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@JoaoFelipe
Created March 15, 2022 20:44
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Epic Account Switch
# This script is a simple remake of TcNo-Acc-Switcher for epic launcher
# I made it to avoid installing a third party software that could manage sensitive account data
# Original configuraton: https://github.com/TcNobo/TcNo-Acc-Switcher/blob/e36fe87a3e96a23e5a56447c6407121a6245c3aa/TcNo-Acc-Switcher-Server/Platforms.json
import os
import shutil
import json
import winreg
import psutil
import subprocess
import argparse
import time
from pathlib import Path
EXECUTE_PROGRAM = "C:\\Program Files (x86)\\Epic Games\\Launcher\\Portal\\Binaries\\Win32\\EpicGamesLauncher.exe"
EXES_TO_END = ["EpicGamesLauncher.exe"]
copy = {
r"%LOCALAPPDATA%\EpicGamesLauncher\Saved\Config\Windows\GameUserSettings.ini": "GameUserSettings.ini",
r"%LOCALAPPDATA%\Epic Games\Epic Online Services\UI Helper\Cache\Cache": "Cache",
r"%LOCALAPPDATA%\Epic Games\Epic Online Services\UI Helper\Cache\GPUCache": "GPUCache",
r"%LOCALAPPDATA%\Epic Games\EOSOverlay\BrowserCache\Cache": "BrowserCache"
}
def saveu(username):
cdir = Path(username)
if cdir.exists():
shutil.rmtree(cdir)
os.makedirs(cdir, exist_ok=True)
for source, target in copy.items():
path1 = Path(os.path.expandvars(source))
if path1.exists():
path2 = cdir / target
os.makedirs(str((path2 / "..").resolve()), exist_ok=True)
if path1.is_dir():
shutil.copytree(path1, path2)
else:
shutil.copy(path1, path2)
print(path1, '->', path2)
key = winreg.OpenKey(winreg.HKEY_CURRENT_USER, r"Software\Epic Games\Unreal Engine\Identifiers")
with open(cdir / "reg.json", "w") as f:
value, rtype = winreg.QueryValueEx(key, "AccountId")
json.dump({
'value': value,
'type': rtype
}, f)
print(cdir / "reg.json")
def loadu(username):
cdir = Path(username)
if not cdir.exists():
print(f"{username} is not saved")
return
for target, source in copy.items():
path1 = cdir / source
if path1.exists():
path2 = Path(os.path.expandvars(target))
if path2.is_dir():
shutil.rmtree(path2)
os.makedirs(str((path2 / "..").resolve()), exist_ok=True)
if path1.is_dir():
shutil.copytree(path1, path2)
else:
shutil.copy(path1, path2)
print(path1, '->', path2)
key = winreg.OpenKey(winreg.HKEY_CURRENT_USER, r"Software\Epic Games\Unreal Engine\Identifiers", 0, winreg.KEY_SET_VALUE)
with open(cdir / "reg.json", "r") as f:
data = json.load(f)
winreg.SetValueEx(key, "AccountId", 0, data["type"], data["value"])
print(cdir / "reg.json")
def clearu():
for source in copy:
path1 = Path(os.path.expandvars(source))
if path1.is_dir():
shutil.rmtree(path1)
elif path1.exists():
os.remove(path1)
print(path1)
key = winreg.OpenKey(winreg.HKEY_CURRENT_USER, r"Software\Epic Games\Unreal Engine\Identifiers", 0, winreg.KEY_SET_VALUE)
winreg.DeleteValue(key, "AccountId")
print("registry")
def close_program():
for proc in psutil.process_iter():
# check whether the process name matches
if proc.name() in EXES_TO_END:
proc.kill()
if __name__ == "__main__":
parser = argparse.ArgumentParser()
parser.add_argument("profile", type=str, nargs="?")
parser.add_argument("-s", "--save", action="store_true")
parser.add_argument("-l", "--logout", action="store_true")
args = parser.parse_args()
if args.save:
if args.profile:
saveu(args.profile)
else:
print("You must specify a directory")
if args.logout:
close_program()
time.sleep(0.5)
clearu()
time.sleep(0.5)
if not args.save:
if args.profile:
close_program()
time.sleep(0.5)
loadu(args.profile)
time.sleep(0.5)
subprocess.call([EXECUTE_PROGRAM])
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