeaponCSBaseGun.m_nRenderMode (0x257)
DT_WeaponCSBaseGun.m_nRenderFX (0x256)
DT_WeaponCSBaseGun.m_clrRender (0x70)
DT_WeaponCSBaseGun.m_iTeamNum (0xf0)
DT_WeaponCSBaseGun.m_iPendingTeamNum (0xf4)
DT_WeaponCSBaseGun.m_CollisionGroup (0x470)
DT_WeaponCSBaseGun.m_flElasticity (0x398)
DT_WeaponCSBaseGun.m_flShadowCastDistance (0x39c)
DT_WeaponCSBaseGun.m_hOwnerEntity (0x148)
DT_WeaponCSBaseGun.m_hEffectEntity (0x994)
DT_WeaponCSBaseGun.moveparent (0x144)
DT_WeaponCSBaseGun.m_iParentAttachment (0x2e8)
DT_WeaponCSBaseGun.m_iName (0x150)
DT_WeaponCSBaseGun.movetype (0x0)
DT_WeaponCSBaseGun.movecollide (0x0)
DT_WeaponCSBaseGun.m_Collision (0x318)
DT_WeaponCSBaseGun.m_vecMins (0x320)
DT_WeaponCSBaseGun.m_vecMaxs (0x32c)
DT_WeaponCSBaseGun.m_nSolidType (0x33a)
DT_WeaponCSBaseGun.m_usSolidFlags (0x338)
DT_WeaponCSBaseGun.m_nSurroundType (0x342)
DT_WeaponCSBaseGun.m_triggerBloat (0x33b)
DT_WeaponCSBaseGun.m_vecSpecifiedSurroundingMins (0x344)
DT_WeaponCSBaseGun.m_vecSpecifiedSurroundingMaxs (0x350)
DT_WeaponCSBaseGun.m_iTextureFrameIndex (0x988)
DT_WeaponCSBaseGun.m_bSimulatedEveryTick (0x936)
DT_WeaponCSBaseGun.m_bAnimatedEveryTick (0x937)
DT_WeaponCSBaseGun.m_bAlternateSorting (0x938)
DT_WeaponCSBaseGun.m_bSpotted (0x939)
DT_WeaponCSBaseGun.m_bSpottedBy (0x93a)
DT_WeaponCSBaseGun.m_bSpottedByMask (0x97c)
DT_WeaponCSBaseGun.m_bIsAutoaimTarget (0x60)
DT_WeaponCSBaseGun.m_fadeMinDist (0x2f0)
DT_WeaponCSBaseGun.m_fadeMaxDist (0x2f4)
DT_WeaponCSBaseGun.m_flFadeScale (0x2f8)
DT_WeaponCSBaseGun.m_nMinCPULevel (0x984)
DT_WeaponCSBaseGun.m_nMaxCPULevel (0x985)
DT_WeaponCSBaseGun.m_nMinGPULevel (0x986)
DT_WeaponCSBaseGun.m_nMaxGPULevel (0x987)
DT_WeaponCSBaseGun.m_flUseLookAtAngle (0x2c8)
DT_WeaponCSBaseGun.m_flLastMadeNoiseTime (0x20)
DT_WeaponCSBaseGun.m_nSequence (0x28ac)
DT_WeaponCSBaseGun.m_nForceBone (0x267c)
DT_WeaponCSBaseGun.m_vecForce (0x2670)
DT_WeaponCSBaseGun.m_nSkin (0xa1c)
DT_WeaponCSBaseGun.m_nBody (0xa20)
DT_WeaponCSBaseGun.m_nHitboxSet (0x9fc)
DT_WeaponCSBaseGun.m_flModelScale (0x2738)
DT_WeaponCSBaseGun.m_flPoseParameter (0x2764)
DT_WeaponCSBaseGun.m_flPlaybackRate (0xa18)
DT_WeaponCSBaseGun.m_flEncodedController (0xa48)
DT_WeaponCSBaseGun.m_bClientSideAnimation (0x288c)
DT_WeaponCSBaseGun.m_bClientSideFrameReset (0x26b0)
DT_WeaponCSBaseGun.m_bClientSideRagdoll (0x275)
DT_WeaponCSBaseGun.m_nNewSequenceParity (0xa38)
DT_WeaponCSBaseGun.m_nResetEventsParity (0xa3c)
DT_WeaponCSBaseGun.m_nMuzzleFlashParity (0xa58)
DT_WeaponCSBaseGun.m_hLightingOrigin (0x2934)
DT_WeaponCSBaseGun.serveranimdata (0x0)
DT_WeaponCSBaseGun.m_flCycle (0xa14)
DT_WeaponCSBaseGun.m_flFrozen (0x26e8)
DT_WeaponCSBaseGun.m_ScaleType (0x273c)
DT_WeaponCSBaseGun.m_bSuppressAnimSounds (0x293a)
DT_WeaponCSBaseGun.overlay_vars (0x0)
DT_WeaponCSBaseGun.m_AnimOverlay (0x0)
DT_WeaponCSBaseGun.lengthproxy (0x3000)
DT_WeaponCSBaseGun.lengthprop15 (0x0)
DT_WeaponCSBaseGun.m_flexWeight (0x2a18)
DT_WeaponCSBaseGun.m_blinktoggle (0x2bc4)
DT_WeaponCSBaseGun.m_viewtarget (0x29e0)
DT_WeaponCSBaseGun.m_AttributeManager (0x2d70)
DT_WeaponCSBaseGun.m_hOuter (0x2d8c)
DT_WeaponCSBaseGun.m_ProviderType (0x2d94)
DT_WeaponCSBaseGun.m_iReapplyProvisionParity (0x2d88)
DT_WeaponCSBaseGun.m_Item (0x2db0)
DT_WeaponCSBaseGun.m_iItemDefinitionIndex (0x2f88)
DT_WeaponCSBaseGun.m_iEntityLevel (0x2f90)
DT_WeaponCSBaseGun.m_iItemIDHigh (0x2fa0)
DT_WeaponCSBaseGun.m_iItemIDLow (0x2fa4)
DT_WeaponCSBaseGun.m_iAccountID (0x2fa8)
DT_WeaponCSBaseGun.m_iEntityQuality (0x2f8c)
DT_WeaponCSBaseGun.m_bInitialized (0x2fb4)
DT_WeaponCSBaseGun.m_szCustomName (0x301c)
DT_WeaponCSBaseGun.m_NetworkedDynamicAttributesForD (0x3000)
DT_WeaponCSBaseGun.m_Attributes (0x3000)
DT_WeaponCSBaseGun.lengthprop32 (0x3000)
DT_WeaponCSBaseGun.m_OriginalOwnerXuidLow (0x3168)
DT_WeaponCSBaseGun.m_OriginalOwnerXuidHigh (0x316c)
DT_WeaponCSBaseGun.m_nFallbackPaintKit (0x3170)
DT_WeaponCSBaseGun.m_nFallbackSeed (0x3174)
DT_WeaponCSBaseGun.m_flFallbackWear (0x3178)
DT_WeaponCSBaseGun.m_nFallbackStatTrak (0x317c)
DT_WeaponCSBaseGun.LocalWeaponData (0x0)
DT_WeaponCSBaseGun.m_iPrimaryAmmoType (0x31fc)
DT_WeaponCSBaseGun.m_iSecondaryAmmoType (0x3200)
DT_WeaponCSBaseGun.m_nViewModelIndex (0x31d4)
DT_WeaponCSBaseGun.m_bFlipViewModel (0x3264)
DT_WeaponCSBaseGun.m_iWeaponOrigin (0x3268)
DT_WeaponCSBaseGun.m_iWeaponModule (0x31ec)
DT_WeaponCSBaseGun.LocalActiveWeaponData (0x0)
DT_WeaponCSBaseGun.m_flNextPrimaryAttack (0x31d8)
DT_WeaponCSBaseGun.m_flNextSecondaryAttack (0x31dc)
DT_WeaponCSBaseGun.m_nNextThinkTick (0xf8)
DT_WeaponCSBaseGun.m_flTimeWeaponIdle (0x3214)
DT_WeaponCSBaseGun.m_iViewModelIndex (0x31e0)
DT_WeaponCSBaseGun.m_iWorldModelIndex (0x31e4)
DT_WeaponCSBaseGun.m_iWorldDroppedModelIndex (0x31e8)
DT_WeaponCSBaseGun.m_iState (0x31f8)
DT_WeaponCSBaseGun.m_hOwner (0x31d0)
DT_WeaponCSBaseGun.m_iClip1 (0x3204)
DT_WeaponCSBaseGun.m_iClip2 (0x3208)
DT_WeaponCSBaseGun.m_iPrimaryReserveAmmoCount (0x320c)
DT_WeaponCSBaseGun.m_iSecondaryReserveAmmoCount (0x3210)
DT_WeaponCSBaseGun.m_hWeaponWorldModel (0x31f4)
DT_WeaponCSBaseGun.m_iNumEmptyAttacks (0x31f0)
DT_WeaponCSBaseGun.m_weaponMode (0x32bc)
DT_WeaponCSBaseGun.m_fAccuracyPenalty (0x32c0)
DT_WeaponCSBaseGun.m_fLastShotTime (0x3324)
DT_WeaponCSBaseGun.m_iRecoilIndex (0x32cc)
DT_WeaponCSBaseGun.m_flRecoilIndex (0x32d0)
DT_WeaponCSBaseGun.m_hPrevOwner (0x3300)
DT_WeaponCSBaseGun.m_bBurstMode (0x32d4)
DT_WeaponCSBaseGun.m_flPostponeFireReadyTime (0x32d8)
DT_WeaponCSBaseGun.m_bReloadVisuallyComplete (0x32dc)
DT_WeaponCSBaseGun.m_bSilencerOn (0x32dd)
DT_WeaponCSBaseGun.m_flDoneSwitchingSilencer (0x32e0)
DT_WeaponCSBaseGun.m_iOriginalTeamNumber (0x32e8)
DT_WeaponCSBaseGun.m_iIronSightMode (0x3340)
DT_WeaponCSBaseGun.m_zoomLevel (0x3350)
DT_WeaponCSBaseGun.m_iBurstShotsRemaining (0x3354)
DT_WeaponCSBase.AnimTimeMustBeFirst (0x0)
DT_WeaponCSBase.m_flAnimTime (0x25c)
DT_WeaponCSBase.m_flSimulationTime (0x264)
DT_WeaponCSBase.m_cellbits (0x74)
DT_WeaponCSBase.m_cellX (0x7c)
DT_WeaponCSBase.m_cellY (0x80)
DT_WeaponCSBase.m_cellZ (0x84)
DT_WeaponCSBase.m_vecOrigin (0x134)
DT_WeaponCSBase.m_angRotation (0x128)
DT_WeaponCSBase.m_nModelIndex (0x254)
DT_WeaponCSBase.m_fEffects (0xec)
DT_WeaponCSBase.m_nRenderMode (0x257)
DT_WeaponCSBase.m_nRenderFX (0x256)
DT_WeaponCSBase.m_clrRender (0x70)
DT_WeaponCSBase.m_iTeamNum (0xf0)
DT_WeaponCSBase.m_iPendingTeamNum (0xf4)
DT_WeaponCSBase.m_CollisionGroup (0x470)
DT_WeaponCSBase.m_flElasticity (0x398)
DT_WeaponCSBase.m_flShadowCastDistance (0x39c)
DT_WeaponCSBase.m_hOwnerEntity (0x148)
DT_WeaponCSBase.m_hEffectEntity (0x994)
DT_WeaponCSBase.moveparent (0x144)
DT_WeaponCSBase.m_iParentAttachment (0x2e8)
DT_WeaponCSBase.m_iName (0x150)
DT_WeaponCSBase.movetype (0x0)
DT_WeaponCSBase.movecollide (0x0)
DT_WeaponCSBase.m_Collision (0x318)
DT_WeaponCSBase.m_vecMins (0x320)
DT_WeaponCSBase.m_vecMaxs (0x32c)
DT_WeaponCSBase.m_nSolidType (0x33a)
DT_WeaponCSBase.m_usSolidFlags (0x338)
DT_WeaponCSBase.m_nSurroundType (0x342)
DT_WeaponCSBase.m_triggerBloat (0x33b)
DT_WeaponCSBase.m_vecSpecifiedSurroundingMins (0x344)
DT_WeaponCSBase.m_vecSpecifiedSurroundingMaxs (0x350)
DT_WeaponCSBase.m_iTextureFrameIndex (0x988)
DT_WeaponCSBase.m_bSimulatedEveryTick (0x936)
DT_WeaponCSBase.m_bAnimatedEveryTick (0x937)
DT_WeaponCSBase.m_bAlternateSorting (0x938)
DT_WeaponCSBase.m_bSpotted (0x939)
DT_WeaponCSBase.m_bSpottedBy (0x93a)
DT_WeaponCSBase.m_bSpottedByMask (0x97c)
DT_WeaponCSBase.m_bIsAutoaimTarget (0x60)
DT_WeaponCSBase.m_fadeMinDist (0x2f0)
DT_WeaponCSBase.m_fadeMaxDist (0x2f4)
DT_WeaponCSBase.m_flFadeScale (0x2f8)
DT_WeaponCSBase.m_nMinCPULevel (0x984)
DT_WeaponCSBase.m_nMaxCPULevel (0x985)
DT_WeaponCSBase.m_nMinGPULevel (0x986)
DT_WeaponCSBase.m_nMaxGPULevel (0x987)
DT_WeaponCSBase.m_flUseLookAtAngle (0x2c8)
DT_WeaponCSBase.m_flLastMadeNoiseTime (0x20)
DT_WeaponCSBase.m_nSequence (0x28ac)
DT_WeaponCSBase.m_nForceBone (0x267c)
DT_WeaponCSBase.m_vecForce (0x2670)
DT_WeaponCSBase.m_nSkin (0xa1c)
DT_WeaponCSBase.m_nBody (0xa20)
DT_WeaponCSBase.m_nHitboxSet (0x9fc)
DT_WeaponCSBase.m_flModelScale (0x2738)
DT_WeaponCSBase.m_flPoseParameter (0x2764)
DT_WeaponCSBase.m_flPlaybackRate (0xa18)
DT_WeaponCSBase.m_flEncodedController (0xa48)
DT_WeaponCSBase.m_bClientSideAnimation (0x288c)
DT_WeaponCSBase.m_bClientSideFrameReset (0x26b0)
DT_WeaponCSBase.m_bClientSideRagdoll (0x275)
DT_WeaponCSBase.m_nNewSequenceParity (0xa38)
DT_WeaponCSBase.m_nResetEventsParity (0xa3c)
DT_WeaponCSBase.m_nMuzzleFlashParity (0xa58)
DT_WeaponCSBase.m_hLightingOrigin (0x2934)
DT_WeaponCSBase.serveranimdata (0x0)
DT_WeaponCSBase.m_flCycle (0xa14)
DT_WeaponCSBase.m_flFrozen (0x26e8)
DT_WeaponCSBase.m_ScaleType (0x273c)
DT_WeaponCSBase.m_bSuppressAnimSounds (0x293a)
DT_WeaponCSBase.overlay_vars (0x0)
DT_WeaponCSBase.m_AnimOverlay (0x0)
DT_WeaponCSBase.lengthproxy (0x3000)
DT_WeaponCSBase.lengthprop15 (0x0)
DT_WeaponCSBase.m_flexWeight (0x2a18)
DT_WeaponCSBase.m_blinktoggle (0x2bc4)
DT_WeaponCSBase.m_viewtarget (0x29e0)
DT_WeaponCSBase.m_AttributeManager (0x2d70)
DT_WeaponCSBase.m_hOuter (0x2d8c)
DT_WeaponCSBase.m_ProviderType (0x2d94)
DT_WeaponCSBase.m_iReapplyProvisionParity (0x2d88)
DT_WeaponCSBase.m_Item (0x2db0)
DT_WeaponCSBase.m_iItemDefinitionIndex (0x2f88)
DT_WeaponCSBase.m_iEntityLevel (0x2f90)
DT_WeaponCSBase.m_iItemIDHigh (0x2fa0)
DT_WeaponCSBase.m_iItemIDLow (0x2fa4)
DT_WeaponCSBase.m_iAccountID (0x2fa8)
DT_WeaponCSBase.m_iEntityQuality (0x2f8c)
DT_WeaponCSBase.m_bInitialized (0x2fb4)
DT_WeaponCSBase.m_szCustomName (0x301c)
DT_WeaponCSBase.m_NetworkedDynamicAttributesForD (0x3000)
DT_WeaponCSBase.m_Attributes (0x3000)
DT_WeaponCSBase.lengthprop32 (0x3000)
DT_WeaponCSBase.m_OriginalOwnerXuidLow (0x3168)
DT_WeaponCSBase.m_OriginalOwnerXuidHigh (0x316c)
DT_WeaponCSBase.m_nFallbackPaintKit (0x3170)
DT_WeaponCSBase.m_nFallbackSeed (0x3174)
DT_WeaponCSBase.m_flFallbackWear (0x3178)
DT_WeaponCSBase.m_nFallbackStatTrak (0x317c)
DT_WeaponCSBase.LocalWeaponData (0x0)
DT_WeaponCSBase.m_iPrimaryAmmoType (0x31fc)
DT_WeaponCSBase.m_iSecondaryAmmoType (0x3200)
DT_WeaponCSBase.m_nViewModelIndex (0x31d4)
DT_WeaponCSBase.m_bFlipViewModel (0x3264)
DT_WeaponCSBase.m_iWeaponOrigin (0x3268)
DT_WeaponCSBase.m_iWeaponModule (0x31ec)
DT_WeaponCSBase.LocalActiveWeaponData (0x0)
DT_WeaponCSBase.m_flNextPrimaryAttack (0x31d8)
DT_WeaponCSBase.m_flNextSecondaryAttack (0x31dc)
DT_WeaponCSBase.m_nNextThinkTick (0xf8)
DT_WeaponCSBase.m_flTimeWeaponIdle (0x3214)
DT_WeaponCSBase.m_iViewModelIndex (0x31e0)
DT_WeaponCSBase.m_iWorldModelIndex (0x31e4)
DT_WeaponCSBase.m_iWorldDroppedModelIndex (0x31e8)
DT_WeaponCSBase.m_iState (0x31f8)
DT_WeaponCSBase.m_hOwner (0x31d0)
DT_WeaponCSBase.m_iClip1 (0x3204)
DT_WeaponCSBase.m_iClip2 (0x3208)
DT_WeaponCSBase.m_iPrimaryReserveAmmoCount (0x320c)
DT_WeaponCSBase.m_iSecondaryReserveAmmoCount (0x3210)
DT_WeaponCSBase.m_hWeaponWorldModel (0x31f4)
DT_WeaponCSBase.m_iNumEmptyAttacks (0x31f0)
DT_WeaponCSBase.m_weaponMode (0x32bc)
DT_WeaponCSBase.m_fAccuracyPenalty (0x32c0)
DT_WeaponCSBase.m_fLastShotTime (0x3324)
DT_WeaponCSBase.m_iRecoilIndex (0x32cc)
DT_WeaponCSBase.m_flRecoilIndex (0x32d0)
DT_WeaponCSBase.m_hPrevOwner (0x3300)
DT_WeaponCSBase.m_bBurstMode (0x32d4)
DT_WeaponCSBase.m_flPostponeFireReadyTime (0x32d8)
DT_WeaponCSBase.m_bReloadVisuallyComplete (0x32dc)
DT_WeaponCSBase.m_bSilencerOn (0x32dd)
DT_WeaponCSBase.m_flDoneSwitchingSilencer (0x32e0)
DT_WeaponCSBase.m_iOriginalTeamNumber (0x32e8)
DT_WeaponCSBase.m_iIronSightMode (0x3340)
DT_WeaponC4.AnimTimeMustBeFirst (0x0)
DT_WeaponC4.m_flAnimTime (0x25c)
DT_WeaponC4.m_flSimulationTime (0x264)
DT_WeaponC4.m_cellbits (0x74)
DT_WeaponC4.m_cellX (0x7c)
DT_WeaponC4.m_cellY (0x80)
DT_WeaponC4.m_cellZ (0x84)
DT_WeaponC4.m_vecOrigin (0x134)
DT_WeaponC4.m_angRotation (0x128)
DT_WeaponC4.m_nModelIndex (0x254)
DT_WeaponC4.m_fEffects (0xec)
DT_WeaponC4.m_nRenderMode (0x257)
DT_WeaponC4.m_nRenderFX (0x256)
DT_WeaponC4.m_clrRender (0x70)
DT_WeaponC4.m_iTeamNum (0xf0)
DT_WeaponC4.m_iPendingTeamNum (0xf4)
DT_WeaponC4.m_CollisionGroup (0x470)
DT_WeaponC4.m_flElasticity (0x398)
DT_WeaponC4.m_flShadowCastDistance (0x39c)
DT_WeaponC4.m_hOwnerEntity (0x148)
DT_WeaponC4.m_hEffectEntity (0x994)
DT_WeaponC4.moveparent (0x144)
DT_WeaponC4.m_iParentAttachment (0x2e8)
DT_WeaponC4.m_iName (0x150)
DT_WeaponC4.movetype (0x0)
DT_WeaponC4.movecollide (0x0)
DT_WeaponC4.m_Collision (0x318)
DT_WeaponC4.m_vecMins (0x320)
DT_WeaponC4.m_vecMaxs (0x32c)
DT_WeaponC4.m_nSolidType (0x33a)
DT_WeaponC4.m_usSolidFlags (0x338)
DT_WeaponC4.m_nSurroundType (0x342)
DT_WeaponC4.m_triggerBloat (0x33b)
DT_WeaponC4.m_vecSpecifiedSurroundingMins (0x344)
DT_WeaponC4.m_vecSpecifiedSurroundingMaxs (0x350)
DT_WeaponC4.m_iTextureFrameIndex (0x988)
DT_WeaponC4.m_bSimulatedEveryTick (0x936)
DT_WeaponC4.m_bAnimatedEveryTick (0x937)
DT_WeaponC4.m_bAlternateSorting (0x938)
DT_WeaponC4.m_bSpotted (0x939)
DT_WeaponC4.m_bSpottedBy (0x93a)
DT_WeaponC4.m_bSpottedByMask (0x97c)
DT_WeaponC4.m_bIsAutoaimTarget (0x60)
DT_WeaponC4.m_fadeMinDist (0x2f0)
DT_WeaponC4.m_fadeMaxDist (0x2f4)
DT_WeaponC4.m_flFadeScale (0x2f8)
DT_WeaponC4.m_nMinCPULevel (0x984)
DT_WeaponC4.m_nMaxCPULevel (0x985)
DT_WeaponC4.m_nMinGPULevel (0x986)
DT_WeaponC4.m_nMaxGPULevel (0x987)
DT_WeaponC4.m_flUseLookAtAngle (0x2c8)
DT_WeaponC4.m_flLastMadeNoiseTime (0x20)
DT_WeaponC4.m_nSequence (0x28ac)
DT_WeaponC4.m_nForceBone (0x267c)
DT_WeaponC4.m_vecForce (0x2670)
DT_WeaponC4.m_nSkin (0xa1c)
DT_WeaponC4.m_nBody (0xa20)
DT_WeaponC4.m_nHitboxSet (0x9fc)
DT_WeaponC4.m_flModelScale (0x2738)
DT_WeaponC4.m_flPoseParameter (0x2764)
DT_WeaponC4.m_flPlaybackRate (0xa18)
DT_WeaponC4.m_flEncodedController (0xa48)
DT_WeaponC4.m_bClientSideAnimation (0x288c)
DT_WeaponC4.m_bClientSideFrameReset (0x26b0)
DT_WeaponC4.m_bClientSideRagdoll (0x275)
DT_WeaponC4.m_nNewSequenceParity (0xa38)
DT_WeaponC4.m_nResetEventsParity (0xa3c)
DT_WeaponC4.m_nMuzzleFlashParity (0xa58)
DT_WeaponC4.m_hLightingOrigin (0x2934)
DT_WeaponC4.serveranimdata (0x0)
DT_WeaponC4.m_flCycle (0xa14)
DT_WeaponC4.m_flFrozen (0x26e8)
DT_WeaponC4.m_ScaleType (0x273c)
DT_WeaponC4.m_bSuppressAnimSounds (0x293a)
DT_WeaponC4.overlay_vars (0x0)
DT_WeaponC4.m_AnimOverlay (0x0)
DT_WeaponC4.lengthproxy (0x3000)
DT_WeaponC4.lengthprop15 (0x0)
DT_WeaponC4.m_flexWeight (0x2a18)
DT_WeaponC4.m_blinktoggle (0x2bc4)
DT_WeaponC4.m_viewtarget (0x29e0)
DT_WeaponC4.m_AttributeManager (0x2d70)
DT_WeaponC4.m_hOuter (0x2d8c)
DT_WeaponC4.m_ProviderType (0x2d94)
DT_WeaponC4.m_iReapplyProvisionParity (0x2d88)
DT_WeaponC4.m_Item (0x2db0)
DT_WeaponC4.m_iItemDefinitionIndex (0x2f88)
DT_WeaponC4.m_iEntityLevel (0x2f90)
DT_WeaponC4.m_iItemIDHigh (0x2fa0)
DT_WeaponC4.m_iItemIDLow (0x2fa4)
DT_WeaponC4.m_iAccountID (0x2fa8)
DT_WeaponC4.m_iEntityQuality (0x2f8c)
DT_WeaponC4.m_bInitialized (0x2fb4)
DT_WeaponC4.m_szCustomName (0x301c)
DT_WeaponC4.m_NetworkedDynamicAttributesForD (0x3000)
DT_WeaponC4.m_Attributes (0x3000)
DT_WeaponC4.lengthprop32 (0x3000)
DT_WeaponC4.m_OriginalOwnerXuidLow (0x3168)
DT_WeaponC4.m_OriginalOwnerXuidHigh (0x316c)
DT_WeaponC4.m_nFallbackPaintKit (0x3170)
DT_WeaponC4.m_nFallbackSeed (0x3174)
DT_WeaponC4.m_flFallbackWear (0x3178)
DT_WeaponC4.m_nFallbackStatTrak (0x317c)
DT_WeaponC4.LocalWeaponData (0x0)
DT_WeaponC4.m_iPrimaryAmmoType (0x31fc)
DT_WeaponC4.m_iSecondaryAmmoType (0x3200)
DT_WeaponC4.m_nViewModelIndex (0x31d4)
DT_WeaponC4.m_bFlipViewModel (0x3264)
DT_WeaponC4.m_iWeaponOrigin (0x3268)
DT_WeaponC4.m_iWeaponModule (0x31ec)
DT_WeaponC4.LocalActiveWeaponData (0x0)
DT_WeaponC4.m_flNextPrimaryAttack (0x31d8)
DT_WeaponC4.m_flNextSecondaryAttack (0x31dc)
DT_WeaponC4.m_nNextThinkTick (0xf8)
DT_WeaponC4.m_flTimeWeaponIdle (0x3214)
DT_WeaponC4.m_iViewModelIndex (0x31e0)
DT_WeaponC4.m_iWorldModelIndex (0x31e4)
DT_WeaponC4.m_iWorldDroppedModelIndex (0x31e8)
DT_WeaponC4.m_iState (0x31f8)
DT_WeaponC4.m_hOwner (0x31d0)
DT_WeaponC4.m_iClip1 (0x3204)
DT_WeaponC4.m_iClip2 (0x3208)
DT_WeaponC4.m_iPrimaryReserveAmmoCount (0x320c)
DT_WeaponC4.m_iSecondaryReserveAmmoCount (0x3210)
DT_WeaponC4.m_hWeaponWorldModel (0x31f4)
DT_WeaponC4.m_iNumEmptyAttacks (0x31f0)
DT_WeaponC4.m_weaponMode (0x32bc)
DT_WeaponC4.m_fAccuracyPenalty (0x32c0)
DT_WeaponC4.m_fLastShotTime (0x3324)
DT_WeaponC4.m_iRecoilIndex (0x32cc)
DT_WeaponC4.m_flRecoilIndex (0x32d0)
DT_WeaponC4.m_hPrevOwner (0x3300)
DT_WeaponC4.m_bBurstMode (0x32d4)
DT_WeaponC4.m_flPostponeFireReadyTime (0x32d8)
DT_WeaponC4.m_bReloadVisuallyComplete (0x32dc)
DT_WeaponC4.m_bSilencerOn (0x32dd)
DT_WeaponC4.m_flDoneSwitchingSilencer (0x32e0)
DT_WeaponC4.m_iOriginalTeamNumber (0x32e8)
DT_WeaponC4.m_iIronSightMode (0x3340)
DT_WeaponC4.m_bStartedArming (0x3380)
DT_WeaponC4.m_bBombPlacedAnimation (0x3388)
DT_WeaponC4.m_fArmedTime (0x3384)
DT_WeaponC4.m_bShowC4LED (0x3389)
DT_WeaponC4.m_bIsPlantingViaUse (0x338a)
DT_WeaponBaseItem.AnimTimeMustBeFirst (0x0)
DT_WeaponBaseItem.m_flAnimTime (0x25c)
DT_WeaponBaseItem.m_flSimulationTime (0x264)
DT_WeaponBaseItem.m_cellbits (0x74)
DT_WeaponBaseItem.m_cellX (0x7c)
DT_WeaponBaseItem.m_cellY (0x80)
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DT_WeaponBaseItem.m_nModelIndex (0x254)
DT_WeaponBaseItem.m_fEffects (0xec)
DT_WeaponBaseItem.m_nRenderMode (0x257)
DT_WeaponBaseItem.m_nRenderFX (0x256)
DT_WeaponBaseItem.m_clrRender (0x70)
DT_WeaponBaseItem.m_iTeamNum (0xf0)
DT_WeaponBaseItem.m_iPendingTeamNum (0xf4)
DT_WeaponBaseItem.m_CollisionGroup (0x470)
DT_WeaponBaseItem.m_flElasticity (0x398)
DT_WeaponBaseItem.m_flShadowCastDistance (0x39c)
DT_WeaponBaseItem.m_hOwnerEntity (0x148)
DT_WeaponBaseItem.m_hEffectEntity (0x994)
DT_WeaponBaseItem.moveparent (0x144)
DT_WeaponBaseItem.m_iParentAttachment (0x2e8)
DT_WeaponBaseItem.m_iName (0x150)
DT_WeaponBaseItem.movetype (0x0)
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DT_WeaponBaseItem.m_Collision (0x318)
DT_WeaponBaseItem.m_vecMins (0x320)
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DT_WeaponBaseItem.m_nSolidType (0x33a)
DT_WeaponBaseItem.m_usSolidFlags (0x338)
DT_WeaponBaseItem.m_nSurroundType (0x342)
DT_WeaponBaseItem.m_triggerBloat (0x33b)
DT_WeaponBaseItem.m_vecSpecifiedSurroundingMins (0x344)
DT_WeaponBaseItem.m_vecSpecifiedSurroundingMaxs (0x350)
DT_WeaponBaseItem.m_iTextureFrameIndex (0x988)
DT_WeaponBaseItem.m_bSimulatedEveryTick (0x936)
DT_WeaponBaseItem.m_bAnimatedEveryTick (0x937)
DT_WeaponBaseItem.m_bAlternateSorting (0x938)
DT_WeaponBaseItem.m_bSpotted (0x939)
DT_WeaponBaseItem.m_bSpottedBy (0x93a)
DT_WeaponBaseItem.m_bSpottedByMask (0x97c)
DT_WeaponBaseItem.m_bIsAutoaimTarget (0x60)
DT_WeaponBaseItem.m_fadeMinDist (0x2f0)
DT_WeaponBaseItem.m_fadeMaxDist (0x2f4)
DT_WeaponBaseItem.m_flFadeScale (0x2f8)
DT_WeaponBaseItem.m_nMinCPULevel (0x984)
DT_WeaponBaseItem.m_nMaxCPULevel (0x985)
DT_WeaponBaseItem.m_nMinGPULevel (0x986)
DT_WeaponBaseItem.m_nMaxGPULevel (0x987)
DT_WeaponBaseItem.m_flUseLookAtAngle (0x2c8)
DT_WeaponBaseItem.m_flLastMadeNoiseTime (0x20)
DT_WeaponBaseItem.m_nSequence (0x28ac)
DT_WeaponBaseItem.m_nForceBone (0x267c)
DT_WeaponBaseItem.m_vecForce (0x2670)
DT_WeaponBaseItem.m_nSkin (0xa1c)
DT_WeaponBaseItem.m_nBody (0xa20)
DT_WeaponBaseItem.m_nHitboxSet (0x9fc)
DT_WeaponBaseItem.m_flModelScale (0x2738)
DT_WeaponBaseItem.m_flPoseParameter (0x2764)
DT_WeaponBaseItem.m_flPlaybackRate (0xa18)
DT_WeaponBaseItem.m_flEncodedController (0xa48)
DT_WeaponBaseItem.m_bClientSideAnimation (0x288c)
DT_WeaponBaseItem.m_bClientSideFrameReset (0x26b0)
DT_WeaponBaseItem.m_bClientSideRagdoll (0x275)
DT_WeaponBaseItem.m_nNewSequenceParity (0xa38)
DT_WeaponBaseItem.m_nResetEventsParity (0xa3c)
DT_WeaponBaseItem.m_nMuzzleFlashParity (0xa58)
DT_WeaponBaseItem.m_hLightingOrigin (0x2934)
DT_WeaponBaseItem.serveranimdata (0x0)
DT_WeaponBaseItem.m_flCycle (0xa14)
DT_WeaponBaseItem.m_flFrozen (0x26e8)
DT_WeaponBaseItem.m_ScaleType (0x273c)
DT_WeaponBaseItem.m_bSuppressAnimSounds (0x293a)
DT_WeaponBaseItem.overlay_vars (0x0)
DT_WeaponBaseItem.m_AnimOverlay (0x0)
DT_WeaponBaseItem.lengthproxy (0x3000)
DT_WeaponBaseItem.lengthprop15 (0x0)
DT_WeaponBaseItem.m_flexWeight (0x2a18)
DT_WeaponBaseItem.m_blinktoggle (0x2bc4)
DT_WeaponBaseItem.m_viewtarget (0x29e0)
DT_WeaponBaseItem.m_AttributeManager (0x2d70)
DT_WeaponBaseItem.m_hOuter (0x2d8c)
DT_WeaponBaseItem.m_ProviderType (0x2d94)
DT_WeaponBaseItem.m_iReapplyProvisionParity (0x2d88)
DT_WeaponBaseItem.m_Item (0x2db0)
DT_WeaponBaseItem.m_iItemDefinitionIndex (0x2f88)
DT_WeaponBaseItem.m_iEntityLevel (0x2f90)
DT_WeaponBaseItem.m_iItemIDHigh (0x2fa0)
DT_WeaponBaseItem.m_iItemIDLow (0x2fa4)
DT_WeaponBaseItem.m_iAccountID (0x2fa8)
DT_WeaponBaseItem.m_iEntityQuality (0x2f8c)
DT_WeaponBaseItem.m_bInitialized (0x2fb4)
DT_WeaponBaseItem.m_szCustomName (0x301c)
DT_WeaponBaseItem.m_NetworkedDynamicAttributesForD (0x3000)
DT_WeaponBaseItem.m_Attributes (0x3000)
DT_WeaponBaseItem.lengthprop32 (0x3000)
DT_WeaponBaseItem.m_OriginalOwnerXuidLow (0x3168)
DT_WeaponBaseItem.m_OriginalOwnerXuidHigh (0x316c)
DT_WeaponBaseItem.m_nFallbackPaintKit (0x3170)
DT_WeaponBaseItem.m_nFallbackSeed (0x3174)
DT_WeaponBaseItem.m_flFallbackWear (0x3178)
DT_WeaponBaseItem.m_nFallbackStatTrak (0x317c)
DT_WeaponBaseItem.LocalWeaponData (0x0)
DT_WeaponBaseItem.m_iPrimaryAmmoType (0x31fc)
DT_WeaponBaseItem.m_iSecondaryAmmoType (0x3200)
DT_WeaponBaseItem.m_nViewModelIndex (0x31d4)
DT_WeaponBaseItem.m_bFlipViewModel (0x3264)
DT_WeaponBaseItem.m_iWeaponOrigin (0x3268)
DT_WeaponBaseItem.m_iWeaponModule (0x31ec)
DT_WeaponBaseItem.LocalActiveWeaponData (0x0)
DT_WeaponBaseItem.m_flNextPrimaryAttack (0x31d8)
DT_WeaponBaseItem.m_flNextSecondaryAttack (0x31dc)
DT_WeaponBaseItem.m_nNextThinkTick (0xf8)
DT_WeaponBaseItem.m_flTimeWeaponIdle (0x3214)
DT_WeaponBaseItem.m_iViewModelIndex (0x31e0)
DT_WeaponBaseItem.m_iWorldModelIndex (0x31e4)
DT_WeaponBaseItem.m_iWorldDroppedModelIndex (0x31e8)
DT_WeaponBaseItem.m_iState (0x31f8)
DT_WeaponBaseItem.m_hOwner (0x31d0)
DT_WeaponBaseItem.m_iClip1 (0x3204)
DT_WeaponBaseItem.m_iClip2 (0x3208)
DT_WeaponBaseItem.m_iPrimaryReserveAmmoCount (0x320c)
DT_WeaponBaseItem.m_iSecondaryReserveAmmoCount (0x3210)
DT_WeaponBaseItem.m_hWeaponWorldModel (0x31f4)
DT_WeaponBaseItem.m_iNumEmptyAttacks (0x31f0)
DT_WeaponBaseItem.m_weaponMode (0x32bc)
DT_WeaponBaseItem.m_fAccuracyPenalty (0x32c0)
DT_WeaponBaseItem.m_fLastShotTime (0x3324)
DT_WeaponBaseItem.m_iRecoilIndex (0x32cc)
DT_WeaponBaseItem.m_flRecoilIndex (0x32d0)
DT_WeaponBaseItem.m_hPrevOwner (0x3300)
DT_WeaponBaseItem.m_bBurstMode (0x32d4)
DT_WeaponBaseItem.m_flPostponeFireReadyTime (0x32d8)
DT_WeaponBaseItem.m_bReloadVisuallyComplete (0x32dc)
DT_WeaponBaseItem.m_bSilencerOn (0x32dd)
DT_WeaponBaseItem.m_flDoneSwitchingSilencer (0x32e0)
DT_WeaponBaseItem.m_iOriginalTeamNumber (0x32e8)
DT_WeaponBaseItem.m_iIronSightMode (0x3340)
DT_WeaponBaseItem.m_bRedraw (0x335c)
DT_BaseCSGrenade.AnimTimeMustBeFirst (0x0)
DT_BaseCSGrenade.m_flAnimTime (0x25c)
DT_BaseCSGrenade.m_flSimulationTime (0x264)
DT_BaseCSGrenade.m_cellbits (0x74)
DT_BaseCSGrenade.m_cellX (0x7c)
DT_BaseCSGrenade.m_cellY (0x80)
DT_BaseCSGrenade.m_cellZ (0x84)
DT_BaseCSGrenade.m_vecOrigin (0x134)
DT_BaseCSGrenade.m_angRotation (0x128)
DT_BaseCSGrenade.m_nModelIndex (0x254)
DT_BaseCSGrenade.m_fEffects (0xec)
DT_BaseCSGrenade.m_nRenderMode (0x257)
DT_BaseCSGrenade.m_nRenderFX (0x256)
DT_BaseCSGrenade.m_clrRender (0x70)
DT_BaseCSGrenade.m_iTeamNum (0xf0)
DT_BaseCSGrenade.m_iPendingTeamNum (0xf4)
DT_BaseCSGrenade.m_CollisionGroup (0x470)
DT_BaseCSGrenade.m_flElasticity (0x398)
DT_BaseCSGrenade.m_flShadowCastDistance (0x39c)
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DT_BaseCSGrenade.m_hEffectEntity (0x994)
DT_BaseCSGrenade.moveparent (0x144)
DT_BaseCSGrenade.m_iParentAttachment (0x2e8)
DT_BaseCSGrenade.m_iName (0x150)
DT_BaseCSGrenade.movetype (0x0)
DT_BaseCSGrenade.movecollide (0x0)
DT_BaseCSGrenade.m_Collision (0x318)
DT_BaseCSGrenade.m_vecMins (0x320)
DT_BaseCSGrenade.m_vecMaxs (0x32c)
DT_BaseCSGrenade.m_nSolidType (0x33a)
DT_BaseCSGrenade.m_usSolidFlags (0x338)
DT_BaseCSGrenade.m_nSurroundType (0x342)
DT_BaseCSGrenade.m_triggerBloat (0x33b)
DT_BaseCSGrenade.m_vecSpecifiedSurroundingMins (0x344)
DT_BaseCSGrenade.m_vecSpecifiedSurroundingMaxs (0x350)
DT_BaseCSGrenade.m_iTextureFrameIndex (0x988)
DT_BaseCSGrenade.m_bSimulatedEveryTick (0x936)
DT_BaseCSGrenade.m_bAnimatedEveryTick (0x937)
DT_BaseCSGrenade.m_bAlternateSorting (0x938)
DT_BaseCSGrenade.m_bSpotted (0x939)
DT_BaseCSGrenade.m_bSpottedBy (0x93a)
DT_BaseCSGrenade.m_bSpottedByMask (0x97c)
DT_BaseCSGrenade.m_bIsAutoaimTarget (0x60)
DT_BaseCSGrenade.m_fadeMinDist (0x2f0)
DT_BaseCSGrenade.m_fadeMaxDist (0x2f4)
DT_BaseCSGrenade.m_flFadeScale (0x2f8)
DT_BaseCSGrenade.m_nMinCPULevel (0x984)
DT_BaseCSGrenade.m_nMaxCPULevel (0x985)
DT_BaseCSGrenade.m_nMinGPULevel (0x986)
DT_BaseCSGrenade.m_nMaxGPULevel (0x987)
DT_BaseCSGrenade.m_flUseLookAtAngle (0x2c8)
DT_BaseCSGrenade.m_flLastMadeNoiseTime (0x20)
DT_BaseCSGrenade.m_nSequence (0x28ac)
DT_BaseCSGrenade.m_nForceBone (0x267c)
DT_BaseCSGrenade.m_vecForce (0x2670)
DT_BaseCSGrenade.m_nSkin (0xa1c)
DT_BaseCSGrenade.m_nBody (0xa20)
DT_BaseCSGrenade.m_nHitboxSet (0x9fc)
DT_BaseCSGrenade.m_flModelScale (0x2738)
DT_BaseCSGrenade.m_flPoseParameter (0x2764)
DT_BaseCSGrenade.m_flPlaybackRate (0xa18)
DT_BaseCSGrenade.m_flEncodedController (0xa48)
DT_BaseCSGrenade.m_bClientSideAnimation (0x288c)
DT_BaseCSGrenade.m_bClientSideFrameReset (0x26b0)
DT_BaseCSGrenade.m_bClientSideRagdoll (0x275)
DT_BaseCSGrenade.m_nNewSequenceParity (0xa38)
DT_BaseCSGrenade.m_nResetEventsParity (0xa3c)
DT_BaseCSGrenade.m_nMuzzleFlashParity (0xa58)
DT_BaseCSGrenade.m_hLightingOrigin (0x2934)
DT_BaseCSGrenade.serveranimdata (0x0)
DT_BaseCSGrenade.m_flCycle (0xa14)
DT_BaseCSGrenade.m_flFrozen (0x26e8)
DT_BaseCSGrenade.m_ScaleType (0x273c)
DT_BaseCSGrenade.m_bSuppressAnimSounds (0x293a)
DT_BaseCSGrenade.overlay_vars (0x0)
DT_BaseCSGrenade.m_AnimOverlay (0x0)
DT_BaseCSGrenade.lengthproxy (0x3000)
DT_BaseCSGrenade.lengthprop15 (0x0)
DT_BaseCSGrenade.m_flexWeight (0x2a18)
DT_BaseCSGrenade.m_blinktoggle (0x2bc4)
DT_BaseCSGrenade.m_viewtarget (0x29e0)
DT_BaseCSGrenade.m_AttributeManager (0x2d70)
DT_BaseCSGrenade.m_hOuter (0x2d8c)
DT_BaseCSGrenade.m_ProviderType (0x2d94)
DT_BaseCSGrenade.m_iReapplyProvisionParity (0x2d88)
DT_BaseCSGrenade.m_Item (0x2db0)
DT_BaseCSGrenade.m_iItemDefinitionIndex (0x2f88)
DT_BaseCSGrenade.m_iEntityLevel (0x2f90)
DT_BaseCSGrenade.m_iItemIDHigh (0x2fa0)
DT_BaseCSGrenade.m_iItemIDLow (0x2fa4)
DT_BaseCSGrenade.m_iAccountID (0x2fa8)
DT_BaseCSGrenade.m_iEntityQuality (0x2f8c)
DT_BaseCSGrenade.m_bInitialized (0x2fb4)
DT_BaseCSGrenade.m_szCustomName (0x301c)
DT_BaseCSGrenade.m_NetworkedDynamicAttributesForD (0x3000)
DT_BaseCSGrenade.m_Attributes (0x3000)
DT_BaseCSGrenade.lengthprop32 (0x3000)
DT_BaseCSGrenade.m_OriginalOwnerXuidLow (0x3168)
DT_BaseCSGrenade.m_OriginalOwnerXuidHigh (0x316c)
DT_BaseCSGrenade.m_nFallbackPaintKit (0x3170)
DT_BaseCSGrenade.m_nFallbackSeed (0x3174)
DT_BaseCSGrenade.m_flFallbackWear (0x3178)
DT_BaseCSGrenade.m_nFallbackStatTrak (0x317c)
DT_BaseCSGrenade.LocalWeaponData (0x0)
DT_BaseCSGrenade.m_iPrimaryAmmoType (0x31fc)
DT_BaseCSGrenade.m_iSecondaryAmmoType (0x3200)
DT_BaseCSGrenade.m_nViewModelIndex (0x31d4)
DT_BaseCSGrenade.m_bFlipViewModel (0x3264)
DT_BaseCSGrenade.m_iWeaponOrigin (0x3268)
DT_BaseCSGrenade.m_iWeaponModule (0x31ec)
DT_BaseCSGrenade.LocalActiveWeaponData (0x0)
DT_BaseCSGrenade.m_flNextPrimaryAttack (0x31d8)
DT_BaseCSGrenade.m_flNextSecondaryAttack (0x31dc)
DT_BaseCSGrenade.m_nNextThinkTick (0xf8)
DT_BaseCSGrenade.m_flTimeWeaponIdle (0x3214)
DT_BaseCSGrenade.m_iViewModelIndex (0x31e0)
DT_BaseCSGrenade.m_iWorldModelIndex (0x31e4)
DT_BaseCSGrenade.m_iWorldDroppedModelIndex (0x31e8)
DT_BaseCSGrenade.m_iState (0x31f8)
DT_BaseCSGrenade.m_hOwner (0x31d0)
DT_BaseCSGrenade.m_iClip1 (0x3204)
DT_BaseCSGrenade.m_iClip2 (0x3208)
DT_BaseCSGrenade.m_iPrimaryReserveAmmoCount (0x320c)
DT_BaseCSGrenade.m_iSecondaryReserveAmmoCount (0x3210)
DT_BaseCSGrenade.m_hWeaponWorldModel (0x31f4)
DT_BaseCSGrenade.m_iNumEmptyAttacks (0x31f0)
DT_BaseCSGrenade.m_weaponMode (0x32bc)
DT_BaseCSGrenade.m_fAccuracyPenalty (0x32c0)
DT_BaseCSGrenade.m_fLastShotTime (0x3324)
DT_BaseCSGrenade.m_iRecoilIndex (0x32cc)
DT_BaseCSGrenade.m_flRecoilIndex (0x32d0)
DT_BaseCSGrenade.m_hPrevOwner (0x3300)
DT_BaseCSGrenade.m_bBurstMode (0x32d4)
DT_BaseCSGrenade.m_flPostponeFireReadyTime (0x32d8)
DT_BaseCSGrenade.m_bReloadVisuallyComplete (0x32dc)
DT_BaseCSGrenade.m_bSilencerOn (0x32dd)
DT_BaseCSGrenade.m_flDoneSwitchingSilencer (0x32e0)
DT_BaseCSGrenade.m_iOriginalTeamNumber (0x32e8)
DT_BaseCSGrenade.m_iIronSightMode (0x3340)
DT_BaseCSGrenade.m_bRedraw (0x3350)
DT_BaseCSGrenade.m_bIsHeldByPlayer (0x3351)
DT_BaseCSGrenade.m_bPinPulled (0x3352)
DT_BaseCSGrenade.m_fThrowTime (0x3354)
DT_BaseCSGrenade.m_bLoopingSoundPlaying (0x3358)
DT_BaseCSGrenade.m_flThrowStrength (0x335c)
DT_SmokeGrenadeProjectile.AnimTimeMustBeFirst (0x0)
DT_SmokeGrenadeProjectile.m_flAnimTime (0x25c)
DT_SmokeGrenadeProjectile.m_flSimulationTime (0x264)
DT_SmokeGrenadeProjectile.m_cellbits (0x74)
DT_SmokeGrenadeProjectile.m_cellX (0x7c)
DT_SmokeGrenadeProjectile.m_cellY (0x80)
DT_SmokeGrenadeProjectile.m_cellZ (0x84)
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DT_SmokeGrenadeProjectile.m_nModelIndex (0x254)
DT_SmokeGrenadeProjectile.m_fEffects (0xec)
DT_SmokeGrenadeProjectile.m_nRenderMode (0x257)
DT_SmokeGrenadeProjectile.m_nRenderFX (0x256)
DT_SmokeGrenadeProjectile.m_clrRender (0x70)
DT_SmokeGrenadeProjectile.m_iTeamNum (0xf0)
DT_SmokeGrenadeProjectile.m_iPendingTeamNum (0xf4)
DT_SmokeGrenadeProjectile.m_CollisionGroup (0x470)
DT_SmokeGrenadeProjectile.m_flElasticity (0x398)
DT_SmokeGrenadeProjectile.m_flShadowCastDistance (0x39c)
DT_SmokeGrenadeProjectile.m_hOwnerEntity (0x148)
DT_SmokeGrenadeProjectile.m_hEffectEntity (0x994)
DT_SmokeGrenadeProjectile.moveparent (0x144)
DT_SmokeGrenadeProjectile.m_iParentAttachment (0x2e8)
DT_SmokeGrenadeProjectile.m_iName (0x150)
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DT_SmokeGrenadeProjectile.m_Collision (0x318)
DT_SmokeGrenadeProjectile.m_vecMins (0x320)
DT_SmokeGrenadeProjectile.m_vecMaxs (0x32c)
DT_SmokeGrenadeProjectile.m_nSolidType (0x33a)
DT_SmokeGrenadeProjectile.m_usSolidFlags (0x338)
DT_SmokeGrenadeProjectile.m_nSurroundType (0x342)
DT_SmokeGrenadeProjectile.m_triggerBloat (0x33b)
DT_SmokeGrenadeProjectile.m_vecSpecifiedSurroundingMins (0x344)
DT_SmokeGrenadeProjectile.m_vecSpecifiedSurroundingMaxs (0x350)
DT_SmokeGrenadeProjectile.m_iTextureFrameIndex (0x988)
DT_SmokeGrenadeProjectile.m_bSimulatedEveryTick (0x936)
DT_SmokeGrenadeProjectile.m_bAnimatedEveryTick (0x937)
DT_SmokeGrenadeProjectile.m_bAlternateSorting (0x938)
DT_SmokeGrenadeProjectile.m_bSpotted (0x939)
DT_SmokeGrenadeProjectile.m_bSpottedBy (0x93a)
DT_SmokeGrenadeProjectile.m_bSpottedByMask (0x97c)
DT_SmokeGrenadeProjectile.m_bIsAutoaimTarget (0x60)
DT_SmokeGrenadeProjectile.m_fadeMinDist (0x2f0)
DT_SmokeGrenadeProjectile.m_fadeMaxDist (0x2f4)
DT_SmokeGrenadeProjectile.m_flFadeScale (0x2f8)
DT_SmokeGrenadeProjectile.m_nMinCPULevel (0x984)
DT_SmokeGrenadeProjectile.m_nMaxCPULevel (0x985)
DT_SmokeGrenadeProjectile.m_nMinGPULevel (0x986)
DT_SmokeGrenadeProjectile.m_nMaxGPULevel (0x987)
DT_SmokeGrenadeProjectile.m_flUseLookAtAngle (0x2c8)
DT_SmokeGrenadeProjectile.m_flLastMadeNoiseTime (0x20)
DT_SmokeGrenadeProjectile.m_nSequence (0x28ac)
DT_SmokeGrenadeProjectile.m_nForceBone (0x267c)
DT_SmokeGrenadeProjectile.m_vecForce (0x2670)
DT_SmokeGrenadeProjectile.m_nSkin (0xa1c)
DT_SmokeGrenadeProjectile.m_nBody (0xa20)
DT_SmokeGrenadeProjectile.m_nHitboxSet (0x9fc)
DT_SmokeGrenadeProjectile.m_flModelScale (0x2738)
DT_SmokeGrenadeProjectile.m_flPoseParameter (0x2764)
DT_SmokeGrenadeProjectile.m_flPlaybackRate (0xa18)
DT_SmokeGrenadeProjectile.m_flEncodedController (0xa48)
DT_SmokeGrenadeProjectile.m_bClientSideAnimation (0x288c)
DT_SmokeGrenadeProjectile.m_bClientSideFrameReset (0x26b0)
DT_SmokeGrenadeProjectile.m_bClientSideRagdoll (0x275)
DT_SmokeGrenadeProjectile.m_nNewSequenceParity (0xa38)
DT_SmokeGrenadeProjectile.m_nResetEventsParity (0xa3c)
DT_SmokeGrenadeProjectile.m_nMuzzleFlashParity (0xa58)
DT_SmokeGrenadeProjectile.m_hLightingOrigin (0x2934)
DT_SmokeGrenadeProjectile.serveranimdata (0x0)
DT_SmokeGrenadeProjectile.m_flCycle (0xa14)
DT_SmokeGrenadeProjectile.m_flFrozen (0x26e8)
DT_SmokeGrenadeProjectile.m_ScaleType (0x273c)
DT_SmokeGrenadeProjectile.m_bSuppressAnimSounds (0x293a)
DT_SmokeGrenadeProjectile.m_flDamage (0x2988)
DT_SmokeGrenadeProjectile.m_DmgRadius (0x2974)
DT_SmokeGrenadeProjectile.m_bIsLive (0x2971)
DT_SmokeGrenadeProjectile.m_hThrower (0x2990)
DT_SmokeGrenadeProjectile.m_vecVelocity (0x110)
DT_SmokeGrenadeProjectile.m_fFlags (0x100)
DT_SmokeGrenadeProjectile.m_vInitialVelocity (0x29a0)
DT_SmokeGrenadeProjectile.m_nBounces (0x29ac)
DT_SmokeGrenadeProjectile.m_bDidSmokeEffect (0x29d4)
DT_SmokeGrenadeProjectile.m_nSmokeEffectTickBegin (0x29d0)
DT_SensorGrenadeProjectile.AnimTimeMustBeFirst (0x0)
DT_SensorGrenadeProjectile.m_flAnimTime (0x25c)
DT_SensorGrenadeProjectile.m_flSimulationTime (0x264)
DT_SensorGrenadeProjectile.m_cellbits (0x74)
DT_SensorGrenadeProjectile.m_cellX (0x7c)
DT_SensorGrenadeProjectile.m_cellY (0x80)
DT_SensorGrenadeProjectile.m_cellZ (0x84)
DT_SensorGrenadeProjectile.m_vecOrigin (0x134)
DT_SensorGrenadeProjectile.m_angRotation (0x128)
DT_SensorGrenadeProjectile.m_nModelIndex (0x254)
DT_SensorGrenadeProjectile.m_fEffects (0xec)
DT_SensorGrenadeProjectile.m_nRenderMode (0x257)
DT_SensorGrenadeProjectile.m_nRenderFX (0x256)
DT_SensorGrenadeProjectile.m_clrRender (0x70)
DT_SensorGrenadeProjectile.m_iTeamNum (0xf0)
DT_SensorGrenadeProjectile.m_iPendingTeamNum (0xf4)
DT_SensorGrenadeProjectile.m_CollisionGroup (0x470)
DT_SensorGrenadeProjectile.m_flElasticity (0x398)
DT_SensorGrenadeProjectile.m_flShadowCastDistance (0x39c)
DT_SensorGrenadeProjectile.m_hOwnerEntity (0x148)
DT_SensorGrenadeProjectile.m_hEffectEntity (0x994)
DT_SensorGrenadeProjectile.moveparent (0x144)
DT_SensorGrenadeProjectile.m_iParentAttachment (0x2e8)
DT_SensorGrenadeProjectile.m_iName (0x150)
DT_SensorGrenadeProjectile.movetype (0x0)
DT_SensorGrenadeProjectile.movecollide (0x0)
DT_SensorGrenadeProjectile.m_Collision (0x318)
DT_SensorGrenadeProjectile.m_vecMins (0x320)
DT_SensorGrenadeProjectile.m_vecMaxs (0x32c)
DT_SensorGrenadeProjectile.m_nSolidType (0x33a)
DT_SensorGrenadeProjectile.m_usSolidFlags (0x338)
DT_SensorGrenadeProjectile.m_nSurroundType (0x342)
DT_SensorGrenadeProjectile.m_triggerBloat (0x33b)
DT_SensorGrenadeProjectile.m_vecSpecifiedSurroundingMins (0x344)
DT_SensorGrenadeProjectile.m_vecSpecifiedSurroundingMaxs (0x350)
DT_SensorGrenadeProjectile.m_iTextureFrameIndex (0x988)
DT_SensorGrenadeProjectile.m_bSimulatedEveryTick (0x936)
DT_SensorGrenadeProjectile.m_bAnimatedEveryTick (0x937)
DT_SensorGrenadeProjectile.m_bAlternateSorting (0x938)
DT_SensorGrenadeProjectile.m_bSpotted (0x939)
DT_SensorGrenadeProjectile.m_bSpottedBy (0x93a)
DT_SensorGrenadeProjectile.m_bSpottedByMask (0x97c)
DT_SensorGrenadeProjectile.m_bIsAutoaimTarget (0x60)
DT_SensorGrenadeProjectile.m_fadeMinDist (0x2f0)
DT_SensorGrenadeProjectile.m_fadeMaxDist (0x2f4)
DT_SensorGrenadeProjectile.m_flFadeScale (0x2f8)
DT_SensorGrenadeProjectile.m_nMinCPULevel (0x984)
DT_SensorGrenadeProjectile.m_nMaxCPULevel (0x985)
DT_SensorGrenadeProjectile.m_nMinGPULevel (0x986)
DT_SensorGrenadeProjectile.m_nMaxGPULevel (0x987)
DT_SensorGrenadeProjectile.m_flUseLookAtAngle (0x2c8)
DT_SensorGrenadeProjectile.m_flLastMadeNoiseTime (0x20)
DT_SensorGrenadeProjectile.m_nSequence (0x28ac)
DT_SensorGrenadeProjectile.m_nForceBone (0x267c)
DT_SensorGrenadeProjectile.m_vecForce (0x2670)
DT_SensorGrenadeProjectile.m_nSkin (0xa1c)
DT_SensorGrenadeProjectile.m_nBody (0xa20)
DT_SensorGrenadeProjectile.m_nHitboxSet (0x9fc)
DT_SensorGrenadeProjectile.m_flModelScale (0x2738)
DT_SensorGrenadeProjectile.m_flPoseParameter (0x2764)
DT_SensorGrenadeProjectile.m_flPlaybackRate (0xa18)
DT_SensorGrenadeProjectile.m_flEncodedController (0xa48)
DT_SensorGrenadeProjectile.m_bClientSideAnimation (0x288c)
DT_SensorGrenadeProjectile.m_bClientSideFrameReset (0x26b0)
DT_SensorGrenadeProjectile.m_bClientSideRagdoll (0x275)
DT_SensorGrenadeProjectile.m_nNewSequenceParity (0xa38)
DT_SensorGrenadeProjectile.m_nResetEventsParity (0xa3c)
DT_SensorGrenadeProjectile.m_nMuzzleFlashParity (0xa58)
DT_SensorGrenadeProjectile.m_hLightingOrigin (0x2934)
DT_SensorGrenadeProjectile.serveranimdata (0x0)
DT_SensorGrenadeProjectile.m_flCycle (0xa14)
DT_SensorGrenadeProjectile.m_flFrozen (0x26e8)
DT_SensorGrenadeProjectile.m_ScaleType (0x273c)
DT_SensorGrenadeProjectile.m_bSuppressAnimSounds (0x293a)
DT_SensorGrenadeProjectile.m_flDamage (0x2988)
DT_SensorGrenadeProjectile.m_DmgRadius (0x2974)
DT_SensorGrenadeProjectile.m_bIsLive (0x2971)
DT_SensorGrenadeProjectile.m_hThrower (0x2990)
DT_SensorGrenadeProjectile.m_vecVelocity (0x110)
DT_SensorGrenadeProjectile.m_fFlags (0x100)
DT_SensorGrenadeProjectile.m_vInitialVelocity (0x29a0)
DT_SensorGrenadeProjectile.m_nBounces (0x29ac)
DT_MolotovProjectile.AnimTimeMustBeFirst (0x0)
DT_MolotovProjectile.m_flAnimTime (0x25c)
DT_MolotovProjectile.m_flSimulationTime (0x264)
DT_MolotovProjectile.m_cellbits (0x74)
DT_MolotovProjectile.m_cellX (0x7c)
DT_MolotovProjectile.m_cellY (0x80)
DT_MolotovProjectile.m_cellZ (0x84)
DT_MolotovProjectile.m_vecOrigin (0x134)
DT_MolotovProjectile.m_angRotation (0x128)
DT_MolotovProjectile.m_nModelIndex (0x254)
DT_MolotovProjectile.m_fEffects (0xec)
DT_MolotovProjectile.m_nRenderMode (0x257)
DT_MolotovProjectile.m_nRenderFX (0x256)
DT_MolotovProjectile.m_clrRender (0x70)
DT_MolotovProjectile.m_iTeamNum (0xf0)
DT_MolotovProjectile.m_iPendingTeamNum (0xf4)
DT_MolotovProjectile.m_CollisionGroup (0x470)
DT_MolotovProjectile.m_flElasticity (0x398)
DT_MolotovProjectile.m_flShadowCastDistance (0x39c)
DT_MolotovProjectile.m_hOwnerEntity (0x148)
DT_MolotovProjectile.m_hEffectEntity (0x994)
DT_MolotovProjectile.moveparent (0x144)
DT_MolotovProjectile.m_iParentAttachment (0x2e8)
DT_MolotovProjectile.m_iName (0x150)
DT_MolotovProjectile.movetype (0x0)
DT_MolotovProjectile.movecollide (0x0)
DT_MolotovProjectile.m_Collision (0x318)
DT_MolotovProjectile.m_vecMins (0x320)
DT_MolotovProjectile.m_vecMaxs (0x32c)
DT_MolotovProjectile.m_nSolidType (0x33a)
DT_MolotovProjectile.m_usSolidFlags (0x338)
DT_MolotovProjectile.m_nSurroundType (0x342)
DT_MolotovProjectile.m_triggerBloat (0x33b)
DT_MolotovProjectile.m_vecSpecifiedSurroundingMins (0x344)
DT_MolotovProjectile.m_vecSpecifiedSurroundingMaxs (0x350)
DT_MolotovProjectile.m_iTextureFrameIndex (0x988)
DT_MolotovProjectile.m_bSimulatedEveryTick (0x936)
DT_MolotovProjectile.m_bAnimatedEveryTick (0x937)
DT_MolotovProjectile.m_bAlternateSorting (0x938)
DT_MolotovProjectile.m_bSpotted (0x939)
DT_MolotovProjectile.m_bSpottedBy (0x93a)
DT_MolotovProjectile.m_bSpottedByMask (0x97c)
DT_MolotovProjectile.m_bIsAutoaimTarget (0x60)
DT_MolotovProjectile.m_fadeMinDist (0x2f0)
DT_MolotovProjectile.m_fadeMaxDist (0x2f4)
DT_MolotovProjectile.m_flFadeScale (0x2f8)
DT_MolotovProjectile.m_nMinCPULevel (0x984)
DT_MolotovProjectile.m_nMaxCPULevel (0x985)
DT_MolotovProjectile.m_nMinGPULevel (0x986)
DT_MolotovProjectile.m_nMaxGPULevel (0x987)
DT_MolotovProjectile.m_flUseLookAtAngle (0x2c8)
DT_MolotovProjectile.m_flLastMadeNoiseTime (0x20)
DT_MolotovProjectile.m_nSequence (0x28ac)
DT_MolotovProjectile.m_nForceBone (0x267c)
DT_MolotovProjectile.m_vecForce (0x2670)
DT_MolotovProjectile.m_nSkin (0xa1c)
DT_MolotovProjectile.m_nBody (0xa20)
DT_MolotovProjectile.m_nHitboxSet (0x9fc)
DT_MolotovProjectile.m_flModelScale (0x2738)
DT_MolotovProjectile.m_flPoseParameter (0x2764)
DT_MolotovProjectile.m_flPlaybackRate (0xa18)
DT_MolotovProjectile.m_flEncodedController (0xa48)
DT_MolotovProjectile.m_bClientSideAnimation (0x288c)
DT_MolotovProjectile.m_bClientSideFrameReset (0x26b0)
DT_MolotovProjectile.m_bClientSideRagdoll (0x275)
DT_MolotovProjectile.m_nNewSequenceParity (0xa38)
DT_MolotovProjectile.m_nResetEventsParity (0xa3c)
DT_MolotovProjectile.m_nMuzzleFlashParity (0xa58)
DT_MolotovProjectile.m_hLightingOrigin (0x2934)
DT_MolotovProjectile.serveranimdata (0x0)
DT_MolotovProjectile.m_flCycle (0xa14)
DT_MolotovProjectile.m_flFrozen (0x26e8)
DT_MolotovProjectile.m_ScaleType (0x273c)
DT_MolotovProjectile.m_bSuppressAnimSounds (0x293a)
DT_MolotovProjectile.m_flDamage (0x2988)
DT_MolotovProjectile.m_DmgRadius (0x2974)
DT_MolotovProjectile.m_bIsLive (0x2971)
DT_MolotovProjectile.m_hThrower (0x2990)
DT_MolotovProjectile.m_vecVelocity (0x110)
DT_MolotovProjectile.m_fFlags (0x100)
DT_MolotovProjectile.m_vInitialVelocity (0x29a0)
DT_MolotovProjectile.m_nBounces (0x29ac)
DT_MolotovProjectile.m_bIsIncGrenade (0x29d0)
DT_Item_Healthshot.AnimTimeMustBeFirst (0x0)
DT_Item_Healthshot.m_flAnimTime (0x25c)
DT_Item_Healthshot.m_flSimulationTime (0x264)
DT_Item_Healthshot.m_cellbits (0x74)
DT_Item_Healthshot.m_cellX (0x7c)
DT_Item_Healthshot.m_cellY (0x80)
DT_Item_Healthshot.m_cellZ (0x84)
DT_Item_Healthshot.m_vecOrigin (0x134)
DT_Item_Healthshot.m_angRotation (0x128)
DT_Item_Healthshot.m_nModelIndex (0x254)
DT_Item_Healthshot.m_fEffects (0xec)
DT_Item_Healthshot.m_nRenderMode (0x257)
DT_Item_Healthshot.m_nRenderFX (0x256)
DT_Item_Healthshot.m_clrRender (0x70)
DT_Item_Healthshot.m_iTeamNum (0xf0)
DT_Item_Healthshot.m_iPendingTeamNum (0xf4)
DT_Item_Healthshot.m_CollisionGroup (0x470)
DT_Item_Healthshot.m_flElasticity (0x398)
DT_Item_Healthshot.m_flShadowCastDistance (0x39c)
DT_Item_Healthshot.m_hOwnerEntity (0x148)
DT_Item_Healthshot.m_hEffectEntity (0x994)
DT_Item_Healthshot.moveparent (0x144)
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DT_Item_Healthshot.m_nSolidType (0x33a)
DT_Item_Healthshot.m_usSolidFlags (0x338)
DT_Item_Healthshot.m_nSurroundType (0x342)
DT_Item_Healthshot.m_triggerBloat (0x33b)
DT_Item_Healthshot.m_vecSpecifiedSurroundingMins (0x344)
DT_Item_Healthshot.m_vecSpecifiedSurroundingMaxs (0x350)
DT_Item_Healthshot.m_iTextureFrameIndex (0x988)
DT_Item_Healthshot.m_bSimulatedEveryTick (0x936)
DT_Item_Healthshot.m_bAnimatedEveryTick (0x937)
DT_Item_Healthshot.m_bAlternateSorting (0x938)
DT_Item_Healthshot.m_bSpotted (0x939)
DT_Item_Healthshot.m_bSpottedBy (0x93a)
DT_Item_Healthshot.m_bSpottedByMask (0x97c)
DT_Item_Healthshot.m_bIsAutoaimTarget (0x60)
DT_Item_Healthshot.m_fadeMinDist (0x2f0)
DT_Item_Healthshot.m_fadeMaxDist (0x2f4)
DT_Item_Healthshot.m_flFadeScale (0x2f8)
DT_Item_Healthshot.m_nMinCPULevel (0x984)
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DT_Item_Healthshot.m_nMinGPULevel (0x986)
DT_Item_Healthshot.m_nMaxGPULevel (0x987)
DT_Item_Healthshot.m_flUseLookAtAngle (0x2c8)
DT_Item_Healthshot.m_flLastMadeNoiseTime (0x20)
DT_Item_Healthshot.m_nSequence (0x28ac)
DT_Item_Healthshot.m_nForceBone (0x267c)
DT_Item_Healthshot.m_vecForce (0x2670)
DT_Item_Healthshot.m_nSkin (0xa1c)
DT_Item_Healthshot.m_nBody (0xa20)
DT_Item_Healthshot.m_nHitboxSet (0x9fc)
DT_Item_Healthshot.m_flModelScale (0x2738)
DT_Item_Healthshot.m_flPoseParameter (0x2764)
DT_Item_Healthshot.m_flPlaybackRate (0xa18)
DT_Item_Healthshot.m_flEncodedController (0xa48)
DT_Item_Healthshot.m_bClientSideAnimation (0x288c)
DT_Item_Healthshot.m_bClientSideFrameReset (0x26b0)
DT_Item_Healthshot.m_bClientSideRagdoll (0x275)
DT_Item_Healthshot.m_nNewSequenceParity (0xa38)
DT_Item_Healthshot.m_nResetEventsParity (0xa3c)
DT_Item_Healthshot.m_nMuzzleFlashParity (0xa58)
DT_Item_Healthshot.m_hLightingOrigin (0x2934)
DT_Item_Healthshot.serveranimdata (0x0)
DT_Item_Healthshot.m_flCycle (0xa14)
DT_Item_Healthshot.m_flFrozen (0x26e8)
DT_Item_Healthshot.m_ScaleType (0x273c)
DT_Item_Healthshot.m_bSuppressAnimSounds (0x293a)
DT_Item_Healthshot.overlay_vars (0x0)
DT_Item_Healthshot.m_AnimOverlay (0x0)
DT_Item_Healthshot.lengthproxy (0x3000)
DT_Item_Healthshot.lengthprop15 (0x0)
DT_Item_Healthshot.m_flexWeight (0x2a18)
DT_Item_Healthshot.m_blinktoggle (0x2bc4)
DT_Item_Healthshot.m_viewtarget (0x29e0)
DT_Item_Healthshot.m_AttributeManager (0x2d70)
DT_Item_Healthshot.m_hOuter (0x2d8c)
DT_Item_Healthshot.m_ProviderType (0x2d94)
DT_Item_Healthshot.m_iReapplyProvisionParity (0x2d88)
DT_Item_Healthshot.m_Item (0x2db0)
DT_Item_Healthshot.m_iItemDefinitionIndex (0x2f88)
DT_Item_Healthshot.m_iEntityLevel (0x2f90)
DT_Item_Healthshot.m_iItemIDHigh (0x2fa0)
DT_Item_Healthshot.m_iItemIDLow (0x2fa4)
DT_Item_Healthshot.m_iAccountID (0x2fa8)
DT_Item_Healthshot.m_iEntityQuality (0x2f8c)
DT_Item_Healthshot.m_bInitialized (0x2fb4)
DT_Item_Healthshot.m_szCustomName (0x301c)
DT_Item_Healthshot.m_NetworkedDynamicAttributesForD (0x3000)
DT_Item_Healthshot.m_Attributes (0x3000)
DT_Item_Healthshot.lengthprop32 (0x3000)
DT_Item_Healthshot.m_OriginalOwnerXuidLow (0x3168)
DT_Item_Healthshot.m_OriginalOwnerXuidHigh (0x316c)
DT_Item_Healthshot.m_nFallbackPaintKit (0x3170)
DT_Item_Healthshot.m_nFallbackSeed (0x3174)
DT_Item_Healthshot.m_flFallbackWear (0x3178)
DT_Item_Healthshot.m_nFallbackStatTrak (0x317c)
DT_Item_Healthshot.LocalWeaponData (0x0)
DT_Item_Healthshot.m_iPrimaryAmmoType (0x31fc)
DT_Item_Healthshot.m_iSecondaryAmmoType (0x3200)
DT_Item_Healthshot.m_nViewModelIndex (0x31d4)
DT_Item_Healthshot.m_bFlipViewModel (0x3264)
DT_Item_Healthshot.m_iWeaponOrigin (0x3268)
DT_Item_Healthshot.m_iWeaponModule (0x31ec)
DT_Item_Healthshot.LocalActiveWeaponData (0x0)
DT_Item_Healthshot.m_flNextPrimaryAttack (0x31d8)
DT_Item_Healthshot.m_flNextSecondaryAttack (0x31dc)
DT_Item_Healthshot.m_nNextThinkTick (0xf8)
DT_Item_Healthshot.m_flTimeWeaponIdle (0x3214)
DT_Item_Healthshot.m_iViewModelIndex (0x31e0)
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DT_Item_Healthshot.m_iState (0x31f8)
DT_Item_Healthshot.m_hOwner (0x31d0)
DT_Item_Healthshot.m_iClip1 (0x3204)
DT_Item_Healthshot.m_iClip2 (0x3208)
DT_Item_Healthshot.m_iPrimaryReserveAmmoCount (0x320c)
DT_Item_Healthshot.m_iSecondaryReserveAmmoCount (0x3210)
DT_Item_Healthshot.m_hWeaponWorldModel (0x31f4)
DT_Item_Healthshot.m_iNumEmptyAttacks (0x31f0)
DT_Item_Healthshot.m_weaponMode (0x32bc)
DT_Item_Healthshot.m_fAccuracyPenalty (0x32c0)
DT_Item_Healthshot.m_fLastShotTime (0x3324)
DT_Item_Healthshot.m_iRecoilIndex (0x32cc)
DT_Item_Healthshot.m_flRecoilIndex (0x32d0)
DT_Item_Healthshot.m_hPrevOwner (0x3300)
DT_Item_Healthshot.m_bBurstMode (0x32d4)
DT_Item_Healthshot.m_flPostponeFireReadyTime (0x32d8)
DT_Item_Healthshot.m_bReloadVisuallyComplete (0x32dc)
DT_Item_Healthshot.m_bSilencerOn (0x32dd)
DT_Item_Healthshot.m_flDoneSwitchingSilencer (0x32e0)
DT_Item_Healthshot.m_iOriginalTeamNumber (0x32e8)
DT_Item_Healthshot.m_iIronSightMode (0x3340)
DT_Item_Healthshot.m_bRedraw (0x335c)
DT_DecoyProjectile.AnimTimeMustBeFirst (0x0)
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DT_DecoyProjectile.m_nSolidType (0x33a)
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DT_DecoyProjectile.m_nSurroundType (0x342)
DT_DecoyProjectile.m_triggerBloat (0x33b)
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DT_DecoyProjectile.m_iTextureFrameIndex (0x988)
DT_DecoyProjectile.m_bSimulatedEveryTick (0x936)
DT_DecoyProjectile.m_bAnimatedEveryTick (0x937)
DT_DecoyProjectile.m_bAlternateSorting (0x938)
DT_DecoyProjectile.m_bSpotted (0x939)
DT_DecoyProjectile.m_bSpottedBy (0x93a)
DT_DecoyProjectile.m_bSpottedByMask (0x97c)
DT_DecoyProjectile.m_bIsAutoaimTarget (0x60)
DT_DecoyProjectile.m_fadeMinDist (0x2f0)
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DT_DecoyProjectile.m_flFadeScale (0x2f8)
DT_DecoyProjectile.m_nMinCPULevel (0x984)
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DT_DecoyProjectile.m_nMinGPULevel (0x986)
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DT_DecoyProjectile.m_nMuzzleFlashParity (0xa58)
DT_DecoyProjectile.m_hLightingOrigin (0x2934)
DT_DecoyProjectile.serveranimdata (0x0)
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DT_FireCrackerBlast.AnimTimeMustBeFirst (0x0)
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DT_Inferno.m_bSpotted (0x939)
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DT_Inferno.m_bSpottedByMask (0x97c)
DT_Inferno.m_bIsAutoaimTarget (0x60)
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DT_Inferno.m_nMinCPULevel (0x984)
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DT_Inferno.m_flUseLookAtAngle (0x2c8)
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DT_Inferno.m_fireXDelta (0x9e4)
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DT_Inferno.m_bFireIsBurning (0xe94)
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DT_CChicken.AnimTimeMustBeFirst (0x0)
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DT_CChicken.m_flUseLookAtAngle (0x2c8)
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DT_CChicken.m_bClientSideAnimation (0x288c)
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DT_CChicken.m_bClientSideRagdoll (0x275)
DT_CChicken.m_nNewSequenceParity (0xa38)
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DT_CChicken.m_hLightingOrigin (0x2934)
DT_CChicken.serveranimdata (0x0)
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DT_CChicken.m_ScaleType (0x273c)
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DT_CChicken.m_qPreferredPlayerCarryAngles (0x2974)
DT_CChicken.m_bClientPhysics (0x2980)
DT_CChicken.m_bUseHitboxesForRenderBox (0x2994)
DT_CChicken.m_flGlowMaxDist (0x29b4)
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DT_CChicken.m_leader (0x29dc)
DT_FootstepControl.AnimTimeMustBeFirst (0x0)
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DT_FootstepControl.m_source (0xa10)
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DT_CSGameRulesProxy.cs_gamerules_data (0x0)
DT_CSGameRulesProxy.m_bFreezePeriod (0x20)
DT_CSGameRulesProxy.m_bMatchWaitingForResume (0x40)
DT_CSGameRulesProxy.m_bWarmupPeriod (0x21)
DT_CSGameRulesProxy.m_fWarmupPeriodEnd (0x24)
DT_CSGameRulesProxy.m_fWarmupPeriodStart (0x28)
DT_CSGameRulesProxy.m_bTerroristTimeOutActive (0x2c)
DT_CSGameRulesProxy.m_bCTTimeOutActive (0x2d)
DT_CSGameRulesProxy.m_flTerroristTimeOutRemaining (0x30)
DT_CSGameRulesProxy.m_flCTTimeOutRemaining (0x34)
DT_CSGameRulesProxy.m_nTerroristTimeOuts (0x38)
DT_CSGameRulesProxy.m_nCTTimeOuts (0x3c)
DT_CSGameRulesProxy.m_iRoundTime (0x44)
DT_CSGameRulesProxy.m_gamePhase (0x60)
DT_CSGameRulesProxy.m_totalRoundsPlayed (0x64)
DT_CSGameRulesProxy.m_nOvertimePlaying (0x68)
DT_CSGameRulesProxy.m_timeUntilNextPhaseStarts (0x5c)
DT_CSGameRulesProxy.m_flCMMItemDropRevealStartTime (0x870)
DT_CSGameRulesProxy.m_flCMMItemDropRevealEndTime (0x874)
DT_CSGameRulesProxy.m_fRoundStartTime (0x4c)
DT_CSGameRulesProxy.m_bGameRestart (0x54)
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DT_CSGameRulesProxy.m_flGameStartTime (0x58)
DT_CSGameRulesProxy.m_iHostagesRemaining (0x6c)
DT_CSGameRulesProxy.m_bAnyHostageReached (0x70)
DT_CSGameRulesProxy.m_bMapHasBombTarget (0x71)
DT_CSGameRulesProxy.m_bMapHasRescueZone (0x72)
DT_CSGameRulesProxy.m_bMapHasBuyZone (0x73)
DT_CSGameRulesProxy.m_bIsQueuedMatchmaking (0x74)
DT_CSGameRulesProxy.m_bIsValveDS (0x75)
DT_CSGameRulesProxy.m_bIsQuestEligible (0x879)
DT_CSGameRulesProxy.m_bLogoMap (0x76)
DT_CSGameRulesProxy.m_iNumGunGameProgressiveWeaponsC (0x78)
DT_CSGameRulesProxy.m_iNumGunGameProgressiveWeaponsT (0x7c)
DT_CSGameRulesProxy.m_iSpectatorSlotCount (0x80)
DT_CSGameRulesProxy.m_bBombDropped (0x8d0)
DT_CSGameRulesProxy.m_bBombPlanted (0x8d1)
DT_CSGameRulesProxy.m_iRoundWinStatus (0x8d4)
DT_CSGameRulesProxy.m_eRoundWinReason (0x8d8)
DT_CSGameRulesProxy.m_flDMBonusStartTime (0x44c)
DT_CSGameRulesProxy.m_flDMBonusTimeLength (0x450)
DT_CSGameRulesProxy.m_unDMBonusWeaponLoadoutSlot (0x454)
DT_CSGameRulesProxy.m_bDMBonusActive (0x456)
DT_CSGameRulesProxy.m_bTCantBuy (0x8dc)
DT_CSGameRulesProxy.m_bCTCantBuy (0x8dd)
DT_CSGameRulesProxy.m_flGuardianBuyUntilTime (0x8e0)
DT_CSGameRulesProxy.m_iMatchStats_RoundResults (0x8e4)
DT_CSGameRulesProxy.m_iMatchStats_PlayersAlive_T (0x9d4)
DT_CSGameRulesProxy.m_iMatchStats_PlayersAlive_CT (0x95c)
DT_CSGameRulesProxy.m_GGProgressiveWeaponOrderCT (0x84)
DT_CSGameRulesProxy.m_GGProgressiveWeaponOrderT (0x174)
DT_CSGameRulesProxy.m_GGProgressiveWeaponKillUpgrade (0x354)
DT_CSGameRulesProxy.m_MatchDevice (0x444)
DT_CSGameRulesProxy.m_bHasMatchStarted (0x448)
DT_CSGameRulesProxy.m_TeamRespawnWaveTimes (0xa4c)
DT_CSGameRulesProxy.m_flNextRespawnWave (0xacc)
DT_CSGameRulesProxy.m_nNextMapInMapgroup (0x458)
DT_CSGameRulesProxy.m_nEndMatchMapGroupVoteOptions (0xb54)
DT_CSGameRulesProxy.m_bIsDroppingItems (0x878)
DT_CSGameRulesProxy.m_iActiveAssassinationTargetMiss (0xb4c)
DT_CSGameRulesProxy.m_fMatchStartTime (0x48)
DT_CSGameRulesProxy.m_szTournamentEventName (0x45c)
DT_CSGameRulesProxy.m_szTournamentEventStage (0x560)
DT_CSGameRulesProxy.m_szTournamentPredictionsTxt (0x768)
DT_CSGameRulesProxy.m_nTournamentPredictionsPct (0x86c)
DT_CSGameRulesProxy.m_szMatchStatTxt (0x664)
DT_CSGameRulesProxy.m_nGuardianModeWaveNumber (0x87c)
DT_CSGameRulesProxy.m_nGuardianModeSpecialKillsRemai (0x880)
DT_CSGameRulesProxy.m_nGuardianModeSpecialWeaponNeed (0x884)
DT_CSGameRulesProxy.m_nHalloweenMaskListSeed (0x8cc)
DT_CSGameRulesProxy.m_numGlobalGiftsGiven (0x890)
DT_CSGameRulesProxy.m_numGlobalGifters (0x894)
DT_CSGameRulesProxy.m_numGlobalGiftsPeriodSeconds (0x898)
DT_CSGameRulesProxy.m_arrFeaturedGiftersAccounts (0x89c)
DT_CSGameRulesProxy.m_arrFeaturedGiftersGifts (0x8ac)
DT_CSGameRulesProxy.m_arrTournamentActiveCasterAccou (0x8bc)
DT_WeaponCubemap.AnimTimeMustBeFirst (0x0)
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DT_WeaponCubemap.m_iTextureFrameIndex (0x988)
DT_WeaponCubemap.m_bSimulatedEveryTick (0x936)
DT_WeaponCubemap.m_bAnimatedEveryTick (0x937)
DT_WeaponCubemap.m_bAlternateSorting (0x938)
DT_WeaponCubemap.m_bSpotted (0x939)
DT_WeaponCubemap.m_bSpottedBy (0x93a)
DT_WeaponCubemap.m_bSpottedByMask (0x97c)
DT_WeaponCubemap.m_bIsAutoaimTarget (0x60)
DT_WeaponCubemap.m_fadeMinDist (0x2f0)
DT_WeaponCubemap.m_fadeMaxDist (0x2f4)
DT_WeaponCubemap.m_flFadeScale (0x2f8)
DT_WeaponCubemap.m_nMinCPULevel (0x984)
DT_WeaponCubemap.m_nMaxCPULevel (0x985)
DT_WeaponCubemap.m_nMinGPULevel (0x986)
DT_WeaponCubemap.m_nMaxGPULevel (0x987)
DT_WeaponCubemap.m_flUseLookAtAngle (0x2c8)
DT_WeaponCubemap.m_flLastMadeNoiseTime (0x20)
DT_WeaponCubemap.m_nSequence (0x28ac)
DT_WeaponCubemap.m_nForceBone (0x267c)
DT_WeaponCubemap.m_vecForce (0x2670)
DT_WeaponCubemap.m_nSkin (0xa1c)
DT_WeaponCubemap.m_nBody (0xa20)
DT_WeaponCubemap.m_nHitboxSet (0x9fc)
DT_WeaponCubemap.m_flModelScale (0x2738)
DT_WeaponCubemap.m_flPoseParameter (0x2764)
DT_WeaponCubemap.m_flPlaybackRate (0xa18)
DT_WeaponCubemap.m_flEncodedController (0xa48)
DT_WeaponCubemap.m_bClientSideAnimation (0x288c)
DT_WeaponCubemap.m_bClientSideFrameReset (0x26b0)
DT_WeaponCubemap.m_bClientSideRagdoll (0x275)
DT_WeaponCubemap.m_nNewSequenceParity (0xa38)
DT_WeaponCubemap.m_nResetEventsParity (0xa3c)
DT_WeaponCubemap.m_nMuzzleFlashParity (0xa58)
DT_WeaponCubemap.m_hLightingOrigin (0x2934)
DT_WeaponCubemap.serveranimdata (0x0)
DT_WeaponCubemap.m_flCycle (0xa14)
DT_WeaponCubemap.m_flFrozen (0x26e8)
DT_WeaponCubemap.m_ScaleType (0x273c)
DT_WeaponCubemap.m_bSuppressAnimSounds (0x293a)
DT_WeaponCubemap.overlay_vars (0x0)
DT_WeaponCubemap.m_AnimOverlay (0x0)
DT_WeaponCubemap.lengthproxy (0x3000)
DT_WeaponCubemap.lengthprop15 (0x0)
DT_WeaponCubemap.m_flexWeight (0x2a18)
DT_WeaponCubemap.m_blinktoggle (0x2bc4)
DT_WeaponCubemap.m_viewtarget (0x29e0)
DT_WeaponCubemap.m_AttributeManager (0x2d70)
DT_WeaponCubemap.m_hOuter (0x2d8c)
DT_WeaponCubemap.m_ProviderType (0x2d94)
DT_WeaponCubemap.m_iReapplyProvisionParity (0x2d88)
DT_WeaponCubemap.m_Item (0x2db0)
DT_WeaponCubemap.m_iItemDefinitionIndex (0x2f88)
DT_WeaponCubemap.m_iEntityLevel (0x2f90)
DT_WeaponCubemap.m_iItemIDHigh (0x2fa0)
DT_WeaponCubemap.m_iItemIDLow (0x2fa4)
DT_WeaponCubemap.m_iAccountID (0x2fa8)
DT_WeaponCubemap.m_iEntityQuality (0x2f8c)
DT_WeaponCubemap.m_bInitialized (0x2fb4)
DT_WeaponCubemap.m_szCustomName (0x301c)
DT_WeaponCubemap.m_NetworkedDynamicAttributesForD (0x3000)
DT_WeaponCubemap.m_Attributes (0x3000)
DT_WeaponCubemap.lengthprop32 (0x3000)
DT_WeaponCubemap.m_OriginalOwnerXuidLow (0x3168)
DT_WeaponCubemap.m_OriginalOwnerXuidHigh (0x316c)
DT_WeaponCubemap.m_nFallbackPaintKit (0x3170)
DT_WeaponCubemap.m_nFallbackSeed (0x3174)
DT_WeaponCubemap.m_flFallbackWear (0x3178)
DT_WeaponCubemap.m_nFallbackStatTrak (0x317c)
DT_WeaponCubemap.LocalWeaponData (0x0)
DT_WeaponCubemap.m_iPrimaryAmmoType (0x31fc)
DT_WeaponCubemap.m_iSecondaryAmmoType (0x3200)
DT_WeaponCubemap.m_nViewModelIndex (0x31d4)
DT_WeaponCubemap.m_bFlipViewModel (0x3264)
DT_WeaponCubemap.m_iWeaponOrigin (0x3268)
DT_WeaponCubemap.m_iWeaponModule (0x31ec)
DT_WeaponCubemap.LocalActiveWeaponData (0x0)
DT_WeaponCubemap.m_flNextPrimaryAttack (0x31d8)
DT_WeaponCubemap.m_flNextSecondaryAttack (0x31dc)
DT_WeaponCubemap.m_nNextThinkTick (0xf8)
DT_WeaponCubemap.m_flTimeWeaponIdle (0x3214)
DT_WeaponCubemap.m_iViewModelIndex (0x31e0)
DT_WeaponCubemap.m_iWorldModelIndex (0x31e4)
DT_WeaponCubemap.m_iWorldDroppedModelIndex (0x31e8)
DT_WeaponCubemap.m_iState (0x31f8)
DT_WeaponCubemap.m_hOwner (0x31d0)
DT_WeaponCubemap.m_iClip1 (0x3204)
DT_WeaponCubemap.m_iClip2 (0x3208)
DT_WeaponCubemap.m_iPrimaryReserveAmmoCount (0x320c)
DT_WeaponCubemap.m_iSecondaryReserveAmmoCount (0x3210)
DT_WeaponCubemap.m_hWeaponWorldModel (0x31f4)
DT_WeaponCubemap.m_iNumEmptyAttacks (0x31f0)
DT_WeaponCycler.AnimTimeMustBeFirst (0x0)
DT_WeaponCycler.m_flAnimTime (0x25c)
DT_WeaponCycler.m_flSimulationTime (0x264)
DT_WeaponCycler.m_cellbits (0x74)
DT_WeaponCycler.m_cellX (0x7c)
DT_WeaponCycler.m_cellY (0x80)
DT_WeaponCycler.m_cellZ (0x84)
DT_WeaponCycler.m_vecOrigin (0x134)
DT_WeaponCycler.m_angRotation (0x128)
DT_WeaponCycler.m_nModelIndex (0x254)
DT_WeaponCycler.m_fEffects (0xec)
DT_WeaponCycler.m_nRenderMode (0x257)
DT_WeaponCycler.m_nRenderFX (0x256)
DT_WeaponCycler.m_clrRender (0x70)
DT_WeaponCycler.m_iTeamNum (0xf0)
DT_WeaponCycler.m_iPendingTeamNum (0xf4)
DT_WeaponCycler.m_CollisionGroup (0x470)
DT_WeaponCycler.m_flElasticity (0x398)
DT_WeaponCycler.m_flShadowCastDistance (0x39c)
DT_WeaponCycler.m_hOwnerEntity (0x148)
DT_WeaponCycler.m_hEffectEntity (0x994)
DT_WeaponCycler.moveparent (0x144)
DT_WeaponCycler.m_iParentAttachment (0x2e8)
DT_WeaponCycler.m_iName (0x150)
DT_WeaponCycler.movetype (0x0)
DT_WeaponCycler.movecollide (0x0)
DT_WeaponCycler.m_Collision (0x318)
DT_WeaponCycler.m_vecMins (0x320)
DT_WeaponCycler.m_vecMaxs (0x32c)
DT_WeaponCycler.m_nSolidType (0x33a)
DT_WeaponCycler.m_usSolidFlags (0x338)
DT_WeaponCycler.m_nSurroundType (0x342)
DT_WeaponCycler.m_triggerBloat (0x33b)
DT_WeaponCycler.m_vecSpecifiedSurroundingMins (0x344)
DT_WeaponCycler.m_vecSpecifiedSurroundingMaxs (0x350)
DT_WeaponCycler.m_iTextureFrameIndex (0x988)
DT_WeaponCycler.m_bSimulatedEveryTick (0x936)
DT_WeaponCycler.m_bAnimatedEveryTick (0x937)
DT_WeaponCycler.m_bAlternateSorting (0x938)
DT_WeaponCycler.m_bSpotted (0x939)
DT_WeaponCycler.m_bSpottedBy (0x93a)
DT_WeaponCycler.m_bSpottedByMask (0x97c)
DT_WeaponCycler.m_bIsAutoaimTarget (0x60)
DT_WeaponCycler.m_fadeMinDist (0x2f0)
DT_WeaponCycler.m_fadeMaxDist (0x2f4)
DT_WeaponCycler.m_flFadeScale (0x2f8)
DT_WeaponCycler.m_nMinCPULevel (0x984)
DT_WeaponCycler.m_nMaxCPULevel (0x985)
DT_WeaponCycler.m_nMinGPULevel (0x986)
DT_WeaponCycler.m_nMaxGPULevel (0x987)
DT_WeaponCycler.m_flUseLookAtAngle (0x2c8)
DT_WeaponCycler.m_flLastMadeNoiseTime (0x20)
DT_WeaponCycler.m_nSequence (0x28ac)
DT_WeaponCycler.m_nForceBone (0x267c)
DT_WeaponCycler.m_vecForce (0x2670)
DT_WeaponCycler.m_nSkin (0xa1c)
DT_WeaponCycler.m_nBody (0xa20)
DT_WeaponCycler.m_nHitboxSet (0x9fc)
DT_WeaponCycler.m_flModelScale (0x2738)
DT_WeaponCycler.m_flPoseParameter (0x2764)
DT_WeaponCycler.m_flPlaybackRate (0xa18)
DT_WeaponCycler.m_flEncodedController (0xa48)
DT_WeaponCycler.m_bClientSideAnimation (0x288c)
DT_WeaponCycler.m_bClientSideFrameReset (0x26b0)
DT_WeaponCycler.m_bClientSideRagdoll (0x275)
DT_WeaponCycler.m_nNewSequenceParity (0xa38)
DT_WeaponCycler.m_nResetEventsParity (0xa3c)
DT_WeaponCycler.m_nMuzzleFlashParity (0xa58)
DT_WeaponCycler.m_hLightingOrigin (0x2934)
DT_WeaponCycler.serveranimdata (0x0)
DT_WeaponCycler.m_flCycle (0xa14)
DT_WeaponCycler.m_flFrozen (0x26e8)
DT_WeaponCycler.m_ScaleType (0x273c)
DT_WeaponCycler.m_bSuppressAnimSounds (0x293a)
DT_WeaponCycler.overlay_vars (0x0)
DT_WeaponCycler.m_AnimOverlay (0x0)
DT_WeaponCycler.lengthproxy (0x3000)
DT_WeaponCycler.lengthprop15 (0x0)
DT_WeaponCycler.m_flexWeight (0x2a18)
DT_WeaponCycler.m_blinktoggle (0x2bc4)
DT_WeaponCycler.m_viewtarget (0x29e0)
DT_WeaponCycler.m_AttributeManager (0x2d70)
DT_WeaponCycler.m_hOuter (0x2d8c)
DT_WeaponCycler.m_ProviderType (0x2d94)
DT_WeaponCycler.m_iReapplyProvisionParity (0x2d88)
DT_WeaponCycler.m_Item (0x2db0)
DT_WeaponCycler.m_iItemDefinitionIndex (0x2f88)
DT_WeaponCycler.m_iEntityLevel (0x2f90)
DT_WeaponCycler.m_iItemIDHigh (0x2fa0)
DT_WeaponCycler.m_iItemIDLow (0x2fa4)
DT_WeaponCycler.m_iAccountID (0x2fa8)
DT_WeaponCycler.m_iEntityQuality (0x2f8c)
DT_WeaponCycler.m_bInitialized (0x2fb4)
DT_WeaponCycler.m_szCustomName (0x301c)
DT_WeaponCycler.m_NetworkedDynamicAttributesForD (0x3000)
DT_WeaponCycler.m_Attributes (0x3000)
DT_WeaponCycler.lengthprop32 (0x3000)
DT_WeaponCycler.m_OriginalOwnerXuidLow (0x3168)
DT_WeaponCycler.m_OriginalOwnerXuidHigh (0x316c)
DT_WeaponCycler.m_nFallbackPaintKit (0x3170)
DT_WeaponCycler.m_nFallbackSeed (0x3174)
DT_WeaponCycler.m_flFallbackWear (0x3178)
DT_WeaponCycler.m_nFallbackStatTrak (0x317c)
DT_WeaponCycler.LocalWeaponData (0x0)
DT_WeaponCycler.m_iPrimaryAmmoType (0x31fc)
DT_WeaponCycler.m_iSecondaryAmmoType (0x3200)
DT_WeaponCycler.m_nViewModelIndex (0x31d4)
DT_WeaponCycler.m_bFlipViewModel (0x3264)
DT_WeaponCycler.m_iWeaponOrigin (0x3268)
DT_WeaponCycler.m_iWeaponModule (0x31ec)
DT_WeaponCycler.LocalActiveWeaponData (0x0)
DT_WeaponCycler.m_flNextPrimaryAttack (0x31d8)
DT_WeaponCycler.m_flNextSecondaryAttack (0x31dc)
DT_WeaponCycler.m_nNextThinkTick (0xf8)
DT_WeaponCycler.m_flTimeWeaponIdle (0x3214)
DT_WeaponCycler.m_iViewModelIndex (0x31e0)
DT_WeaponCycler.m_iWorldModelIndex (0x31e4)
DT_WeaponCycler.m_iWorldDroppedModelIndex (0x31e8)
DT_WeaponCycler.m_iState (0x31f8)
DT_WeaponCycler.m_hOwner (0x31d0)
DT_WeaponCycler.m_iClip1 (0x3204)
DT_WeaponCycler.m_iClip2 (0x3208)
DT_WeaponCycler.m_iPrimaryReserveAmmoCount (0x320c)
DT_WeaponCycler.m_iSecondaryReserveAmmoCount (0x3210)
DT_WeaponCycler.m_hWeaponWorldModel (0x31f4)
DT_WeaponCycler.m_iNumEmptyAttacks (0x31f0)
DT_TEPlantBomb.m_vecOrigin (0x14)
DT_TEPlantBomb.m_iPlayer (0x10)
DT_TEPlantBomb.m_option (0x20)
DT_TEFireBullets.m_vecOrigin (0x18)
DT_TEFireBullets.m_vecAngles[0] (0x24)
DT_TEFireBullets.m_vecAngles[1] (0x28)
DT_TEFireBullets.m_iWeaponID (0x30)
DT_TEFireBullets.m_iMode (0x34)
DT_TEFireBullets.m_iSeed (0x38)
DT_TEFireBullets.m_iPlayer (0x10)
DT_TEFireBullets.m_fInaccuracy (0x3c)
DT_TEFireBullets.m_fSpread (0x40)
DT_TEFireBullets.m_nItemDefIndex (0x14)
DT_TEFireBullets.m_iSoundType (0x44)
DT_TERadioIcon.m_iAttachToClient (0x10)
DT_PlantedC4.AnimTimeMustBeFirst (0x0)
DT_PlantedC4.m_flAnimTime (0x25c)
DT_PlantedC4.m_flSimulationTime (0x264)
DT_PlantedC4.m_cellbits (0x74)
DT_PlantedC4.m_cellX (0x7c)
DT_PlantedC4.m_cellY (0x80)
DT_PlantedC4.m_cellZ (0x84)
DT_PlantedC4.m_vecOrigin (0x134)
DT_PlantedC4.m_angRotation (0x128)
DT_PlantedC4.m_nModelIndex (0x254)
DT_PlantedC4.m_fEffects (0xec)
DT_PlantedC4.m_nRenderMode (0x257)
DT_PlantedC4.m_nRenderFX (0x256)
DT_PlantedC4.m_clrRender (0x70)
DT_PlantedC4.m_iTeamNum (0xf0)
DT_PlantedC4.m_iPendingTeamNum (0xf4)
DT_PlantedC4.m_CollisionGroup (0x470)
DT_PlantedC4.m_flElasticity (0x398)
DT_PlantedC4.m_flShadowCastDistance (0x39c)
DT_PlantedC4.m_hOwnerEntity (0x148)
DT_PlantedC4.m_hEffectEntity (0x994)
DT_PlantedC4.moveparent (0x144)
DT_PlantedC4.m_iParentAttachment (0x2e8)
DT_PlantedC4.m_iName (0x150)
DT_PlantedC4.movetype (0x0)
DT_PlantedC4.movecollide (0x0)
DT_PlantedC4.m_Collision (0x318)
DT_PlantedC4.m_vecMins (0x320)
DT_PlantedC4.m_vecMaxs (0x32c)
DT_PlantedC4.m_nSolidType (0x33a)
DT_PlantedC4.m_usSolidFlags (0x338)
DT_PlantedC4.m_nSurroundType (0x342)
DT_PlantedC4.m_triggerBloat (0x33b)
DT_PlantedC4.m_vecSpecifiedSurroundingMins (0x344)
DT_PlantedC4.m_vecSpecifiedSurroundingMaxs (0x350)
DT_PlantedC4.m_iTextureFrameIndex (0x988)
DT_PlantedC4.m_bSimulatedEveryTick (0x936)
DT_PlantedC4.m_bAnimatedEveryTick (0x937)
DT_PlantedC4.m_bAlternateSorting (0x938)
DT_PlantedC4.m_bSpotted (0x939)
DT_PlantedC4.m_bSpottedBy (0x93a)
DT_PlantedC4.m_bSpottedByMask (0x97c)
DT_PlantedC4.m_bIsAutoaimTarget (0x60)
DT_PlantedC4.m_fadeMinDist (0x2f0)
DT_PlantedC4.m_fadeMaxDist (0x2f4)
DT_PlantedC4.m_flFadeScale (0x2f8)
DT_PlantedC4.m_nMinCPULevel (0x984)
DT_PlantedC4.m_nMaxCPULevel (0x985)
DT_PlantedC4.m_nMinGPULevel (0x986)
DT_PlantedC4.m_nMaxGPULevel (0x987)
DT_PlantedC4.m_flUseLookAtAngle (0x2c8)
DT_PlantedC4.m_flLastMadeNoiseTime (0x20)
DT_PlantedC4.m_nSequence (0x28ac)
DT_PlantedC4.m_nForceBone (0x267c)
DT_PlantedC4.m_vecForce (0x2670)
DT_PlantedC4.m_nSkin (0xa1c)
DT_PlantedC4.m_nBody (0xa20)
DT_PlantedC4.m_nHitboxSet (0x9fc)
DT_PlantedC4.m_flModelScale (0x2738)
DT_PlantedC4.m_flPoseParameter (0x2764)
DT_PlantedC4.m_flPlaybackRate (0xa18)
DT_PlantedC4.m_flEncodedController (0xa48)
DT_PlantedC4.m_bClientSideAnimation (0x288c)
DT_PlantedC4.m_bClientSideFrameReset (0x26b0)
DT_PlantedC4.m_bClientSideRagdoll (0x275)
DT_PlantedC4.m_nNewSequenceParity (0xa38)
DT_PlantedC4.m_nResetEventsParity (0xa3c)
DT_PlantedC4.m_nMuzzleFlashParity (0xa58)
DT_PlantedC4.m_hLightingOrigin (0x2934)
DT_PlantedC4.serveranimdata (0x0)
DT_PlantedC4.m_flCycle (0xa14)
DT_PlantedC4.m_flFrozen (0x26e8)
DT_PlantedC4.m_ScaleType (0x273c)
DT_PlantedC4.m_bSuppressAnimSounds (0x293a)
DT_PlantedC4.m_bBombTicking (0x2970)
DT_PlantedC4.m_flC4Blow (0x297c)
DT_PlantedC4.m_flTimerLength (0x2980)
DT_PlantedC4.m_flDefuseLength (0x2990)
DT_PlantedC4.m_flDefuseCountDown (0x2994)
DT_PlantedC4.m_bBombDefused (0x2998)
DT_PlantedC4.m_hBombDefuser (0x299c)
DT_CSTeam.m_iTeamNum (0xb68)
DT_CSTeam.m_bSurrendered (0xb6c)
DT_CSTeam.m_scoreTotal (0xb40)
DT_CSTeam.m_scoreFirstHalf (0xb44)
DT_CSTeam.m_scoreSecondHalf (0xb48)
DT_CSTeam.m_scoreOvertime (0xb4c)
DT_CSTeam.m_iClanID (0xb58)
DT_CSTeam.m_szTeamname (0x9ec)
DT_CSTeam.m_szClanTeamname (0xa0c)
DT_CSTeam.m_szTeamFlagImage (0xa2c)
DT_CSTeam.m_szTeamLogoImage (0xa34)
DT_CSTeam.m_szTeamMatchStat (0xa3c)
DT_CSTeam.m_nGGLeaderEntIndex_CT (0xb50)
DT_CSTeam.m_nGGLeaderEntIndex_T (0xb54)
DT_CSTeam.player_array_element (0x0)
DT_CSTeam."player_array" (0x0)
DT_CSPlayerResource.m_iPing (0xae4)
DT_CSPlayerResource.m_iKills (0xbe8)
DT_CSPlayerResource.m_iAssists (0xcec)
DT_CSPlayerResource.m_iDeaths (0xdf0)
DT_CSPlayerResource.m_bConnected (0xef4)
DT_CSPlayerResource.m_iTeam (0xf38)
DT_CSPlayerResource.m_iPendingTeam (0x103c)
DT_CSPlayerResource.m_bAlive (0x1140)
DT_CSPlayerResource.m_iHealth (0x1184)
DT_CSPlayerResource.m_iCoachingTeam (0x1308)
DT_CSPlayerResource.m_iPlayerC4 (0x161c)
DT_CSPlayerResource.m_iPlayerVIP (0x1620)
DT_CSPlayerResource.m_bHostageAlive (0x163c)
DT_CSPlayerResource.m_isHostageFollowingSomeone (0x1648)
DT_CSPlayerResource.m_iHostageEntityIDs (0x1654)
DT_CSPlayerResource.m_bombsiteCenterA (0x1624)
DT_CSPlayerResource.m_bombsiteCenterB (0x1630)
DT_CSPlayerResource.m_hostageRescueX (0x1684)
DT_CSPlayerResource.m_hostageRescueY (0x1694)
DT_CSPlayerResource.m_hostageRescueZ (0x16a4)
DT_CSPlayerResource.m_iMVPs (0x16b4)
DT_CSPlayerResource.m_iArmor (0x183c)
DT_CSPlayerResource.m_bHasHelmet (0x17f9)
DT_CSPlayerResource.m_bHasDefuser (0x17b8)
DT_CSPlayerResource.m_iScore (0x1940)
DT_CSPlayerResource.m_iCompetitiveRanking (0x1a44)
DT_CSPlayerResource.m_iCompetitiveWins (0x1b48)
DT_CSPlayerResource.m_iCompTeammateColor (0x1c4c)
DT_CSPlayerResource.m_bControllingBot (0x1d50)
DT_CSPlayerResource.m_iControlledPlayer (0x1d94)
DT_CSPlayerResource.m_iControlledByPlayer (0x1e98)
DT_CSPlayerResource.m_iBotDifficulty (0x401c)
DT_CSPlayerResource.m_szClan (0x4120)
DT_CSPlayerResource.m_iTotalCashSpent (0x4530)
DT_CSPlayerResource.m_iCashSpentThisRound (0x4634)
DT_CSPlayerResource.m_nEndMatchNextMapVotes (0x4738)
DT_CSPlayerResource.m_bEndMatchNextMapAllVoted (0x483c)
DT_CSPlayerResource.m_nActiveCoinRank (0x4840)
DT_CSPlayerResource.m_nMusicID (0x4944)
DT_CSPlayerResource.m_nPersonaDataPublicLevel (0x4a8c)
DT_CSPlayerResource.m_nPersonaDataPublicCommendsLead (0x4b90)
DT_CSPlayerResource.m_nPersonaDataPublicCommendsTeac (0x4c94)
DT_CSPlayerResource.m_nPersonaDataPublicCommendsFrie (0x4d98)
DT_CSPlayer.AnimTimeMustBeFirst (0x0)
DT_CSPlayer.m_flAnimTime (0x25c)
DT_CSPlayer.m_flSimulationTime (0x264)
DT_CSPlayer.m_cellbits (0x74)
DT_CSPlayer.m_cellX (0x7c)
DT_CSPlayer.m_cellY (0x80)
DT_CSPlayer.m_cellZ (0x84)
DT_CSPlayer.m_vecOrigin (0x134)
DT_CSPlayer.m_angRotation (0x128)
DT_CSPlayer.m_nModelIndex (0x254)
DT_CSPlayer.m_fEffects (0xec)
DT_CSPlayer.m_nRenderMode (0x257)
DT_CSPlayer.m_nRenderFX (0x256)
DT_CSPlayer.m_clrRender (0x70)
DT_CSPlayer.m_iTeamNum (0xf0)
DT_CSPlayer.m_iPendingTeamNum (0xf4)
DT_CSPlayer.m_CollisionGroup (0x470)
DT_CSPlayer.m_flElasticity (0x398)
DT_CSPlayer.m_flShadowCastDistance (0x39c)
DT_CSPlayer.m_hOwnerEntity (0x148)
DT_CSPlayer.m_hEffectEntity (0x994)
DT_CSPlayer.moveparent (0x144)
DT_CSPlayer.m_iParentAttachment (0x2e8)
DT_CSPlayer.m_iName (0x150)
DT_CSPlayer.movetype (0x0)
DT_CSPlayer.movecollide (0x0)
DT_CSPlayer.m_Collision (0x318)
DT_CSPlayer.m_vecMins (0x320)
DT_CSPlayer.m_vecMaxs (0x32c)
DT_CSPlayer.m_nSolidType (0x33a)
DT_CSPlayer.m_usSolidFlags (0x338)
DT_CSPlayer.m_nSurroundType (0x342)
DT_CSPlayer.m_triggerBloat (0x33b)
DT_CSPlayer.m_vecSpecifiedSurroundingMins (0x344)
DT_CSPlayer.m_vecSpecifiedSurroundingMaxs (0x350)
DT_CSPlayer.m_iTextureFrameIndex (0x988)
DT_CSPlayer.m_bSimulatedEveryTick (0x936)
DT_CSPlayer.m_bAnimatedEveryTick (0x937)
DT_CSPlayer.m_bAlternateSorting (0x938)
DT_CSPlayer.m_bSpotted (0x939)
DT_CSPlayer.m_bSpottedBy (0x93a)
DT_CSPlayer.m_bSpottedByMask (0x97c)
DT_CSPlayer.m_bIsAutoaimTarget (0x60)
DT_CSPlayer.m_fadeMinDist (0x2f0)
DT_CSPlayer.m_fadeMaxDist (0x2f4)
DT_CSPlayer.m_flFadeScale (0x2f8)
DT_CSPlayer.m_nMinCPULevel (0x984)
DT_CSPlayer.m_nMaxCPULevel (0x985)
DT_CSPlayer.m_nMinGPULevel (0x986)
DT_CSPlayer.m_nMaxGPULevel (0x987)
DT_CSPlayer.m_flUseLookAtAngle (0x2c8)
DT_CSPlayer.m_flLastMadeNoiseTime (0x20)
DT_CSPlayer.m_nSequence (0x28ac)
DT_CSPlayer.m_nForceBone (0x267c)
DT_CSPlayer.m_vecForce (0x2670)
DT_CSPlayer.m_nSkin (0xa1c)
DT_CSPlayer.m_nBody (0xa20)
DT_CSPlayer.m_nHitboxSet (0x9fc)
DT_CSPlayer.m_flModelScale (0x2738)
DT_CSPlayer.m_flPoseParameter (0x2764)
DT_CSPlayer.m_flPlaybackRate (0xa18)
DT_CSPlayer.m_flEncodedController (0xa48)
DT_CSPlayer.m_bClientSideAnimation (0x288c)
DT_CSPlayer.m_bClientSideFrameReset (0x26b0)
DT_CSPlayer.m_bClientSideRagdoll (0x275)
DT_CSPlayer.m_nNewSequenceParity (0xa38)
DT_CSPlayer.m_nResetEventsParity (0xa3c)
DT_CSPlayer.m_nMuzzleFlashParity (0xa58)
DT_CSPlayer.m_hLightingOrigin (0x2934)
DT_CSPlayer.serveranimdata (0x0)
DT_CSPlayer.m_flCycle (0xa14)
DT_CSPlayer.m_flFrozen (0x26e8)
DT_CSPlayer.m_ScaleType (0x273c)
DT_CSPlayer.m_bSuppressAnimSounds (0x293a)
DT_CSPlayer.overlay_vars (0x0)
DT_CSPlayer.m_AnimOverlay (0x0)
DT_CSPlayer.lengthproxy (0x0)
DT_CSPlayer.lengthprop15 (0x0)
DT_CSPlayer.m_flexWeight (0x2a18)
DT_CSPlayer.m_blinktoggle (0x2bc4)
DT_CSPlayer.m_viewtarget (0x29e0)
DT_CSPlayer.bcc_localdata (0x0)
DT_CSPlayer.m_flNextAttack (0x2d60)
DT_CSPlayer.bcc_nonlocaldata (0x0)
DT_CSPlayer.m_hMyWeapons (0x2de8)
DT_CSPlayer.m_LastHitGroup (0x2d64)
DT_CSPlayer.m_hActiveWeapon (0x2ee8)
DT_CSPlayer.m_flTimeOfLastInjury (0x2eec)
DT_CSPlayer.m_nRelativeDirectionOfLastInjury (0x2ef0)
DT_CSPlayer.localdata (0x0)
DT_CSPlayer.m_Local (0x2fac)
DT_CSPlayer.m_chAreaBits (0x2fb0)
DT_CSPlayer.m_chAreaPortalBits (0x2fd0)
DT_CSPlayer.m_iHideHUD (0x2ff4)
DT_CSPlayer.m_flFOVRate (0x2ff0)
DT_CSPlayer.m_bDucked (0x3034)
DT_CSPlayer.m_bDucking (0x3035)
DT_CSPlayer.m_flLastDuckTime (0x3038)
DT_CSPlayer.m_bInDuckJump (0x303c)
DT_CSPlayer.m_nDuckTimeMsecs (0x2ff8)
DT_CSPlayer.m_nDuckJumpTimeMsecs (0x2ffc)
DT_CSPlayer.m_nJumpTimeMsecs (0x3000)
DT_CSPlayer.m_flFallVelocity (0x3004)
DT_CSPlayer.m_viewPunchAngle (0x3010)
DT_CSPlayer.m_aimPunchAngle (0x301c)
DT_CSPlayer.m_aimPunchAngleVel (0x3028)
DT_CSPlayer.m_bDrawViewmodel (0x303d)
DT_CSPlayer.m_bWearingSuit (0x303e)
DT_CSPlayer.m_bPoisoned (0x303f)
DT_CSPlayer.m_flStepSize (0x300c)
DT_CSPlayer.m_bAllowAutoMovement (0x3040)
DT_CSPlayer.m_skybox3d.scale (0x30e0)
DT_CSPlayer.m_skybox3d.origin (0x30e4)
DT_CSPlayer.m_skybox3d.area (0x30f0)
DT_CSPlayer.m_skybox3d.fog.enable (0x3138)
DT_CSPlayer.m_skybox3d.fog.blend (0x3139)
DT_CSPlayer.m_skybox3d.fog.dirPrimary (0x30f8)
DT_CSPlayer.m_skybox3d.fog.colorPrimary (0x3104)
DT_CSPlayer.m_skybox3d.fog.colorSecondary (0x3108)
DT_CSPlayer.m_skybox3d.fog.start (0x3114)
DT_CSPlayer.m_skybox3d.fog.end (0x3118)
DT_CSPlayer.m_skybox3d.fog.maxdensity (0x3120)
DT_CSPlayer.m_skybox3d.fog.HDRColorScale (0x3140)
DT_CSPlayer.m_audio.localSound[0] (0x3148)
DT_CSPlayer.m_audio.localSound[1] (0x3154)
DT_CSPlayer.m_audio.localSound[2] (0x3160)
DT_CSPlayer.m_audio.localSound[3] (0x316c)
DT_CSPlayer.m_audio.localSound[4] (0x3178)
DT_CSPlayer.m_audio.localSound[5] (0x3184)
DT_CSPlayer.m_audio.localSound[6] (0x3190)
DT_CSPlayer.m_audio.localSound[7] (0x319c)
DT_CSPlayer.m_audio.soundscapeIndex (0x31a8)
DT_CSPlayer.m_audio.localBits (0x31ac)
DT_CSPlayer.m_audio.entIndex (0x31b0)
DT_CSPlayer.m_vecViewOffset[0] (0x104)
DT_CSPlayer.m_vecViewOffset[1] (0x108)
DT_CSPlayer.m_vecViewOffset[2] (0x10c)
DT_CSPlayer.m_flFriction (0x140)
DT_CSPlayer.m_fOnTarget (0x3324)
DT_CSPlayer.m_nTickBase (0x3424)
DT_CSPlayer.m_nNextThinkTick (0xf8)
DT_CSPlayer.m_hLastWeapon (0x32f8)
DT_CSPlayer.m_vecVelocity[0] (0x110)
DT_CSPlayer.m_vecVelocity[1] (0x114)
DT_CSPlayer.m_vecVelocity[2] (0x118)
DT_CSPlayer.m_vecBaseVelocity (0x11c)
DT_CSPlayer.m_hConstraintEntity (0x3340)
DT_CSPlayer.m_vecConstraintCenter (0x3344)
DT_CSPlayer.m_flConstraintRadius (0x3350)
DT_CSPlayer.m_flConstraintWidth (0x3354)
DT_CSPlayer.m_flConstraintSpeedFactor (0x3358)
DT_CSPlayer.m_bConstraintPastRadius (0x335c)
DT_CSPlayer.m_flDeathTime (0x33b8)
DT_CSPlayer.m_flNextDecalTime (0x33bc)
DT_CSPlayer.m_fForceTeam (0x33c0)
DT_CSPlayer.m_nWaterLevel (0x25a)
DT_CSPlayer.m_flLaggedMovementValue (0x3588)
DT_CSPlayer.m_hTonemapController (0x31bc)
DT_CSPlayer.pl (0x31c0)
DT_CSPlayer.deadflag (0x31c4)
DT_CSPlayer.m_iFOV (0x31d4)
DT_CSPlayer.m_iFOVStart (0x31d8)
DT_CSPlayer.m_flFOVTime (0x31f8)
DT_CSPlayer.m_iDefaultFOV (0x332c)
DT_CSPlayer.m_hZoomOwner (0x3250)
DT_CSPlayer.m_afPhysicsFlags (0x32f0)
DT_CSPlayer.m_hVehicle (0x32f4)
DT_CSPlayer.m_hUseEntity (0x3328)
DT_CSPlayer.m_hGroundEntity (0x14c)
DT_CSPlayer.m_iHealth (0xfc)
DT_CSPlayer.m_lifeState (0x25b)
DT_CSPlayer.m_iAmmo (0x2d68)
DT_CSPlayer.m_iBonusProgress (0x3244)
DT_CSPlayer.m_iBonusChallenge (0x3248)
DT_CSPlayer.m_flMaxspeed (0x324c)
DT_CSPlayer.m_fFlags (0x100)
DT_CSPlayer.m_iObserverMode (0x336c)
DT_CSPlayer.m_bActiveCameraMan (0x3370)
DT_CSPlayer.m_bCameraManXRay (0x3371)
DT_CSPlayer.m_bCameraManOverview (0x3372)
DT_CSPlayer.m_bCameraManScoreBoard (0x3373)
DT_CSPlayer.m_uCameraManGraphs (0x3374)
DT_CSPlayer.m_iDeathPostEffect (0x3368)
DT_CSPlayer.m_hObserverTarget (0x3380)
DT_CSPlayer.m_hViewModel[0] (0x32fc)
DT_CSPlayer.m_hViewModel (0x0)
DT_CSPlayer.m_iCoachingTeam (0x2f40)
DT_CSPlayer.m_szLastPlaceName (0x35a8)
DT_CSPlayer.m_vecLadderNormal (0x3214)
DT_CSPlayer.m_ladderSurfaceProps (0x31f0)
DT_CSPlayer.m_ubEFNoInterpParity (0x35cc)
DT_CSPlayer.m_hPostProcessCtrl (0x378c)
DT_CSPlayer.m_hColorCorrectionCtrl (0x3790)
DT_CSPlayer.m_PlayerFog.m_hCtrl (0x3798)
DT_CSPlayer.m_vphysicsCollisionState (0x3260)
DT_CSPlayer.m_hViewEntity (0x3338)
DT_CSPlayer.m_bShouldDrawPlayerWhileUsingVie (0x333c)
DT_CSPlayer.m_flDuckAmount (0x2f9c)
DT_CSPlayer.m_flDuckSpeed (0x2fa0)
DT_CSPlayer.cslocaldata (0x0)
DT_CSPlayer.m_vecOrigin[2] (0x13c)
DT_CSPlayer.m_flStamina (0xa2b8)
DT_CSPlayer.m_iDirection (0xa2bc)
DT_CSPlayer.m_iShotsFired (0xa2c0)
DT_CSPlayer.m_nNumFastDucks (0xa2c4)
DT_CSPlayer.m_bDuckOverride (0xa2c8)
DT_CSPlayer.m_flVelocityModifier (0xa2cc)
DT_CSPlayer.m_bPlayerDominated (0xab3c)
DT_CSPlayer.m_bPlayerDominatingMe (0xab7d)
DT_CSPlayer.m_iWeaponPurchasesThisRound (0xabc0)
DT_CSPlayer.m_nQuestProgressReason (0xa9c4)
DT_CSPlayer.csnonlocaldata (0x0)
DT_CSPlayer.m_angEyeAngles[0] (0xa9fc)
DT_CSPlayer.m_angEyeAngles[1] (0xaa00)
DT_CSPlayer.m_iAddonBits (0xa2a4)
DT_CSPlayer.m_iPrimaryAddon (0xa2a8)
DT_CSPlayer.m_iSecondaryAddon (0xa2ac)
DT_CSPlayer.m_iThrowGrenadeCounter (0x38d4)
DT_CSPlayer.m_bWaitForNoAttack (0x38d8)
DT_CSPlayer.m_bIsRespawningForDMBonus (0x38d9)
DT_CSPlayer.m_iPlayerState (0x38a0)
DT_CSPlayer.m_iAccount (0xa9ec)
DT_CSPlayer.m_iStartAccount (0xa2d4)
DT_CSPlayer.m_totalHitsOnServer (0xa2d8)
DT_CSPlayer.m_bInBombZone (0x38d0)
DT_CSPlayer.m_bInBuyZone (0x38d1)
DT_CSPlayer.m_bInNoDefuseArea (0x38d2)
DT_CSPlayer.m_bKilledByTaser (0x38e8)
DT_CSPlayer.m_iMoveState (0x38ec)
DT_CSPlayer.m_iClass (0xa9f4)
DT_CSPlayer.m_ArmorValue (0xa9f8)
DT_CSPlayer.m_angEyeAngles (0xa9fc)
DT_CSPlayer.m_bHasDefuser (0xaa08)
DT_CSPlayer.m_bNightVisionOn (0xa2c9)
DT_CSPlayer.m_bHasNightVision (0xa2ca)
DT_CSPlayer.m_bInHostageRescueZone (0xaa09)
DT_CSPlayer.m_bIsDefusing (0x38a4)
DT_CSPlayer.m_bIsGrabbingHostage (0x38a5)
DT_CSPlayer.m_bIsScoped (0x389c)
DT_CSPlayer.m_bIsWalking (0x389d)
DT_CSPlayer.m_bResumeZoom (0x389e)
DT_CSPlayer.m_fImmuneToGunGameDamageTime (0x38a8)
DT_CSPlayer.m_bGunGameImmunity (0x38b0)
DT_CSPlayer.m_bHasMovedSinceSpawn (0x38b1)
DT_CSPlayer.m_bMadeFinalGunGameProgressiveKi (0x38b2)
DT_CSPlayer.m_iGunGameProgressiveWeaponIndex (0x38b4)
DT_CSPlayer.m_iNumGunGameTRKillPoints (0x38b8)
DT_CSPlayer.m_iNumGunGameKillsWithCurrentWea (0x38bc)
DT_CSPlayer.m_iNumRoundKills (0x38c0)
DT_CSPlayer.m_fMolotovUseTime (0x38c8)
DT_CSPlayer.m_fMolotovDamageTime (0x38cc)
DT_CSPlayer.m_szArmsModel (0x38f3)
DT_CSPlayer.m_hCarriedHostage (0xa2e4)
DT_CSPlayer.m_hCarriedHostageProp (0xa2e8)
DT_CSPlayer.m_bIsRescuing (0x38a6)
DT_CSPlayer.m_flGroundAccelLinearFracLastTim (0xa2d0)
DT_CSPlayer.m_bCanMoveDuringFreezePeriod (0x38f0)
DT_CSPlayer.m_isCurrentGunGameLeader (0x38f1)
DT_CSPlayer.m_isCurrentGunGameTeamLeader (0x38f2)
DT_CSPlayer.m_flGuardianTooFarDistFrac (0x38dc)
DT_CSPlayer.m_flDetectedByEnemySensorTime (0x38e0)
DT_CSPlayer.m_iMatchStats_Kills (0xa34c)
DT_CSPlayer.m_iMatchStats_Damage (0xa3c4)
DT_CSPlayer.m_iMatchStats_EquipmentValue (0xa43c)
DT_CSPlayer.m_iMatchStats_MoneySaved (0xa4b4)
DT_CSPlayer.m_iMatchStats_KillReward (0xa52c)
DT_CSPlayer.m_iMatchStats_LiveTime (0xa5a4)
DT_CSPlayer.m_iMatchStats_Deaths (0xa61c)
DT_CSPlayer.m_iMatchStats_Assists (0xa694)
DT_CSPlayer.m_iMatchStats_HeadShotKills (0xa70c)
DT_CSPlayer.m_iMatchStats_Objective (0xa784)
DT_CSPlayer.m_iMatchStats_CashEarned (0xa7fc)
DT_CSPlayer.m_iMatchStats_UtilityDamage (0xa874)
DT_CSPlayer.m_iMatchStats_EnemiesFlashed (0xa8ec)
DT_CSPlayer.m_rank (0xa9d0)
DT_CSPlayer.m_unMusicID (0xa9e8)
DT_CSPlayer.m_bHasHelmet (0xa9f0)
DT_CSPlayer.m_bHasHeavyArmor (0xa9f1)
DT_CSPlayer.m_flFlashDuration (0xa308)
DT_CSPlayer.m_flFlashMaxAlpha (0xa304)
DT_CSPlayer.m_iProgressBarDuration (0xa2b0)
DT_CSPlayer.m_flProgressBarStartTime (0xa2b4)
DT_CSPlayer.m_hRagdoll (0xa2e0)
DT_CSPlayer.m_cycleLatch (0xab34)
DT_CSPlayer.m_unCurrentEquipmentValue (0xa9c8)
DT_CSPlayer.m_unRoundStartEquipmentValue (0xa9ca)
DT_CSPlayer.m_unFreezetimeEndEquipmentValue (0xa9cc)
DT_CSPlayer.m_bIsControllingBot (0xad62)
DT_CSPlayer.m_bHasControlledBotThisRound (0xad70)
DT_CSPlayer.m_bCanControlObservedBot (0xad63)
DT_CSPlayer.m_iControlledBotEntIndex (0xad64)
DT_CSPlayer.m_bIsAssassinationTarget (0xad61)
DT_CSPlayer.m_bHud_MiniScoreHidden (0xaa2a)
DT_CSPlayer.m_bHud_RadarHidden (0xaa2b)
DT_CSPlayer.m_nLastKillerIndex (0xaa2c)
DT_CSPlayer.m_nLastConcurrentKilled (0xaa30)
DT_CSPlayer.m_nDeathCamMusic (0xaa34)
DT_CSPlayer.m_bIsHoldingLookAtWeapon (0xacc9)
DT_CSPlayer.m_bIsLookingAtWeapon (0xacc8)
DT_CSPlayer.m_iNumRoundKillsHeadshots (0x38c4)
DT_CSPlayer.m_flLowerBodyYawTarget (0x39f4)
DT_CSPlayer.m_bStrafing (0x39f8)
DT_CSRagdoll.m_vecOrigin (0x134)
DT_CSRagdoll.m_vecRagdollOrigin (0x29fc)
DT_CSRagdoll.m_hPlayer (0x29e0)
DT_CSRagdoll.m_nModelIndex (0x254)
DT_CSRagdoll.m_nForceBone (0x267c)
DT_CSRagdoll.m_vecForce (0x2670)
DT_CSRagdoll.m_vecRagdollVelocity (0x29f0)
DT_CSRagdoll.m_iDeathPose (0x2a08)
DT_CSRagdoll.m_iDeathFrame (0x2a0c)
DT_CSRagdoll.m_iTeamNum (0xf0)
DT_CSRagdoll.m_bClientSideAnimation (0x288c)
DT_CSRagdoll.m_flDeathYaw (0x2a10)
DT_CSRagdoll.m_flAbsYaw (0x2a14)
DT_TEPlayerAnimEvent.m_hPlayer (0x10)
DT_TEPlayerAnimEvent.m_iEvent (0x14)
DT_TEPlayerAnimEvent.m_nData (0x18)
DT_CHostage.AnimTimeMustBeFirst (0x0)
DT_CHostage.m_flAnimTime (0x25c)
DT_CHostage.m_flSimulationTime (0x264)
DT_CHostage.m_cellbits (0x74)
DT_CHostage.m_cellX (0x7c)
DT_CHostage.m_cellY (0x80)
DT_CHostage.m_cellZ (0x84)
DT_CHostage.m_vecOrigin (0x134)
DT_CHostage.m_angRotation (0x128)
DT_CHostage.m_nModelIndex (0x254)
DT_CHostage.m_fEffects (0xec)
DT_CHostage.m_nRenderMode (0x257)
DT_CHostage.m_nRenderFX (0x256)
DT_CHostage.m_clrRender (0x70)
DT_CHostage.m_iTeamNum (0xf0)
DT_CHostage.m_iPendingTeamNum (0xf4)
DT_CHostage.m_CollisionGroup (0x470)
DT_CHostage.m_flElasticity (0x398)
DT_CHostage.m_flShadowCastDistance (0x39c)
DT_CHostage.m_hOwnerEntity (0x148)
DT_CHostage.m_hEffectEntity (0x994)
DT_CHostage.moveparent (0x144)
DT_CHostage.m_iParentAttachment (0x2e8)
DT_CHostage.m_iName (0x150)
DT_CHostage.movetype (0x0)
DT_CHostage.movecollide (0x0)
DT_CHostage.m_Collision (0x318)
DT_CHostage.m_vecMins (0x320)
DT_CHostage.m_vecMaxs (0x32c)
DT_CHostage.m_nSolidType (0x33a)
DT_CHostage.m_usSolidFlags (0x338)
DT_CHostage.m_nSurroundType (0x342)
DT_CHostage.m_triggerBloat (0x33b)
DT_CHostage.m_vecSpecifiedSurroundingMins (0x344)
DT_CHostage.m_vecSpecifiedSurroundingMaxs (0x350)
DT_CHostage.m_iTextureFrameIndex (0x988)
DT_CHostage.m_bSimulatedEveryTick (0x936)
DT_CHostage.m_bAnimatedEveryTick (0x937)
DT_CHostage.m_bAlternateSorting (0x938)
DT_CHostage.m_bSpotted (0x939)
DT_CHostage.m_bSpottedBy (0x93a)
DT_CHostage.m_bSpottedByMask (0x97c)
DT_CHostage.m_bIsAutoaimTarget (0x60)
DT_CHostage.m_fadeMinDist (0x2f0)
DT_CHostage.m_fadeMaxDist (0x2f4)
DT_CHostage.m_flFadeScale (0x2f8)
DT_CHostage.m_nMinCPULevel (0x984)
DT_CHostage.m_nMaxCPULevel (0x985)
DT_CHostage.m_nMinGPULevel (0x986)
DT_CHostage.m_nMaxGPULevel (0x987)
DT_CHostage.m_flUseLookAtAngle (0x2c8)
DT_CHostage.m_flLastMadeNoiseTime (0x20)
DT_CHostage.m_nSequence (0x28ac)
DT_CHostage.m_nForceBone (0x267c)
DT_CHostage.m_vecForce (0x2670)
DT_CHostage.m_nSkin (0xa1c)
DT_CHostage.m_nBody (0xa20)
DT_CHostage.m_nHitboxSet (0x9fc)
DT_CHostage.m_flModelScale (0x2738)
DT_CHostage.m_flPoseParameter (0x2764)
DT_CHostage.m_flPlaybackRate (0xa18)
DT_CHostage.m_flEncodedController (0xa48)
DT_CHostage.m_bClientSideAnimation (0x288c)
DT_CHostage.m_bClientSideFrameReset (0x26b0)
DT_CHostage.m_bClientSideRagdoll (0x275)
DT_CHostage.m_nNewSequenceParity (0xa38)
DT_CHostage.m_nResetEventsParity (0xa3c)
DT_CHostage.m_nMuzzleFlashParity (0xa58)
DT_CHostage.m_hLightingOrigin (0x2934)
DT_CHostage.serveranimdata (0x0)
DT_CHostage.m_flCycle (0xa14)
DT_CHostage.m_flFrozen (0x26e8)
DT_CHostage.m_ScaleType (0x273c)
DT_CHostage.m_bSuppressAnimSounds (0x293a)
DT_CHostage.overlay_vars (0x0)
DT_CHostage.m_AnimOverlay (0x0)
DT_CHostage.lengthproxy (0x0)
DT_CHostage.lengthprop15 (0x0)
DT_CHostage.m_flexWeight (0x2a18)
DT_CHostage.m_blinktoggle (0x2bc4)
DT_CHostage.m_viewtarget (0x29e0)
DT_CHostage.bcc_localdata (0x0)
DT_CHostage.m_flNextAttack (0x2d60)
DT_CHostage.bcc_nonlocaldata (0x0)
DT_CHostage.m_hMyWeapons (0x2de8)
DT_CHostage.m_LastHitGroup (0x2d64)
DT_CHostage.m_hActiveWeapon (0x2ee8)
DT_CHostage.m_flTimeOfLastInjury (0x2eec)
DT_CHostage.m_nRelativeDirectionOfLastInjury (0x2ef0)
DT_CHostage.m_isRescued (0x2f20)
DT_CHostage.m_jumpedThisFrame (0x2f21)
DT_CHostage.m_iHealth (0xfc)
DT_CHostage.m_iMaxHealth (0x2f08)
DT_CHostage.m_lifeState (0x25b)
DT_CHostage.m_fFlags (0x100)
DT_CHostage.m_nHostageState (0x2f24)
DT_CHostage.m_flRescueStartTime (0x2f28)
DT_CHostage.m_flGrabSuccessTime (0x2f2c)
DT_CHostage.m_flDropStartTime (0x2f30)
DT_CHostage.m_vel (0x2f14)
DT_CHostage.m_leader (0x2f10)
DT_HostageCarriableProp.AnimTimeMustBeFirst (0x0)
DT_HostageCarriableProp.m_flAnimTime (0x25c)
DT_HostageCarriableProp.m_flSimulationTime (0x264)
DT_HostageCarriableProp.m_cellbits (0x74)
DT_HostageCarriableProp.m_cellX (0x7c)
DT_HostageCarriableProp.m_cellY (0x80)
DT_HostageCarriableProp.m_cellZ (0x84)
DT_HostageCarriableProp.m_vecOrigin (0x134)
DT_HostageCarriableProp.m_angRotation (0x128)
DT_HostageCarriableProp.m_nModelIndex (0x254)
DT_HostageCarriableProp.m_fEffects (0xec)
DT_HostageCarriableProp.m_nRenderMode (0x257)
DT_HostageCarriableProp.m_nRenderFX (0x256)
DT_HostageCarriableProp.m_clrRender (0x70)
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DT_HandleTest.AnimTimeMustBeFirst (0x0)
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DT_HandleTest.m_Handle (0x9d8)
DT_HandleTest.m_bSendHandle (0x9dc)
DT_TeamplayRoundBasedRulesProxy.teamplayroundbased_gamerules_dat (0x0)
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DT_TeamplayRoundBasedRulesProxy.m_bInOvertime (0x2c)
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DT_TeamplayRoundBasedRulesProxy.m_bSwitchedTeamsThisRound (0x2e)
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DT_TeamplayRoundBasedRulesProxy.m_flNextRespawnWave (0x44)
DT_TeamplayRoundBasedRulesProxy.m_TeamRespawnWaveTimes (0xe8)
DT_TeamplayRoundBasedRulesProxy.m_bTeamReady (0xc4)
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DT_Sprite.m_flUseLookAtAngle (0x2c8)
DT_Sprite.m_flLastMadeNoiseTime (0x20)
DT_Sprite.m_hAttachedToEntity (0x9e8)
DT_Sprite.m_nAttachment (0x9ec)
DT_Sprite.m_flScaleTime (0xa08)
DT_Sprite.m_flSpriteScale (0xa04)
DT_Sprite.m_flSpriteFramerate (0x9f0)
DT_Sprite.m_flGlowProxySize (0xa10)
DT_Sprite.m_flHDRColorScale (0xa14)
DT_Sprite.m_flFrame (0x9f4)
DT_Sprite.m_flBrightnessTime (0xa00)
DT_Sprite.m_nBrightness (0x9fc)
DT_Sprite.m_bWorldSpaceScale (0xa0c)
DT_Ragdoll_Attached.AnimTimeMustBeFirst (0x0)
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DT_Ragdoll_Attached.m_flSimulationTime (0x264)
DT_Ragdoll_Attached.m_cellbits (0x74)
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DT_Ragdoll_Attached.m_vecOrigin (0x134)
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DT_Ragdoll_Attached.m_nModelIndex (0x254)
DT_Ragdoll_Attached.m_fEffects (0xec)
DT_Ragdoll_Attached.m_nRenderMode (0x257)
DT_Ragdoll_Attached.m_nRenderFX (0x256)
DT_Ragdoll_Attached.m_clrRender (0x70)
DT_Ragdoll_Attached.m_iTeamNum (0xf0)
DT_Ragdoll_Attached.m_iPendingTeamNum (0xf4)
DT_Ragdoll_Attached.m_CollisionGroup (0x470)
DT_Ragdoll_Attached.m_flElasticity (0x398)
DT_Ragdoll_Attached.m_flShadowCastDistance (0x39c)
DT_Ragdoll_Attached.m_hOwnerEntity (0x148)
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DT_Ragdoll_Attached.m_nSolidType (0x33a)
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DT_Ragdoll_Attached.m_nSurroundType (0x342)
DT_Ragdoll_Attached.m_triggerBloat (0x33b)
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DT_Ragdoll_Attached.m_bSpotted (0x939)
DT_Ragdoll_Attached.m_bSpottedBy (0x93a)
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DT_Ragdoll_Attached.m_bIsAutoaimTarget (0x60)
DT_Ragdoll_Attached.m_fadeMinDist (0x2f0)
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DT_Ragdoll_Attached.m_nSequence (0x28ac)
DT_Ragdoll_Attached.m_nForceBone (0x267c)
DT_Ragdoll_Attached.m_vecForce (0x2670)
DT_Ragdoll_Attached.m_nSkin (0xa1c)
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DT_Ragdoll_Attached.m_flModelScale (0x2738)
DT_Ragdoll_Attached.m_flPoseParameter (0x2764)
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DT_Ragdoll_Attached.m_flEncodedController (0xa48)
DT_Ragdoll_Attached.m_bClientSideAnimation (0x288c)
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DT_Ragdoll_Attached.m_bClientSideRagdoll (0x275)
DT_Ragdoll_Attached.m_nNewSequenceParity (0xa38)
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DT_Ragdoll_Attached.m_nMuzzleFlashParity (0xa58)
DT_Ragdoll_Attached.m_hLightingOrigin (0x2934)
DT_Ragdoll_Attached.serveranimdata (0x0)
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DT_Ragdoll_Attached.m_ScaleType (0x273c)
DT_Ragdoll_Attached.m_bSuppressAnimSounds (0x293a)
DT_Ragdoll_Attached.m_ragAngles[0] (0x2a90)
DT_Ragdoll_Attached.m_ragAngles (0x0)
DT_Ragdoll_Attached.m_ragPos[0] (0x2970)
DT_Ragdoll_Attached.m_ragPos (0x0)
DT_Ragdoll_Attached.m_hUnragdoll (0x2c6c)
DT_Ragdoll_Attached.m_flBlendWeight (0x2c70)
DT_Ragdoll_Attached.m_nOverlaySequence (0x2c78)
DT_Ragdoll_Attached.m_boneIndexAttached (0x2ca8)
DT_Ragdoll_Attached.m_ragdollAttachedObjectIndex (0x2ca4)
DT_Ragdoll_Attached.m_attachmentPointBoneSpace (0x2c80)
DT_Ragdoll_Attached.m_attachmentPointRagdollSpace (0x2c98)
DT_Ragdoll.AnimTimeMustBeFirst (0x0)
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DT_Ragdoll.m_flSimulationTime (0x264)
DT_Ragdoll.m_cellbits (0x74)
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DT_Ragdoll.m_vecOrigin (0x134)
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DT_Ragdoll.m_fEffects (0xec)
DT_Ragdoll.m_nRenderMode (0x257)
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DT_Ragdoll.m_clrRender (0x70)
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DT_Ragdoll.m_nSolidType (0x33a)
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DT_Ragdoll.m_nSurroundType (0x342)
DT_Ragdoll.m_triggerBloat (0x33b)
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DT_Ragdoll.m_vecSpecifiedSurroundingMaxs (0x350)
DT_Ragdoll.m_iTextureFrameIndex (0x988)
DT_Ragdoll.m_bSimulatedEveryTick (0x936)
DT_Ragdoll.m_bAnimatedEveryTick (0x937)
DT_Ragdoll.m_bAlternateSorting (0x938)
DT_Ragdoll.m_bSpotted (0x939)
DT_Ragdoll.m_bSpottedBy (0x93a)
DT_Ragdoll.m_bSpottedByMask (0x97c)
DT_Ragdoll.m_bIsAutoaimTarget (0x60)
DT_Ragdoll.m_fadeMinDist (0x2f0)
DT_Ragdoll.m_fadeMaxDist (0x2f4)
DT_Ragdoll.m_flFadeScale (0x2f8)
DT_Ragdoll.m_nMinCPULevel (0x984)
DT_Ragdoll.m_nMaxCPULevel (0x985)
DT_Ragdoll.m_nMinGPULevel (0x986)
DT_Ragdoll.m_nMaxGPULevel (0x987)
DT_Ragdoll.m_flUseLookAtAngle (0x2c8)
DT_Ragdoll.m_flLastMadeNoiseTime (0x20)
DT_Ragdoll.m_nSequence (0x28ac)
DT_Ragdoll.m_nForceBone (0x267c)
DT_Ragdoll.m_vecForce (0x2670)
DT_Ragdoll.m_nSkin (0xa1c)
DT_Ragdoll.m_nBody (0xa20)
DT_Ragdoll.m_nHitboxSet (0x9fc)
DT_Ragdoll.m_flModelScale (0x2738)
DT_Ragdoll.m_flPoseParameter (0x2764)
DT_Ragdoll.m_flPlaybackRate (0xa18)
DT_Ragdoll.m_flEncodedController (0xa48)
DT_Ragdoll.m_bClientSideAnimation (0x288c)
DT_Ragdoll.m_bClientSideFrameReset (0x26b0)
DT_Ragdoll.m_bClientSideRagdoll (0x275)
DT_Ragdoll.m_nNewSequenceParity (0xa38)
DT_Ragdoll.m_nResetEventsParity (0xa3c)
DT_Ragdoll.m_nMuzzleFlashParity (0xa58)
DT_Ragdoll.m_hLightingOrigin (0x2934)
DT_Ragdoll.serveranimdata (0x0)
DT_Ragdoll.m_flCycle (0xa14)
DT_Ragdoll.m_flFrozen (0x26e8)
DT_Ragdoll.m_ScaleType (0x273c)
DT_Ragdoll.m_bSuppressAnimSounds (0x293a)
DT_Ragdoll.m_ragAngles[0] (0x2a90)
DT_Ragdoll.m_ragAngles (0x0)
DT_Ragdoll.m_ragPos[0] (0x2970)
DT_Ragdoll.m_ragPos (0x0)
DT_Ragdoll.m_hUnragdoll (0x2c6c)
DT_Ragdoll.m_flBlendWeight (0x2c70)
DT_Ragdoll.m_nOverlaySequence (0x2c78)
DT_PredictedViewModel.m_nModelIndex (0x254)
DT_PredictedViewModel.m_hWeapon (0x29b8)
DT_PredictedViewModel.m_nSkin (0xa1c)
DT_PredictedViewModel.m_nBody (0xa20)
DT_PredictedViewModel.m_nSequence (0x28ac)
DT_PredictedViewModel.m_nViewModelIndex (0x29b0)
DT_PredictedViewModel.m_flPlaybackRate (0xa18)
DT_PredictedViewModel.m_fEffects (0xec)
DT_PredictedViewModel.m_nAnimationParity (0x29b4)
DT_PredictedViewModel.m_hOwner (0x29bc)
DT_PredictedViewModel.m_nNewSequenceParity (0xa38)
DT_PredictedViewModel.m_nResetEventsParity (0xa3c)
DT_PredictedViewModel.m_nMuzzleFlashParity (0xa58)
DT_PredictedViewModel.m_bShouldIgnoreOffsetAndAccuracy (0x2980)
DT_PoseController.AnimTimeMustBeFirst (0x0)
DT_PoseController.m_flAnimTime (0x25c)
DT_PoseController.m_flSimulationTime (0x264)
DT_PoseController.m_cellbits (0x74)
DT_PoseController.m_cellX (0x7c)
DT_PoseController.m_cellY (0x80)
DT_PoseController.m_cellZ (0x84)
DT_PoseController.m_vecOrigin (0x134)
DT_PoseController.m_angRotation (0x128)
DT_PoseController.m_nModelIndex (0x254)
DT_PoseController.m_fEffects (0xec)
DT_PoseController.m_nRenderMode (0x257)
DT_PoseController.m_nRenderFX (0x256)
DT_PoseController.m_clrRender (0x70)
DT_PoseController.m_iTeamNum (0xf0)
DT_PoseController.m_iPendingTeamNum (0xf4)
DT_PoseController.m_CollisionGroup (0x470)
DT_PoseController.m_flElasticity (0x398)
DT_PoseController.m_flShadowCastDistance (0x39c)
DT_PoseController.m_hOwnerEntity (0x148)
DT_PoseController.m_hEffectEntity (0x994)
DT_PoseController.moveparent (0x144)
DT_PoseController.m_iParentAttachment (0x2e8)
DT_PoseController.m_iName (0x150)
DT_PoseController.movetype (0x0)
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DT_PoseController.m_Collision (0x318)
DT_PoseController.m_vecMins (0x320)
DT_PoseController.m_vecMaxs (0x32c)
DT_PoseController.m_nSolidType (0x33a)
DT_PoseController.m_usSolidFlags (0x338)
DT_PoseController.m_nSurroundType (0x342)
DT_PoseController.m_triggerBloat (0x33b)
DT_PoseController.m_vecSpecifiedSurroundingMins (0x344)
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DT_PoseController.m_iTextureFrameIndex (0x988)
DT_PoseController.m_bSimulatedEveryTick (0x936)
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DT_PoseController.m_bSpotted (0x939)
DT_PoseController.m_bSpottedBy (0x93a)
DT_PoseController.m_bSpottedByMask (0x97c)
DT_PoseController.m_bIsAutoaimTarget (0x60)
DT_PoseController.m_fadeMinDist (0x2f0)
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DT_PoseController.m_flFadeScale (0x2f8)
DT_PoseController.m_nMinCPULevel (0x984)
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DT_PoseController.m_flUseLookAtAngle (0x2c8)
DT_PoseController.m_flLastMadeNoiseTime (0x20)
DT_PoseController.m_hProps (0x9d8)
DT_PoseController.m_chPoseIndex (0x9e8)
DT_PoseController.m_bPoseValueParity (0x9ec)
DT_PoseController.m_fPoseValue (0x9f0)
DT_PoseController.m_fInterpolationTime (0x9f4)
DT_PoseController.m_bInterpolationWrap (0x9f8)
DT_PoseController.m_fCycleFrequency (0x9fc)
DT_PoseController.m_nFModType (0xa00)
DT_PoseController.m_fFModTimeOffset (0xa04)
DT_PoseController.m_fFModRate (0xa08)
DT_PoseController.m_fFModAmplitude (0xa0c)
DT_InfoLadderDismount.AnimTimeMustBeFirst (0x0)
DT_InfoLadderDismount.m_flAnimTime (0x25c)
DT_InfoLadderDismount.m_flSimulationTime (0x264)
DT_InfoLadderDismount.m_cellbits (0x74)
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DT_InfoLadderDismount.m_clrRender (0x70)
DT_InfoLadderDismount.m_iTeamNum (0xf0)
DT_InfoLadderDismount.m_iPendingTeamNum (0xf4)
DT_InfoLadderDismount.m_CollisionGroup (0x470)
DT_InfoLadderDismount.m_flElasticity (0x398)
DT_InfoLadderDismount.m_flShadowCastDistance (0x39c)
DT_InfoLadderDismount.m_hOwnerEntity (0x148)
DT_InfoLadderDismount.m_hEffectEntity (0x994)
DT_InfoLadderDismount.moveparent (0x144)
DT_InfoLadderDismount.m_iParentAttachment (0x2e8)
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DT_InfoLadderDismount.m_vecMaxs (0x32c)
DT_InfoLadderDismount.m_nSolidType (0x33a)
DT_InfoLadderDismount.m_usSolidFlags (0x338)
DT_InfoLadderDismount.m_nSurroundType (0x342)
DT_InfoLadderDismount.m_triggerBloat (0x33b)
DT_InfoLadderDismount.m_vecSpecifiedSurroundingMins (0x344)
DT_InfoLadderDismount.m_vecSpecifiedSurroundingMaxs (0x350)
DT_InfoLadderDismount.m_iTextureFrameIndex (0x988)
DT_InfoLadderDismount.m_bSimulatedEveryTick (0x936)
DT_InfoLadderDismount.m_bAnimatedEveryTick (0x937)
DT_InfoLadderDismount.m_bAlternateSorting (0x938)
DT_InfoLadderDismount.m_bSpotted (0x939)
DT_InfoLadderDismount.m_bSpottedBy (0x93a)
DT_InfoLadderDismount.m_bSpottedByMask (0x97c)
DT_InfoLadderDismount.m_bIsAutoaimTarget (0x60)
DT_InfoLadderDismount.m_fadeMinDist (0x2f0)
DT_InfoLadderDismount.m_fadeMaxDist (0x2f4)
DT_InfoLadderDismount.m_flFadeScale (0x2f8)
DT_InfoLadderDismount.m_nMinCPULevel (0x984)
DT_InfoLadderDismount.m_nMaxCPULevel (0x985)
DT_InfoLadderDismount.m_nMinGPULevel (0x986)
DT_InfoLadderDismount.m_nMaxGPULevel (0x987)
DT_InfoLadderDismount.m_flUseLookAtAngle (0x2c8)
DT_InfoLadderDismount.m_flLastMadeNoiseTime (0x20)
DT_FuncLadder.AnimTimeMustBeFirst (0x0)
DT_FuncLadder.m_flAnimTime (0x25c)
DT_FuncLadder.m_flSimulationTime (0x264)
DT_FuncLadder.m_cellbits (0x74)
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DT_FuncLadder.m_cellY (0x80)
DT_FuncLadder.m_cellZ (0x84)
DT_FuncLadder.m_vecOrigin (0x134)
DT_FuncLadder.m_angRotation (0x128)
DT_FuncLadder.m_nModelIndex (0x254)
DT_FuncLadder.m_fEffects (0xec)
DT_FuncLadder.m_nRenderMode (0x257)
DT_FuncLadder.m_nRenderFX (0x256)
DT_FuncLadder.m_clrRender (0x70)
DT_FuncLadder.m_iTeamNum (0xf0)
DT_FuncLadder.m_iPendingTeamNum (0xf4)
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DT_FuncLadder.moveparent (0x144)
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DT_FuncLadder.m_nSolidType (0x33a)
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DT_FuncLadder.m_nSurroundType (0x342)
DT_FuncLadder.m_triggerBloat (0x33b)
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DT_FuncLadder.m_iTextureFrameIndex (0x988)
DT_FuncLadder.m_bSimulatedEveryTick (0x936)
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DT_FuncLadder.m_bAlternateSorting (0x938)
DT_FuncLadder.m_bSpotted (0x939)
DT_FuncLadder.m_bSpottedBy (0x93a)
DT_FuncLadder.m_bSpottedByMask (0x97c)
DT_FuncLadder.m_bIsAutoaimTarget (0x60)
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DT_FuncLadder.m_nMinCPULevel (0x984)
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DT_FuncLadder.m_flUseLookAtAngle (0x2c8)
DT_FuncLadder.m_flLastMadeNoiseTime (0x20)
DT_FuncLadder.m_vecPlayerMountPositionTop (0x9f8)
DT_FuncLadder.m_vecPlayerMountPositionBottom (0xa04)
DT_FuncLadder.m_vecLadderDir (0x9d8)
DT_FuncLadder.m_bFakeLadder (0xa11)
DT_TEFoundryHelpers.m_iEntity (0x10)
DT_DetailController.m_flFadeStartDist (0x9d8)
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DT_World.AnimTimeMustBeFirst (0x0)
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DT_World.m_cellbits (0x74)
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DT_World.m_clrRender (0x70)
DT_World.m_iTeamNum (0xf0)
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DT_World.m_flShadowCastDistance (0x39c)
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DT_World.m_hEffectEntity (0x994)
DT_World.moveparent (0x144)
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DT_World.m_iName (0x150)
DT_World.movetype (0x0)
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DT_World.m_nSolidType (0x33a)
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DT_World.m_nSurroundType (0x342)
DT_World.m_triggerBloat (0x33b)
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DT_World.m_vecSpecifiedSurroundingMaxs (0x350)
DT_World.m_iTextureFrameIndex (0x988)
DT_World.m_bSimulatedEveryTick (0x936)
DT_World.m_bAnimatedEveryTick (0x937)
DT_World.m_bAlternateSorting (0x938)
DT_World.m_bSpotted (0x939)
DT_World.m_bSpottedBy (0x93a)
DT_World.m_bSpottedByMask (0x97c)
DT_World.m_bIsAutoaimTarget (0x60)
DT_World.m_fadeMinDist (0x2f0)
DT_World.m_fadeMaxDist (0x2f4)
DT_World.m_flFadeScale (0x2f8)
DT_World.m_nMinCPULevel (0x984)
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DT_World.m_nMinGPULevel (0x986)
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DT_World.m_flUseLookAtAngle (0x2c8)
DT_World.m_flLastMadeNoiseTime (0x20)
DT_World.m_flWaveHeight (0x9d8)
DT_World.m_WorldMins (0x9dc)
DT_World.m_WorldMaxs (0x9e8)
DT_World.m_bStartDark (0x9f4)
DT_World.m_flMaxOccludeeArea (0x9f8)
DT_World.m_flMinOccluderArea (0x9fc)
DT_World.m_flMaxPropScreenSpaceWidth (0xa04)
DT_World.m_flMinPropScreenSpaceWidth (0xa00)
DT_World.m_iszDetailSpriteMaterial (0xa10)
DT_World.m_bColdWorld (0xa08)
DT_World.m_iTimeOfDay (0xa0c)
DT_WaterLODControl.AnimTimeMustBeFirst (0x0)
DT_WaterLODControl.m_flAnimTime (0x25c)
DT_WaterLODControl.m_flSimulationTime (0x264)
DT_WaterLODControl.m_cellbits (0x74)
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DT_WaterLODControl.m_vecOrigin (0x134)
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DT_WaterLODControl.m_nModelIndex (0x254)
DT_WaterLODControl.m_fEffects (0xec)
DT_WaterLODControl.m_nRenderMode (0x257)
DT_WaterLODControl.m_nRenderFX (0x256)
DT_WaterLODControl.m_clrRender (0x70)
DT_WaterLODControl.m_iTeamNum (0xf0)
DT_WaterLODControl.m_iPendingTeamNum (0xf4)
DT_WaterLODControl.m_CollisionGroup (0x470)
DT_WaterLODControl.m_flElasticity (0x398)
DT_WaterLODControl.m_flShadowCastDistance (0x39c)
DT_WaterLODControl.m_hOwnerEntity (0x148)
DT_WaterLODControl.m_hEffectEntity (0x994)
DT_WaterLODControl.moveparent (0x144)
DT_WaterLODControl.m_iParentAttachment (0x2e8)
DT_WaterLODControl.m_iName (0x150)
DT_WaterLODControl.movetype (0x0)
DT_WaterLODControl.movecollide (0x0)
DT_WaterLODControl.m_Collision (0x318)
DT_WaterLODControl.m_vecMins (0x320)
DT_WaterLODControl.m_vecMaxs (0x32c)
DT_WaterLODControl.m_nSolidType (0x33a)
DT_WaterLODControl.m_usSolidFlags (0x338)
DT_WaterLODControl.m_nSurroundType (0x342)
DT_WaterLODControl.m_triggerBloat (0x33b)
DT_WaterLODControl.m_vecSpecifiedSurroundingMins (0x344)
DT_WaterLODControl.m_vecSpecifiedSurroundingMaxs (0x350)
DT_WaterLODControl.m_iTextureFrameIndex (0x988)
DT_WaterLODControl.m_bSimulatedEveryTick (0x936)
DT_WaterLODControl.m_bAnimatedEveryTick (0x937)
DT_WaterLODControl.m_bAlternateSorting (0x938)
DT_WaterLODControl.m_bSpotted (0x939)
DT_WaterLODControl.m_bSpottedBy (0x93a)
DT_WaterLODControl.m_bSpottedByMask (0x97c)
DT_WaterLODControl.m_bIsAutoaimTarget (0x60)
DT_WaterLODControl.m_fadeMinDist (0x2f0)
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DT_WaterLODControl.m_flFadeScale (0x2f8)
DT_WaterLODControl.m_nMinCPULevel (0x984)
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DT_WaterLODControl.m_nMinGPULevel (0x986)
DT_WaterLODControl.m_nMaxGPULevel (0x987)
DT_WaterLODControl.m_flUseLookAtAngle (0x2c8)
DT_WaterLODControl.m_flLastMadeNoiseTime (0x20)
DT_WaterLODControl.m_flCheapWaterStartDistance (0x9d8)
DT_WaterLODControl.m_flCheapWaterEndDistance (0x9dc)
DT_WaterBullet.AnimTimeMustBeFirst (0x0)
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DT_WaterBullet.m_cellbits (0x74)
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DT_WaterBullet.m_vecOrigin (0x134)
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DT_WaterBullet.m_nModelIndex (0x254)
DT_WaterBullet.m_fEffects (0xec)
DT_WaterBullet.m_nRenderMode (0x257)
DT_WaterBullet.m_nRenderFX (0x256)
DT_WaterBullet.m_clrRender (0x70)
DT_WaterBullet.m_iTeamNum (0xf0)
DT_WaterBullet.m_iPendingTeamNum (0xf4)
DT_WaterBullet.m_CollisionGroup (0x470)
DT_WaterBullet.m_flElasticity (0x398)
DT_WaterBullet.m_flShadowCastDistance (0x39c)
DT_WaterBullet.m_hOwnerEntity (0x148)
DT_WaterBullet.m_hEffectEntity (0x994)
DT_WaterBullet.moveparent (0x144)
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DT_WaterBullet.m_iName (0x150)
DT_WaterBullet.movetype (0x0)
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DT_WaterBullet.m_Collision (0x318)
DT_WaterBullet.m_vecMins (0x320)
DT_WaterBullet.m_vecMaxs (0x32c)
DT_WaterBullet.m_nSolidType (0x33a)
DT_WaterBullet.m_usSolidFlags (0x338)
DT_WaterBullet.m_nSurroundType (0x342)
DT_WaterBullet.m_triggerBloat (0x33b)
DT_WaterBullet.m_vecSpecifiedSurroundingMins (0x344)
DT_WaterBullet.m_vecSpecifiedSurroundingMaxs (0x350)
DT_WaterBullet.m_iTextureFrameIndex (0x988)
DT_WaterBullet.m_bSimulatedEveryTick (0x936)
DT_WaterBullet.m_bAnimatedEveryTick (0x937)
DT_WaterBullet.m_bAlternateSorting (0x938)
DT_WaterBullet.m_bSpotted (0x939)
DT_WaterBullet.m_bSpottedBy (0x93a)
DT_WaterBullet.m_bSpottedByMask (0x97c)
DT_WaterBullet.m_bIsAutoaimTarget (0x60)
DT_WaterBullet.m_fadeMinDist (0x2f0)
DT_WaterBullet.m_fadeMaxDist (0x2f4)
DT_WaterBullet.m_flFadeScale (0x2f8)
DT_WaterBullet.m_nMinCPULevel (0x984)
DT_WaterBullet.m_nMaxCPULevel (0x985)
DT_WaterBullet.m_nMinGPULevel (0x986)
DT_WaterBullet.m_nMaxGPULevel (0x987)
DT_WaterBullet.m_flUseLookAtAngle (0x2c8)
DT_WaterBullet.m_flLastMadeNoiseTime (0x20)
DT_WaterBullet.m_nSequence (0x28ac)
DT_WaterBullet.m_nForceBone (0x267c)
DT_WaterBullet.m_vecForce (0x2670)
DT_WaterBullet.m_nSkin (0xa1c)
DT_WaterBullet.m_nBody (0xa20)
DT_WaterBullet.m_nHitboxSet (0x9fc)
DT_WaterBullet.m_flModelScale (0x2738)
DT_WaterBullet.m_flPoseParameter (0x2764)
DT_WaterBullet.m_flPlaybackRate (0xa18)
DT_WaterBullet.m_flEncodedController (0xa48)
DT_WaterBullet.m_bClientSideAnimation (0x288c)
DT_WaterBullet.m_bClientSideFrameReset (0x26b0)
DT_WaterBullet.m_bClientSideRagdoll (0x275)
DT_WaterBullet.m_nNewSequenceParity (0xa38)
DT_WaterBullet.m_nResetEventsParity (0xa3c)
DT_WaterBullet.m_nMuzzleFlashParity (0xa58)
DT_WaterBullet.m_hLightingOrigin (0x2934)
DT_WaterBullet.serveranimdata (0x0)
DT_WaterBullet.m_flCycle (0xa14)
DT_WaterBullet.m_flFrozen (0x26e8)
DT_WaterBullet.m_ScaleType (0x273c)
DT_WaterBullet.m_bSuppressAnimSounds (0x293a)
DT_VoteController.AnimTimeMustBeFirst (0x0)
DT_VoteController.m_flAnimTime (0x25c)
DT_VoteController.m_flSimulationTime (0x264)
DT_VoteController.m_cellbits (0x74)
DT_VoteController.m_cellX (0x7c)
DT_VoteController.m_cellY (0x80)
DT_VoteController.m_cellZ (0x84)
DT_VoteController.m_vecOrigin (0x134)
DT_VoteController.m_angRotation (0x128)
DT_VoteController.m_nModelIndex (0x254)
DT_VoteController.m_fEffects (0xec)
DT_VoteController.m_nRenderMode (0x257)
DT_VoteController.m_nRenderFX (0x256)
DT_VoteController.m_clrRender (0x70)
DT_VoteController.m_iTeamNum (0xf0)
DT_VoteController.m_iPendingTeamNum (0xf4)
DT_VoteController.m_CollisionGroup (0x470)
DT_VoteController.m_flElasticity (0x398)
DT_VoteController.m_flShadowCastDistance (0x39c)
DT_VoteController.m_hOwnerEntity (0x148)
DT_VoteController.m_hEffectEntity (0x994)
DT_VoteController.moveparent (0x144)
DT_VoteController.m_iParentAttachment (0x2e8)
DT_VoteController.m_iName (0x150)
DT_VoteController.movetype (0x0)
DT_VoteController.movecollide (0x0)
DT_VoteController.m_Collision (0x318)
DT_VoteController.m_vecMins (0x320)
DT_VoteController.m_vecMaxs (0x32c)
DT_VoteController.m_nSolidType (0x33a)
DT_VoteController.m_usSolidFlags (0x338)
DT_VoteController.m_nSurroundType (0x342)
DT_VoteController.m_triggerBloat (0x33b)
DT_VoteController.m_vecSpecifiedSurroundingMins (0x344)
DT_VoteController.m_vecSpecifiedSurroundingMaxs (0x350)
DT_VoteController.m_iTextureFrameIndex (0x988)
DT_VoteController.m_bSimulatedEveryTick (0x936)
DT_VoteController.m_bAnimatedEveryTick (0x937)
DT_VoteController.m_bAlternateSorting (0x938)
DT_VoteController.m_bSpotted (0x939)
DT_VoteController.m_bSpottedBy (0x93a)
DT_VoteController.m_bSpottedByMask (0x97c)
DT_VoteController.m_bIsAutoaimTarget (0x60)
DT_VoteController.m_fadeMinDist (0x2f0)
DT_VoteController.m_fadeMaxDist (0x2f4)
DT_VoteController.m_flFadeScale (0x2f8)
DT_VoteController.m_nMinCPULevel (0x984)
DT_VoteController.m_nMaxCPULevel (0x985)
DT_VoteController.m_nMinGPULevel (0x986)
DT_VoteController.m_nMaxGPULevel (0x987)
DT_VoteController.m_flUseLookAtAngle (0x2c8)
DT_VoteController.m_flLastMadeNoiseTime (0x20)
DT_VoteController.m_iActiveIssueIndex (0x9e4)
DT_VoteController.m_iOnlyTeamToVote (0x9e8)
DT_VoteController.m_nVoteOptionCount (0x9ec)
DT_VoteController.m_nPotentialVotes (0xa04)
DT_VoteController.m_bIsYesNoVote (0xa0a)
DT_VGuiScreen.AnimTimeMustBeFirst (0x0)
DT_VGuiScreen.m_flAnimTime (0x25c)
DT_VGuiScreen.m_flSimulationTime (0x264)
DT_VGuiScreen.m_cellbits (0x74)
DT_VGuiScreen.m_cellX (0x7c)
DT_VGuiScreen.m_cellY (0x80)
DT_VGuiScreen.m_cellZ (0x84)
DT_VGuiScreen.m_vecOrigin (0x134)
DT_VGuiScreen.m_angRotation (0x128)
DT_VGuiScreen.m_nModelIndex (0x254)
DT_VGuiScreen.m_fEffects (0xec)
DT_VGuiScreen.m_nRenderMode (0x257)
DT_VGuiScreen.m_nRenderFX (0x256)
DT_VGuiScreen.m_clrRender (0x70)
DT_VGuiScreen.m_iTeamNum (0xf0)
DT_VGuiScreen.m_iPendingTeamNum (0xf4)
DT_VGuiScreen.m_CollisionGroup (0x470)
DT_VGuiScreen.m_flElasticity (0x398)
DT_VGuiScreen.m_flShadowCastDistance (0x39c)
DT_VGuiScreen.m_hOwnerEntity (0x148)
DT_VGuiScreen.m_hEffectEntity (0x994)
DT_VGuiScreen.moveparent (0x144)
DT_VGuiScreen.m_iParentAttachment (0x2e8)
DT_VGuiScreen.m_iName (0x150)
DT_VGuiScreen.movetype (0x0)
DT_VGuiScreen.movecollide (0x0)
DT_VGuiScreen.m_Collision (0x318)
DT_VGuiScreen.m_vecMins (0x320)
DT_VGuiScreen.m_vecMaxs (0x32c)
DT_VGuiScreen.m_nSolidType (0x33a)
DT_VGuiScreen.m_usSolidFlags (0x338)
DT_VGuiScreen.m_nSurroundType (0x342)
DT_VGuiScreen.m_triggerBloat (0x33b)
DT_VGuiScreen.m_vecSpecifiedSurroundingMins (0x344)
DT_VGuiScreen.m_vecSpecifiedSurroundingMaxs (0x350)
DT_VGuiScreen.m_iTextureFrameIndex (0x988)
DT_VGuiScreen.m_bSimulatedEveryTick (0x936)
DT_VGuiScreen.m_bAnimatedEveryTick (0x937)
DT_VGuiScreen.m_bAlternateSorting (0x938)
DT_VGuiScreen.m_bSpotted (0x939)
DT_VGuiScreen.m_bSpottedBy (0x93a)
DT_VGuiScreen.m_bSpottedByMask (0x97c)
DT_VGuiScreen.m_bIsAutoaimTarget (0x60)
DT_VGuiScreen.m_fadeMinDist (0x2f0)
DT_VGuiScreen.m_fadeMaxDist (0x2f4)
DT_VGuiScreen.m_flFadeScale (0x2f8)
DT_VGuiScreen.m_nMinCPULevel (0x984)
DT_VGuiScreen.m_nMaxCPULevel (0x985)
DT_VGuiScreen.m_nMinGPULevel (0x986)
DT_VGuiScreen.m_nMaxGPULevel (0x987)
DT_VGuiScreen.m_flUseLookAtAngle (0x2c8)
DT_VGuiScreen.m_flLastMadeNoiseTime (0x20)
DT_VGuiScreen.m_flWidth (0x9e0)
DT_VGuiScreen.m_flHeight (0x9e4)
DT_VGuiScreen.m_fScreenFlags (0xa0c)
DT_VGuiScreen.m_nPanelName (0x9e8)
DT_VGuiScreen.m_nAttachmentIndex (0xa04)
DT_VGuiScreen.m_nOverlayMaterial (0xa08)
DT_VGuiScreen.m_hPlayerOwner (0xa68)
DT_PropJeep.AnimTimeMustBeFirst (0x0)
DT_PropJeep.m_flAnimTime (0x25c)
DT_PropJeep.m_flSimulationTime (0x264)
DT_PropJeep.m_cellbits (0x74)
DT_PropJeep.m_cellX (0x7c)
DT_PropJeep.m_cellY (0x80)
DT_PropJeep.m_cellZ (0x84)
DT_PropJeep.m_vecOrigin (0x134)
DT_PropJeep.m_angRotation (0x128)
DT_PropJeep.m_nModelIndex (0x254)
DT_PropJeep.m_fEffects (0xec)
DT_PropJeep.m_nRenderMode (0x257)
DT_PropJeep.m_nRenderFX (0x256)
DT_PropJeep.m_clrRender (0x70)
DT_PropJeep.m_iTeamNum (0xf0)
DT_PropJeep.m_iPendingTeamNum (0xf4)
DT_PropJeep.m_CollisionGroup (0x470)
DT_PropJeep.m_flElasticity (0x398)
DT_PropJeep.m_flShadowCastDistance (0x39c)
DT_PropJeep.m_hOwnerEntity (0x148)
DT_PropJeep.m_hEffectEntity (0x994)
DT_PropJeep.moveparent (0x144)
DT_PropJeep.m_iParentAttachment (0x2e8)
DT_PropJeep.m_iName (0x150)
DT_PropJeep.movetype (0x0)
DT_PropJeep.movecollide (0x0)
DT_PropJeep.m_Collision (0x318)
DT_PropJeep.m_vecMins (0x320)
DT_PropJeep.m_vecMaxs (0x32c)
DT_PropJeep.m_nSolidType (0x33a)
DT_PropJeep.m_usSolidFlags (0x338)
DT_PropJeep.m_nSurroundType (0x342)
DT_PropJeep.m_triggerBloat (0x33b)
DT_PropJeep.m_vecSpecifiedSurroundingMins (0x344)
DT_PropJeep.m_vecSpecifiedSurroundingMaxs (0x350)
DT_PropJeep.m_iTextureFrameIndex (0x988)
DT_PropJeep.m_bSimulatedEveryTick (0x936)
DT_PropJeep.m_bAnimatedEveryTick (0x937)
DT_PropJeep.m_bAlternateSorting (0x938)
DT_PropJeep.m_bSpotted (0x939)
DT_PropJeep.m_bSpottedBy (0x93a)
DT_PropJeep.m_bSpottedByMask (0x97c)
DT_PropJeep.m_bIsAutoaimTarget (0x60)
DT_PropJeep.m_fadeMinDist (0x2f0)
DT_PropJeep.m_fadeMaxDist (0x2f4)
DT_PropJeep.m_flFadeScale (0x2f8)
DT_PropJeep.m_nMinCPULevel (0x984)
DT_PropJeep.m_nMaxCPULevel (0x985)
DT_PropJeep.m_nMinGPULevel (0x986)
DT_PropJeep.m_nMaxGPULevel (0x987)
DT_PropJeep.m_flUseLookAtAngle (0x2c8)
DT_PropJeep.m_flLastMadeNoiseTime (0x20)
DT_PropJeep.m_nSequence (0x28ac)
DT_PropJeep.m_nForceBone (0x267c)
DT_PropJeep.m_vecForce (0x2670)
DT_PropJeep.m_nSkin (0xa1c)
DT_PropJeep.m_nBody (0xa20)
DT_PropJeep.m_nHitboxSet (0x9fc)
DT_PropJeep.m_flModelScale (0x2738)
DT_PropJeep.m_flPoseParameter (0x2764)
DT_PropJeep.m_flPlaybackRate (0xa18)
DT_PropJeep.m_flEncodedController (0xa48)
DT_PropJeep.m_bClientSideAnimation (0x288c)
DT_PropJeep.m_bClientSideFrameReset (0x26b0)
DT_PropJeep.m_bClientSideRagdoll (0x275)
DT_PropJeep.m_nNewSequenceParity (0xa38)
DT_PropJeep.m_nResetEventsParity (0xa3c)
DT_PropJeep.m_nMuzzleFlashParity (0xa58)
DT_PropJeep.m_hLightingOrigin (0x2934)
DT_PropJeep.serveranimdata (0x0)
DT_PropJeep.m_flCycle (0xa14)
DT_PropJeep.m_flFrozen (0x26e8)
DT_PropJeep.m_ScaleType (0x273c)
DT_PropJeep.m_bSuppressAnimSounds (0x293a)
DT_PropJeep.m_hPlayer (0x2974)
DT_PropJeep.m_nSpeed (0x2978)
DT_PropJeep.m_nRPM (0x297c)
DT_PropJeep.m_flThrottle (0x2980)
DT_PropJeep.m_nBoostTimeLeft (0x2984)
DT_PropJeep.m_nHasBoost (0x2988)
DT_PropJeep.m_nScannerDisabledWeapons (0x298c)
DT_PropJeep.m_nScannerDisabledVehicle (0x2990)
DT_PropJeep.m_bEnterAnimOn (0x29b0)
DT_PropJeep.m_bExitAnimOn (0x29b1)
DT_PropJeep.m_bUnableToFire (0x29fd)
DT_PropJeep.m_vecEyeExitEndpoint (0x29f0)
DT_PropJeep.m_bHasGun (0x29fc)
DT_PropJeep.m_vecGunCrosshair (0x29b8)
DT_PropJeep.m_bHeadlightIsOn (0x2abc)
DT_PropVehicleChoreoGeneric.AnimTimeMustBeFirst (0x0)
DT_PropVehicleChoreoGeneric.m_flAnimTime (0x25c)
DT_PropVehicleChoreoGeneric.m_flSimulationTime (0x264)
DT_PropVehicleChoreoGeneric.m_cellbits (0x74)
DT_PropVehicleChoreoGeneric.m_cellX (0x7c)
DT_PropVehicleChoreoGeneric.m_cellY (0x80)
DT_PropVehicleChoreoGeneric.m_cellZ (0x84)
DT_PropVehicleChoreoGeneric.m_vecOrigin (0x134)
DT_PropVehicleChoreoGeneric.m_angRotation (0x128)
DT_PropVehicleChoreoGeneric.m_nModelIndex (0x254)
DT_PropVehicleChoreoGeneric.m_fEffects (0xec)
DT_PropVehicleChoreoGeneric.m_nRenderMode (0x257)
DT_PropVehicleChoreoGeneric.m_nRenderFX (0x256)
DT_PropVehicleChoreoGeneric.m_clrRender (0x70)
DT_PropVehicleChoreoGeneric.m_iTeamNum (0xf0)
DT_PropVehicleChoreoGeneric.m_iPendingTeamNum (0xf4)
DT_PropVehicleChoreoGeneric.m_CollisionGroup (0x470)
DT_PropVehicleChoreoGeneric.m_flElasticity (0x398)
DT_PropVehicleChoreoGeneric.m_flShadowCastDistance (0x39c)
DT_PropVehicleChoreoGeneric.m_hOwnerEntity (0x148)
DT_PropVehicleChoreoGeneric.m_hEffectEntity (0x994)
DT_PropVehicleChoreoGeneric.moveparent (0x144)
DT_PropVehicleChoreoGeneric.m_iParentAttachment (0x2e8)
DT_PropVehicleChoreoGeneric.m_iName (0x150)
DT_PropVehicleChoreoGeneric.movetype (0x0)
DT_PropVehicleChoreoGeneric.movecollide (0x0)
DT_PropVehicleChoreoGeneric.m_Collision (0x318)
DT_PropVehicleChoreoGeneric.m_vecMins (0x320)
DT_PropVehicleChoreoGeneric.m_vecMaxs (0x32c)
DT_PropVehicleChoreoGeneric.m_nSolidType (0x33a)
DT_PropVehicleChoreoGeneric.m_usSolidFlags (0x338)
DT_PropVehicleChoreoGeneric.m_nSurroundType (0x342)
DT_PropVehicleChoreoGeneric.m_triggerBloat (0x33b)
DT_PropVehicleChoreoGeneric.m_vecSpecifiedSurroundingMins (0x344)
DT_PropVehicleChoreoGeneric.m_vecSpecifiedSurroundingMaxs (0x350)
DT_PropVehicleChoreoGeneric.m_iTextureFrameIndex (0x988)
DT_PropVehicleChoreoGeneric.m_bSimulatedEveryTick (0x936)
DT_PropVehicleChoreoGeneric.m_bAnimatedEveryTick (0x937)
DT_PropVehicleChoreoGeneric.m_bAlternateSorting (0x938)
DT_PropVehicleChoreoGeneric.m_bSpotted (0x939)
DT_PropVehicleChoreoGeneric.m_bSpottedBy (0x93a)
DT_PropVehicleChoreoGeneric.m_bSpottedByMask (0x97c)
DT_PropVehicleChoreoGeneric.m_bIsAutoaimTarget (0x60)
DT_PropVehicleChoreoGeneric.m_fadeMinDist (0x2f0)
DT_PropVehicleChoreoGeneric.m_fadeMaxDist (0x2f4)
DT_PropVehicleChoreoGeneric.m_flFadeScale (0x2f8)
DT_PropVehicleChoreoGeneric.m_nMinCPULevel (0x984)
DT_PropVehicleChoreoGeneric.m_nMaxCPULevel (0x985)
DT_PropVehicleChoreoGeneric.m_nMinGPULevel (0x986)
DT_PropVehicleChoreoGeneric.m_nMaxGPULevel (0x987)
DT_PropVehicleChoreoGeneric.m_flUseLookAtAngle (0x2c8)
DT_PropVehicleChoreoGeneric.m_flLastMadeNoiseTime (0x20)
DT_PropVehicleChoreoGeneric.m_nSequence (0x28ac)
DT_PropVehicleChoreoGeneric.m_nForceBone (0x267c)
DT_PropVehicleChoreoGeneric.m_vecForce (0x2670)
DT_PropVehicleChoreoGeneric.m_nSkin (0xa1c)
DT_PropVehicleChoreoGeneric.m_nBody (0xa20)
DT_PropVehicleChoreoGeneric.m_nHitboxSet (0x9fc)
DT_PropVehicleChoreoGeneric.m_flModelScale (0x2738)
DT_PropVehicleChoreoGeneric.m_flPoseParameter (0x2764)
DT_PropVehicleChoreoGeneric.m_flPlaybackRate (0xa18)
DT_PropVehicleChoreoGeneric.m_flEncodedController (0xa48)
DT_PropVehicleChoreoGeneric.m_bClientSideAnimation (0x288c)
DT_PropVehicleChoreoGeneric.m_bClientSideFrameReset (0x26b0)
DT_PropVehicleChoreoGeneric.m_bClientSideRagdoll (0x275)
DT_PropVehicleChoreoGeneric.m_nNewSequenceParity (0xa38)
DT_PropVehicleChoreoGeneric.m_nResetEventsParity (0xa3c)
DT_PropVehicleChoreoGeneric.m_nMuzzleFlashParity (0xa58)
DT_PropVehicleChoreoGeneric.m_hLightingOrigin (0x2934)
DT_PropVehicleChoreoGeneric.serveranimdata (0x0)
DT_PropVehicleChoreoGeneric.m_flCycle (0xa14)
DT_PropVehicleChoreoGeneric.m_flFrozen (0x26e8)
DT_PropVehicleChoreoGeneric.m_ScaleType (0x273c)
DT_PropVehicleChoreoGeneric.m_bSuppressAnimSounds (0x293a)
DT_PropVehicleChoreoGeneric.m_qPreferredPlayerCarryAngles (0x2974)
DT_PropVehicleChoreoGeneric.m_bClientPhysics (0x2980)
DT_PropVehicleChoreoGeneric.m_bUseHitboxesForRenderBox (0x2994)
DT_PropVehicleChoreoGeneric.m_flGlowMaxDist (0x29b4)
DT_PropVehicleChoreoGeneric.m_bShouldGlow (0x29b8)
DT_PropVehicleChoreoGeneric.m_clrGlow (0x29b9)
DT_PropVehicleChoreoGeneric.m_nGlowStyle (0x29c0)
DT_PropVehicleChoreoGeneric.m_hPlayer (0x29e4)
DT_PropVehicleChoreoGeneric.m_bEnterAnimOn (0x29ec)
DT_PropVehicleChoreoGeneric.m_bExitAnimOn (0x29ed)
DT_PropVehicleChoreoGeneric.m_bForceEyesToAttachment (0x29fc)
DT_PropVehicleChoreoGeneric.m_vecEyeExitEndpoint (0x29f0)
DT_PropVehicleChoreoGeneric.m_vehicleView.bClampEyeAngles (0x2a80)
DT_PropVehicleChoreoGeneric.m_vehicleView.flPitchCurveZero (0x2a84)
DT_PropVehicleChoreoGeneric.m_vehicleView.flPitchCurveLinear (0x2a88)
DT_PropVehicleChoreoGeneric.m_vehicleView.flRollCurveZero (0x2a8c)
DT_PropVehicleChoreoGeneric.m_vehicleView.flRollCurveLinear (0x2a90)
DT_PropVehicleChoreoGeneric.m_vehicleView.flFOV (0x2a94)
DT_PropVehicleChoreoGeneric.m_vehicleView.flYawMin (0x2a98)
DT_PropVehicleChoreoGeneric.m_vehicleView.flYawMax (0x2a9c)
DT_PropVehicleChoreoGeneric.m_vehicleView.flPitchMin (0x2aa0)
DT_PropVehicleChoreoGeneric.m_vehicleView.flPitchMax (0x2aa4)
DT_TriggerSoundOperator.AnimTimeMustBeFirst (0x0)
DT_TriggerSoundOperator.m_flAnimTime (0x25c)
DT_TriggerSoundOperator.m_flSimulationTime (0x264)
DT_TriggerSoundOperator.m_cellbits (0x74)
DT_TriggerSoundOperator.m_cellX (0x7c)
DT_TriggerSoundOperator.m_cellY (0x80)
DT_TriggerSoundOperator.m_cellZ (0x84)
DT_TriggerSoundOperator.m_vecOrigin (0x134)
DT_TriggerSoundOperator.m_angRotation (0x128)
DT_TriggerSoundOperator.m_nModelIndex (0x254)
DT_TriggerSoundOperator.m_fEffects (0xec)
DT_TriggerSoundOperator.m_nRenderMode (0x257)
DT_TriggerSoundOperator.m_nRenderFX (0x256)
DT_TriggerSoundOperator.m_clrRender (0x70)
DT_TriggerSoundOperator.m_iTeamNum (0xf0)
DT_TriggerSoundOperator.m_iPendingTeamNum (0xf4)
DT_TriggerSoundOperator.m_CollisionGroup (0x470)
DT_TriggerSoundOperator.m_flElasticity (0x398)
DT_TriggerSoundOperator.m_flShadowCastDistance (0x39c)
DT_TriggerSoundOperator.m_hOwnerEntity (0x148)
DT_TriggerSoundOperator.m_hEffectEntity (0x994)
DT_TriggerSoundOperator.moveparent (0x144)
DT_TriggerSoundOperator.m_iParentAttachment (0x2e8)
DT_TriggerSoundOperator.m_iName (0x150)
DT_TriggerSoundOperator.movetype (0x0)
DT_TriggerSoundOperator.movecollide (0x0)
DT_TriggerSoundOperator.m_Collision (0x318)
DT_TriggerSoundOperator.m_vecMins (0x320)
DT_TriggerSoundOperator.m_vecMaxs (0x32c)
DT_TriggerSoundOperator.m_nSolidType (0x33a)
DT_TriggerSoundOperator.m_usSolidFlags (0x338)
DT_TriggerSoundOperator.m_nSurroundType (0x342)
DT_TriggerSoundOperator.m_triggerBloat (0x33b)
DT_TriggerSoundOperator.m_vecSpecifiedSurroundingMins (0x344)
DT_TriggerSoundOperator.m_vecSpecifiedSurroundingMaxs (0x350)
DT_TriggerSoundOperator.m_iTextureFrameIndex (0x988)
DT_TriggerSoundOperator.m_bSimulatedEveryTick (0x936)
DT_TriggerSoundOperator.m_bAnimatedEveryTick (0x937)
DT_TriggerSoundOperator.m_bAlternateSorting (0x938)
DT_TriggerSoundOperator.m_bSpotted (0x939)
DT_TriggerSoundOperator.m_bSpottedBy (0x93a)
DT_TriggerSoundOperator.m_bSpottedByMask (0x97c)
DT_TriggerSoundOperator.m_bIsAutoaimTarget (0x60)
DT_TriggerSoundOperator.m_fadeMinDist (0x2f0)
DT_TriggerSoundOperator.m_fadeMaxDist (0x2f4)
DT_TriggerSoundOperator.m_flFadeScale (0x2f8)
DT_TriggerSoundOperator.m_nMinCPULevel (0x984)
DT_TriggerSoundOperator.m_nMaxCPULevel (0x985)
DT_TriggerSoundOperator.m_nMinGPULevel (0x986)
DT_TriggerSoundOperator.m_nMaxGPULevel (0x987)
DT_TriggerSoundOperator.m_flUseLookAtAngle (0x2c8)
DT_TriggerSoundOperator.m_flLastMadeNoiseTime (0x20)
DT_TriggerSoundOperator.m_vecFinalDest (0x9ec)
DT_TriggerSoundOperator.m_movementType (0x9f8)
DT_TriggerSoundOperator.m_flMoveTargetTime (0x9fc)
DT_TriggerSoundOperator.m_bClientSidePredicted (0xa08)
DT_TriggerSoundOperator.m_spawnflags (0x2c4)
DT_TriggerSoundOperator.m_nSoundOperator (0xa10)
DT_BaseVPhysicsTrigger.AnimTimeMustBeFirst (0x0)
DT_BaseVPhysicsTrigger.m_flAnimTime (0x25c)
DT_BaseVPhysicsTrigger.m_flSimulationTime (0x264)
DT_BaseVPhysicsTrigger.m_cellbits (0x74)
DT_BaseVPhysicsTrigger.m_cellX (0x7c)
DT_BaseVPhysicsTrigger.m_cellY (0x80)
DT_BaseVPhysicsTrigger.m_cellZ (0x84)
DT_BaseVPhysicsTrigger.m_vecOrigin (0x134)
DT_BaseVPhysicsTrigger.m_angRotation (0x128)
DT_BaseVPhysicsTrigger.m_nModelIndex (0x254)
DT_BaseVPhysicsTrigger.m_fEffects (0xec)
DT_BaseVPhysicsTrigger.m_nRenderMode (0x257)
DT_BaseVPhysicsTrigger.m_nRenderFX (0x256)
DT_BaseVPhysicsTrigger.m_clrRender (0x70)
DT_BaseVPhysicsTrigger.m_iTeamNum (0xf0)
DT_BaseVPhysicsTrigger.m_iPendingTeamNum (0xf4)
DT_BaseVPhysicsTrigger.m_CollisionGroup (0x470)
DT_BaseVPhysicsTrigger.m_flElasticity (0x398)
DT_BaseVPhysicsTrigger.m_flShadowCastDistance (0x39c)
DT_BaseVPhysicsTrigger.m_hOwnerEntity (0x148)
DT_BaseVPhysicsTrigger.m_hEffectEntity (0x994)
DT_BaseVPhysicsTrigger.moveparent (0x144)
DT_BaseVPhysicsTrigger.m_iParentAttachment (0x2e8)
DT_BaseVPhysicsTrigger.m_iName (0x150)
DT_BaseVPhysicsTrigger.movetype (0x0)
DT_BaseVPhysicsTrigger.movecollide (0x0)
DT_BaseVPhysicsTrigger.m_Collision (0x318)
DT_BaseVPhysicsTrigger.m_vecMins (0x320)
DT_BaseVPhysicsTrigger.m_vecMaxs (0x32c)
DT_BaseVPhysicsTrigger.m_nSolidType (0x33a)
DT_BaseVPhysicsTrigger.m_usSolidFlags (0x338)
DT_BaseVPhysicsTrigger.m_nSurroundType (0x342)
DT_BaseVPhysicsTrigger.m_triggerBloat (0x33b)
DT_BaseVPhysicsTrigger.m_vecSpecifiedSurroundingMins (0x344)
DT_BaseVPhysicsTrigger.m_vecSpecifiedSurroundingMaxs (0x350)
DT_BaseVPhysicsTrigger.m_iTextureFrameIndex (0x988)
DT_BaseVPhysicsTrigger.m_bSimulatedEveryTick (0x936)
DT_BaseVPhysicsTrigger.m_bAnimatedEveryTick (0x937)
DT_BaseVPhysicsTrigger.m_bAlternateSorting (0x938)
DT_BaseVPhysicsTrigger.m_bSpotted (0x939)
DT_BaseVPhysicsTrigger.m_bSpottedBy (0x93a)
DT_BaseVPhysicsTrigger.m_bSpottedByMask (0x97c)
DT_BaseVPhysicsTrigger.m_bIsAutoaimTarget (0x60)
DT_BaseVPhysicsTrigger.m_fadeMinDist (0x2f0)
DT_BaseVPhysicsTrigger.m_fadeMaxDist (0x2f4)
DT_BaseVPhysicsTrigger.m_flFadeScale (0x2f8)
DT_BaseVPhysicsTrigger.m_nMinCPULevel (0x984)
DT_BaseVPhysicsTrigger.m_nMaxCPULevel (0x985)
DT_BaseVPhysicsTrigger.m_nMinGPULevel (0x986)
DT_BaseVPhysicsTrigger.m_nMaxGPULevel (0x987)
DT_BaseVPhysicsTrigger.m_flUseLookAtAngle (0x2c8)
DT_BaseVPhysicsTrigger.m_flLastMadeNoiseTime (0x20)
DT_TriggerPlayerMovement.AnimTimeMustBeFirst (0x0)
DT_TriggerPlayerMovement.m_flAnimTime (0x25c)
DT_TriggerPlayerMovement.m_flSimulationTime (0x264)
DT_TriggerPlayerMovement.m_cellbits (0x74)
DT_TriggerPlayerMovement.m_cellX (0x7c)
DT_TriggerPlayerMovement.m_cellY (0x80)
DT_TriggerPlayerMovement.m_cellZ (0x84)
DT_TriggerPlayerMovement.m_vecOrigin (0x134)
DT_TriggerPlayerMovement.m_angRotation (0x128)
DT_TriggerPlayerMovement.m_nModelIndex (0x254)
DT_TriggerPlayerMovement.m_fEffects (0xec)
DT_TriggerPlayerMovement.m_nRenderMode (0x257)
DT_TriggerPlayerMovement.m_nRenderFX (0x256)
DT_TriggerPlayerMovement.m_clrRender (0x70)
DT_TriggerPlayerMovement.m_iTeamNum (0xf0)
DT_TriggerPlayerMovement.m_iPendingTeamNum (0xf4)
DT_TriggerPlayerMovement.m_CollisionGroup (0x470)
DT_TriggerPlayerMovement.m_flElasticity (0x398)
DT_TriggerPlayerMovement.m_flShadowCastDistance (0x39c)
DT_TriggerPlayerMovement.m_hOwnerEntity (0x148)
DT_TriggerPlayerMovement.m_hEffectEntity (0x994)
DT_TriggerPlayerMovement.moveparent (0x144)
DT_TriggerPlayerMovement.m_iParentAttachment (0x2e8)
DT_TriggerPlayerMovement.m_iName (0x150)
DT_TriggerPlayerMovement.movetype (0x0)
DT_TriggerPlayerMovement.movecollide (0x0)
DT_TriggerPlayerMovement.m_Collision (0x318)
DT_TriggerPlayerMovement.m_vecMins (0x320)
DT_TriggerPlayerMovement.m_vecMaxs (0x32c)
DT_TriggerPlayerMovement.m_nSolidType (0x33a)
DT_TriggerPlayerMovement.m_usSolidFlags (0x338)
DT_TriggerPlayerMovement.m_nSurroundType (0x342)
DT_TriggerPlayerMovement.m_triggerBloat (0x33b)
DT_TriggerPlayerMovement.m_vecSpecifiedSurroundingMins (0x344)
DT_TriggerPlayerMovement.m_vecSpecifiedSurroundingMaxs (0x350)
DT_TriggerPlayerMovement.m_iTextureFrameIndex (0x988)
DT_TriggerPlayerMovement.m_bSimulatedEveryTick (0x936)
DT_TriggerPlayerMovement.m_bAnimatedEveryTick (0x937)
DT_TriggerPlayerMovement.m_bAlternateSorting (0x938)
DT_TriggerPlayerMovement.m_bSpotted (0x939)
DT_TriggerPlayerMovement.m_bSpottedBy (0x93a)
DT_TriggerPlayerMovement.m_bSpottedByMask (0x97c)
DT_TriggerPlayerMovement.m_bIsAutoaimTarget (0x60)
DT_TriggerPlayerMovement.m_fadeMinDist (0x2f0)
DT_TriggerPlayerMovement.m_fadeMaxDist (0x2f4)
DT_TriggerPlayerMovement.m_flFadeScale (0x2f8)
DT_TriggerPlayerMovement.m_nMinCPULevel (0x984)
DT_TriggerPlayerMovement.m_nMaxCPULevel (0x985)
DT_TriggerPlayerMovement.m_nMinGPULevel (0x986)
DT_TriggerPlayerMovement.m_nMaxGPULevel (0x987)
DT_TriggerPlayerMovement.m_flUseLookAtAngle (0x2c8)
DT_TriggerPlayerMovement.m_flLastMadeNoiseTime (0x20)
DT_TriggerPlayerMovement.m_vecFinalDest (0x9ec)
DT_TriggerPlayerMovement.m_movementType (0x9f8)
DT_TriggerPlayerMovement.m_flMoveTargetTime (0x9fc)
DT_TriggerPlayerMovement.m_bClientSidePredicted (0xa08)
DT_TriggerPlayerMovement.m_spawnflags (0x2c4)
DT_BaseTrigger.AnimTimeMustBeFirst (0x0)
DT_BaseTrigger.m_flAnimTime (0x25c)
DT_BaseTrigger.m_flSimulationTime (0x264)
DT_BaseTrigger.m_cellbits (0x74)
DT_BaseTrigger.m_cellX (0x7c)
DT_BaseTrigger.m_cellY (0x80)
DT_BaseTrigger.m_cellZ (0x84)
DT_BaseTrigger.m_vecOrigin (0x134)
DT_BaseTrigger.m_angRotation (0x128)
DT_BaseTrigger.m_nModelIndex (0x254)
DT_BaseTrigger.m_fEffects (0xec)
DT_BaseTrigger.m_nRenderMode (0x257)
DT_BaseTrigger.m_nRenderFX (0x256)
DT_BaseTrigger.m_clrRender (0x70)
DT_BaseTrigger.m_iTeamNum (0xf0)
DT_BaseTrigger.m_iPendingTeamNum (0xf4)
DT_BaseTrigger.m_CollisionGroup (0x470)
DT_BaseTrigger.m_flElasticity (0x398)
DT_BaseTrigger.m_flShadowCastDistance (0x39c)
DT_BaseTrigger.m_hOwnerEntity (0x148)
DT_BaseTrigger.m_hEffectEntity (0x994)
DT_BaseTrigger.moveparent (0x144)
DT_BaseTrigger.m_iParentAttachment (0x2e8)
DT_BaseTrigger.m_iName (0x150)
DT_BaseTrigger.movetype (0x0)
DT_BaseTrigger.movecollide (0x0)
DT_BaseTrigger.m_Collision (0x318)
DT_BaseTrigger.m_vecMins (0x320)
DT_BaseTrigger.m_vecMaxs (0x32c)
DT_BaseTrigger.m_nSolidType (0x33a)
DT_BaseTrigger.m_usSolidFlags (0x338)
DT_BaseTrigger.m_nSurroundType (0x342)
DT_BaseTrigger.m_triggerBloat (0x33b)
DT_BaseTrigger.m_vecSpecifiedSurroundingMins (0x344)
DT_BaseTrigger.m_vecSpecifiedSurroundingMaxs (0x350)
DT_BaseTrigger.m_iTextureFrameIndex (0x988)
DT_BaseTrigger.m_bSimulatedEveryTick (0x936)
DT_BaseTrigger.m_bAnimatedEveryTick (0x937)
DT_BaseTrigger.m_bAlternateSorting (0x938)
DT_BaseTrigger.m_bSpotted (0x939)
DT_BaseTrigger.m_bSpottedBy (0x93a)
DT_BaseTrigger.m_bSpottedByMask (0x97c)
DT_BaseTrigger.m_bIsAutoaimTarget (0x60)
DT_BaseTrigger.m_fadeMinDist (0x2f0)
DT_BaseTrigger.m_fadeMaxDist (0x2f4)
DT_BaseTrigger.m_flFadeScale (0x2f8)
DT_BaseTrigger.m_nMinCPULevel (0x984)
DT_BaseTrigger.m_nMaxCPULevel (0x985)
DT_BaseTrigger.m_nMinGPULevel (0x986)
DT_BaseTrigger.m_nMaxGPULevel (0x987)
DT_BaseTrigger.m_flUseLookAtAngle (0x2c8)
DT_BaseTrigger.m_flLastMadeNoiseTime (0x20)
DT_BaseTrigger.m_vecFinalDest (0x9ec)
DT_BaseTrigger.m_movementType (0x9f8)
DT_BaseTrigger.m_flMoveTargetTime (0x9fc)
DT_BaseTrigger.m_bClientSidePredicted (0xa08)
DT_BaseTrigger.m_spawnflags (0x2c4)
DT_ProxyToggle.AnimTimeMustBeFirst (0x0)
DT_ProxyToggle.m_flAnimTime (0x25c)
DT_ProxyToggle.m_flSimulationTime (0x264)
DT_ProxyToggle.m_cellbits (0x74)
DT_ProxyToggle.m_cellX (0x7c)
DT_ProxyToggle.m_cellY (0x80)
DT_ProxyToggle.m_cellZ (0x84)
DT_ProxyToggle.m_vecOrigin (0x134)
DT_ProxyToggle.m_angRotation (0x128)
DT_ProxyToggle.m_nModelIndex (0x254)
DT_ProxyToggle.m_fEffects (0xec)
DT_ProxyToggle.m_nRenderMode (0x257)
DT_ProxyToggle.m_nRenderFX (0x256)
DT_ProxyToggle.m_clrRender (0x70)
DT_ProxyToggle.m_iTeamNum (0xf0)
DT_ProxyToggle.m_iPendingTeamNum (0xf4)
DT_ProxyToggle.m_CollisionGroup (0x470)
DT_ProxyToggle.m_flElasticity (0x398)
DT_ProxyToggle.m_flShadowCastDistance (0x39c)
DT_ProxyToggle.m_hOwnerEntity (0x148)
DT_ProxyToggle.m_hEffectEntity (0x994)
DT_ProxyToggle.moveparent (0x144)
DT_ProxyToggle.m_iParentAttachment (0x2e8)
DT_ProxyToggle.m_iName (0x150)
DT_ProxyToggle.movetype (0x0)
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DT_ProxyToggle.m_Collision (0x318)
DT_ProxyToggle.m_vecMins (0x320)
DT_ProxyToggle.m_vecMaxs (0x32c)
DT_ProxyToggle.m_nSolidType (0x33a)
DT_ProxyToggle.m_usSolidFlags (0x338)
DT_ProxyToggle.m_nSurroundType (0x342)
DT_ProxyToggle.m_triggerBloat (0x33b)
DT_ProxyToggle.m_vecSpecifiedSurroundingMins (0x344)
DT_ProxyToggle.m_vecSpecifiedSurroundingMaxs (0x350)
DT_ProxyToggle.m_iTextureFrameIndex (0x988)
DT_ProxyToggle.m_bSimulatedEveryTick (0x936)
DT_ProxyToggle.m_bAnimatedEveryTick (0x937)
DT_ProxyToggle.m_bAlternateSorting (0x938)
DT_ProxyToggle.m_bSpotted (0x939)
DT_ProxyToggle.m_bSpottedBy (0x93a)
DT_ProxyToggle.m_bSpottedByMask (0x97c)
DT_ProxyToggle.m_bIsAutoaimTarget (0x60)
DT_ProxyToggle.m_fadeMinDist (0x2f0)
DT_ProxyToggle.m_fadeMaxDist (0x2f4)
DT_ProxyToggle.m_flFadeScale (0x2f8)
DT_ProxyToggle.m_nMinCPULevel (0x984)
DT_ProxyToggle.m_nMaxCPULevel (0x985)
DT_ProxyToggle.m_nMinGPULevel (0x986)
DT_ProxyToggle.m_nMaxGPULevel (0x987)
DT_ProxyToggle.m_flUseLookAtAngle (0x2c8)
DT_ProxyToggle.m_flLastMadeNoiseTime (0x20)
DT_ProxyToggle.blah (0x0)
DT_ProxyToggle.m_WithProxy (0x9d8)
DT_Tesla.AnimTimeMustBeFirst (0x0)
DT_Tesla.m_flAnimTime (0x25c)
DT_Tesla.m_flSimulationTime (0x264)
DT_Tesla.m_cellbits (0x74)
DT_Tesla.m_cellX (0x7c)
DT_Tesla.m_cellY (0x80)
DT_Tesla.m_cellZ (0x84)
DT_Tesla.m_vecOrigin (0x134)
DT_Tesla.m_angRotation (0x128)
DT_Tesla.m_nModelIndex (0x254)
DT_Tesla.m_fEffects (0xec)
DT_Tesla.m_nRenderMode (0x257)
DT_Tesla.m_nRenderFX (0x256)
DT_Tesla.m_clrRender (0x70)
DT_Tesla.m_iTeamNum (0xf0)
DT_Tesla.m_iPendingTeamNum (0xf4)
DT_Tesla.m_CollisionGroup (0x470)
DT_Tesla.m_flElasticity (0x398)
DT_Tesla.m_flShadowCastDistance (0x39c)
DT_Tesla.m_hOwnerEntity (0x148)
DT_Tesla.m_hEffectEntity (0x994)
DT_Tesla.moveparent (0x144)
DT_Tesla.m_iParentAttachment (0x2e8)
DT_Tesla.m_iName (0x150)
DT_Tesla.movetype (0x0)
DT_Tesla.movecollide (0x0)
DT_Tesla.m_Collision (0x318)
DT_Tesla.m_vecMins (0x320)
DT_Tesla.m_vecMaxs (0x32c)
DT_Tesla.m_nSolidType (0x33a)
DT_Tesla.m_usSolidFlags (0x338)
DT_Tesla.m_nSurroundType (0x342)
DT_Tesla.m_triggerBloat (0x33b)
DT_Tesla.m_vecSpecifiedSurroundingMins (0x344)
DT_Tesla.m_vecSpecifiedSurroundingMaxs (0x350)
DT_Tesla.m_iTextureFrameIndex (0x988)
DT_Tesla.m_bSimulatedEveryTick (0x936)
DT_Tesla.m_bAnimatedEveryTick (0x937)
DT_Tesla.m_bAlternateSorting (0x938)
DT_Tesla.m_bSpotted (0x939)
DT_Tesla.m_bSpottedBy (0x93a)
DT_Tesla.m_bSpottedByMask (0x97c)
DT_Tesla.m_bIsAutoaimTarget (0x60)
DT_Tesla.m_fadeMinDist (0x2f0)
DT_Tesla.m_fadeMaxDist (0x2f4)
DT_Tesla.m_flFadeScale (0x2f8)
DT_Tesla.m_nMinCPULevel (0x984)
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DT_Tesla.m_nMinGPULevel (0x986)
DT_Tesla.m_nMaxGPULevel (0x987)
DT_Tesla.m_flUseLookAtAngle (0x2c8)
DT_Tesla.m_flLastMadeNoiseTime (0x20)
DT_Tesla.m_SoundName (0xa00)
DT_Tesla.m_iszSpriteName (0xa40)
DT_BaseTeamObjectiveResource.m_iTimerToShowInHUD (0x9d8)
DT_BaseTeamObjectiveResource.m_iStopWatchTimer (0x9dc)
DT_BaseTeamObjectiveResource.m_iNumControlPoints (0x9e0)
DT_BaseTeamObjectiveResource.m_bPlayingMiniRounds (0x9e8)
DT_BaseTeamObjectiveResource.m_bControlPointsReset (0x9e9)
DT_BaseTeamObjectiveResource.m_iUpdateCapHudParity (0x9ec)
DT_BaseTeamObjectiveResource.m_vCPPositions[0] (0x9f4)
DT_BaseTeamObjectiveResource.m_vCPPositions (0x0)
DT_BaseTeamObjectiveResource.m_bCPIsVisible (0xa54)
DT_BaseTeamObjectiveResource.m_flLazyCapPerc (0xa5c)
DT_BaseTeamObjectiveResource.m_iTeamIcons (0xa9c)
DT_BaseTeamObjectiveResource.m_iTeamOverlays (0xb9c)
DT_BaseTeamObjectiveResource.m_iTeamReqCappers (0xc9c)
DT_BaseTeamObjectiveResource.m_flTeamCapTime (0xd9c)
DT_BaseTeamObjectiveResource.m_iPreviousPoints (0xe9c)
DT_BaseTeamObjectiveResource.m_bTeamCanCap (0x119c)
DT_BaseTeamObjectiveResource.m_iTeamBaseIcons (0x11dc)
DT_BaseTeamObjectiveResource.m_iBaseControlPoints (0x125c)
DT_BaseTeamObjectiveResource.m_bInMiniRound (0x12dc)
DT_BaseTeamObjectiveResource.m_iWarnOnCap (0x12e4)
DT_BaseTeamObjectiveResource.m_iszWarnSound[0] (0x1304)
DT_BaseTeamObjectiveResource.m_iszWarnSound (0x0)
DT_BaseTeamObjectiveResource.m_flPathDistance (0x1afc)
DT_BaseTeamObjectiveResource.m_iNumTeamMembers (0x1b1c)
DT_BaseTeamObjectiveResource.m_iCappingTeam (0x1c1c)
DT_BaseTeamObjectiveResource.m_iTeamInZone (0x1c3c)
DT_BaseTeamObjectiveResource.m_bBlocked (0x1c5c)
DT_BaseTeamObjectiveResource.m_iOwner (0x1c64)
DT_BaseTeamObjectiveResource.m_pszCapLayoutInHUD (0x1cec)
DT_Team.m_iTeamNum (0xb68)
DT_Team.m_bSurrendered (0xb6c)
DT_Team.m_scoreTotal (0xb40)
DT_Team.m_scoreFirstHalf (0xb44)
DT_Team.m_scoreSecondHalf (0xb48)
DT_Team.m_scoreOvertime (0xb4c)
DT_Team.m_iClanID (0xb58)
DT_Team.m_szTeamname (0x9ec)
DT_Team.m_szClanTeamname (0xa0c)
DT_Team.m_szTeamFlagImage (0xa2c)
DT_Team.m_szTeamLogoImage (0xa34)
DT_Team.m_szTeamMatchStat (0xa3c)
DT_Team.m_nGGLeaderEntIndex_CT (0xb50)
DT_Team.m_nGGLeaderEntIndex_T (0xb54)
DT_Team.player_array_element (0x0)
DT_Team."player_array" (0x0)
DT_SunlightShadowControl.AnimTimeMustBeFirst (0x0)
DT_SunlightShadowControl.m_flAnimTime (0x25c)
DT_SunlightShadowControl.m_flSimulationTime (0x264)
DT_SunlightShadowControl.m_cellbits (0x74)
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DT_SunlightShadowControl.m_vecOrigin (0x134)
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DT_SunlightShadowControl.m_nModelIndex (0x254)
DT_SunlightShadowControl.m_fEffects (0xec)
DT_SunlightShadowControl.m_nRenderMode (0x257)
DT_SunlightShadowControl.m_nRenderFX (0x256)
DT_SunlightShadowControl.m_clrRender (0x70)
DT_SunlightShadowControl.m_iTeamNum (0xf0)
DT_SunlightShadowControl.m_iPendingTeamNum (0xf4)
DT_SunlightShadowControl.m_CollisionGroup (0x470)
DT_SunlightShadowControl.m_flElasticity (0x398)
DT_SunlightShadowControl.m_flShadowCastDistance (0x39c)
DT_SunlightShadowControl.m_hOwnerEntity (0x148)
DT_SunlightShadowControl.m_hEffectEntity (0x994)
DT_SunlightShadowControl.moveparent (0x144)
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DT_SunlightShadowControl.m_iName (0x150)
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DT_SunlightShadowControl.m_vecMins (0x320)
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DT_SunlightShadowControl.m_nSolidType (0x33a)
DT_SunlightShadowControl.m_usSolidFlags (0x338)
DT_SunlightShadowControl.m_nSurroundType (0x342)
DT_SunlightShadowControl.m_triggerBloat (0x33b)
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DT_SunlightShadowControl.m_iTextureFrameIndex (0x988)
DT_SunlightShadowControl.m_bSimulatedEveryTick (0x936)
DT_SunlightShadowControl.m_bAnimatedEveryTick (0x937)
DT_SunlightShadowControl.m_bAlternateSorting (0x938)
DT_SunlightShadowControl.m_bSpotted (0x939)
DT_SunlightShadowControl.m_bSpottedBy (0x93a)
DT_SunlightShadowControl.m_bSpottedByMask (0x97c)
DT_SunlightShadowControl.m_bIsAutoaimTarget (0x60)
DT_SunlightShadowControl.m_fadeMinDist (0x2f0)
DT_SunlightShadowControl.m_fadeMaxDist (0x2f4)
DT_SunlightShadowControl.m_flFadeScale (0x2f8)
DT_SunlightShadowControl.m_nMinCPULevel (0x984)
DT_SunlightShadowControl.m_nMaxCPULevel (0x985)
DT_SunlightShadowControl.m_nMinGPULevel (0x986)
DT_SunlightShadowControl.m_nMaxGPULevel (0x987)
DT_SunlightShadowControl.m_flUseLookAtAngle (0x2c8)
DT_SunlightShadowControl.m_flLastMadeNoiseTime (0x20)
DT_SunlightShadowControl.m_shadowDirection (0x9d8)
DT_SunlightShadowControl.m_bEnabled (0x9e4)
DT_SunlightShadowControl.m_TextureName (0x9e5)
DT_SunlightShadowControl.m_LightColor (0xaf0)
DT_SunlightShadowControl.m_flColorTransitionTime (0xb04)
DT_SunlightShadowControl.m_flSunDistance (0xb08)
DT_SunlightShadowControl.m_flFOV (0xb0c)
DT_SunlightShadowControl.m_flNearZ (0xb10)
DT_SunlightShadowControl.m_flNorthOffset (0xb14)
DT_SunlightShadowControl.m_bEnableShadows (0xb18)
DT_Sun.m_clrRender (0x70)
DT_Sun.m_clrOverlay (0xb28)
DT_Sun.m_vDirection (0xb34)
DT_Sun.m_bOn (0xb40)
DT_Sun.m_nSize (0xb2c)
DT_Sun.m_nOverlaySize (0xb30)
DT_Sun.m_nMaterial (0xb44)
DT_Sun.m_nOverlayMaterial (0xb48)
DT_Sun.HDRColorScale (0x0)
DT_ParticlePerformanceMonitor.AnimTimeMustBeFirst (0x0)
DT_ParticlePerformanceMonitor.m_flAnimTime (0x25c)
DT_ParticlePerformanceMonitor.m_flSimulationTime (0x264)
DT_ParticlePerformanceMonitor.m_cellbits (0x74)
DT_ParticlePerformanceMonitor.m_cellX (0x7c)
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DT_ParticlePerformanceMonitor.m_vecOrigin (0x134)
DT_ParticlePerformanceMonitor.m_angRotation (0x128)
DT_ParticlePerformanceMonitor.m_nModelIndex (0x254)
DT_ParticlePerformanceMonitor.m_fEffects (0xec)
DT_ParticlePerformanceMonitor.m_nRenderMode (0x257)
DT_ParticlePerformanceMonitor.m_nRenderFX (0x256)
DT_ParticlePerformanceMonitor.m_clrRender (0x70)
DT_ParticlePerformanceMonitor.m_iTeamNum (0xf0)
DT_ParticlePerformanceMonitor.m_iPendingTeamNum (0xf4)
DT_ParticlePerformanceMonitor.m_CollisionGroup (0x470)
DT_ParticlePerformanceMonitor.m_flElasticity (0x398)
DT_ParticlePerformanceMonitor.m_flShadowCastDistance (0x39c)
DT_ParticlePerformanceMonitor.m_hOwnerEntity (0x148)
DT_ParticlePerformanceMonitor.m_hEffectEntity (0x994)
DT_ParticlePerformanceMonitor.moveparent (0x144)
DT_ParticlePerformanceMonitor.m_iParentAttachment (0x2e8)
DT_ParticlePerformanceMonitor.m_iName (0x150)
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DT_ParticlePerformanceMonitor.m_Collision (0x318)
DT_ParticlePerformanceMonitor.m_vecMins (0x320)
DT_ParticlePerformanceMonitor.m_vecMaxs (0x32c)
DT_ParticlePerformanceMonitor.m_nSolidType (0x33a)
DT_ParticlePerformanceMonitor.m_usSolidFlags (0x338)
DT_ParticlePerformanceMonitor.m_nSurroundType (0x342)
DT_ParticlePerformanceMonitor.m_triggerBloat (0x33b)
DT_ParticlePerformanceMonitor.m_vecSpecifiedSurroundingMins (0x344)
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DT_ParticlePerformanceMonitor.m_iTextureFrameIndex (0x988)
DT_ParticlePerformanceMonitor.m_bSimulatedEveryTick (0x936)
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DT_ParticlePerformanceMonitor.m_bAlternateSorting (0x938)
DT_ParticlePerformanceMonitor.m_bSpotted (0x939)
DT_ParticlePerformanceMonitor.m_bSpottedBy (0x93a)
DT_ParticlePerformanceMonitor.m_bSpottedByMask (0x97c)
DT_ParticlePerformanceMonitor.m_bIsAutoaimTarget (0x60)
DT_ParticlePerformanceMonitor.m_fadeMinDist (0x2f0)
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DT_ParticlePerformanceMonitor.m_flFadeScale (0x2f8)
DT_ParticlePerformanceMonitor.m_nMinCPULevel (0x984)
DT_ParticlePerformanceMonitor.m_nMaxCPULevel (0x985)
DT_ParticlePerformanceMonitor.m_nMinGPULevel (0x986)
DT_ParticlePerformanceMonitor.m_nMaxGPULevel (0x987)
DT_ParticlePerformanceMonitor.m_flUseLookAtAngle (0x2c8)
DT_ParticlePerformanceMonitor.m_flLastMadeNoiseTime (0x20)
DT_ParticlePerformanceMonitor.m_bMeasurePerf (0x9d9)
DT_ParticlePerformanceMonitor.m_bDisplayPerf (0x9d8)
DT_SpotlightEnd.AnimTimeMustBeFirst (0x0)
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DT_SpotlightEnd.m_cellbits (0x74)
DT_SpotlightEnd.m_cellX (0x7c)
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DT_SpotlightEnd.m_cellZ (0x84)
DT_SpotlightEnd.m_vecOrigin (0x134)
DT_SpotlightEnd.m_angRotation (0x128)
DT_SpotlightEnd.m_nModelIndex (0x254)
DT_SpotlightEnd.m_fEffects (0xec)
DT_SpotlightEnd.m_nRenderMode (0x257)
DT_SpotlightEnd.m_nRenderFX (0x256)
DT_SpotlightEnd.m_clrRender (0x70)
DT_SpotlightEnd.m_iTeamNum (0xf0)
DT_SpotlightEnd.m_iPendingTeamNum (0xf4)
DT_SpotlightEnd.m_CollisionGroup (0x470)
DT_SpotlightEnd.m_flElasticity (0x398)
DT_SpotlightEnd.m_flShadowCastDistance (0x39c)
DT_SpotlightEnd.m_hOwnerEntity (0x148)
DT_SpotlightEnd.m_hEffectEntity (0x994)
DT_SpotlightEnd.moveparent (0x144)
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DT_SpotlightEnd.m_iName (0x150)
DT_SpotlightEnd.movetype (0x0)
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DT_SpotlightEnd.m_Collision (0x318)
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DT_SpotlightEnd.m_vecMaxs (0x32c)
DT_SpotlightEnd.m_nSolidType (0x33a)
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DT_SpotlightEnd.m_nSurroundType (0x342)
DT_SpotlightEnd.m_triggerBloat (0x33b)
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DT_SpotlightEnd.m_vecSpecifiedSurroundingMaxs (0x350)
DT_SpotlightEnd.m_iTextureFrameIndex (0x988)
DT_SpotlightEnd.m_bSimulatedEveryTick (0x936)
DT_SpotlightEnd.m_bAnimatedEveryTick (0x937)
DT_SpotlightEnd.m_bAlternateSorting (0x938)
DT_SpotlightEnd.m_bSpotted (0x939)
DT_SpotlightEnd.m_bSpottedBy (0x93a)
DT_SpotlightEnd.m_bSpottedByMask (0x97c)
DT_SpotlightEnd.m_bIsAutoaimTarget (0x60)
DT_SpotlightEnd.m_fadeMinDist (0x2f0)
DT_SpotlightEnd.m_fadeMaxDist (0x2f4)
DT_SpotlightEnd.m_flFadeScale (0x2f8)
DT_SpotlightEnd.m_nMinCPULevel (0x984)
DT_SpotlightEnd.m_nMaxCPULevel (0x985)
DT_SpotlightEnd.m_nMinGPULevel (0x986)
DT_SpotlightEnd.m_nMaxGPULevel (0x987)
DT_SpotlightEnd.m_flUseLookAtAngle (0x2c8)
DT_SpotlightEnd.m_flLastMadeNoiseTime (0x20)
DT_SpotlightEnd.m_flLightScale (0x9d8)
DT_SpotlightEnd.m_Radius (0x9dc)
DT_SpatialEntity.AnimTimeMustBeFirst (0x0)
DT_SpatialEntity.m_flAnimTime (0x25c)
DT_SpatialEntity.m_flSimulationTime (0x264)
DT_SpatialEntity.m_cellbits (0x74)
DT_SpatialEntity.m_cellX (0x7c)
DT_SpatialEntity.m_cellY (0x80)
DT_SpatialEntity.m_cellZ (0x84)
DT_SpatialEntity.m_vecOrigin (0x9d8)
DT_SpatialEntity.m_angRotation (0x128)
DT_SpatialEntity.m_nModelIndex (0x254)
DT_SpatialEntity.m_fEffects (0xec)
DT_SpatialEntity.m_nRenderMode (0x257)
DT_SpatialEntity.m_nRenderFX (0x256)
DT_SpatialEntity.m_clrRender (0x70)
DT_SpatialEntity.m_iTeamNum (0xf0)
DT_SpatialEntity.m_iPendingTeamNum (0xf4)
DT_SpatialEntity.m_CollisionGroup (0x470)
DT_SpatialEntity.m_flElasticity (0x398)
DT_SpatialEntity.m_flShadowCastDistance (0x39c)
DT_SpatialEntity.m_hOwnerEntity (0x148)
DT_SpatialEntity.m_hEffectEntity (0x994)
DT_SpatialEntity.moveparent (0x144)
DT_SpatialEntity.m_iParentAttachment (0x2e8)
DT_SpatialEntity.m_iName (0x150)
DT_SpatialEntity.movetype (0x0)
DT_SpatialEntity.movecollide (0x0)
DT_SpatialEntity.m_Collision (0x318)
DT_SpatialEntity.m_vecMins (0x320)
DT_SpatialEntity.m_vecMaxs (0x32c)
DT_SpatialEntity.m_nSolidType (0x33a)
DT_SpatialEntity.m_usSolidFlags (0x338)
DT_SpatialEntity.m_nSurroundType (0x342)
DT_SpatialEntity.m_triggerBloat (0x33b)
DT_SpatialEntity.m_vecSpecifiedSurroundingMins (0x344)
DT_SpatialEntity.m_vecSpecifiedSurroundingMaxs (0x350)
DT_SpatialEntity.m_iTextureFrameIndex (0x988)
DT_SpatialEntity.m_bSimulatedEveryTick (0x936)
DT_SpatialEntity.m_bAnimatedEveryTick (0x937)
DT_SpatialEntity.m_bAlternateSorting (0x938)
DT_SpatialEntity.m_bSpotted (0x939)
DT_SpatialEntity.m_bSpottedBy (0x93a)
DT_SpatialEntity.m_bSpottedByMask (0x97c)
DT_SpatialEntity.m_bIsAutoaimTarget (0x60)
DT_SpatialEntity.m_fadeMinDist (0x2f0)
DT_SpatialEntity.m_fadeMaxDist (0x2f4)
DT_SpatialEntity.m_flFadeScale (0x2f8)
DT_SpatialEntity.m_nMinCPULevel (0x984)
DT_SpatialEntity.m_nMaxCPULevel (0x985)
DT_SpatialEntity.m_nMinGPULevel (0x986)
DT_SpatialEntity.m_nMaxGPULevel (0x987)
DT_SpatialEntity.m_flUseLookAtAngle (0x2c8)
DT_SpatialEntity.m_flLastMadeNoiseTime (0x20)
DT_SpatialEntity.m_minFalloff (0x9e4)
DT_SpatialEntity.m_maxFalloff (0x9e8)
DT_SpatialEntity.m_flCurWeight (0x9ec)
DT_SpatialEntity.m_bEnabled (0xaf4)
DT_SlideshowDisplay.AnimTimeMustBeFirst (0x0)
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DT_SlideshowDisplay.m_flSimulationTime (0x264)
DT_SlideshowDisplay.m_cellbits (0x74)
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DT_SlideshowDisplay.m_cellY (0x80)
DT_SlideshowDisplay.m_cellZ (0x84)
DT_SlideshowDisplay.m_vecOrigin (0x134)
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DT_SlideshowDisplay.m_nModelIndex (0x254)
DT_SlideshowDisplay.m_fEffects (0xec)
DT_SlideshowDisplay.m_nRenderMode (0x257)
DT_SlideshowDisplay.m_nRenderFX (0x256)
DT_SlideshowDisplay.m_clrRender (0x70)
DT_SlideshowDisplay.m_iTeamNum (0xf0)
DT_SlideshowDisplay.m_iPendingTeamNum (0xf4)
DT_SlideshowDisplay.m_CollisionGroup (0x470)
DT_SlideshowDisplay.m_flElasticity (0x398)
DT_SlideshowDisplay.m_flShadowCastDistance (0x39c)
DT_SlideshowDisplay.m_hOwnerEntity (0x148)
DT_SlideshowDisplay.m_hEffectEntity (0x994)
DT_SlideshowDisplay.moveparent (0x144)
DT_SlideshowDisplay.m_iParentAttachment (0x2e8)
DT_SlideshowDisplay.m_iName (0x150)
DT_SlideshowDisplay.movetype (0x0)
DT_SlideshowDisplay.movecollide (0x0)
DT_SlideshowDisplay.m_Collision (0x318)
DT_SlideshowDisplay.m_vecMins (0x320)
DT_SlideshowDisplay.m_vecMaxs (0x32c)
DT_SlideshowDisplay.m_nSolidType (0x33a)
DT_SlideshowDisplay.m_usSolidFlags (0x338)
DT_SlideshowDisplay.m_nSurroundType (0x342)
DT_SlideshowDisplay.m_triggerBloat (0x33b)
DT_SlideshowDisplay.m_vecSpecifiedSurroundingMins (0x344)
DT_SlideshowDisplay.m_vecSpecifiedSurroundingMaxs (0x350)
DT_SlideshowDisplay.m_iTextureFrameIndex (0x988)
DT_SlideshowDisplay.m_bSimulatedEveryTick (0x936)
DT_SlideshowDisplay.m_bAnimatedEveryTick (0x937)
DT_SlideshowDisplay.m_bAlternateSorting (0x938)
DT_SlideshowDisplay.m_bSpotted (0x939)
DT_SlideshowDisplay.m_bSpottedBy (0x93a)
DT_SlideshowDisplay.m_bSpottedByMask (0x97c)
DT_SlideshowDisplay.m_bIsAutoaimTarget (0x60)
DT_SlideshowDisplay.m_fadeMinDist (0x2f0)
DT_SlideshowDisplay.m_fadeMaxDist (0x2f4)
DT_SlideshowDisplay.m_flFadeScale (0x2f8)
DT_SlideshowDisplay.m_nMinCPULevel (0x984)
DT_SlideshowDisplay.m_nMaxCPULevel (0x985)
DT_SlideshowDisplay.m_nMinGPULevel (0x986)
DT_SlideshowDisplay.m_nMaxGPULevel (0x987)
DT_SlideshowDisplay.m_flUseLookAtAngle (0x2c8)
DT_SlideshowDisplay.m_flLastMadeNoiseTime (0x20)
DT_SlideshowDisplay.m_bEnabled (0x9d8)
DT_SlideshowDisplay.m_szDisplayText (0x9d9)
DT_SlideshowDisplay.m_szSlideshowDirectory (0xa59)
DT_SlideshowDisplay.m_chCurrentSlideLists (0xaf0)
DT_SlideshowDisplay.m_fMinSlideTime (0xb08)
DT_SlideshowDisplay.m_fMaxSlideTime (0xb0c)
DT_SlideshowDisplay.m_iCycleType (0xb14)
DT_SlideshowDisplay.m_bNoListRepeats (0xb18)
DT_ShadowControl.AnimTimeMustBeFirst (0x0)
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DT_ShadowControl.m_flSimulationTime (0x264)
DT_ShadowControl.m_cellbits (0x74)
DT_ShadowControl.m_cellX (0x7c)
DT_ShadowControl.m_cellY (0x80)
DT_ShadowControl.m_cellZ (0x84)
DT_ShadowControl.m_vecOrigin (0x134)
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DT_ShadowControl.m_fEffects (0xec)
DT_ShadowControl.m_nRenderMode (0x257)
DT_ShadowControl.m_nRenderFX (0x256)
DT_ShadowControl.m_clrRender (0x70)
DT_ShadowControl.m_iTeamNum (0xf0)
DT_ShadowControl.m_iPendingTeamNum (0xf4)
DT_ShadowControl.m_CollisionGroup (0x470)
DT_ShadowControl.m_flElasticity (0x398)
DT_ShadowControl.m_flShadowCastDistance (0x39c)
DT_ShadowControl.m_hOwnerEntity (0x148)
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DT_ShadowControl.moveparent (0x144)
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DT_ShadowControl.m_Collision (0x318)
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DT_ShadowControl.m_vecMaxs (0x32c)
DT_ShadowControl.m_nSolidType (0x33a)
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DT_ShadowControl.m_nSurroundType (0x342)
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DT_ShadowControl.m_bIsAutoaimTarget (0x60)
DT_ShadowControl.m_fadeMinDist (0x2f0)
DT_ShadowControl.m_fadeMaxDist (0x2f4)
DT_ShadowControl.m_flFadeScale (0x2f8)
DT_ShadowControl.m_nMinCPULevel (0x984)
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DT_ShadowControl.m_nMinGPULevel (0x986)
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DT_ShadowControl.m_flUseLookAtAngle (0x2c8)
DT_ShadowControl.m_flLastMadeNoiseTime (0x20)
DT_ShadowControl.m_shadowDirection (0x9d8)
DT_ShadowControl.m_shadowColor (0x9e4)
DT_ShadowControl.m_flShadowMaxDist (0x9e8)
DT_ShadowControl.m_bDisableShadows (0x9ec)
DT_ShadowControl.m_bEnableLocalLightShadows (0x9ed)
DT_SceneEntity.AnimTimeMustBeFirst (0x0)
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DT_SceneEntity.m_cellbits (0x74)
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DT_SceneEntity.m_fEffects (0xec)
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DT_SceneEntity.m_nRenderFX (0x256)
DT_SceneEntity.m_clrRender (0x70)
DT_SceneEntity.m_iTeamNum (0xf0)
DT_SceneEntity.m_iPendingTeamNum (0xf4)
DT_SceneEntity.m_CollisionGroup (0x470)
DT_SceneEntity.m_flElasticity (0x398)
DT_SceneEntity.m_flShadowCastDistance (0x39c)
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DT_SceneEntity.m_nSolidType (0x33a)
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DT_SceneEntity.m_nSurroundType (0x342)
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DT_SceneEntity.m_bSimulatedEveryTick (0x936)
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DT_SceneEntity.m_bIsAutoaimTarget (0x60)
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DT_SceneEntity.m_flFadeScale (0x2f8)
DT_SceneEntity.m_nMinCPULevel (0x984)
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DT_SceneEntity.m_nMinGPULevel (0x986)
DT_SceneEntity.m_nMaxGPULevel (0x987)
DT_SceneEntity.m_flUseLookAtAngle (0x2c8)
DT_SceneEntity.m_flLastMadeNoiseTime (0x20)
DT_SceneEntity.m_nSceneStringIndex (0x9e8)
DT_SceneEntity.m_bIsPlayingBack (0x9dc)
DT_SceneEntity.m_bPaused (0x9dd)
DT_SceneEntity.m_bMultiplayer (0x9de)
DT_SceneEntity.m_flForceClientTime (0x9e4)
DT_SceneEntity.m_hActorList (0x0)
DT_SceneEntity.lengthproxy (0x0)
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DT_DynamicProp.m_bClientSideRagdoll (0x275)
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DT_DynamicProp.m_flGlowMaxDist (0x29b4)
DT_DynamicProp.m_bShouldGlow (0x29b8)
DT_DynamicProp.m_clrGlow (0x29b9)
DT_DynamicProp.m_nGlowStyle (0x29c0)
DT_Prop_Hallucination.AnimTimeMustBeFirst (0x0)
DT_Prop_Hallucination.m_flAnimTime (0x25c)
DT_Prop_Hallucination.m_flSimulationTime (0x264)
DT_Prop_Hallucination.m_cellbits (0x74)
DT_Prop_Hallucination.m_cellX (0x7c)
DT_Prop_Hallucination.m_cellY (0x80)
DT_Prop_Hallucination.m_cellZ (0x84)
DT_Prop_Hallucination.m_vecOrigin (0x134)
DT_Prop_Hallucination.m_angRotation (0x128)
DT_Prop_Hallucination.m_nModelIndex (0x254)
DT_Prop_Hallucination.m_fEffects (0xec)
DT_Prop_Hallucination.m_nRenderMode (0x257)
DT_Prop_Hallucination.m_nRenderFX (0x256)
DT_Prop_Hallucination.m_clrRender (0x70)
DT_Prop_Hallucination.m_iTeamNum (0xf0)
DT_Prop_Hallucination.m_iPendingTeamNum (0xf4)
DT_Prop_Hallucination.m_CollisionGroup (0x470)
DT_Prop_Hallucination.m_flElasticity (0x398)
DT_Prop_Hallucination.m_flShadowCastDistance (0x39c)
DT_Prop_Hallucination.m_hOwnerEntity (0x148)
DT_Prop_Hallucination.m_hEffectEntity (0x994)
DT_Prop_Hallucination.moveparent (0x144)
DT_Prop_Hallucination.m_iParentAttachment (0x2e8)
DT_Prop_Hallucination.m_iName (0x150)
DT_Prop_Hallucination.movetype (0x0)
DT_Prop_Hallucination.movecollide (0x0)
DT_Prop_Hallucination.m_Collision (0x318)
DT_Prop_Hallucination.m_vecMins (0x320)
DT_Prop_Hallucination.m_vecMaxs (0x32c)
DT_Prop_Hallucination.m_nSolidType (0x33a)
DT_Prop_Hallucination.m_usSolidFlags (0x338)
DT_Prop_Hallucination.m_nSurroundType (0x342)
DT_Prop_Hallucination.m_triggerBloat (0x33b)
DT_Prop_Hallucination.m_vecSpecifiedSurroundingMins (0x344)
DT_Prop_Hallucination.m_vecSpecifiedSurroundingMaxs (0x350)
DT_Prop_Hallucination.m_iTextureFrameIndex (0x988)
DT_Prop_Hallucination.m_bSimulatedEveryTick (0x936)
DT_Prop_Hallucination.m_bAnimatedEveryTick (0x937)
DT_Prop_Hallucination.m_bAlternateSorting (0x938)
DT_Prop_Hallucination.m_bSpotted (0x939)
DT_Prop_Hallucination.m_bSpottedBy (0x93a)
DT_Prop_Hallucination.m_bSpottedByMask (0x97c)
DT_Prop_Hallucination.m_bIsAutoaimTarget (0x60)
DT_Prop_Hallucination.m_fadeMinDist (0x2f0)
DT_Prop_Hallucination.m_fadeMaxDist (0x2f4)
DT_Prop_Hallucination.m_flFadeScale (0x2f8)
DT_Prop_Hallucination.m_nMinCPULevel (0x984)
DT_Prop_Hallucination.m_nMaxCPULevel (0x985)
DT_Prop_Hallucination.m_nMinGPULevel (0x986)
DT_Prop_Hallucination.m_nMaxGPULevel (0x987)
DT_Prop_Hallucination.m_flUseLookAtAngle (0x2c8)
DT_Prop_Hallucination.m_flLastMadeNoiseTime (0x20)
DT_Prop_Hallucination.m_nSequence (0x28ac)
DT_Prop_Hallucination.m_nForceBone (0x267c)
DT_Prop_Hallucination.m_vecForce (0x2670)
DT_Prop_Hallucination.m_nSkin (0xa1c)
DT_Prop_Hallucination.m_nBody (0xa20)
DT_Prop_Hallucination.m_nHitboxSet (0x9fc)
DT_Prop_Hallucination.m_flModelScale (0x2738)
DT_Prop_Hallucination.m_flPoseParameter (0x2764)
DT_Prop_Hallucination.m_flPlaybackRate (0xa18)
DT_Prop_Hallucination.m_flEncodedController (0xa48)
DT_Prop_Hallucination.m_bClientSideAnimation (0x288c)
DT_Prop_Hallucination.m_bClientSideFrameReset (0x26b0)
DT_Prop_Hallucination.m_bClientSideRagdoll (0x275)
DT_Prop_Hallucination.m_nNewSequenceParity (0xa38)
DT_Prop_Hallucination.m_nResetEventsParity (0xa3c)
DT_Prop_Hallucination.m_nMuzzleFlashParity (0xa58)
DT_Prop_Hallucination.m_hLightingOrigin (0x2934)
DT_Prop_Hallucination.serveranimdata (0x0)
DT_Prop_Hallucination.m_flCycle (0xa14)
DT_Prop_Hallucination.m_flFrozen (0x26e8)
DT_Prop_Hallucination.m_ScaleType (0x273c)
DT_Prop_Hallucination.m_bSuppressAnimSounds (0x293a)
DT_Prop_Hallucination.m_bEnabled (0x2989)
DT_Prop_Hallucination.m_fVisibleTime (0x298c)
DT_Prop_Hallucination.m_fRechargeTime (0x2990)
DT_PostProcessController.AnimTimeMustBeFirst (0x0)
DT_PostProcessController.m_flAnimTime (0x25c)
DT_PostProcessController.m_flSimulationTime (0x264)
DT_PostProcessController.m_cellbits (0x74)
DT_PostProcessController.m_cellX (0x7c)
DT_PostProcessController.m_cellY (0x80)
DT_PostProcessController.m_cellZ (0x84)
DT_PostProcessController.m_vecOrigin (0x134)
DT_PostProcessController.m_angRotation (0x128)
DT_PostProcessController.m_nModelIndex (0x254)
DT_PostProcessController.m_fEffects (0xec)
DT_PostProcessController.m_nRenderMode (0x257)
DT_PostProcessController.m_nRenderFX (0x256)
DT_PostProcessController.m_clrRender (0x70)
DT_PostProcessController.m_iTeamNum (0xf0)
DT_PostProcessController.m_iPendingTeamNum (0xf4)
DT_PostProcessController.m_CollisionGroup (0x470)
DT_PostProcessController.m_flElasticity (0x398)
DT_PostProcessController.m_flShadowCastDistance (0x39c)
DT_PostProcessController.m_hOwnerEntity (0x148)
DT_PostProcessController.m_hEffectEntity (0x994)
DT_PostProcessController.moveparent (0x144)
DT_PostProcessController.m_iParentAttachment (0x2e8)
DT_PostProcessController.m_iName (0x150)
DT_PostProcessController.movetype (0x0)
DT_PostProcessController.movecollide (0x0)
DT_PostProcessController.m_Collision (0x318)
DT_PostProcessController.m_vecMins (0x320)
DT_PostProcessController.m_vecMaxs (0x32c)
DT_PostProcessController.m_nSolidType (0x33a)
DT_PostProcessController.m_usSolidFlags (0x338)
DT_PostProcessController.m_nSurroundType (0x342)
DT_PostProcessController.m_triggerBloat (0x33b)
DT_PostProcessController.m_vecSpecifiedSurroundingMins (0x344)
DT_PostProcessController.m_vecSpecifiedSurroundingMaxs (0x350)
DT_PostProcessController.m_iTextureFrameIndex (0x988)
DT_PostProcessController.m_bSimulatedEveryTick (0x936)
DT_PostProcessController.m_bAnimatedEveryTick (0x937)
DT_PostProcessController.m_bAlternateSorting (0x938)
DT_PostProcessController.m_bSpotted (0x939)
DT_PostProcessController.m_bSpottedBy (0x93a)
DT_PostProcessController.m_bSpottedByMask (0x97c)
DT_PostProcessController.m_bIsAutoaimTarget (0x60)
DT_PostProcessController.m_fadeMinDist (0x2f0)
DT_PostProcessController.m_fadeMaxDist (0x2f4)
DT_PostProcessController.m_flFadeScale (0x2f8)
DT_PostProcessController.m_nMinCPULevel (0x984)
DT_PostProcessController.m_nMaxCPULevel (0x985)
DT_PostProcessController.m_nMinGPULevel (0x986)
DT_PostProcessController.m_nMaxGPULevel (0x987)
DT_PostProcessController.m_flUseLookAtAngle (0x2c8)
DT_PostProcessController.m_flLastMadeNoiseTime (0x20)
DT_PostProcessController.m_flPostProcessParameters (0x9d8)
DT_PostProcessController.m_bMaster (0xa04)
DT_PointCommentaryNode.AnimTimeMustBeFirst (0x0)
DT_PointCommentaryNode.m_flAnimTime (0x25c)
DT_PointCommentaryNode.m_flSimulationTime (0x264)
DT_PointCommentaryNode.m_cellbits (0x74)
DT_PointCommentaryNode.m_cellX (0x7c)
DT_PointCommentaryNode.m_cellY (0x80)
DT_PointCommentaryNode.m_cellZ (0x84)
DT_PointCommentaryNode.m_vecOrigin (0x134)
DT_PointCommentaryNode.m_angRotation (0x128)
DT_PointCommentaryNode.m_nModelIndex (0x254)
DT_PointCommentaryNode.m_fEffects (0xec)
DT_PointCommentaryNode.m_nRenderMode (0x257)
DT_PointCommentaryNode.m_nRenderFX (0x256)
DT_PointCommentaryNode.m_clrRender (0x70)
DT_PointCommentaryNode.m_iTeamNum (0xf0)
DT_PointCommentaryNode.m_iPendingTeamNum (0xf4)
DT_PointCommentaryNode.m_CollisionGroup (0x470)
DT_PointCommentaryNode.m_flElasticity (0x398)
DT_PointCommentaryNode.m_flShadowCastDistance (0x39c)
DT_PointCommentaryNode.m_hOwnerEntity (0x148)
DT_PointCommentaryNode.m_hEffectEntity (0x994)
DT_PointCommentaryNode.moveparent (0x144)
DT_PointCommentaryNode.m_iParentAttachment (0x2e8)
DT_PointCommentaryNode.m_iName (0x150)
DT_PointCommentaryNode.movetype (0x0)
DT_PointCommentaryNode.movecollide (0x0)
DT_PointCommentaryNode.m_Collision (0x318)
DT_PointCommentaryNode.m_vecMins (0x320)
DT_PointCommentaryNode.m_vecMaxs (0x32c)
DT_PointCommentaryNode.m_nSolidType (0x33a)
DT_PointCommentaryNode.m_usSolidFlags (0x338)
DT_PointCommentaryNode.m_nSurroundType (0x342)
DT_PointCommentaryNode.m_triggerBloat (0x33b)
DT_PointCommentaryNode.m_vecSpecifiedSurroundingMins (0x344)
DT_PointCommentaryNode.m_vecSpecifiedSurroundingMaxs (0x350)
DT_PointCommentaryNode.m_iTextureFrameIndex (0x988)
DT_PointCommentaryNode.m_bSimulatedEveryTick (0x936)
DT_PointCommentaryNode.m_bAnimatedEveryTick (0x937)
DT_PointCommentaryNode.m_bAlternateSorting (0x938)
DT_PointCommentaryNode.m_bSpotted (0x939)
DT_PointCommentaryNode.m_bSpottedBy (0x93a)
DT_PointCommentaryNode.m_bSpottedByMask (0x97c)
DT_PointCommentaryNode.m_bIsAutoaimTarget (0x60)
DT_PointCommentaryNode.m_fadeMinDist (0x2f0)
DT_PointCommentaryNode.m_fadeMaxDist (0x2f4)
DT_PointCommentaryNode.m_flFadeScale (0x2f8)
DT_PointCommentaryNode.m_nMinCPULevel (0x984)
DT_PointCommentaryNode.m_nMaxCPULevel (0x985)
DT_PointCommentaryNode.m_nMinGPULevel (0x986)
DT_PointCommentaryNode.m_nMaxGPULevel (0x987)
DT_PointCommentaryNode.m_flUseLookAtAngle (0x2c8)
DT_PointCommentaryNode.m_flLastMadeNoiseTime (0x20)
DT_PointCommentaryNode.m_nSequence (0x28ac)
DT_PointCommentaryNode.m_nForceBone (0x267c)
DT_PointCommentaryNode.m_vecForce (0x2670)
DT_PointCommentaryNode.m_nSkin (0xa1c)
DT_PointCommentaryNode.m_nBody (0xa20)
DT_PointCommentaryNode.m_nHitboxSet (0x9fc)
DT_PointCommentaryNode.m_flModelScale (0x2738)
DT_PointCommentaryNode.m_flPoseParameter (0x2764)
DT_PointCommentaryNode.m_flPlaybackRate (0xa18)
DT_PointCommentaryNode.m_flEncodedController (0xa48)
DT_PointCommentaryNode.m_bClientSideAnimation (0x288c)
DT_PointCommentaryNode.m_bClientSideFrameReset (0x26b0)
DT_PointCommentaryNode.m_bClientSideRagdoll (0x275)
DT_PointCommentaryNode.m_nNewSequenceParity (0xa38)
DT_PointCommentaryNode.m_nResetEventsParity (0xa3c)
DT_PointCommentaryNode.m_nMuzzleFlashParity (0xa58)
DT_PointCommentaryNode.m_hLightingOrigin (0x2934)
DT_PointCommentaryNode.serveranimdata (0x0)
DT_PointCommentaryNode.m_flCycle (0xa14)
DT_PointCommentaryNode.m_flFrozen (0x26e8)
DT_PointCommentaryNode.m_ScaleType (0x273c)
DT_PointCommentaryNode.m_bSuppressAnimSounds (0x293a)
DT_PointCommentaryNode.m_bActive (0x2970)
DT_PointCommentaryNode.m_flStartTime (0x2974)
DT_PointCommentaryNode.m_iszCommentaryFile (0x2978)
DT_PointCommentaryNode.m_iszCommentaryFileNoHDR (0x2a7c)
DT_PointCommentaryNode.m_iszSpeakers (0x2b80)
DT_PointCommentaryNode.m_iNodeNumber (0x2c80)
DT_PointCommentaryNode.m_iNodeNumberMax (0x2c84)
DT_PointCommentaryNode.m_hViewPosition (0x2c8c)
DT_PointCamera.AnimTimeMustBeFirst (0x0)
DT_PointCamera.m_flAnimTime (0x25c)
DT_PointCamera.m_flSimulationTime (0x264)
DT_PointCamera.m_cellbits (0x74)
DT_PointCamera.m_cellX (0x7c)
DT_PointCamera.m_cellY (0x80)
DT_PointCamera.m_cellZ (0x84)
DT_PointCamera.m_vecOrigin (0x134)
DT_PointCamera.m_angRotation (0x128)
DT_PointCamera.m_nModelIndex (0x254)
DT_PointCamera.m_fEffects (0xec)
DT_PointCamera.m_nRenderMode (0x257)
DT_PointCamera.m_nRenderFX (0x256)
DT_PointCamera.m_clrRender (0x70)
DT_PointCamera.m_iTeamNum (0xf0)
DT_PointCamera.m_iPendingTeamNum (0xf4)
DT_PointCamera.m_CollisionGroup (0x470)
DT_PointCamera.m_flElasticity (0x398)
DT_PointCamera.m_flShadowCastDistance (0x39c)
DT_PointCamera.m_hOwnerEntity (0x148)
DT_PointCamera.m_hEffectEntity (0x994)
DT_PointCamera.moveparent (0x144)
DT_PointCamera.m_iParentAttachment (0x2e8)
DT_PointCamera.m_iName (0x150)
DT_PointCamera.movetype (0x0)
DT_PointCamera.movecollide (0x0)
DT_PointCamera.m_Collision (0x318)
DT_PointCamera.m_vecMins (0x320)
DT_PointCamera.m_vecMaxs (0x32c)
DT_PointCamera.m_nSolidType (0x33a)
DT_PointCamera.m_usSolidFlags (0x338)
DT_PointCamera.m_nSurroundType (0x342)
DT_PointCamera.m_triggerBloat (0x33b)
DT_PointCamera.m_vecSpecifiedSurroundingMins (0x344)
DT_PointCamera.m_vecSpecifiedSurroundingMaxs (0x350)
DT_PointCamera.m_iTextureFrameIndex (0x988)
DT_PointCamera.m_bSimulatedEveryTick (0x936)
DT_PointCamera.m_bAnimatedEveryTick (0x937)
DT_PointCamera.m_bAlternateSorting (0x938)
DT_PointCamera.m_bSpotted (0x939)
DT_PointCamera.m_bSpottedBy (0x93a)
DT_PointCamera.m_bSpottedByMask (0x97c)
DT_PointCamera.m_bIsAutoaimTarget (0x60)
DT_PointCamera.m_fadeMinDist (0x2f0)
DT_PointCamera.m_fadeMaxDist (0x2f4)
DT_PointCamera.m_flFadeScale (0x2f8)
DT_PointCamera.m_nMinCPULevel (0x984)
DT_PointCamera.m_nMaxCPULevel (0x985)
DT_PointCamera.m_nMinGPULevel (0x986)
DT_PointCamera.m_nMaxGPULevel (0x987)
DT_PointCamera.m_flUseLookAtAngle (0x2c8)
DT_PointCamera.m_flLastMadeNoiseTime (0x20)
DT_PointCamera.m_FOV (0x9d8)
DT_PointCamera.m_Resolution (0x9dc)
DT_PointCamera.m_bFogEnable (0x9e0)
DT_PointCamera.m_FogColor (0x9e1)
DT_PointCamera.m_flFogStart (0x9e8)
DT_PointCamera.m_flFogEnd (0x9ec)
DT_PointCamera.m_flFogMaxDensity (0x9f0)
DT_PointCamera.m_bActive (0x9f4)
DT_PointCamera.m_bUseScreenAspectRatio (0x9f5)
DT_PlayerResource.m_iPing (0xae4)
DT_PlayerResource.m_iKills (0xbe8)
DT_PlayerResource.m_iAssists (0xcec)
DT_PlayerResource.m_iDeaths (0xdf0)
DT_PlayerResource.m_bConnected (0xef4)
DT_PlayerResource.m_iTeam (0xf38)
DT_PlayerResource.m_iPendingTeam (0x103c)
DT_PlayerResource.m_bAlive (0x1140)
DT_PlayerResource.m_iHealth (0x1184)
DT_PlayerResource.m_iCoachingTeam (0x1308)
DT_Plasma.AnimTimeMustBeFirst (0x0)
DT_Plasma.m_flAnimTime (0x25c)
DT_Plasma.m_flSimulationTime (0x264)
DT_Plasma.m_cellbits (0x74)
DT_Plasma.m_cellX (0x7c)
DT_Plasma.m_cellY (0x80)
DT_Plasma.m_cellZ (0x84)
DT_Plasma.m_vecOrigin (0x134)
DT_Plasma.m_angRotation (0x128)
DT_Plasma.m_nModelIndex (0x254)
DT_Plasma.m_fEffects (0xec)
DT_Plasma.m_nRenderMode (0x257)
DT_Plasma.m_nRenderFX (0x256)
DT_Plasma.m_clrRender (0x70)
DT_Plasma.m_iTeamNum (0xf0)
DT_Plasma.m_iPendingTeamNum (0xf4)
DT_Plasma.m_CollisionGroup (0x470)
DT_Plasma.m_flElasticity (0x398)
DT_Plasma.m_flShadowCastDistance (0x39c)
DT_Plasma.m_hOwnerEntity (0x148)
DT_Plasma.m_hEffectEntity (0x994)
DT_Plasma.moveparent (0x144)
DT_Plasma.m_iParentAttachment (0x2e8)
DT_Plasma.m_iName (0x150)
DT_Plasma.movetype (0x0)
DT_Plasma.movecollide (0x0)
DT_Plasma.m_Collision (0x318)
DT_Plasma.m_vecMins (0x320)
DT_Plasma.m_vecMaxs (0x32c)
DT_Plasma.m_nSolidType (0x33a)
DT_Plasma.m_usSolidFlags (0x338)
DT_Plasma.m_nSurroundType (0x342)
DT_Plasma.m_triggerBloat (0x33b)
DT_Plasma.m_vecSpecifiedSurroundingMins (0x344)
DT_Plasma.m_vecSpecifiedSurroundingMaxs (0x350)
DT_Plasma.m_iTextureFrameIndex (0x988)
DT_Plasma.m_bSimulatedEveryTick (0x936)
DT_Plasma.m_bAnimatedEveryTick (0x937)
DT_Plasma.m_bAlternateSorting (0x938)
DT_Plasma.m_bSpotted (0x939)
DT_Plasma.m_bSpottedBy (0x93a)
DT_Plasma.m_bSpottedByMask (0x97c)
DT_Plasma.m_bIsAutoaimTarget (0x60)
DT_Plasma.m_fadeMinDist (0x2f0)
DT_Plasma.m_fadeMaxDist (0x2f4)
DT_Plasma.m_flFadeScale (0x2f8)
DT_Plasma.m_nMinCPULevel (0x984)
DT_Plasma.m_nMaxCPULevel (0x985)
DT_Plasma.m_nMinGPULevel (0x986)
DT_Plasma.m_nMaxGPULevel (0x987)
DT_Plasma.m_flUseLookAtAngle (0x2c8)
DT_Plasma.m_flLastMadeNoiseTime (0x20)
DT_Plasma.m_flStartScale (0x9d8)
DT_Plasma.m_flScale (0x9dc)
DT_Plasma.m_flScaleTime (0x9e0)
DT_Plasma.m_nFlags (0x9e4)
DT_Plasma.m_nPlasmaModelIndex (0x9e8)
DT_Plasma.m_nPlasmaModelIndex2 (0x9ec)
DT_Plasma.m_nGlowModelIndex (0x9f0)
DT_PhysMagnet.AnimTimeMustBeFirst (0x0)
DT_PhysMagnet.m_flAnimTime (0x25c)
DT_PhysMagnet.m_flSimulationTime (0x264)
DT_PhysMagnet.m_cellbits (0x74)
DT_PhysMagnet.m_cellX (0x7c)
DT_PhysMagnet.m_cellY (0x80)
DT_PhysMagnet.m_cellZ (0x84)
DT_PhysMagnet.m_vecOrigin (0x134)
DT_PhysMagnet.m_angRotation (0x128)
DT_PhysMagnet.m_nModelIndex (0x254)
DT_PhysMagnet.m_fEffects (0xec)
DT_PhysMagnet.m_nRenderMode (0x257)
DT_PhysMagnet.m_nRenderFX (0x256)
DT_PhysMagnet.m_clrRender (0x70)
DT_PhysMagnet.m_iTeamNum (0xf0)
DT_PhysMagnet.m_iPendingTeamNum (0xf4)
DT_PhysMagnet.m_CollisionGroup (0x470)
DT_PhysMagnet.m_flElasticity (0x398)
DT_PhysMagnet.m_flShadowCastDistance (0x39c)
DT_PhysMagnet.m_hOwnerEntity (0x148)
DT_PhysMagnet.m_hEffectEntity (0x994)
DT_PhysMagnet.moveparent (0x144)
DT_PhysMagnet.m_iParentAttachment (0x2e8)
DT_PhysMagnet.m_iName (0x150)
DT_PhysMagnet.movetype (0x0)
DT_PhysMagnet.movecollide (0x0)
DT_PhysMagnet.m_Collision (0x318)
DT_PhysMagnet.m_vecMins (0x320)
DT_PhysMagnet.m_vecMaxs (0x32c)
DT_PhysMagnet.m_nSolidType (0x33a)
DT_PhysMagnet.m_usSolidFlags (0x338)
DT_PhysMagnet.m_nSurroundType (0x342)
DT_PhysMagnet.m_triggerBloat (0x33b)
DT_PhysMagnet.m_vecSpecifiedSurroundingMins (0x344)
DT_PhysMagnet.m_vecSpecifiedSurroundingMaxs (0x350)
DT_PhysMagnet.m_iTextureFrameIndex (0x988)
DT_PhysMagnet.m_bSimulatedEveryTick (0x936)
DT_PhysMagnet.m_bAnimatedEveryTick (0x937)
DT_PhysMagnet.m_bAlternateSorting (0x938)
DT_PhysMagnet.m_bSpotted (0x939)
DT_PhysMagnet.m_bSpottedBy (0x93a)
DT_PhysMagnet.m_bSpottedByMask (0x97c)
DT_PhysMagnet.m_bIsAutoaimTarget (0x60)
DT_PhysMagnet.m_fadeMinDist (0x2f0)
DT_PhysMagnet.m_fadeMaxDist (0x2f4)
DT_PhysMagnet.m_flFadeScale (0x2f8)
DT_PhysMagnet.m_nMinCPULevel (0x984)
DT_PhysMagnet.m_nMaxCPULevel (0x985)
DT_PhysMagnet.m_nMinGPULevel (0x986)
DT_PhysMagnet.m_nMaxGPULevel (0x987)
DT_PhysMagnet.m_flUseLookAtAngle (0x2c8)
DT_PhysMagnet.m_flLastMadeNoiseTime (0x20)
DT_PhysMagnet.m_nSequence (0x28ac)
DT_PhysMagnet.m_nForceBone (0x267c)
DT_PhysMagnet.m_vecForce (0x2670)
DT_PhysMagnet.m_nSkin (0xa1c)
DT_PhysMagnet.m_nBody (0xa20)
DT_PhysMagnet.m_nHitboxSet (0x9fc)
DT_PhysMagnet.m_flModelScale (0x2738)
DT_PhysMagnet.m_flPoseParameter (0x2764)
DT_PhysMagnet.m_flPlaybackRate (0xa18)
DT_PhysMagnet.m_flEncodedController (0xa48)
DT_PhysMagnet.m_bClientSideAnimation (0x288c)
DT_PhysMagnet.m_bClientSideFrameReset (0x26b0)
DT_PhysMagnet.m_bClientSideRagdoll (0x275)
DT_PhysMagnet.m_nNewSequenceParity (0xa38)
DT_PhysMagnet.m_nResetEventsParity (0xa3c)
DT_PhysMagnet.m_nMuzzleFlashParity (0xa58)
DT_PhysMagnet.m_hLightingOrigin (0x2934)
DT_PhysMagnet.serveranimdata (0x0)
DT_PhysMagnet.m_flCycle (0xa14)
DT_PhysMagnet.m_flFrozen (0x26e8)
DT_PhysMagnet.m_ScaleType (0x273c)
DT_PhysMagnet.m_bSuppressAnimSounds (0x293a)
DT_PhysicsProp.AnimTimeMustBeFirst (0x0)
DT_PhysicsProp.m_flAnimTime (0x25c)
DT_PhysicsProp.m_flSimulationTime (0x264)
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DT_InfoOverlayAccessor.m_iTextureFrameIndex (0x988)
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DT_FuncTrackTrain.AnimTimeMustBeFirst (0x0)
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DT_FuncSmokeVolume.AnimTimeMustBeFirst (0x0)
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DT_FuncBrush.m_fEffects (0xec)
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DT_FuncAreaPortalWindow.AnimTimeMustBeFirst (0x0)
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DT_FuncAreaPortalWindow.m_iBackgroundModelIndex (0x9e4)
DT_CFish.m_poolOrigin (0x29d0)
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DT_EnvTonemapController.AnimTimeMustBeFirst (0x0)
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DT_EnvTonemapController.m_flUseLookAtAngle (0x2c8)
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DT_EnvTonemapController.m_bUseCustomBloomScale (0x9da)
DT_EnvTonemapController.m_flCustomAutoExposureMin (0x9dc)
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DT_EnvTonemapController.m_flCustomBloomScale (0x9e4)
DT_EnvTonemapController.m_flCustomBloomScaleMinimum (0x9e8)
DT_EnvTonemapController.m_flBloomExponent (0x9ec)
DT_EnvTonemapController.m_flBloomSaturation (0x9f0)
DT_EnvTonemapController.m_flTonemapPercentTarget (0x9f4)
DT_EnvTonemapController.m_flTonemapPercentBrightPixels (0x9f8)
DT_EnvTonemapController.m_flTonemapMinAvgLum (0x9fc)
DT_EnvTonemapController.m_flTonemapRate (0xa00)
DT_EnvScreenEffect.AnimTimeMustBeFirst (0x0)
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DT_EnvScreenOverlay.m_clrRender (0x70)
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DT_BasePlayer.m_hMyWeapons (0x2de8)
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DT_BasePlayer.m_Local (0x2fac)
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DT_BasePlayer.m_audio.localSound[0] (0x3148)
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DT_BaseCombatWeapon.m_AttributeManager (0x2d70)
DT_BaseCombatWeapon.m_hOuter (0x2d8c)
DT_BaseCombatWeapon.m_ProviderType (0x2d94)
DT_BaseCombatWeapon.m_iReapplyProvisionParity (0x2d88)
DT_BaseCombatWeapon.m_Item (0x2db0)
DT_BaseCombatWeapon.m_iItemDefinitionIndex (0x2f88)
DT_BaseCombatWeapon.m_iEntityLevel (0x2f90)
DT_BaseCombatWeapon.m_iItemIDHigh (0x2fa0)
DT_BaseCombatWeapon.m_iItemIDLow (0x2fa4)
DT_BaseCombatWeapon.m_iAccountID (0x2fa8)
DT_BaseCombatWeapon.m_iEntityQuality (0x2f8c)
DT_BaseCombatWeapon.m_bInitialized (0x2fb4)
DT_BaseCombatWeapon.m_szCustomName (0x301c)
DT_BaseCombatWeapon.m_NetworkedDynamicAttributesForD (0x3000)
DT_BaseCombatWeapon.m_Attributes (0x3000)
DT_BaseCombatWeapon.lengthprop32 (0x3000)
DT_BaseCombatWeapon.m_OriginalOwnerXuidLow (0x3168)
DT_BaseCombatWeapon.m_OriginalOwnerXuidHigh (0x316c)
DT_BaseCombatWeapon.m_nFallbackPaintKit (0x3170)
DT_BaseCombatWeapon.m_nFallbackSeed (0x3174)
DT_BaseCombatWeapon.m_flFallbackWear (0x3178)
DT_BaseCombatWeapon.m_nFallbackStatTrak (0x317c)
DT_BaseCombatWeapon.LocalWeaponData (0x0)
DT_BaseCombatWeapon.m_iPrimaryAmmoType (0x31fc)
DT_BaseCombatWeapon.m_iSecondaryAmmoType (0x3200)
DT_BaseCombatWeapon.m_nViewModelIndex (0x31d4)
DT_BaseCombatWeapon.m_bFlipViewModel (0x3264)
DT_BaseCombatWeapon.m_iWeaponOrigin (0x3268)
DT_BaseCombatWeapon.m_iWeaponModule (0x31ec)
DT_BaseCombatWeapon.LocalActiveWeaponData (0x0)
DT_BaseCombatWeapon.m_flNextPrimaryAttack (0x31d8)
DT_BaseCombatWeapon.m_flNextSecondaryAttack (0x31dc)
DT_BaseCombatWeapon.m_nNextThinkTick (0xf8)
DT_BaseCombatWeapon.m_flTimeWeaponIdle (0x3214)
DT_BaseCombatWeapon.m_iViewModelIndex (0x31e0)
DT_BaseCombatWeapon.m_iWorldModelIndex (0x31e4)
DT_BaseCombatWeapon.m_iWorldDroppedModelIndex (0x31e8)
DT_BaseCombatWeapon.m_iState (0x31f8)
DT_BaseCombatWeapon.m_hOwner (0x31d0)
DT_BaseCombatWeapon.m_iClip1 (0x3204)
DT_BaseCombatWeapon.m_iClip2 (0x3208)
DT_BaseCombatWeapon.m_iPrimaryReserveAmmoCount (0x320c)
DT_BaseCombatWeapon.m_iSecondaryReserveAmmoCount (0x3210)
DT_BaseCombatWeapon.m_hWeaponWorldModel (0x31f4)
DT_BaseCombatWeapon.m_iNumEmptyAttacks (0x31f0)
DT_BaseWeaponWorldModel.m_nModelIndex (0x254)
DT_BaseWeaponWorldModel.m_nBody (0xa20)
DT_BaseWeaponWorldModel.m_fEffects (0xec)
DT_BaseWeaponWorldModel.moveparent (0x144)
DT_BaseWeaponWorldModel.m_hCombatWeaponParent (0x29e0)
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