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WOODTICK.SCU
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script housecall-timer { | |
local variable ok-to-bail-out | |
sleep-for 5 minutes | |
do { | |
break-here | |
if (selected-room is-not woodshop) { | |
if (selected-room is-not laundry) { | |
if (selected-room is-not woodtick) { | |
ok-to-bail-out is true | |
} | |
} | |
} | |
} until (ok-to-bail-out) | |
housecall-happening is false | |
seen-woodsmith-gone is false | |
class-of pegleg is UNLOCKED | |
stop-script housecall-timer | |
} | |
script woodtick-music-control previous-room destination-room { | |
if (destination-room is bar) { | |
if (chartered-ship) { | |
if (not easy-mode) { | |
if (owner-of jojo-object is in-the-room) { | |
break-here | |
stop-sound woodtick-theme | |
stop-script | |
} | |
} | |
} | |
} | |
if (previous-room is -1) { | |
q-sound-trigger woodtick-theme 0 | |
q-sound-command q-jump-to woodtick-theme 6 4 400 | |
q-sound-command end-command-q | |
if (destination-room is scabb-island) { | |
q-sound-trigger woodtick-theme 1 | |
q-sound-command q-stop-sound scabb-theme | |
q-sound-command q-start-sound scabb-theme | |
q-sound-command end-command-q | |
load-sound scabb-theme | |
} else { | |
} | |
flush-sound-q | |
stop-script | |
} | |
case previous-room { | |
of woodtick { | |
q-sound-trigger woodtick-theme 0 | |
foo = (random 4 + 1) | |
q-sound-command q-jump-to woodtick-theme foo 4 400 | |
q-sound-command end-command-q | |
q-sound-trigger woodtick-theme 1 | |
} | |
of cartographers { | |
q-sound-trigger cartographers-theme 0 | |
q-sound-command q-set-hook cartographers-theme MD-HOOK-JUMP 1 | |
q-sound-command end-command-q | |
q-sound-trigger cartographers-theme 1 | |
} | |
of laundry { | |
q-sound-trigger laundry-theme 0 | |
q-sound-command q-set-hook laundry-theme MD-HOOK-JUMP 1 | |
q-sound-command end-command-q | |
q-sound-trigger laundry-theme 1 | |
} | |
of bar { | |
sound-play-status bar-theme | |
flush-sound-q | |
if (error-flag > 0) { | |
q-sound-trigger bar-theme 0 | |
q-sound-command q-set-hook bar-theme MD-HOOK-JUMP 1 | |
q-sound-command end-command-q | |
q-sound-trigger bar-theme 1 | |
} else { | |
load-sound woodtick-theme | |
quick-start-sound woodtick-theme | |
stop-script | |
} | |
} | |
of inn { | |
q-sound-trigger inn-theme 0 | |
q-sound-command q-set-hook inn-theme MD-HOOK-JUMP 1 | |
q-sound-command end-command-q | |
q-sound-trigger inn-theme 1 | |
} | |
of woodshop { | |
q-sound-trigger woodshop-theme 0 | |
q-sound-command q-set-hook woodshop-theme MD-HOOK-JUMP 1 | |
q-sound-command end-command-q | |
q-sound-trigger woodshop-theme 1 | |
} | |
default { | |
load-sound woodtick-theme | |
clear-command-q | |
quick-start-sound woodtick-theme | |
flush-sound-q | |
stop-script | |
} | |
} | |
case destination-room { | |
of cartographers { | |
load-sound cartographers-theme | |
q-sound-command q-stop-sound cartographers-theme | |
q-sound-command q-start-sound cartographers-theme | |
if (not cartographer-snatched) { | |
jump wally-is-here-phew | |
} | |
if (not seen-wally-gone) { | |
seen-wally-gone is true | |
q-sound-command q-set-hook cartographers-theme MD-HOOK-JUMP 3 | |
} else { | |
q-sound-command q-set-hook cartographers-theme MD-HOOK-PART-ENABLE 1 3 | |
} | |
wally-is-here-phew: | |
} | |
of laundry { | |
load-sound laundry-theme | |
q-sound-command q-stop-sound laundry-theme | |
q-sound-command q-start-sound laundry-theme | |
} | |
of bar { | |
load-sound bar-theme | |
q-sound-command q-stop-sound bar-theme | |
q-sound-command q-start-sound bar-theme | |
} | |
of inn { | |
largo-volume = 0 | |
inn-volume = 127 | |
load-sound inn-theme | |
q-sound-command q-stop-sound inn-theme | |
q-sound-command q-start-sound inn-theme | |
} | |
of woodshop { | |
load-sound woodshop-theme | |
q-sound-command q-stop-sound woodshop-theme | |
q-sound-command q-start-sound woodshop-theme | |
} | |
of woodtick { | |
load-sound woodtick-theme | |
q-sound-command q-stop-sound woodtick-theme | |
q-sound-command q-start-sound woodtick-theme | |
foo = (random 6 + 1) | |
q-sound-command q-set-hook woodtick-theme MD-HOOK-JUMP foo | |
} | |
} | |
q-sound-command end-command-q | |
flush-sound-q | |
} | |
script woodtick-volume-fader { | |
} | |
room woodtick { | |
start-variables room-local | |
variable time-to-nuke-largo | |
variable looked-at-money | |
variable out-of-money-lines | |
script crawl-down-hatch { | |
userput off | |
do-animation selected-actor chore-11 | |
sleep-for 30 jiffies | |
userput on | |
if (class-of pegleg is LOCKED) { | |
if (not script-running housecall-timer) { | |
start-script housecall-timer | |
} | |
} | |
largo-still-here is false | |
start-script bak woodtick-music-control woodtick bar | |
come-out-door bar-woodtick-door in-room bar walk 211,135 | |
} | |
script goto-grill { | |
actor selected-actor costume rail-jumping-skin | |
cut-scene quick-cut { | |
if (not fell-into-inn-kitchen) { | |
fell-into-inn-kitchen is true | |
do-animation selected-actor talk-down | |
break-here 5 | |
start-sound knock | |
actor selected-actor ignore-boxes never-zclip | |
break-here 6 | |
} else { | |
do-animation selected-actor chore-10 | |
break-here 5 | |
actor selected-actor ignore-boxes never-zclip | |
break-here 2 | |
} | |
} | |
if (class-of pegleg is LOCKED) { | |
if (not script-running housecall-timer) { | |
start-script housecall-timer | |
} | |
} | |
largo-still-here is false | |
start-script bak woodtick-music-control woodtick bar | |
come-out-door grill-woodtick-door in-room grill | |
} | |
script outta-grill { | |
do-animation selected-actor face-front | |
actor selected-actor costume rail-jumping-skin | |
cut-scene quick-cut { | |
break-here | |
actor selected-actor ignore-boxes never-zclip | |
if (not came-out-inn-kitchen) { | |
came-out-inn-kitchen is true | |
do-animation selected-actor chore-8 | |
break-here 4 | |
actor selected-actor follow-boxes | |
break-here 24 | |
do-animation selected-actor chore-9 | |
break-here 17 | |
} else { | |
do-animation selected-actor chore-7 | |
break-here 2 | |
actor selected-actor follow-boxes always-zclip 1 | |
break-here 7 | |
} | |
} | |
actor selected-actor | |
default | |
costume guybrush-skin | |
talk-color white | |
name "Guybrush" | |
} | |
script largo-alert { | |
cursor off | |
userput off | |
look-out-for-largo is false | |
pick-up-object big-pile in-room woodtick | |
pick-up-object medium-pile in-room woodtick | |
pick-up-object coins-and-cash in-room woodtick | |
pick-up-object cash-pile in-room woodtick | |
pick-up-object crown in-room woodtick | |
pick-up-object gold-bars in-room woodtick | |
pick-up-object chest-o-jewels in-room woodtick | |
pick-up-object bonds in-room woodtick | |
lock-costume largo-skin | |
load-costume largo-skin | |
actor largo | |
default | |
costume largo-skin | |
talk-color light-green | |
name "Largo" | |
start-script maybe-change-largos-shirt | |
break-here | |
break-until (actor-x selected-actor < 737) | |
cursor on | |
userput on | |
do { | |
if (actor-x selected-actor < 670) { | |
jump largo-from-left | |
} | |
if (actor-x selected-actor > 737) { | |
jump largo-from-right | |
} | |
break-here | |
} | |
largo-from-left: | |
quick-start-sound largo-theme | |
cut-scene { | |
override skip-largo-from-left | |
put-actor largo at 456,70 in-room woodtick | |
walk largo to 571,71 | |
walk selected-actor to 600,70 | |
wait-for-actor largo | |
say-line largo "Where do you think YOU'RE going, fancy-pants?" | |
wait-for-message | |
skip-largo-from-left: | |
if (override-hit) { | |
put-actor selected-actor at 600,70 | |
do-animation selected-actor face-left | |
time-to-nuke-largo is true | |
stop-all-sounds | |
clear-command-q | |
flush-sound-q | |
} else { | |
override off | |
time-to-nuke-largo is false | |
} | |
} | |
chain-script meet-largo-lagrande | |
largo-from-right: | |
cut-scene { | |
override skip-largo-from-right | |
put-actor largo at-object woodtick-scabb-door in-room woodtick | |
walk selected-actor to woodtick-scabb-door | |
wait-for-actor selected-actor | |
say-line "Whoops. Excuse me." | |
wait-for-message | |
quick-start-sound largo-theme | |
say-line largo "Outta my way, fancy-pants!" | |
sleep-for 30 jiffies | |
walk selected-actor to 571,70 | |
break-here 4 | |
walk largo to 697,49 | |
wait-for-actor largo | |
say-line largo "On second thought, stop right there!" | |
do-animation largo chore-7 | |
break-here 4 | |
walk largo to 600,71 | |
wait-for-actor selected-actor | |
do-animation selected-actor turn-right | |
wait-for-actor largo | |
do-animation largo face-left | |
wait-for-message | |
skip-largo-from-right: | |
if (override-hit) { | |
put-actor selected-actor at 571,70 | |
do-animation selected-actor face-right | |
time-to-nuke-largo is true | |
stop-all-sounds | |
clear-command-q | |
flush-sound-q | |
} else { | |
override off | |
time-to-nuke-largo is false | |
} | |
} | |
chain-script meet-largo-lagrande | |
} | |
script meet-largo-lagrande { | |
local variable fake-obj here-take-it save-largo-facing | |
if (time-to-nuke-largo) { | |
jump nuke-largo | |
} | |
cursor off | |
userput off | |
save-largo-facing = (248 + actor-facing largo) | |
override skip-largo-lagrande | |
say-line largo "You ain't from these parts, are ya?" | |
do-animation largo chore-7 | |
break-here 4 | |
do-animation largo stand | |
wait-for-message | |
say-line largo "This here's a toll bridge. You gotta pay." | |
wait-for-message | |
build-sentence-script is get-dialog | |
start-script set-verbs dialog-verbs | |
start-script start-dialog | |
set-dialog 1 "Is this some sort of bribe situation?%Achore-25%" | |
set-dialog 2 "Sure. Take my money. I don't want any trouble.%Atalk-down%" | |
set-dialog 3 "Who's gonna make me, shorty?%Achore-23%" | |
set-dialog 4 "I don't pay for nothin'. I'm a pirate!%Achore-27%" | |
wait-for-dialog { | |
of dialog-1 { | |
say-line largo "No, more like extortion.": | |
"Here--allow me to demonstrate." | |
} | |
of dialog-2 { | |
here-take-it is true | |
say-line largo "Aw, there goes all my fun.": | |
"Now I don't get to do this." | |
} | |
default { | |
say-line largo "Tough guy, eh?" | |
} | |
} | |
lock-costume largo-grab-skin | |
load-costume largo-grab-skin | |
lock-costume guy-grab-skin | |
load-costume guy-grab-skin | |
wait-for-message | |
clear-loop largo-theme | |
flush-sound-q | |
actor selected-actor costume guy-grab-skin ignore-boxes always-zclip 1 | |
if (actor-facing selected-actor == 0) { | |
do-animation selected-actor face-right | |
} else { | |
do-animation selected-actor face-left | |
} | |
actor largo costume largo-grab-skin ignore-boxes always-zclip 1 | |
start-script maybe-change-largos-shirt | |
do-animation largo talk-down | |
do-animation selected-actor talk-down | |
break-here 4 | |
do-animation largo chore-7 | |
do-animation selected-actor chore-7 | |
break-here 12 | |
actor selected-actor ignore-boxes never-zclip | |
do-animation largo chore-8 | |
do-animation selected-actor chore-8 | |
break-here 15 | |
do-animation selected-actor chore-10 | |
do-animation largo chore-10 | |
print-line color white at 125,106 "Help!" | |
wait-for-message | |
do-animation selected-actor chore-11 | |
do-animation largo chore-11 | |
do-animation selected-actor chore-10 | |
do-animation largo chore-10 | |
print-line color white at 125,106 "Police!" | |
wait-for-message | |
do-animation selected-actor chore-11 | |
do-animation largo chore-11 | |
do-animation largo chore-14 | |
do-animation selected-actor chore-14 | |
say-line largo "Ha ha ha!": | |
"Scream as loud as you want!": | |
"There are no police on Scabb Island!" | |
wait-for-message | |
do-animation largo chore-11 | |
do-animation selected-actor chore-11 | |
build-sentence-script is get-upside-down-dialog | |
start-script start-dialog | |
set-dialog 1 "Then who keeps up the law and maintains order?" | |
set-dialog 2 "Then who eats the donuts and roughs-up the transients?" | |
set-dialog 3 "Please! Not in my new coat!" | |
set-dialog 4 "OK, put me down now and I won't have to hurt you." | |
choice is 0 | |
break-until (choice) | |
do-animation largo chore-14 | |
do-animation selected-actor chore-14 | |
case choice { | |
of dialog-1 { | |
jump law-n-order | |
} | |
of dialog-2 { | |
jump donuts-n-violence | |
} | |
of dialog-3 { | |
jump new-coat | |
} | |
of dialog-4 { | |
jump mercy | |
} | |
} | |
law-n-order: | |
say-line largo "I'm the only law on this island!" | |
jump upsey-daisy | |
donuts-n-violence: | |
say-line largo "I roughs-up what needs roughing-up on this island!" | |
jump upsey-daisy | |
new-coat: | |
say-line largo "Maybe I should make you one out of cement!" | |
jump upsey-daisy | |
mercy: | |
say-line largo "Ha ha ha!": | |
"That's a good one. Maybe I won't kill you right now." | |
upsey-daisy: | |
wait-for-message | |
do-animation largo chore-12 | |
do-animation selected-actor chore-12 | |
break-here 2 | |
actor selected-actor always-zclip 1 | |
do-animation selected-actor chore-15 | |
break-here 4 | |
do-animation selected-actor stand | |
unlock-costume largo-grab-skin | |
actor largo costume largo-skin follow-boxes | |
start-script maybe-change-largos-shirt | |
do-animation largo save-largo-facing | |
do-animation largo chore-7 | |
break-here 2 | |
say-line largo "Hey! Yer loaded!" | |
wait-for-message | |
say-line largo "This is my lucky night!" | |
wait-for-message | |
walk largo to 697,49 | |
do { | |
break-here | |
return-x = actor-x largo | |
} until (actor-x selected-actor < return-x) | |
do-animation selected-actor face-left | |
wait-for-actor largo | |
do-animation largo turn-left | |
break-here 2 | |
do-animation largo chore-7 | |
say-line largo "Remember^": | |
"Wherever you go^": | |
"On sea or on land," | |
wait-for-message | |
say-line largo "You can't ever hide": | |
"From Largo LaGrande!" | |
wait-for-message | |
walk largo to woodtick-scabb-door | |
wait-for-actor largo | |
set-jump-hook largo-theme 1 | |
flush-sound-q | |
do-animation selected-actor chore-13 | |
break-here 27 | |
unlock-costume guy-grab-skin | |
actor selected-actor | |
default | |
costume guybrush-skin | |
talk-color white | |
name "Guybrush" | |
do-animation selected-actor face-right | |
say-line "Tough town.": | |
"I guess I should have got those traveler's checks." | |
wait-for-message | |
skip-largo-lagrande: | |
if (override-hit) { | |
print-line " " | |
stop-script get-upside-down-dialog | |
actor selected-actor | |
default | |
costume guybrush-skin | |
talk-color white | |
name "Guybrush" | |
put-actor selected-actor at 600,70 | |
do-animation selected-actor face-right | |
cancel-dialog | |
stop-all-sounds | |
clear-command-q | |
flush-sound-q | |
} else { | |
override off | |
} | |
build-sentence-script is build-sentence | |
start-script set-verbs normal-verbs | |
cursor on | |
userput on | |
nuke-largo: | |
put-actor largo in-the-void | |
unlock-costume largo-skin | |
unlock-costume largo-grab-skin | |
unlock-costume guy-grab-skin | |
owner-of big-pile is nuked | |
owner-of medium-pile is nuked | |
owner-of coins-and-cash is nuked | |
owner-of cash-pile is nuked | |
owner-of crown is nuked | |
owner-of gold-bars is nuked | |
owner-of chest-o-jewels is nuked | |
owner-of bonds is nuked | |
quick-start-sound woodtick-theme | |
} | |
script money-admiration { | |
local variable selected-line | |
if (out-of-money-lines) { | |
selected-line = random 16 | |
} else { | |
selected-line = looked-at-money | |
++looked-at-money | |
if (looked-at-money > 16) { | |
out-of-money-lines is true | |
} | |
} | |
case selected-line { | |
of 0 { | |
say-line "This maybe a lot of money, but it's nothing compared to how rich I'll be when I find Big Whoop." | |
} | |
of 1 { | |
say-line "I think I'm pretty well prepared, financially, for now." | |
} | |
of 2 { | |
say-line "I should be set for the whole trip with this." | |
} | |
of 3 { | |
say-line "This should be plenty of money to charter a ship." | |
} | |
of 4 { | |
say-line "Look at all this!" | |
} | |
of 5 { | |
say-line "I've got enough to buy my own ship--in five different currencies." | |
} | |
of 6 { | |
say-line "I'll be traveling first class on this treasure hunt." | |
} | |
of 7 { | |
say-line "It sure took a long time to save all this." | |
} | |
of 8 { | |
say-line "No more part-time circus work for me." | |
} | |
of 9 { | |
say-line "Of course, this is only a fraction of what I'll have after I find Big Whoop." | |
} | |
of 10 { | |
say-line "Hmmm^ Maybe I should get a money belt." | |
} | |
of 11 { | |
say-line "I wonder what I'll buy first^" | |
} | |
of 12 { | |
say-line "Boy, this stuff's heavy." | |
} | |
of 13 { | |
say-line "I could just look at this money all day." | |
} | |
of 14 { | |
say-line "Money, money, money." | |
} | |
of 15 { | |
say-line "I'm confused by this strange urge to squander my wealth on immoral and dangerous vices." | |
} | |
of 16 { | |
say-line "I wish all those girls who wouldn't go out with me in school could see this!" | |
} | |
} | |
} | |
script get-upside-down-dialog clicked-zone item button { | |
if (clicked-zone == 1) { | |
if (item) { | |
for foo = 120 to 128 ++ { | |
verb foo off | |
} | |
cursor off | |
userput off | |
} | |
if (item >= dialog-1) { | |
if (item <= dialog-9) { | |
do-animation selected-actor chore-10 | |
do-animation largo chore-10 | |
print-line color white at 125,106 "%vitem%" | |
wait-for-message | |
do-animation selected-actor chore-11 | |
do-animation largo chore-11 | |
break-here 2 | |
} | |
print-line | |
choice is item | |
} | |
} | |
} | |
script ship-hulk-parallax { | |
foo = (590 - (camera-x - 624) / 2) | |
put-actor para-boat at foo,144 | |
} | |
sounds { | |
"sfx\knock" knock | |
"sfx\woodtick-theme" woodtick-theme | |
"sfx\largo-theme" largo-theme | |
} | |
costumes { | |
"costumes\guy-grab-skin" guy-grab-skin | |
"costumes\largo-grab-skin" largo-grab-skin | |
"costumes\rail-jumping-skin" rail-jumping-skin | |
"costumes\para-boat-skin" para-boat-skin | |
} | |
enter { | |
if (graphics-mode == 19) { | |
do-animation para-boat face-front | |
actor para-boat | |
default | |
costume para-boat-skin | |
ignore-boxes | |
never-zclip | |
put-actor para-boat at 0,0 in-room woodtick | |
camera-script is ship-hulk-parallax | |
} | |
if (easy-mode) { | |
state-of longshot-of-bucket is GONE | |
} | |
class-of scabb-woodtick-door is UNLOCKED | |
case last-room { | |
of bar { | |
do-animation selected-actor chore-11 | |
sleep-for 30 jiffies | |
if (not actor-moving selected-actor) { | |
do-animation selected-actor stand | |
} | |
} | |
of grill { | |
start-script outta-grill | |
} | |
} | |
if (look-out-for-largo) { | |
start-script largo-alert | |
} | |
} | |
exit { | |
camera-script is script-0 | |
} | |
object help-wanted-sign { | |
name is "sign" | |
quick-verb is look | |
verb look { | |
saw-help-wanted-sign is true | |
say-line "`Help wanted.": | |
"One week's salary in advance.": | |
"Inquire below.`" | |
} | |
} | |
object woodtick-inn-door { | |
name is "ship" | |
quick-verb is no-double-verb | |
verb default-verb { | |
if (class-of pegleg is LOCKED) { | |
if (not script-running housecall-timer) { | |
start-script housecall-timer | |
} | |
} | |
start-script bak woodtick-music-control woodtick inn | |
come-out-door inn-woodtick-door in-room inn walk 221,87 | |
} | |
} | |
object woodtick-cartographers-door { | |
name is "door" | |
quick-verb is no-double-verb | |
verb look { | |
say-line "What a dinky little door." | |
} | |
verb walk-to { | |
if (class-of pegleg is LOCKED) { | |
if (not script-running housecall-timer) { | |
start-script housecall-timer | |
} | |
} | |
largo-still-here is false | |
start-script bak woodtick-music-control woodtick cartographers | |
come-out-door cartographers-woodtick-door in-room cartographers walk 51,112 | |
} | |
verb open { | |
if (sputm-debug > 1) { | |
start-sound woodtick-theme | |
} | |
} | |
} | |
object woodtick-bar-door { | |
name is "hatch" | |
quick-verb is no-double-verb | |
verb default-verb { | |
start-script crawl-down-hatch | |
} | |
} | |
object woodtick-scabb-door { | |
name is "path" | |
quick-verb is no-double-verb | |
verb default-verb { | |
if (class-of pegleg is LOCKED) { | |
if (not script-running housecall-timer) { | |
start-script housecall-timer | |
} | |
} | |
largo-still-here is false | |
start-script bak woodtick-music-control -1 scabb-island | |
come-out-door scabb-woodtick-door in-room scabb-island | |
} | |
} | |
object woodtick-laundry-door { | |
name is "ship" | |
quick-verb is no-double-verb | |
verb walk-to { | |
largo-still-here is false | |
start-script bak woodtick-music-control woodtick laundry | |
come-out-door laundry-woodtick-door in-room laundry walk 192,134 | |
} | |
} | |
object shovel { | |
name is "shovel" | |
class is prep-on REACH-MED HARD UNTOUCHABLE | |
icon is shovel-icon | |
verb look { | |
say-line "`THRIFTY-DIG☼ -- For the treasure hunter on a budget.`" | |
} | |
verb pick-up { | |
pick-up-object me | |
} | |
verb use { | |
if (selected-room is front-mansion) { | |
if (loc-0 == 11) { | |
start-script actor-scripts[11] 36 | |
jump end-verb | |
} | |
} | |
if (valid-verb loc-0 dig-up) { | |
do-sentence dig-up loc-0 me | |
} else { | |
say-line "I can't dig that, Daddy." | |
} | |
end-verb: | |
} | |
} | |
object shovel-sign { | |
name is "sign" | |
class is REACH-MED | |
quick-verb is look | |
verb pick-up { | |
if (state-of shovel is HERE) { | |
pick-up-object shovel | |
start-sound plank-break | |
say-line "Oops^": | |
"^I think I broke the sign." | |
} else { | |
say-line "I'd better not do anymore damage." | |
} | |
} | |
verb look { | |
say-line "`Welcome to Woodtick`": | |
"`No Trezer huntin zone`" | |
} | |
} | |
object woodtick-woodshop-door { | |
name is "door" | |
quick-verb is no-double-verb | |
verb default-verb { | |
largo-still-here is false | |
start-script bak woodtick-music-control woodtick woodshop | |
come-out-door woodshop-woodtick-door in-room woodshop walk 99,112 | |
} | |
} | |
object woodtick-grill-door { | |
name is "window" | |
quick-verb is no-double-verb | |
verb open close push pull look { | |
say-line "There's no glass in the window." | |
} | |
verb use walk-to { | |
start-script goto-grill | |
} | |
} | |
object big-pile { | |
name is "riches" | |
icon is stinking-filthy-rich-icon | |
verb use { | |
say-line "I intend to." | |
} | |
verb look { | |
start-script money-admiration | |
} | |
} | |
object medium-pile { | |
name is "riches" | |
icon is financially-comfortable-icon | |
verb use { | |
say-line "I intend to." | |
} | |
verb look { | |
start-script money-admiration | |
} | |
} | |
object coins-and-cash { | |
name is "riches" | |
icon is coins-n-cash-icon | |
verb use { | |
say-line "I intend to." | |
} | |
verb look { | |
start-script money-admiration | |
} | |
} | |
object cash-pile { | |
name is "riches" | |
icon is cash-icon | |
verb use { | |
say-line "I intend to." | |
} | |
verb look { | |
start-script money-admiration | |
} | |
} | |
object crown { | |
name is "riches" | |
icon is crown-icon | |
verb use { | |
say-line "I intend to." | |
} | |
verb look { | |
start-script money-admiration | |
} | |
} | |
object gold-bars { | |
name is "riches" | |
icon is gold-bars-icon | |
verb use { | |
say-line "I intend to." | |
} | |
verb look { | |
start-script money-admiration | |
} | |
} | |
object chest-o-jewels { | |
name is "riches" | |
icon is jewel-chest-icon | |
verb use { | |
say-line "I intend to." | |
} | |
verb look { | |
start-script money-admiration | |
} | |
} | |
object bonds { | |
name is "riches" | |
icon is bonds-icon | |
verb use { | |
say-line "I intend to." | |
} | |
verb look { | |
start-script money-admiration | |
} | |
} | |
object woodtick-bar-sign { | |
name is "sign" | |
verb look { | |
say-line "`The Bloody Lip Bar and Grill`" | |
} | |
} | |
animation-object longshot-of-bucket | |
} |
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