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@Joe4evr
Last active September 2, 2020 03:51
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using System;
using System.Threading; // 1) Add this namespace
using System.Threading.Tasks;
using Discord.Commands;
public class TimerService
{
private readonly Timer _timer; // 2) Add a field like this
// This example only concerns a single timer.
// If you would like to have multiple independant timers,
// you could use a collection such as List<Timer>,
// or even a Dictionary<string, Timer> to quickly get
// a specific Timer instance by name.
public TimerService(DiscordSocketClient client)
{
_timer = new Timer(async _ =>
{
// 3) Any code you want to periodically run goes here, for example:
var chan = client.GetChannel(knownId) as IMessageChannel;
if (chan != null)
await chan.SendMessageAsync("hi");
},
null,
TimeSpan.FromMinutes(10), // 4) Time that message should fire after the timer is created
TimeSpan.FromMinutes(30)); // 5) Time after which message should repeat (use `Timeout.Infinite` for no repeat)
}
public void Stop() // 6) Example to make the timer stop running
{
_timer.Change(Timeout.Infinite, Timeout.Infinite);
}
public void Restart() // 7) Example to restart the timer
{
_timer.Change(TimeSpan.FromMinutes(10), TimeSpan.FromMinutes(30));
}
}
public class TimerModule : ModuleBase
{
private readonly TimerService _service;
public TimerModule(TimerService service) // Make sure to configure your DI with your TimerService instance
{
_service = service;
}
// Example commands
[Command("stoptimer")]
public async Task StopCmd()
{
_service.Stop();
await ReplyAsync("Timer stopped.");
}
[Command("starttimer")]
public async Task RestartCmd()
{
_service.Restart();
await ReplyAsync("Timer (re)started.");
}
}
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