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@JobRapati
Last active March 29, 2017 08:00
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Legenda: // = Comments or subject
[] = sections, There will be a reference to them if the part that talks about it initially is to long to have it in the middle of something
tabs = When a choice has been made
** = Something happened where no user input is necessary
{} = A variable, for example a name given by user input
//Game Explanation
In this game the player has to reach a certain goal, read story for more information on the goal, by walking, talking, helping, fighting in a world.
Your decisions through the game can make it either easier or harder for you to reach your goal.
This game has 2 different story modes based on chosen gender during the start of the game.
//Concept
It's the year, I have no freakin idea somewhere in a Medieval Time.
//If chosen gender is male
You are the son of a farmer, poor and no probabilty of getting rich or doing something for the kingdom you live in except, well farming...
Or atleast that's what your father always told you but you are determined to become a royal knight.
A royal knight that protects not only the king but is also send on important missions for your kingdom. All to eventually proof the world, but mostly your dad wrong.
//If chosen gender is female
According to your parents you were destined to marry an important man in your kingdom. But that's not what you want, you want to fight and go on great adventures, proof that even women can do great things.
But this proofed to be harder then you expected since it's not accepted through the entire world for a woman to do more then being a housewife.
That and most people don't think women can be as strong or as good of a fighter, maybe even better, as a man. You however are determined to proof everyone wrong.
//Mechanics
Movement (duh): Either WASD or Arrow-keys
Interacting (talking, picking things up stuff like that): Either the E-key or the Enter-key
Combat: Combination of quick-time events and turn based. Further explanation read the [Combat] section
//Story, since the story starts of with choosing gender (either male or female) the story is divided in the sections [male] and [female] which represents the chosen gender
It's still an unknown year to me but it takes place somewhere in a Medieval Time.
[Male]
*Player background* You were born as the son of a poor farmer, you're meant to take over the farm when your father passes away but that is most definitely not what you are planning to do.
You're at the farm helping your dad.
Dad: "Son?"
{Player's given name}: "Yes?"
Dad: "Take the packed grain to the Castle and bring it to the Baker"
{Player's given name}: "Yes, dad"
{Player's given name} picks up the bags of grain and puts it in the cart and rides with his horse to the Castle.
{Player's given name} gives the bags of grain to the baker
While riding back to the Castle's gate you see someone being mugged in an alley.
You're now presented a choice either help the man/woman (To be decided) or just keep going (This choice obiously will make it harder to reach the end)
... (Some more story I still have to think of)
[Male story end]
He always got told he would take over his fathers farm, when telling he wanted to be a knight his father always told him that would be impossible.
But here we stand at the funeral of a hero.
He was a great husband and father to his son and daughter, a great protector of the king but above all he was a hero to us all.
*Coffin get's lowered as the scene fades out*
[Combat]
The combat in this game, concept, uses both quic-time events and turn based combat. This means that when choosing a move (e.g. basic attack) you'll have to
perform this attack yourself by either pressing a button within a set amount of time, pressing a series of buttons within a set amount of time or by rapidly pressing
a button/mashing the button (think of swords clashing against each other in which the player and enemy start to push against each other, that's how you should think about it)
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