Skip to content

Instantly share code, notes, and snippets.

@Jire
Created August 8, 2016 07:40
Show Gist options
  • Star 0 You must be signed in to star a gist
  • Fork 0 You must be signed in to fork a gist
  • Save Jire/8299a09551e6d2ee91e358b1d7ba2cbe to your computer and use it in GitHub Desktop.
Save Jire/8299a09551e6d2ee91e358b1d7ba2cbe to your computer and use it in GitHub Desktop.
- Redo the Kotlin-based configuration system and dumper (It was tough and now I have to redo it, not so happy so I'm not gonna work on this until I feel like it lol)
- All defense anims happen at wrong time (should be 1 cycle before hit) - DONE
- Ranged/magic casts need to be from the player's movement position rather than where their position actually was - DONE
- Magic shouldn't have defense animation - DONE
- Magic spells shouldn't be cancelled by walking (the walking should work but the spell be cast first) - DONE
- Ranged shouldn't be cancelled by walking (the walking should work but the arrow should fire) - DONE
- Ranged/magic casts need to be from the player's movement position rather than where their position actually was
- Auto-retaliate shouldn't prevent from selecting a desired target (if already attacking a target don't switch) - DONE
- Boss monsters (like Dharok in Bandos) should not be safespottable (they shouldn't use "dumb" pathfinding)
- Commands like "teletome" and "teleto" conflict with each other since "teleto" is checked by `startsWith` rather than by tag (`split[0]`) - DONE
- Actions like following and attack should be instant actions (casted immediately) rather than have a 1 cycle wait
- Dragon and Zamorakian spear special attacks don't work
- Toxic blowpipe special doesn't heal correctly
- Barrows rewards should only be for the brothers you had killed, instead of for all the brothers
- There should be skill requirements to get into the skilling guilds (for agility courses)
- Agility failing rate is too high for many courses
- NPCs shouldn't attack after they have already died - DONE
- NPCs should die after a delay - DONE
- Auto-retaliate should have a delay of 2 ticks - DONE
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment