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//Meant to be thrown on a collider that triggers the effect. Could definitely be made better, rushed it for a project. | |
using UdonSharp; | |
using UnityEngine; | |
using VRC.SDKBase; | |
using VRC.Udon; | |
public class AudioLowPassTrigger : UdonSharpBehaviour | |
{ |
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> | |
<html xmlns="http://www.w3.org/1999/xhtml"> | |
<head> | |
<link href="http://fonts.googleapis.com/css?family=Open+Sans" rel="stylesheet" type="text/css"> | |
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> | |
<title>Untitled Document</title> | |
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