Created
August 8, 2016 07:40
-
-
Save Jire/8299a09551e6d2ee91e358b1d7ba2cbe to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
- Redo the Kotlin-based configuration system and dumper (It was tough and now I have to redo it, not so happy so I'm not gonna work on this until I feel like it lol) | |
- All defense anims happen at wrong time (should be 1 cycle before hit) - DONE | |
- Ranged/magic casts need to be from the player's movement position rather than where their position actually was - DONE | |
- Magic shouldn't have defense animation - DONE | |
- Magic spells shouldn't be cancelled by walking (the walking should work but the spell be cast first) - DONE | |
- Ranged shouldn't be cancelled by walking (the walking should work but the arrow should fire) - DONE | |
- Ranged/magic casts need to be from the player's movement position rather than where their position actually was | |
- Auto-retaliate shouldn't prevent from selecting a desired target (if already attacking a target don't switch) - DONE | |
- Boss monsters (like Dharok in Bandos) should not be safespottable (they shouldn't use "dumb" pathfinding) | |
- Commands like "teletome" and "teleto" conflict with each other since "teleto" is checked by `startsWith` rather than by tag (`split[0]`) - DONE | |
- Actions like following and attack should be instant actions (casted immediately) rather than have a 1 cycle wait | |
- Dragon and Zamorakian spear special attacks don't work | |
- Toxic blowpipe special doesn't heal correctly | |
- Barrows rewards should only be for the brothers you had killed, instead of for all the brothers | |
- There should be skill requirements to get into the skilling guilds (for agility courses) | |
- Agility failing rate is too high for many courses | |
- NPCs shouldn't attack after they have already died - DONE | |
- NPCs should die after a delay - DONE | |
- Auto-retaliate should have a delay of 2 ticks - DONE |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment